Ancient Death Rancor

ancient death of rancor sorcery elden ring wiki guide 200px
Spell Type Death Sorceries
FP Cost 24 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Summons horde of vengeful spirits that chase down foes

attributes required elden ring wiki guide 18Requires

Ancient Death Rancor is a Sorcery in Elden Ring

 

Sorcery of the servants of Death.

Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.

They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.

 

Where to find Ancient Death Rancor

Where to find Ancient Death Rancor:

 

Elden Ring Ancient Death Rancor Guide

  • Considered a Death Sorcery
  • Stamina Cost: 27
  • Sends a total of 9 vengeful spirit skulls
  • Deals Magic Damage
    • Each skull deals (Sorcery Scaling x 0.49) magic damage before resistances, for a total of (Sorcery Scaling x 4.41) magic damage combined.
  • Can be Charged for extra damage
    • Charging this spell causes each skull to deal (Sorcery Scaling x 0.52) magic damage before resistances, for a total of (Sorcery Scaling x 4.68) magic damage combined.
    • Godfrey Icon boosts Charged Casts of this Spell
  • Ancient Death Rancor, like many other multi-projectile spells, suffers in damage output in the early/mid game, due to the way absorption and defenses work. The higher level and scaling you reach, the better results you will get out of this spell
 
 
 
 
 
 
 
 
 

 

Builds with Ancient Death Rancor 

 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

 




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    • Anonymous

      Repeated chains of this + Sword of Night & Flame L2R1 just borderline perma-stunlocked Alecto from full health to zero on my recent playthrough—the only window she had to close in and attack was when I had to replenish FP once. Good lord this can be a powerful tool for spellcasters/INT-heavy builds if used wisely.

      90% of PvE enemies will flinch after each skull hits them, and given how many are released per cast, most enemies will be stuck in a constant flinch animation for around 2 seconds if all skulls connect (which isn’t uncommon). This can allow you to hold enemies in place (especially dodgier ones) while you charge/cast harder-to-land attacks that hit like an absolute truck (Carian grandeur, SoNaF AoW, Rock Blaster, maybe even Comet Azur if you time well, just to name a few).

      Take the comments complaining about damage output with a bit of a grain of salt. While I agree that the damage is a bit lackluster (ESPECIALLY considering the hefty FTH requirement and how hard this hits when the Death-rite birds use it), it’s respectable at decent INT levels/minimum FTH requirement and isn’t meant to be used as a spammy boss melter—other spells already exist for that purpose. It’s a reliable stun tool to land bigger hits against quick yet flinchable enemies, and pair this tactic with Terra Magica for some seriously hard hitting combos. Definitely worth trying out if you have the stats for it to see how it works for you/what you can chain after it.

      • I see a lot of hate towards these sorceries, that it's so limited and requires so much investment. But the staff itself has the highest scaling in the game, any sorcery with this staff with 80intel/80faith will do more then any other staff. As well with 80 faith, you now have the prime faith for godslayer incantations, godlsayer seal in one hand for the boost and cast with golden order in the other. Not to mention golden order seal has the highest scaling of seals in the game as well. This build is meant for ng+ and beyond not ng.

        • Anonymous

          On the albinuric staff at 34 int 24 faith and 42 arc with the silver tear helm to get to 50 arc the staff gets a 316 incant scaling at max level not a bad spell to run if you’re using that staff

          • Anonymous

            only no-no for me is that faith requirement; with godrick's rune and two-fingers heirloom I can get 19 faith, and that's as far as I'm willing to go

            • Anonymous

              The flinch-lock on this bad boy absolutely wrecks Malenia. It gives you ample time to bonk her with Carian Grandeur.

              • Anonymous

                It's a shame this does not cause a special effect, the death birds cast a version that causes frostbite. And the black flame spells have a DoT to feel like a burning status. Would have been nice if each projectile caused small frostbite build up or a special version of frost to make this special. Maybe a speed debuf or something? The lore of the death birds state that it's a cold flame they cast.

                • Anonymous

                  I think people who hate on this spell miss the point of it entirely. When you have a spell that can erase basically any human-sized enemy, including bosses like Alecto, without taking a hit, that's a pretty good spell, imo. It's not meant to serve as a primary spammable.

                  • Anonymous

                    Scarlet Rot just melts him. It takes a bit get it to proc - but it just eats his health. Coupled with Latenna the Albinauric (+6) you can just stand back and watch.

