Ancestral Spirit's Horn


祖霊の角

ancestral spirits horn talisman elden ring wiki guide 200px
Weight 1.2
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 109 elden ring wiki guide 44px Restores 3  FP upon defeating enemies

Ancestral Spirit's Horn is a Talisman in Elden Ring. Ancestral Spirit's Horn restores 3 FP when you defeat an enemy. Players can use Talismans in Elden Ring to boost a variety of Stats

 


Item cut from the horns of the Regal Ancestor Spirit.

Restore FP upon defeating enemies.

A number of new growths bud from the antler-like horns of the fallen king,
each glowing with light.

Thus does new life grow from death,
and from death, one obtains power.

 

Ancestral Spirit's Horn Effect in Elden Ring

  • Ancestral Spirit's Horn restores 3 FP upon defeating enemies.

 

Where to find Ancestral Spirit's Horn in Elden Ring

 

Elden Ring Ancestral Spirit's Horn Notes & Tips

  • Sell value: er runes 13 500
  • The talisman restores FP when viewing bloodstains that include Torrent dying. You must wait for the group bloodstain's red phantom to die and be within the vicinity to receive FP. The effect is infinitely repeatable from a single bloodstain.
  • Effect stacks with Sacrificial Axe and Sword of Milos, but not two copies of the same weapon.
  • While 3 FP doesn't seem much in most cases, it should be noted, that passive animals and some manned contraptions (like the the stationary flamethrowers in some castles) count as "enemies" for this effect as well.

 

Ancestral Spirit's Horn Build

 

Elden Ring Talismans
Aged One's Exultation  ♦  Ailment Talisman  ♦  Arrow's Reach Talisman  ♦  Arrow's Soaring Sting Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Arsenal Charm 1  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Beloved Stardust  ♦  Blade of Mercy  ♦  Blessed Blue Dew Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Boltdrake Talisman 1  ♦  Boltdrake Talisman 3  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Amber Medallion 2  ♦  Cerulean Amber Medallion 3  ♦  Cerulean Seed Talisman  ♦  Cerulean Seed Talisman 1  ♦  Clarifying Horn Charm  ♦  Clarifying Horn Charm 1  ♦  Clarifying Horn Charm 2  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Conceiling Veil  ♦  Crimson Amber Medallion  ♦  Crimson Amber Medallion 1  ♦  Crimson Amber Medallion 2  ♦  Crimson Amber Medallion 3  ♦  Crimson Seed Talisman  ♦  Crimson Seed Talisman 1  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Crusade Insignia  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Dried Bouquet  ♦  Enraged Divine Beast  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Erdtree's Favor 1  ♦  Erdtree's Favor 2  ♦  Fine Crucible Feather Talisman  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flamedrake Talisman 1  ♦  Flamedrake Talisman 2  ♦  Flamedrake Talisman 3  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Braid  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Haligdrake Talisman 2  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Immunizing Horn Charm 1  ♦  Immunizing Horn Charm 2  ♦  Kindred of Rot's Exultation  ♦  Lacerating Crossed-Tree  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Mottled Necklace 1  ♦  Mottled Necklace 2  ♦  Old Lord's Talisman  ♦  Outer God Heirloom  ♦  Pearl Shield Talisman  ♦  Pearldrake Talisman  ♦  Pearldrake Talisman 1  ♦  Pearldrake Talisman 2  ♦  Pearldrake Talisman 3  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Rellana's Cameo  ♦  Retaliatory Crossed-Tree  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Sharpshot Talisman  ♦  Shattered Stone Talisman  ♦  Silver Scarab  ♦  Smithing Talisman  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Spelldrake Talisman 1  ♦  Spelldrake Talisman 2  ♦  Spelldrake Talisman 3  ♦  St. Trina's Smile  ♦  Stalwart Horn Charm  ♦  Stalwart Horn Charm 1  ♦  Stalwart Horn Charm 2  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Talisman of All Crucibles  ♦  Talisman of Lord's Bestowal  ♦  Talisman of the Dread  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Two-Handed Sword Talisman  ♦  Two-Headed Turtle Talisman  ♦  Verdigris Discus  ♦  Viridian Amber Medallion  ♦  Viridian Amber Medallion 1  ♦  Viridian Amber Medallion 2  ♦  Viridian Amber Medallion 3  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      With bless blue dew talisman that just regenerate 0.5 per second. This is really worthless. Should be 3% + 3 like taker's cameo.

