Briars of Sin

briars of sin sorcery elden ring wiki guide 200px
Spell Type Aberrant Sorceries
FP Cost 9 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Summons thorns from a whorl of your own blood.

attributes required elden ring wiki guide 18Requires

Briars of Sin is a Sorcery in Elden Ring. Briars of Sin spell is cast to produce thorns of blood that surround the player in a medium AoE.

 

 

An aberrant sorcery, discovered along with red glintstone by those exiled to the north for their crimes.
Summons large thorns from a whorl of blood shed by one's own hand in penance for sins.
This sorcery can be cast repeatedly.
The Academy reviles this sorcery, which draws its power from faith.

 

Briars of Sin Location in Elden Ring

Where to find Briars of Sin:

 briars of sin location

Elden Ring Briars of Sin Guide

  • Aberrant Sorcery
  • Stamina Cost: 26
  • Low Cost Sorcery (9 Focus Points per cast)
  • Uses only 1 Memory Slot
  • Requires Faith (24)
  • Deals Magic Damage
  • Uses a portion of the caster's HP to cast.
  • Builds up the Hemorrhage effect (90) on hit. This buildup is affected by the Arcane stat, if the staff has Arcane scaling (tested with Albinauric Staff)
  • Moderate cast speed
  • Can be chain-casted as long as player has enough Health and FP
  • Thorns are created in a medium AoE around the player
 
 
 
 
 
 
 
 
 

 

 

 

Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

 




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    • Anonymous

      I figure they have an entire team that figures out balance changes for each subsequent patch. They seriously can't look at this thing (and briars of punishment) and just be like "okay, make it do some more damage" - at the very least? It would be nice if they could genuinely put some love into both blood sorcery spells: increase damage, let briars of sin and punishment chain into each other again, increase blood loss build-up to some extent, give briars of sin absolutely unbreakable poise and/or only take damage for the first cast and not the second two. There you go - now you have actual content added to the game instead of a dead stub in your spell inventory that you're never going to bother attuning.

      Another cool feature, even if they changed nothing else, would be to add a healing effect from blood loss inflicted by either of these spells. Give us something, Michael Zaki!

      • Anonymous

        Chain casting Patch ruined my Briar guy, felt like briars of sin and punishment were suppose to work together that's the only thing the briar spells had going for them but then From goes and removes chain casing all together; I can understand patching chain cast honed bolt and dragon magic but did you have to throw the baby out with the bathwater on this one From?

        • Anonymous

          This isn’t the best sorcery, though I will say that if you sneak up on an enemy/group it can be a great way of dealing with them

          • Current description is out of date, updated version is as follows:
            An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy.

            Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times.

            The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.

            Would update it myself but I don't understand the formatting of the description box

            • Considering how you need enemies to get up in your face to hit them with it while it has a slow casting speed, you'd need some considerable poise to cast it and you'd need to outdamage them by quite a bit to make it worth it. With 55 ARC on an albinauric staff I'm rarely able to outtrade someone (assuming they don't stagger me out of it.) Methinks it either needs some hyperarmor at the least, maybe lifesteal if you wanna be fancy with it.

              • Costs 80 hp to cast regardless of how much health you have. Is not affected by resistances or reductions, but I don't know about staff stat scaling. Azur's and Lusat's staves don't boost the cost, either.

                • Anonymous

                  Seeing abberant spells makes me regret a little choosing prisoner class. I wanted to make bloodborne type of moonlight hunter sorcerer and blood sorcery would fit so well but damn, i would need to add 18 points into faith! Theres no way i can sacrifice so many points on 120 lvl

                  • Anonymous

                    Tested with a build of 80 faith with full alberich and duel staff of guilty: this thing is actually stupid good in pvp, the chain casts and minor poise combined with peoples habits of rushing sorcerers leads to SO many insta kills. Landing the first hit of a chained cast almost always gets the second hit, dealing somewhere in the range of 1.7k combined... Just wish there was more thorn sorcery.

