Devourer's Scepter

devourers scepter warhammer weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 112
Mag 0
Fire 69
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 62
Mag 33
Fire 45
Ligt 33
Holy 33
Boost 42
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex D
Fai D
attributes required elden ring wiki guide 18Requires
Str 24
Dex 20
Fai 25
Great Hammer Strike
Devourer of Worlds FP 35
Wgt. 11.5 passive effects elden ring wiki guide 18Passive -

Devourer's Scepter is a Great Hammer (Warhammer) in Elden Ring. The Devourer's Scepter scales primarily with Strength, Dexterity and Faith. It is a good Weapon for high strength players who can hold this weapon's weight. The weight is worth the ability to crush enemy armor, sometimes along with the enemy itself.  

 

Scepter in the shape of a serpent devouring the world. This
weapon will one day become the very symbol of the Lord of 
Blasphemy.
One of the legendary armaments.

A vision of the future briefly seen by Rykard in his final moments
before being devoured by the great serpent.

 

Where to Find Devourer's Scepter in Elden Ring

The Devourer's Scepter weapon can be found at the following location:

 

Elden Ring Devourer's Scepter Notes & Tips

  • Weapon Skill: Devourer of Worlds
  • This weapon cannot be infused with Ashes of War
  • Devourer's Scepter can be upgraded by using Somber Smithing Stones
  • Sell Value:  er runes 13 1000.
  • One of the longest Warhammer in the game and great for pyromancer builds, especially since the 1-handed moveset is fantastic for roll catching. The Ash of War isn't great but is capable of catching people off guard if they get too close. Ideal to be used in Strength/Faith builds.
  • One of the 9 Legendary Armaments.
  • NOTE: As of Patch 1.08Great Hammers poise damage has been reduced. 
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, speed, range, recovery time and guard counter speed of Great Hammers weapons has increased. 
  • Other notes and player tips go here.

 

Moveset & Videos in Elden Ring for Devourer's Scepter

  • Videos for the Devourer's Scepter Coming Soon

 

Devourer's Scepter PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4 Attacks): 233.1/116.55/116.55/126
  • 1H R2 (1/2 Attacks): 378/378
  • 1H Charged R2 (1/2 Attacks): 1058.4/1058.4
  • 1H R1 Jumping: 233.1
  • 1h R2 Jumping: 699.3

Two-Handed Attacks

  • 2H R1 (1/2/3/4 Attacks): 302.4/151.2/151.2/163.8
  • 2H R2 (1/2 Attacks): 415.8/415.8
  • 2H Charged R2 (1/2 Attacks): 1152.9/1152.9
  • 2H R1 Jumping: 302.4
  • 2h R2 Jumping: 831.6

 

Devourer's Scepter Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Devourer's Scepter Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 112 - 69 - - 77 D D - D - - 62 33 45 33 33 42 20
Standard +1 128 - 79 - - 84 D D - D - - 62 33 45 33 33 42.42 20
Standard +2 144 - 89 - - 92 D D - D - - 62 33 45 33 33 42.84 20
Standard +3 160 - 99 - - 100 D D - D - - 62 33 45 33 33 43.26 20
Standard +4 176 - 109 - - 107 C C - D - - 62 33 45 33 33 43.68 20
Standard +5 193 - 119 - - 115 C C - D - - 62 33 45 33 33 44.1 20
Standard +6 209 - 129 - - 123 C C - D - - 62 33 45 33 33 44.52 20
Standard +7 225 - 139 - - 130 C C - D - - 62 33 45 33 33 44.94 20
Standard +8 241 - 149 - - 138 C C - C - - 62 33 45 33 33 45.36 20
Standard +9 258 - 159 - - 146 C C - C - - 62 33 45 33 33 45.78 20
Standard +10 274 - 169 - - 154 C C - C - - 62 33 45 33 33 46.2 20

 

 

 




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    • Anonymous

      surprised there's no "could this be related to messmer???" people here, didn't think there was a single fire/snake related object in the game that was safe

      • Anonymous

        tell me why this looks like one of those ancient snacks wrapped on a stick spongegar and patar cooked over their prehistoric underwater bonfire

        • Used this weapon to kill Radagon, but asides from that I found this weapon to be the best at Flight Pinion farming due to how silent the AoW is, so it doesn't scare the birds away and you can hit a large number of them without them attempting to fly away.

