Beast Clergyman |
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Location | Crumbling Farum Azula |
Drops | |
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HP | ≈ 10,620 (Field Boss) |
Strong VS |
Weak to |
Beast Clergyman is a Boss in Elden Ring. He is the boss form of Gurranq Beast Clergyman. This Elden Ring Beast Clergyman Guide features boss locations, tips, strategies and videos on how to defeat the Beast Clergyman easily, as well as boss stats and lore for the Beast Clergyman.
The Beast Clergyman is found in Crumbling Farum Azula and is greatly implied to be Gurranq, as he recognises you and changes his dialogue if you have given Gurranq all 9 Deathroot. Despite this, defeating this boss does not result in Gurranq's death (and has no effect on your progress with his quest) and vice-versa. A possible explanation for this is that Crumbling Farum Azula exists outside of time.
This is NOT an optional boss as players MUST defeat it to reach an endgame area in Elden Ring. Although the Beast Clergyman is quite large and may seem sluggish at first glance, he is far from it and you should be mindful of his high mobility and quick attacks. After taking him down to 50-55% HP, a cutscene plays and you'll be faced off against Maliketh, the Black Blade. There are several Items and strategies for the fight against Maliketh that do not apply to the Beast Clergyman's fight, so make sure to be prepared for him as well.
Bosses are unique and challenging Enemies that can be encountered all over the Lands Between. Legend bosses drop their own unique Remembrance capable of being transformed into powerful Weapons, Spells, Ashes of War, and Talismans for the player.
The Beast Clergyman guards Destined Death, to prevent any from stealing it again. He attacks with his dagger, moving quite swiftly for his size. He also uses Bestial Incantations to fling rocks or fire off devastating shockwaves.
Elden Ring Beast Clergyman Boss
Beast Clergyman is a Legend Boss found in Crumbling Faram Azula.
- This boss is NOT optional.
- This is a Legend type boss.
- Closest Site of Grace: Beside the Great Bridge
- Multiplayer is allowed for this fight.
- Spirit ashes can be summoned for this fight.
Elden Ring Beast Clergyman Location
Beast Clergyman can be found at the end stage of Crumbling Farum Azula. [Map Link]
Beast Clergyman Combat Information
- Health: NG (10,620), NG+ (10,631), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (??)
- Phase 2 triggers at 55% HP
- Defenses do not change between phases
- Deals Standard Damage, Pierce Damage (1st phase) and Magic Damage and Holy Damage (2nd phase).
- Parriable: No (1st phase), Yes (2nd phase with Blasphemous Claw only - if done successfully, Maliketh will cover his eyes and perform a slow sword slash from above his head)
- Poise can be broken, which allows for a critical attack. Poise: 80
Once roughly half of Beast Clergyman's health has been depleted, a cutscene will play and the battle with Maliketh, the Black Blade will begin.
Absorptions/Defenses
- Phy (Standard): 35 / 120
- Phy (Strike): 35 / 120
- Phy (Slash): 35 / 120
- Phy (Pierce): 35 / 120
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: 351
Scarlet Rot: 351
Hemorrhage: 574
Frostbite: 574
Sleep: 2277
Madness: Immune
Death Blight: Immune
- Poise: 80
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs. Poise regenerates after 6 seconds without any hits or upon a poise break.
Elden Ring Beast Clergyman Boss Guide
Beast Clergyman Boss Video Guide
[video coming soon]
Beast Clergyman Fight Strategy
The Best Tips for Beast Clergyman:
- Use the Mimic Ash Summons. If you have Tiche, she destroys his health. The second phase is immune to the Death Blade attack.
- Use the ?? Spell
- Bring Blasphemous Claw Item for his second phase.
Blasphemous Claw
Effect
Deflects the power of the Black BladeScaling
-FP Cost - Blasphemous Claw is a Tool in Elden Ring. Tools are unique, reusable items which assist the player during various facets of gameplay ranging from basic communication to assisting in boss encounters.
A slab of rock engraved with traces of the Rune of Death.
Can deflect the power of the Black Blade.
On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death.Where to find Blasphemous Claw in Elden Ring
The Blasphemous Claw is dropped by Recusant Bernahl upon defeat at Crumbling Farum Azula. [Map Link] Video Location
Blasphemous Claw use in Elden Ring
- The Blasphemous Claw can be used to deflect the power of the Black Blade, acting similarly to a Parry.
