Crystal Knife is a Dagger in Elden Ring. The Crystal Knife scales primarily with Intelligence, Strength, and Dexterity, and is a good Weapon for short-range melee combat enhanced with extra Magic Damage.
A knife made by sharpening hard crystal.
Signature weapon of glintstone miners.
Used as a tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade.
Where to Find Crystal Knife in Elden Ring
The Crystal Knife weapon can be found at the following location:
- Found in a chest inside the Raya Lucaria Crystal Tunnel, in a storage area three levels down, guarded by Marionettes. [Map Link]
Elden Ring Crystal Knife Notes & Tips
- Weapon Skill: Quickstep
- This weapon cannot be infused with Ashes of War.
- Cannot be enchanted with Magic nor boosted with Consumables.
- Crystal Knife can be upgraded by using Smithing Stones.
- Sell Value: 100
- This weapon is outclassed by other daggers with a magic or cold affinity, due to their higher critical values and that they can be infused with Ashes of War.
- NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased, and the recovery time has been reduced.
- Other notes and player tips go here
Moveset & Videos in Elden Ring for Crystal Knife
- Videos for the Crystal Knife Coming Soon
Crystal Knife Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Smithing Stone , Smithing Stone , Smithing Stone , Smithing Stone , Smithing Stone , Smithing Stone , Smithing Stone , Smithing Stone , and Ancient Dragon Smithing Stone.
This upgrade can be enchanted with Magic or boosted with Consumables.
|Attack Power||Stat Scaling||Passive Effects||Damage Reduction (%)|
So many questions. Why better strength scaling than dex, on a dagger? Why regular smith stones and not somber on an Int-scaling weapon? Why can't I put AoW on it if it's regular smithing? Bug? Feature?
blue jollyrancher knife
Fromsoft could’ve at least made this trash weapon unique or neat lore wise. Like make it a somber weapon and give it an ash that is like one of the stone digger sorceries. An ash like a milder version of the rock blaster sorcery where you can continuously drill and then slam it into the ground to create small aoe. Or maybe you can just continually drill or maybe you can just create the aoe. Literally anything other than what it is what’ve given it a redeeming quality.
Str-Int dagger is not real, it cant hurt you
Could’ve had a half decent weapon skill, like Carian Greatsword or something.
Instead it’s outclassed in every way by other daggers.
I think I'm more upset by the item description than I am on the weapon's actual (subpar) performance.
"Signature weapon of the Glintstone Miners." Not a single miner uses this weapon. Not one.
It could have at least received a more interesting skill than Quickstep...
Fromsoft? Are you ok? Have you forgotten your meds again?
who the hell uses a knife to dig rocks
What a great idea! Let's make a caster dagger that can't do any sort of magic in any way! Genius! While we're at it lets nerf its crit so now it's just an overdressed short sword with no redeeming value whatsoever!
What a waste of a model.
Best case usage I can see for this weapon is offhand use for a str/int spell-hammer, but honestly carian slicer fills that niche with far better range and damage... so uhh fashion souls I guess?
The awkward moment where you realize this has better str/int scaling than the Ruins Greatsword =/
MAGIC DAGGERS 16 str/ 25 dex / 80 int and have all weapons listed at +24 (Kris at +9) with magic affinity. All numbers are 1h and with no buffs or talismans. P= physical M= magic T= total, base + scaling
Dagger P 135+15 M 135+166 T 451
Misericorde P 167+13 M 167+106 T 454
Bloodstained P 146+12 M 146+161 T 466
Wakizashi P 171+14 M 171+147 T 504
Ivory Sickle P 143+54 M 143+97 T 438
Crystal Knife P 196 + 50 M 126 + 101 T 474
Glintstone Kris P 131 + 40 M 156 + 102 T 430
All I wanted to do was put chilling mist on it since it didn't upgrade with somber stones and didn't have a unique skill BUT NO I GUESS NOT. Why? Because that would make sense, that's why. SMH why do they do this kind of BS. It doesn't even have a higher crit damage like almost every other dagger.
It's so stupid they don't allow you to change ash of war on this thing. I play PC so I can enable it, and I can't bind it with cold or magic. Why? Cause you have to created separate paraams to make other whetstones work. So having it set up how I set it up is as easy as changing a 0 to a 2, and instantly the weapon becomes less useless.
The point of this weapon is to be a simple secondary weapon for a powerstance build, that wishes to add magic damage to the L1.
Equip in your left hand and use the AoW of your right hand weapon. That's why it has no crit bonus and unchangeable AoW.
My guess is, that there is a point in stat distribution, whee this dagger outshines any other in terms of raw damage.
Worthless. No critical increase, no ash availability. Just get a nornal dagger, make it magic weapon with whatever ash you want and you get a better version of this.
Almost a desirable weapon, however other daggers are better. FromSoft should've sweetened the pot a little and at least given this dagger effective crit.
Is it supposed to be stronger against crystal enemies or make it more likely to gain crystals and stones from said enemies? That is what the description of the weapon implies at least and it is found right before a crystal boss.
This thing should get a perk like Blessed Dew or the Icon Shield. Minute but passive FP gain just for having it equipped. It'd fit the description and a passive FP gain item would not break anything.
If we could change Ash on this, powerstancing with Glintstone Kris would be pretty cool.
Can't be infused or buffed with magic...why? There's nothing special about it. Why the **** would this have such a restriction when Erdsteel/Misericorde/etc dont?
Well, at least it looks cool...
Weapon design in this game is seriously off
Please FromSoft, let me change the Ash of War on this...
As it stands, this dagger isn't very good, but, damn, that model looks cool. It's true, Int-scaling Misericorde is far superior for criticals and not being able to infuse it is a huge downer (although quick step is a very solid Weapon art). Given that it's billed as a caster's dagger, they could rework it so that it has a slightly better critical modifier (even 120 would be sweet, but even 110 would be nice) and it gives you FP every time you land one (like 20 or so) that way I would want to use it on my Sorcerer. The beauty of Souls games is there is so many niches to fill: give this dagger that niche!
It's number 1 since it's best offhand dagger. It'll compliment either Misericord or reduvia. If you do more back stabbing Misericord, if you're going in and attacking norm reduvia for fast bleed and dmg.
Seems kind of weak considering the 100 boost to criticals. The Misericord from Godrics castle has 140 to crit and you can make it scale with intelligence with Ashes of War.