      • Anonymous

        Why are some people complaining about this? You are free to change talisman at anytime.

        If you stack this with offhand fp regen weapon, it gives quite an okay amount for non-caster build. It's pretty good when you're using it with low cost ash when exploring the zone, then switch it out later.

        • Anonymous

          Nice to have for my darkmoon greatsword build. allows me to keep the sword buffed for a long time and save my fp reserve for spells against tough foes.

          • The lower your Mind is, the more relative FP this will restore. At 50 Mind it's effectively 1% of your FP per kill, at 9 Mind it's effectively 4% of your FP per kill. Not exactly good, but way better than something like the Cerulean Amber Medallion for most builds.

            • Anonymous

              I think a balanced but useful version of this would have been something like 1% +3 fp on kill. 2% if you wanna go crazy.

              • A must have talisman for anybody that likes to be summoned for co-op. Good to throw on if your host is the type of person that wants to explore absolutely everything.

                As for solo, it's decent if you're using a melee build that makes use of ash of war, or is only casting the very occasional spell.

                • Anonymous

                  One would think this would be similar to the HP restoring variant where it gives a base amounts and then a percentage amount of FP on kill, but it doesn't... I guess putting an entire 80 levels into the spell spamming stat and dedicating at least 1 talisman slot towards having infinite casts, in PvE only mind you, isn't enough in FromSoft's eyes? I get that this talisman is still passable for efficient spells and spamming weapon arts, but it's lack or versatility and niche nature is quite a let down. especially for how cool yet out of the way it is to acquire.

                  • Anonymous

                    Actually a good talisman for stance skills like Square Off or Raptor of the Mists that costs little FP but you're expected to use it a lot, it lessens the attriction aspect of dungeons and saves you flasks for when you really need it. If you're focusing on breaking posture and going for critical damage, pair it with the Cerulean Dagger for best results

                    • Anonymous

                      Yall are so very stupid its unreal. the talismen isnt made for pure casters morons. Its made for melee builds who use spells or ashes of war to recover fp when going through castles and dungeons. you know. places where you dont get your flasks back. It would be super broken if it gave you more. learn how to play the game before you complain and say stupid stuff.

                      • Anonymous

                        it seems bad until someone summons you to the sewers and you and the gang kill like 40 of those slugs in the pipes

                        • On one hand, 3 fp isn't likely to make you fp positive (or even fp neutral) unless you're killing a lot of enemies at once or killing a lot of enemies without using fp on them. On the other hand, even if you're still going to be losing fp over time, you'll probably still last significantly longer since most areas have a lot of enemies that you can kill for cheap. It depends on how you're killing enemies. If you're doing stuff like blasting every individual enemy with a spell that costs 40 fp, this isn't for you. If you're getting multiple enemies at once or only spending like 15 fp or less on each enemy, this is worth considering. Ideally, you would use this when a damage boosting talisman wouldn't make you kill an enemy in fewer casts, so you don't really miss out on anything by not boosting damage and gain some additional endurance. And, as someone else mentioned, animals count. It also adds up if you stack it with Sacrificial Axe or Sword of Milos. This is never gonna make a big difference for a build that guzzles cerulean tear flasks constantly, but it's pretty good at making fp efficient builds even more efficient.