                    • Anonymous

                      Maybe its cuz I have 80 faith 75 int with a fully upgraded PoDS but in NG+5 I'm consistently using this to melt bosses

                      • Anonymous

                        One of the best spells in the game for open world IMO. Easy to spam while moving, staggers, low FP cost, decent damage with max staff and buffs, auto aims, great range, great for vertically if you're above target and its the best looking spell. Only downside is trying to use it in tight sections of catacombs and caves. Get it.

                        • Anonymous

                          Everyone is talking about how this spell would be good if it just lacked faith at all, but not so much the fact that the prince of deaths staff just has horrendous scaling bonuses. You need to have 55 Int and 52 Fth before the prince of deaths staff even reaches 300 scaling, assuming you're trying to have somewhat equal investment into both. Meanwhile, at 40 Int and 40 Fth the golden order seal is at 317. I don't think the spells are the problem, the problem is that certain hybrid casting tools are just ****ing awful. The clawmark seal suffers a similarly horrible scaling not even reaching 300 scaling with 70 str/fth, while the dragon communion seal can get 315 scaling at 40 fth/arc.

                          From Software needs to buff the Prince of Deaths Staff and Clawmark Seal, so that they can at least reach 300 scaling by 40/40 in their respective scaling.

                          • Anonymous

                            At typical PvP/PvE levels, the damage on this isn't great, but the utility is solid. The projectiles have excellent tracking, last ages, and they will stagger on hit, so you can't just ignore them.

                            • Anonymous

                              Smoothbrains complaining about the lack of damage lol. This spell is for setting up combos and staggering enemies. Not every spell has to melt on a single cast.

                              • Anonymous

                                34 Int 24 Fai... those are some pretty hefty requirements. You'd think if they wanted INT/FAI to be a real build, they'd create more than one Weapon that scales with those stats. Such mind-boggling bad design is EVERYWHERE in this game.

                                • Anonymous

                                  34 Int 24 Fai... those are some pretty hefty requirements. You'd think if they wanted INT/FAI to be a real build, they'd create more than one Weapon that scales with those stats. Such mind-boggling bad design is EVERYWHERE in this game.

                                  • Anonymous

                                    Cast this follow with few glint blade then try catch roll them if hit all of skull will stagger them for glintblade to finish the job.
                                    very good for put up the pressure to great shield user with glintblade too. any long last spell is very good in pvp.

                                    • Anonymous

                                      Decent in Malenia fight as each ball can stagger her and since they fly slow it and hit in intervals, it keeps her busy for about 2 seconds per cast if they all land.

                                      • Anonymous

                                        Either put faith or int, death spells stats requirement are stupid but this one is on top.

                                        It costs so much stats in both faith and int that you cannot make use of it in a classic sorcerer build and a "medium" meta sl like 125....

                                        So much wasted stats for only one spell in the end, it's a good spell, too bad it forces you to go near sl 150.

                                        • Anonymous

                                          Either put faith or int, death spells stats requirement are stupid but this one is on top.

                                          It costs so much stats in both faith and int that you cannot make use of it in a classic sorcerer build and a "medium" meta sl like 125....

                                          So much wasted stats for only one spell in the end, it's a good spell, too bad it forces you to go near sl 150.

                                          • Anonymous

                                            Pretty nice poise damage because of how many projectiles it spawns for one cast. It's no Rock Sling, of course, but it's not too shabby nontheless :D
                                            It's strong enough to play normally, so it's a fine thing to use in hybrid int/faith builds

                                            • Anonymous

                                              Southwest of Gate Town North grace site, West enough that you reach the grass area connected to the academy landmass. South enough that you just pass the sunken building with the large steeple (which is the immediate isle south of the grace site. ONLY spawns at night, as usual. For me, it spawned in, landed, did a leap attack, never came down and died, tumbing to the ground. Didn't even get a chance to attack it. Quite awkward. Visions of victory I suppose.

                                              • Anonymous

                                                While this spell isn't all that good, I've found it useful for applying stress in PVP. The homing is great, the stun is okay, and, while the damage is awful, enemies tend to spend a lot of time and energy avoiding it because they are afraid of getting staggered. While they are rolling around avoiding the skulls, you have time to spam a few SoNaF weapon arts or other spells if you're good at switching (I am not).

