Blue-Feathered Branchsword

blue feathered branchsword talisman elden ring wiki guide 200px
Weight 1.1
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 36 elden ring wiki guide 44pxReduces damage taken by 50% when  HP is below 20%

Blue-Feathered Branchsword is a Talisman in Elden Ring. Blue-Feathered Branchsword reduces damage taken by 50% when HP is below 20%. Players can use Talismans in Elden Ring to boost a variety of Stats.

 

A talisman adorned with blue feathers, once used in ancient death rituals.
Raises defense when HP is low.

The heart sings when one draws close to death, and thus does one cling so tenaciously to life - to render up a death worth offering.

 

Blue-Feathered Branchsword Effect in Elden Ring

Blue-Feathered Branchsword reduces damage taken by 50% when HP is below 20%.

 

Where to find Blue-Feathered Branchsword in Elden Ring

Where to find Blue-Feathered Branchsword:

 

Elden Ring Blue-Feathered Branchsword Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 500
  • When activated, damage negation for all stats is equal to 50 + (base negation) / 2.
  • Works well with the Red-Feathered Branchsword and Twinbird Kite Shield as they all provide benefits at or below 20% HP.

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia



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    • Anonymous

      Don't listen to the comments saying this is useless, this little thing just saved me from a Comet to the face and makes it harder for people to kill you with fan daggers. 50% is nothing to scoff at in my opinion

      • Anonymous

        more useless than any other version since you get 2 shot by obnoxiously overtuned pve enemies or obnoxiously overtuned minmaxed pvp builds regardless

        • Anonymous

          the effect sould be under 50% HP, and the absorpion should be 20%, no one is going to use this only to clutch, a talisman slot is not worthy for an item that is so risky.

          • Anonymous

            Never paid any attention to this and the red version in 1k hours, but man, what a beautiful item description

            • Anonymous

              when the damage of one hit exceeds 20% of life, it should start to take effect in the same hit, only with that it would be viable

              • Anonymous

                So if my understanding of this talisman is correct (which is hard to be sure of since FromSoft has a history of inaccurate wording on items), you can basically make yourself immortal to physical damage with this if you keep yourself always under 20% life.
                Equip full Bull Goat set, Twinbird Kite Shield, Dragoncrest Greatshield Talisman, and cast Black Flame's Protection.
                38,5 phys reduction from the armor set, multiplied x1.1 because of Twinbird Kite Shield for 42,35% phys reduction. 42,35 + 20 (Dragoncrest) + 35 (BFP incant) = 97,35% physical damage mitigation
                Then, you would take 2,65% of an enemy's physical attack, however that gets halved by Blue-Feathered Branchsword talisman, making your total physical mitigation 98,675%. Meaning you only take 1,325% of enemies physical damage.
                If you have about 3000 HP (99 VIG, other sources of life increasing talismans and the Great Rune that increases max life), you at slightly under 20% will be about 600 HP.
                100/1,325 = 75,47. Multiply your 600 HP with this, 600x75,47 = 45 282.
                You in reality now have 45 282 HP against physical attacks.

                • Anonymous

                  Saved my life many, many times early game. Late game though, some enemies hit so hard that it either doesn't matter if it activates, or it doesn't have time.

                  • DS1 Blue Tearstone Ring, except you have more than two ring slots and have an armor set (Royal Remains) tailor made to synergize with having low health. Don't sleep on this talisman, it's one of the strongest in the game if you build around it.

                    • Anonymous

                      pair this with royal remains set, twinbird shield or icon shield and blessed dew talisman, and suddenly its not so "useless" anymore.

                      • Anonymous

                        people dont understand this one so i will explain how to make most use out of it

                        you take the Royal Remains Armor set, the HP regen talisman and the shield(only on your back, not to block), use this talisman together with 60 vigor and a lot of HP increasing buffs (that gives you a total of about ~3000 HP) and then you use the Great stars melee weapon with the ash of war Prayerful Strike and use HP over time regeneration incantations. the left over Talisman slot could be filled with something like the Dragoncrest Greatshield Talisman for 20% physical damage reduction.

                        this will get you up to 17HP/s regen at all times, 25HP/s at below 18% health and give you 50% damage reduction (that also stacks with other damage reduction) at below 20% health (which is now ~600 HP btw) making it no problem for you to tank attacks that would deal about 800 or more damage without needing to heal cause you are low HP, instead you will just regen the damage with your weapon/setup

                        • Anonymous

                          I like the concept of this one but it's usually not very practical. They should swap the values and make it 20% damage reduction while under 50% health. Or make a seperate talisman that does that and leave this one as is.