                    • Anonymous

                      Good news for faith bros who don't level up int: there's a staff in the game that doesn't require any intelligence (Staff of the Guilty)
                      Bad news: it seems pretty hard to get

                      • Anonymous

                        Let me just pop in to say that as Faith build I find this quite useful - The Staff of Guilty scales with Faith and Str, and gives me 266 scaling at 60fth and 16str. And while this and it's counterpart sorceries do not do much bleed up, their damage is still VERY respectable. Plus, nobody expects a lightning throwing Faith build to suddenly pull out a staff and cast bloody thorns all over the place. It's a good option for spell that can chase people down, has good tracking overall. The only downside is 4.5 weight units that you need to carry the staff around.

                        • Anonymous

                          You can combo into this spell to catch people rushing you in pvp, but honestly there are better options as this does damage to you and doesn’t blood loss the enemy.

                          • Anonymous

                            Briars of Sin and Briars of Punishment were really meant to be used together, but there seems to be a bit of a bug I think?

                            It's nothing big, but Briars of Punishment plays a glitched(?) animation of glintstone pebble when doing it right after casting the 2nd follow-up of Briars of Sin, essentially cancelling the startup by a lot.
                            So the "Punishment > Sin > Punishment" string have been a powerful mixup for me so far.

                            • Anonymous

                              Instead of taking direct health, this could have worked a bit more like the fetid pot and gives the caster large bleed buildup

                              • Anonymous

                                Yes, you can pair this with Briars of Punishment, but what nobody is mentioning is that it also combos with a ton of other spells. Glintstone pebble or swiftshard or slicer for example will speed up the casting time significantly if you do them and then immediately do briars of sin. Don't use Punishment unless you want to play a part-time-sorceror pure faith build with Staff Of The Guilty, and don't use either of these spells at all if you're playing a normal int mage and not an int/fai prince of death staff hybrid.

                                • Anonymous

                                  Seems to be bugged with quick casting incantation spells, such a bestial sling or catch flame. When I do a catch flame then combo it into briars it just does the first hit with briars, rather than the second. On the other hand, when I do it with a spell like carian slicer it seems to work just fine.

                                  • Anonymous

                                    This doesn-t just combo with Briars of Punishment. It combos with all the combo projectile sorceries too, like Comet and Glintstone Icecrag! You can fire things at enemies, then switch to this sorcery and send out the third AoE attack super fast which does pretty decent damage. Love this spell. Haven't used Punishment yet but I'm looking forward to getting a hold of it.

                                    • Anonymous

                                      If you think this spell is bad, you're wrong. Lemme explain. This and its counter part (Briars of punishment) are supposed to be used in tandem with each other to cover long, mid, and close range. This and Briars of punishment combo into each other. If you use this after using briars of punishment it comes out damn-near instantly which is amazing for defending yourself from someone who's trying to punish your casts of briars of punishment. The best staff to use for this spell and briars of punishment is the **albinauric staff** which boosts the blood loss build up to the point where enemies with the high resistances will bleed with two casts and anything else will bleed with only one (if you have 60-80 arcane).

                                      • Anonymous

                                        This spell is great for hitting through walls. Perfect for that one invader waiting for you to turn the corner or that one host also waiting for you to turn the corner.

                                        • Interesting discussion regarding comboing these spells for increased damage and AoE. Does that really make big enough of a difference that this is probably one of the worst options for bleed and damage in the game? It may be "fast to cast" for a spell but I'm not a big fan of things that are countered by simply walking backwards or doing nothing. And if you're trying to zone in melee range, aren't there better options with lower investments that are more effective?

                                          Really noticing lately that it seems like FROM completely skimmed over balancing and QAing pretty much all the hybrid equipment in the game. We have spells that have requirements in stats that they don't scale with, weapons and catalysts that lack the necessary scaling to have an any effect on the spells and skills they seem designed for, leading to a whole lot of spending time trying out builds that just arbitrarily suck because they were never given any attention.

