Crucible Feather Talisman

crucible feather talisman talisman elden ring wiki guide 200px
Weight 0.8
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 140 elden ring wiki guide 44px status effect 6 elden ring wiki guide 44pxImproves dodge rolling but increases damage taken

Crucible Feather Talisman is a Talisman in Elden RingCrucible Feather Talisman improves the effectiveness of dodge rolls, but increases damage taken. Players can use Talismans in Elden Ring to boost a variety of Stats.

 

A talisman fashioned from feathers that embody the aspects of various creatures.
Said to have grown on the human body long ago.

Improves the effectiveness of dodge rolls, but increases damage taken at all times.

A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.

 

Crucible Feather Talisman Effect in Elden Ring

Crucible Feather Talisman improves the effectiveness of dodge rolls, but increases damage taken. Frame data assumes 60 FPS:

  • Light/Medium Roll Invulnerability Duration +23% (+6 iframes, 32 Total)
  • Heavy (Fat) Roll Invulnerability Duration +25% (+6 iframes, 30 Total)
  • Damage Negation -30%

Dodge rolling effectiveness does not stack with the Windy Crystal Tear.

 

Where to find Crucible Feather Talisman in Elden Ring

Where to find Crucible Feather Talisman:

  1. From the first Chariot Hall, drop down through the opening on either side just before the second ramp.
  2. In the room below, head west and up the steps, then turn right into the next corridor that leads to a large hall with two Chariots running almost side by side, with a short delay between them. Head all the way down towards the pit behind the pillars.
  3. Looking down, you will see several wooden beams that you can drop onto. Navigate your way to the lowest beam and then head south towards the archway with a ladder at the back. Climb the ladder to reach a third Chariot Hall with a single Chariot.
  4. Head all the way down this hall, using the alcove on the left about halfway through to avoid the Chariot (unless you've previously destroyed it). At the bottom, turn left into a corridor and head straight to find a small room guarded by an Omen. The talisman can be found on a corpse behind the Omen, sitting by a statue.

 

Crucible Feather Talisman Builds

 
 
 
 
 
 
 
 
 

Slumbering Swordstress  Guide

 

 

 

 

Elden Ring Crucible Feather Talisman Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 1000
  • Does not apply to the Quickstep or Bloodhound Step Ashes of War.

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      so i'd just be better off using the situational-mostly-for-pve-anyway crystal tear over this, great design

      • Anonymous

        So...it improves your rolling by less than it harms your damage negation? Gee, I'd prefer if it somehow averaged out in my favor.

        • Unlike most things, this actually gets better as you progress in the ng+ cycle. Fun on a light roll build with tons of stamina.

          For max glass cannon nimbleness go with as much endurance as you can afford and at least 40 strength (ideally 60). Don’t level vigor at all, this build is made of toilet paper and anything spent will be a waste. Talismans should be radagon’s soreseal, green amber +2, turtle, and this. Two hand giant crusher with heavy infusion and cragblade, offhand/back as the turtle shell.

          Have fun and godspeed o7

          • Anonymous

            So the I-frames from this and windy tear don't stack, but do the damage negation penalty stacks?Because I have an amazing idea, but to make it work as intended, I need the damage negation penalty from feather talisman and the tear to stack

            • This is literally prenerf Carthus Bloodring's benefit with postnerf Carthus Bloodring's penalty. If still has -30% negation, but now it's back to 32 frames instead of only 30 frames. The Windy Crystal Tear offers 31 frames for -15% negation which is almost on par with prenerf Carthus Bloodring, but it only lasts for 3 minutes and can be dispelled by Law of Regression, while also taking up a Crystal Tear slot. Unironically, I think the Windy Crystal Tear is kind of busted in PvP despite the drawbacks in the same way the prenerf Carthus Bloodring was busted in PvP, it opens up way too many opportunities to become invulnerable while also not having a severe enough penalty, only -15% negation does not offset the +19% boost in frames, the percentages are unbalanced. I think how they nerfed it in DS3 was complete overkill and done with a heavy hand, but it was kind of justified because of how strong it was if you knew what you were doing and how to maximize the advantage it offered.

