Blasphemous Blade

blasphemous blade weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 121
Mag 0
Fire 78
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 72
Mag 39
Fire 54
Ligt 39
Holy 39
Boost 50
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex D
Fai D
attributes required elden ring wiki guide 18Requires
Str 22
Dex 15
Fai 21
Greatsword Standard / Pierce
Taker's Flames FP 30
Wgt. 13.5 passive effects elden ring wiki guide 18Passive -

Blasphemous Blade is a Greatsword in Elden Ring. The Blasphemous Blade scales primarily with Strength, Dexterity and Faith and is a Weapon that deals additional fire damage. 

 

Sacred sword of Rykard, Lord of Blasphemy.
Remains of the countless heroes he has devoured writhe upon the surface of this blade.

Now they share the same blood, bound together as family.
Some HP is restored upon defeating an enemy.

 

Where to Find Blasphemous Blade in Elden Ring

The Blasphemous Blade weapon can be found at the following location:

 

Elden Ring Blasphemous Blade Notes & Tips

  

Moveset & Videos in Elden Ring for Blasphemous Blade

 

 
 
 
 
 
 
 
 
 

Blasphemous Beastmaster Written Guide

 
 
 
 
 
 
 
 
 

Blasphemous Herald Written Guide

 

Blasphemous Blade PVP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4 Attacks): 203.5/101.75/101.75/110
  • 1H R2 (1/2 Attacks): 330/330
  • 1H Charged R2 (1/2 Attacks): 990/990
  • 1H R1 Jumping: 305.25
  • 1H R2 Jumping: 660

Two-Handed Attacks

  • 2H R1 (1/2/3/4 Attacks): 264/132/132/143
  • 2H R2 (1/2 Attacks): 363/363
  • 2H Charged R2 (1/2 Attacks): 1089/1089
  • 2H R1 Jumping: 396
  • 2H R2 Jumping: 726

 

Blasphemous Blade Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Blasphemous Blade Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 121 - 78 - - 72 D D - D - - 72 39 54 39 39 50 24
Standard +1 138 - 89 - - 79 D D - D - - 72 39 54 39 39 50.5 24
Standard +2 156 - 100 - - 86 D D - D - - 72 39 54 39 39 51 24
Standard +3 173 - 111 - - 93 D D - C - - 72 39 54 39 39 51.5 24
Standard +4 191 - 123 - - 100 D D - C - - 72 39 54 39 39 52 24
Standard +5 208 - 134 - - 108 D D - C - - 72 39 54 39 39 52.5 24
Standard +6 226 - 145 - - 115 D D - C - - 72 39 54 39 39 53 24
Standard +7 243 - 157 - - 122 D D - C - - 72 39 54 39 39 53.5 24
Standard +8 261 - 168 - - 129 D D - C - - 72 39 54 39 39 54 24
Standard +9 278 - 179 - - 136 C C - C - - 72 39 54 39 39 54.5 24
Standard +10 296 - 191 - - 144 C C - B - - 72 39 54 39 39 55 24

 

 

 




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    • Anonymous

      Alright alright, let me take notes of things I shouldn't use, because lil' Jonathan from Xique Xique - Bahia, Brazil thinks it's too OP: Spells (of any kind), buffs (they make everything too easy), Ashes of War (too versatile), fast weapons (either Str or Dex weapons), boss weapons (this one in particular), shields (playing defensively is for casuals), bows (just get to melee range), long weapons (just get closer), certain armor sets (mostly the ones over 60 Poise), Talismans (excluding Daedicar's Woe and Green Turtle), levels into Dex (too fast) Int (too spammy) Faith (too versatile) and Arcane (too many statuses), and basically most Somber weapons.

      • Anonymous

        It may be powerful, but I refuse to use it, just because it's one of the ugliest, horrendous, gross, repulsive weapons. Fashion > Function.

