Crimsonspill Crystal Tear

crimsonspill crystal tear elden ring wiki guide 200px
Type Crystal Tear
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 131 elden ring wiki guide 44px Temporarily boosts max HP in mixed physick

Crimsonspill Crystal Tear is a Crystal Tear in Elden Ring. Crystal Tears can be mixed in the Flask of Wondrous Physick to enhance its effect.


A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction temporarily raises one's maximum HP.


Where to find Crimsonspill Crystal Tear


Elden Ring Crimsonspill Crystal Tear Notes & Tips

  • Duration: 3 minutes
  • Max HP +10%
  • Notes and player tips go here


  • You can find Crystal Tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between
  • At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick (This will allow you to create elixirs with various custom effects)


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    • Anonymous

      Twinbird shield, both tearstone rings, F&P +2, crimson amber +2, 80 vig (or 99 for the memes but its really not worth), some big boy armor like bullgoat or lionels. Enjoy being unkillable in the arena

      • Anonymous

        I don’t think you people realize how overpowered blue/red feather branch sword is in pvp. Fully armored tree sentinel cosplay with 99 vigor, 20 str min for Golden Halberd is viable at RL 125. Golden halberd with just 20 str still 3 shots most mages and 8 shots G9 enthusiasts. The 12 fth for GH gives you bestial vitality and all fortification spells. I’ve literally taken 3 giants hunts during the previous cr1 meta and kept fighting. 2596 hp for a duel. For invasions I swap red feather for flask boost talisman. And add Morgotts rune while I solo taunters tongue the main game.

        • So in terms of duels where healing is not allowed, the Crimson Bubbletear effectively increases your hp by 10-29% unless you're killed outright by an attack while this increases your MAX hp by a measly 10% and then you need to heal to fill the buffer. This should probably increase it by 15% and then also fill that buffer so you don't waste a flask.

          • Anonymous

            About the only use I see for this is making the branch sword talismans activate at higher hp, since with 60 vig and the erdtree+2 and crimson amber+2 you have 2134 hp, plus 10% is 2347 so you'll activate the hyper mode talismans at 468 hp rather than 426 hp... oh it would also make the crimson bubble tear heal more too but only about 60 extra hp.

            • Anonymous

              The Fact that it does not enclose the health for the boost it provides is kind of a detriment (basically a wasted flask). It is already outclasses by many tears and this draw back was completely unnecessary.

              • Anonymous

                This is stupid, it should heal you for 10% HP, instead it leaves you with that little unhealed gap when using it at max HP...

                • Anonymous

                  Not bad in late game, as you've probably invested in vigor which will scale much better with a net percentage than a flat increase

                  • Anonymous

                    This is that one tear, yes that one, the one no one is going to use even at low level. Very underwhelming, even in a game where HP matters so much. The value is simply too low when contrasted to the many other excellent tear options.

                    • Anonymous

                      You get extra max health but it does not heal it to full when u use it, so youll have that extra health missing until u heal through it. imo it makes this one very underwhelming.

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