              • Anonymous

                Don't use this in PvP unless you're really good, even if you're light rolling. That 30% damage increase is enough to make most ashes of war 1 or 2 shot you

                • Anonymous

                  I’d argue it’s not ****. Here’s why:
                  - Great for higher NG cycles since most bosses just 1-2 shot you
                  - Great stack potential with blue dancer charm
                  - Not getting hit is easier done than you think there are very few things that will hit you regardless of whether you have this on or not
                  - gives you a reason not to wear heavy armour

                  Just maybe don’t wear it near royal revenant or just don’t go near that thing at all

                  • Anonymous

                    This talisman sucks. Either increase the benefit or weaken the drawback. It's completely useless outside of extreme playthroughs or tryhard PvP. It's just like the scarab helmets. Too great of a drawback for too little of a benefit outside of extremely specific circumstances.

                    • Anonymous

                      Honestly a great choice if you have high negation armor and still have medium roll. The extra damage you occasionally take feels completely nullified by how easy it is to dodge. Managed to beat crucible knight duo while only needing to heal once because they couldn't touch me (took about 5+ minutes of kiting but with all that time spent dodging I could really feel the effect of this talisman)

                      • Anonymous

                        this thing carried my level 1 character vs Fire Giant. any attack of his would 1 shot me anyways so this talisman was an automatic equip

                        • Anonymous

                          Anyone know if the defense reduction is changed in PvP? Talismans that boost your defense are heavily nerfed in PvP, so I'd hope this follows the same logic.

                          • Incredible talisman for people like me who have a nagging voice in the back of their head saying "every point you put into vigor is a point you didn't put into strength". I do wish it worked with Quickstep, though.

                            • Anonymous

                              how do i get the kind of invulnerability the NPC enemies have? spam roll with no vulnerability at any point in the roll. i tested entry of roll, 25% into the roll, dead center of the roll, 75% through the roll, the moment when the roll ends, and the frame or two when they're standing before entering a follow up roll. full immunity throughout. is that what this does, or is it just more cheating on the game's part?

                              • Anonymous

                                I just watched someone completely negate waterfowl dance with this and light rolls. No complicated positioning, no weird circling, just spamming dodges.

                                • The negative aspects of all the talismans need to be removed, Increases damage taken is stupid. plus we need to be able to equip at least 10 talismans, hackers are already doing it, by increasing the number of talisman pouches.

                                  • Anonymous

                                    So no Carthus Milkring / Simpleton's Ring that people loved, but Carthus Bloodring that everyone despised (and not nerfed), put in the most frustrating level of any From game. Classic Fromsoftware big brain moment.

                                    • Anonymous

                                      “So we created a talisman that will increase the I-frames of your dodges and make it easier for you to avoid damage. But to make sure that this doesn’t become a essential talisman for every broken build, we decided that we will also take away 30% of your defense as well. We hope this won’t be a problem for you right? After all, why would you worry about defense if you’re trying to avoid getting hit at all?”
                                      -From, probably

                                      • Anonymous

                                        I think I understand why you take more damage. Wings are better for mobility but are easily broken because birds have hollow bones

                                        • Anonymous

                                          I think I understand why you take more damage. Wings are better for mobility but are easily broken because birds have hollow bones

                                          • Anonymous

                                            With this talisman and the right setup you can have~
                                            -263 Physical/Strike/Slash/Pierce
                                            -260 Magic/Fire/Holy
                                            -387 Lightning

                                            For anybody seeking Ultimate challenge

                                            • Anonymous

                                              I wonder if this affects the AoW on the Bloody Helice? It already has 41 I-frames, but this could make it even more ridiculous.