        • Anonymous

          I REALLY want to like this thing but ****, this ash is so brain melting. You solve all your problems in PvE by just hitting L2. it genuinely makes this game so... boring. It just does too much bros. I know I'm gonna get downvoted to hell for this because this weapon has a cult following but still. It heals you if anything dies in your vicinity whether or not you're the one who killed it. The ash heals on hit, has deceptively long range, does hella stance damage, and since it scales off of purely faith, you're incentivized to pump faith, which gives you access to stupid amounts of buff spells that crank it up even harder. You're encouraged to hit L2 at all times to solve your problems and because of that you just forget how to play properly. This weapon is a hard drug bros. You don't need another hit. Abandon familee, return to honest Claymore.

          • Anonymous

            This weapon is broken and you didn't beat the game if you mained it. I'm tired of all the "if it's in the game it's okay to use it" excuses. People who say that lack brainpower to understand that some things are unintentionally stupid, and the devs didn't nerf it into the ground because it was established as one of Kevin's trusted weapons, up there with BF, Mohg's spear, Sacred Relic Sword etc. At least they had balls to nerf Thorns spells and Rolling Sparks before it was too late.

            • Anonymous

              Is there any weapon, consumable, AoW, or ranged attack that I'm allowed to use that means I still beat the game?I think it's something like SoNaF, Moonveil, BB, BH Fang, 2xTwinblades, All Katanas, All sorceries, All incantations, Every ranged AoW (especially AoEs), All status effect builds, Bows (especially with poison arrows). Throwing pots (which you start the game with), Poison Knives probably?, using Holy vs Undead, using Fire vs Trees, using Strike or Piercing when appropriate. Get good guys. You should only be playing SL1 with a Broadsword naked until your eyes bleed, and you better be doing it with a laptop touch pad and have a broken D key so you can only strafe to the left, otherwise you're f'kin garbage bro.

              • Anonymous

                You can nuke just about anything with this weapon. I personally don't like using it, but the damage potential is BONKERS. Fromsoftware, don't nerf this weapon. It's fine as it is :)

                • Anonymous

                  I'm gonna say it, I wish I could clean the snakes and the lifesteal effects for a magma puddle trail. Don't care if it'd make the sword worse overall.

                  • Anonymous

                    You don't often see this during invasions, but I've been testing it out with 22STR, 18 DEX, 40 FTH. I'm running Shard of Alexander, Talisman of the Dread, and the Fire Shrouding Cracked Tear. I usually start off with a golden vow, and more often than not, you will 1 shot people with Taker's Flame. Honestly been having tons of fun with this thing! Tip: people can easily evade the AoW by rolling to the side. You need to free-aim and point it to where they're going to roll to catch them.

                    • Anonymous

                      Far too many people complain about this weapon, yes it's strong with the right set up but so are many weapons. It's honestly not that strong in pvp very easy to avoid. And honestly I think Messmers spear the sword lance and the dark moon great sword are all better any, and not to mention how much better wing stance milady, SNF and moonveil all slap harder since the rellana cameo buff

                      • Anonymous

                        Far too many people complain about this weapon, yes it's strong with the right set up but so are many weapons. It's honestly not that strong in pvp very easy to avoid. And honestly I think Messmers spear the sword lance and the dark moon great sword are all better any, and not to mention how much better wing stance milady, SNF and moonveil all slap harder since the rellana cameo buff

                        • Anonymous

                          Instead of nerfing this weapon, they should buff Rykard. He is one of the easiest remembrance bosses and takes like 2 minutes to kill with serpent hunter.

                          • Anonymous

                            I think people need to get over themselves yes the weapon is op a d it makes certain bosses easier but why do you care. If you dont like it use something else, if you like it use it. You paid for this game use whatever you like

                            • Anonymous

                              The hallmark sign of a bad player. Once upon a time it was RoB, then moonveil, then bloodhound fang, but this now takes the cake. Nerf it from.