- Can parry specific melee attacks from Maliketh. His sword will briefly glow yellow before attacks that can be parried.
- His sword also glows white before his projectile attacks, but these do not seem to be parriable.
- If timed correctly against Maliketh's glowing attacks, stuns him temporarily, giving a massive window to attack.
- Does not seem like the Blasphemous Claw can be used in PVP against the Black Blade incantation or Maliketh's Black Blade weapon. Has been tested a bit and did not seem to work against them, but more testing would be helpful.
Elden Ring Blasphemous Claw Notes & Tips
- The Blasphemous Claw can be used indefinitely and costs no FP to use.
- You can hold up to 1 Blasphemous Claw.
- You can store up to 600 Blasphemous Claw.
- This item cannot be sold.
- Notes and tips go here.
Melee Users
Strategy Writeup for Melee Users
(Work in progress)
A safe way to get through the first phase is to hug one of the pillars. This will block most of the Beast Clergyman's attacks. He has one attack that is relatively safe to punish: You want to wait until he sticks his knife into the ground and then drags it across the screen from left to right. You can punish this with a jumping attack and then quickly return to circling the pillar. It can take a while to deal damage to him this way, but is a safe way to get through phase one.
This attack is easier to see coming if you circle anti-clockwise. Sometimes the lock-on will break, so try and reapply it when safe. Be careful not to stand too close to the pillar, as some of his attacks may still cause damage through it.
Magic and Ranged Users
The Beast Clergyman uses many fast and rapid attacks at close range, maintain your distance and use spells that don't have long charge ups for this fight. Move around the pillars to use them as cover against the ranged rock throwing attacks when using flasks but try to watch out for the Beast Claw attack during this time as this attack will ignore the pillar.
It is possible to use the gap in the door to keep yourself safe from the boss while repeatedly hitting them until the fight ends.
Beast Clergyman Attacks & Counters
Attack | Description | Counter |
Rock Spray | The boss drags its left hand on the ground, picking up rocks which it holds before throwing at you | Roll to the side or move behind a pillar |
Rock Throw | The boss drags its left hand on the ground and holds up a boulder before throwing it at you | Move or Roll to the side, or move behind a pillar |
Beast Claw | The boss Raises their left arm in the air creating visible shock wave lines then slams their hand into the ground before swinging their arm at the player shortly after, sending shock waves towards the player. The shock waves are not stopped by the pillars in the room. | Roll to the side |
Swipe attacks | Multiple quick furious swipes with the sword in their right hand. 2 quick swipes, a forehand then a backhand, that can be followed up with more attacks |
Roll backwards and away from the boss to get out of range |
Fist smash |
The boss holds its weapon in its mouth and slams the ground with its fists, causing random spots to crack, showing where boulders will shoot up and then hit the ground | Run away at the start of the attack. Look at the ground to not run into the boulders |
Beast Clergyman Lore, Notes & Other Trivia
- Voice Actor: Jonathan Keeble
- This boss is somewhat similar to the Guardian Ape from Sekiro, in the sense that he wildly swings multiple times at the player with large claws (as beasts do). His use of incantations and special abilities make him far different in terms of strategy, however.
Dialogue
Introduction:
(If not all Deathroot has been given to Gurranq): Thou, who approacheth Destined Death. I will not have it stolen from me again.
(If all 9 Deathroot has been given to Gurranq): Tarnished. Why wouldst thou... Why... Tis no matter. I hereby vow, that Destined Death shall not be stolen again
During Fight:
(During transformation cutscene): O, Death. Become my blade, once more.
After Fight:
(If not all Deathroot has been given to Gurranq): Witless Tarnished... Why covet Destined Death? To kill what?
(If all 9 Deathroot has been given to Gurranq): Forgive me, Marika... The Golden Order... cannot be restored.
Beast Clergyman Image Gallery
- Anonymous
Wow, one attack that is
”relatively” safe to punish.
GrEaT gAeM dEsIgN
- Anonymous
Favorite character. One of my favorite bosses too. It always pains me when I need that one last ancient dragon smithing stone...it had to be done.
- Anonymous
I loved this fight. I'm supposed so many ppl like the maliketh part more. Boss is tough as nails overall though.
