Blood Incantations are a group of Incantations  in Elden Ring that share a specific type of buff criteria. Blood Incantations revolve around the use of blood as a weapon or enhancement. There are a total of 4 Blood Incantations available for players. Blood Incantations can be boosted by certain items, but don't have a Sacred Seal that boosts only this type of Incantations.

 

 

Blood Incantations info

Obtaining Blood Incantations

  • Blood Incantations can be found in many varying places and don't have and specific location to be found. Consult each individual Incantation for more information on how to obtain them.

Blood Incantations Requirements

  • As is the case with all Incantations, you must have a Sacred Seal equipped in order to be able to cast Blood Incantations.
  • Blood Incantations require Faith and Arcane to be used.

Boosting Blood Incantations

  • There is no Sacred Seal that provides a boost in effectiveness for all Blood Incantations.
  • Radagon Icon shortens spell casting time, allowing you to cast more quickly. 
  • The Lord of Blood's Exultation buffs both melee and spell damage by 20% when a nearby creature is inflicted with bleed, making it a potent choice for Blood Incantation users willing to fight in close range.
  • Bloodflame Blood Incantations deal fire damage and their damage (but not bleed) is buffed by the Fire Scorpion Charm and similar effects.

 

All Blood Incantations

 

Builds that use Blood Incantations

Blazing Bushido Build

 
 
 
 
 
 
 
 
 

 

 




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    • Something of note is that the stuff that takes the most faith in these spells is more so just relying on the blood mother to give you her flame while the two that require the most arcane is you stealing her power, which together with dragon communion hints at arcane just stealing another gods power

      • Anonymous

        I really like these spells, but they are very situational, with low bleed build-up. Heres hoping that if dlc happens they get buffed, we get more of them, and a seal for them that really lets them shine.

        • Anonymous

          Thought on making a "Bloodflame and Mohg Servant only elden ring" Like reduvia, Bloody helice and Elenoras, RoB and everything themed after bloodflame

          • Anonymous

            Zoning and utility for bleed builds. Considering their cost and casting requirements, you get what you pay for.
            That being said, even though they aren't hardcarry hyper-dps nuke spells and never will be, they still seem to come up short in achieving their intended purpose, and it's obvious the community isn't happy with them. Bloodboon duration is too short, bloodflame blade proc should scale with arcane, and bloodflame talons should hit twice. I don't see From making these changes as they aren't easily adjusted values, but if the next dlc is miquella themed like people seem to think, then maybe there's still hope.

            • Anonymous

              Bloodflame blade is perfect for bloodhounds fang, since it has innate bleed and cant be infused with blood. At +9 and the buff on I get nearly 850 AR on a curved greatsword which is pretty damn good. Plus, you still get to use the fang's ash of war instead of a blood ash of war

              • Anonymous

                Under boosting blood incantations the Sacred Seal hyperlink is missing an s in seals and thus leads to a 404

                • Anonymous

                  Is it confirmed for those to be the only blood incantations?


                  well i was expecting that one where we make a circle above us that continually spills blood around you

                  • Anonymous

                    It's kinda funny how utterly overpowered the blood abilities and weapons are, yet how utterly underwhelming the magic is.
                    Flies is literally the only good useful spell here.
                    Bloodflame might have been nice but there's not much point to buff a weapon that isn't an innate bleed weapon besides simply infusing it with blood. That and apparently that split scaling spell buff just doesn't even apply any other attribute.

                    • Anonymous

                      Talons and boon are honestly both really dissapointing, feels like its always better to just swing you weapon since both of then basically require you to be in melee range.
                      Swarm is really good for both PvE and PvP imo, in PvP it creates a lot of pressure, in PvE it's insanely fast bleed buildup.
                      Can't comment on blade since it currently doesn't scale with arcane even while using DCS.
                      Hopefully we will get some better options in DLCs.

                      • Anonymous

                        How well these do just with arcane scaling? Looking to spice up my dex/arc build a bit and wondering if its worth to "waste" few levels into faith to be able to use these.

                        • Anonymous

                          I really liked Mohg as a boss so I decided to start a new build as a Blood Priest, using all the shortcuts and skips to rush my way all the way up to the real Mohg fight. Hard leveled Arcane, Dragon Communion Seal, all that good stuff.

                          After getting all the incantations and his weapon and then playing through the last couple areas and getting in a couple hours of duels at Main Academy Gate, it was frankly....not really worth it.