                                          I'd rather throw a pot or a kukri or grab a random bow specced for bleed. Those are actually reliable at no real cost and I don't have to hope the enemy is asleep to use it.

                                          Here's an idea. Make the spell place a small bramble of thorns and detonate on proximity or damage. Maybe if the enemy has triggered one recently it gives a stacking debuff, and THAT'S what multiplies the damage and AoE. Boom. Unique spell with an unused mechanic. Boom. Can be countered through actual gameplay or build / spells. Boom. Has a niche use case that only it can fill and therefore is more valuable even though it does less damage and is more expensive than picking up any low requirement bleed weapon.

                                          Unfortunately for now it's not a great option for because the requirements, necessary investment, and nonsensical scaling mean it's simultaneously possibly one of the worst weapons / skills / spells for bleed, arcane, faith, zoning.

                                          Imagine looking at this in the context of your bleed build? Throw some faith into your build, upgrade a catalyst for something that does dramatically less then an autopiloted standard uchigatana. Imagine looking it in the context of a faith build? You have to get and upgrade a second catalyst, swap out to the catalyst and sorcery every time you want to use a low damage get-off-me tool that's completely outclassed by pretty much anything that tries to bleed, damage, poise, or get-off-me.


                                          I cannot see this ever being the best choice for anything.

                                          • Anonymous

                                            This spell has some decent hyper armor. My poise is complete garbage and I didn’t get interrupted by man sized enemies casting this spell

                                            • It really feels like the Briars spells should've been Arcane-based, given that's the default scaling for other Bleed effects and also there are only... two Sorceries that ever require Arcane. Ah well, at least I can pair them with the Death spells for some old-school Dark spell nonsense.

                                              • Anonymous

                                                Update with the Arcane fix. The Albinauric staff INCREASES BLOOD LOSS BUILD UP when you use it to cast the spell. I suspect this is because it scales off arcane. Hold the Staff of Guilty in one hand and cast it with the Albinauric staff in the other hand. With Albrecht’s hat and gloves, the staff of guilty, and Albinauric staff, I was decimating everything in my path with zero problem and no sorcery damage talismans. Don’t forget the combo the spells. Since Albinauric scales sorcery off arcane AND Int, you can use this combination with just about any spells and they are still effective, while the thorn spells are excellent.

                                                • Anonymous

                                                  Follow up on the topic of Comboing Blood magic;

                                                  Generally each chained repeated cast of spells has its own animation, usually spells have 2 animations, the initial cast, the follow up cast, rinse and repeat.

                                                  Briars of Sin has three chains, each of which increases its' damage and range, this is to my knowledge also the only "cast repeatedly" spell that has can not be further repeated after its' third cast.
                                                  -Chaining this after the first or second cast of any "cast repeatedly spell makes you cast either it's second or third form at a greatly reduced cast speed. Also this spell has great hyper armor, which is active after the initial casting animation, chaining into this spell cuts down on the initial casting animation giving this spell way "better" (faster) hyper armor.

                                                  Briars of Punishment has only a single animation although it also can be "cast repeatedly". Chaining this spell after the second animation of any other "cast repeatedly" spell causes it to perform an alternative, almost instant casting animation.
                                                  -Combining this with the Briars of Sin chain function enables these two spells to be chained together infinitely, with all aforementioned benefits that come with their respective chain-mechanics.

                                                  • Anonymous

                                                    Follow up on the topic of Comboing Blood magic; Generally each chained repeated cast of spells has its own animation, usually spells have 2 animations, the initial cast, the follow up cast, rinse and repeat.

                                                    Briars of Sin has three chains, each of which increases its' damage and range, this is to my knowledge also the only "cast repeatedly" spell that has can not be further repeated after its' third cast.
                                                    -Chaining this after the first or second cast of any "cast repeatedly spell makes you cast either it's second or third form at a greatly reduced cast speed. Also this spell has great hyper armor, which is active after the initial casting animation, chaining into this spell cuts down on the initial casting animation giving this spell way "better" (faster) hyper armor.

