Blue-Feathered Branchsword |
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Blue-Feathered Branchsword is a Talisman in Elden Ring. Blue-Feathered Branchsword reduces damage taken by 50% when HP is below 20%. Players can use Talismans in Elden Ring to boost a variety of Stats.
A talisman adorned with blue feathers, once used in ancient death rituals.
Raises defense when HP is low.
The heart sings when one draws close to death, and thus does one cling so tenaciously to life - to render up a death worth offering.
Blue-Feathered Branchsword Effect in Elden Ring
Blue-Feathered Branchsword reduces damage taken by 50% when HP is below 20%.
Where to find Blue-Feathered Branchsword in Elden Ring
Where to find Blue-Feathered Branchsword:
- Stormhill (Limgrave, Nighttime only): Drops from a Deathbird east of the Warmaster's Shack near collapsed structure with Rune Fragments and Sanctuary Stones on it. Deathbirds only spawn at night. [Elden Ring Map Link]
Elden Ring Blue-Feathered Branchsword Notes & Tips
- Sell Value:
500
- When activated, damage negation for all stats is equal to 50 + (base negation) / 2.
- Works well with the Red-Feathered Branchsword and Twinbird Kite Shield as they all provide benefits at or below 20% HP.
- Anonymous
pair this with royal remains set, twinbird shield or icon shield and blessed dew talisman, and suddenly its not so "useless" anymore.
- Anonymous
people dont understand this one so i will explain how to make most use out of it
you take the Royal Remains Armor set, the HP regen talisman and the shield(only on your back, not to block), use this talisman together with 60 vigor and a lot of HP increasing buffs (that gives you a total of about ~3000 HP) and then you use the Great stars melee weapon with the ash of war Prayerful Strike and use HP over time regeneration incantations. the left over Talisman slot could be filled with something like the Dragoncrest Greatshield Talisman for 20% physical damage reduction.
this will get you up to 17HP/s regen at all times, 25HP/s at below 18% health and give you 50% damage reduction (that also stacks with other damage reduction) at below 20% health (which is now ~600 HP btw) making it no problem for you to tank attacks that would deal about 800 or more damage without needing to heal cause you are low HP, instead you will just regen the damage with your weapon/setup
- Anonymous
I like the concept of this one but it's usually not very practical. They should swap the values and make it 20% damage reduction while under 50% health. Or make a seperate talisman that does that and leave this one as is.
- Anonymous
Most useless talisman in the game. Everything does way too much damage no matter what you do.
- Anonymous
- Anonymous
I would balance this out by keeping the high absorptions but making the holy damage negation drop when under 20%. Death magic loses out to holy magic, just like certain consumables/spells make you weak to lightning and all attacks leave you open to thrust damage. Also, it allows some great counter play in pvp. People who switch to red/blue have basically entered their second phase, but now you can punish their passive menuing by menuing yourself to a holy weapon or holy grease. To be clear I’m not whining that this is a busted pvp talisman or anything but I do think it deserves a direct counter when it triggers. And it would give holy pots/grease a niche pvp use and a boon to fundamentalist builds and even make litany of proper death a good finisher.
- Anonymous
Tired of people running away to swap to these talismans in coliseum? Erdtree heal or fan daggers. If you can read what they’re doing, don’t bother chasing them, just erdtree heal and then, cautiously, finish them off. Fan daggers also interrupts people menuing and it could get them killed if you followup with a ranged attack while they click “ok” on the menu pop up.
- Anonymous
Much better to use with lower resistance armor sets, funny enough.
Astrologer's Set Phys Resist - 13.007 | w/ BFBS - 56.503
4.34x resistance increase
Royal Remains' Set Phys Resist - 61.180 | w/BFBS - 23.621
2.61x resistance increase
I still prefer using Royal Remains for the HP regen synergy, but if you want fast roll, you can turn even the lightest armor into the highest defensive armor in the game, for about two hits, depending on your vigor.
- Anonymous
This + Endurance + ~60 vig = like having 1400hp when you are at 20%.
