Ancestral Infant's Head

ancestral infants head elden ring wiki guide 200px
item effects icon elden ring wiki guide 55px 18pxEffect
Uses FP to spray spirit vapor
attribute scaling elden ring wiki guide 18 Scaling 
  Int A
FP Cost 27

Ancestral Infant's Head is a Tool in Elden Ring. Ancestral Infant's Head is a tool that consumes FP to inflict damage onto EnemiesTools are unique, reusable items which assist the player during various facets of gameplay ranging from basic communication to assisting in boss encounters.


Skull of a very young ancestral spirit. Just think how many sproutings It might bear.

Uses to spray spirit vapor inflicting magic damage.

The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears.


Where to find Ancestral Infant's Head in Elden Ring


Elden Ring Ancestral Infant's Head Use

Ancestral Infant's Head can be used to spawn geysers that damage Enemies that pass through it. Using the Ancestral Infant's Head consumes FP.


Elden Ring Ancestral Infant's Head Notes & Tips

  • Damage can be boosted by 20% with the Shining Horned Headband equipped.
  • At 99 Int, deals 1168 damage in an area.
  • Other notes & Tips go here



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    • Anonymous

      Use to pose break, and in combination with certain other sorceries, like Ancient Death Rancor, to stunlock. The cost is appropriate. It’s not a primary damage tool, it’s a poise break tool. Throw a Night Maidens Mist on top of it for added damage

      • Anonymous

        With my ancestral followers RP character, at 60 intelligence with the headdress, magic scorp charm, magic physik, AND debuffing with the Winged greathorn, I was only able to get about 1500 damage in a cast. With how long the cast animation is, this makes it both FP AND time inefficient. The only time I could see it being useful is when there's a huge group of weak enemies, but you could just use Hoarfrost Stomp instead... either needs fp reduction, cast speed reduction, projectile speed increase, scaling increase, or most likely all of the above.

        • Anonymous

          spent over half an hour in Sellia with my Mimic Tear Ashes +10 summon equipped with only this and a pair of seals with healing, then switched to Sentry's Torch immediately after summoning it and watched it kill the mages by "spraying the questionable blue liquid all over them", laughing my ass off in the proccess, it was a fun experience certainly.

          • Anonymous

            This tool's lingering pools of damage are quite useful not only for catching invisible scarabs, but also for annihilating the stance of enemies which take flat stagger from all hits, such as Abductor Virgins. However, its damage output is incredibly mediocre and its mana cost quite high, meaning this will only ever be a niche utility in your toolbelt.

            — Courh the Explorer

            • Anonymous

              Exceptional tool for catching those invisible scarabs rolling around. Just stand in their path and soar everything in blue flames. Lasts bit longer than Volcanic Pot, and doesn't consume any items, only FP.

              • Anonymous

                While trying to see if someone had created the Eraserhead baby in Elden Ring as a character, this showed up and the resemblance between the two made me slightly concerned.

                • Anonymous

                  its super good for dealing a crap tonne of poise damage to enemies and staggers weaker enemies, can waste hordes of smaller enemies that love to attack in clusters, and is perfect for surprising morons in invasions that chase you if you wanna get some distance or cut off a corridor, unless they learn the jump button, which most tend to forget about :D

                  also, consumable-only-runs are a thing.

                  • Anonymous

                    Differently from night maiden's mist, you can actually stack up blue fire pools. Also good for farming birds, it doesn't alarm them.

                    • Anonymous

                      I really wish this thing would either….

                      1: damage your opponent and also drain their fp

                      2: Damage your opponent and restore around 10 of your fp per tick of damage.

                      3: Damages your opponent, drains their fp, and restore around 10 of your fp per tick of damage.

                      That would make this item not only viable but pretty unique too.

                      • Anonymous

                        More useful for utility than anything else. Even with 99 int and the horns it doesn't outperform Night Maiden's Mist. It is good for killing invisible Scarabs and farming groups of weak enemies.

                        • Anonymous

                          This thing honestly could be decent if fromsoft were to just add stagger to the blue fire. In a perfect world making this item function like black ritual flame would be pretty awesome.

                          • Anonymous

                            Good for killing invisible teardrop scarabs, place before they run by and boom they die. Maybe I just need to git gud

                            • Anonymous

                              I used this to help defeat Alecto. Basically I'd throw it down when I saw her moving in my direction. It didn't do a ton of damage but she was in a constant stagger while in it. It slowed her down enough for me to smack her in the head with my dual greatswords.

                              • Anonymous

                                Costs more than double the FP it should for the damage and utility you can get out of it, which is a shame. Magic items rock.

                                • Anonymous

                                  Some testing data:

                                  It is NOT affected by spell or skill related talismans.
                                  It does NOT count as consecutive hits.
                                  It IS affected by the magic scorpion charm.

                                  No matter in how many pools a enemy stands, they all take the same damage.
                                  The pools last for about 6 seconds and tick a total of 14-15 times.
                                  84 Int + Headband + Magic Talisman = 80dmg ticks, total 1120 dmg
                                  84 Int + Headband = 71dmg ticks, total 994 dmg
                                  84 int without Headband = 59dmg ticks, total 885 dmg
                                  All testing done on giant next to secluded cell grace, after getting aggro.

                                  • Anonymous

                                    This is strengthened by the Shining Horned Headband dropped by Ancestral Shaman guys in the area. I don't know how much of a boost it gives, but it definitely gives a boost.

                                    • Anonymous

                                      Tools all remind me of bloodbornes tools. I used to love those..the executioner gloves and of course the squid arm inused constantly, also the squid for partying instead of using a firearm

                                      • Question is, is this better at dealing poise damage than the Glintblade Phalanx weapon art? Because that thing does a ton of poise damage, on top of being cheap to cast and being able to go on Misericorde.

                                        • Anonymous

                                          Even on non-int builds this thing deals massive poise damage and is particularly useful in stunning larger, slower bosses.

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