Acid Spraymist

acid spraymist elden ring wiki guide 200px
item effects icon elden ring wiki guide 55px 18pxEffect
Uses FP to release acid mist from the mouth
attribute scaling elden ring wiki guide 18Scaling
-
FP Cost 13

Acid Spraymist is a Consumable Item in Elden Ring. Most Consumables grant various effects such as restorative properties for recovering HP, removing certain negative status effects or applying temporary buffs and debuffs, while others can be thrown at enemies to deal damage.

 

Forbidden art of depraved perfumers.
Craftable with a perfume bottle.

Uses FP to release an acidic mist from user's mouth, damaging armaments and temporarily lowering attack power.

Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.

 

Acid Spraymist use in Elden Ring

Acid Spraymist uses FP to release acid mist from the mouth

  • Reduces enemies' Physical Damage by 15%
  • Lasts for 60 secs

 

Elden Ring Acid Spraymist Crafting Guide

To craft Acid Spraymist you would need the Perfumer's Cookbook [4] as well as the following Crafting Materials:

 

Acid Spraymist Cookbook Location in Elden Ring

Perfumer's Cookbook [4] can be purchased from the Nomadic Merchant in Ainsel River for er runes 13 3000 Runes.

 

Elden Ring Acid Spraymist Notes & Tips

  • You can hold up to 10 Acid Spraymist, depending on how many Perfume Bottles you have.
  • You can store up to 600 Acid Spraymist.
  • Sell Value: Acid Spraymist cannot be sold.
  • Once a Acid Spraymist is cast, its Perfume Bottle will be available for crafting again.
  • See Buffs & Debuffs for more information on stacking debuffs.

 

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    • Anonymous

      If the nerf on this got buffed by the perfumer talisman and also came with a unique death animation when killing a player with it I'd be all in on it.

      • Anonymous

        comment footnotes: Mork calling Fromsoft, come in Fromsoft....acid mist should have a duration of 17 weeks, deal 99% damage reduction across the board to all foes and render the player invincible...nanu nanu

        • Anonymous

          I would like it if durability was a thing in ER. Breaking someone's weapon in PvP and forcing them into backup can be incredibly helpful. Since that isn't really possible I think a higher damage reduction for the weapon they had equipped would be good too.

          • Anonymous

            Should be 15% all dmg reduced, and 10% defense decrease. Its rare materials and hard to land, warrants something that good. You can use incants and consumables for around 20-30% and even 60% defense boost, so its not unbalanced in comparison at all

            • Anonymous

              Petition to change it so that it lowers all damage by 30% for 120 seconds. It’d be easy lore wise, just say that it damages armor and magic/incantation catalysts too. Why so busted you ask? Because I think it’s power should match how ridiculously limited and hard these are to make.

              • Anonymous

                13 FP for 15% phys absorption for 60 seconds. Can use it on major bosses that deal mostly phys, not good for general play.

                • Anonymous

                  this should just straight up negate any damage buffs an enemy or player has, they would instantly become meta based on how many builds are based around buff stacking

                  • Anonymous

                    the formic rock not resetting after resting at a grace checkpoint makes this one of those things that are likely kept back "just in case it comes in handy later" for use against a strong enemy or boss and never gets used at all, like the majority of the potions I'd squirrelled away for later in skyrim.

                    • Anonymous

                      “Damaging armaments and lowering attack power” are referring to the same thing. It doesn’t actually “damage armaments” directly, just reduces the damage they inflict. What it should say is, “lowering attack power of armaments wielded by foes”.

                      • Anonymous

                        This page is devoid of useful information... How much does it reduce enemy damage? How does it damage armaments? Does it affect you as well in any way?

                        • Anonymous

                          Oh, look. Another consumable made irrelevant by requiring rare ingredients. Such a shame. These could have been really handy.

                          • Anonymous

                            When Patches uses this against you in Murkwater Cave I think it also hinders your rolling. Maybe it could do so to players as well? Even still, it's very hard to keep up steady use of this because of the ridiculous amount of Formic Rock needed for one vial as well as the rarity of the rocks as drops.

                            • Anonymous

                              I can say if you have trouble with Malenia's busted move where she slashes all across the room this bad boy helps you survive.

                              • Anonymous

                                Put the bubble and acid one on your hotbar,(dont use them) and then summon your mimic and they will use the items for free -> profit

                                • In testing against the 3 nobles just south of Liurnia Highway South, I can confirm that this only blocks physical damage. Saw a 15% reduction in the sword wielding noble's backhand swing, no reduction in the sorcerer's pebble, and a lower than 15% reduction on the torch wielding noble's swing. Wasn't able to test if it drops the damage on the physical component of certain spells, but I'd assume that'd be the case. So...pretty situational, honestly. That 15% would be kinda hard to notice, but it could come in handy vs a boss in co-op since it procs immediately and it doesn't draw aggro, letting you get it in before pulling. It lasts 1 minute, which is decent.

                                  The main question is whether it's worth the opportunity cost of using vials for this purpose as opposed to something else, especially cause Formic Rock doesn't respawn and only drops rarely from giant ants, and you need FOUR of it for each vial. 15% seems like a small enough amount to where the benefit effectively disappears in the boss room since people tend to use HP flasks less efficiently, for obvious reasons. But there's always a chance that 15% means the difference between barely surviving a hit, and death. That said, unless you dupe the insane amount of rocks this burns through for the meager benefit it gives, you're probably better off farming for Arteria Leaf and just using Uplifting Aromatics defensively instead, since it has more tactical usages and also provides a damage boost, while being very easy to land on allies.

                                  • Anonymous

                                    It seems to provide the same atk debuff as Greyoll's Roar, obviously without the def debuff. It lasts about a minute and stacks with Greyoll's. However, the exact value of the debuff seems to hit diminishing returns with your armor and other atk debuffs. The difference in damage taken bottomed out to around 8% for me, and stacked with Greyoll's to 15%, not even wearing full armor. While naked, it reduced damage by about 20%. However, I don't have enough to test against more enemies, more testing would be appreciated.

                                    • Anonymous

                                      seem like these perfume things are still pretty obscure and not many people have tried them out
                                      makes me want to cosplay as a perfumer and try to do a consumable heavy playthrough, shame about the low limit on the bottles

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