Draconic Tree Sentinel |
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Draconic Tree Sentinel is an overworld Boss in Elden Ring. Draconic Tree Sentinel is a massive knight clad in golden armor that rides a massive horse and wields draconic magic.
Tree Sentinel is another version of this boss.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Elden Ring Draconic Tree Sentinel Locations
Draconic Tree Sentinel Combat information
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Results of Defeat on World
- Enables entrance to Leyndell, Royal Capital.
- Goldmask and Brother Corhyn will disappear from the destroyed bridge at Road of Inquity Site Path Site of Grace and move to their next location.
Elden Ring Draconic Tree Sentinel Boss Guide
Draconic Tree Sentinel Fight Strategy
The Best Tips for Draconic Tree Sentinel:
- Draconic Tree Sentinel met at Capital Outskirts does not move until it spots the player, what can be used to approach him from behind and deal some damage, f.e. by inflciting Scarlet Rot.
- Consider summoning Tragoth and/or Millicent. They can provide decent damage and can take aggro away from you.
- Use the Rotten Breath Spell for an easy kill.
- Bring Rot or Poison Grease.
- Erdtree Greatshield or Carian Retaliation can parry the horse's fireballs.
- If it's charging its shield for its lightning strike, roll the moment you see it pull the shield down.
As a general overview, Scarlet Rot is the best way to take down this boss, but if that's not accessible then Poison is second best and also strong. There is an easy cheese method to take him down that is 100% reliable and poses no risk. The cheese method is at the bottom.
Godrick's Great Rune coupled with a Rune Arc can help you survive some one hit skills, such as the fireball or Shield Lightning skills.
Its AI is notorious for shooting fireballs whenever you are at medium-to-long range from it, and it's fond of using this attack as a heal-punish. If you remain at even medium distance from it, it's not unusual for this enemy to use this attack in quick succession until you get close enough for any of its melee attacks. If you need to heal, goad it into launching a fireball, dodge to the side, then heal. You will have just enough time to roll out of the way if it responds to your heal with a second fireball.
Melee Users
As of patch 1.03, Great Horned Tragoth is available to summon for this fight. There are no triggers and he's available from level 1. This summon does ease the difficulty but it's by no means a walk in the park. Survival is the foremost priority. At least 20 Vigor, the Knight Armor, Boltdrake, and Dragoncrest Shield talismans should prevent all one-shots and allow for flask use. Alternatively, have at least 20 Endurance and block his physical damage with any 100% physical resistant shield, using Pickled Turtle Neck for stamina.
The key tactic of this fight is staying on the Sentinel's left side (your right) with the shield holding hand. While on his left, he attacks with a slower shield bash that's easier to dodge, does less damage, and allows room to counter attack. When his horse rears back, either for a fireball or stomp, is the best opportunity to roll to his left side. If using Tragoth, simply pause long enough for Tragoth to strike, this shifts his focus and you can safely flank the left/rear side.
Another tactic is using attacks which stagger and break his poise. Hammers can break the sentinel's poise in 3-4 charged heavy attacks, and with Tragoth it's easier to perform. Jumping strong attacks will also cause more stagger and are necessary as the sentinel repeatedly leaps away and repositions throughout the fight. If your HP and defense are sufficient, equipping the Claw Talisman and Raptor's Feathers increase the damage of jumping attacks.
A weakness of the sentinel that's exploitable is his low resistance to DoT (damage over time) from scarlet rot/poison. Most melee builds will not have access to scarlet rot crafting upon reaching Leyndell. However, Poison Grease and Poisonbone Dart are powerful and accessible early on. Apply the first grease at a distance, then sprint in for 2 heavy attacks before his first swing. Apply the second grease when he changes phases. Keep in mind the rot/poison resistance goes up after the first effect, so additional poisons take more hits. It may be better to use darts for the second application as they can be thrown quickly.
If you can keep his aggro focused on you/Tragoth, ranged summons will do more damage than melee summons which tend to die quickly. Because of it's ranged attacks and poison stacks, Spirit Jellyfish Ashes may be the best low-level choice since with 2 poisons it can deplete roughly 20% of his health.