                                                • Anonymous

                                                  The damage on this is underwhelming considering its demanding stats investment, Glinstone cometshard does more damage and only has 36 INT req for comparison. We can all agree that both these spells behave differently and rancor has very good tracking (albeit slow), but those are the numbers sadly. Also PoD staff being as bad as it is does it no favours either. (And no something requiring 80/80 is not always viable). I always found myself getting the minimum faith req and casting with another staff like the academy's. Now for the good stuff: It's really spammable with high spell cast speed and you can dish out decent DPS that way, or you can deal high stagger damage when you charge this. It's really versatile that way.
                                                  All in all it's good, but I feel like it's missing just a little something, as it's the case for anything death related in Elden Ring.

                                                  • Anonymous

                                                    The damage on this is underwhelming considering its demanding stats investment, Glinstone cometshard does more damage and only has 36 INT req for comparison. We can all agree that both these spells behave differently and rancor has very good tracking (albeit slow), but those are the numbers sadly. Also PoD staff being as bad as it is does it no favours either. (And no something requiring 80/80 is not always viable). I always found myself getting the minimum faith req and casting with another staff like the academy's. Now for the good stuff: It's really spammable with high spell cast speed and you can dish out decent DPS that way, or you can deal high stagger damage when you charge this. It's really versatile that way.
                                                    All in all it's good, but I feel like it's missing just a little something, as it's the case for anything death related in Elden Ring.

                                                    • Anonymous

                                                      This absolutely melted Malenia on NG+. I had a Death Prince Staff, 80 INT, 70 FTH, and a summoned mimic. She went down within probably 10-15 seconds for her first phase and her 2nd phase took about another 10-15 seconds.

                                                      • Anonymous

                                                        I think this needs a bit of damage increase, though it has decent utility, I think running 50/50 int/fth with the prince of death staff which specifically boosts death sorceries and only doing 550-600's fully charged and full on (without the unnoticed damage bonus) to the average knight enemy is kinda F, still way better than explosive ghostflame after 1.04 patch.

                                                        • Anonymous

                                                          Extremely strong spell at mid range, casts from above your head and can set up easily into longer animation spells and weapon arts

                                                          It's a good middle ground between Elden Stars homing at long range and Swarm of Flies at close range

                                                          Highly recommend having it on any Int/Faith build alongside Golden Order spells

                                                          • Anonymous

                                                            this feels and is trash to use compared to other options. but hey, dont listen to me, listen to the 90 people who will downvote this because "WELL TECHNICALLY AT 80/80 WITH PRINCE OF DEATHS STAFF IT DOES COMPARABLE DAMAGE TO PEBBLE SPAM"

                                                            • Anonymous

                                                              This spell gets good at higher int levels (no need for faith investment beyond minimum), so I get why some people are down on it if obtained early. This spell is great because you can chain cast it and create a wall of skulls that stuns and keeps pounding on the enemy until dead. You also can back up or strafe while casting to keep proper spacing. Especially good for dealing with fast bosses that tend to dodge rock sling. Took out Alecto with this spell without taking a hit, for example. Not sure about duels, but it is good for dealing with pvp invaders. If the invader gets stun locked by this, they are dead in most cases. Plus the cloud can hide other spells if doing a combo.

                                                              • Anonymous

                                                                south-west of gate town north grace site. not straight south, straight south will take you right past it without spawning it.

                                                                • Anonymous

                                                                  Stun is nice and all but doesn't feel satisfying to use. Running an Int/Faith build and I could easily just use a Black Flame Fireball to do the same damage as 2-3 casts of this.

                                                                  • Anonymous

                                                                    this has high poise damage and no stamina cost, in some PVE this is very helpful
                                                                    The lock down is also nice.

                                                                    • Anonymous

                                                                      Does it auto track or is it just me? Aim your camera at an enemy and dont lock on and it still follows them

                                                                      • Anonymous

                                                                        imo the real utility of this spell really comes from how it's cast and it's reach. because you raise your staff high above your head when rancor is cast, you can cast it while staying behind cover and at a decent range away from whatever your aiming at, making it very useful when dealing with particularly annoying ranged enemies.

                                                                        • Anonymous

                                                                          This bird doesn't show up for me, are there requirements to make it show? I'm at the place shown on the map, at night, no deathbird.