- Anonymous
- Anonymous
Managed to 3-shot Maliketh with Wolf Assault AoW on Royal Greatsword. Highly reccomended
Maliketh is probably the most fun fight in the game and Beast Clergyman is the polar opposite. Kinda wish Maliketh with 100% health would be the fight with more moves and all.
- Anonymous
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This page really needs a "what happens when you kill this boss" part cause I'm trying to figure out what becomes unavailable after killing him so I can farm all that beforehand.
- Anonymous
this page is in desperate need of touching up. the "attacks" list barely even accounts for half of Gurranq's moves with no indication of how to actually sneak in melee hits after them. the boss is entirely doable with even colossal weapons! but of course i don't blame the countless people below for thinking otherwise because this page has no actual tips for combat besides using Tiche or Mimic Tear. for a major story boss, this page is less detailed than the one for crucible knights or even mad pumpkin heads
- Anonymous
- Anonymous
This is NOT Sekiro, from. what the **** are you even supposed to do against this if you're not casting?
- Anonymous
Why is the coolest boss in the game locked behind an endless loop of doing the worst boss in the game? Clergyman can get stuck in near infinite attack loops...I just want to fight the real boss >.> I love these games, but can we stop with duo and double phase fights with phases 1s always being a slog to get through?
There's so many awesome fights and zones in this game, but I don't think I can get through this one. How am I supposed to learn Maliketh with 10-15 seconds of time spent on him per run and 1 min of rabid fat doge combat...sigh, it's got me so bored now with what was getting to be my favorite From game... :(
- Anonymous
Sadly wasn't fun with powerstancing scythes, though I love the idea of bosses combining different attacks. Probably a cooler boss with faster weapons, but with slow attacks this was way more frustrating than malenia, even though I defeated him way faster.
- Anonymous
How is it possible this game to be this trash when the main selling point is boss fights?
- Anonymous
Melee is absolute hell with this boss but i made it after 147 deaths
- Anonymous
Melee was basically failing to connect to him in his second phase because all of his combos either start or end with him moving way out of range.
After a couple of hours I had enough and chose to just respec for this F-tier fight.
If you want the real cheese, use a +24 magic stick (all the smithing stone bell bearings are available by now), the mimic tear, and only have the rock sling spell equipped. The strat is R1 -> R1 -> R1 -> (repeat). Banish him to Stunlock Hell where he belongs.
- Anonymous
death from this boss: 37
9 from beast
11 from Maliketh
17 from tree man
- Anonymous
Attacks clipping from the pillar, broken attacks, broken camera
congrats from software, another shitty boss design made.
- Anonymous
After many trials and errors I did what this awful boss design deserves: Night Maiden's Mist cheese.
Dance around the pillar, cast one mist, wait until it wears off or the boss moves away, repeat.
Then treat Maliketh with the respect he deserves and fight him face-to-face like a chad.
- Anonymous
So like, why does Gurranq stay alive after this fight? He is Maliketh, so shouldn't he be dead?
I guess I'm the odd man out, coz I enjoyed the 1st phase more than the 2nd. At the time, I was using a heavy thrusting sword. It's running heavy attack is like a free quickstep without i-frames that ends in an attack, which great for closing the distance quick and avoiding his quick swipes.
But I get thrashed as soon as the 2nd phase begins because it's a whole new set of attacks and rhythms to dance around. A serving of long wind ups with a dash of Melania levels of "my combo isn't done yet" that all hit like a boulder or a landslide. Mechanically this boss reminds me of Ludwig; a wild and agile beast-like 1st phase, replaced by a proud, noble, powerful, knightly 2nd phase. Fun and epic all around, but the change in pace trips me up a lot more than others.
And for some reason, seeing this particular boss jump up so high for an attack makes my brain go [....] for a few seconds. I had this same problem with Mohg's fight in the Shunning grounds, because that chapel is fairly enclosed and strikes with his trident reach up or out off screen.
- Anonymous
wow his second phase is bs constsnt jumping around ans spaming range attacks
- Anonymous
- Anonymous
Get fire if the redmane Ash of war the. Eqip some fire dmg and Ash of war talismans and you cab stagger him in two hits. If u get a critical hit then you can get another two Ash of war attacks before he gets up. Staggering him again(be careful to reffil fp between phases).
