Affinities in Elden Ring determine an armament's attribute scaling, attack power, guard boost, guarded damage negation, and passives. Affinities are represented by both an icon in the inventory and as a prefix to the armament's name.

 

Choosing an Affinity in Elden Ring

Affinities are granted when using an Ash of War at a Site of Grace or while speaking to Smithing Master Hewg.

Players can expand their selection of affinities by obtaining Whetblades.

Ashes of War Types in Elden Ring

The affinity an Ash of War provides to an armament determines its type:

  • Physical
    • Standard
    • Heavy
    • Keen
    • Quality
  • Magic
    • Magic
    • Frost
  • Flame
    • Fire
    • Flame Art
  • Golden
    • Lightning
    • Sacred
  • Occult
    • Poison
    • Blood
    • Occult

These types determine which other affinities could be applied when selecting an Ash of War, assuming you have the required whetblade.

Below is an example of how to know which affinities are available with your Ash of War:

Name Description

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Ash of War:
Thunderbolt

This Ash of War grants an armament the Lightning affinity [...]

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SANCTIFIED
WHETBLADE

When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.

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IRON
WHETBLADE

When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.

 

Simple Table

Detailed Table

Elden Ring Affinities Simplified Guide

Types Whetblades Affinities What it Does When to Take

Physical

- standard upgrade affinity elden ring wiki guide 60px
Standard
  • Base weapon stats and scaling
  • Your stats aren't high enough to make use of the increased scaling other affinities provide
  • You want to use Weapon Buffs

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IRON
WHETBLADE

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Heavy
keen upgrade affinity elden ring wiki guide 60px
Keen
quality upgrade affinity elden ring wiki guide 60px
Quality

Magic

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GLINTSTONE
WHETBLADE

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Magic
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Cold

Flame

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RED-HOT
WHETBLADE

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Fire
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Flame Art

Golden

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SANCTIFIED
WHETBLADE

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Lightning
sacred upgrades elden ring wiki guide
Sacred

Occult

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BLACK
WHETBLADE

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Poison
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Blood
occult upgrade affinity elden ring wiki guide 60px
Occult

Elden Ring Affinities Detailed Guide

Types Whetblades Affinities Positive Effects Negative Effects

Physical

- standard upgrade affinity elden ring wiki guide 60px
Standard
  • -

iron whetblade elden ring wiki guide 200px
IRON
WHETBLADE

heavy upgrade affinity elden ring wiki guide 60px
Heavy
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
keen upgrade affinity elden ring wiki guide 60px
Keen
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
quality upgrade affinity elden ring wiki guide 60px
Quality
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost

Magic

glintstone whetblade elden ring wiki guide 200px
GLINTSTONE
WHETBLADE

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Magic
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Cold
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Flame

red hot whetblade elden ring wiki guide 200px
RED-HOT
WHETBLADE

fire upgrade affinity elden ring wiki guide 60px
Fire
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
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Flame Art
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Golden

sancrified whetblade elden ring wiki guide 200px
SANCTIFIED
WHETBLADE

lightning upgrade affinity elden ring wiki guide 60px
Lightning
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases
sacred upgrades elden ring wiki guide
Sacred
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreases all other Guarded Damage Negation
  • Cannot be buffed by Spells or Greases

Occult

black whetblade elden ring wiki guide 200px
BLACK
WHETBLADE

poison upgrade affinity elden ring wiki guide 60px
Poison
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreased Guarded Damage Negation
  • Decreased base status buildup
  • Cannot be buffed by Spells or Greases
  • Overrides native Poison buildup
blood upgrade affinity elden ring wiki guide 60px
Blood
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased Guard Boost
  • Decreased Guarded Damage Negation
  • Decreased base status buildup
  • Cannot be buffed by Spells or Greases
  • Overrides native Blood Loss buildup
occult upgrade affinity elden ring wiki guide 60px
Occult
  • Decreases all other attributes' scaling
  • Decreased base Attack Power
  • Decreased base status buildup
  • Decreased Guard Boost
  • Cannot be buffed by Spells or Greases

Affinities Notes & Tips in Elden Ring

  • What does "Improves [Attribute] scaling upgrade multiplier" mean?