                          For an extreme example of this, consider a Int/Fth build that uses Discus of Light as it's primary source of dps. This is by far the most efficient spell I know of. It costs 3 fp, and often needs 2-3 casts at most for most enemies. Some enemies are only gonna take 1, and it's often possible to hit multiple enemies at once. Let's say you're using an average of 3 shots to kill whatever grunt enemy is in your area (which is a high estimate for this build in most areas in my experience). If you have 100 fp, you would normally kill 11 grunts. With this, you would kill 11 grunts, get 33 fp back, kill another 3 grunts, get another 9 back, and kill 1 more grunt. This takes you from killing 11 weak foes to killing 15. (In general if you spend x fp per enemy, this will let you kill slightly under (x/(x-3)) times as many enemies for the same net cost). If you stacked it with sacrificial axe, this would take you from killing the original 11 to killing 31 enemies instead.

                          Another example could be a build that is killing things with the AoW on Glintstone Kris. This can absolutely one shot enemies when built right (e.g. some combination of spellblade set, godfrey icon, magic scorpion, shard of alexander/warrior jar shard, ritual sword, maybe buffs if you want) and it only costs 10 to cast. This means that as long as you have 5 fp you could kill an enemy. If you use this talisman and offhand sacrificial axe or sword of milos, you'd be able to use the ash indefinitely as long as you were one shotting enemies. Even if you don't take into account the ability to use AoWs as long as you have half the cost available, this would make you last at least twice as long. Even more if you use Carian Filigree Crest.

                          • Anonymous

                            I sometimes use this with DMGS. AOW works on half cost, so I only need to regain 16 FP to re-buff, once empty.

                            • Anonymous

                              Wow a whole 3fp? Thats almost 6% of the FP i spent to kill the guy. Did the QA team just spend an hour farming hollows arrowed limegrave to restore FP and somehow think that was OP?

                              • Anonymous

                                Use this with Sacrificial Axe off hand and you get 7 fp back every tine somthing dead, very useful when you roam around dungeon or open world. Just swap it to something else when it's boss fight.

                                • Anonymous

                                  This thing is doo doo unless you have a comically small FP bar where 3FP per kill does anything. In that case you clearly dont use FP much, so why would you use this? If you do use FP alot you dont want to be relying on this to top you off - just invest in more mind and/or another blue flask

                                  • Anonymous

                                    It is indispensable in castles and dungeons, where flasks are not restored. When killing groups of enemies at the same time, it restores dozens of FP. In addition, birds and animals also give FP.

                                    • Anonymous

                                      I think there's a use for this. In my case I have melee character spending FP on ash-of-war mostly.
                                      I can reduce FP cost using Carian Flingreed Crest and it decreases total FP cost by 3.

                                      Base: 14
                                      Carian Flingreed Crest: 11 (-24.5%) -3FP

                                      If I use this talisman instead it will be equally as good against enemy which will take 1 cast to finish off and will be better if I kill multiple enemies per cast.
                                      Against bosses it's obviously useless.

                                      • Anonymous

                                        Hello, J'ai battu l'esprit ancestral mais pas eu de souvenir je suis sur la 1.10 et donc pas accès aux items du boss... savez vous comment faire ?

                                        • Anonymous

                                          It's way more efficient to increase your FP regeneration from a single flask rather than to rely on passive income FP. this game has so many spells yet I expected more in terms of FP regeneration. Like dark souls 3 there you can infuse weapons of your choice to create passive regeneration!

                                          • Anonymous

                                            Yes, this thing is not particularly good... if youre a spellcaster. However, for melee fighters who want to use their skill more often without fear of getting stuck with no FP its great! Many melee fighters kinda treat FP like players treat consumables: never use it because what if i need it in that emergency situation that might come up. This kinda fixes that.

                                            • Anonymous

                                              On PVE it has a small gimmick feature where If you are able to kill a enemy with only one cast of discus of light you don't spend fp at all, since discus of light cost 3 fp points and this talisman gives 3 fp points aswell, other than that it doesnt feel extremely useful compared to all the other options other comenters have already stated here.

                                              • Anonymous

                                                this thing is so bad and everyone who says otherwise is just coping. a random axe you get from an early-game field boss, and a sword you get from an NPC invasion gives more FP per kill than this thing, a "legendary" item from the soul of a remembrance boss..... okay fromsoft, very cool.

