About Guard Counters

about guard counters info item elden ring wiki guide 200px
Type Info Item
item effects icon elden ring wiki guide 55px 18pxEffect
Information about guard counters

About Guard Counters is an Info Item in Elden Ring. Tutorial items provide information about how to add Skills to your WeaponsCrafting advices, Combat tips, and more. They can be obtained through exploration and looting, dropped by specific Enemies or Bosses, or purchased from NPCs.

See Guard Counters for detailed information about how to use guard counters.

 

Where to find About Guard Counters in Elden Ring

  • Automatically added to inventory after concept introduction.

 

Elden Ring About Guard Counters Tutorial Guide

  • You can perform a counterattack immediately after blocking an enemy attack.
  • Guard counters make it easy to break an enemy's stance.

 

Elden Ring About Guard Counters Notes & Tips

  • You can hold up to 1 About Guard Counters.
  • You cannot store About Guard Counters.
  • You cannot sell About Guard Counters.

 

Elden Ring Info Items
About Adding Affinities  ♦  About Adding Skills  ♦  About Birdseye Telescopes  ♦  About Bows  ♦  About Combat With Spirit Ashes  ♦  About Containers  ♦  About Cooperative Multiplayer  ♦  About Crouching  ♦  About Death  ♦  About Dodging  ♦  About Duels  ♦  About Fast Travel to Sites of Grace  ♦  About Flask of Wondrous Physick  ♦  About Guarding  ♦  About Guidance of Grace  ♦  About Horseback Riding  ♦  About Hunter Multiplayer  ♦  About Invasion Multiplayer  ♦  About Item Crafting  ♦  About Marika's Effigy at the Roundtable  ♦  About Materials  ♦  About Monument Icon  ♦  About Multiplayer  ♦  About Pouches  ♦  About Requesting Help from Hunters  ♦  About Roundtable Hold  ♦  About Sites of Grace  ♦  About Skills  ♦  About Sorceries and Incantations  ♦  About Spiritspring Jumping  ♦  About Stakes of Marika  ♦  About Stance-Breaking  ♦  About Strengthening Armaments  ♦  About Summoning Other Players  ♦  About Summoning Pools  ♦  About Summoning Spirits  ♦  About Teardrop Scarabs  ♦  About the Cave Of Knowledge  ♦  About the Map  ♦  About United Combat and Combat Ordeals  ♦  About Vanquishing Enemy Groups  ♦  About Wielding Armaments  ♦  Carrier Pigeon Letter (1)  ♦  Carrier Pigeon Letter (2)  ♦  Champion's Song Painting  ♦  Flightless Bird Painting  ♦  Homing Instinct Painting  ♦  Knifeprint Clue  ♦  Letter from Volcano Manor  ♦  Letter to Bernahl  ♦  Letter to Patches  ♦  Meeting Place Map  ♦  Note: Below the Capital  ♦  Note: Demi-human Mobs  ♦  Note: Flame Chariots  ♦  Note: Frenzied Flame Village  ♦  Note: Gateway  ♦  Note: Gravity's Advantage  ♦  Note: Great Coffins  ♦  Note: Hidden Cave  ♦  Note: Imp Shades  ♦  Note: Land Squirts  ♦  Note: Miquella's Needle  ♦  Note: Revenants  ♦  Note: Stonedigger Trolls  ♦  Note: The Lord of Frenzied Flame  ♦  Note: The Preceptor's Secret  ♦  Note: Unseen Assassins  ♦  Note: Walking Mausoleum  ♦  Note: Waypoint Ruins  ♦  Prophecy Painting  ♦  Red Letter  ♦  Rogier's Letter  ♦  Sellia's Secret  ♦  Sorcerer Painting  ♦  Weathered Map  ♦  Zorayas' Letter

 




Register to EDIT the Wiki!
    • Anonymous

      Hyper armor doesnt benefit these much, since the attack is generally slow. I'd say giving parry frames on the startup of guard counters would make them much more reliable to use.

      • Anonymous

        Bro no one asked for dmg or speed or whatever the fck they keep buffing this with. Give it some hyper armour for fk sake

        • Anonymous

          Guard counters can be really good in invasion ganks if you block a spell or attack from one enemy and use the counter to attack another one who isn't expecting the guard counter. With the curved sword talisman it can do some massive damage with colossal weapons.

          • Anonymous

            God-send in PVE. This move (And wooden greatshield) carries my Faith-build across the game. "Block, Counter, Block, counter, CRITICAL, dead" ...PVP not so much, they roll away.

            • Anonymous

              The fact that both basic axe and hammer guard counters (as well as normal R1s) and can miss enemies at point blank range, yet straight-swords don't have this problem at all, leads me to believe that the devs only test the game with straight-swords. It's been multiple patches, yet this problem persists. Regular axes and hammers don't have enough going for them to justify these weaknesses.

              • For PvP, Straight Swords (and torches since they share the same guard counter for some reason), Curved Swords and Daggers are fast enough to be used against big slow weapons like colossal crouch pokes. Fists and claws are also fast enough but there's not much of a reason to use those with a shield and they have abysmal blocking by themselves. Most other weapons are too slow on guard counters to effectively use but thrusting swords, small/medium shields, whips, hammers, axes, katanas, and great spears (which have strangely faster guard counters than regular spears) are probably the next best weapons to use.

                • Anonymous

                  Took me 100+ hours to realize you can use guard counters while two-hand blocking with a weapon, you don't need a shield.

                  • Anonymous

                    doing a shield only build. would the best mainhand be the shield with the quickest guard counter that also provides the most stagger and damage?
                    if so anyone know what shield would be best?

                    • Anonymous

                      These may have hyper armor with two handed weapons. Only 48 poise but I just poised through katana double slash with my two handed guard counter on partisan. Might be a very tight window. Further testing needed.

                      • Anonymous

                        Please drop the loud, damn ping every time I try to catch someone at the end of their spam. Why do I have to take the time to learn my opponent's attack pattern, what spells they're using, but they get a foghorn warning when I try out mine.

                        • Anonymous

                          It would be great if guard counters would also deal bonus damage/status effects buildup depending on the shields infusion.
                          IMO could make shield infusions more viable and maybe even yield some interesting build ideas.

                          • Anonymous

                            You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                            • Anonymous

                              You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                              • Anonymous

                                You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                                • Anonymous

                                  You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                                  • Anonymous

                                    You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                                    • Anonymous

                                      You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                                      • Anonymous

                                        You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                                        • Anonymous

                                          You have to block the attack then, right after the block, press the RT/R2 button (strong attack button) to do the guard counter. Not blocking button after blocking.

                                          • Anonymous

                                            Bad description on Guide part, to do Guard Counter:

                                            1. Hold block and takes the blows
                                            2. Immediately press Heavy attack button after enemy weapon struck the shield
                                            3. You will hear a ding sound and counterattack begins.

                                            • Anonymous

                                              This mechanic seems really broken. Why would you ever try to parry when you can get an easier riposte while your enemy is still in recovery frames after attacking? You could literally just do this over and over again with each attack until the enemy is dead right? Am I missing something lol

                                            Load more
                                            ⇈ ⇈