Ash of War: Poison Moth Flight

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Affinity Poison
Skill Poison Moth Flight
Effect Grants affinities and skills to an armament.

Ash of War: Poison Moth Flight is an Ash of War and Upgrade Material in Elden RingAsh of War: Poison Moth Flight provides Poison affinity and the Poison Moth Flight Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Poison affinity and the following skill:

"Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage."

Usable on small and medium swords (twinblades excepted).

 

Ash of War: Poison Moth Flight Location in Elden Ring

Where to find Ash of War: Poison Moth Flight:

  • Dropped by Night's Cavalry in Caelid. The Night's Cavalry, as usual, only spawns at night. It will start to walk westward on the road north of the Cathedral of Dragon Communion. [Map Link]

 

Ash of War: Poison Moth Flight Elden Ring Guide

 

Night Cavalry Video Guide

 
 
 
 
 
 
 
 
 

Poison Moth Flight Demonstration

 
 
 
 
 
 
 
 
 

 

 

 

Elden Ring Ash of War: Poison Moth Flight Notes & Tips

  • Notes and player tips go here.

 

Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages



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    • Anonymous

      Ok so ive been doing some minimal testing with this and trying to do some kind of poison build. I dont have exact numbers or anything like that but i can give a honest opinion on this ash.

      Its not supposed to be used in its own, for example a good build ive found for this is powerstanced double poison uchi, one with PMF one with seppuku. With high arcane levels and proper buffs you can reliably apply poison to most bosses in a few hits, at 70 arc uchi has around 133 poison build each. I can poison Godfrey in about 4-5 power stances hits. After about 4-5 hits with a seppu buffed uchi most enemies have bled at least once for a 10% or 7% chunk and some bleed after the first hit depending if its a boss, and will still have poison applied which helps keep the pressure on your terget, allows you time to step away and heal while still chipping away...then you can use PMF for an additional HP based chunk,around 5-10%, unaffected by the rising resistance to your bleed attacks after several hemorrhage procs. If you use this properly you can consistently remove 10% to at most around 20% of an enemies health bar in a matter of a seconds. The biggest thing ive found useful about this ash is it allows you to keep chunking bosses with different statuses and bypass the fact the resistance rises after each trigger, because you You can literally kill almost anything in the game with this set up properly in a very short amount of time. Its not a "bleed"build with extra steps its a bleed build with bonus damage in essence...ive tried with a occult uchi and a poison one and it did more raw damage but the status procs were less. The small amount of damage you give up in scaling is worth the procs. Im sure theres a better setup for this but this has worked for me and maybe someone else can take this and run with it for a fun build thats not so vanilla.

      • Anonymous

        If you want something unique from the strictly bleed builds this is your guy. Its not insanely powerful on its own but if you use this on something with innate bleed build you can stack hemorrhage+PMF's burst strike for like a 15%-20% chunk of hp on meaty bosses. I feel like this was kinda designed to use as auxiliary with bleed procs.. on its own PMF is very underwhelming but if you know your targets resistances to bleed etc you can time the PMF strike with bleed and absolutely wreck. It takes some skill and patience but its fun. It WILL get you killed alot because of how tricky it is....and its useless in PVP unless youre god tier strategist.but like i said its different, its fun, and it looks cool when the green bubble pops. Dont knock it before you try it.
        6/10 for functionality
        10/10 for a fun challenge

        • Anonymous

          If you use this on something with innate bleed build up you can proc bleed and the poison burst simultaneously
          for huge damage, like 9k+ with all buffs. Its hard to get both to trigger at the same time but if they do its beautiful to see a red-green burst and a huge chunk of hp melt away

          • Anonymous

            So they conceptualized a balanced version of bleed but then put it in as an inferior skill instead of a mechanic. Makes sense.

            • Anonymous

              Did testing on the big dragon in Caelid. It seems to do about 75% of the TOTAL damage the poisons proc would of done + some damage based on the weapon's AR. I focus on total, since I would let the poison go on for about 50 sec (right before it would end) and it would still do the 75% damage on top of what it already did from poison.

              Testing with a level 35 character with a +4 poisoned short sword and 20 arcane:
              -About 4.8K if I use it right after I proc poison
              -If I let the poison run its course without using the skill, total poison does about 6.4k damage
              -if I wait about 50 sec (the poisons damage reaching about 5.8k), the total damage was just over 10k damage! (4,8k + 5.8k)
              -testing with deadly poison (with poop jars), and the damage was the same. This is most likely due to deadly poison doing 2x damage but is 1/2 the duration, so the total damage is the same

              This CAN do some serious DPS in PvE situations in boss fights or large health poop enemies since its mostly based on a % of the target's HP, but its clunkiness is its main downfall.