                                                • Anonymous

                                                  As invader or co-op, you get free FP from other's kills.

                                                  Rings of Light takes two casts(3 hits) to kill most weak enemies. This pays for 1/2.

                                                  Sacrificial axe with this pays for over half of a Flame Sling or Honed Bolt if it one shots.

                                                  This is amazing for AoW on a 2H weapon. As long as you've just killed something, you'll have one more Lion Claw, etc in your pocket. A wakeup charged R2>R2 is usually enough to finish most enemies after that.

                                                  Cerulean Dagger is probably better for a good parry/backstab player or Square Off against turtles.

                                                  • Anonymous

                                                    I feel like this would be better if the FP restored was percentage based instead of flat. Even 1-2% would be more efficient than 3 FP.

                                                    • Anonymous

                                                      Carian Slicer and Discus of Light give positive returns on a one shot. This is about not having to drink as much. Even O Flame is only 11FP and one shots most enemies by rl40-50 and on past this area of the game. Paying 0-4FP for ranged damage with no hard penalty is good for any PvE content other than a boss fight. Free FP for shooting or riding down animals in open areas.

                                                      • Anonymous

                                                        I can understand that there are some builds where this can fit in quite well, but even then, the fact that the cerulean dagger has 5 times more value than this (a *remembrance* talisman btw) is still just a bit silly to me. They probably could've doubled the amount of fp this gave you, and it wouldn't even be broken at that point

                                                        • Anonymous

                                                          This shines the most in co-op as do any talismans or weapons that regen HP and FP. With limited resources using this + the hatchet or a great horn hammer you can sustain your FP and HP without spending your flasks. I play a support incantation type of co-oper and don't mind being summoned for large areas rather than just bossfights.
                                                          Your group will go through dozens of enemies and this let's you take advantage of that.
                                                          Pair it with the carian filligreed to sustain your ashes of war usage.

                                                          Honestly I always keep this on when I play any type of caster.

                                                          • Anonymous

                                                            3fp is same as nothing, rather be the "regen fp", even 1 second only 1fp is still better than this to be honest

                                                            • Anonymous

                                                              A perfect place for this talisman is a Lion´s Claw build. You are not going to have a huge FP pool, and you are not going to spam your skill on everything that moves, however killing 2 trash mobs will already save you more FP than Carian Crest and you will find yourself being able to use your skill more often

                                                              • Anonymous

                                                                this is not for casters, this is for melee users with a low fp pool and low cost high value weapon arts. some of them become basiclly free, replacing the assasins talisman that gives u fp on crits. i carry this for my blasphemous sword, i delete 4-5 trash mobs with 1 shot, and i get half the mana back. i has plenty of uses, but i guess for casters who get to use the whole mana flask is probably useless.

                                                                • Anonymous

                                                                  To state that talismans in this game are garbage is to say that water is wet.

                                                                  Catch flame cost is 10 fp (with scarab 9)
                                                                  Every 4 corpses you will get 1 additional cast of Catch Flame (every 3 with scarab)
                                                                  This renders this talisman abysmally useless, especially when you take into account that 1 flask sip restores full fp bar.
                                                                  Additionally this garbagio takes a slot, which can be used for much more useful talismans.

                                                                  This thing could've been viable only if it provided stable fp regen, like health regen tali does. But for some unknown reason, devs refuse to remain in the realm of sane decisions.

                                                                  • Anonymous

                                                                    Quite handy if you have low fp pool and use only weapon buff spells.
                                                                    You'll be able to get enough kills to regen the fp used to buff.
                                                                    An item like this cannot be allowed to be good or every spam build ever will abuse it.

