Ancient Death Rancor |
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Spell Type | Death Sorceries |
FP Cost 21 | Slots Used 1 |
Effect
Summons horde of vengeful spirits that chase down foes
Requires |
Ancient Death Rancor is a Sorcery in Elden Ring. Updated to Patch 1.07.
Sorcery of the servants of Death.
Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.
They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.
Where to find Ancient Death Rancor
Where to find Ancient Death Rancor:
- Dropped by the Death Rite Bird in Liurnia of the Lakes, to the east of Raya Lucaria Academy at night, south of the Gate Town North site of grace. [Map Link]
Elden Ring Ancient Death Rancor Guide
- Considered a Death Sorcery
- Can be boosted by Prince of Death's Staff
- Stamina Cost: 27
- Sends a total of 9 vengeful spirit skulls
- Deals Magic Damage
- Each skull deals (Sorcery Scaling x 0.49) magic damage before resistances, for a total of (Sorcery Scaling x 4.41) magic damage combined.
- Can be Charged for extra damage
- Charging this spell causes each skull to deal (Sorcery Scaling x 0.52) magic damage before resistances, for a total of (Sorcery Scaling x 4.68) magic damage combined.
- Godfrey Icon boosts Charged Casts of this Spell
- Ancient Death Rancor, like many other multi-projectile spells, suffers in damage output in the early/mid game, due to the way absorption and defenses work. The higher level and scaling you reach, the better results you will get out of this spell.
- Notes: As of Patch 1.07, FP cost has been reduced from 24 to 21 and the lifespan of all vengeful spirits was extended.
Builds with Ancient Death Rancor
Elden Ring Ancient Death Rancor Notes and Tips
- Updated to patch 1.07. See Patch Notes for details.
- Other notes and player tips go here.
- Anonymous
The rancor spells have a bit of a deadzone right in front of the caster. Makes them impractical to use against small fast targets.
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Did anyone else get a talisman called “Red-Feathered Branchsword”? Shame I got it because now I can’t get the spell
- Anonymous
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I can confirm that the Rotten Winged Sword Insignia does effect the damage output of Ancient Death Rancor. Though the Ritual Sword Talisman does increase the damage output more. Further calculations are required.
- Anonymous
In PvP you can dodge this by running directly towards the caster if you aren't already in front of them, the skulls fly right over your head
- Anonymous
This spell honestly does some decent stagger damage outside of PvP; spammed it to kill Alecto with little risk of taking damage.
- Anonymous
Can we address my retardation for a second? I cannot find this bird. I don't have the spell. I beat the game and never fought one of these on purpose this playthrough.
I went directly south from the grace all the way at night and it never showed. I panned East and West back and forth in the entire map south of of the grace and it's not showing up. I don't want to have to read other pages here just so the site can have more ads.
This comment will get lost long before I see a response. If there is an answer to this can we just put it here and have more intrusive but more profitable ads if you have to in order to make money.
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This particular deathbird opted for suicide at one point during the fight. Facing it, it tried to veer to the left in the air and then instantly died. I dunno if it found some sort of area where the game thought it was "falling" or what. lol
- Anonymous
The death rite bird who drops this can proc frost endlessly for some reason. Just a heads up
- Anonymous
The buff this thing got in 1.07 makes this spell super reliable.
It has decent casting speed, staggers on hit, insane tracking, far range now cuz of the buff and gets effected by Godfrey's icon.
When you maximize your damage output with prince of death staff + lusat staff, Godfrey icon, magic scorpion, and mass graven this thing ends up being a cheaper and more reliable version of Stars of Ruin that you can spam twice as fast and cast twice as much and actually stunlock a large number of enemies within the game.
I wouldn't be surprised if this thing gets nerfed as you can easily beat a majority of the bosses with just this spell alone.
- Anonymous
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Just wanna point out that this spell doesn't show up on the sorcery list at the bottom of all the wiki pages about sorceries (this one doesn't matter for this page ofc, but it's just something that i noticed recently)
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An excellent way to use this spell is to cast off 2 or 3 volleys, and then cast star shower. Normally people are running in a circle or straight line to try and get away from the death seekers, and the star shots zero in with better speed at tracking for great damage.
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One time I was invading in Weeping Peninsula at level 25. Fought a host who was running trying to summon his password phantom. I should have killed him, but I like to prolong the invasion and make the host fight to survive. Anways I didn't kill the host in time, and his phantom proceeded to just spam this spell at me as soon as he was summoned. He must have gotten like 30 casts in a row before needing to drink a flask. This just turned the game into a running simulator, issue was I was invading him where you find the Lightning Strike Incantation so there wasn't any cover at all. I made one mistake and all of his spammed skulls stunned locked me and wiped me out of existence.