          • Anonymous

            The weapon I use better have an aow that I will use frequently. This weapon's aow I rarely use, so it's a no go. It's the same reason why I don't use most somber weapons.

            • Anonymous

              i dont care if the weapon's performance is controversial this is the ultimate supervillain's scepter fashion

              • Anonymous

                Despite the split damage and high requirements this is still pretty good. The damage might not look great but greathammers are faster than you'd think and the hyper armor and range make up for it. Ash of war is situational but works great for ambushing people through walls, the two part timing of it can also throw people off. Maybe not the best choice for duels, but pretty decent for invasions

                • Anonymous

                  Unbalanced weapons (unfortunately) add a LOT to the game, but so much of the issues with weapons in Elden Ring seem like a misappropriation of funds versus an oversight. There are some really baffling things Elden Ring was summarily forgiven for since day 1 but I am guessing one day we will all ask ourselves how we “put up” with the incoherent levels of love given to different aspects and items in the game.

                  It’s a **** game that plays amazingly cuz underneath the amazing gameplay it’s a **** game (“every time you do anything in the world, double check every NPC and location you have been to in case something changed or a new dialogue is there, then add it to your red yarn murder board to make sense of later” = great storytelling. I mean, they nailed every weapon in the game in terms of just generally making sense, so there’s no way it’s just such a **** story and a lazy quest system. Nah.

                  • Anonymous

                    How to buff this weapon
                    -Give at least B scaling to strength at max level
                    -Give the Ash of War a stunning effect, and allow it to continue draining health of enemies in the bubble, and hyper armor when in the initial animation

                    • Anonymous

                      Rykard: bro i see a giant snake about to devour the world.
                      God-devouring serpent: thats because you're my world bro
                      Rykard: bro..!

                      • Anonymous

                        Last i checked, scepters aren't warhammers. Thing clearly looks like a staff, but of course fromsoft decided its a bonk stick instead.

                        • Anonymous

                          This would have been baller as a c/c pure quality weapon, but with fire damage that scaled from strength. It's a shame that there's plenty of somber lightning weapons but no somber "strength-based-fire" weapons

                          • Anonymous

                            Try 50 str 40 dex and 27 faith. The weapon busts out crazy damage and you can maintain 60 vigor and healthy mind and endurance as well for a 150 build

                            • Anonymous

                              i feel like the 25 fth requirment was to push players into using Golden Vow along with this, bc without it youll do no damage and die fast

                              • Anonymous

                                777 AR at 54 str, 20 dex and 25 fth.
                                CCC scaling. 777 has some religious significance in real life which is funny if you consider the whole serpent and devouring motiffs.

                                • Anonymous

                                  I recently started using this one cause I liked how it looks. Honestly, it feels like such a nice weapon, with the 1.09 greathammer speed buff and its great range it's just all out good. I don't even mind the needless 20 dexterity requirement and it's overall less damage than say, the cranial candlestand or the greatstars with a flame art ash, cause the range makes up for it pretty well. The only thing I don't really like is sadly, it's ash. It's a neat idea, but the damage just doesn't make it worth for such a lenghty animation in PvP. Still love it though.

                                  • Anonymous

                                    I just don’t get it. Necromancy hammer scaling off faith instead of int? Fine. 20 dex requirement for a str/fth/int build…? Not Fine. I only see this working and fitting in theme on a str/fth build running godslayer incantations but… the 20 dex is still brutal. Blasphemous blade is way better, has hyper armor on L2 and synergizes even better with hex sorceries. Death rancor calls into blasphemous blade L2 free aims get so much salt in arena.