              • Anonymous

                Testing it against one of the trolls, my little Antspur deals 547 when the troll is unpoisoned, and about double (a hair over 1k) when the troll was poisoned which also ends the poison effect -- a poison-infuse does not increase the damage, in fact it was reduced to a little over 800 from Keen, so it's scaling off pure AR. Such a strange Ash of War -- inflicts poison, but also ends the poison effect, and claims to have a "followup strike" which is not activated by R1, R2, or additional L2 presses. I even tried to make sure the 'follow up strike' wasn't something that was tied to the ability actually hitting, but no luck, it's really just a single-strike. I suppose as a niche use, it lets you proc and reproc Kindred of Rot Exultation by allowing you to reapply poisons, but at that point you're just a bleed build with extra steps.

                • Anonymous

                  Here's the build I'm using right now with this Aow, experimental, but surprisingly good. But this one is a rare-used tool.


                  2 twinblades, RH - bleed with poison mist, LH - frostbite.
                  RH second weapon - antspur rapier with Poison Moth Flight.
                  Kindred of Rot talisman.


                  Start with poison mist, it often staggers, so you have an openning and proc posion (+20% dmg) at once.
                  Jump attack - procs bleed and frostbite (+20% dmg) with 1-2 such attacks. And poison, since the RH weapon is still infused with poison after mist.


                  Then switch to rapier and use Moth (need a good timing and positioning). Moth also often providers stagger and an opening, during which you can continue with rapier r1 attacks to proc scarlett rot, triggering the talisman again.


                  If that's not enough, take dragon seal and cast some madness incantations, so the enemy could gloriously suffer from 5 different statuses during 10-15 seconds at once.

                  • Anonymous

                    All it would need is for the burst damage to scale with Arcane, and suddenly poison builds might be viable.

                    • Anonymous

                      I am pretty sure I found the original animation intended for this and it's absolutely hilarious. The frost fire flying bird attack from the reanimating skeletons outside the capital (in between the fake Morgot who jumps you on the open battlefield and the warped dragon tree sentinel who guards the entrance).

                      • Anonymous

                        This needs to be heavily buffed, otherwise you are better off using unsheathe, bloody slash or whatever.

                        • Anonymous

                          I ported into Cathedral of Dragon Communion and after about 30 seconds the Night's Cavalry somehow died on its own and I got the ash....

                          • I find it hilarious that both weapons that get Deadly Poison can't use this for two different reasons. This would work pretty well with Deadly Poison and the Crown and/or Talisman. But the way this works now you have to have a dedicated second weapon just to use this which is impractical especially in PVE.

                            • for anyone else who struggled with the cavalry, it seems the AI can be broken. there is a branch you can climb with torrent just behind the nomadic merchant leading toward the castle. attacking the cavalry from here can cause him to respawn on the highway and become passive. the cavalry is invulnerable here but killing the horse causes him to fall off, allowing for a visceral attack and causing him to continually respawn falling from the air. he can be damaged while spawning in and this can be repeated to finish him off

                              • Anonymous

                                Was this finished? There's nothing mothlike, no flight, and it ends the poison condition more often than it causes it. It's like someone had a cool idea for a poison AoE attack where you fwoosh over the enemy, leaving a trail of poison in your wake.

                                But they didn't have time to do any of that so it's a sword slash but green and it does damage sometimes.

                                • Just started an arcane build and got this. Well.. It's a bit underwhelming. Just looking at the picture made me hope for it to hit at least two times buuuut no... It's a single hit with pretty long wind up.. I hope we can get better poison ashes in a dlc or something... There will be dlc, right? Right? :x

                                  • Anonymous

                                    Can be OK but requires very specific conditions - it appears chiefly to be a bossing tool for dedicated poison builds:

                                    You need a reliable method of quickly poisoning to get any use from this.
                                    The long windup means it can only punish boss/enemy attacks when safety is guaranteed.
                                    Proccing the effect removes the poison status from an enemy and deals a percent HP chunk, notably allowing you to poison them again to proc the Kindred of Rot talisman and Mushroom crown damage buffs multiple times throughout an encounter.
                                    The damage appears to be 5% enemy max HP, so it's not useful against regular enemies for damage but can chunk bosses a little.
                                    The description mentions a "follow-up strike" but in my experience just landing the Ash of War attack is all that is needed. I think they poorly translated it and are just referring to the 'follow-up' strike that happens after the short dash when using the skill.