When he has lost 50% of his life bar, he enters phase 2 and adds lightning attacks to his kit. The lightning on his weapon adds AoE distance to his ground slam, so either roll inside the circle or keep a good distance to avoid the larger AoE. He casts a lightning bolt which is telegraphed by raising the shield hand. As soon as the shield drops, roll to avoid the bolt. When he calls a lightning storm, stay back until it clears as he will do a swiping attack with his shield at the same time.
Magic and Ranged Users
Draconic Tree Sentinel is much heavier than the known Tree Sentinel, with stronger attacks that have added area of effect and more options to strike you at range. Their mount shoots fireballs constantly whenever you are at a long distance from them. And it's very recommended to use your mount moving in circles around them while throwing projectiles. Bring lots of ammunition and bring heavy ammunition if you can. It can be simple to throw attacks all the time, but it's still very tedious as this enemy wears heavy armor.
One the Knight enters to phase 2, it may be recommended to always keep distance and switch between being mounted and unmounted, unmounted to dodge and defend and mounted to attack while moving. Mind the area you are moving, as there are trees around that may block you by surprise and some of the Knight attacks are very unforgiving, as some are even able to one-shot some players. Spirit Ashes are very helpful, but don't use them as distraction, instead you distract the Knight while the spirits attack them, keep them focused on you. Don't expect much as spirits will be eventually defeat as the Knight's attacks affect large area of effect.
Faith casters: Upgrade your sacred seal to +14 for S tier incant scaling. 2 stacks of scarlet rot and chip damage from lightning spear is all that's necessary to defeat the sentinel. Most of his attacks are easily dodged from a distance, just be wary of his leaping slam which has a large AoE sphere. Before the fight, use a physick with Cerulean Hidden Tear and Opaline Bubbletear to make Rotten Breathe free to cast and prevent damage from the first hit. Stand far enough away so that just the edge of the blast hits him. Although lightning spear won't deal heavy damage, it's okay because one rotten breath removes 30% of his HP. If you have trouble applying the second stack of scarlet rot, save your spirit summon until after the first stack of scarlet rot wears out. Once he aggros the summon you have time to cast it.
Poison Mist Cheese Method
This method uses Poison Mist incantation, Finger Seal, and Cerulean Flasks to replenish FP. To cast Poison Mist safely you will need to sneak behind the Sentinel. There are 2 ways, you can summon a spirit ash to distract him, move to the fog gate, quit to main menu and reload. Or you can simply hug the wall on his right side, sneaking while crouched down and you can circle around him. Either way once you're behind him safely, repeatedly cast Poison Mist. It requires 2-3 casts to poison him. The AI doesn't recognize this as an attack since it deals no direct damage, and the sentinel won't move/attack. Once the poison eventually wears off, cast to apply again until he dies. This process takes 10-15 minutes as the poison takes time to tick down.
To gain Faith, use Commoner's Garb (+1), Ruler's Mask (+1), Two Fingers Heirloom (+5), or a Rune Arc with Godrick's great rune (+5).
Draconic Tree Sentinel Attacks & Counters
Attack | Description | Counter |
Hammer Attack | Hits the ground violently with his massive hammer. | Roll towards his shield side if possible, otherwise back up. |
Quick Hammer Strike | Perceivably NO windup frames, from idle he instantly brings his hammer down. | Stand/ fight on his shield side. |
Lunging Strike | The boss lunges with his horse and slams his hammer down. If your not close to him he'll run up to you first. After the boss does some ranged attacks he reengages you with this. | Roll away from him to avoid combo. With good positioning you can roll directly to your right, aiming to pass his horse's head to get to his shield side. |
Sentinel’s Slam | Horse rears back as the boss holds his hammer menacingly over his head for a long time. Then brings it down to a massive AOE which will catch you if you are near midrange. The boss tracks the player the entire wind up. | Roll or more easily full retreat, farther than you think. Safe area to roll is behind him after he commits and stops tracking you. |
Horse Stomp | Horse rears back and attempts to stomp on you. His horse will track you and pivot until a moment/ animation commit, then will lung forward stomping down. | If melee strafe behind him, otherwise back up. |
Horse Stomp |