                          I'll talk a little a bit why for each of the spells. I'll skip his weapon because that's a separate topic, and I'll skip Bloodflame blade since it falls into the 'spellblade' type category and also has bugged arcane scaling with the DCS.

                          All the blood spells share the same distinction/weakness of being really slow with somewhat underwhelming effects. They're not *weak* per say, but considering how all of the main ones are locked behind the last 40-50% of the game's normal progression route, you'd expect them to be at least on par in terms of power with what Mohg himself uses. Yes, they're still slow even with Radagon Icon and Azur Staff on.

                          Swarm of Flies: this one is the earliest one you can get, and it's probably the best one for pve. Builds bleed really quickly, fp efficient, pairs well with Reduvia. Pvp its ok, but again, its slow, telegraphed, and the tracking is pretty easy to run circles around of.

                          Bloodflame Talons: Its blood flavored combustion. Noticeably benefits the most from increased spell casting speed, but ultimately its a point blank aoe spell meant for trading. I wish the claw swipe itself did damage like Mohg's, but it doesn't. You can free aim it, and its arc can be spun around pretty quickly to catch people in pvp rolling into you/past you. But if you're gonna using spells to point blank trade someone, Catch Flame is literally that, and cheaper. I've probably hit the most amount of people with this spell in duels, though I reckon part of it is also people are just not accustomed to seeing it.

                          Bloodboon: the hardest blood incantation to get is disappointingly the worst, both in pve and pvp. It's painfully slow. The tracking is not great when locked on, which implies its meant to be free aimed, akin to Great Chaos Fireball back in DS. In which case, when free-aimed, it becomes marginally better. You can use it for funky area denial shenanigans in pvp, and pair it with Bloodflame talons for the roll catch. But again, its so slow, and once you've gotten it off once/twice, a smart opponent is going to figure out really soon to run up and smack you out of your cast. In pve, there's just better, more efficient options for area aoe.

                          All this sounds like I'm shitting on the blood spells, but I'm not. I really wanted to love them because thematically thrusting your hand into the void to spray blood on your foes is so cool and screams Lovecraft. But all the spells need adjustments and love, most notably an increase in cast time.

                          I'll try these in invasions to see how they hold up in that aspect.

                          • Anonymous

                            Do these scale depending on the seal you use? Or do you have to use the Dragon seal for it to be effective?

                            • Anonymous

                              how exactly does Faith scaling factor into these. Is it sufficient to just get the bare minimum faith to be able to cast them and just scale the dmg via Dragon Communion Seal and Arcane or would you need to split arcane / faith 50/50?

                              • Anonymous

                                Does the bleed build up on these spells scale or is it fixed.
                                If it scales is it based on your arcane stat or is it purely off your sacred seal's spell scaling?

                                • Anonymous

                                  I hope we get a flat damage one at some point. Everything just being bleed is lame, and the thorn sorceries require a whole armor set and Albinauric + Guilty staff dual wield to make the damage worthwhile on an Arc bleed build. I've wound up using Reduvia's spammable skill since an Arc build around these falls flat when the enemy can't be bled.

                                  • Anonymous

                                    Black blade is not a blood spell it is a God slayer spell bloodflame blade is a blood spell and adds bleed build up on hit over time. Side note use carian parry and the parry daggers that spawn will count as if the enemy is hit with bloodflane weapon and cause bleed build it. Found this out when I fought god skin apostle boss

                                    • Anonymous

                                      Black blade is not a blood spell it is a God slayer spell bloodflame blade is a blood spell and adds bleed build up on hit over time. Side note use carian parry and the parry daggers that spawn will count as if the enemy is hit with bloodflane weapon and cause bleed build it. Found this out when I fought god skin apostle boss

                                      • Anonymous

                                        Black Blade does not require arcane too cast, does not use the same image type as the reset of the blood spells, and does not cause bleed as far as I know. I do not think it is a blood incantation.

                                        • Anonymous

                                          too bad we can't get the one that mohg summons a circle that throws blood around us. (well at least i think we cant get it since nobody has found it)

                                          • Anonymous

                                            Guys I think we need at least one more comment pointing out how Black Blade shouldn't be in the Blood Incantation list.

                                            • Anonymous

                                              Black Blade does not require arcane too cast, does not use the same image type as the reset of the blood spells, and does not cause bleed as far as I know. I do not think it is a blood incantation.

                                              • Anonymous

                                                Black Blade does not require arcane too cast, does not use the same image type as the reset of the blood spells, and does not cause bleed as far as I know. I do not think it is a blood incantation.

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