                          • Anonymous

                            I would balance this out by keeping the high absorptions but making the holy damage negation drop when under 20%. Death magic loses out to holy magic, just like certain consumables/spells make you weak to lightning and all attacks leave you open to thrust damage. Also, it allows some great counter play in pvp. People who switch to red/blue have basically entered their second phase, but now you can punish their passive menuing by menuing yourself to a holy weapon or holy grease. To be clear I’m not whining that this is a busted pvp talisman or anything but I do think it deserves a direct counter when it triggers. And it would give holy pots/grease a niche pvp use and a boon to fundamentalist builds and even make litany of proper death a good finisher.

                            • Anonymous

                              Tired of people running away to swap to these talismans in coliseum? Erdtree heal or fan daggers. If you can read what they’re doing, don’t bother chasing them, just erdtree heal and then, cautiously, finish them off. Fan daggers also interrupts people menuing and it could get them killed if you followup with a ranged attack while they click “ok” on the menu pop up.

                              • Anonymous

                                Much better to use with lower resistance armor sets, funny enough.

                                Astrologer's Set Phys Resist - 13.007 | w/ BFBS - 56.503
                                4.34x resistance increase

                                Royal Remains' Set Phys Resist - 61.180 | w/BFBS - 23.621
                                2.61x resistance increase

                                I still prefer using Royal Remains for the HP regen synergy, but if you want fast roll, you can turn even the lightest armor into the highest defensive armor in the game, for about two hits, depending on your vigor.

                                • Anonymous

                                  This + Endurance + ~60 vig = like having 1400hp when you are at 20%.
                                  Being at ~30% and Endurance + Erdtree Heal haven't failed me even once in PvP. You win the trade by healing to the top.

                                  • Anonymous

                                    Much like previous iterations in the souls games, the main use this has is surviving a hit that would normally kill you. Meaning, this can save you from a killing blow despite not "activating" until 20% hp. Try it out on a new character vs some enemies like the Kaidan mercs or Godrick knights to see what I mean.

                                    • Anonymous

                                      Smol brain tarnished here, can someone please explain me how this exactly work? Everyone below claim it reduces incoming damage by 50%, but according to formula in Notes, it changes 50 + base negation/2. So if I have 40% dmg absorption it will raise it to 60% (indeed 50% increase in value) but if I have 60%, it will raise it to 80% (~33% increase) , as also observed when looking at Status tab in game. The more base absorption I have, the lower the effect, unlike what people below say. So am I wrong? And if so, then where? Sorry if it looks dumb.

                                      • Anonymous

                                        Using this on a "within an inch of your life" build with the red branchsword, twinbird shield, and royal remains set. primary weapon is a heavy infused greatsword (the colossal one) with endure. Surprisingly effective tank build despite only having around 500 hp at any given moment

                                        • Anonymous

                                          This synergizes well with Stamp: upward cut AoW, at least in pvp. People tend to get careless when they see you at low HP. This gives +50% def and stamp gives another +50% = easy tank and punish with the uppercut.

                                          • Anonymous

                                            3,087 is the maximum HP in this game including 99 vigor and all vigor buffs (talismans, runes, physik) which means the threshold for this talisman becomes 616. At 616 HP this talisman effectively makes it 1,232 HP so the total is 3,703 HP. Nobody asked, but you're welcome.

                                            • Anonymous

                                              Does this work with other damage negation buffs and if yes could you get your holy damage negation to 99 with This, Haligdrake +2, Pearldrake +2 and Rallying Standard? If so does this mean you would only take 1 percent damage from the elden beast?

                                              • Anonymous

                                                As others have said, this works best against consecutive sources of damage, such as status effects or multi-hit weapons. Don't expect it to block a nuke from a boss, although I did get saved by it when I got smacked around by knights and trolls. Best used with heavy armor for PvP to stack your defenses to absurd levels.

                                                • Anonymous

                                                  all of these low health items are actually pretty good against status effect builds, since you'll be taking a lot of incremental damage rather that being chunked for huge burst damage.

                                                  • Anonymous

                                                    Taking 50% reduced damage roughly equates to having double HP.

                                                    If you have 2000 max HP, are at 400 HP currently, and take a 400 damage hit, you will die. However, if you have 399 HP the 400 damage hit is reduced to 200. An attack would need to do 798 damage to finish you off the moment this talisman is active. Do note it WILL NOT WORK if at or above 20%. You NEED to be BELOW 20%. If a hit would bring you below 20% HP you take full damage from that hit and half from all that follow.

                                                    • Anonymous

                                                      Does this talisman work retroactively? As in, will it cause me to eat any less damage whatsoever from a 500 damage hit if I am at 21% hp when getting hit?

                                                      • Anonymous

                                                        Criminally underrated talisman. Saved my ass countless times in PvE.

