Crystal Knife is a Dagger in Elden Ring. The Crystal Knife scales primarily with Intelligence, Strength, and Dexterity, and is a good Weapon for short-range melee combat enhanced with extra Magic Damage.
A knife made by sharpening hard crystal.
Signature weapon of glintstone miners.
Used as a tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade.
Where to Find Crystal Knife in Elden Ring
The Crystal Knife weapon can be found at the following location:
- Found in a chest inside the Raya Lucaria Crystal Tunnel, in a storage area three levels down, guarded by Marionettes. [Map Link]
Elden Ring Crystal Knife Notes & Tips
- Weapon Skill: Quickstep
- This weapon cannot be infused with Ashes of War.
- Cannot be enchanted with Magic nor boosted with Consumables.
- Crystal Knife can be upgraded by using Smithing Stones.
- Sell Value: 100
- NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased, and the recovery time has been reduced.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
- Other notes and player tips go here
Moveset & Videos in Elden Ring for Crystal Knife
Crystal Knife PVP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5/6 Attacks): 40.5/63/63/63/63/126
- 1H R2 (1/2 Attacks): 144/144
- 1H Charged R2 (1/2 Attacks): 540/540
- 1H R1 Jumping: 60.75
- 1H R2 Jumping: 360
Two-Handed Attacks
- 2H R1 (1/2/3/4/5/6 Attacks): 52.65/81.9/81.9/81.9/81.9/163.8
- 2H R2 (1/2 Attacks): 158.4/158.4
- 2H Charged R2 (1/2 Attacks): 594/594
- 2H R1 Jumping: 78.975
- 2H R2 Jumping: 396
Crystal Knife Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Smithing Stone [1], Smithing Stone [2], Smithing Stone [3], Smithing Stone [4], Smithing Stone [5], Smithing Stone [6], Smithing Stone [7], Smithing Stone [8], and Ancient Dragon Smithing Stone.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crystal Knife | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 82 | 53 | - | - | - | 31 | D | D | D | - | - | - | 32 | 31 | 18 | 18 | 18 | 15 | 10 |
Standard +1 | 86 | 56 | - | - | - | 32 | D | D | D | - | - | - | 32 | 31 | 18 | 18 | 18 | 15.15 | 10 |
Standard +2 | 91 | 59 | - | - | - | 33 | D | D | D | - | - | - | 32 | 31 | 18 | 18 | 18 | 15.3 | 10 |
Standard +3 | 96 | 62 | - | - | - | 34 | D | D | D | - | - | - | 32 | 31 | 18 | 18 | 18 | 15.45 | 10 |
Standard +4 | 101 | 65 | - | - | - | 35 | D | D | D | - | - | - | 32 | 31 | 18 | 18 | 18 | 15.6 | 10 |
Standard +5 | 105 | 68 | - | - | - | 37 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 15.75 | 10 |
Standard +6 | 110 | 71 | - | - | - | 38 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 15.9 | 10 |
Standard +7 | 115 | 74 | - | - | - | 39 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 16.05 | 10 |
Standard +8 | 120 | 77 | - | - | - | 40 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 16.2 | 10 |
Standard +9 | 124 | 80 | - | - | - | 42 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 16.35 | 10 |
Standard +10 | 129 | 83 | - | - | - | 43 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 16.5 | 10 |
Standard +11 | 134 | 86 | - | - | - | 44 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 16.65 | 10 |
Standard +12 | 139 | 89 | - | - | - | 45 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 16.8 | 10 |
Standard +13 | 143 | 92 | - | - | - | 47 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 16.95 | 10 |
Standard +14 | 148 | 96 | - | - | - | 48 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.1 | 10 |
Standard +15 | 153 | 99 | - | - | - | 49 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.25 | 10 |
Standard +16 | 158 | 102 | - | - | - | 50 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.4 | 10 |
Standard +17 | 162 | 105 | - | - | - | 52 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.4 | 10 |
Standard +18 | 167 | 108 | - | - | - | 53 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.55 | 10 |
Standard +19 | 172 | 111 | - | - | - | 54 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.55 | 10 |
Standard +20 | 177 | 114 | - | - | - | 55 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.7 | 10 |