                              • Anonymous

                                Blasphemous blade + Godskin stitcher or Queelign’s greatsword with giant hunt puts the game in easy mode for most situations.

                                • my main PvE build is a glass cannon one based around this: dual Blasphemous Blades+10 ; full Rakshasa Set ; Two-Handed Sword Talisman ; Talisman of the Dread ; Claw Talisman ; Shard of Alexander

                                  • Anonymous

                                    We are Able to weild this at low level. Prophet RL33
                                    Vig29 Min20 End8 Str11 Dex10 Fai17. With Radagon Soreseal and Two finger Faith Heirloom, Then Two hand the Blade for Enough Strength. Excellent Weapon for being summoned.

                                    • Anonymous

                                      I don't feel bad about using this against Melania. She spams waterfowl dance and uses it to regen HP. Yeah, well, two can play at that game

                                      • Anonymous

                                        rare instance of a weapon being even better at the hands of the player than it was at the hands of the boss.

                                        • Anonymous

                                          Until this gets seriously nerfed, this game’s difficulty is completely trivial and is the easiest souls game of all time

                                          • Anonymous

                                            So what class is optimal for making a damagemaxxing flamecel at level 125? Assuming I want 80 faith, 60 vigor, minimum str/dex/mind?

                                            • Anonymous

                                              this weapon is a miracle, i defeated Alecto, Black Knife Ringleader first try thanks to it and i still had 10 flasks left by the end.

                                              • Anonymous

                                                Imagine if we could alter weapons and get that sword underneath all that gunk. Don't get me wrong the flesh sword is cool, but It kinda doesnt go with any armors in the game apart from a couple, which is half the reason I rarely use this.

                                                • Anonymous

                                                  Everyone says this sword died after the nerf… i could give a rat’s ass about the knockdown… they didn’t nerf the damage at ALL. THEN they added a talisman that BOOST ITS DAMAGE? Yeah. This sword didn’t die. It got stronger. Can’t say the same for envoys long horn..
                                                  RIP Doot horn. You will be missed. 2022-2024

                                                  • Anonymous

                                                    If you're staying at or below level 138, and want to get the most out of taker's flames, note that Prophet is the optimized starting class for reaching 80 faith. Also note that Prophet's Mind stat is 14, which starts you with 91 FP, enough for 3 uses of taker's flame with only 1 FP wasted, or 4 uses with the Filigreed Crest and 0 FP wasted... Do you need more FP than that? I haven't. Who needs crimson flasks? Not me.

                                                    • Anonymous

                                                      It's way overturned. It had some competition before but with DLC you've got an extra talisman to boost ash by 15% and oil tear to decrease fire defence

                                                      On top of it they have added rakshasa set and bloodsucking tear. And risk they introduce is completely mitigated by self healing. Yes you loose access to ritual sword but you can just wear some other useful talisman. So already an overpowered sword got extra +20% +8% +15% buffs.

                                                      And then it also has one of the highest ARs on build with access to all buffs and self healing for kills.

                                                      But yes let's nerf DGMS and thorns to the ground. And dex is still somewhere at the bottom

                                                      • Anonymous

                                                        Fromsoft nerfs BB
                                                        Fromsoft 2days later adding talesman of dredd and bloodsucking cracked tear

                                                        Good job Miyazaki

                                                        • Anonymous

                                                          It has been my go-to simply for the fact it does more all-round damage compared to running bleed build on another sword. The only gripe is it's still an elemental sword which deals fire damage so...

                                                          • Anonymous

                                                            Why do people keep saying that this is a strength-faith weapon? This weapon has the same scaling values in strength and dex. If you check a build calculator you can see that, even two handed, it gets more damage on a quality-faith build tan on a strenght-faith build because of soft caps. (If you don't believe me or agree with me then you can chech a build planner before disliking.)

