Clinging Bone

clinging bone fist weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 80
Mag 24
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 31
Mag 36
Fire 17
Ligt 17
Holy 17
Boost 21
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex C
Arc D
attributes required elden ring wiki guide 18Requires
Str 8
Dex 22
Arc 16
Fist Standard / Pierce
Lifesteal Fist FP 14
Wgt. 2.5 passive effects elden ring wiki guide 18Passive -

Clinging Bone is a Fist in Elden Ring. The Clinging Bone scales primarily with Dexterity and is a good weapon for melee attacks that lets piercing armaments overcome enemy shields.

 

Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains.

Fitted by placing one's hands into the fists' grips until they dig in.
""O clinging creature. A king relinquishes not the hand.""

 

Where to Find Clinging Bone in Elden Ring

Clinging Bone can be found at the following location:

 

Elden Ring Clinging Bone Notes & Tips

  • Weapon Skill: Lifesteal Fist
  • This weapon cannot be infused with Ashes of War
  • This weapon cannot be enchanted with Magic or boosted with Consumables.
  • Clinging Bone can be upgraded by using Somber Smithing Stones
  • Sell Value:  er runes 13 200.
  • NOTE: As of Patch 1.08, the speed of some attacks has been increased and the recovery time has been reduced.
  • Other notes and player tips go here

 

Moveset & Videos in Elden Ring for Clinging Bone

  • Videos for the Clinging Bone Coming Soon

 

Clinging Bone Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

This upgrade can't be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Clinging Bone Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 80 24 - - - 47 E C - - D - 31 36 17 17 17 21 10
Standard +1 91 27 - - - 51 E C - - D - 31 36 17 17 17 21 10
Standard +2 103 30 - - - 56 E C - - D - 31 36 17 17 17 21 10
Standard +3 114 34 - - - 61 E C - - D - 31 36 17 17 17 21 10
Standard +4 126 37 - - - 65 E C - - D - 31 36 17 17 17 21 10
Standard +5 138 41 - - - 70 E B - - D - 31 36 17 17 17 22 10
Standard +6 149 44 - - - 75 E B - - D - 31 36 17 17 17 22 10
Standard +7 161 48 - - - 79 E B - - D - 31 36 17 17 17 22 10
Standard +8 172 51 - - - 84 E B - - D - 31 36 17 17 17 22 10
Standard +9 184 55 - - - 89 E B - - C - 31 36 17 17 17 22 10
Standard +10 196 58 - - - 94 E B - - C - 31 36 17 17 17 23 10

 

 

Elden Ring Fists
Caestus  ♦  Cipher Pata  ♦  Grafted Dragon  ♦  Iron Ball  ♦  Katar  ♦  Spiked Caestus  ♦  Star Fist  ♦  Veteran's Prosthesis

 




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    • Anonymous

      Ensha caught me by Surprise.
      But was no match for a halberd. Just keep some distance and those things are useless on Ensha

      • Anonymous

        I discovered something interesting, one handed this weapon charged strong attack make alot more poise damage than powerstanced, and the charged strong attack is really fast

        • Anonymous

          Since this has inherent magic damage scaling, you can wear rogier's set to capitalize on the magic damage that the skill normally does ON TOP of the magic damage innately added from the weapon. Couple this with magic cracked tear physick, dagger talisman, shard of alexander, and magic scorpion charm and you can one-shot players handily, as well as do 2.5k+ damage to PvE (tested at 80 arcane).

          • Anonymous

            not gonna lie, this isn't bad at 150 level pvp. the running attacks are quick, and the scaling and damage is adequate

            • Anonymous

              The arcane scaling i this is too bad don't even try making it work with an Arcane build on top of that it cant be buffed and the split magic damage is way too low.

              • Anonymous

                Rogier's Spellblade set boosts the weapon skill - probably because this is the only way to get magic damage on that Ash of War.

                Useful. Kinda.

                • I find a good approach with this weapon's skill is to roll/dash in after an enemy does a strong attack and immediately L2. Alternatively, abuse the low stance your character takes when using the ability to duck underneath some enemy attacks (varies per enemy, some have horizontal swipes that are very duckable)

                  • Anonymous

                    Weapon art shouldve been you holding out the arms & the rest of the skeleton materializes and you just swing him around in a circle

                    • Anonymous

                      Almost 3 seconds of channel time for a grab that, even though it goes through shields, it is affected by poise. If someone has a certain amount of poise, the grab won't work **even though the attack lands** and you also do not have hyperarmor. Regardless of whether this is a bug or just a mere oversight, it needs to be remedied in my opinion.

                      • Anonymous

                        Should have just put the Bone Fists from Dark Souls 2 back in the game. Instead of making half the fist weapons be essentially arm swords with boring movesets.

                        • Anonymous

                          That atrociously slow cast animation on the lifesteal ability though... maybe my grandchildren will enjoy the lifesteal.

                          • Anonymous

                            Does split damage Physical(80)/Magic(20). Weight is 3.0 not 2.5. Scaling: Str. E/Dex. C/Arc. D.
                            Attributes Required: Str. 8/Dex.22/Arc.16.
                            Talent seems to work like the old "Dark Hand" but goes through shields (Sidenote: All attacks do), a hit with the talent is not a crit. tested with both assassin talismans neither worked.
                            No hyperarmor as far as I can tell. Health "stolen" was 319HP with the following stats: (Str. 17/Dex. 24/Arc.17).
                            All tested with the soldiers on the "Bridge of Sacrifice".

                            Hope that helps; we can now finally Finger-but-hole...

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