                                    • Anonymous

                                      Why do all remembrance/legendary/unique weapons require triple stat investment? It's insanely annoying and makes basically all of them useless in PVP. Further, the AOW's are never good in PVP so you're hit with the fact that you're wasting stats + an AOW that isn't worth it. To top it all off, they all have horrible base damage.

                                      • Anonymous

                                        I get the impression that MAYBE the weapons related to Rykard shouldn't require faith stats, since Rykard's whole phylosophy is the rule of the strongest. Tanith doesn't even get mad when you defeat Rykard. "The strong take"

                                        • Anonymous

                                          This may have been asking too much of Elden Ring weapons, but I think this deserved at the very least unique heavy attacks. For anyone who played Bloodborne, perhaps it could’ve been like the Amygdalan Arm. On heavy attacks, the snake could’ve uncoiled and added an additional bite attack, similar to the coil shield.

                                          Just especially for all the LEGENDARY armaments, only 2 have unique abilities outside of their AOW. The Dark Moon Greatsword has a unique heavy attack, and the Ruins Greatsword has gravity-fan rocks on its heavy. This especially deserved a better moveset, considering the great hammer moveset is already very basic.

                                          • Anonymous

                                            Vagabond, using 62 points between STR/DEX/FTH. All twohanded, 76 STR gets 769 AP on a heavy Great Mace. 38/35/25 gets 768 on Devourers. 40/40/18 gets gets 751 on Beastclaw. Imo, comes down to ash of war/damage split preference. You can get more versatility with a box of greatmaces with different ashes, but AOE lifesteal is just neat.

                                            • Anonymous

                                              The skill restores 15% max hp per enemy hit, regardless of damage dealt.
                                              Very good on Mimic Tear, due to its very high hp it becomes pretty much unkillable.

                                              • Anonymous

                                                This weapon essentially uses Lifesteal AoE but requires faith instead of Arc? Can we get some consistency?

                                                • Anonymous

                                                  The ash of war is actually incredible in the colosseum. The large aoe tends to catch multiple spirit ashes or players to almost fully restore your hp.

                                                  • Anonymous

                                                    Should be a constant aoe for 2 seconds, it takes ages to even use the damn thing so not punishing it or being caught in its radius should give you value

                                                    • Anonymous

                                                      The Weapon Skill is so slow that if you use it immediately after knocking someone down, they have time to get up and punish you for even thinking that you had a chance to use it. And it's so weak that if you actually do hit them with it, it scarcely even tickles.

                                                      • Anonymous

                                                        There has to be a typo or something with the motion values on the weapon art, for such a slow, telegraphed move the damage is absolutely pathetic and the health drain isn't that spectacular either.

                                                        • Anonymous

                                                          Should have some hyper armor or give it a two hits on its hit box like radahns greatswords aow takers flame on the blasphemous blade really is just a better version

                                                          • Anonymous

                                                            Heyo! I’m currently trying to get all the legendary armaments but have beaten the elden beast, I didn’t get invaded by Berhnal at Farum Azula, nor did I kill him before, I only even got ashes from him and found him at volcano manor much later. I am not able to get him to trigger here now tho it would seem which kind of stinks as the bolt of grandsax had plenty of warnings about being perma missable, but not this one as much so. Maybe you could add a little note somewhere? I don’t believe I followed the farum azula guide on here either yet but I’ll go check it out because it might’ve been a recommended stop there that I missed over. Can’t believe this is gonna be the one legendary armament I’ll miss tho and it’s so far into a new game too lmaoo

                                                            • Anonymous

                                                              Strict downgrade from the Cranial Vessel Candlestand despite being a legendary weapon, AND with worse stat requirements. What a shame.