                                    So, it's situational but not entirely useless for dedicated poisoners using the poison proc items.

                                    • Anonymous

                                      they really gotta completely revamp this ash. poison is already the worst status effect and "poison moth flight" is way too badass of a name for this underwhelming ash. it doesnt even have to be good, i just want it to be something super flashy at the very least

                                      • Anonymous

                                        Even with the attack speed and lunge distance buffs, the damage just isn't worth using this skill. Like just apply poison and use pretty much any other damage skill for better results.

                                        • Damage is partially from weapon damage and ignores the type of poison (deadly vs normal) and whether or not the weapon with the ash of war has poison on it. Tested on the small dragons near Dragonbarrow West with a +0 Mantis Blade, with poison from an infused weapon and a venomous fang. Standard infusion was used for the higher AR of 135, poison infusion for the lower AR of 114 and 67 poison buildup

                                          AR 135 vs unpoisoned dragon - 59 damage - 4 to 5 successive hits to poison
                                          AR 114 (67 PSN) vs unpoisoned dragon - 44 damage - 4 to 5 successive hits to poison

                                          AR 135 vs poisoned target - 499 damage - same for deadly poison
                                          AR 114 (67 PSN) vs poisoned target - 484 damage - same for deadly poison

                                          All tests were without any spells or effects - with kindred of rot exultation and mushroom crown damage would be higher since you can do this attack right after poison kicks in.

                                          For comparison,
                                          Bleed (58 buildup) - 1122 damage
                                          Frostbite (66 buildup) - 712 damage

                                          • Anonymous

                                            If I understand correctly how this works, it compiles the DoT left on target and applies it all at once and removes the poison status?

                                            • Anonymous

                                              despite not being as gud as bleed, i think the burst of damage from this can be useful against bosses that cant be bled but can be poisoned (Erdtree Avatars, Astel for example). Its like a discount bleed made for unbleedable enemies

                                              • Anonymous

                                                I wonder if this is stronger with deadly poison from The 2 poison weapons in the game. Funny enough neither of them can equip this art

                                                • Anonymous

                                                  After some testing, it seems the damage is about the same as frostbite, but the fact your losing an ash of war for occasional damage proc thats already beaten out by both bleed and frostbite means theres no real reason to use this no matter how much I want to, needs a buff badly to even be remotely useful in PVE or PVP

                                                  • Anonymous

                                                    You can use this with the talisman Kindred of Rot Exultation to keep the bonus damage from the talisman active since this Ash of war takes out the poison when you use it so you can re-apply the poison again in rapid succession

                                                    • Anonymous

                                                      If you put poison shield charge on spiked palisade, with blood loss and poison talismans, and use a nagakiba , you can proc both off one charge and poison moth will basically be like a second mini blood loss. Then you can refresh the poison. Pretty good just not nearly as OP as some weapons.

                                                      • Anonymous

                                                        Tested this as of patch 1.04, the cast speed on this is vastly improved, still a tiny bit on the slow side, but it's manageable.

                                                        • Ok since it seems not many people dig this ash and haven't done much testing (that has been posted here at least) I figured I'd put my findings here.

                                                          First thing to note - It doesn't have to be the ash itself that causes mobs to be poisoned in order for the ash of war to do extra damage. It does the extra damage as long as they are poisoned with regular or deadly poison. Does not proc the extra damage from rot, nor does it remove the rot status effect.

                                                          How it seems to work is when hitting a poisoned enemy with the ash, you'll see a bleed-like (definitely not as much as bleed obviously) burst of damage and a green explosion similar to the red one for bleed proc. and removes the poison status from the mob, requiring you to poison them again. This works very well with poison pots as you can poison mobs from a distance and the poison lasts longer. Also works great with rot even though it doesn't proc the damage, its free extra DoT, and if you're using this ash you're probably doing a status effect/poison/DoT build anyway so why not.

                                                          Despite what people have said about it being very weak, when I used it (+5 Lordsworns straight sword) against tree sentinel it would do about 400 damage on the extra damage hit. Regular R1's were doing about 120, so it's not bad at all. Granted it's not a LOT of damage, but it was chunking Tree Sentinel at First Steps, level 30 with 16 Str/Dex and 10 Arcane (if Arcane matters in this situation). It's not bleed obviously, but if you're tired of bleed and want something different, this is definitely worth checking out.