                                                                    • Anonymous

                                                                      Unless you're using only extremely low fp cost abilities (in which case another stat boost or utility is probably better anyway) it just seems to make more sense to use a talisman that cuts fp costs or boosts max fp. 3 per kill is extremely low. The payoff would be aoeing large mobs and getting a bunch of kills at once. Hence obviously pretty useless in boss fights or pvp

                                                                      • Anonymous

                                                                        All of the FP items are utter trash. This, the Sacrificial Axe and Sword of Milos don't give enough FP for it to be viable as a way to recover FP

                                                                        • Anonymous

                                                                          This is best used if you're entering a long dungeon with lots of mobs like Sofia River. It allows you freedom to use spells and skills more as you're regenerating FP any time a mob dies regardless of time, place or who killed it. This pairs very nicely with an abundance of Warming Stones and it's best suited for long coop plays. I've played a lot of Stormveil Castle, Sofia River, Redmane Castle, Raya Lucaria and Volcano Manor runs which should've ran most phantoms dry without any more flasks but since I've been using ancestral horn, blessed dew and warming stones I would usually fight with all my flasks available even when we go through multiple minibosses like tree spirits and grafted scions. Highly recommended for coop and solo dungeon runs. But reconsider to other FP options depending on where you are (enemies that stagger often will make cerulean dagger talisman better or if there are no mobs then use the carian seal)

                                                                          • Anonymous

                                                                            bad for casters, good if your only fp use is a little bit on a weapon art (sorry, ash of war, totally unique and different) now and then

                                                                            • Anonymous

                                                                              For the cost of a talisman slot the FP regain sure is poop. Might as well just carry a few blue estus, and maybe use the crimson seed talisman.
                                                                              From please just release the DLC and give us passive FP regen items already.

                                                                              • Anonymous

                                                                                It's worth noting you get fp with this for picking off animals, and better yet, those enemies that die for no apparent reason off in the background somewhere.

                                                                                • Anonymous

                                                                                  so carian slicer costs 4 fp. grab a sacrifical axe and offhand it and you can infinitely slicer if you one shot enemies with something that does dumb dmg or at least lose so much less fp when using the best sorcery in the game

                                                                                  • Anonymous

                                                                                    I only chose this from the remembrance because I'd beaten the boss for and I saw nothing useful from the weapon art on the greataxe, I can debuff attack power with acid spraymist if I really need to calm down how hard an enemy hits, for bosses dung has his own debuff and he isn't afraid to use it.

                                                                                    The 3 FP obviously isn't great but it isn't hard to see why infinite FP, unlike the HP return from the taker's cameo and blasphemous blade would make mage builds OP. The benefit even from using both the cameo and Rykard's sword can quickly be lost against hard hitting enemies or if you get caught out by a pack, the HP from those you kill is unlikely to see you survive and is worthless against one powerful enemy. But I haven't come across any enemy, weapon, spell or incantation that can rip the FP away from a caster which would force them to fall back on melee unprepared for it. I know there is an incantation that can dispel buffs but it's found late in the game and has pretty high FTH and INT requirements to cast.

                                                                                    I wouldn't use this in areas with strong enemies, the talisman slot can be put to far better use but it is handy as a discount on the cost of killing with an incantation or weapon art and if its used with the Carian filigreed crest it does have some value.

                                                                                    • Anonymous

                                                                                      This talisman is for people who want to keep an indefinite weapon buff, not spam ashes or spells. You use a flaming strike, to fire buff your weapon, getting 5 kills within 20 seconds lets you keep up that buff indefinitely, hence just clearing areas of trash with unlimited mana.

                                                                                      • Anonymous

                                                                                        3 FP per kill doesn't seem worth wasting the remembrance on. If the greataxe is not up to much either its better used for the runes.

                                                                                        • Anonymous

                                                                                          Wish it was just the blue version of the Godskin swaddling cloth. Even if it only restored a % of max fp plus the flat 3 it would be decent.

                                                                                          • Anonymous

                                                                                            Honestly this talisman becomes a solid choice for those who mainly melee with some spells or incants on the side. Cerulean dagger gives more FP, but not everything can be hit with a critical (dogs, animals, the smaller giant rats, slime, etc), so the 3 Fp can add up quick. Plus sometimes its just easier to kill something than try to go for the crit.