                                                              • Anonymous

                                                                wish the skill on this weapon followed through with casting even if you get smacked mid-animation, similar to that axe/spell where you summon 3 skeletons to attack for you lol. would be much more tempting to use

                                                                • Anonymous

                                                                  Really wish this had better scaling (B/B/B or B/B/C) and/or a little higher base damage - I think the Weapon Art being situational is fine (could use hyper armor though). As is, the damage and scaling are lackluster compared to other Great Hammers (notably the CVC, which is also Strike/Fire), which is a shame as this is a LEGENDARY weapon. To avoid breaking the game early (as is you can get this by killing Bernahl at the shack), just make it only droppable by Bernahl as an invader.

                                                                  • Anonymous

                                                                    I got killed right after I killed Bernahl. I’m not sure if I got the sceptre or not but regardless he’s dead. Any ideas on where to go to get the drop or do I require a new Playthrough?

                                                                    • Anonymous

                                                                      An interesting weapon.

                                                                      Can hit pretty hard. With 99 in Str + Dex + Fth it has AR of 983 1h and 1015 2h.

                                                                      WA with these stats basic pleb Soldiers near Gatefront grace for 472. It does however, deal Fire damage so you can boost that up with Shard of Alexander and Flame Scorpion to hit for 608.

                                                                      If you want max damage, with 99 in all 3 stats, Flame, Grant Me Strength, Golden Vow, Shard of Alexander, Flame Scorpion and Flame Tear the WA was hitting those pleb soldiers for 1k damage.

                                                                      Really, the main issue with the WA is how easily it's interrupted. Unless you're full potato you'll be stopped by a sneeze. The only thing going for it is the duck towards the end of the animation can dodge horizontal attacks. Otherwise it's a decent tool for controlling an area and getting some health back (Especially against packs of Rats and Dogs as fire damage is especially strong against them... Just packs of those are also the most likely thing to spam you with 10 billion attacks per second to interrupt the cast)

                                                                      • Anonymous

                                                                        Elden Ring is heavily based on ancient alchemy. This weapon resembles the Caduceus, the staff wreathed by snakes that was a signature item of the Greek god Hermes. Hermes was the patron god of alchemy; alchemy's pursuit of the panacea, the legendary medicine that could cure any disease, is why the Caduceus is often depicted in hospitals. The grim irony of this weapon is that Rykard's vision of a "cure" for the world was to feed it to the serpent.

                                                                        • Anonymous

                                                                          Just started a new character (hero) and killed bernahl for this at storm shack, Now for Pve the weapon art does not do alot do damage, but buffed with Flame grant me strength and flask you can do decent damage and it also staggers any non large enemy. The hammer is great at breaking stance, can't wait to run through Ng+ to get two of these. Also the range of this weapon is great. The skill is very satisfying if used in a large group.

                                                                          • Anonymous

                                                                            this weapon is really fun to use, my recommendation is to have some decent poise, and not rely on the weapon art for damage, but more or less have it as an AOE finisher in duels, combining it with other means of creating spacing. people say the damage is underwhelming, but it comes out pretty quickly, and does good poise damage, did i mention it's strike damage? yeah it isn't mohg's spear, but bonus, it isn't mohg's spear, so people don't run away from you as soon as you pull it out. sometimes a less popular weapon is just what you need to get an edge in a duel. i think this is a pretty fun weapon, if you're considering giving it a try, did i mention it looks really cool?

                                                                            • ive got 80 in all three stats it scales with and its at +9 and the skill does a grand total of 370 damage to the generic godrick soldier in front of stornveil, really needs a buff on the skill

                                                                              • Anonymous

                                                                                Disappointed this doesn't heal on kill like the blasphemous blade or serpent god's sword. Missed opportunity, makes it less appealing imo though it's still a powerhouse when you spec properly.

                                                                                • Anonymous

                                                                                  You can get this at the start of the game by killing the npc in the warmasters shack east of the stormhill shack

                                                                                  • Anonymous

                                                                                    In game this is considered a colossal weapon not a greathammer. I'm new to souls games so I'm not sure if that is a significant difference in terms of movesets, but I just thought I would mention it.