    For the Cold, Poison, and Blood affinities, the armament's base attribute scaling is reduced, but its scaling upgrade multiplier is increased, making its upgrades more important (e.g., A Standard Zweihander +25 has a Str/Dex scaling of D/C, but a Cold Zweihander +25 has a Str/Dex scaling of C/C).
  • All Occult type affinities added by the Black Whetblade have several counterintuitive interactions with status effects, so here is a break down:
    1. All Occult Type affinities will lower all native Status buildups on the weapon they are applied to, but will allow these buildups to scale with the Arcane attribute.
    2. Poison and Bleed affinities will add Arcane scaling Blood Loss or Poison buildup to a weapon if applied, respectively. This added Blood Loss buildup will override any Bleed buildup the weapon might have natively, they do not stack! Same thing for native Poison and the Poison affinity.
    3. The Bleed Affinity will not override native Poison buildup, or vice versa.
    4. Native Status Effect buildups, such as Madness, Scarlet Rot, or Sleep will never be overwritten by any Occult Type affinity.
    5. The Occult affinity will result in better AR but lower status buildup for most weapons on builds that invest in Arcane primarily. For most weapons the AR gained by this is significantly higher than the loss in buildup.
    6. A weapon can inflict multiple status effects as a result of having an Occult Type Affinity applied to it, e.g. a Blood Infused Venomous Fang will inflict both Bleed and Poison with each strike and both buildups will scale with Arcane.
    7. With point 1. and 5. in mind the following general rule can be formed. Weapons with native Bleed buildup prefer the Occult Affinity for maximizing AR at the cost of slightly lower buildup. But weapons without native status effects, or native non-Blood Loss buildups will benefit from having Blood Loss buildup added by the Blood affinity. E.g. On a build aiming to make use the Curved Sword Power Stance moveset, an Occult Scavenger's Curved Sword (native Bleed) and a Blood Bandit's Curved Sword (no native bleed) would be ideal to maximize both AR and Blood Loss buildup simultaneously.
  • All armaments can be buffed by Skills (e.g., Flaming Strike), but only armaments with Physical Affinities can be buffed with SorceriesIncantations, or Greases (e.g., Scholar's ArmamentOrder's Blade or Drawstring Magic Grease). However, remember that certain armaments cannot be buffed, regardless of their affinity (e.g., Sacred SealsGlintstone StavesBows, etc.).



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    • Anonymous

      cold might be the most overtuned infusion of them all. you get a negligible base damage reduction, access to magic damage, a status effect, and in most cases INCREASED physical scaling. its like the accidentally flipped the parameters for quality and cold in the code

      • Anonymous

        quality can be good if you're trying to balance between weapon art damage and AR, since some weapon arts like bestial roar or thunderbolt notably scale better with dex over heavy, even if your str outweighs your dex.

        • Anonymous

          The Blood affinity usually gives the prefix "Blood", but on only a few specific weapons it instead changes the name to "Bloody". This includes, but may not be limited to, the Longsword, Lance, and Twinblade. If I put Bloody Slash on my Lordsworn's Straight Sword, it becomes Lordsworn's Blood Straight Sword, but my Longsword becomes Bloody Longsword. I wonder why that is. I think the Bloody prefix makes for better names.

          • Anonymous

            I appreciate the apparent effort to make more weapons viable for more builds, it precludes a lot of build identity. In DS3 strength characters had no business using a katana, and faith players could not just put Lightning infusion on whatever and expect it to work well.

            Heavy is straight up too efficient in this game. Considering Str also scales up your physical defense, if you're planning on making a dexterity character, critically ask yourself why. Run damage calcs and see if heavy wouldn't do more damage or if occult would be comparable but with far more bleed, etc. Unless you're planning on using hand of malenia, you might be surprised at how much better heavy is for virtually everything.

            Dark Souls as a series had weapons good for certain builds and ones that weren't, and sometimes the lines crossed a bit and that was interesting. Big heavy Ultra Greatswords would surely be a strength character's thing, right? That made the Astora and Lothric Knight Greatswords so much more interesting: they weren't. Katana, like I said, were not great for strength, but the Black Blade could uniquely compete under heavy infusion unlike the others. It still did better Sharp, but the gap between Sharp and Heavy was lower for it.

            Point is, there's no such build identity or fun little outlier weapons in ER. Watch the pvp content creators' videos. Faith build, sacred cleanrot sword, dismounter, claymore. Str build, heavy cleanrot sword, dismounter, claymore. Dex build, keen or lightning infusions on the same stuff. Watch Chase's weapon showcases and see how often he uses heavy even on katana and curved swords, the very symbols of dexterity builds. Weapons should be more responsive to certain affinities and less so to others, I think. Limitation invites creativity.