- Anonymous
I’ve got two words of wisdom for this battle: EKZYKES' DECAY.
- Anonymous
I find his two-quick-dagger-swipes attack equally as obnoxious and frustrating as Waterfowl Dance and Elden Stars.
- Anonymous
He’s not Gurranq. Gurranq will remain alive after you’ve killed the beast clergymen boss fight. They’re different characters
- Anonymous
What I've leaned from fighting Beast Clergyman as a melee is that the standard Souls strategy of "stay close and roll forward" doesn't quite work on him. Instead you want to be barely out of reach from his quick swipes and wait for more punishable attacks like this long swipe and his claw projectiles.
- Anonymous
Maliketh is an extremely fun and challenging boss.
Beast Clergyman can swim in the Lake of Rot.
- Anonymous
Ancient Dragon's Lightning Strike absolutely OBLITERATES the boss. seriously, this spell melted him in less than a minute lmao
- Anonymous
- Anonymous
His bestial sling actually gives you a slight opening to attack.
- Anonymous
"gap in the door"? there's no gap in the Crumbling Farum boss stage. Just a pit to drop and die from.
- Anonymous
river of blood +10, mimic tear +10 and black knife armor.. I used this initially and got my ass whoop then I changed my armor with the tree sentinel (horse rider outside boss area), I beat the boss less than 10 tries,
my strategy, summon mimic as soon as you enter then refill you hp and quickly run behind tower.. let mimic take the aggro then attack and run behind tower again if you got the aggro.. repeat until phase 2
In phase 2, get ready to roll because the boss always try to attack first (combo attack from the boss).. run behind tower but not to close and repeat what you did in phase 1.
my vigor is 35 but you can use run arc to increase you hp (huge amount of hp is essential because his attack burn your hp and you need time to use flasks)
med weight or light weight if possible (not mandatory but increase you chance to survive)
- Anonymous
Maliketh is frustrating me because he almost always ignores my summons and goes right after me and doesn't stop until i'm dead
- Anonymous
His bestial sling is the only thing that makes me not put this boss in number one. Way too much damage for such a fast attack.
- Anonymous
Best way for me to deal with him was to stay just out of reach of his quick attacks and dodge backwards when he tries to lung forward to stab. When he does his Beast Claw attacks (there are actually two, but only one is listed - he either moves his hand towards you and flings 5 of those white claws in a fan towards you, or he keeps his hand down and the claws radiate out in a circle; I guess it depends on how close you are - also, contrary to what is said in the list, they can be blocked by the pillars so hiding behind them is indeed a viable option), provided you're close enough, roll into him in time to dodge the claws (doesn't matter which ones, they basically have the same timing), then punish. Also roll into him when he does his slow swipe attack where he sticks his blade into the ground and punish. I also used dual axes, one of which was the Icerind Hatched (post nerf), whose frost stomp you can use when he does his fist smash to get some damage off from the distance safe from the boulders, otherwise it's not all too helpful because you have to get lucky to get it off without getting hit. You basically have to stomp outside of range, then hope he attacks into it, which often doesn't work, because he then just throws stuff at you and stays out of range, or when you try to do it in rage, he stabs and hits you. Nonetheless, if you can get it off, it deals some nice bonus damage and lets your next hits deal more damage and it's safe outside of range.
Still, I agree with most here, awful fight. The worst for me was the transition though. In most boss fights 2nd phase was an enhancement to 1st phase with the same attacks, some modified, plus some new ones; thus, much of what you learned in 1st phase carried over. Not here however, 2nd phase was completely different and you had to learn everything anew, dying many times in the process and go through stupid Clergyman all over again, and again, and again ... ugh. Really not looking forward to Godfrey/Hoarah Loux and Radagon/Elden Beast, due to the same issue.
- Anonymous
- Anonymous
Rock sling + black blade Tiche is the most broken **** in this game for bosses lmao
- Anonymous
Maliketh: 10/10 fight, fun, difficult and interesting attacks, absolutely stunning animations and design, just incredible.
Beast Clergyman: 2/10 fight, instant roll catching double slash any time you try and do damage, even if you predict it coming out, the follow up slash always roll catches. You pretty much need to hug his ass to avoid this. Makes the fight tedious and unfun, 3rd playthrough in and my opinion hasn't changed.