Being at ~30% and Endurance + Erdtree Heal haven't failed me even once in PvP. You win the trade by healing to the top.
- Anonymous
Much like previous iterations in the souls games, the main use this has is surviving a hit that would normally kill you. Meaning, this can save you from a killing blow despite not "activating" until 20% hp. Try it out on a new character vs some enemies like the Kaidan mercs or Godrick knights to see what I mean.
- Anonymous
Smol brain tarnished here, can someone please explain me how this exactly work? Everyone below claim it reduces incoming damage by 50%, but according to formula in Notes, it changes 50 + base negation/2. So if I have 40% dmg absorption it will raise it to 60% (indeed 50% increase in value) but if I have 60%, it will raise it to 80% (~33% increase) , as also observed when looking at Status tab in game. The more base absorption I have, the lower the effect, unlike what people below say. So am I wrong? And if so, then where? Sorry if it looks dumb.
- Anonymous
Using this on a "within an inch of your life" build with the red branchsword, twinbird shield, and royal remains set. primary weapon is a heavy infused greatsword (the colossal one) with endure. Surprisingly effective tank build despite only having around 500 hp at any given moment
- Anonymous
This synergizes well with Stamp: upward cut AoW, at least in pvp. People tend to get careless when they see you at low HP. This gives +50% def and stamp gives another +50% = easy tank and punish with the uppercut.
- Anonymous
3,087 is the maximum HP in this game including 99 vigor and all vigor buffs (talismans, runes, physik) which means the threshold for this talisman becomes 616. At 616 HP this talisman effectively makes it 1,232 HP so the total is 3,703 HP. Nobody asked, but you're welcome.
- Anonymous
Does this work with other damage negation buffs and if yes could you get your holy damage negation to 99 with This, Haligdrake +2, Pearldrake +2 and Rallying Standard? If so does this mean you would only take 1 percent damage from the elden beast?
- Anonymous
As others have said, this works best against consecutive sources of damage, such as status effects or multi-hit weapons. Don't expect it to block a nuke from a boss, although I did get saved by it when I got smacked around by knights and trolls. Best used with heavy armor for PvP to stack your defenses to absurd levels.
- Anonymous
all of these low health items are actually pretty good against status effect builds, since you'll be taking a lot of incremental damage rather that being chunked for huge burst damage.
- Anonymous
Taking 50% reduced damage roughly equates to having double HP.
If you have 2000 max HP, are at 400 HP currently, and take a 400 damage hit, you will die. However, if you have 399 HP the 400 damage hit is reduced to 200. An attack would need to do 798 damage to finish you off the moment this talisman is active. Do note it WILL NOT WORK if at or above 20%. You NEED to be BELOW 20%. If a hit would bring you below 20% HP you take full damage from that hit and half from all that follow.
- Anonymous
Does this talisman work retroactively? As in, will it cause me to eat any less damage whatsoever from a 500 damage hit if I am at 21% hp when getting hit?
- Anonymous
Criminally underrated talisman. Saved my ass countless times in PvE.
More situational in PvP as it requires stacking defense in the first place but good for poise-trading that last hit with an opponent that just needs one more smack to die.
Can someone do something about the flyout on the talismans page having a scroll bar? I think it has to do with the word "Branchsword" having too much width and I can't figure out how to make just that word one point size down. The same seems to happen to "Dragoncrest" in the Shield talismans.
- Anonymous
> When activated, damage negation for all stats is equal to 50 + (base negation) / 2.
IOW, you take half damage.
- Anonymous
This talisman and the red variant along with the royal remains armor set are very situational until paired together
- Anonymous
this thing is mildly vile... it can raise stats in the 40s to around 70-80s when below 20% HP and with the max HP being a little over 3k HP (Great Rune and talismans included) that's 600 HP to work with and even then, you could go in with around 2k/ 2.4k HP easily in PvP if you're the host, granting stupid survivability when paired with other def buffs and regen. Keep in mind that it ONLY works while below 20%, good for stopping a chip kill and can be used to effectively stay in 20% range with a BTSR/ RTSR combo with Royal remnents set (remember you'd be around 400 HP with 2k-ish HP with basically +50% def and +20% all damage boost)
- Anonymous
I don't know how it works exactly, but I know one thing: it saved me several times !