                                              • Anonymous

                                                I think it would be a good note to say the body hanging off is where you need to jump. The chariot only gives you a few seconds to look and jump

                                                • Anonymous

                                                  All I can say is even with dragon crest +1, arsenal charm +1 and the best/heaviest armor i have on, which is ironically the tree sentinel set, this wrecks my defense completely. And I'm heavy rolling to boot. Personally this sounds like trash to me, but what do I know. I don't play this game competitively. Just for PVE. Been around since demon souls and this still sounds like trash to me.. Miss the good old wood grain rings. Sigh

                                                  • Anonymous

                                                    this is a life saver in late game RL1 where almost every hit taken one shots you anyway, so the extra iframes always come in handy. run this with opaline bubbletear to be able to take a hit just in case and blue dancer charm for naked bonus damage.

                                                    • Anonymous

                                                      the talisman's descriptions has some of the craziest lore implications of any item in the entire game and y'all are in here whining "ugh, this talisman out of the dozens of talismans in the game doesn't do what I want it to." gamers, man. insufferable.

                                                      • Anonymous

                                                        sounds like it increases the damage you take by 30%, multiplicatively.

                                                        If you have 80 percent negation...then you are taking 20% damage normally. With this on, you'll take 20% * 1.3 == 26% damage taken. That'll show up at 74 damage negation on your stats

                                                        • Anonymous

                                                          sounds like it increases the damage you take by 30%, multiplicatively.

                                                          If you have 80 percent negation...then you are taking 20% damage normally. With this on, you'll take 20% * 1.3 == 26% damage taken. That'll show up at 74 damage negation on your stats

                                                          • Anonymous

                                                            It seems to decrease your damage negation relative to how much you already have - the lower you have, the more it decreases.
                                                            Numbers:
                                                            0% negation; with talisman -30%
                                                            25% negation; with talisman 2.5%
                                                            50% negation; with talisman 35%
                                                            75% negation; with talisman 67.5%
                                                            80% negation; with talisman 74%

                                                            • Anonymous

                                                              Use this together with Physqiue Flask dodge enhance (works for 3min) and you probably can yawn while dodging hits from Malenia herself.

                                                              • Anonymous

                                                                I have made some math, and in result, the higher your defenses are, the less you lose. For every 5 points on defense, you lose 1.5 less.

                                                                At 0 > -30 > -30
                                                                At 5 > -28.5 > -23.5
                                                                At 10 > -27 > -17
                                                                At 15 > -25.5 > -10.5
                                                                At 20 > -24 > -4
                                                                At 23 > -23 > 0
                                                                At 25 > -22.5 > 2.5
                                                                At 30 > -21 > 9
                                                                At 35 > -19.5 > 15.5
                                                                At 40 > -18 > 22

                                                                • Anonymous

                                                                  Not sure if this is supposed to happen but the pair of chariots died and I got tree sentinel armor and an ash. Wild.

                                                                  • Anonymous

                                                                    It appears that a lot of talismans in this game make absolutely no difference at all. I have a hunch that a lot of them are bugged and missing their effects or they are so minimal in percentage that there isn't any logical reason to use them whatsoever.

                                                                    • Anonymous

                                                                      defense reduction seems to be depending on build or something else. takes 22-28% off of me if I equip it (physical stats being less affected than elemental)

                                                                      • Anonymous

                                                                        Location is missing a key piece of information: after "Follow them to the ladder and continue on this path through the next chariot ramp room", you must turn around and enter the room on at the top of the chariot room on the right, the attack the fire pillar to move it upwards, then warp back tot the start of the dungeon (via item or death), then proceed back down the same path to the fire pillar, but this time go to the bottom of that chariot room to find the final passage that is already mentioned.

                                                                        • Anonymous

                                                                          Looking at the dark sous 3 wiki for carthus ring, that one increase i-frames by 30% while reducing damage reduction by 30% as well. For light rolls that is 13 to 17 frames.

                                                                          • Anonymous

                                                                            Improves rolling, because of all the dodges youre gonna focus on since it takes away all this defense. Seriously now, any data on this item? Seems to have no effect to me.

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