- Anonymous
This is the most stupid boss i've seen, using a great curved sword the only attack I can 100% punish is the stupid swipe, other than that is just a dodge fest and getting rushed without time to even react.
Then Maliketh comes with that cursed camera that blocks projectiles, goes behind a pillar and instakills me with his 2 hit swipe. Like, at least let me see what the boss is going to do if it fatal for the most part. Damn FS can't make a damn dragon fight in ER not feel like you have to micro manage a basic lock-on tool. I'll just upgrade my weapon from +6 to +10 and brute force it, hopefully I get a way to prevent Maliketh from going out of my sight.
Still, terrible boss design for Beast and terrible camera for Maliketh. At least I'm not using ashes or busted weapons.
- Anonymous
Beat him with on my 19th try with mostly frost, didn't know he was strong to frost thou
- Anonymous
As someone mentioned below, Flames of the Redmanes to break poise and crit. Black knife weapon art with summon to draw ageo in second phase. Easy.
- Anonymous
I'm convinced this guy has ADHD.
BECAUSE HE NEVER STANDS STILL FOR MORE THAN HALF A SECOND AND JUST KEEPS ATTACKING.
- Anonymous
The page says he's a tweaked and reused Guardian Ape, but I don't see it. The Ape and Maliketh are both beasts and they fight like one, but I don't see much else in the way of similarity.
- Anonymous
Swarm of flies and Rivers of blood for the mimic tear to use
Just stand back and spam the swarm, make sure to keep you’re distance when in his second phase
- Anonymous
Defeated him yesterday without using any summons, spirit ashes or ashes of war.
Used a 25+ Nagikaba and rolls for dodging.
It took me about 30+ tries I think. Maybe more? Did not count my massive amounts of deaths..
What I want to say is that, after enough time given to practice against him, it is entirely possible to learn his moves/patterns and going straight up melee against him.
But I must admit that I found his first half of the fight quite annoying and not so fun. I can also see that going melee against him with a slow STR weapon is 10x harder then what I did with a katana...
- Anonymous
Any kind of basic Dragon Breath will hit him through the pillars, allowing you to safely channel a whole FP bar into him while he wails on the other side. Works on Maliketh, too.
- Anonymous
Any melee builds, try using a a shield for phase 1 and bloodhound step for phase 2. Makes things so much more manageable. I just beat him today and it worked so well!
- Anonymous
Hey, a really good tip for melee characters. Try using a shield! I know that shields are often seen as "engendering passivity" but it is insanely good in phase one of this fight and can definitely help but is less useful in the second. It actually helped me be MORE aggressive to the boss as I wasn't spending so much time out of range of hitting the boss.
Almost any attack in phase one does little to no damage with a +24/+25 Brass Shield. I was safely able to stay in very close and sometimes attack multiple times with the Gardian Swordspear during his first phase.
Phase two, it's much more difficult. I'm still learning it, but many of his attacks have physical and maybe magic damage? Not sure on the element. Either way, your shield will still negate the vast majority of the damage with not too much stamina loss. Going aggressive is the key as he jumps around everywhere.
Lastly, I cannot stress this enough. UPGRADE THE SHIELD YOU USE. I didn't for the longest time and eventually dropped a shield not far into the game as rolling was always more rewarding. Fromsoft seem to want to encourage more shield usage as upgrading it reduces the amount of stamina taken from blocking attacks. The brass shield is my go to as it has low strength requirements but high strength builds will be able to take advantage of greatshields with higher elemental damage negation.
Good luck fellow tarnished! I'm getting within 1 or 2 hits of this boss now, you can do it!
- Anonymous
"More... give me more.. give me give me give me give me give me mooooooooreee~~~ oOOoooO yeahh"
- Anonymous
The real boss fight here is the 30 seconds it takes to run back each time you die. Really don't get why that's necessary.
- Anonymous
The worst move on this whole boss isn't his radial meme slash it's actually the ****ing retreating dual-knife slash because it comes out in like 3 frames, stunlocks into the second hit, has a forward and retreating version, comboes into everything else, and does a ****ton of damage for something that's basically unavoidable.
- Anonymous
Why does this say that this is the boss form of Gurranq? It isn't, it's Malekith in his Clergyman form, it's got nothing to do with Gurranq
- Anonymous
Did it at sl150, wyrm curved gs +10. Notes for solo melee follow:
PHASE 1:
-should never have gotten him hooked on the deathroot, now he's absolutely zooted on the stuff,
-Absurdly erratic and spazzes about incessantly, like my neighbor's pitbull when i fed some of grandpa's special jellybeans to it.
