Crucible Knight is a Field Boss in Elden Ring. These heavily-armored warriors take patience and practice to defeat. This is an optional boss as players don't need to defeat it to advance in Elden Ring.

Other Crucible Knights appear in the Crucible Knight and Misbegotten Warrior, Tanith's Knight, Crucible Knight Ordovis, and Crucible Knight Siluria boss fights. Two  Crucible Knight spirits can also be summoned by the Spirit-Caller Snail boss of the the Road's End Catacombs.

16 Crucible Knights in total can be fought throughout the Lands Between, though two of them have evidently died and can only be fought post mortem in spirit form.

 

Elden Ring Crucible Knight Locations

Crucible Knight Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

 

 Notes

  • Attacks are very difficult to block
  • Giant Hunt, Stamp Upper and Lion's Claw will stagger them
    • Stamp Upper can dodge some of their attacks by crouching under the blade
  • Lion's Claw will grant you extra poise to prevent you from being interrupted by their attacks, using this skill 3 times in a row will stance break them, allowing you to perform a critical hit and heal before they can get up.
  • In certain areas, they can fly off a cliff and die if they use the wing swoop attack

Elden Ring Crucible Knight (Sword) Boss Guide

Crucible Knight (Sword) Boss Video Guide

 
 
 
 
 
 
 
 
 

 

Crucible Knight (Sword) Fight Strategy

The Best Tips for Crucible Knight:

 

Melee Users

Crucible Knight's attacks are slow and easy to predict, but hit very hard when they land. Take your time, don't panic, and don't go for more attacks than you have time for—trading damage is not the way to win this fight. Dodge multiple times until its combo is done, then counterattack. Don't be afraid to dodge forward through attacks, as this can put you in better position. Be particularly careful of its Seismic Wave attack, which hits a wide area but can easily be jumped and (with more difficulty) rolled.

Parrying: Because its attacks are quite easy to predict, Parrying is a great way to get in damage consistently. Most of its Phase 1 attacks are parriable and you can often parry several in a row, but be prepared to roll if you see it preparing to do a Shield Bash or Seismic Wave.

Avoid Status: Not only does Crucible Knight have high resistance to all status ailments, its aggressive attack patterns make it hard to land frequent hits. This makes status ailments a poor strategy. It's much better to use a weapon that does a high amount of raw damage than one whose power comes from building up Poison or Hemorrhage.

Heal Decisively: Crucible Knight has a tendency to do an attack when you try to heal with your flask when it isn't in an attack or recovery animation. This makes it very risky to heal even at a large distance between you and it. Heal only during recovery animations you KNOW the Crucible Knight can't get out of, such as Flying Dive and Seismic Combo.

Magic and Ranged Users

Roll directly away from its attacks to keep your distance. Seismic Wave is the most challenging, because it's hard to reliably dodge by rolling away; you can instead jump away to avoid this, or roll to either side.

Chip Away: Although the Crucible Knight's shield will block many magic spells, it'll still take chip damage. You can whittle away its health very effectively by spamming spells if you have enough Cerulean Flasks. In addition to the chip damage through the shield, you'll be able to get some full hits in when its guard is down during an attack or recovery.

Crucible Knight (Sword) Attacks & Counters

Attack Description Counter
Swing parry icon 40pxSwings its sword in various directions Dodge diagonally forward to avoid follow-ups, then land a hit if you're in a safe location
Lunging Stab parry icon 40pxRuns towards you then stabs its sword straight ahead. This attack has a surprisingly long hitbox and is commonly used when you are trying to heal. Dodge to your left so you can counterattack on the side without the shield.
Running Slash parry icon 40pxRuns towards you with its sword held against its left shoulder, then swings clockwise. Often used to try to prevent you from healing. Dodge diagonally forward to prevent its follow-up, then land a hit if you're in a safe location.
Shield Bash Hunches down behind its shield and takes a few steps towards you before lifting it up in the air Dodge into or around its shield, then attack back during the long recovery period
Grinding Swing parry icon 40pxDrags its sword along the ground to its left sending up sparks, then slashes it upwards Dodge in any direction. Or, a well-timed parry. Or, get a few attacks in, and parry at the last second.
Seismic Wave Raises its left knee with its sword out to one side, then stomps creating a shockwave along the ground Jumping is the most reliable way to avoid this, but can take some practice if you're used to rolling. Rolling left, right, or forwards also works, but rolling backwards has much tighter timing and is not recommended.
Seismic Combo parry icon 40pxHolds its sword aloft while doing a Seismic Wave, then slams it down in front. If the player is in range, it spins clockwise slashing twice with its sword. It's safest to jump backwards and get out of range for the rest of the combo, but you can also dodge once to the side and then again backwards. Only the sword swings are parriable
Ordovis's Vortex parry icon 40pxSpins its greatsword behind its head and then slams it down, causing a small explosion. Only Crucible Knight Ordovis and Tanith's Knight can do this move. Run back during the long windup. If you time it correctly, you can dodge around them to get in a hit or two. Also, the attack is slow enough that you can get in some hits and still have enough time to parry.
Phase 2
Phase Transition Raises its right knee and stomps, releasing a small blast of holy energy. This is always the first attack it does in Phase 2, and always followed by a Flying Dive. Walk backwards, or roll if you're wanting to be careful, and prepare for a Flying Dive.
Flying Dive Grows a pair of golden wings and leaps into the sky, then dives towards you with sword outstretched Roll towards it once its sword is level with the ground. This attack can be jumped over
Tail Spin Grows a small golden tail and swings it in a circle counterclockwise. Usually uses this attack after any combo if you're in melee range in Phase 2 once but can also rarely do 2 of these in a row or begin a combo with this attack. Roll to your right as soon as you see the tail. The attack comes out very quickly so make sure you are focused so you have enough reaction time to dodge. Do NOT try to punish any other attack in Phase 2, especially if you are using a melee weapon. However, you can punish this attack by doing a light attack once after you dodge, easier to do this with fast weapons like daggers.
Great Tail Spin Grows a large golden tail and swings it in a circle clockwise. The tail then gets even larger and spins in another circle. Only used below 40% health and also only ever used after Flying Dive. If you don't immediately chase after the Crucible Knight after Flying Dive, the first tail swing will automatically miss you. However, you will usually always be in range of the second tail swing. If you are further than approximately 5 metres away, dodge to your right after seeing the second tail. Otherwise dodge roll twice as soon as you see both tails respectively.
Fire Breath Grows a large throat sac and walks forward while breathing fire in a conical area in front of it. Run away when you see the bag on its throat inflate.
Fire Breath Retreat It will grow a large throat sac, jump backwards, and breathes a short-ranged burst of fire. Roll away when you see it jump back.

