Ancestral Infant's Head

ancestral infants head elden ring wiki guide 200px
item effects icon elden ring wiki guide 55px 18pxEffect
Uses FP to spray spirit vapor
 
attribute scaling elden ring wiki guide 18 Scaling 
  Int A
 
FP Cost 27

Ancestral Infant's Head is a Tool in Elden Ring. Ancestral Infant's Head is a tool that consumes FP to inflict damage onto EnemiesTools are unique, reusable items which assist the player during various facets of gameplay ranging from basic communication to assisting in boss encounters.

 

Skull of a very young ancestral spirit. Just think how many sproutings It might bear.

Uses to spray spirit vapor inflicting magic damage.

The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears.

 

Where to find Ancestral Infant's Head in Elden Ring

 

Elden Ring Ancestral Infant's Head Use

Ancestral Infant's Head can be used to spawn geysers that damage Enemies that pass through it. Using the Ancestral Infant's Head consumes FP.

 

Elden Ring Ancestral Infant's Head Notes & Tips

  • Damage can be boosted by 20% with the Shining Horned Headband equipped
  • At 99 Int, deals 1168 damage in an area.
  • Other notes & Tips go here

 

 

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    • Anonymous

      While trying to see if someone had created the Eraserhead baby in Elden Ring as a character, this showed up and the resemblance between the two made me slightly concerned.

      • Anonymous

        its super good for dealing a crap tonne of poise damage to enemies and staggers weaker enemies, can waste hordes of smaller enemies that love to attack in clusters, and is perfect for surprising morons in invasions that chase you if you wanna get some distance or cut off a corridor, unless they learn the jump button, which most tend to forget about :D

        also, consumable-only-runs are a thing.

        • Anonymous

          Differently from night maiden's mist, you can actually stack up blue fire pools. Also good for farming birds, it doesn't alarm them.

          • Anonymous

            I really wish this thing would either….

            1: damage your opponent and also drain their fp

            2: Damage your opponent and restore around 10 of your fp per tick of damage.

            3: Damages your opponent, drains their fp, and restore around 10 of your fp per tick of damage.

            That would make this item not only viable but pretty unique too.

            • Anonymous

              More useful for utility than anything else. Even with 99 int and the horns it doesn't outperform Night Maiden's Mist. It is good for killing invisible Scarabs and farming groups of weak enemies.

              • Anonymous

                This thing honestly could be decent if fromsoft were to just add stagger to the blue fire. In a perfect world making this item function like black ritual flame would be pretty awesome.

                • Anonymous

                  Good for killing invisible teardrop scarabs, place before they run by and boom they die. Maybe I just need to git gud

                  • Anonymous

                    I used this to help defeat Alecto. Basically I'd throw it down when I saw her moving in my direction. It didn't do a ton of damage but she was in a constant stagger while in it. It slowed her down enough for me to smack her in the head with my dual greatswords.

                    • Anonymous

                      Costs more than double the FP it should for the damage and utility you can get out of it, which is a shame. Magic items rock.

                      • Anonymous

                        Some testing data:

                        It is NOT affected by spell or skill related talismans.
                        It does NOT count as consecutive hits.
                        It IS affected by the magic scorpion charm.

                        No matter in how many pools a enemy stands, they all take the same damage.
                        The pools last for about 6 seconds and tick a total of 14-15 times.
                        84 Int + Headband + Magic Talisman = 80dmg ticks, total 1120 dmg
                        84 Int + Headband = 71dmg ticks, total 994 dmg
                        84 int without Headband = 59dmg ticks, total 885 dmg
                        All testing done on giant next to secluded cell grace, after getting aggro.

                        • Anonymous

                          This is strengthened by the Shining Horned Headband dropped by Ancestral Shaman guys in the area. I don't know how much of a boost it gives, but it definitely gives a boost.

                          • Anonymous

                            Tools all remind me of bloodbornes tools. I used to love those..the executioner gloves and of course the squid arm inused constantly, also the squid for partying instead of using a firearm

                            • Question is, is this better at dealing poise damage than the Glintblade Phalanx weapon art? Because that thing does a ton of poise damage, on top of being cheap to cast and being able to go on Misericorde.

                              • Anonymous

                                Even on non-int builds this thing deals massive poise damage and is particularly useful in stunning larger, slower bosses.

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