-mercifully little health, if this boss had Malenia levels of HP i'd just give up.
-Get too greedy and you won't have enough heals to survive phase 2. Therefore, be patient. Also, use a fast weapon if at all possible, good ****ing luck ever hitting him without trading damage using a slow weapon. Here the hit opportunities i mostly relied on:
-right after he does a projectile attack (big rock, pebbles, ground waves)
-when you're behind him after he's done with a melee combo.
-right after he uses the big reverse grip dagger swipe to open a combo.
-The big dagger slash from your left that cleaves the ground. This one can be dodged just by strafing to the right on occasion, which saves stamina, so i'd recommend it.
-Being hit by one attack in a melee combo will easily mess up your timings and cause you to get hit by the rest too.
-The pillars and edge of the arena can sometimes mess with the roll timings, as his dodge timings assume that he'll be dashing around while doing them. Be aware.
-Next, more specifically on some moves:
-The pebble throw has a crazy amount of variance in terms of timing. You're going to have to just learn this by heart. That being said, it basically always signals the end of a combo.
-The 8-directional shockwave can be insanely janky to dodge if you're next to him. The Method i used is to dodge into his arm right as it's released, I-framing through the shockwaves. The way to differentiate this move from his regular ground stab is that he stabs the ground with his knife (right hand), and does shockwaves with his claw (left hand)
-The move where he pulls rocks out the ground and sends them back down can go **** itself. My advice? Run far away, to outrange the potential pebble throw move he uses after it that you can't actually see being wound up.
-That double dagger slash is insanely erratic. He just sort of does it whenever, it feels janky and broken.
-you have just enough time to heal right after the phase switch. This may well be the last opportunity you get to heal in this fight, so use it well.
PHASE 2:
-you know i'm starting to think this might be furry bait fr. Like seriously, his armor bares the midriff and crotch, and he has a kind of slim, twinky physique. Not that I'm complaining.
-The blasphemous claw might be powerful here, but i never once managed to actually pull the parry off. It's kind of cumbersome to use (fiddling with the d-pad menu is kind of a pain), and reaction parrying is straight impossible. You have to know not only when to parry, but which moves can even be parried.
-Leveled vigor enough to not get oneshot? Don't worry, His projectiles can unlevel it for you. While also dealing DoT.
-The DoT from his attacks is nullified by healing. I'm not *sure* on that, but it seems to be the case. Therefore, slow-acting heals may be very useful here.
-He doesn't have that many different moves. On the positive side, this means you'll learn them by heart quickly. The bad side is that you'll have to, or he'll erase you from existence faster than you can blink.
-The twirly move he does in the air while throwing projectiles at you might as well be an instakill if any of the projectiles hit.
-When he pulled that Isshin Ashina one mind bullshit from out of nowhere I had flashbacks of Malenia. Thankfully it isn't that bad, but i have no idea how to dodge it still.
-He is relentless, so I advise you to be as well. One of you is going to be dead in 90 seconds, your goal is to make sure it's not you. There aren't a lot of opportunities for damage or healing due to the long comboes, so seize every single one of them.
-He once clipped into a pillar, vanished, appeared behind me and instakilled me. So that's a possibility. It only happened once though.
-Beware the pillars, or invoke the wrath of the secret deity, "Camerajank"
Honestly, this fight would be improved immensely if phase 1 was a separate fight you only had to clear once. The movesets are so radically different that it's basically two separate fights anyway. I had a lot of fun with phase 2, but every time i died to it i'd have to deal with the really unfun phase 1. Anyway, this guy is the third anthro guy in this game now, so overall a dub for us furries.
- Anonymous
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When you're already close to him, try sprinting at him and you'll dodge most of his attacks
- Anonymous
feomsoft PLEASE give us a stake of marika here my hand hurts from holding sprint
- Anonymous
[[ (If not all Deathroot has been given to Gurranq): No dialogue.]]
This is incorrect, he has dialogue however simple, I forget the exact text, but it's basically him viewing the Destined Death won't be stolen from him again.