- Anonymous
Behold: the one singular usable death spell and the meta for int/fth, because nobody remembers the magma sorceries exist and the other death spells are this but worse and garbage random ****.
What happened to the dark miracles from ds3? We better get more of these with shadow of the erdtree istfg
- Anonymous
anyone else kill the daeth bird and not get it? i got a talisman instead
- Anonymous
It can be very unpleasant to duel people who open with this + rykard's rancor and then usually send some comets or something at you while your whole screen is full of exploding skulls. Usually if you can get through the initial barrage you will be able to hit them while they cast something and then just stick to that ass like glue so they can't get the combo off again. Bloodhound's step works wonders.
- Anonymous
The point of this spell is to create openings for melee attacks against certain NPCs. It's extremely effective against the gladiator guys, every hit will stun him and interrupt his actions. After casting a couple, run in and attack while the enemy is being pelted by skulls.
- Anonymous
The point on the map where it says the bird is is completely incorrect. It’s basically just south of the Gate Town North Site of Grace. The map shows it like southeast of it almost in gate town proper.
- Anonymous
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Pretty good following some magic glintblade casts. Bullet hell.
- Anonymous
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The stat spread allows you to stack the two strongest damage buffs in the game: terra magica and howl of shabriri. combined with physick you can turn your little skulls into flying cheese graters and melt everything in the game, even in mid-game
- Anonymous
Good stunlock potential and they're really spamable, but the damage is too low without high stat investment.
- Anonymous
the ultimate cheese sorcery, I've done two playthroughs melee build and after losing to malenia a bunch of times again, I figured why don't I try something different. I tried almost spell and when I got to this i realized that it was going to work, died and we back with just this and erdtree heal and mimic and trivialized malenia, she only hit maybe 1 time, then I went for radagon and elden beast and not as easy but it was a breeze, if you're having trouble with at least these two bosses definitely recommend it if you get frustrated with dying and dying. I don't plan on using it for everything but I just wanted to finish this run
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I used to love the Family Heads flail L2, has less skulls but does a lot more damage and one of the skulls is HUGE and does a lot more poise damage+looks cool, but since this got buffed the weapon is useless because the skulls from the L2 are way slower and don’t last as long.
- Anonymous
While it's not as efficient as other spells as dealing damage its much more likely to cause the enemies open to a riposte.
- Anonymous
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This obstructs vision in Colosseum and allows instant win ninja ganks.
- Anonymous
Anybody missing Pursuers and Dark Bead? Dark magic went to OP (ds1) to meh (ds3). And now we call it Death magic, because, yeah, is a dead type of magic: only who likes to die casts it.
- Anonymous
Wish we could of gotten some classic hexes, maybe dark orb skull edition, this class could do with a basic projectile spell.
- Anonymous
Wrecks Omens in leyndell sewers. Along with darkmoon greeatsword. Walk in the park
- Anonymous
With new patch this si the most cancerous spell in the game by far. Heeeyy lets make a spell chase you for 10 minutes and cover whole screen
- Anonymous
equip this on a magic build and watch your mimic tear stun lock malenia
- Anonymous
Honestly the only useful death sorcery within the small selection of death sorceries. Ancient Death Rancor is what Rancorcall wishes it can be as it staggers more enemies as well as having slightly more range due to the skull's ability to explode. Why couldn't we get the slow moving exploding skull as a sorcery from the skeleton mages? How about the fast single-skull projectile attack that skeleton mages use? It's a shame that there's no effort to differentiate between the two as Ancient Death Rancor is just way better than Rancorcall in every aspect except FP cost.
- Anonymous
hey from: WHY????? why do these need to last longer? at least make the old volley disappear when a new one gets cast! you thought that was necessary with elden stars, no?
- Anonymous
If you can get just a bit of distance on someone in PvP, you can use this two or three times and place a massive amount of pressure on your opponent. It does okay damage if it lands and staggers basically everyone. Solid wild card pick!