parry icon 40px: Attack can be parried

Crucible Knight Lore, Notes & Other Trivia

  • Late-game Crucible Knight are affected by healing incantations.
  • Other Notes & Tips go here

Crucible Knight (Sword) Combo Chart

crucible knight sword combo chart

Crucible Knight (Spear) Boss Guide

Crucible Knight (Spear) Fight Strategy

The Best Tips for Crucible Knight:

  • Use Rock Sling (3-4 hits will break its stance)

 

Melee Users

The fight against this boss is hard but very well balanced, it makes quick heavy attacks and moves around the field very quickly. But your advantage is that it does not have a great pool of Health. When you face a spear knight with melee, try to keep close and stay behind. You can summon spirit ashes if you choose to.  Keep circling to avoid their line of sight, therefore avoiding their hit range making it easier for you to parry or roll through any attacks. This will also put you in a better position to attack. 

With the knights,  it is recommended to parry their attacks rather than avoid due to their poise and stamina. At mid range, make sure to back up and roll away from these hits. If it performs a stab, block it with your shield if you brought one with you. It is possible to interrupt some of its attacks. If given a window, deal a critical hit then when they are down, follow up with a series of attacks. Their hp should deplete quickly due to their smaller health pool. 

Use a combination of baiting and waiting for these windows while parrying other attacks and dodging into another position until its hp its depleted. If it comes in for a grab attack, avoid it to refrain from taking a great a mount of damage. 

Magic and Ranged Users

The Knight can be attacked from a far distance before it comes into battle. Ride your mount. Keep distance, reload and drink mana potions while keeping distance. This boss takes a lot of damage against Spells. Use your heavy handed spells and continue to circle and reposition behind it. If you want to keep a further distance, there is a roof nearby where you can position yourself where it can't reach you. You can continue to deal any kind of ranged attacks from here. 

If not, be weary of its quick lunges and dashes that are quick actions. Be ready to dash back and continue to attack until its health bar is depleted. 

Crucible Knight (Spear) Attacks & Counters

Attack Description Counter
Swing parry icon 40pxSwings its spear in various directions Dodge diagonally forward to avoid follow-ups, then land a hit if you're in a safe location; or guard and attack back quickly before it combos
Thrust parry icon 40pxThrusts its spear forward Dodge to the side
Lunging Thrust parry icon 40pxRuns towards you then thrusts its spear straight ahead Dodge to the side and land a quick hit
Spear Slam parry icon 40pxRaises its spear above its head then slams its down onto the ground, kicking up dirt Dodge to the side and land a quick hit
Double Strike parry icon 40pxSwings its spear clockwise into the ground, kicking up dirt, and then counterclockwise back out again Dodge towards its right side and land a hit while it's still locked into the attack
Seismic Wave Raises its left knee with its sword out to one side, then stomps creating a shockwave along the ground Jumping is the most reliable way to avoid this, but can take some practice if you're used to rolling. Rolling left, right, or forwards also works, but rolling backwards has much tighter timing and is not recommended.
Siluria's Woe parry icon 40pxHolds up its spear and starts spinning it, creating a cone of holy energy, then thrusts it forward shooting an energy spiral. This is usually limited to Phase 2, but can be used in response to item use in Phase 1 Roll as soon as it begins to step forward.
Phase 2
Phase Transition Raises its right knee and stomps, releasing a small blast of holy energy. This is always the first attack it does in Phase 2, and always followed by a Flying Dash Walk backwards, or roll if you're nervous, and prepare for a Flying Dash
Flying Dash Grows a pair of golden wings and leaps into the sky with holy energy whirling around its spear, then quickly dives forward and creates an explosion where it lands Roll forward as you see its wings become vertical
Horn Impale Summons a long horn of holy light on its hand and swings it forward, impaling you if it hits. Since this is a grab attack, it cannot be blocked. Dodge back and to your left. This attack can come out very quickly and deals a lot of damage.
Horn Shoulder Charge Summons horns on its shoulder and shoves them towards you, dashing to cover distance if necessary. Dodge forward and to your right when you see it start to move

parry icon 40px: Attack can be parried

Crucible Knight (Spear) Combo Chart

crucible knight spear combo chart


Crucible Knight

Stormhill Evergaol

crucible knight stormhill 11 min
Drops runes currency elden ring wiki guide 182,100
Aspects of the Crucible: Tail
HP 2,782