                                                                                    • Anonymous

                                                                                      In game this is considered a colossal weapon not a greathammer. I'm new to souls games so I'm not sure if that is a significant difference in terms of movesets, but I just thought I would mention it.

                                                                                      • Anonymous

                                                                                        Highly underrated. One of the longest Warhammers in the game and great for pyro builds, especially since the 1-handed moveset is fantastic for rollcatching. The Ash of War isn't great but is capable of catching people off guard if they get too close. I encourage any Strength/Faith builds to give it a chance!

                                                                                        • Anonymous

                                                                                          Seems week sadly. At +9 with my stats str. 27 dex 20 abs faith 85 (had a great run active) AR 1h 643. 2h 677. Not that great compared to my sacred great stars +24 at 743 2h.
                                                                                          Ash of water comes out far too slow, seemly zero hyper armor so I get knocked out pretty easily.
                                                                                          Unfortunately it’s just not worth using at this moment. Only upside it seems to have more poise damage then the great stars.

                                                                                          • Anonymous

                                                                                            It got buffed with the recent patch, both damage AND its weapon art. NAAAOW WE CA' DEVOUR THE GODS...TOGETHAAAAAA.

                                                                                            • Anonymous

                                                                                              The heal is great statistically, but the weapon art is just to slow to reliably use it.

                                                                                              And when I say slow I mean you could probably open your menu mid combat, do the glintstone crown glitch and get to full health more easily than attempting to get this off without being hit out of the animation. That said, perhaps poisebois could make good use of it as alt weapon, as they would be more able to withstand the punishment while using it.

                                                                                              • Anonymous

                                                                                                For some reason Bernahl went home during his invasion, and I was worried that I wouldn't get the weapon; but I came back later and he invaded again, so it's all good.

                                                                                                • Anonymous

                                                                                                  This might be a good AOE option for dealing with AFK farmers if you don't have Mohgwyn's spear. I haven't been able to confirm yet whether or not the weapon art has enough vertical range to work for the First Step cliff, will continue testing. Horizontal range is great, devours farmers nicely.

                                                                                                  • Anonymous

                                                                                                    the two things nice about the weapon art: the heal is actually quite big and the aoe is pretty large. that said, you get no hyperarmor whatsoever, and it's slow asf. the damage is less than a normal light attack.

                                                                                                    • Anonymous

                                                                                                      At 40 STR / DEX / FAI this weapon is terrible, however…

                                                                                                      Against Malenia I tried +10 versions of Godslayers Greatsword, Grafted Greatsword, Malikeths BB, with no luck.

                                                                                                      This Snake Hammer Abomination outperformed all of them even at +9. It doesn’t do the most damage but it somehow manages to stagger Malenia consistently in 3-5 hits. Use the jump attack talisman and spam jump attacks with this thing, charge your R2 after the staggered critical hit for more free damage.

                                                                                                      This weapon is the only weapon I’ve beaten Malenia with, no cheese or summons I recommend giving it a shot. Throw a dagger into an open slot with bloodhounds step to switch to in order to avoid her spam flurry attack, welcome trades with this Devourers Sceptor since there’s a good chance of you can poise through Malenias hit you will stagger her, and the fight becomes doable.

                                                                                                      • Anonymous

                                                                                                        Yep, can confirm he does still invade if you killed Maliketh and even beat the Elden Beast. You just need to fully complete the Volcano Manor questline, kill Rykard, then talk to him in the Manor. He will tell you that you will fall to his blade, so go to Farum and walk towards the chest.

                                                                                                        • Anonymous

                                                                                                          So I'm in two minds with this weapon, on the one hand, splti damage is good for the most part but the weapon art damage isn't the hardest hitting; HOWEVER! they can't buff it because in PvP situations where there is 2-3 targets around you, the weapon art despite its lack of damage really shines and you'd be almost unkillable outside of being staggered.

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