- Anonymous
I was able to hit for 5000 damage per charged cast with this spell on the trolls located in the Mountain Tops of the Giants in NG+. It took a laundry list of items to pull it off. And with the high stat/Talisman investment the spell doesn’t shine unless you’re in NG+ territory. Here’s the setup below
80INT/80 FTH
+25 Prince of Death Staff
Terra Magica
Lord of Blood’s Exultation
Ritual Sword Talisman
Godfrey Icon
Magic scorpion charm
Commander’s Standard
Seppuku
Contagious Fury
Magic Shrouding Cracked Tear
Crimson Crystal tear (to negate the health loss and subsequent debuff of the Ritual Sword Talisman)
And you will become a boss melter even in NG+. It’s a strong spell, but your build has to be optimized to the max (tho tbh multiple spells/incantations start to melt at that point as well).
- Anonymous
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Repeated chains of this + Sword of Night & Flame L2R1 just borderline perma-stunlocked Alecto from full health to zero on my recent playthrough—the only window she had to close in and attack was when I had to replenish FP once. Good lord this can be a powerful tool for spellcasters/INT-heavy builds if used wisely.
90% of PvE enemies will flinch after each skull hits them, and given how many are released per cast, most enemies will be stuck in a constant flinch animation for around 2 seconds if all skulls connect (which isn’t uncommon). This can allow you to hold enemies in place (especially dodgier ones) while you charge/cast harder-to-land attacks that hit like an absolute truck (Carian grandeur, SoNaF AoW, Rock Blaster, maybe even Comet Azur if you time well, just to name a few).
Take the comments complaining about damage output with a bit of a grain of salt. While I agree that the damage is a bit lackluster (ESPECIALLY considering the hefty FTH requirement and how hard this hits when the Death-rite birds use it), it’s respectable at decent INT levels/minimum FTH requirement and isn’t meant to be used as a spammy boss melter—other spells already exist for that purpose. It’s a reliable stun tool to land bigger hits against quick yet flinchable enemies, and pair this tactic with Terra Magica for some seriously hard hitting combos. Definitely worth trying out if you have the stats for it to see how it works for you/what you can chain after it.
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if these went through/avoided walls, it would be S tier in my books
I see a lot of hate towards these sorceries, that it's so limited and requires so much investment. But the staff itself has the highest scaling in the game, any sorcery with this staff with 80intel/80faith will do more then any other staff. As well with 80 faith, you now have the prime faith for godslayer incantations, godlsayer seal in one hand for the boost and cast with golden order in the other. Not to mention golden order seal has the highest scaling of seals in the game as well. This build is meant for ng+ and beyond not ng.
- Anonymous
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On the albinuric staff at 34 int 24 faith and 42 arc with the silver tear helm to get to 50 arc the staff gets a 316 incant scaling at max level not a bad spell to run if you’re using that staff
- Anonymous
only no-no for me is that faith requirement; with godrick's rune and two-fingers heirloom I can get 19 faith, and that's as far as I'm willing to go
- Anonymous
The flinch-lock on this bad boy absolutely wrecks Malenia. It gives you ample time to bonk her with Carian Grandeur.
- Anonymous
It's a shame this does not cause a special effect, the death birds cast a version that causes frostbite. And the black flame spells have a DoT to feel like a burning status. Would have been nice if each projectile caused small frostbite build up or a special version of frost to make this special. Maybe a speed debuf or something? The lore of the death birds state that it's a cold flame they cast.
- Anonymous
I think people who hate on this spell miss the point of it entirely. When you have a spell that can erase basically any human-sized enemy, including bosses like Alecto, without taking a hit, that's a pretty good spell, imo. It's not meant to serve as a primary spammable.
- Anonymous
Scarlet Rot just melts him. It takes a bit get it to proc - but it just eats his health. Coupled with Latenna the Albinauric (+6) you can just stand back and watch.
- Anonymous
It spawn activation on the island of rubble just before the grace. The map isn't too accurate.
- Anonymous
Maybe its cuz I have 80 faith 75 int with a fully upgraded PoDS but in NG+5 I'm consistently using this to melt bosses
- Anonymous
One of the best spells in the game for open world IMO. Easy to spam while moving, staggers, low FP cost, decent damage with max staff and buffs, auto aims, great range, great for vertically if you're above target and its the best looking spell. Only downside is trying to use it in tight sections of catacombs and caves. Get it.
- Anonymous
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Everyone is talking about how this spell would be good if it just lacked faith at all, but not so much the fact that the prince of deaths staff just has horrendous scaling bonuses. You need to have 55 Int and 52 Fth before the prince of deaths staff even reaches 300 scaling, assuming you're trying to have somewhat equal investment into both. Meanwhile, at 40 Int and 40 Fth the golden order seal is at 317. I don't think the spells are the problem, the problem is that certain hybrid casting tools are just ****ing awful. The clawmark seal suffers a similarly horrible scaling not even reaching 300 scaling with 70 str/fth, while the dragon communion seal can get 315 scaling at 40 fth/arc.