                                                    Briars of Punishment has only a single animation although it also can be "cast repeatedly". Chaining this spell after the second animation of any other "cast repeatedly" spell causes it to perform an alternative, almost instant casting animation.
                                                    -Combining this with the Briars of Sin chain function enables these two spells to be chained together infinitely, with all aforementioned benefits that come with their respective chain-mechanics.

                                                    • Anonymous

                                                      Follow up on the topic of Comboing Blood magic; Generally each chained repeated cast of spells has its own animation, usually spells have 2 animations, the initial cast, the follow up cast, rinse and repeat.

                                                      Briars of Sin has three chains, each of which increases its' damage and range, this is to my knowledge also the only "cast repeatedly" spell that has can not be further repeated after its' third cast.
                                                      -Chaining this after the first or second cast of any "cast repeatedly spell makes you cast either it's second or third form at a greatly reduced cast speed. Also this spell has great hyper armor, which is active after the initial casting animation, chaining into this spell cuts down on the initial casting animation giving this spell way "better" (faster) hyper armor.

                                                      Briars of Punishment has only a single animation although it also can be "cast repeatedly". Chaining this spell after the second animation of any other "cast repeatedly" spell causes it to perform an alternative, almost instant casting animation.
                                                      -Combining this with the Briars of Sin chain function enables these two spells to be chained together infinitely, with all aforementioned benefits that come with their respective chain-mechanics.

                                                      • Anonymous

                                                        Alternate the two blood spells and cast it using a high sorcery scaling staff like Lusat’s with the Staff of Guilty in the other hand. Just enough faith to equip it and the rest INT with a +10 Lusat I was hitting for about 800-1200 with a little bit of bleed build up. Does good damage really fast. Personally I’d rather use other cheaper spells so I’m not using HP and they hit about as hard just not quite as fast. Seems like it could be good for a bleed heavy int build by getting some initial damage and bleed up front before meleeing with katanas or claws.

                                                        • Anonymous

                                                          I want to be a blood sorcerer so I started as Prophet and now I'm searching for sorceries like this. Does anyone knows if the bleed builds up with the arcane stat?

                                                          • Anonymous

                                                            A continuation on the spell combos: I'm fairly confident it's part bug and part feature. I've done some extensive testing on this and any spell within the same class (sorcery, incantation) that has 'can be cast repeatedly' or has some form of additional continuation can be combo'd into and out of from others of the same type. For example, Honed Bolt and Lightning Strike can combo into each other which makes sense.

                                                            Another great use of briars is that you can actually combo into and out of them with Carian Slicer. So you can run up to someone with slicer, force a roll and then immediately cast Briar of Sin to catch the roll. Or you can use Briars of Sin, then cancel out of the recovery animation with slicer. This also works with things like Gavel of Haima or Carian Greatsword.

                                                            Unfortunately as I mentioned earlier this does not work between classes. I've tried having a seal in my offhand and a staff in my main hand and you can't do things like combo from Honed Bolt into Briars of Sin.

                                                            • Anonymous

                                                              Turns out there's actually a special mechanic for briar spells that makes them a lot better and is not AT ALL listed or described as part of the spell and it's not something most people would try.

                                                              You can actually chain cast between both Briars of Punishment and Briars of Sin. If you go from Briars of Punishment to Briars of Sin you instantly cast the AoE around you (with the hyperarmor I believe) and if you go from Sin to Punishment near the end of a Sin combo you'll quick cast it. On their own the briar spells aren't too exciting, but being able to combo between the two makes for a really interesting PvP option.