                                                            • Anonymous

                                                              Still my go to exploration sword. Still hits as hard as practically anything in the game, and heals on kill. Works well with Dread Talisman, Shard of Alexander, Spirit Horn, and Taker's Cameo. Pair it with Sacrificial Axe or Serpent-God's Curved Sword and never have to heal or run out of FP or worry about running out of flasks... has been a life saver in DLC content where Graces can be few and far between. Very useful in Hero Graves and dungeons that go on forever! Its not the solution for every situation but still good enough that it can get you by...

                                                              • Anonymous

                                                                When I play elden ring I kinda pretend to be a knight of a faction. And it sucks that some of players judge me because of the sword I use that's why the nerf is welcome to me.

                                                                • Anonymous

                                                                  still ridiculously OP, probably the only weapon that can make me play recklessly and charge head first to things with how safe it is

                                                                  • Anonymous

                                                                    >Be FromSoftware

                                                                    >Notice the some souls players treat people who use items that make the game easier like they commited some sort of unforgivable sin

                                                                    >Be developing Elden Ring

                                                                    >Put a sword in the game which shoots a fire projectile which deals heavy damage from long range and heals the player when the projectile deals damage

                                                                    >Call it the Blasphemous Blade

                                                                    This right here is peak FromSoftware writing.

                                                                    • Anonymous

                                                                      the hp regen from hitting and killing is still pretty useful and it's a ranged attack too, i mostly used katanas on the base game but i switched to this and another gs with giant hunt for the dlc

                                                                      • Anonymous

                                                                        This weapon is so good it actually makes the game kind of boring lol. It is not only the best weapon in the game for faith, it is better than pretty much all of your incantations too... Seriously there is hardly ever a reason to use anything other than this weapon, which kinda stinks.

                                                                        I mean why would I ever use anything else like giants flame? I can just use this which is also great at both single target and aoe, has a more predictable range and motion, and heals me so I can allocate more to my blue flasks because I'm always topped off, AND it's a formidable melee weapon on top of that.

                                                                        I'm at 70 faith/22 str/20 dex, not overleveled, purposely staying 150 for pvp. Most DLC bosses are 3-6 weapon arts and then dead, any buffs you use like cracked tear, golden vow, howl, or the flame buff will melt bosses even faster. Some of the mini dungeon bosses I have killed with 2 hits, like the chief bloodfiend. It is absurd. I try to use other stuff just to mix it up and I have all these weapons and incantations that are just ... sitting there... but it feels like I am artificially handicapping myself whenever I don't use BB, which kind of takes away from the satisfaction of beating a built-in challenging game. I always know in the back of my head if I am having trouble with something I can just spam L2 with BB.

                                                                        I actually cherish the moments when I go into a location and everything is fire-resistant, it means I can use other stuff


                                                                        I try to not use it, but it feels like I am artificially handicapping myself, which sort of takes away from the satisfaction of overcoming a real built-in challenge to the game when I always know "I could just use bb and kill this boss in 3-5 weapon arts"

                                                                        • Anonymous

                                                                          when I see people using this weapon to pve, you really want ez mode that bad you want a range skill that heal you. how bad you have to be in souls game to want 10k damage while healing 10% for casting a brain dead larva wave. only down side about this is that it wouldn't hit airborne enemy

                                                                          • So i've been looking at stuffs to use on a magma / Gelmir build and this sword is obviously on it, but when i was looking for infos on different buffs for it (notably the Talisman of the Dread) i found out that some people think the AoW ONLY does physical damages. Bros, at which point during the whole two and a half years have you seen huge ass fire attacks from ennemies and even in PvP and told yourself "nah man, i'll just eat a crab stick to tank it". Like, Taker's Flame makes a freaking huge flame trail on the ground but smh it would be "physical" damages ? Man, i swear most elden ring players share the same 3 brain cells. Anyway, i'll see y'all later i have to go fight the PHYSICAL GIANT before PHYSICALLY burning the erdtree. Istg

                                                                            • Anonymous

                                                                              This weapon has seen a massive falling off in the dlc. Factors such as high fire resistance on bosses, and the general power level of the new weapons means there's very little reason to be clinging for life to this L2 stick just so you can summon for other players to carry you in co-op.