From Software needs to buff the Prince of Deaths Staff and Clawmark Seal, so that they can at least reach 300 scaling by 40/40 in their respective scaling.
- Anonymous
Ancient Death Rancor is the name of my Scandinavian True Black Metal band.
- Anonymous
At typical PvP/PvE levels, the damage on this isn't great, but the utility is solid. The projectiles have excellent tracking, last ages, and they will stagger on hit, so you can't just ignore them.
- Anonymous
Smoothbrains complaining about the lack of damage lol. This spell is for setting up combos and staggering enemies. Not every spell has to melt on a single cast.
- Anonymous
34 Int 24 Fai... those are some pretty hefty requirements. You'd think if they wanted INT/FAI to be a real build, they'd create more than one Weapon that scales with those stats. Such mind-boggling bad design is EVERYWHERE in this game.
- Anonymous
34 Int 24 Fai... those are some pretty hefty requirements. You'd think if they wanted INT/FAI to be a real build, they'd create more than one Weapon that scales with those stats. Such mind-boggling bad design is EVERYWHERE in this game.
- Anonymous
Cast this follow with few glint blade then try catch roll them if hit all of skull will stagger them for glintblade to finish the job.
very good for put up the pressure to great shield user with glintblade too. any long last spell is very good in pvp.
- Anonymous
Decent in Malenia fight as each ball can stagger her and since they fly slow it and hit in intervals, it keeps her busy for about 2 seconds per cast if they all land.
- Anonymous
Rocking Prince of death staff 80 fth 80 int + 4 Tailsman buffs, this thing melts everything.
- Anonymous
Either put faith or int, death spells stats requirement are stupid but this one is on top.
It costs so much stats in both faith and int that you cannot make use of it in a classic sorcerer build and a "medium" meta sl like 125....
So much wasted stats for only one spell in the end, it's a good spell, too bad it forces you to go near sl 150.
- Anonymous
Either put faith or int, death spells stats requirement are stupid but this one is on top.
It costs so much stats in both faith and int that you cannot make use of it in a classic sorcerer build and a "medium" meta sl like 125....
So much wasted stats for only one spell in the end, it's a good spell, too bad it forces you to go near sl 150.
- Anonymous
Pretty nice poise damage because of how many projectiles it spawns for one cast. It's no Rock Sling, of course, but it's not too shabby nontheless :D
It's strong enough to play normally, so it's a fine thing to use in hybrid int/faith builds
- Anonymous
Only "buff" I want for this spell is to reduce the ridiculously high faith requirement
- Anonymous
Southwest of Gate Town North grace site, West enough that you reach the grass area connected to the academy landmass. South enough that you just pass the sunken building with the large steeple (which is the immediate isle south of the grace site. ONLY spawns at night, as usual. For me, it spawned in, landed, did a leap attack, never came down and died, tumbing to the ground. Didn't even get a chance to attack it. Quite awkward. Visions of victory I suppose.
- Anonymous
While this spell isn't all that good, I've found it useful for applying stress in PVP. The homing is great, the stun is okay, and, while the damage is awful, enemies tend to spend a lot of time and energy avoiding it because they are afraid of getting staggered. While they are rolling around avoiding the skulls, you have time to spam a few SoNaF weapon arts or other spells if you're good at switching (I am not).
- Anonymous
The damage on this is underwhelming considering its demanding stats investment, Glinstone cometshard does more damage and only has 36 INT req for comparison. We can all agree that both these spells behave differently and rancor has very good tracking (albeit slow), but those are the numbers sadly. Also PoD staff being as bad as it is does it no favours either. (And no something requiring 80/80 is not always viable). I always found myself getting the minimum faith req and casting with another staff like the academy's. Now for the good stuff: It's really spammable with high spell cast speed and you can dish out decent DPS that way, or you can deal high stagger damage when you charge this. It's really versatile that way.
All in all it's good, but I feel like it's missing just a little something, as it's the case for anything death related in Elden Ring.