- Anonymous
Ok, so I made my 9 vigor build actually tanky using this and the ritual shield talisman with the royal remains set. You don't get one shot, but you get low enough that royal remains heals a lot of health and if you have the proper negation buffs set up, you negate around 90% of that type of damage. This makes my last 80 hp act as an effective 800 hp that heals an effective 300 hp every second with blessings and dew and royal going. This has made me practically immortal with no points in health. wtf
- Anonymous
grabbing this for my martial god build gonna really make the endure "ORAORAORAORA" at the end clutch cause this build is fckin hell to ng and i end every boss fight by a hair rn sl 34
- Anonymous
- Anonymous
- Anonymous
This thing saved my ass more times then i can remember in DS1 when i was a nooblet.
- Anonymous
Vote for most worthless talisman in the game. Fromsoft is so out of touch with their own games. Damage is so high from everything that it won't help you survive a single thing.
- Anonymous
- Anonymous
Tested this talisman in a controlled environment to see whether claims of proactive damage prevention held any merit and have come to conclusion that the conditions to increase defense functions identically to the Blue Tearstone ring of the previous dark souls games.
This means that the talisman does nothing to reduce damage of attacks that lower you below 20% health, Meaning the increased defense is only active on attacks that land once you are below 20% health. This was tested online with a friend using attacks where the Ritual Shield Talisman would prevent a one shot but with the Blue Feathered Branchsword would result in death.
Any claims of preventative damage should provide video proof of the functionality since they claim the mechanic is functioning differently now then it did in From's previous games. Tested on patch 1.03.
- Anonymous
This talisman does not work on hits that drop you below 20% hp, it ONLY applies AFTER you are lowered to that amount
- Anonymous
Could have some potential application of using this to halve chip damage through your shield at low hp, ideal for sorcerers burning through stamina to finish you off until you have chance to chug a flask
if it actually activates on attacks that lower you to below 20% as well then that is massive and should not be overlooked.
- Anonymous
This thing has saved my life so many times it's not even funny. You can literally see when an attack WOULD have killed you, but this talisman stops it from doing so, and it makes me more and more reluctant to take it off every time this happens
- Anonymous
Since the 50% damage reduction effect is proactive you do NOT need to be below 20% HP for the bonus to help you survive a big hit. You can consider this talisman as both a massive effective HP boost and a somewhat irrelevant one at the same time. It's kinda like having 20% more HP, but normally you would heal before you reached that amount of health anyway. The ideal way to use this item would be with heavy armor and a high vigor stat to further increase the "value" of that 20% HP, along with health sustaining sources and waiting to use your healing sources until you are low enough to not "overheal" when you would chug a flask per-say. Basically it's a mediocre "don't get 1 shot" item that only adds a lot of value to already extremely tanky builds
- Anonymous
Combo this with fulll Royal Remains set, and your best +Max HP Talisman on mimic and it becomes able to survive even the entire Malenia fight.
- Anonymous
Does anyone know how much 2 + 50 damage reduction means? Is it granting 52 damage reduction or?
- Anonymous
It activates at 20% hp rather than the 10% listed here. Tested with blessed dew talisman slowly healing, the effect stopped when I reached 200/994 hp.
- Anonymous
Seems to prevent some attacks that would otherwise kill you (putting you at low health instead). Additionally the defense raise is a flat 42.6 increase to all damage negation.
- Anonymous
- Anonymous
This seems useless - if it only activates at 10% health, the next attack is certainly going to kill you anyway.
DS1 Blue Tearstone Ring, except you have more than two ring slots and have an armor set (Royal Remains) tailor made to synergize with having low health. Don't sleep on this talisman, it's one of the strongest in the game if you build around it.
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