Cannon of Haima

cannon of haima sorcery elden ring wiki guide 200px
Spell Type Glintstone Sorceries
FP Cost 45 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Lobs an explosive magic projectile in an arc

attributes required elden ring wiki guide 18Requires

Cannon of Haima is a Sorcery in Elden Ring. Cannon of Haima spell fires an explosive projectile that can be charged to deal more damage.

 

One of the glintstone sorceries of the Academy of Raya Lucaria.

Lobs an explosive magic projectile that flies in an arc.
Charging enhances potency.

Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.

 

Where to find Cannon of Haima

Where to find Cannon of Haima:

 

Elden Ring Cannon of Haima Guide

  • Glintstone Sorcery
  • Stamina Cost: 42
  • Deals (Sorcery Scaling x 2.7) magic damage before resistances.
  • Can be charged for additional damage.
    • When charged, deals (Sorcery Scaling x 3.12) magic damage.
    • Benefits from Godfrey Icon
  • Hits enemies through walls and ceilings (on top of having a large AoE), ideal for situations where an enemy is either unreachable or if a preemptive strike is required to soften up targets before approaching, or to ambush targets coming around corners.
  • Upon hitting normal-sized enemies, it knocks them down, potentially useful in both PvE and Invasions, where the blast can knock targets off of cliffs for an instant kill.

Best Cannon of Haima Buffs

Use these Buffs to maximize the performance of Cannon of Haima. Note that increases in attack power are multiplicative unless stated otherwise.

Cannon of Haima

Buff Description Notes
Graven-Mass Talisman +8% Attack Power Can be used with Graven-School Talisman, and stacks additively with it. 
Graven-School Talisman +4% Attack Power Can be used with Graven-Mass Talisman, and stacks additively with it.
Lord of Blood's Exultation +20% Attack Power Lasts 20 seconds when a nearby player or enemy is inflicted with blood loss.
Magic Scorpion Charm +12% Attack Power Increases physical damage taken by 10%. 
Magic-Shrouding Cracked Tear +20% Attack Power (+15% PvP) Lasts 3 minutes.
Rallying Standard +20% Attack Power Lasts 30 seconds.
Ritual Sword Talisman +10% Attack Power Must be at full health.
Terra Magica +35% Attack Power Lasts 30 seconds.
White Mask +10% Attack Power Lasts 20 seconds when a nearby player or enemy is inflicted with blood loss.
Godfrey Icon +15% Attack Power When charging the spell

 

 
 
 
 
 
 
 
 
 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

 




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    • Anonymous

      Terra Magica + Determination + Godfrey Icon + Magic Shrouding Cracked Tear + Cannon of Haima = those little Albinauric dudes by Moghwyn palace flying all over the place.
      Eat a Gold Pickled Fowl Foot, and really rake in the runes.

      • Anonymous

        My new favorite spell in the game, sadly I’ve already killed thops so I have to go through another playthrough lol

        • Anonymous

          can this be incorporated in a dedicated moonveil/magic godskin stitcher invasion build? on a level 80? or lower? if not, what orher spells can you guys suggest. i liked using moonveil in one of my playthroughs but exclusively used it on pve only

          • Anonymous

            on PVP it's really good for free aiming, the cast can be soft combed with other slower spells like Magic Glinblade, if it lands it will cause a knock back, good for recovering FP since you can't cause damage to a player that's on the ground, if you charge it with Godfrey Icon Talisman it's very possible to get a hitkill on level 125

            • Anonymous

              Great spell, incredibly fun spell, please reduce the FP cost. You can roll through the whole explosion, there's no need for it to cost 45 FP still.

              • Anonymous

                You know what is stronger? the fully charge attack of dark moon greatsword (mine is +6 at 60 int and it already surpasses it)

                • Anonymous

                  You know what is stronger? The fully charged attack of dark moon greatsword (at +6 60 int it already surpasses it)

                  • Anonymous

                    This spell knocks Malenia to the ground on a single cast (not a poise break), allowing you to cast something else while she tanks the floor.
                    Do what you will with this info

                    • Anonymous

                      This spell will not get affected by eternal darkness. So, use this spell against people when they cast the eternal darkness spell from afar. And also it’s a decent roll catch as well, the longer you hold it the bigger the AOE and damage it will do.

                      • Anonymous

                        A good combo is to cast Carian Phalanx while facing away from your opponent (and not locked on), then start casting this. Lock on to your opponent. While charging Cannon, you will not turn around until you are about to release it. This will cause the Phalanx to fire off simultaneously with the Cannon and can even stagger your opponent, setting up some big damage when the Cannon lands.

                        • Anonymous

                          Great for killing rune farmers on top of buildings in Liurnia gatetown, free aim at one of the long sides as high as you can go and 1-2 hits should kill, most are afk so they wont try and dodge

                          • Anonymous

                            For any INT players in the Triple Crystalian fight, this is a good spell to bring. The best poise breakers seem to be Gavil of Haima, then Cannon of Haima, then Greatsword Phalanx in that order. Gavil breaks the fastest but requires melee range very FP efficient though, Cannon takes a few hits but can be cast from a distance AND stuns/knocksdown Crystalians BEFORE POISE BREAK, GSP is OK but it can miss the jumping Spear Crystalian.