            • Anonymous

              the base damage hit that you take when infusing quality is just too high on most weapons to be useful, which is a shame. thankfully other innately quality weapons are good

              • Anonymous

                Wish hybrids had infusions. In an ideal world, I'd have weapons allow 2 infusions--so you put 2 heavy infusions to get A scaling, but rather than "quality", you'd infuse heavy/keen, or heavy/magic for a str/int build.

                On the other hand, if that makes the game too complex (we already have a lot of numbers to juggle), they kind of missed an opportunity to make fire into a str/faith "quality" infusion, and lightning into dex/faith infusion. Turn cold into a dex/int infusion, and replace flame art with something like a "magma" str/int infusion, and it starts to feel pretty balanced. Give me something like a 'ghostflame' int/faith infusion, and the hybrid builds at least have SOMETHING that doesn't waste their stats.

                • Anonymous

                  Quality infusion honestly needs a buff. On most weapons with relatively balanced scalings, even at 50/50 str/dex going quality over the standard infusion only gives you an extra 15-40 AR, which is absurd.

                  If you're playing quality at low levels or before 125, you're pretty much forced to use the few decent quality-ish somber weapons, because the infusion itself is absolutely worthless at that point.

                  • Anonymous

                    It would be nice if the occult infusion had some extra effects on charged r2. Like, a physical wind-like wave attack on fully charged r2, or poison/rot/bleed/frost wave depending on the innate aux of the weapon infused on occult. Thought it would make sense, since arcane seems most related to the likes of mohg, godwyn, etc.

                    • Anonymous

                      Plz From, make the DLC have a Lightning affinity scaling with Faith ! I wish to be grossly incandescent again !

                      • Anonymous

                        I must be missing something. Cold just seems to be far and away the best infusion- it has a very minimal reduction effect on a weapon's base damage and STR/DEX scaling while also adding a HUGE amount of flat and scaling magic damage as well as the Frost effect. Aside from losing the ability to buff, I can't see ANY negative to it. Does split damage cause the DPS to be a lot lower than the flat numbers would suggest or something?

                        • Anonymous

                          Just on stream I've noticed that on the current ps5 version, the price for upgrading a weapon changes depending on the affinity applied. Is this normal? Heavy halves the price of at least a +10 Greatsword. If you want to see the specifics, look up the vod for FelixKatt's stream on 1/11/2023 at roughly the 3 hour mark. I've been looking this up for a bit and I can't find anything on this.

                          • Anonymous

                            apologies for the wall of text on my idea for the sacred infusion, I had it formatted but it deleted it once it was sent. I was originally going to just reply to it for this but none of my replies seem to go through

                            • Anonymous

                              sacred infusion should scale with int/faith like the golden order spells/seal, as it stands now flame art and sacred do the same thing, which makes it kind of redundant

                              either that or they should add a new affinity that has int/faith dual scaling, as right now the only weapons that can have it are

                              1. cold/magic erdsteel dagger, which isn't good

                              2. sacred/flame art clayman's harpoon, which also isn't good

                              3. sword of night and flame, which has a good ash of war, but the sword's stats itself aren't good

                              the main thing holding all these back is the fact that you're locked into using 3 way split damage, so you're going through so much defenses that the damage you get out of it is pitiful, despite the higher listed ar

                              • Anonymous

                                Try putting Ash of War: Blood Tax on the Antspur Rapier with the Poison Affinity.

                                It makes it scale with Dex as usual, dealing piercing, poison, scarlet rot and bleed all at the same time. Very useful for high dex PvP and PvE

                                • Anonymous

                                  Why can't I apply occult affinity to elemental ashes of war? It just adds arcane scaling, for God's sake. It feels like you're getting locked out of some many options for no real reason.

                                  • Anonymous

                                    I think we can expect new infusions with the DLC'(s) to come. Obvious ones are missing, E.G. spell quality (INT+FTH) among other dual infusions that would be very much welcome for interesting builds, and alternative damage sources from mono scaling (like INT physical damage scaling or the obvious lightning FTH). Wouldn't say that the system is worse than DS3, it's different in that choices are worse but their use is more flexible.

                                    • I'm just gonna call them infusions because they are still as lack luster & nearly identical as they were in DS3. All they really do is change the flavor of the damage type you are dealing. Nothing creatively or functionally different about the elements.