Standard +21 | 181 | 117 | - | - | - | 57 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.7 | 10 |
Standard +22 | 186 | 120 | - | - | - | 58 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.7 | 10 |
Standard +23 | 191 | 123 | - | - | - | 59 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.85 | 10 |
Standard +24 | 196 | 126 | - | - | - | 60 | D | D | C | - | - | - | 32 | 31 | 18 | 18 | 18 | 17.85 | 10 |
Standard +25 | 200 | 129 | - | - | - | 62 | C | D | B | - | - | - | 32 | 31 | 18 | 18 | 18 | 18 | 10 |
Elden Ring Daggers |
---|
Black Knife ♦ Blade of Calling ♦ Bloodstained Dagger ♦ Celebrant's Sickle ♦ Cinquedea ♦ Dagger ♦ Erdsteel Dagger ♦ Fire Knight's Shortsword ♦ Glintstone Kris ♦ Great Knife ♦ Ivory Sickle ♦ Main-gauche ♦ Misericorde ♦ Parrying Dagger ♦ Reduvia ♦ Scorpion's Stinger ♦ Wakizashi |
- Anonymous
- Anonymous
Man if this wasn’t so short it would have been a good addition to my Str/Int build as an offhand option... This really does feel a weapon intentionally designed to be bad, no range, no unique ash, no crit bonus, can’t buff/infuse, can’t easily upgrade… Cinquedea it is I guess
Why tf can this not be infused? From so dedicated to making sure this is the worst weapon ever, so you can't even use it as an Ash Stick...?
- Anonymous
- Anonymous
definitely a WOAT contender with the lazuli glintstone sword. this might be better since it does 18 stance damage on a charged R2 which is 3 more than the other trash sword. As well as having higher crit damage due to being a dagger. Otherwise the movesets are about equally as terrible with no stagger at all, but the other one has slightly more range. needs more testing, but this might be the worst weapon in the game
- Anonymous
- Anonymous
would've been cool if the WA was converted 2 a better 1 instead of the generic quick step, 4 eg jamming it into the ground creating an AOE attack
- Anonymous
- Anonymous
May thy moonveil chip and shatter, crysknife forever *****es.
- Anonymous
Would've been cool if it had the same function as Crystal Darts, causing golem enemies to friendly-fire
- Anonymous
The utility of this in ng+5 and on is so underappreciated its insane. It outperforms almost every other dagger in pure dps when powerstanced with itself or a cold infused dagger Simply because of how flat resistances work in ng+ iterations
The best knife for STR/INT builds. Has the highest AR you can get with daggers on a STR/INT build, and it pairs very well with the Royal Greatsword, as it has a crouch r1 (with the Royal GS) into a dagger swipe true combo. A neutral R1 after the dagger swipe will roll catch them unless they roll towards your right. This, however, can be negated by unlocking and swinging towards the right when they roll in that direction. I don't think you can react to them rolling to your right, so prediction will have to do.
- Anonymous
Would be funny if it had a special quickstep which fired a glintstone shard before dodging
- Anonymous
The sorcerer's Swiss Army knife. It's not expressly terrible, but you have to squint to see the potential.
The less than obvious Good:
- Highest AR of all un-infused daggers, and still #4 in phys alone. The split damage still has a clear focus rather than being a complete 50/50, and a 60/40% damage split with the above-average AR means it'll be at least 'effective' against most enemies, whether they resist physical or magic.
- Modest requirements and weighs only 2 units, so any build can use it on 7 out of 10 starting classes, without a single level (except Hero, Wretch, and Prophet).
- With C/D/B scaling, a majority of builds are going to get something decent out of this without specific stat investment, as opposed to a Magic Infusion's E/E/B.
- Shiny. Decently pretty.
The fairly obvious Bad:
- This really should have been either infuseable, or a Somber weapon - my vote's on Somber. If it used somber stones you could at least claim it's an easily upgradable sidearm - but instead it takes the same stones you'd be using for your primary weapons/catalysts. So most people rightfully won't bother.