                            • Anonymous

                              Satisfying to use against the Pests in the Sellia Crystal Tunnel before they even aggro. Honestly it is satisfying just pulling on big groups

                              • Anonymous

                                I give it about 20 minutes before somebody makes a build that maximizes the damage of this spell without investing into mind at all so they can only cast it once. Just for the meme. Maybe throw on lusat's staff so that you can consume more fp

                                • Anonymous

                                  fun to use and decently effective in groups. who cares that it isn't optimal mp efficiency blah blah blah? you don't really need that. can't remember the last time i ended exploration without mp to spare.

                                  • Anonymous

                                    I like that the whole Haima series is just a big question of "DO YOU STAGGER?"
                                    Godsent spells for Malenia, and the cannon is just a Fat Boy compiled into a small annihilation bubble

                                    • Anonymous

                                      Phenomenal invasion/hunting sorcery. The radius, knock down, and damage is just tops. Super fun to free aim and lob it into an enemy pack.

                                      • An interesting thing about this spell is your stamina still regenerates slowly during the initial cast animation so you can stunlock enemies easily who get knocked down by this spell.

                                        • Anonymous

                                          I tried to use the full moon sorceries, and I like them, but this just feels so much better than both of them in almost every way. I hope I'm missing something.

                                          • I ONE SHOT a troublesome tanky Invader using this with Godfrey Icon fully charged + Magic Scorpion + Ritual Sword + Terra Magicus + 80 INT Regal Staff +9 = insane spell for insane damage and huge blast radius that's incredibly hard to dodge !!
                                            Invaders get erased.
                                            Mobs get massacred.
                                            Bosses gets obliterated knocked down or staggered.
                                            ONE OF MY MUST HAVE FAVORITE GOOD TO SPELLS IN THE GAME!
                                            This is the powerful Glintstone Wizard Style Fireball I've always wanted!

                                            • Anonymous

                                              This spell is amazing for grouped mobs. The AOE is huge specially when charged, to the point that it can nuke entire groups and with it costing 45 fp you want to charge it more often than not. Now, it's hella slow and it's best to use it on unaware mobs and clean up the rest with something else should someone survive. So, an ambush spell.
                                              It can be used against some bosses even since it also staggers plenty, be careful about the speed though, it's risky. Be aware however that it's lock on is... wonky, and sometimes the spell may miss the target. Given the AOE size, aiming manually isn't difficult and may even be desirable.
                                              The damage is high, but not top tier. Again many standard mobs will be almost dead or get one shotted.

                                              While not mandatory, it's definitely useful if you lack multi target spells

                                              • Anonymous

                                                This spell is amazing for grouped mobs. The AOE is huge specially when charged, to the point that it can nuke entire groups and with it costing 45 fp you want to charge it more often than not. Now, it's hella slow and it's best to use it on unaware mobs and clean up the rest with something else should someone survive. So, an ambush spell.
                                                It can be used against some bosses even since it also staggers plenty, be careful about the speed though, it's risky. Be aware however that it's lock on is... wonky, and sometimes the spell may miss the target. Given the AOE size, aiming manually isn't difficult and may even be desirable.
                                                The damage is high, but not top tier. Again many standard mobs will be almost dead or get one shotted.

                                                While not mandatory, it's definitely useful if you lack multi target spells

                                                • Anonymous

                                                  Despite the high FP cost, it's a great spell for clearing up mob groups as it hits like a freight train if you charge it. Best used on groups that haven't noticed you so you have enough time to charge. The AOE is massive and it'll catch lots of enemies. It's not hard to obliterate entire groups with this. As a side note, the projectile can actually go past the enemy depending on terrain when locked on so learn how to aim it manually, trust me I missed many times because of it.

                                                  It's also good against certain bosses since it causes a ton of stagger but be careful as it's as slow as it hits hard. Risky but can be worth it depending on the boss.

                                                  A good spell overall but not a must have. It has served me well in many situations

                                                  • Anonymous

                                                    This spell is actually pretty great. Try to manually aim it instead of locking on. Don't worry, it's got a massive explosion hitbox. You can clear groups no problem with this and it can be hard to dodge due to it's arc trajectory making it difficult to judge when exactly it will blow up.

                                                    • Anonymous

                                                      This spell is hilarious for ganking invaders. However do not use this as an invader if you have a co-invader trying to melee the host and his buddy. You will blow up your co-invader and upset him greatly.
                                                      Doesn't do /that/ great of damage anyways, the greatarrow spell is sorta just this but better.

                                                      • Anonymous

                                                        Semi-long cast time, short/medium range, large mana cost, terrible accuracy and no tracking....
                                                        I absolutely love this spell, it's amazing at what it does. Great damage, best AOE size, hits through walls, and can kill entire groups easily, and stagger the rest. It's better when you practice with manual aiming and can hit middle of the group. No rocket jump though.

                                                        • Anonymous

                                                          expensive and weak, i'd rather use the greatsword spell or glintstone arc on packed enemies. it's great for invasions though, since it can be free aimed and the explosion is massive

                                                          • Anonymous

                                                            Really pretty…it’s sad that the damage is so low when compared to literally anything. The casting time is so long that you can deal the same amount of damage faster while losing less FP with a LOT of other spells

                                                            • Anonymous

                                                              Before I got this spell I was considerring respeccing to a pure physical build... Then I got this spell, tested it out fully charged, and it's a godsend for enemies tightly packed together.

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