                                                          • Anonymous

                                                            Too slow, Small Range, Predictable, easy punishable, i love poison builds but this sucks, if it at leas dealt more damage or have more range

                                                            • Anonymous

                                                              Let the poison tick for a minute or so? proc with this then reapply and repeat = big damage??

                                                              I'm assuming the Poison proc does not have anything to do with the remaining duration of poison

                                                              • Anonymous

                                                                Useful if you want to re-apply poison every 20 seconds to keep the Kindred of Rot's Exultation buff active, I guess. Disappointing damage and can only go on swords makes it a hard sell

                                                                • Anonymous

                                                                  I hate to say it but I think this is working as intended and is just weak. I submitted a ticket to BandaiNamco regarding the discrepancy in the icon and description vs the (very weak) single slash and this is what I got back "the Poison Moth Flight will properly work if you have slashed the enemy a second time. This will ensure that the poison inflicted will deal significant damage."

                                                                  Sad day

                                                                  • Anonymous

                                                                    This ash does not appear to applie poison instantly, instead it just does around 5% of enemies maxHP in additon to the hit itself if the enemie was poisoned. It will cancel the poison so its best to use it at the end of poison duration. This weapon art is just not worth it as normal poison would run 630 + 6,3% maxHP damage on its own. Basicly you will use poison as an extremly weak manual bleed proc.

                                                                    • Anonymous

                                                                      I've been testing this ash for so long and it always seems so terrible. I discovered that it actually does proc the tic damage over time as instant damage on Greyoll in Caelid. Letting it tick on her does about 6000 damage whiles proccing the poison with poison moth flight does 5000. Greyoll is considered a boss.

                                                                      On a Limgrave soldier the poison tick damage would kill him flat out. But the ash of war attack would only do 250 dmg. Normal enemy, tested with un-upgraded dagger

                                                                      Driving me insane. it's so close to being good but wtf is this inconsistency?! is it bugged???

                                                                      • Anonymous

                                                                        Poison proc attack boost gear in normal poison proccing environment: unviable, underwhelming.

                                                                        Poison proc attack boost gear with poison moth flight (the only real reason I see for this war to exist at all): Becomes a super duper niche way to play the game. Can't at all compete with bleed and other meta things but at the same time isn't a complete waste of time only salvageable with roleplaying in mind (like death sorcery). Patience and a drive to be unique is required to make this work.

                                                                        • Anonymous

                                                                          the ash of war attacks once, if it hits an already poisoned enemy it removes the poison and deals double the damage

                                                                          • Anonymous

                                                                            the ash of war attacks once, if it hits an already poisoned enemy it removes the poison and deals double the damage

                                                                            • Anonymous

                                                                              Poison Moth Flight sounds like a lot of amazing things in what is actually a confusing package. From the description and image alone it implies that you'll be doing a special poison attack that swings twice (or perhaps like arts such a sword dance, you can follow up with) and on the second attack, hurts a lot more if the enemy is poisoned.
                                                                              This is not the case.

                                                                              You in fact do a single swing that will apply poison if the enemy is not poisoned OR remove the poison status effect and do extra damage on that hit.
                                                                              The windup to this attack is fairly long. So long in fact you can parry an enemy, start this attack and it'll be up and recovered to stagger you before you even have a chance to swing.

                                                                              between the two poison based ashes of war Poisonous mist would be the pick. Otherwise just go bleed.

                                                                              • Anonymous

                                                                                "Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage."

                                                                                It says 'follow-up strike ' does it means it does 2 strikes so it is bugged?
                                                                                or do I understand it wrong?

                                                                                • Anonymous

                                                                                  This Ash of War, while not optimal, is still great. However, you need a basic understanding of math and not think this skill exists in a vacuum where nothing synergizes with it. If you don't know how to make this work somewhat decently, feel free to stick with simple unga bunga.

                                                                                  • Anonymous

                                                                                    This Ash of War, while not optimal, is still great. However, you need a basic understanding of math and not think this skill exists in a vacuum where nothing synergizes with it. If you don't know how to make this work somewhat decently, feel free to stick with simple unga bunga.

                                                                                    • Anonymous

                                                                                      Okay, I've been doing some testing to see how good this could actually be.