- Anonymous
I found a downright dirty trick to killing him. If you have any weapon with Flame of the Redmanes. You can stun him in two hits. Leaving him open for a critical. Then immediately start hitting him again before he's even fully recovered. He will just constantly go into a never ending state of being open for critical hits.
I used a Rogier's Rapier +25. If you can find a build that excels at crit damage. Then I can only imagine this boss will be even easier. I also used Shard of Alexander. I am not sure if that affects the poise damage dealt to enemies or if it's just the damage.
- Anonymous
Mele mob must be mele but not in this game every single mele mob own 2-3 spells with big aoe
- Anonymous
- Anonymous
one of the easier bosses with melee just dont over attack him wait for the right timing and hit him once ( some moves you even can hit him twice) but not more
- Anonymous
The drops and locations on the table are inaccurate; they refer to the Ancient Hero of Zamor instead.
- Anonymous
I killed Beast Clergyman in the Beastial Sanctum. Does this mean I will nee to fight him again in Farum Azula??
- Anonymous
I don't want to presume anything, but looks like he was designed to be fight with magic or any distance spells, he's so unfair for a close combat fighter ... He mooves fast and far, so you have to roll or run to catch him to punish, except he can dash AND punish, his windows are very shorts, and he got some of the nastiest mix up I saw on the game, with the rocks shards he can throw whenever he wants on a combo or on a dash. You can never punish safely on combat, and must run all the fight to catch him, it's a nightmare to fight. And Fromsoft put the bonefire far from the boss room compare to other bosses (with an hard knight on the road, but meh why not after all), so it's long to try again, all for being instant punished because of the bridge at the enter of the arena ...
Badly designed, it's my words.
- Anonymous
Wow. Lots of downvotes for mimic tear and scarlet rot recommendations(didn't see the black hand summon, but I'm sure it's the same attitude for that). Yet magic is fair game. People admit that UGS or even just physical builds are crap against a lot of bosses. My strength build has had a lot of difficulty with certain bosses. Playing ring around the rosie to punish one move is a VERY boring way to fight. Let people use what they want and try not to judge. If I bang my head against the wall for long enough, I'm breaking out everything in my toolbelt. I "mastered" enough of these games. Sekiro was the last one I was willing to do that for. I'll avoid it if I have to, but damn if I'm spending more than 2 hours on a boss these days. -signed, Grumpy Old From Gamer.
- Anonymous
the rocks he throws in his beast clergyman phase will chip through a brace shield. I'm not sure what kind of damage they are, but it's not purely physical
- Anonymous
You don't need to hug pillars btw, just understand his move set and don't be a greedy boy. If he runs up to you cast ranged attack and roll backwards to avoid his follow up, if he does the frontal stabby stab don't try to punish him as he can follow that attack up with a horizontal swipe combo that's very hard to avoid, safe attacks to punish are the knife drag, the big rock throw (run towards him, roll if needed, attack once and back out), or the charge up when he casts the shockwaves towards you or around him (pretty easy to dodge and punish too), if you have any ranged attack you can punish also when he does the single front swipe and jumps back or the rock levitation thingy when he puts his knife on his mouth.
Second phase attacks are easy to dodge for the most part, just need to look out for a few tricky ones. When he drives the sword on the ground and stands above it, either it will explode or he will to a vertical front swipe combo, don't know how to differentiate yet. When he throws the red blade cuts he will throw two and jump on you if he's close (dodge twice) or he will do 3 with the third being a little bit delayed in comparison with the first 2, then he will dash towards you very quickly doing a circular attack. Only other problematic one is when he does a very wide frontal swipe while raising his sword, then hits in front of him with a sphere of death that really hurts, not really sure how to avoid consistently.
- Anonymous
PSA: If you don't want to get dislike do not suggest the Mimic Tear summon.
Also this boss is horrible to fight with an UGS, you legit have to hug pillars until he does a single very specific attack to even have the chance of getting in a jumping heavy. Mix the extra poise damage in the flask helps a lot.
Also what's up with Fromsoftware and all this anti-strength/anti-melee bosses? Radahn, Commander Niall, Malenia. I'm legit thinking I should give up my playstyle, give Rennala a visit and dump 50 points into int, and I'm gonna do it if this trend persists.
- Anonymous
Mimic or ranged/magic is required as there is never a safe time to hit him in melee.
