Ash of War: Troll's Roar

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Affinity Heavy
Skill Troll's Roar
Effect Grants affinities and skills to an armament.

Ash of War: Troll's Roar is an Ash of War and Upgrade Material in Elden RingAsh of War: Troll's Roar provides Heavy affinity and the Troll's Roar Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Heavy affinity and the following skill:

"Troll's Roar: Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down."

Usable on large and colossal swords, axes, and hammers.

 

Ash of War: Troll's Roar Location in Elden Ring

Where to find Ash of War: Troll's Roar:

 

Ash of War: Troll's Roar Elden Ring Guide

 
 
 
 
 
 
 
 
 

Troll's Roar Demonstration

 

 

 

 

Elden Ring Ash of War: Troll's Roar Notes & Tips

  • Damage of Roar increases with Base Damage and Strength Scaling
  • Roar does only Physical Damage
  • Follow up R2 attack damage increases with any scaling stat of the weapon

 

Elden Ring Ashes of War
Ash of War: Aspects of the Crucible: Wings  ♦  Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blind Spot  ♦  Ash of War: Blinkbolt  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Carian Sovereignty  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Divine Beast Frost Stomp  ♦  Ash of War: Double Slash  ♦  Ash of War: Dryleaf Whirlwind  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flame Skewer  ♦  Ash of War: Flame Spear  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Ghostflame Call  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Igon's Drake Hunt  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Overhead Stance  ♦  Ash of War: Palm Blast  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Piercing Throw  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Raging Beast  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Rolling Sparks  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Savage Claws  ♦  Ash of War: Savage Lion's Claw  ♦  Ash of War: Scattershot Throw  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Shield Strike  ♦  Ash of War: Shriek of Sorrow  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Gravity Thrust  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Swift Slash  ♦  Ash of War: Sword Dance  ♦  Ash of War: The Poison Flower Blooms Twice  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: Wall of Sparks  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Ash of War: Wing Stance  ♦  Lost Ashes of War  ♦  Messages



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    • Anonymous

      Guys here a fun one: Occult Giantcrusher + Troll's Roar + Roar Medallion + Alexander Shard, put some damage buff like golden vow or Flame Grant Me Strenght and you have a very easy three shot build. I also used Rashaka chest, legs and arms + the pelt of Rava because it looks cool. Not great for PvP but very fun for PvE.
      Most bosses get their poise brocken by just two screams, use the follow up only when you get the poise break and look at the world being squashed by your gigantic hammer

      • Anonymous

        the initial roar flings wandering nobles incredibly far if it kills them
        you can also stunlock a lot of things with just the roar and followup
        10/10 would yap again

        • Anonymous

          followup R2 has enhough hyperarmor to tank a fully charged marais GSword L2. RIP that guy's skull and spine. I love this thing.

          • Anonymous

            Decent for throwing people off ledges, but overall damage is crap and the skill is quite telegraphed and slow.

            • After 1.10, the hyper armor on this feels like it wasn’t properly buffed. Everything stuns you out of it. Not only that, it does little to no damage on a Strength weapon with an offhand Highland Axe, Roar Medallion, and Shard of Alexander. All these buffs, and the most amount of damage you’ll get is 700 on an opponent with standard/medium armor. This AoW is in dire need of a speed and/or power buff to be balanced.

              • Anonymous

                The existence of Earthshaker alone renders this skill useless. Comes out waaay too slow, not enough hyperarmor to not get staggered out of it and the follow-up is next to useless since you’ll almost never land it.

                • Anonymous

                  I understand why the first part of the attack is slow, since it can hurt like hell and has a large radius, but the followup is so damn useless

                  • Anonymous

                    wish it still went well wit not heavy infused, but if you want the roar to do damage you gotta go heavy. follow up whatever you want.

                    • Anonymous

                      Follow R2 heavy does not consume FP. However, depleting your FP after the roar will decrease the follow-up's effectiveness. Damage, stance, etc.

