Aberrant Sorceries or Thorn Sorceries are a group of Sorceries in Elden Ring that share a specific type of buff criteria. Aberrant Sorceries revolve around the ability to summon thorns to deal damage. There are a total of 2 Aberrant Sorceries available for players. Aberrant Sorceries can be boosted by the Staff of the Guilty  and Alberich's Set.

 

 

 

Aberrant Sorceries info

Obtaining Aberrant Sorceries

Aberrant Sorceries Requirements

  • As is the case with all Sorceries, you must have a Glintstone Staff equipped in order to be able to cast Aberrant Sorceries.
  • Aberrant Sorceries require Faith to use.

Boosting Aberrant Sorceries

 

All Aberrant Sorceries

 




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    • Anonymous

      I heavily reccomend using endure on your main wep to anyone looking to try these out in pvp. Briars of sin especially.

      • Anonymous

        Just discovered today that these spells can actually be chain cast out of their recovery animations with any other spell. Cast punishment and immediately follow it up with ranged spells; the delay with punishment makes it harder to dodge with other spells and hit surprisingly often in PVP. Use sin when enemies are approaching; since the animation is the same people don't usually expect it to be sin after casting punishment the whole match and often get caught in the thorns. The spells are slow and awful on their own, but hit way more when mixed up with other spells and are actually viable. It would be nice if you could chain cast INTO these spells as well though.

        • Anonymous

          Did FROMSOFT forget to take their medicine ? ? ? like how could they possible make Death, Darkness, BLOOD, spells and the best pvp star type attacks specifically for FAITH USERS (WARNING: dislikes from Faith users incoming -_-)

          • Anonymous

            If the elemer armour boosted this we could at least have a cool looking build, but as it stands there is nothing of substance here
            2 *sorceries* that inexplicably scale on faith
            They are based around bleed build up, but again, inexplicably scale on faith
            Even with a maxed albinauric staff in one hand, staff of the guilty in the other these spells do under 500 damage, they almost do more damage to the caster than the target
            As the other user mentioned, the enemies that use these spells have a wide sweeping attack with their staves to protect themselves from up close attacks, despite being in the game, having sound, animations, hit boxes, damage algorithms all done, we do not get that, so we need to find a weapon that is faith/arcane for when enemies get close, but spoiler alert, there are zero weapons that scale on both, the closest we can get is the woeful erdsteel dagger with an occult AoW

            I am 100% convinced that fromsoft built the game around katanas and magic and only put some other stuff in to give an illusion of variety and build customization, Because those 2 things are inarguably broken and everything else evidently got no effort, thought and evidently no play testing at all

            • Anonymous

              How come there is only two aberrant sorceries when clearly the Thorn Sorcerer who uses all these attacks have additional attacks?

              There's one spell clearly missing and it's similiar to Carian Greatsword attack except you transform your staff into some sort of blood staff which deals extremely high damage. There's also one attack where the staff can hit vertically down which would have been useful.

              I'd also argue I'm disappointed that they made Alberich Armor Set the only Thorn sorcery boosting armor when they could have added a rare drop from Thorn Sorcerers which would have added their beauthiful redish armor.

              I also wanna copy a comment from Blood Incantations that says this for those wondering why this is not arcane based:

              "Something of note is that the stuff that takes the most faith in these spells is more so just relying on the blood mother to give you her flame while the two that require the most arcane is you stealing her power, which together with dragon communion hints at arcane just stealing another gods power".

              The Formless Mother (Blood Mother) is not related to this magic which is why is why it does not scale with arcane. This sorcery is related to something called "The Blood Star" which is quoted here "The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star."

              This can be further emphasized by the blood incantation Bloodboon which states:

              "The mother of truth craves wounds. When Mohg stood before
              her, deep underground, his accursed blood erupted with fire, and
              besotted with the defilement that he was born into."

              Which means The Blood Star and Formless Mother are either different gods or the same god depicting itself differently, but most likely they are two different gods. What's interesting is it says Mohg has stood before the Formless Mother which means she might not be as formless as the name suggests, meaning we might be able to slay her one day or meet her.

              • Anonymous

                Why the actual HELL is F A I T H related to blood ? ? ? and not arcane, seems counterintuitive if you ask literally everyone. LIKE WHY THE ACTUAL HELL. FROMSOFT are "obsessed" with FAITH so much that it's toxic to arc/int

                • Anonymous

                  This is a spell for low level invasions and that's about it. I dont get half these comments, maybe its not the spells that are bad, but the people using them like they are any other spell to spam cast.
                  use Sin as a turn and burn, in tight spaces or as a Area of denial to get a heal in OR break up a 3 man gank, most phantoms and hosts die to two casts of sin. Use Punishment to chase down a lone host trying to heal or on bridges/tight corridors.
                  Pair this with bloodflame blade or a weapon with natural bleed for ranged and CQC stat proc. This isnt a spell to bleed someone with, its a spell to be aggressive/defensive with the damage output can hit 500+ at RL30
                  +5 fth talisman, faith knot, prophet class, raise fth to around 24/25, add talismans, drink the funny drink, cause bloody chaos. you can pair this with the Alberichs set for more damage output of tank up with poise to take more hits when casting Briars of sin. Crimson Bubbletear will save you