                                                                              • Anonymous

                                                                                perfect off-hand for every build, great for keeping ritual sword (10% dmg at full hp) and shield (30% dmg negation at full hp) talismans active

                                                                                • Anonymous

                                                                                  I feel like this nerf was fair. The knockdown was probably a bit much tbh. Still an incredible weapons. RL 150, 45/45 Str/fth, and currently using this, two-hand talisman, talisman of the dread, fire scorpion charm, and shard of Alexander and full rakshasa armor set. Weapon can hit for like 7k on Messmer soldiers, regular R1 averages around 1900 on most trash mobs I have tested it on. With all the negation nuking equipment my ass falls in like 4-5 hits but it is usually not a problem. In PvP I’ll probably get shredded but I mostly do PvE stuff with friends.

                                                                                  My point is that this is still extremely viable, but folks are acting like it has been nerfed into the center of the earth. It just doesn’t make every other option look like ass anymore.

                                                                                  • Anonymous

                                                                                    I'm so confused. I updated the game to test the weapon art and was still able to knock enemies down. Tested against Albanurics, Cleanrot Knights, and an NPC invader. Am I missing something?

                                                                                    • Anonymous

                                                                                      Still good, people act like it got nerfed into oblivion, but it went from being completely overpowered to being a solid and viable weapon. You can still wreck enemies even if they removed the lockdown and hyper armor.... Just requires a bit more timing and positioning (skill)

                                                                                      • Anonymous

                                                                                        I love feeding on casual tears after nerf patches goes live, come on skeletons bring more of them I am trying to fill my well!

                                                                                        • Anonymous

                                                                                          it has no knock-down now but it for sure has a stagger effect, i just cant quite tell how strong the stagger is. the damage is also still obscene. so over-all it still seems fantastic, dont worry if youre a fan coming back to the game and plan to use this! viable and fun

                                                                                          • Anonymous

                                                                                            Despite being nerfed, I'm still finding the blade to wreck things just fine. Still potentially the best weapon of the base game. It's been slaughtering things in the dlc so far.

                                                                                            • Anonymous

                                                                                              As someone who loves this weapon and used is to beat the game first playthrough, I am actually glad that it got nerfed. It was busted at first, you can easily stun lock enemies and just heal indefinitely until you ran out of magic juice. Even though it was pretty garbage in PvP, I still think the nerf was overall good. Since it was broken in PvE, and it’s not good game balance if one weapon straight up outclassed 99% of all the weapons in the game. And it’s still a very powerful weapon, and still can be used to make bosses a joke, you just now need to actually work to succeed rather then L2 everything away.

                                                                                              • Anonymous

                                                                                                So much salt here lmao. I guess this just proves that the devs agree with us so called "elitists" ie git gud and actually engage with the games mechanics instead of cheesing everything to get cheap wins.


                                                                                                Time to actually start playing the game fellas or you can just cope and seethe and whine like cry babies in the comments it won't change anything the devs have spoken deal with it.

                                                                                                • Anonymous

                                                                                                  it's neutered now. Malenia doesn't get knockdown anymore and she just side steps the skill most of the time. I swapped to Charge Forth (ROFL) and nuked her in a few minutes at lv 125.

                                                                                                  • Anonymous

                                                                                                    I understand nerfimh things in pvp but why ruin fin weapons for pve seriously fromsoft never learns they're just anti fun wish I never bought the dlc now.

                                                                                                    • Anonymous

                                                                                                      Ok so I just tested the new change about the Taker's Flame on the Cleanrot Knight before the Praying Room Grace. While the knockdown effect is gone, it still has the "Stagger"(?) effect and still does good amount of damage with 45 Faith at Base NG. It's still a solid weapon, just not as OP as before.

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