Elden Ring Crucible Knight Boss (Stormhill Evergaol)

  • This is an optional boss
  • Closest Site of Grace: Stormhill Shack
  • Multiplayer is not allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Elden Ring Crucible Knight Location

This Crucible Knight can be found in Stormhill Evergaol, which is the circular mark clearly visible on the map to the southeast of Stormhill Shack. [Map Link]

Crucible Knight Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,782 6,551 7,206 7,533 7,861 8,516 8,843 9,171
Defense 103 117 120 123 129 135 141 152
runes currency elden ring wiki guide 18Runes 2,100 10,500 11,550 11,812 12,600 12,862 13,125 13,387

Resistances

poison status effect elden ring wiki guide 25pxPoison 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
hemorrhage status effect elden ring wiki guide 25pxHemorrhage Immune
frostbite status effect elden ring wiki guide 25pxFrostbite 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
sleep status effect elden ring wiki guide 25pxSleep 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
madness status effect elden ring wiki guide 25pxMadness Immune

Crucible Knight

Stormveil Castle

crucible knight stormveil castle1 min
Drops runes currency elden ring wiki guide 181,613
Aspect of the Crucible: Horns
HP 1,391

Elden Ring Crucible Knight (Stormveil Castle)

  • This enemy does not have a boss bar, but it will not respawn when killed
  • Closest Site of Grace: Rampart Tower
  • Multiplayer is allowed for this boss
  • You can summon Spirit Ashes for this boss

Elden Ring Crucible Knight Location

This Crucible Knight is at the top of a seaside cliff in a hidden corner of Stormveil Castle. From the Rampart Tower Site of Grace, head northwest along the ramparts until you see a small area to your left where a Warhawk comes from. Drop off this to a ledge below and follow the route until you reach a ledge overlooking the sea. This should crumble beneath your feet; if it doesn't, roll or swing your weapon to trigger it. Once you fall down, you should see the Crucible Knight. Note that there's a lift back to the Rampart Tower Site of Grace immediately after this Knight, which may be worth activating so you can return more easily if you die. This lift can also be used to instantly defeat the Cruicible Knight by luring it towards it and then either riding the lift upwards so the Knight will perform a sword lunge into the resulting bottomless pit beneath it, or sending the knight itself upwards, which will cause it to walk off the platform and die.

stormveil crucible knight map

Crucible Knight Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 1,391 3,275 3,602 3,766 3,930 4,257 4,421 4,585
Defense 103.9 117.5 120.4375 123.375 129.25 135.125 141 152.75
runes currency elden ring wiki guide 18Runes 1,613 8,065 8,871 9,073 9,678 9,879 10,081 10,282

Resistances

poison status effect elden ring wiki guide 25pxPoison 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
hemorrhage status effect elden ring wiki guide 25pxHemorrhage Immune
frostbite status effect elden ring wiki guide 25pxFrostbite 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
sleep status effect elden ring wiki guide 25pxSleep 517 / 807 / 1264 564 / 854 / 1311 572 / 862 / 1319 580 / 870 / 1327 589 / 879 / 1336 597 / 887 / 1344 606 / 896 / 1353 614 / 904 / 1361
madness status effect elden ring wiki guide 25pxMadness Immune

Crucible Knight

Siofra River

lesser crucible knight enemies elden ring wiki 600px1 min
Drops runes currency elden ring wiki guide 183,080
HP 2,730

Elden Ring Crucible Knight (Siofra River)

  • This enemy does not have a boss bar, but it will not respawn when killed
  • Closest Site of Grace: The Four Belfries
  • Multiplayer is not allowed for this boss
  • You cannot summon Spirit Ashes for this boss

Crucible Knight Location

This Crucible Knight is only reachable from the Four Belfries. Use an Imbued Sword Key to unlock the Waygate labeled "Night Sky Unceasing" and traverse it. You'll find yourself on a tall cliff overlooking Siofra River. Make your way down the cliff and onto the stone walkway to find the Crucible Knight.

Crucible Knight Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,730 3,988 4,386 4,586 4,785 5,184 5,383 5,583
Defense 111.9 118.1 121.0525 124.005 129.91 135.815 141.72 153.53
runes currency elden ring wiki guide 18Runes 3,080 9,240 10,164 10,395 11,088 11,319 11,550 11,781

Resistances

poison status effect elden ring wiki guide 25pxPoison 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
hemorrhage status effect elden ring wiki guide 25pxHemorrhage Immune
frostbite status effect elden ring wiki guide 25pxFrostbite 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
sleep status effect elden ring wiki guide 25pxSleep 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
madness status effect elden ring wiki guide 25pxMadness Immune

Crucible Knights

Siofra Aqueduct

crucible knight enemies elden ring wiki guide 300px
Drops
runes currency elden ring wiki guide 183,080 each
Sword: Crucible Hornshield
Spear: Somber Smithing Stone [6]
HP 2,730 each

Elden Ring Crucible Knights (Siofra Aqueduct)

  • These enemies do not have boss bars, but they will not respawn when killed
  • Closest Site of Grace: Aqueduct-Facing Cliffs
  • Multiplayer is allowed for these bosses
  • You can summon Spirit Ashes for these bosses
  • Each Crucible Knight can be fought and defeated separately
  • The sword and shield wielding Crucible Knight can launch itself off the bridge or out of one of the pavillion windows when performing its wing-dive attack.

