Death Sorceries are a group of Sorceries in Elden Ring that share a specific type of buff criteria. Death Sorceries revolve around the death. There are a total of 5 Death Sorceries available for players. Death Sorceries can be boosted by the Prince of Death's Staff.

 

 

 

Death Sorceries info

Obtaining Death Sorceries

  • Death Sorceries can be found all over the Lands Between. Check each Spell individual page to learn their location
  • There is no Merchant that sells Death Sorceries.

Death Sorceries Requirements

Boosting Death Sorceries

 

All Death Sorceries

 Builds that use Death Sorceries

 
 
 
 
 
 
 
 
 

 

 




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    • Anonymous

      small indie game company moment. Balance your game so that 80% of the content within doesn't get ignored (impossible). pepega xd lol

      me using the absolute best gigachad spell in the game (fia's fartcloud) on the soldier of godrick: dies on the first sniff (it needs a nerf)
      me using the extremely underpowered RoB weapon art on soldier of godrick: unfazed (it's underpowered and needs a 100% damage buff)
      Me using tibia summ- (i instantly won elden ring)

      • Anonymous

        if they're hardly going to give us any int/faith weapons it would be cool to have a spell that buffs your weapon with ghostflame and adds faith/int scaling

        • Anonymous

          My theory as to why death sorceries (as well as magma sorceries, to some extent) are so underpowered is that Fromsoft probably only tested these spells at 80/80 hard-cap, and then generated spell/sorcery scaling by putting them into an algorithm and called it a day. This is the reason as to why death sorceries scale really well at 80/80 with the Prince of Death Staff, but suffers immensely with stats lower than 60/60 because the scaling becomes WAY too thin to the point where these spells are horrible to use EVEN with regular staves. Part of the problem also has to do with how hybrid staves were balanced overall, but that's another topic.

          Basically, in order for death spells to work properly, you'd need at least ~350 sorcery scaling or more for them to actually scale well REGARDLESS of which staff you are using. As in matter of fact, Carian Regal Scepter at 80 intelligence with an investment of 30 faith is unironically more doable in a single NG cycle vs. grinding to 80/80 with Prince of Death's Staff due to how thin death sorcery scales with sorcery scaling.

          • Anonymous

            Yeah these spells need a buff but I think people are also building their death builds wrong. Play like a paladin instead of a mage and use spells to support melee. You’re a paladin but with magic/cold infusion and your spells have absurd tracking/duration to pin people down for you to smite.

            Grab blue/red feather talismans to stack with royal remains armor, I get so much hate mail for being unkillable this way. Mausoleum knight armor works too and you can sprinkle bull goat in. Just have minimum stats for explosive ghost flame, 16 mind (spells are cheap) and 60 vigor. Then focus on what weapon you want, there’s so many weapons that fit the death theme. Frozen mist ash of war is my favorite and, on celebrants skull great hammer, it will poise against other great hammers. Butchers knife/great stars will heal you while your opponent is in frozen mist. Sacrificial axe/morning star do well with wild swings. Endure let’s you poise cast. Rosus axe L2 has insane hyper armor. Eclipse shotel/roses axe fit hussar theme of mausoleum armor. Family heads/helphens steeple have wide circular swings that will shut down people roll into you and helphens r2 has a lot of range. And ritual spear/death poker give you new spells that are really good at hitting people pinned by rancor.

            For flask I recommend regen or int/ fth boost. In PVE you’ll focus on frost and taking aggro, for pvp you’ll use frozen/poison/Fias mist to protect your spell casting/regen and use the rancor’s to pin people down for a melee attack from the mist. Tibias summon seems useless but spam it then catch people with explosive ghost flame since they have the same animation. Reset frost in PVE with rykards rancor but do not do so in pvp, since the debuff is better in lower health pools.

            I use sunless shield for fashion... but twin bird is way better and stacks on the branch sword talismans/royal remains armor and will hold up well in pvp too. Eclipse heater shield naturally fits well with mausoleum armor f you choose that.

            • Anonymous

              between the death sorceries, ghostflame, black flame incants, and weapons that channel the rune of death, dark damage definitely had a home in this game. its a damn shame

              • Anonymous

                Would've been cool if all the Deathbird / Hex weapons were also int/faith to compliment these. But nah, they're either primarily int or quality scaling.

                • Anonymous

                  The way these were implemented is an utter travesty. Tibias summons is so underwhelming and non-functional, it seems like they didn’t even test it before putting it in the game. The damage from even the best sorcery from this family, Ancient Death Rancor, is underwhelming compared to even the most elementary of pure glintstone sorceries at higher levels. Prince of Death staff requires so much stats to get decent sorcery scaling, yet the damage you get is pathetic. Severely needs a buff.