                                                              • Anonymous

                                                                Pros:
                                                                - You get hyper armor after about .5 seconds into the cast based on poise
                                                                - The briars hitbox lingers around you in between follow-up casts, so an enemy swinging or walking at you will be damaged and in many cases knocked back from you by the spell
                                                                - Applies bleed buildup to enemies
                                                                - Low fp cost

                                                                Cons:
                                                                - First cast leaves you vulnerable
                                                                - Recovery time post-cast is not the best
                                                                - Costs a % of your total hp to use

                                                                I personally enjoy using the spell after getting used to it. I'm still unsure of whether arcane does anything for the bleed-buildup, but the default amount seems reliable and the damage it does on its own makes it worth it.

                                                                • Anonymous

                                                                  You do not need to kill the slugs - appears during any time of day. The mob in question also drops the Guilty Staff along with this spell.

                                                                  • Anonymous

                                                                    Can confirm:

                                                                    Drops from a lone cultist outside the cultist camp on the west side. There’s also 4 fire slugs near her.

                                                                    Closest would be the Eastern Tableland site of Grace. Head SW and you’ll reach the camp (just avoid any cultists). Go around it to the western side and find the lone cultist.

                                                                    Not sure if time makes a difference. Did this at night.

                                                                    • Anonymous

                                                                      The mob that drops the spell only spawns at nightfall. It'll appear after you've killed the fire slugs, and it'll appear after reviving them once you walk away a certain distance.

                                                                      • Anonymous

                                                                        This spell is such a massive middle finger to blood arcane faith build. Especially since unlike all the other blood spells it's actually available fairy early.

                                                                        • Anonymous

                                                                          I can confirm from my testing, it does indeed cause bleed buildup on enemies. On Albus (I think that was the guy who attacks you in the Hold when you jump from the balcony) it took three full castings to cause bleed. Now, note that I already had Staff of the Guilty, which boosts thorn/briar sorceries (I ignored him on my second character for a while). Arcane 9, intelligence 20, Faith 46. Does it always apply bleed when all 3 casts hit? No idea.

                                                                          • Anonymous

                                                                            Seeing this and the Aeonia Flower spell requiring Faith seems to be a reference to how the Erdtree (and maybe plants in general) are sacred in this setting.

                                                                            • Anonymous

                                                                              Kill the mobs infront of fort laid to get a staff scaling with faith but being able to cast sorceries (staff of the guilty) however the dmg is a bit underwhelming

                                                                              • Anonymous

                                                                                just a note, this is used by mad tongue alberich, who invades you at the roundtable hold if you jump of the balcony.

                                                                                • Anonymous

                                                                                  I can't even begin to describe how disappointed I am that this requires 24 Faith despite being a sorcery.

                                                                                  • Anonymous

                                                                                    can confirm; the lady, with a couple of slugs near her, just outside of the flame camp south of church of vows drops this spell

                                                                                    • Anonymous

                                                                                      Can confirm there are more spells of this type. Past Zamor ruins, near the big, thin bridge of stone blocks, there's a gathering of the cultists, and a corpse on a ledge has Briars of Punishment, currently not on this site.

                                                                                      • Anonymous

                                                                                        Location: Liurnia of the Lakes, Flame Cult Camp south of Church of Vows. Just to the side of the camp is a lone female cultist who casts the spell. Kill her, and it's yours.

                                                                                        • Anonymous

                                                                                          Anyone else have this showing in game as requiring 24 FAI and not 11 INT as this wiki is stating? I'm assuming you need the base intelligence to use the proper staff but the spell itself is showing 0 INT requirement. Assuming it is for Hybrid builds

                                                                                          • Anonymous

                                                                                            Give me vow of silence from dks2 and gimme a weapon like blue flame to cast hexes and reg magic to make a nice Dark Knight, or give me a black witch staff to cast mircales and magic and some fur armor to make my shaman.

                                                                                            • Anonymous

                                                                                              You can smell the edgy loner wannabes drooling over this with a all-black set using this and the Ashes of war.

                                                                                              • Anonymous

                                                                                                This spell gives me hope you'll be reawerded for going quality INT and FTH, if it scales from both stats and if there would be more sorceries (and incantations) that do so. Man a blood magic character would be so cool

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