                                                                          • Anonymous

                                                                            If you cast this and then stars of ruin shortly afterwards, you can get most people to start panic rolling and eat a good amount of the projectiles lmao

                                                                            • Anonymous

                                                                              Good spell, not great, but I like it. It is slow, has good homing, is doing good stance damage. It is a great opener/setup spell. Generally I don't charge it. I try to time my attacks together. So for example ADR > jump attack.

                                                                              • Anonymous

                                                                                Stun for days holy crap, can't block it, hard to dodge. Doesn't do much more damage then the regular call, but if you want to make sure your 24 fp is doing SOMETHING +stagger, this is it. Pebbles are an easy dodge is all I'm saying. I wish there were more int/fth weapons chasing people after casting this can be scary.

                                                                                • Anonymous

                                                                                  Mediocre in everything but against Malenia, in the first phase it does just ok but in the second when her pose is even lower it pretty much keep her in the floor.

                                                                                  • Anonymous

                                                                                    Spam it, dont charge. Running 40/40 with death staff, does solid damage but not the best. it will stun lock any smaller enemy and next to never miss larger ones. Annihilates agile enemies like zamor champs and bloodhound knights who dodge normal spells, with this they literally cant move. Great for dragons will next to never miss their head so no dps lost.

                                                                                    • This feels how about where Rancorcall should in terms of DPS. The utility if you're trying to stunbarrage someone from long range and kite, yeah, that's pretty cool. You can use to set up a wall of ghost skulls that will slowly kill someone, as long as they don't spam dodge towards you

                                                                                      I would love to see a big increase in FP cost and requirements, and just get a big damage buff. I honestly never had a situation where ADR seemed to do the stun barrage thing better than Rancorcall, so couldn't we at least get it balanced into a burst spell? Or adjust the scaling so that it had a lower damage floor? Anything to justify the 58 SL requirement cost.


                                                                                      Comparing this to Comet, sure they seem to be designed differently, but I really can't think of a time that ADR is a better choice than Comet because threatening actually killing your opponent with damage seems a bit more useful then low damage stagger if their finger slips off the dodge button? I really wanted to make the hybrid INT/FAI build work but it's just not fun to cast this 8 times hoping the enemy doesn't just walk up and kill me, all to do less damage with a much higher FP cost and a larger investment in character development?

                                                                                      Like think of how great this spell would be if it was a slow, expensive, but very reliable long range, tracking, short term stunlock. Nothing crazy, but if actually was REALLY GOOD at crowd control and could consistently hit enemies and you could use it creatively to stop their charge through one of your AoEs or something. That would be great spell and it wouldn't even have to do damage. But this spell doesn't really do that. A smart opponent won't get hit, an agile mob will run up and kill you, a tanky mob will shrug off the damage.


                                                                                      It's just subpar at everything it tries to do.

                                                                                      • Anonymous

                                                                                        Frankly incredible. For me it's the sorcery equivalent of giantsflames—trades off some of that high-impact damage for travel time and homing. Each projectile does a minor amount of poise damage, meaning it can hitstun quite a few enemies. The regular damage is great, the range is not bad at all, and the travel time means you can set up swarms of the things for enemies to walk into.

                                                                                        • Anonymous

                                                                                          In pve I feel people only look at the damage, when where this thing shines is in the stun/range, and how much it pursues the enemy. Like yeah rock sling does more damage, but it starts to requires to hit more times and some enemies bosses are really hard to hit with it, let alone with the 3 rocks.
                                                                                          But I also understand that in first sight you expect this to be like dark bead.

                                                                                          • Anonymous

                                                                                            If you’re like me and others wondering why you killed it and got the Red-Feathered Branchsword Talisman instead of the spell. It’s because that isn’t the right bird. There’s another Northwest of the Academy Gatetown grace. It does seem weird they’d put the exact same boss so close to each other and that’s where the confusion comes from.

                                                                                            • PvE wise, it looks cool but requires a TON of INT/FTH investment to do good damage. PvP wise this rare to see spell can throw invaders off and the impact can set you up for a swing if timed right.

                                                                                              • Anonymous

                                                                                                While the damage is definitely lower than what I'd expect even using PoD, the reasonably fast cast time combined with the slow moving projectiles does mean you can get a few of these off before the first one impacts and takes aggro away from a spirit summon. Combined with the good tracking, this spell isn't actually that bad, though it's fairly niche and only useable in certain situations.