Crucible Knight Location

  • Sword: From the Aqueduct-Facing Cliffs Site of Grace, jump down into the circular room with open sides. The Crucible Knight paces the walkway between this room and the adjoining room.
  • Spear: Cross the walkway from the circular room and continue northeast. You'll see the Crucible Knight looking out over a waterfall. To reach it, walk up the stairs in front of you and turn right through the doorway.

Crucible Knight Combat information

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,730 3,988 4,386 4,586 4,785 5,184 5,383 5,583
Defense 111.9 118.1 121.0525 124.005 129.91 135.815 141.72 153.53
runes currency elden ring wiki guide 18Runes 3,080 9,240 10,164 10,395 11,088 11,319 11,550 11,781

Resistances

poison status effect elden ring wiki guide 25pxPoison 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
hemorrhage status effect elden ring wiki guide 25pxHemorrhage Immune
frostbite status effect elden ring wiki guide 25pxFrostbite 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
sleep status effect elden ring wiki guide 25pxSleep 543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
madness status effect elden ring wiki guide 25pxMadness Immune

Crucible Knight

Leyndell, Royal Capital

enemy crucible knight leyndell 01 elden ring wiki 600px1 min
Drops runes currency elden ring wiki guide 183,840 each
HP 3,110 each

Elden Ring Crucible Knight Boss (Leyndell, Royal Capital)

  • These enemies do not have boss bars, but they will not respawn when killed
  • Closest Site of Grace: Avenue BalconyErdtree Sanctuary
  • Multiplayer is allowed for these bosses
  • You cannot summon Spirit Ashes for these bosses

Crucible Knight Location

One crucible knight is in a chamber on the east side of a courtyard with a fountain, just off the main avenue. The other is down the elevator near the Erdtree Sanctuary Site of Grace.

crucible knights lenydell map

Crucible Knight Combat information

  • Health: 3,110 HP
  • Defense: 113
  • Leyndell contains two Knights, both of which wield Siluria's Tree
    • The one by the main avenue can't use Horn Impale
    • The one by the Erdtree Sanctuary Site of Grace can't use Horn Shoulder
  • Both Knights have the same stats
  • Drops runes currency elden ring wiki guide 183,840

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 3,110 4,030 4,433 4,634 4,836 5,239 5,440 5,642
Defense 113 118 121 124 130 135 141 153
runes currency elden ring wiki guide 18Runes 3,840 11,520 12,672 12,960 13,824 14,112 14,400 14,688

Resistances

poison status effect elden ring wiki guide 25pxPoison 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
hemorrhage status effect elden ring wiki guide 25pxHemorrhage Immune
frostbite status effect elden ring wiki guide 25pxFrostbite 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
sleep status effect elden ring wiki guide 25pxSleep 548 / 838 / 1295 590 / 880 / 1337 598 / 888 / 1345 607 / 897 / 1354 616 / 906 / 1363 625 / 915 / 1372 634 / 924 / 1381 643 / 933 / 1390
madness status effect elden ring wiki guide 25pxMadness Immune

Crucible Knights

Crumbling Farum Azula

crucible knight farum1 min
Drops runes currency elden ring wiki guide 187,360 each
HP 5,512 each

Elden Ring Crucible Knights (Crumbling Farum Azula)

  • These enemies do not have boss bars, but they will not respawn when killed
  • Closest Sites of Grace: Dragon Temple LiftDragon Temple Rooftop
  • Multiplayer is allowed for these bosses
  • You can summon Spirit Ashes for these bosses
  • Each Crucible Knight can be fought and defeated separately

Crucible Knight Location

  • From the Dragon Temple Lift Site of Grace, go down the lift, turn east, and start heading down the large spiral staircase. About halfway down, drop off the side onto some floating chunks of rock. Follow these to another large building, and head straight through the hallway to a large open area with a dragon's corpse and the Crucible Knight.
  • From the Dragon Temple Rooftop Site of Grace, follow the main path towards the arena where the Farum Azula Dragon sits (or used to, if you've defeated it). Drop off the southeastern edge of the dragon's arena onto a series of platforms that lead down to a building that houses several Banished Knights. Make your way through the hall to a balcony and climb the ladder on the western wall. Take the lift directly in front of you, then head straight until you find the Crucible Knight locked in combat with several Azula Beastmen.