                                                                                            • Anonymous

                                                                                              Considering the blue dagger talisman gives 15fp per critical hit this would make sense if it was 3fp per hit instead of per kill , as it is now there is literally no reason to waste a talisman slot on this

                                                                                              • Anonymous

                                                                                                If you use this Talisman with Sacrificial axe and cast Carian Slicer, you can get a little free FP for each cast on a mob kill. Its a good way to conserve FP for a mage if they do this for trash mobs or just use the Axe and get more. Heck you line up your mobs right and almost any casting could be free.

                                                                                                • Anonymous

                                                                                                  Three fp restored, how generous! Typical FS, when they use words like "greatly" and "vastly" they mean like 8% or 10%. That's called "shitly," vastly in the actual world as in "vast sum of money" isn't $8 or $10.

                                                                                                  • Anonymous

                                                                                                    I disagree with most of you saying it's under tuned. This is to mitigate your FP use not sustain you forever. You kill one trash mob with storm blade for 10-3=7. Beautiful. Now his buddies are aggroed. Surprised Pikachu face! You also kill his trash mob buddies. The way it stands now it's to make finishing kills cost you less. If it takes you two storm blades to kill one enemy that's 17fp. Not cheap if you aren't running faith or int to need a high mind stat. If it was tuned to say 1% of your FP it would make it viable across the board imo. It's never going to let you run around forever with 81fp but I don't think it should. It takes away some of the risk that anything can kill you at a moments notice unless you have unlimited blasphemous blade because forever heals

                                                                                                    • The fire cannon things in redmane count as enemies apparently, so breaking them restores fp while wearing this. Haven't tested it on the batista type enemies but it probably works on those too

                                                                                                      • Anonymous

                                                                                                        Destroying the fire cannon things in redmane counts as killing an enemy, I haven't tested if this works on the batistas in stormveil

                                                                                                        • Anonymous

                                                                                                          If you only want to dedicate one talisman slot for fp regen, just equip great-jar's arsenal+sacrificial axe instead of this.

                                                                                                          This set up regens 4 instead of 3 fp, provides an additional aow, and has extra carry weight for more build flexibility.

                                                                                                          You can't powerstance non-axes, but 2-handing your main and off-handing sacrificial axe ignores that issue.

                                                                                                          • Everyone talking about how this sucks on casters. Well with an ultra greatsword or similar weapon ideal for mass-murdering hordes of trash mobs like zombies, this is actually pretty great.

                                                                                                            • I get the view bloodstain trick that allow you to restore infinite fp, but I'd rather they remove it and let this restore some viable fp point per enemy defeat like taker's cameo

                                                                                                              • Anonymous

                                                                                                                Yea i get it, i play a caster and reading 3fp per kill is Laughable, but then i read this

                                                                                                                The talisman restores FP when viewing bloodstains of Torrent dying. You must wait for the group bloodstain's red phantom to die and be within the vicinity to receive FP. The effect is infinitely repeatable off of a single bloodstain.

                                                                                                                Now that sounds interesting. just play logged in, and click any of those red stains from lunatics jumping off anything higher than 3ft and you can get Mad Fp.

                                                                                                                • Anonymous

                                                                                                                  Took weak tbh, 3 FP is TOO low, 6 FP or something would be far better, i tried running this several times and it just isnt worth it for a caster build, not even hybrids.

                                                                                                                  Youre better off using the Blue Dagger for 15 FP instead.

                                                                                                                  • Anonymous

                                                                                                                    as much as I wanted my sorcerer character to be the old... quasi Carian regal eldritch knight looking dude with an int based sword and shield... I might have to change up to this + paired sacrificial axes + cerulean dagger. Cast some spells and then it's time to get choppin

                                                                                                                    • Anonymous

                                                                                                                      When I first tried this out thinking it would be really useful I legitimately thought it was bugged cause I couldn't see the fp gain on my Hud. No, its just miniscule. 3 flat. Not even a %. 3 flat fp as a boss reward. Glinstone pebble costs 7 fp, so you need to kill 4 enemies to regain the fp to cast it once. I don't expect it to remove my need for cerulean flasks, but I do expect it to make casting more efficient.

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