                                                        More situational in PvP as it requires stacking defense in the first place but good for poise-trading that last hit with an opponent that just needs one more smack to die.

                                                        • Can someone do something about the flyout on the talismans page having a scroll bar? I think it has to do with the word "Branchsword" having too much width and I can't figure out how to make just that word one point size down. The same seems to happen to "Dragoncrest" in the Shield talismans.

                                                          • Anonymous

                                                            > When activated, damage negation for all stats is equal to 50 + (base negation) / 2.

                                                            IOW, you take half damage.

                                                            • Anonymous

                                                              This talisman and the red variant along with the royal remains armor set are very situational until paired together

                                                              • Anonymous

                                                                this thing is mildly vile... it can raise stats in the 40s to around 70-80s when below 20% HP and with the max HP being a little over 3k HP (Great Rune and talismans included) that's 600 HP to work with and even then, you could go in with around 2k/ 2.4k HP easily in PvP if you're the host, granting stupid survivability when paired with other def buffs and regen. Keep in mind that it ONLY works while below 20%, good for stopping a chip kill and can be used to effectively stay in 20% range with a BTSR/ RTSR combo with Royal remnents set (remember you'd be around 400 HP with 2k-ish HP with basically +50% def and +20% all damage boost)

                                                                • Anonymous

                                                                  Ok, so I made my 9 vigor build actually tanky using this and the ritual shield talisman with the royal remains set. You don't get one shot, but you get low enough that royal remains heals a lot of health and if you have the proper negation buffs set up, you negate around 90% of that type of damage. This makes my last 80 hp act as an effective 800 hp that heals an effective 300 hp every second with blessings and dew and royal going. This has made me practically immortal with no points in health. wtf

                                                                  • Anonymous

                                                                    grabbing this for my martial god build gonna really make the endure "ORAORAORAORA" at the end clutch cause this build is fckin hell to ng and i end every boss fight by a hair rn sl 34

                                                                    • Anonymous

                                                                      Vote for most worthless talisman in the game. Fromsoft is so out of touch with their own games. Damage is so high from everything that it won't help you survive a single thing.

                                                                      • Anonymous

                                                                        Tested this talisman in a controlled environment to see whether claims of proactive damage prevention held any merit and have come to conclusion that the conditions to increase defense functions identically to the Blue Tearstone ring of the previous dark souls games.

                                                                        This means that the talisman does nothing to reduce damage of attacks that lower you below 20% health, Meaning the increased defense is only active on attacks that land once you are below 20% health. This was tested online with a friend using attacks where the Ritual Shield Talisman would prevent a one shot but with the Blue Feathered Branchsword would result in death.

                                                                        Any claims of preventative damage should provide video proof of the functionality since they claim the mechanic is functioning differently now then it did in From's previous games. Tested on patch 1.03.

                                                                        • Anonymous

                                                                          This talisman does not work on hits that drop you below 20% hp, it ONLY applies AFTER you are lowered to that amount

                                                                          • Anonymous

                                                                            Could have some potential application of using this to halve chip damage through your shield at low hp, ideal for sorcerers burning through stamina to finish you off until you have chance to chug a flask

                                                                            • Anonymous

                                                                              This thing has saved my life so many times it's not even funny. You can literally see when an attack WOULD have killed you, but this talisman stops it from doing so, and it makes me more and more reluctant to take it off every time this happens

                                                                              • Anonymous

                                                                                Since the 50% damage reduction effect is proactive you do NOT need to be below 20% HP for the bonus to help you survive a big hit. You can consider this talisman as both a massive effective HP boost and a somewhat irrelevant one at the same time. It's kinda like having 20% more HP, but normally you would heal before you reached that amount of health anyway. The ideal way to use this item would be with heavy armor and a high vigor stat to further increase the "value" of that 20% HP, along with health sustaining sources and waiting to use your healing sources until you are low enough to not "overheal" when you would chug a flask per-say. Basically it's a mediocre "don't get 1 shot" item that only adds a lot of value to already extremely tanky builds

                                                                                • Anonymous

                                                                                  Combo this with fulll Royal Remains set, and your best +Max HP Talisman on mimic and it becomes able to survive even the entire Malenia fight.

                                                                                  • Anonymous

                                                                                    It activates at 20% hp rather than the 10% listed here. Tested with blessed dew talisman slowly healing, the effect stopped when I reached 200/994 hp.

                                                                                    • Anonymous

                                                                                      Seems to prevent some attacks that would otherwise kill you (putting you at low health instead). Additionally the defense raise is a flat 42.6 increase to all damage negation.

                                                                                      • Anonymous

                                                                                        This seems useless - if it only activates at 10% health, the next attack is certainly going to kill you anyway.

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