Crucible Knight Combat information

  • Health: 5,512 HP
  • Defense: 118.6
  • Crumbling Farum Azula contains two Knights, both wielding Ordovis's Greatsword and Crucible Hornshield. They can't use the Tail Spin or Great Tail Spin attacks
  • Both Knights have the same stats
  • Drops runes currency elden ring wiki guide 187,360

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 5,512 5,556 6,111 6,389 6,667 7,222 7,500 7,778
Defense 118.6 118.6 121.565 124.53 130.46 136.39 142.32 154.18
runes currency elden ring wiki guide 18Runes 7,360 14,720 16,192 16,560 17,664 18,032 18,400 18,768

Resistances

poison status effect elden ring wiki guide 25pxPoison 565 / 855 / 1312 603 / 893 / 1350 612 / 902 / 1359 621 / 911 / 1368 630 / 920 / 1377 639 / 929 / 1386 648 / 938 / 1395 657 / 947 / 1404
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 565 / 855 / 1312 603 / 893 / 1350 612 / 902 / 1359 621 / 911 / 1368 630 / 920 / 1377 639 / 929 / 1386 648 / 938 / 1395 657 / 947 / 1404
hemorrhage status effect elden ring wiki guide 25pxHemorrhage Immune
frostbite status effect elden ring wiki guide 25pxFrostbite 565 / 855 / 1312 603 / 893 / 1350 612 / 902 / 1359 621 / 911 / 1368 630 / 920 / 1377 639 / 929 / 1386 648 / 938 / 1395 657 / 947 / 1404
sleep status effect elden ring wiki guide 25pxSleep 565 / 855 / 1312 603 / 893 / 1350 612 / 902 / 1359 621 / 911 / 1368 630 / 920 / 1377 639 / 929 / 1386 648 / 938 / 1395 657 / 947 / 1404
madness status effect elden ring wiki guide 25pxMadness Immune

Crucible Knight Image Gallery

crucible knight art elden ring wiki 300px crucible knight 1 elden ring wiki guide  crucible knight 2 lq elden ring wiki guide 

er crucible knight

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Loretta, Knight of the Haligtree  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Messmer the Impaler  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Crystalians  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Roundtable Knight Vyke  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface



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    • Anonymous

      I'm trying to count em and I know I'm missing some: 1 Limgrave Evergaol, 2 Stormveil pit, 3 Spirit Caller Cave, 4 Siofra, 5 Aquaduct, 6 Aquaduct, 7 Hero Grave, 8 Hero Grave, 9 Tanith, 10 Redmane, 12 Deep Roots, 13 Farum, 14 Farum... I'm missing two?

      • Anonymous

        The one from Redmane castle cannot be fought after defeating Elden Beast, boss is not present in Castle anymore.

        • Anonymous

          The boss one at Redmayne Castle after the Radahn festival has the poise of about 5 Havels. He was eating up my Giant Crusher shots.

          • Hey guys, just to let all of you know, if you didn't know already, the Crucible Knights that can do the Great Tail Spin attack will ONLY do this after the Flying Dive attack and even then they will only do it merely sometimes. Also, there are a few attacks where you can safely heal while they are recovering, like Seismic Combo and even Lunging Stab, assuming you are somehow able to outrange it.

            • Hey guys, just to let all of you know, if you didn't know already, the Crucible Knights that can do the Great Tail Spin attack will ONLY do this after the Flying Dive attack and even then they will only do it merely sometimes. Also, there are a few attacks where you can safely heal while they are recovering, like Seismic Combo and even Lunging Stab, assuming you are somehow able to outrange it.

              • Anonymous

                I really like them, but they're very demanding at first because their stats are comparatively much higher than other enemies sharing their area. Still, there's an answer for every move and every playstyle.

                First off, if you're a ranger, you can just keep your distance and keep firing. Unlike many other enemies, these guys don't evade ranged attacks. True, they'll block most spells, but they'll still take chip damage, and they can't run as fast as you can. Keep moving at all times and firing when it's safe, bring enough cerulean flasks. No skill required outside stamina management and dodging if they get too close.

                For mele, as many pointed out, you can parry most of their attacks. I suck at that and even I was able to do it with a little practice and the Buckler. If you don't like parrying, focus on rolling, always better to the side (your left, so their shield doesn't get in the way) and sneak a hit or two. You can even hit them between attacks if your weapon is fast, except if they are in their tail sweep phase, in which case you should expect it to trigger as soon as you hug them and roll again immediately, then attack.

                For healing, you can make some distance and do it only if they're far away or during one of their attack animations. If you try to heal otherwise you'll get hit, so timing and positioning is key, but it can be done consistently.

                Again, there's an answer for everything. You can jump during their seismic AoE, roll through their lunge, delay your roll during their shield bash (or just run away). Complaining means you don't want to bother learning this fight, which is fine, but you have spirit ashes for that.

                • Anonymous

                  This Ash of War grants no affinity to an armament, but imparts the following skill: "Parry: Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit." Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields.

                  • Anonymous

                    The problem with parrying is that it's a high-risk strat that doesn't pay off against most bosses. Yeah it's great here but all bosses have a gank skill that can't be parried. So you spend a bunch of time learning to parry only to find out that it's mostly only good against small time bosses like this.
                    The smarter play is to roll through his attacks and use Impaling Thrust to hit him while he's recovering. Learning this will get you through a lot more fights than parry will, with the only downside being that you miss out on the satisfaction of humble-bragging about your parries in the comments.

                    • Anonymous

                      Parrying these little *****es 3+ times in a row is so funny. I swear to god their weapons ****ing magnetize to your shield.

                      • Anonymous

                        The first time i see one under Stormveil Castle, i immediately know this guys are on par with Dark Souls's Black Knight, when i read the item.. yep they serve a lord just like Black Knight.

                        • Anonymous

                          The absolute BEST enemy in the game, this guy has everything going for him, great moveset, cool design, fun to dodge/parry, great spectacle, challenging but fair, and isn't a pushover.

                          • Anonymous

                            I despise these guys.
                            The only way I could get the one from Azula was by passing him, taking the grace, going up to the ledge on the wall and spamming magic against him.
                            Not proud but it feels good after getting stun-lock killed several times.