                  • Anonymous

                    QUESTION: WHY ARE 99.99999% OF SORCERIES SUPER EASY TO DODGE AND LAUGHABLY EASY COUNTERABLE ???
                    ANSWER: FROMSOFT JUST WILL NEVER LIKE INTELLIGENCE !
                    FACTS: ELDEN STARS AND WAVE OF GOOD (northern lights) IS FAITH : (

                    • Anonymous

                      Just using these, I’m doing way, way too much “self-inflicted damage” whistle to even hitting a pvp opponent. And in the 1% chance that it dies hit, it’s never going to be good ‘cause it has non-existent hyper armour. To make these viable, “FROM” has no choice but to dramatically / exponentially increase hyper armour for BRIARS OF SIN, and incredibly increase its AOE, and buff its damage a little more. While for BRIARS OF PUNISHMENT, I feel like I’m being punished for using it, lol… legit needs improved tracking, damage, casting speed… Honesty making these cost more of fp / hp to FIX these would be a good start, but a spell that is Horribly Weak which drains your own health is never good, as it’s always decreasing your survivability…….

                      • Anonymous

                        Probably one of the worst schools of magic in the entire game, sorcery or incantation. Not only are they hard to use effectively, they also inflict damage upon the caster. I understand why for lore reasons, but when incantations have an entire school of blood incantations that don't damage the caster and also cause bleed, it's just baffling to me why anyone would willingly choose these sorceries. Also, if you are looking for bleed as a caster, there's always the Meteorite Ore blade or Moonveil, as common as they are, and don't require investment in faith while both being VERY strong weapons in their own right.

                        Here's hoping any potential DLC adds more aberrant sorceries to make this school actually worthwhile because this just isn't worth it, and if you're a sorcerer that also has a considerable amount of faith, both Magma sorceries and Death sorceries will generally serve you better.

                        • Anonymous

                          They missed an opportunity to make the thorn whip, that the fire followers make from their staff, into a sorcery

                          • Anonymous

                            If they had removed the self damage and made them faster, but kept the bleed build up, then they could have been a fun sorcery type based around high-risk high-reward, as they stand now, they have too much risk for too little reward

                            • Anonymous

                              Fromsoft realllly missed on not making these arcane sorceries. Not only does it make sense lorewise with these being literally "bloodthorns", but in terms of gameplay it makes niche int/arc builds more viable, whereas the faith scaling magma sorceries alone make "faith mages" considerably overpowered. But nope, arcane mages just have to stick with shitty oracle bubbles.

                              • I tried, I *really* tried to make these work. They have cast speed similar to comet azur with seemingly no hyperarmor so you can easily get stunned out of it (despite one requiring enemies to be close to hit them) they have deceptively small hitboxes that miss most of the time, they deal self-damage, and they don't even have good bleed build-up which is wierd because they're bloody thorns made from your own cursed blood. On a build tailored for using them (10int/50fth/36arc, albinauric staff, full Alberich set which I later switched for some poise armor so I could actually finish the casts) I saw very poor results in both PvE and duels. You could have used these in the past via chain-casting but not anymore.

                                • Anonymous

                                  All the different bosses that have used blood based moves and spells and the best they could come up with was one incantation and two sorceries. I main gravity and moan at the small selection but rip blood and frost bros they did you dirty

                                  • Anonymous

                                    Metamancers can stick to their oneshot spells; personally I'm having a blast using these two in PvP. People keep getting caught up in the combos you can do with these, partially because nobody ever sees them in use.

                                    • Anonymous

                                      These should've scaled with arcane, not only they betray the theme of bleed=arcane but also there's no support for int/arc builds, could've been a nice niche filler...

                                      • Anonymous

                                        Do I need Something like Rennala's staff to pull a decent damage out of these? Using the staff of guilty alone with 50 faith and full alberich's set and they hit for something like 500-600, which is pitiful...

                                        • Anonymous

                                          I like the changes but why nerf the albiraunic or atleast only nerf it to have the same bleed dmg as before the patch with 50 arcane.

                                          • Anonymous

                                            I think these are pretty good imo, out of all the hexes these are probably the best. BoP seems to prevent enemy ai from dodging, and can hit enemies hiding behind shields. BoS just has good hyperarmor, and surrounds the whole area around the caster. Lastly, it seems like they can be chained into each other. But glintblade and gavel kind of do the same things, so their use is still pretty subjective

                                            • Anonymous

                                              Why does the wiki refer to these as aberrant sorceries when all in-game items refer to them as thorn sorceries (i.e. the staff of the guilty and Alberich's set)???

                                              • Anonymous

                                                I really hope more of these show up in DLC; having an entire armor set and staff devoted to it while the Blood incantations get jack is pretty disappointing.

                                                • Anonymous

                                                  Alberlch's set is a boosts these category, which is pretty sad given there is only two and they are questionable at best.

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