                  • Anonymous

                    These are very close to being good, AD Rancor is decent. I'd like to see the Ds2 and Ds3 scaling for PoD staff, where 30/30-40/40 is equal to 60-80 Int/Fth. Same for Golden Order incants.

                    • Anonymous

                      They should give every death, /magma/golden order related weapon at least a D scaling in int/faith.

                      I want to use these spells but putting points into faith knowing that it will do nothing for my damage output doesn't help at all. If helphen's steeple had even E Faith scaling however that would ve been a different story.


                      Once again from puts out content and ideas just for them to ruin it by asinine design decisions, nothing new.

                      • Anonymous

                        All death spells must cause freezing buildup. And not just Explosive Ghostflame.
                        Ancient Death Rancor, Rancorcall and Tibia's Summons are all very erratic spells, it's very rare that they hit the target completely. That they cause freezing would be a good way to make them more functional.

                        • Anonymous

                          Let me get this straight: int/faith builds get the death, magma, and thorn sorceries, as well as the golden order incants, all of which are the weakest groups of spells in their respective categories with maybe one or two exceptions. On top of that, the scaling on the PoD and Gelmir staffs are both broken so that the only way to get good spell buff out of them is to get 70/70+ in each stat, meaning that the golden order seal is the only casting tool that could reasonably work without power leveling yourself drastically or moving to ng+. And to top it all off, there are a tiny handful of weapons in the entire game that scale with both int and faith and the only one that seems good is the Sword of Night and Flame, not to mention that other weapons associated with death like the Death’s Poker and Helphen’s Streeple have no faith scaling at all for some reason.

                          So what is even the incentive to do an int/faith build at this point? I don’t care about pvp or meta level stuff at all, but it seems like you’d struggle to even deal decent damage in pve unless you drastically over level yourself, and at that point you could just do a pure int or faith build with much more success. I personally think all of the int/faith stuff is really cool and would love to do a dedicated build with them, but they all desperately need buffs and a wider array of weapon choices. Maybe I don’t understand it, and if someone knows better than me about this then I’d love to know cause I’m all for making an int/faith build work on a proper playthrough.

                          • Anonymous

                            Death sorceries should do frost build up like the death enemies and death weapons do. Prince of deaths staff needs a big buff too, its actually a 10% bonus to death sorceries, not the 30% I keep seeing.

                            At 70/70 it is 378 for 120 levels in int and faith vs carian regal being 373 at 80 int for 70 levels. 50 whole levels just to be on par with a single stat staff. 80/80 for 430 is not much better since thats equivalent to 140 levels, 2x the levels required for regal staff with only 15% more damage.

                            It should be 430 at 60/60 as its softcap. 100 levels for 430 death staff or 70 levels for 373 regal staff is a far better trade off. Change the bonus from 10% to 20% at least and its looking good. Gelmir staff suffers similarly.

                            • Anonymous

                              All requirements need to be reduced for these. Not to mention buffs across the board right now playing a death mage or even death battlemage is impossible unless you hit 125 or 150 to get hard damage and by then it won't matter in PVP. Sloppy job fromsoft.

                              • Anonymous

                                Kinda weird that Death’s Poker and Helphen get boosted by INT only despite being related to death and stuff.

                                • Anonymous

                                  Disappointing... was expecting to melt everything with these, sacrificing points into FTH for underwhelming damage and stagger? nah. not worth it. I was wanting to make a build with steeple greatsword on one hand and prince of death staff on the other... dont bother. My thoughts:
                                  1- rancor call and ancient death of rancor should be the same - tap for rancor call, hold button for ancient death of rancor
                                  2- tibia summons - summon that large crazy skeleton that shoots lasers and then disappears instead of 3 skeletons that whiff 99% of the time
                                  3- fia's mist - kills human enemies
                                  4- explosive ghostflame - should be more powerful and flame lingers for a while on the ground
                                  5- all death sorcercies should scale with both INT and FTH

                                  Ah well, next: STR/FTH build...

                                  • Anonymous

                                    The only good spell here is Ancient Death of Rancor, with decent damage for FP cost, quick chain cast, and good stagger potential. Tibia summons is practically useless unless the enemy is stationary and the damage isn't high enough to kill them most of the time. Fia's mist is useless in PvE. Rancor call sucks for the amount it cost vs the damage dealt. And Explosive Ghost flame is extremely situational because it's practically impossible to get off in a group of enemies without being staggered, which negates it's AOE.

                                    All things considered, you basically have 1 useful Death Sorcery spell, and another that you'd have to be lucky to get off. Disappointing over all, especially compared to Incantations of the same FP cost.