                            • Adding onto my previous comment:
                              They have so many flaws it's insane.
                              -Immune to bleed, high resistances to other effects
                              -Insane dmg and health scaling (the horn attack can instakill even with high vigor)
                              -Cannot be backstabbed
                              -Damage from crits sucks
                              Down vote me all you want, but these guys are MUCH more annoying than Godskin Duo.

                              • Anonymous

                                These guys are super easy to parry, and people are very quick to point that out, but I don't think that really excuses the other flaws they have, like overtuned stats. They're resistant to physical and magical damage. They have massive poise and take a ton of effort to stagger. Status is useless against them. Their damage is ridiculous. The tail spin attack is so stupidly quick it can easily hit you even if you're ready for it, and it happens in places where normally you would get your own window to attack. They input read your heals which means that you effectively can't heal against them unless you can put a ton of space between you, even if you are giving up chances to attack in order to heal. You fight them over a dozen times every playthrough. And Fromsoft likes putting them in awful group fights for some reason. All of this makes them absolutely terrible bosses, IMO. The cracks really begin to show if you skip using spirit ashes or co-op, I try to avoid this stuff because they trivialize most fights but those duo fights with these guys are just miserable like that.

                                • Anonymous

                                  These have critical resistance. Fought the redmane castle duo and the crucible knght took 1/2 the damage from riposte the misbegotten took.

                                  • Anonymous

                                    As someone mentioned before, guard counters on the tail variant works really well. Since this one mostly does it after 1-2 swings of their sword, I found dodging behind them and waiting for the tail to appear, blocked, and GC. don't forget if you want to spice things up as well you can jump over some of their sword swings.

                                    • Anonymous

                                      if you have some heavy weapon they're pain to fight, almost impossible to r1 without getting hit (very short window to attack between theirs)

                                      Buy Buckler and train parry at the STORMHILL EVERGAOL, trivialise the fight

                                      Don't go hollow

                                      • Anonymous

                                        The Crucible Knight at Sifora River accessed from wasting 1 key at the The Four Belfries.
                                        You cannot summon Spirit Ashes for this boss
                                        Drops 3,080 runes

                                        WHAT A DISAPPOINTMENT, why even bother making this fight accessible for such a **** reward, even costs 1 key for the portal.

                                        It was a total disappointment. As a new player, I counted this as 30 minutes of wasted time figuring out how to beat him. (You can safely grab the dead corpse item from the edge and leave, don't even bother killing this one)

                                        • This is gwyn uhhhh I think 5.0, yes. I mean like gwyn gets trivialize with parring, the Pursuer also gets trivialized, lady Maria gets trivialized, pontiff gets trivialized, and then this guy also gets trivialized with parring. I’m starting to think it’s going to be trend.

                                          • Anonymous

                                            You don't even need parry, you can dodge everything and still get a hit or two in. I admit it's easier with strength build but you just have to be patient, I think a lot of players forget to be more patient when fighting fierce enemies. You can't always rely on poise break either. These crucible guys aren't that bad they're a joke once you memorize their limited set of moves. It becomes fun as well imo.

                                            • Anonymous

                                              Easily the worst designed boss in the game. Nothing ever come close.
                                              - Everything is unblockable
                                              - Everything is undodgeable
                                              - Infinite poise
                                              - Insane tracking
                                              Whoever approved this design should never design another boss in their life.

                                              • Anonymous

                                                Holy **** i lost hrs to first CFA near rooftop grace as meele..... once again the greatest cheese is NIGHT MAIDEN'S MIST (from the lower tiny floating platform to the higher tiny one with target lock)

                                                • Anonymous

                                                  so the one you get to with the imbued key is a complete waste of time fighting because he drops nothing besides a measly 3000 runes and he's hanging out at a literal dead end.

                                                  • Anonymous

                                                    The second one you find in Crumbling Farum Azula that's fighting the beastmen before where the Boltdrake Talisman can just yeet himself off of the edge where the covered tunnel/hallway section is. He tried to use his firebreath attack and fell right off.

                                                    • Anonymous

                                                      You don't need to parry to beat anything in this game. But if you want to turn these guys into barely more than a standard Mook from being some of the hardest enemies in the game, I highly recommend learning how to parry them. Their attacks are all relatively slow and easy to see coming, and putting any parry assist AoW (Storm Wall, Golden Parry, etc.) on a shield makes them even easier to parry.

                                                      • Anonymous

                                                        Yea these guys are a pain in the nut sometimes but they're actually fun to fight against, I suppose because their attacks are ACTUALLY dodgeable.

                                                        • Anonymous

                                                          A very good strat for sword knights is to bait out their shield attack: Hit their shield, and if they do the attack, run to the right. Then they will leave a big gap to do a heavy attack or two normal attacks (or something around the same speed). Hope this helps you

                                                          • Anonymous

                                                            I'll start off by saying that I'm not very good at this game. I love it but I suck at it. But through the strategy of being way over-leveled for whatever area I'm in I made it to Crumbling Farum Azula. Eventually I encountered the first Crucible Knight in that open area before the Dragon Temple Rooftop site of grace. And that was my biggest stumbling block so far. As a melee character I couldn't get past it. It was harder for me than any boss or other enemy I've encountered so far. I suck at parrying so that wasn't an option. Finally after a million attempts, the first time I tried it with a maxed out Zweihander with the Giant Hunt ash of war, I beat him on that first try, only taking one hit in the process. Lesson learned - there is a viable strategy for every enemy in this game no matter how lame I am otherwise.