                      • Anonymous

                        Are you tired of the subterranean shunnin-grounds?

                        Are you sick of those mean old imprisoned fellas who decided that they wanted to kill you for something as small as trespassing?

                        Do you HATE the naked variety?

                        This just in! Omen-B-Gone!

                        • Anonymous

                          I wouldn't blame you if you thought that this had a long range component considering trolls have a projectile roar and the description makes it sound like this is a projectile and not an AoE. If From were to reclarify any descriptions, this should definitely be the next one.

                          • Anonymous

                            The follow up strong attack does not require FP, and the dmg of that follow-up changes depending on your AR: With Heavy golem Halberd it was 1987; with Heavy Giant crusher it was 2140. Poise dmg overall is still the same; The staring roar and follow-up is enough to stance-break a troll (tested on the one outside third church of Marika)

                            • Anonymous

                              Heavy Executioner Greataxe. Highland Axe off-hand. Roar talisman, Dagger Talisman, Claw Talisman. Start with the roar or jump R2. Poise break on follow-up and crit for major damage. Good times!

                              • Anonymous

                                I was doing some testing with this ash of war on the sleeping Albinaurics at Palace Approach Ledge-Road site of grace and here's what I got.
                                66 Strength, Roar Medallion, Highland Axe in offand, no other buffs. All weapons that could be infused with ash of war were infused with heavy.

                                Troll's Golden Sword 24+ = 1443 dmg
                                Watchdog's Greatsword 24+ = 1406 dmg
                                Greatsword 24+ = 1406 dmg
                                Giant-Crusher 24+ = 1406 dmg
                                Troll's Hammer 25+ (10 faith) = 1244 dmg

                                Troll's Roar scales with strength and Beast's Roar scales with Dex but could there be a hidden effect on the Troll's Golden Sword that increases the damage on this ash of war? I'm not sure.

                                • Anonymous

                                  With a +25 weapon, roar medallion and highland axe, I am consistently hitting endgames enemies for around 1000 damage with the roar alone, and anything that survives gets instantly poise broken by either the roar or the follow up attack. This skill just seems insane to me with it's damage, stagger and poise. It's a lot of fun too, just killing things by yelling

                                  • Anonymous

                                    For any enemy not a mini boss/boss, this, as of the latest patch will poise through most physical attacks and some weaker attacks of higher tier enemies. The wave itself hits for around 400-500+ with the talisman and looks like a guaranteed knock back and you'll need an uncharged R2 to stagger right after. Great for human enemies in general as it will fling a dude sometimes. I don't recommend this on bosses.

                                    • Anonymous

                                      For any enemy not a mini boss/boss, this, as of the latest patch will poise through most physical attacks and some weaker attacks of higher tier enemies. The wave itself hits for around 400-500+ with the talisman and looks like a guaranteed knock back and you'll need an uncharged R2 to stagger right after. Great for human enemies in general as it will fling a dude sometimes. I don't recommend this on bosses.

                                      • Anonymous

                                        This is very useful to have while exploring and dungeon crawling. I was trapped in a tiny tunnel too small to swing my weapons, surrounded by those corpse-meat slimes, getting chipped down and scarlet rotted. Would have died without this skill. The hyperarmor on the roar is surprisingly good.

                                        Overall, a really good AoE option for pure strength builds. Perfect for when you're being zerg-rushed by a bunch of annoying enemies. It can also stun flying enemies out of the air if they get too close. IMO, it works best in an off-hand or secondary weapon to be switched to when needed.

                                        • Anonymous

                                          While probably not the best for using against bosses, I've found the roar part of the AoW to be very useful against swarm enemies. Works great with my Greataxe since it's better suited for dealing damage to one enemy at a time. Plus the roar seems to have a good amount of poise to it

                                          • Anonymous

                                            Combined with the roar talisman buff this WA hits fairly hard at around 400 to 500 with MASSIVE stagger and poise damage.

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