                                    • I hope they get buffed. Otherwise these spells are way too stat hungry. I feel like they are outclassed by most of the other sorceries. Also 5 pretty but not very good spells is kinda heartbreaking. I loved dark builds in dark souls. From soft didn't take all the good stuff from DS2. The beautiful variety of dark magic was left behind. Imo DS2 has THE superior selection of dark or necromancy like spells in all of the games. Good times. I hope they will at some point give us more reason to invest so heavily into int and faith. Rancor spells do nice posture damage but lack actual damage, explosive ghostflame deals very good damage but is slower than my grandma, fias mist is okay but not that useful and tibias summons is just trash. Summons would've been decent if it would summon 3 skeletons by your side then run toward your locked on enemy, do one attack and vanish. Could've been great. It doesn’t even need to do high damage.. It could have been a very good spell for putting pressure on your foe. Well.. We got a super easy to dodge spell that most of the time doesn’t hit anything. What a shame.

                                      • Anonymous

                                        I wouldn't mind getting some of those Death Bird spells, like that feather-rain, or those Giant Skeleton eye-lasers.

                                        • Post 1.04 Death Spells are slightly better but still not great. Only good ones worth the investment are the Rancorcalls because you can just spam then and stagger, the others are still not worth using.

                                          • Anonymous

                                            I'm disappointed that patch 1.04 buffed the other death spells except for Rancorcall and Death Rancor. These two spells didn't need to be buffed damage-wise but rather needed a level scaling revision as they are NOT worth using until you've made a huge stat investment in them. I do not agree with the idea that these spells are not meant "to do damage" and are meant to stagger an enemy. Why waste a bunch of fp to stagger an enemy when you can just cast two Glintstone Shards to kill an enemy? These are the only two spells where the scaling is absolutely horrible while no other spells has this bad of a scaling in the beginning. One Glintstone Pebble outdamages Rancorcall at early levels and Rancorcall costs double the fp to cast and hits like a wet noodle. Hopefully these two spells get a revision in the next patch to do better damage early game.

                                            • Anonymous

                                              So you added a theme of spells that require casters to invest in int and fth, but only gave them a single weapon that scales off those two stats? Are you actually kidding me From?

                                              • Anonymous

                                                I actually think death sorceries are bugged - like specifically looking at ghostflame explosion. It should easily cause frostbite similar to Death Poker but it does not, the trails do little to no damage. Something is definitely wrong when a 8 second cast spell does 1400 damage with no status effect with +25/+10 staves and full talismans buffing it. Im really hoping they get some kind of change in a future patch since I love this concept.

                                                • Anonymous

                                                  I will say, I think it really depends on the circumstances. More often than not the damage is lacking for Death Spells, but for Ancient Death of Rancor I think I've found the perfect use for it.
                                                  Have a mimic distract a boss. Get a bit of distance... then just start casting it over and over. Here's the beauty of it. Because it's so slow, the first wave doesn't hit until you've already cast it for the 4th or 5th time. By then, you just dodge as the boss's health bar melts away. It's more or less destroying the first phase of the final boss on NG+. (Not sure what the policy is on spoilers so keeping it vague)

                                                  • Anonymous

                                                    All of the people trying to help out with weapon suggestions for "Hexer" builds. All weapons that are mentioned are Int scaling. Deaths poker, Stevens Steeple, Family heads, etc, despite fitting together thematically with the five utterly garbage death hexes.... They are all int scaling. :)
                                                    Hex builds only have one useful weapon, or no... they only have ONE weapon in total. It's the sword of night and flame... And that doesn't even fit with the build thematically.

                                                    They need to rework the entire logic, or lack thereof, behind hexes as a category.
                                                    Fromsoft should patch Hexes and the scaling and requirements of some weapons that fit the theme, like the weapons that people mentioned.
                                                    According to the lore the Lava sorceries are also Hexes... So they should do something with that as well. Currently we have to staffs with useless scaling and sword of night and flame... Just, make those two staffs usable. Make them complement each other, make them increase ALL hexes, both lava and death spells and give one of them scaling that works a bit more on int and another one that works a bit more on fth. Or give one of them a special weapon art, do something...


                                                    I know some smartass is going to get triggered by this but: Dark Souls 2 did hexes right, in a broader sense DS2 got build variety right. Including the weapons to back that build variety up. We all know Elden Ring isn't DS2, but what DS2 did with its builds worked (also obviously powerstancing worked since they brought that back)

                                                    If not with a patch, i hope they take a good hard look at DS2 and sort this **** out in a DLC.


                                                    And no, i'm not ok. I'm malding.