                                                            • Anonymous

                                                              I don't see my prior comment, but on my first playthrough, the first crucible knight I encountered appeared at the top of the second ladder after the stobesword gate ar the back of the Stormveil rat-cellar. There was a voice line associated with it. I only note it because I have not encountered it on my current playthrough at daytime or night, although this time I did not go up there until killing Godrick and Gostoc, bothching the Castle Morne quest, killing the two invaders in the roundtable hold and and making peace with Patches. Not sure what other quests/sidequests could have affected the knight's spawn, but there were just two banished knights when I got up there this playthrough

                                                              • Anonymous

                                                                On my first playthrough, there was a crucible knight on the Stormveil rooftops at the top of the second ladder after the Stonesword Imp behind the rat cellar. It had a shimmery red animation as it phased in on the roof out of the ground, and I think there was a voice line too. I tried again on a new playthrough, and just had a pair of Carian knights up there. Not sure if quest/sidequest progress toggled its spawn or what.

                                                                • Anonymous

                                                                  I still can’t believe this guy and the night’s cavalry in limgrave are worth fewer runes than anastasia in the smoldering church

                                                                  • Anonymous

                                                                    When I start playing a game prophet and 15-ish level, see a stormhill Evergaol.
                                                                    see a message "time to parry".
                                                                    I hate parrying in soul game but decide to practice parrying with the guy anyway for full-experience.

                                                                    Eventually "complete" a training with the guy after 4 hour.
                                                                    "I'm going phalanx style" is what I thought after that.

                                                                    • Anonymous

                                                                      Cerulean Hidden Tear, cast Terra Magica on the steps on the edge of the arena, then Comet Azur till cooked. He just stands there and lets his face melt off.

                                                                      • For the one at Stormveil:
                                                                        -Get 1 dragon breath spell (any is fine but rot is the best as always)
                                                                        -Change all of your flask to blue but leave 1 as red, just in case.
                                                                        -Get a bow (any is fine) and shoot it to get its attention when it shows up
                                                                        -Go stand in the middle of the ledge between the 2 platforms, it will just jump from its platform onto its end of the ledge and then jump back but won't go any further than that.
                                                                        -Use your dragon breath spell and profit.

                                                                        This is my first time playing Elden Ring and I have only meet 2 of these knights, this and the one in the Stormhill Evergao but as far as I'm aware, this is the only instance, where your dragon breath spell can effectively damages a Crucible Knight, any other case they would just block the whole spell with their shield and get hurt for like 50 dmg.

                                                                        • Anonymous

                                                                          They look great, but are poorly and cheaply designed. Having a input reader on your healing- flasks has to be one of the cheapest decisions in the entire series... 100% doable, but insufferably annoying. Make them slightly slower and with slightly lower range and it would be fine. No blood build- up made me lose it tho tbh.

                                                                          • Anonymous

                                                                            If you heal in front of him after riposting, his standup animation just cancels and he goes from the ground to an attack animation in a single frame.

                                                                            • Anonymous

                                                                              Sekiro's dual ape gank was shockingly better than this pile of garbage. Wait till the combo ends to hit the punching bag ONCE. Next phase, wait till the combo ends and either trade damage because the tail punishes punishes of wait while it flies away. This is some dogshit

                                                                              • Anonymous

                                                                                Balanced enough, but not one of From's best. It's a punching bag and painfully slow. Just wait, dodge, hit once, repeat for 5 minutes straight. Phase two plays the same as the first, the combos are just add a tail attack so you spend more time dodging.

                                                                                • Anonymous

                                                                                  Who is working at From putting this as the 3rd boss. I beat Sekiro without even a fraction of this frustration. ****ing kill me now

                                                                                  • Anonymous

                                                                                    Gotta love when from relies on the old "enemy spins like a record player" **** from ds2 botched design. End of story.

                                                                                    • Anonymous

                                                                                      The input reading on the Stormhill one is blatant af. For new players this guy will test if you got your parrying down.

                                                                                      • Anonymous

                                                                                        The article doesn't list Crucible Knight in Mt. Gelmir that appears after attacking Lady Tanith omomoming daddy Rykard

                                                                                        • Anonymous

                                                                                          Heal punishments are connected to the flask drinking animation. If you heal with an incant, you won't ever get punished for heals from nobody.

                                                                                          • Anonymous

                                                                                            I watched Crucis fight bosses and the satisfaction to see Mohg's stupid NIHIL not working on them and the two Crucis just crushing him was everything. Imagine Godfrey having an army of them under his command all stomping in sync. I wished we could see that. Crucis and Godfrey were one of my favs fights. The movements, the music, the vibe. Even if all of them are super hard, I love all of their clean semi slow attack pattern.

                                                                                            • Anonymous

                                                                                              Such a boring boss fight… Took me like 5+ minutes to kill just because I had to wait for the ONE SINGLE ATTACK that leaves him open long enough for me to strike

                                                                                              • Anonymous

                                                                                                the crucible knights in crumbling farum azula will yeet themselves off the edge. Have your back towards the edge and when they do there flying dash dodge (they spawn wings jump then charge at you) and they will fly to there deaths off the edge

                                                                                                • Anonymous

                                                                                                  "ELDEN RING CRUCIBLE KNIGHTS (SIOFRA AQUEDUCT) You can summon Spirit Ashes for these bosses" incorrect. There's no rebirth monument until the twin gargoyles' arena. Cannot summon for either Siofra Aqueduct Crucible Knight. I just did these fights and there's no summon until the arena doorway.