                                                                                      Main Hand [+19 Occult Wakizashi with Poison Moth Flight]
                                                                                      Offhand [Un-upgraded Occult Venomous Fang (I used Lifesteal Fist for the WoA to get Occult)]
                                                                                      Mushroom Crown Helmet
                                                                                      Talismans - Shard of Alexander / Kindred of Rots Exultation

                                                                                      80 Arcane
                                                                                      19 Dex

                                                                                      I tested on the Giant to the west of the Third Church of Marika.
                                                                                      Poison procs after 3 hits to the giant. I got a consistent 807 damage from Poison Moth Flight.
                                                                                      [Including the hits from the un-upgraded fang, and the poison ticks afterwards were around 1100-1300 damage total]
                                                                                      You can increase that amount a little if you use the Rotten Winged Sword Insignia. I was able to hit for around 860 with the AR bonus. You could probably get to 900 if you fully stacked the talisman first.)

                                                                                      I then went to test this on the Giant South of the Giants' Gravepost. I was able to get a consistent 1138 on them.
                                                                                      [Including the hits from the un-upgraded fang, and the poison ticks afterwards it was around 1700-1800 damage total]

                                                                                      So honestly, not terrible.

                                                                                      The last test I did was the whole reason I used the Wakizashi. It has Innate Bleed. Put on Lord of Bloods Exultation. So once again, on the Giant south of the Giants' Gravepost.
                                                                                      3 hits to proc Poison, 4 hits to proc Bleed, and with both buffs from the Talismans Poison Moths Flight hit for 1280.
                                                                                      This could increase with the Rotten Winged Sword Insignia, and a fully upgraded Wakizashi. I think you could probably get to ~1500 per proc.

                                                                                      For reference, Poison Moth Flight on the un-upgraded Wakizashi was only hitting for ~300 per proc.

                                                                                      • Anonymous

                                                                                        Only upside to this is to you can proc mushroom crown / talisman of rot to keep the bonus damage going from those items

                                                                                        • Anonymous

                                                                                          not that it makes this skill particularly good. but i've been enjoying it on the blood stained dagger, quality, or poison is fine. with an alternate weapon that has white shadows lure, and poison buildup. i can get a quick back stab then switch and apply poison, then white shadows lure, and witch to my dagger again, using the moth flight skill for ok damage. it's nothing major. but at least i'm able to get the skill to activate, before staggering. i hope to see other fun builds with this ash of war too

                                                                                          • Anonymous

                                                                                            The damage burst from removing the poison happens even when you have no FP. But if there is no poison the damage seems to be one normal light at 0 FP.

                                                                                            • Anonymous

                                                                                              The very first few frames make you crouch down heavily and during this any sideways slashes someone might do to you could go over your head. Not important with katanas/greatswords or any strike weapons but its a small upside ive found.

                                                                                              • Anonymous

                                                                                                Letting the poison tic till it expires does more damage than this war with all its gimmics met. A colossal failure balance wise. It's utterly useless. Unusable. Poison builds really got the shortest stick out of all of them.

                                                                                                • Anonymous

                                                                                                  The weapons this can be put on are : Katanas, Straight Swords, Daggers, Thrusting Swords (Rapiers) and Curved Swords. If the damage happens to be a multiplier from the weapons AR or the non explosive WA damage gets multiplied you can also use the Kindred of Rot exultation Talisman to get another damage boost, the damage boost sticks for 20 seconds.
                                                                                                  From my testing it looked like it worked, i am assuming it is not just applying the damage from the poison instantly which would be ludicrously strong if it did. (Normal poison does upwards of 600 damage and deadly poison does upwards of 400 very quickly.) If it does "explode the poison" like one might assume it only does it as deadly poison or not at all.

                                                                                                  • Anonymous

                                                                                                    Letting the poison tic till it expires does more damage than this war with all its gimmics met. A colossal failure balance wise. It's utterly useless. Unusable. Poison builds really got the shortest stick out of all of them.

                                                                                                    • Anonymous

                                                                                                      I noticed that after this ash of war lands, you do get the extra damage like the description says but the poison effect is removed. My thought is that it deals all of the poison damage instantly. It's not much extra damage though. Poison really doesn't do much to begin with.

                                                                                                      • Anonymous

                                                                                                        Added this and poison to my Antspur, combined with the Kindred of Rot talisman. Inflicts poison, get a damage buff, then rot, then get another damage buff. Very nice.