- Quickstep isn't a bad skill to be stuck with, but it IS a boring one for something you can't infuse. Glintstone pebble (plus the Somber treatment) would at least feel "not bad".
-While you can technically get it without fighting a single boss, it requires you to run across nearly the entire length of Liurnia just to go pick it up while grabbing the Miner's Bell-bearing. Swapping its place with the Spelldrake talisman (Runebear boss, Earthbore Cave, Weeping Peninsula) would at least have made it considerably more accessible - and in that case, getting the Magic-resistance talisman in Sellia Crystal Tunnel (a region where Magic is the most prominent damage type) would've still been pretty reasonable.
I like this dagger, and it's sorta misunderstood.
But it *does* deserve it. They did you dirty. :(
A Magic-infused Misericorde is a good alternative.
- Anonymous
- Anonymous
The best use of this is to pretend it is the little sword that the Claymen use for a cosplay build, you don’t even need to use it, you can just have it in your offhand and use the harpoon in your main hand.
— The Fist of Fury
- Anonymous
This actually has the highest ar at low level astrologer based builds. A pretty bad niche, but still a niche.
- Anonymous
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- Anonymous
- Anonymous
- Anonymous
So nice of Fromsoft to add a Broken Straight Sword that innately scales with Intelligence
- Anonymous
It has fairly nice dmg when doing critical after parry. Dont have it upgraded yet, just compared for luls with other daggers I have and yea, not bad.
Just for info, crit after parry has different dmg to for example just backstabbing. At least as far as daggers go.
- Anonymous
- Anonymous
Here I thought the Cane Sword took the crown for the worst weapon in the game but now I see we have an heir to the throne
- Anonymous
literally the only thing this is good for is powerstancing with the glintstone kris. other than that it's just bad :/
- Anonymous
To me, the fact that this exists in the same game as Reduvia and the Black Knife is insane. I ended up running this on a 99 int build purely out of spite for how terrible FS made it. No, it didn't magically start working after a point -- it's an awful weapon, and its only saving grace is how innately good Quickstep is in PvE. Huge waste of an incredibly cool looking weapon.
- Anonymous
Fun fact: This weapon along with Black Knife have the highest damage numbers for daggers, however they aren't raw damage. Best raw would be Misericorde which also has the highest crit of all daggers! Black Knife has the highest combined number of holy and phys (with a cool WA) Crystal dagger comes close, followed by glintstone kris.
- Anonymous
Glad I looked this up before investing any smithing stones. What a piece of trash.
- Anonymous
- Anonymous
Pretty high damage on a str/int build, it's just... why would you need a dagger with weak crits on the same build that you have a 950 AR colossal sword
- Anonymous
While its not a good weapon if you do want to make it work you can. I've used it offhand on my strength/int build with a halberd. It gets pretty high ar compared to other daggers making it a decent offhand option.
- Anonymous
Let us infuse this, and give us a rotten varient like all the other crystal weapons
- Anonymous
So many questions. Why better strength scaling than dex, on a dagger? Why regular smith stones and not somber on an Int-scaling weapon? Why can't I put AoW on it if it's regular smithing? Bug? Feature?
- Anonymous
- Anonymous
Fromsoft could’ve at least made this trash weapon unique or neat lore wise. Like make it a somber weapon and give it an ash that is like one of the stone digger sorceries. An ash like a milder version of the rock blaster sorcery where you can continuously drill and then slam it into the ground to create small aoe. Or maybe you can just continually drill or maybe you can just create the aoe. Literally anything other than what it is what’ve given it a redeeming quality.
- Anonymous
Str-Int dagger is not real, it cant hurt you
Str-Int dagger:
- Anonymous
Could’ve had a half decent weapon skill, like Carian Greatsword or something.
Instead it’s outclassed in every way by other daggers.
- Anonymous
I think I'm more upset by the item description than I am on the weapon's actual (subpar) performance.
"Signature weapon of the Glintstone Miners." Not a single miner uses this weapon. Not one.
It could have at least received a more interesting skill than Quickstep...