                                                                                                  • Anonymous

                                                                                                    honestly that first crucible knight is probably a top 10 elden ring boss for me. clean, clearly telegraphed attacks that actually give you enough time to recover and roll again inbetween combos, a second phase that builds on what you learned from phase 1, but introduces a new quick combo-ender to keep you on your toes. And to top it off, the dude just looks dope. loved all of its variations except for the duo one.

                                                                                                    • Anonymous

                                                                                                      Can't use summons against the two in Siofra Aqueduct. No icon is showing for summon availability, no summon item will highlight for use.

                                                                                                      • Anonymous

                                                                                                        didn’t like these boss fights, so I learnt to parry them. Guess what? They’re still a slog fest. They’re not good.

                                                                                                        • Anonymous

                                                                                                          Boring boss. Hard as **** in the beginning, easy once you learn but always annoying. It takes 3-4 consevutive impaling thrusts to stagger (the same as giant bosses) and since they read your inputs it just forces you to play reactively, waiting for openings instead of getting stuck in. If I wanted to wait for enemy attacks i'd be playing a shield build.

                                                                                                          • Anonymous

                                                                                                            Why in Marika's sopping wet fat milky tits do people have trouble with these guys???

                                                                                                            On the input reading when you chug - Enemies have been doing that since at least Dark Souls 1. I never had a problem with it, as to me, it would make sense for enemies to react like that to healing. That, and you can outspace them easily enough.

                                                                                                            I swear I'm not trying to be an asshat, I'm just confused as to why THESE guys get so much hate

                                                                                                            • Anonymous

                                                                                                              The Stormhill Evergaol variant gave me much more trouble than I would like to admit. That input reading cheater!

                                                                                                              • Anonymous

                                                                                                                Long as their combos are, at least everything (except for the tail swipe but even then you can kind of work around it) is telegraphed. Never really manic/fast enough to make you panic either. You can get used to fighting them and beating them with reasonable enough practice. I can't say the same for Runebears and Revenants, who just have zero semblance of combat flow of any kind.

                                                                                                                • Anonymous

                                                                                                                  More than a decade later, the Black Knight may have acquired the ability to go frog mode, but he still gets wrecked by my nipple-looking portable arm plating.

                                                                                                                  • Anonymous

                                                                                                                    Not a shred of lore on this page. Pitiful. As far as Fextralife is concerned, this enemy should be called 'numbers', like all the other ones, and simply rated for difficulty.

                                                                                                                    • Anonymous

                                                                                                                      ANON Mar 13, 2023
                                                                                                                      Crucible Build *update*
                                                                                                                      Vigor 56
                                                                                                                      Mind 15
                                                                                                                      Endurance 36
                                                                                                                      Strength 50
                                                                                                                      Dexterity 14
                                                                                                                      Intelligence 9
                                                                                                                      Faith 42
                                                                                                                      Arcane 7

                                                                                                                      • Anonymous

                                                                                                                        One word solution for the ones on Nokron on the way to the gargoyles fight: Rejection. One off the waterfall, and the other off the bridge or lip of the building. You'll have to chain it, and don't do it when his shield is up. Aside from that works like a charm. If they stun lock you get away and catch them in a gap between their movements. Rejection stun locks them, just edge forward to keep pushing them off.

                                                                                                                        • Anonymous

                                                                                                                          I'm presently playing a no-magic build. Just a rapier, parry shield, short bow, consumables. Crucible Knights went from being my least favorite fights to fights I seek out even when there's no reward like that Tree Crucible before Valiant Gargoyles. The reach on that spear thrust is so easy to mis-judge but it feels so nice to parry them and take them down.

                                                                                                                          I was at one time entirely incapable of parrying anything. Pages, Soldiers, and Crucible Knights are a great way to learn. It feels great turning what was once a slog into a "4 parries and they're dead" fight.

                                                                                                                          I'm thinking when I take this character to NG+ she's coming back as a Crucible Knight.

                                                                                                                          • You can Straight Up Cheese these guys' first phase with life steal fist, Walk to behind them base on where their attacks will miss the most and just spam lifesteal fist, The shield ones can't do anything until second phase if you do it correctly

                                                                                                                            • Anonymous

                                                                                                                              The only thing I would change about these is how long you stay down when they do an attack that knocks you off your feet. The later game ones have a tendency to do a sword thrust that knocks you down, then they do the ground stomp while you still can't defend yourself or even roll, then follow up with the double sword swipe. Basically a guaranteed kill if they get you with the initial knock down thrust. You really should be able to roll away faster after the thrust, the stomp, or both. It's not really a "challenge" per se when I can't defend myself to the point I could unplug my controller and it would be the same level of difficulty. You could say just learn to dodge the strikes but come on, as much as people like to talk as if they were high level players there's only a handful of legit no hit runners irl. Chances are, the average player is going to get hit at some point in these fights and having a sequence like this is just kinda crazy. Even Malenia's waterfowl dance has openings for rolls even after you get hit. It's hard but it's possible. Everything else can stay the same, just give me normal recovery time. I've recovered faster from a hit from Rykard ffs!

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