- Anonymous
The damage on this is underwhelming considering its demanding stats investment, Glinstone cometshard does more damage and only has 36 INT req for comparison. We can all agree that both these spells behave differently and rancor has very good tracking (albeit slow), but those are the numbers sadly. Also PoD staff being as bad as it is does it no favours either. (And no something requiring 80/80 is not always viable). I always found myself getting the minimum faith req and casting with another staff like the academy's. Now for the good stuff: It's really spammable with high spell cast speed and you can dish out decent DPS that way, or you can deal high stagger damage when you charge this. It's really versatile that way.
All in all it's good, but I feel like it's missing just a little something, as it's the case for anything death related in Elden Ring.
- Anonymous
This absolutely melted Malenia on NG+. I had a Death Prince Staff, 80 INT, 70 FTH, and a summoned mimic. She went down within probably 10-15 seconds for her first phase and her 2nd phase took about another 10-15 seconds.
- Anonymous
I think this needs a bit of damage increase, though it has decent utility, I think running 50/50 int/fth with the prince of death staff which specifically boosts death sorceries and only doing 550-600's fully charged and full on (without the unnoticed damage bonus) to the average knight enemy is kinda F, still way better than explosive ghostflame after 1.04 patch.
- Anonymous
For me the bird spawned only when passing between the raia lucarya wall and the isle.
- Anonymous
Extremely strong spell at mid range, casts from above your head and can set up easily into longer animation spells and weapon arts
It's a good middle ground between Elden Stars homing at long range and Swarm of Flies at close range
Highly recommend having it on any Int/Faith build alongside Golden Order spells
- Anonymous
this feels and is trash to use compared to other options. but hey, dont listen to me, listen to the 90 people who will downvote this because "WELL TECHNICALLY AT 80/80 WITH PRINCE OF DEATHS STAFF IT DOES COMPARABLE DAMAGE TO PEBBLE SPAM"
- Anonymous
This spell gets good at higher int levels (no need for faith investment beyond minimum), so I get why some people are down on it if obtained early. This spell is great because you can chain cast it and create a wall of skulls that stuns and keeps pounding on the enemy until dead. You also can back up or strafe while casting to keep proper spacing. Especially good for dealing with fast bosses that tend to dodge rock sling. Took out Alecto with this spell without taking a hit, for example. Not sure about duels, but it is good for dealing with pvp invaders. If the invader gets stun locked by this, they are dead in most cases. Plus the cloud can hide other spells if doing a combo.
- Anonymous
south-west of gate town north grace site. not straight south, straight south will take you right past it without spawning it.
- Anonymous
Stun is nice and all but doesn't feel satisfying to use. Running an Int/Faith build and I could easily just use a Black Flame Fireball to do the same damage as 2-3 casts of this.
- Anonymous
I really hope they buff this in some form, hopefully damage or adding frost
- Anonymous
Please add frostbite to this spell, it would seriously help it out.
- Anonymous
this has high poise damage and no stamina cost, in some PVE this is very helpful
The lock down is also nice.
- Anonymous
Does it auto track or is it just me? Aim your camera at an enemy and dont lock on and it still follows them
- Anonymous
imo the real utility of this spell really comes from how it's cast and it's reach. because you raise your staff high above your head when rancor is cast, you can cast it while staying behind cover and at a decent range away from whatever your aiming at, making it very useful when dealing with particularly annoying ranged enemies.
- Anonymous
The only bad thing about this spell is that you have to kill the Death Rite Bird to get it
- Anonymous
This bird doesn't show up for me, are there requirements to make it show? I'm at the place shown on the map, at night, no deathbird.
- Anonymous
If you cast this and then stars of ruin shortly afterwards, you can get most people to start panic rolling and eat a good amount of the projectiles lmao
- Anonymous
Does anyone know what damage type this falls under? Only magic or does this do fire or frost as well?
- Anonymous
Good spell, not great, but I like it. It is slow, has good homing, is doing good stance damage. It is a great opener/setup spell. Generally I don't charge it. I try to time my attacks together. So for example ADR > jump attack.
- Anonymous
Stun for days holy crap, can't block it, hard to dodge. Doesn't do much more damage then the regular call, but if you want to make sure your 24 fp is doing SOMETHING +stagger, this is it. Pebbles are an easy dodge is all I'm saying. I wish there were more int/fth weapons chasing people after casting this can be scary.
- Anonymous
Mediocre in everything but against Malenia, in the first phase it does just ok but in the second when her pose is even lower it pretty much keep her in the floor.
I've witnessed people combo this with Elden Stars, while it's not a crazy amount of damage, it is scary to see bro, I didn't realize I was playing a bullet hell game, I thought I was playing Elden Ring.
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