Aberrant Sorceries or Thorn Sorceries are a group of Sorceries in Elden Ring that share a specific type of buff criteria. Aberrant Sorceries revolve around the ability to summon thorns to deal damage. There are a total of 2 Aberrant Sorceries available for players. Aberrant Sorceries can be boosted by the Staff of the Guilty  and Alberich's Set.

 

 

 

Aberrant Sorceries info

Obtaining Aberrant Sorceries

Aberrant Sorceries Requirements

  • As is the case with all Sorceries, you must have a Glintstone Staff equipped in order to be able to cast Aberrant Sorceries.
  • Aberrant Sorceries require Faith to use.

Boosting Aberrant Sorceries

 

All Aberrant Sorceries

 




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    • Anonymous

      Fromsoft realllly missed on not making these arcane sorceries. Not only does it make sense lorewise with these being literally "bloodthorns", but in terms of gameplay it makes niche int/arc builds more viable, whereas the faith scaling magma sorceries alone make "faith mages" considerably overpowered. But nope, arcane mages just have to stick with shitty oracle bubbles.

      • I tried, I *really* tried to make these work. They have cast speed similar to comet azur with seemingly no hyperarmor so you can easily get stunned out of it (despite one requiring enemies to be close to hit them) they have deceptively small hitboxes that miss most of the time, they deal self-damage, and they don't even have good bleed build-up which is wierd because they're bloody thorns made from your own cursed blood. On a build tailored for using them (10int/50fth/36arc, albinauric staff, full Alberich set which I later switched for some poise armor so I could actually finish the casts) I saw very poor results in both PvE and duels. You could have used these in the past via chain-casting but not anymore.

        • Anonymous

          All the different bosses that have used blood based moves and spells and the best they could come up with was one incantation and two sorceries. I main gravity and moan at the small selection but rip blood and frost bros they did you dirty

          • Anonymous

            Metamancers can stick to their oneshot spells; personally I'm having a blast using these two in PvP. People keep getting caught up in the combos you can do with these, partially because nobody ever sees them in use.

            • Anonymous

              These should've scaled with arcane, not only they betray the theme of bleed=arcane but also there's no support for int/arc builds, could've been a nice niche filler...

              • Anonymous

                Do I need Something like Rennala's staff to pull a decent damage out of these? Using the staff of guilty alone with 50 faith and full alberich's set and they hit for something like 500-600, which is pitiful...

                • Anonymous

                  I like the changes but why nerf the albiraunic or atleast only nerf it to have the same bleed dmg as before the patch with 50 arcane.

                  • Anonymous

                    I think these are pretty good imo, out of all the hexes these are probably the best. BoP seems to prevent enemy ai from dodging, and can hit enemies hiding behind shields. BoS just has good hyperarmor, and surrounds the whole area around the caster. Lastly, it seems like they can be chained into each other. But glintblade and gavel kind of do the same things, so their use is still pretty subjective

                    • Anonymous

                      Why does the wiki refer to these as aberrant sorceries when all in-game items refer to them as thorn sorceries (i.e. the staff of the guilty and Alberich's set)???

                      • Anonymous

                        I really hope more of these show up in DLC; having an entire armor set and staff devoted to it while the Blood incantations get jack is pretty disappointing.

                        • Anonymous

                          Alberlch's set is a boosts these category, which is pretty sad given there is only two and they are questionable at best.

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