                                                    • Anonymous

                                                      The sheer stat and resource investment into making these spells deal decent damage is crazy high. These spells will only be decent to good when nearing end game. Yeah you basically have to beat the game to make these somewhat useful. Sure rancorcall can stagger but at early levels glintstone pebble deals almost twice the damage of a charged rancorcall. ALMOST TWICE the damage. You wont be killing anything with this til late game. Even then you got better choices. I would rather use magma sorceries as they are good and have similar stat requirements

                                                      • Anonymous

                                                        I really wish every spell type was more expansive and had its own super spell such as comet azur and meteorite of astel. Death sorceries could have the giant skeleton summon to cast like tibia’s summons and blood sorceries could have a spell version of the mohg spear ash of war. As it stands, the lava super spell, gelmir’s fury, needs a serious range buff to be fully effective. Crystal sorceries have crystal torrent which is basically comet azur. Night sorceries have eternal darkness which is actually useful. And frost sorceries have adula’s moonblade. I’m not sure why only some magic categories get one spell that is the equivalent of a Skyrim master spell and some just don’t. Ruins the feel of mastering one type of you don’t get one giant spell to cap it all off

                                                        • Anonymous

                                                          Explosive Ghostflame is the only death spell that actually deals damage while not being extremely slow and not missing the target completely, but can only be used at close range.

                                                          • Anonymous

                                                            the entire list of “death” spells are just god awful unless they rework them your better off using glint stone pebble over any of these spells

                                                            • Anonymous

                                                              Death spells are the damn worst I used in this game SLOW cast time with AWFUL damage even with death staff and god awful AIMING! mainly talking about the rancor spells at lvl 12 death staff is weaker then using meteorite staff that can't even upgrade deathstaff scale is at 185 vs meteor staff 198 but you think the DEATH BOOST would hugly impact the spells dmg right?! WRONG! Full hit from +12 death staff ADR only dose 307 while witg meteor staff no boost dose 352......wtf fromsoft?! Its only 13 scale difference yet
                                                              A weapon with no death boost can do more damage then one with is stupid and before anyone says you need to upgrade it to lvl 25 yadayada take note if a plus 12 death staff with death boost is out classes by a staff that can't even be upgraded with no death boost and only has a small scale difference then death spells are 100% garbage if you have to make the staff lvl25 just to be from a joke to barely any useful if meteor staff could be even upgraded to just 5 I BET IT STILL OUTCLASS THE DEATH BOOST STAFF CUZ ITS BROKEN LIKE ARCANE WEAPONS FROM PRE PATCH.

                                                              • Anonymous

                                                                DEATH SPELLS NEED FIX BAD staff boost aint either working or dont mean **** only scaling dose its close to opposite day death staff at +18 dose way more dmg with rock sling then meteor staff but with death spells it barely dose any dmg andare close to even fromsoft needs to fix this asap like they did with arcane.

                                                                • Anonymous

                                                                  tibia's summons are actually horrendous. very long cast time, not cancellable, garbage damage, easy to miss with

                                                                  • Anonymous

                                                                    These spells need to cause frostbite, could buff them quite decently if the standard rancor for example would fill the frostbite meter if all the skull orbs would hit.

                                                                    • Anonymous

                                                                      Dark Souls 2 had so many hex weapons, now we have one, the night and flame, and it's not even going with the theme. For example why the hell Helphen's Steeple an int weapon instead of int/fth?

                                                                      • Anonymous

                                                                        I believe tibia summons needs a massive overhaul as the hit box is so narrow its like looking at at pie chart but the hit zones are the 3 lines separating the pie pieces. Also dont get me started on its cast time to damage. It takes a long time for a move that can be so easily avoided just by walking out of it. It is good against big targets I'll give it that, but otherwise it's just very inconsistent. Feel like the skeletons summoned should do a diagonal swing to at least give it a smaller chance of missing.

                                                                        • Anonymous

                                                                          I would also fully support it if you had more necromancer weapons and armor, and would make it completely captive with the following builds:
                                                                          Death Knight
                                                                          Necromancer
                                                                          Dark priest
                                                                          Undead assassin
                                                                          Undead mounts, mire undead spirit ashes more more more more! ^^

                                                                          • Anonymous

                                                                            I am disappointed there's no real necromancer melee weapon that compliments the stat build. Only sword of night and flame which lets be real is not a necromancer weapon, erdsteel dagger and clayman's harpoon which you have to do some funky whetstone stuff to make it scale in int and faith. Sad to see the death weapons have no true synergy with the stat build as faith will be completely null for them.

                                                                            • Anonymous

                                                                              They're not bad spells per se, but together with incantations in general they need a buff to match the sheer viability of sorceries.

                                                                              • Anonymous

                                                                                80/80 with Prince of Death +25 and some of this stuff actually slaps. Ancient Death Rancor really good for staggering to combo with Tibia’s Summons or melee. Tricky to learn and use properly, but fun!

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