- Anonymous
- Anonymous
- Anonymous
What a great idea! Let's make a caster dagger that can't do any sort of magic in any way! Genius! While we're at it lets nerf its crit so now it's just an overdressed short sword with no redeeming value whatsoever!
What a waste of a model.
Best case usage I can see for this weapon is offhand use for a str/int spell-hammer, but honestly carian slicer fills that niche with far better range and damage... so uhh fashion souls I guess?
The awkward moment where you realize this has better str/int scaling than the Ruins Greatsword =/
- Anonymous
MAGIC DAGGERS 16 str/ 25 dex / 80 int and have all weapons listed at +24 (Kris at +9) with magic affinity. All numbers are 1h and with no buffs or talismans. P= physical M= magic T= total, base + scaling
Dagger P 135+15 M 135+166 T 451
Misericorde P 167+13 M 167+106 T 454
Bloodstained P 146+12 M 146+161 T 466
Wakizashi P 171+14 M 171+147 T 504
Ivory Sickle P 143+54 M 143+97 T 438
Crystal Knife P 196 + 50 M 126 + 101 T 474
Glintstone Kris P 131 + 40 M 156 + 102 T 430
- Anonymous
All I wanted to do was put chilling mist on it since it didn't upgrade with somber stones and didn't have a unique skill BUT NO I GUESS NOT. Why? Because that would make sense, that's why. SMH why do they do this kind of BS. It doesn't even have a higher crit damage like almost every other dagger.
- Anonymous
It's so stupid they don't allow you to change ash of war on this thing. I play PC so I can enable it, and I can't bind it with cold or magic. Why? Cause you have to created separate paraams to make other whetstones work. So having it set up how I set it up is as easy as changing a 0 to a 2, and instantly the weapon becomes less useless.
The point of this weapon is to be a simple secondary weapon for a powerstance build, that wishes to add magic damage to the L1.
Equip in your left hand and use the AoW of your right hand weapon. That's why it has no crit bonus and unchangeable AoW.
My guess is, that there is a point in stat distribution, whee this dagger outshines any other in terms of raw damage.
- Anonymous
Worthless. No critical increase, no ash availability. Just get a nornal dagger, make it magic weapon with whatever ash you want and you get a better version of this.
- Anonymous
Almost a desirable weapon, however other daggers are better. FromSoft should've sweetened the pot a little and at least given this dagger effective crit.
- Anonymous
Is it supposed to be stronger against crystal enemies or make it more likely to gain crystals and stones from said enemies? That is what the description of the weapon implies at least and it is found right before a crystal boss.
- Anonymous
This thing should get a perk like Blessed Dew or the Icon Shield. Minute but passive FP gain just for having it equipped. It'd fit the description and a passive FP gain item would not break anything.
- Anonymous
If we could change Ash on this, powerstancing with Glintstone Kris would be pretty cool.
- Anonymous
Can't be infused or buffed with magic...why? There's nothing special about it. Why the **** would this have such a restriction when Erdsteel/Misericorde/etc dont?
- Anonymous
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- Anonymous
As it stands, this dagger isn't very good, but, damn, that model looks cool. It's true, Int-scaling Misericorde is far superior for criticals and not being able to infuse it is a huge downer (although quick step is a very solid Weapon art). Given that it's billed as a caster's dagger, they could rework it so that it has a slightly better critical modifier (even 120 would be sweet, but even 110 would be nice) and it gives you FP every time you land one (like 20 or so) that way I would want to use it on my Sorcerer. The beauty of Souls games is there is so many niches to fill: give this dagger that niche!
- Anonymous
It's number 1 since it's best offhand dagger. It'll compliment either Misericord or reduvia. If you do more back stabbing Misericord, if you're going in and attacking norm reduvia for fast bleed and dmg.
Seems kind of weak considering the 100 boost to criticals. The Misericord from Godrics castle has 140 to crit and you can make it scale with intelligence with Ashes of War.
A weapon that feels like it was minmaxed to have no niche no matter how hard one tries to think of one, which is amazing because they did it twice with the ivory sickle.
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