                                                                                                • Anonymous

                                                                                                  FP efficiency is okay-ish. Speed is low, tracking is decent but with the low speed it doesn't feel great. Damage is actual garbage until you get massive massive amounts of INT/FTH and use the Prince of Death staff at +25, but at that point you can just meme Lusat/Azur for several times higher damage, or spam stars of ruin or something. At lower levels with the base stats it's just awful, every other spell in the same/lower FP cost ballpark will get you higher efficiency and DPS, even Night Shard (aka the worse Pebble) spam ends up being more efficient and higher DPS until you reach endgame.

                                                                                                  • Anonymous

                                                                                                    Death sorceries are terrible, no matter which way you look at them, not really viable except for some bosses maybe.

                                                                                                    • Anonymous

                                                                                                      Casts very fast and has good range and tracking. Was able to cheese the entire Malenia boss fight because of this.

                                                                                                      • Anonymous

                                                                                                        Tested with the shielded frog mobs at the rune farming spot near the Palace Approach Ledge-Road in Mohgwyn Palace:
                                                                                                        Prince of death staff +25 on right hand and meteorite staff on left hand for the added gravity spell bonus. All spells were cast on the right hand to benefit from the higher scaling.
                                                                                                        Int - 70 Faith - 73
                                                                                                        Ancient death rancor: 1326. Cast 5x in ≈ 9.45s. Dps: 701.6
                                                                                                        Rock Sling: 1631. 5x in 12.5s. Dps 652.4
                                                                                                        Collapsing Stars: 1311. 5x in 10.3s. Dps: 636.4
                                                                                                        Conclusion:
                                                                                                        Although the other spells hit harder and do more damage per FP spent, Ancient Death Rancor will surpass the others in regards of dps because of the shorter cast time. It also locks enemies in place when they get hit. This thing melts bosses. And yes, it works on Malenia.

                                                                                                        • Anonymous

                                                                                                          Honestly a nasty lil spell to have in your kit. Doesn't hit too hard but its fast to cast, tracks well, good range, good stagger, while being cheap AND chargeable. You can completely lock down low poise enemies just by spamming this at them. IE if you want to cheese those annoying black knife enemies this is your spell

                                                                                                          • Anonymous

                                                                                                            Damage is kind of ass but the tracking and hitstun make it pretty useful in PvP, also pretty fast to cast and travels pretty far!

                                                                                                            • Anonymous

                                                                                                              I defeated the Death Rite Bird for this, but instead of dropping the spell, it dropped Red-Feathered Branchsword Talisman instead. How do I get this spell now?

                                                                                                              • Anonymous

                                                                                                                He was at 2/3 health when I (presumably) hit it with a black flame fireball. He instantly lost his remaining health and died. I don't know if that was a bug or if this is a hidden weakness of his. Can someone confirm or deny this?

                                                                                                                • Anonymous

                                                                                                                  It's a decent spell. Fires a bunch of slow moving missiles that follow the target. The tracking and damage are good and the cast speed is fast. It probably won't see much use until all the overpowered weapon arts get nerfed though.

                                                                                                                  • There seems to be a lot of people claiming this is awful like the other two 'death' sorceries, I'm not sure if they think it's the weaker Rancorcall or what, but this thing hits enemies in Deeproot Depths, relatively lategame, for over 1k per uncharged cast with a scuffed setup: Carian Regal Scepter +9, 60 int & 40 fth. Tested it out on the way to grab the prince of death staff for it and was surprised that it did good damage after all the people writing it off. There are other valid things to complain about on this spell like the high stat investment, awful range & speed, but it hits hard and has more stagger potential than Rock Sling spam.

                                                                                                                    • Anonymous

                                                                                                                      Weirdly enough, this spell is probably the best "spellblade" spell for non-boss enemies.
                                                                                                                      Not because of the damage, but because it staggers most enemies (not bosses though) with every hit, which lets you go in and go for a backstab, charged strong attack or weapon art with a long wind up.
                                                                                                                      I've found this to be the only way to reliably test fully charged carian grandeur. Still sucks though.

                                                                                                                      • Anonymous

                                                                                                                        Hit's a bit less than Stars of ruin, at a longer range, better tracking, and half the cost. The slow moving projectiles keep people dodging or allow you to set up spells behind them. I think it's lack of damage makes up for the utility.

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