- Anonymous
Using the Blasphemous Claw will deflect his projectiles back at him and stun him. Stun lasts for a few seconds but beware he will fail around.
- Anonymous
If you are a magic build Stars of Ruin is actually very helpful for his second phase
- Anonymous
I'm using a straight sword on a dex build and can at max get 2 hits on him and I'm imagining that this boss is a complete nightmare for UGS users. Despite From's claim about making the game more accessible it seems that they failed at accommodating for different builds and playstyles, this also being evident by (in my opinion) attacks that you are forced to roll through like that one annoying lightning attack from the draconic sentinel you fight just before this boss. It also feels like they replaced the "hard but fair" mentality with "everything should be at least an almost one-shot and bosses need close to 0 recovery time also the boss shouldn't ever stop attacking".
- Anonymous
There is an item you can find in the area before the fight that allows you to parry him in the second phase.
anything that does a lot of bleed with your mimic will shred through his first phase
- Anonymous
- Anonymous
taking the time to beat the tree sentinel outside was worth it, no staggers through door and boss slowly walked up so actually had time to summon before being hit
- Anonymous
He is the same individual as Gurranq, as evidenced by his dialogue changes during the Maliketh fight if you complete Gurranq's questline - he *remembers* you, and you only ever met one beast clergyman. The only evidence people are using to suggest they aren't is that he remains at the bestial sanctum after defeating Maliketh. But Farum Azula is "beyond time" and that could mean you kill him in the distant future, ie he is destined to die at your hands. A lot of what happens in Farum Azula is interpretive anyway since almost nothing is explained.
- Anonymous
- Anonymous
Blood damage wrecks him for me
uchigatana +23 seppuku
with some scarlet rot and mimic tear ashes
- Anonymous
Was struggling on how fast paced like malenia he is, good old fashioned hoarfrost stomp buffed with alexander jar shard talisman and reduced fp skill charm made quick work of him
Just use rotten breath for the first stage and just hide behind the pillar.He gets 50 damage every tick without even hitting you once. Just stick super close to pillar tho but make sure he stays on the other side. Very easy to cheese first part with scarlet rot.
- Anonymous
Extremely high holy resistance... Almost pointless.
+10 coded sword at 95 faith usually does ~400-800 damage but does 90 to him!
- Anonymous
He has a huge alternative set of dialogue if you do his full quest BEFORE you get to the Crumbling Farum Azula, he actually recognizes you and has different dialogues for when he kills you in both phases and when you kill his final phase.
- Anonymous
what even are attack windows.
the only weapons fast enough to hit actually don't hit cause they're short as **** and do tickle damage.
- Anonymous
He might move around a lot, but this is what worked for me. 45 vigor, mimic tear +7, beat him up in first stage, then hit him with crimson rot dragon breath. Then just run in circles till he dies.
- Anonymous
How are you supposed to know when he's gonna do the shard throw thing? he seems to be able to do it after any chain and punish your for punishing him and it's totally random, he can even shard throw after a shard throw
- Anonymous
Some people said hes a different beast clergyman. That is not true! As you get extra dialogue entering the boss room for the first time, when you finished his questline and he disappears. He is surprised you are there and he doesnt seem to want to fight to you, but he has to as his fate and duty under Marika. He also talks about Marika when you finish his questline in Caelid.
- Anonymous
- Anonymous
When he switches form at about 50%, he loses poison and scarlet rot if those were applied in phase one. Rotten breath applies scarlet rot to him pretty easy, but he's probably going to hit you while you're doing it.
- Anonymous
- Anonymous
Very strange that he's still in the Bestial Sanctum after you kill him in Farum Azula, Hand-Amulet and all.
After the fight, he won't talk to you or accept Deathroot, and will only grunt and growl at you.
- Anonymous
Having a shield helps a lot, since dodging all his swipes and slings was hard to figure put for me. Keep you shield up and circle to your right and wait for an opening. Theres three attacks that are easy to punish: when he drags the dagger across the floor (keep circling and roll behind him and punish), when he stands up and thrust his dagger into the ground(roll into him and punish), when he slams his hand an pulls out the AoE claws (dont confuse it with the dagger attack, dodge the slam, WAIT a bit, roll thru the AoE and punish). Windows are not very long, so dont over do it. Theres time enough for a Square Off R2 after those attack.
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