                                      Powerstancing is its own can of beans, but the status effects are 'mixed' to say the least, in spite of being easier to proc. Poison is still pathetic. Frost's debuff balance-checks its instant damage. And Bleed is OP because it doesn't have a balance check is just straight up damage.

                                      The exact same stingy cons still apply; lower defensive performance and guard boost/stability. They did give us guard counters, but they aren't all too useful in PvP. And because of the cons, shields can't be anything but standard infusion, because their guard boost gets crippled otherwise.

                                      2-handing gets a raw deal too. In DS3 people 2 handed a weapon because the wanted to use the skill, But since skills are easier to access(quality-of-life, under the hood changes, where DS3 prioritized the skill of the left hand weapon, while Elden Ring prioritizes the skill of the Right hand weapon), and weapon defense was already lackluster, people just go for the offense with powerstancing instead. There is no strategical advantage to 2-handing, even in weapons where it makes sense to 2-hand them like twin blades.

                                      They could have avoided some of this and at least made sense of 2-handiing, if only they removed the defense performance trade-off of infusion.

                                      • Anonymous

                                        Kind of a shame that there is not a dual faith/int scaling infusion, akin to DS3's Dark Gem. Really limits the options for those builds to Sword of Night and Flame and... yeah sword of night and flame. Potentially a Sleep affinity could be such an infusion?

                                        • Anonymous

                                          when it says can't be buffed by spells that would be spells or incantations that buff the weapon itself, like bloodflame blade yes? but a weapon given blood or cold affinity would still do more damage after golden vow was cast, is that right?

                                          • Anonymous

                                            I've been playing for a while now, but there is still something I'm having some trouble understanding. What I want to know is, does every player using a melee build or a hybrid build of melee and FTH, and have changed a weapon to the cold affinity, just accept the hit they see in damage output by using an affinity that scales to INT, an attribute they wont have invested points into? or is it the same as it is with the weapons, where certain weapons will only be viable for certain builds and players have to make a choice in terms of which weapon they want to use then put points into the attributes needed to get the most out of it? so it would be a case of certain builds not using the cold affinity at all, they would use freezing grease instead? I haven't put a cold affinity on any weapon I've got yet because of the massive difference in damage output I see. I always think that even if an enemy is weak to frostbite, it wont make up for the massive drop I get in base damage. Is that right? or does the damage a cold weapon does to enemies vulnerable to it make up for the drop in base damage?

                                            • Anonymous

                                              why on earth does lightning scale with dexterity?? Or at least not have a faith equivalent like fire + flame art

                                              • I've been looking everywhere, and I haven't found an answer to my following question:

                                                Does anyone know of you can buff an Occult Affinitied Weapon, or does it turn off the capacity to use Greases like a large portion of affinities (i.e. can't buff a weapon set to Blood or Flame Art, etc.)?

                                                • Anonymous

                                                  Hey Im trying to apply the sacred affinity to a weapon but the option doesnt appear despite the fact that i have the wetblade for sacred. Is this bc some weapons can only take certain affinities or can ALL weapons take ALL affinities. Just to clarify, the weapon can take affinities however it only has the option of Standard, Keen, Heavy, Quality, and Fire. Sacred Magic and whatnot arent shown at all.

                                                  • Anonymous

                                                    Just wondering is their any cases to use fire affinity over flame art or in turn as flame art is better for fire builds as fire incantations usually use faith and flame art, in my experience, gives higher damage than basic fire affinity. Any reason why someone would just use fire affinity? Outside of a dex build which lighting affinity would work better for it seems kinda pointless.

                                                    • Anonymous

                                                      Fire/Flame & Lightning will add some flames or sparks when you attack an enemy, is that just visual or actually some DoT/debuff

                                                      • Anonymous

                                                        Occult affinity doesn't prevent skeletons from respawning.
                                                        Also cold affinity doesn't lower all non-int scalings, on hammers at least it also slightly increases strength scaling. (more than standard, less than heavy of course)

                                                        • Anonymous

                                                          Occult affinity doesn't prevent skeletons from respawning.
                                                          Also cold affinity doesn't lower all non-int scalings, on hammers at least it also slightly increases strength scaling. (more than standard, less than heavy of course)

                                                          • Anonymous

                                                            Dumb question but I'm a little unclear on this, if I use, for example, a flame ash of war with a heavy affinity, what will the special fire move scale with? Will it scale just as well as it would if I kept it as flame affinity?

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