                                                                                                        • Anonymous

                                                                                                          Do you guys think this skill is bugged? It clearly says it should have a follow up strike, and the icon depicting it clearly shows a cross-like poison slash, but the actual move only has one slash, making me believe there is a missing second slash.

                                                                                                          Doing some testing I realized that the first slash does proc the extra damage, but this is the only ash of war that has an icon discrepancy so it gives me copium that the second slash will be added later.

                                                                                                          Also, maybe a buff? I find no reason at all for the skill to have a wind-up when the damage is average, let alone 2 whole seconds. Plus it also consumes the poison proc, which is something that should NOT happen unless the damage is truly significant to make for the free poison cure it gives to the enemy.

                                                                                                          • Anonymous

                                                                                                            Poison build minigame was alive and well when I first acquired it. Imagine it deal all of the poison tic damage + your weapon damage in one slow strike. this is what I imagined when I first read it and I was super stoked.

                                                                                                            Then I gave it an honest try and my expectations were crushed flat like a cartoon character. Bro what the **** is this? IT'S TERRIBLE, G A R B A G E.

                                                                                                            poison moth flight more like tickle the enemy light, significant damage more like significant mental disappointment damage. Follow up strike? it must be my dad because it doesn't exist. My opponent took a piss on my head and made a full course meal by the time the wind-up was finished. What is my reward for letting my opponent humiliate me to this extent? A bleed proc worth of damage. I can just hear the enemy laugh at me through the screen BRO HE'S USING TICKLE CRINGE FLIGHT HAAAAAAAA while I'm crying genuine tears and cursing the balancers family tree. And when the hit finally connects I become extremely confused every time because where did the tic damage go? did it take a vacation? did it divorce me? Yes it did. it realized that I used this F-^10 ash of war and left my ass. I can't believe this. no hyper armour no stagger damage it does nothing good except look cool. **** like mimic tear ash is broken as **** whiles this ash of war is not even struggling it's actually on death's doorstep struggling to take a single particle of air. it can't hold a particle of air to any other skill in the game. the ''No Skill'' you can put on your shield is better than this. The balancing is **** and it makes me think worse of the game honestly.

                                                                                                            • Anonymous

                                                                                                              I think this is meant to be used with the Kindred of Rot’s Exultation.

                                                                                                              You poison the enemy, get the 20% attack boost, detonate the poison, then poison the enemy again for another 20% attack boost.

                                                                                                              • Anonymous

                                                                                                                Pros: it CAN proc poison, looks cool, gave me hope when I first saw it

                                                                                                                Cons: Slow as ****, TERRIBLE damage, MEDIOCRE damage when enemy is poisoned (the entire point of the ash goes out the window), it REMOVES THE POISON TIC OVER TIME DAMAGE EFFECT WHEN IT CONNECTS, doesn't give you hyper armour, doesn't do any good stagger damage, doesn't have a follow up attack like the description says.

                                                                                                                it's a handicap to use this. puts you on a harder difficulty if you try to get this to work. Using this could be the hardest challenge run in the game. I come up with conspiracies in a coping fit trying to reason in a valid way to myself why this ash is the worst in the game. Like did the balancers wife die of food poisoning? Is that why it's so ass? It needs a buff desperately like idk what to say I've complained enough.

                                                                                                                • Anonymous

                                                                                                                  I can only imagine this being optimal on the serpent blade. Will update when I get it.

                                                                                                                  On an arcane build, you can have the serpent blade use frost slash, and once frost and poison proc switch to an occult weapon with innate bleed that uses poison moth to denotate and build up bleed until the frost wears off.

                                                                                                                  • Anonymous

                                                                                                                    The concept and look of this skill are so cool, but it's just so slow that I can't see any reason to use this over poison mist.

                                                                                                                    • Anonymous

                                                                                                                      I fell asleep whlie looking at the dragon shrine in Caelid at night. when I woke up I had obtained this ash of war, it seems he might get into a fight with some nearby enemies?

                                                                                                                      • Anonymous

                                                                                                                        Arcane/ dexterity build. With the samurai starting katana. Would make a sweet poison/bleed hybrid. Gonna try and get tonight and try out

                                                                                                                        • Anonymous

                                                                                                                          Slow wind up, no extra reach, seems to "detonate" the poison status, dealing a chunk of dmg but ending the DoT, only played with it a little but felt underwhelming, from the name i at least hoped it had an interesting visual but its pretty a standard poisoney effect

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