Horse rears back like Horse Stomp combined with the hammer raised high. It will bring the hammer down with a quick follow-up. | If melee strafe to shield side, otherwise back up. |
Fireball | The Sentinel’s steed shoots a fireball. Mainly used to punish healing from afar. | Roll, either to the sides or forward. Can be parried with Golden Retaliation or Carian Retaliation. |
Rearing Fireball (Close-range) |
The steed rears up and shoots a fireball below it. | Roll towards shield side, forward for melee. |
Shield - Backwards Swipe |
Brings his shield in front of him then swipes backwards. Has longer reach than other shield attacks. | Roll, forward for melee. |
Shield - Forward Swipe |
Brings his shield behind him then swipes forward. | Roll, forward for melee. |
Shield - Forward Swipe (Repositions) |
Appears the same as Forward Swipe, but the wind up is perceivably slower. After attacking the boss leaps away and repositions. | Roll. |
Shield - Smash |
Brings shield down in a straight line. | Roll, forward for melee. |
Shield - Double Smash |
Brings shield down quickly twice. First attack appears identical to the single Smash | Roll and roll, both forward for melee. If caught can still roll away from second strike. |
Shield - Delayed Smash |
Holds shield above his head then slams it down. | Can either strafe to his back staying on shield side or roll, forward for melee. |
Phase 2 | ||
Lightning Strike | Raises shield imbued with lightning and swipes his shield sideways. This summons a random field of incoming lightning strikes with hurtboxes larger than they appear. | Safe: Full retreat Risky: If you can see the incoming lightning on the ground you can avoid it. Quickly backpedal to find a safe area to stand in whenever he imbues calls lightning, then move to the safe area. |
Honed Bolt | He raises his shield imbued with lightning and brings it straight down. This sends a targeted lightning strike down on you. Will trigger if outside his melee range. | Two options: |
Thunderous Smite | Raises his hammer, now with imbued lightning except the AOE is *even bigger* and sends out seemingly random lightning rippling out, effectively tripling the attack radius. | The only safe roll area is inside the area where his mace strikes or behind him after he commits and stops tracking you. The lightning ripples will hit you anywhere else. |
Lightning Wave | The sentinel places his hammer on the ground behind him with horse crouched low then rips his weapon forward, shooting out a massive wave of lightning. Has extremely long range. The tracking on this is insane and this move will end a run since he *combos* it with a follow up Thunderous Smite and possibly another Lightning Wave. | Positioning is critical. If you are close you can run towards his horses head and roll into his mace before he attacks. Otherwise you have to roll through the wave. |
Draconic Tree Sentinel Lore, Notes & Other Trivia
- First shown in the Elden Ring Gameplay Preview, fighting off both the player and their summon.
- It is rumored that during the development of the game he was called Kuseng, Draconic Tree Sentinel
Draconic Tree SentinelCapital Outskirts |
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Drops | ![]() Dragon Greatclaw Dragonclaw Shield |
HP | 8,398 |
Elden Ring Draconic Tree Sentinel Boss (Capital Outskirts)
- This is an optional boss, but either it or Fia's Champions must be defeated to enter Leyndell, Royal Capital
- Closest Site of Grace: Auriza Hero's Grave
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
- NPC Summons:
- Millicent: Give her the Valkyrie's Prosthesis and defeat the Godskin Apostle in Windmill Village
- Great Horned Tragoth: On the path just downhill from the Statue of Marika. No prerequisites
Elden Ring Draconic Tree Sentinel Location
Follow the trail southeast from the Hermit Merchant's Shack Site of Grace, then briefly south before following it further east. You'll run into the Draconic Tree Sentinel at the end of the path. [Map Link]
Draconic Tree Sentinel Combat information
- Health: 13,362 HP
- Defense: 118
- Drops
28,080
Resistances
Poison: 345 / 443 / 733 / 1190
Scarlet Rot: 345 / 443 / 733 / 1190
Hemorrhage: 565 / 855 / 1312
Frostbite: 565 / 855 / 1312
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 13,362 | 13,468 | 14,814 | 15,488 | 16,161 | 17,508 | 18,181 | 18,855 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
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50,000 | 150,000 | 165,000 | 168,750 | 183750 | 186,000 | 187,500 | 191,250 |
Resistances |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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Immune |
Draconic Tree SentinelCrumbling Farum Azula |
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Drops | ![]() Malformed Dragon Set |
HP | 13,362 |
Elden Ring Draconic Tree Sentinel Boss (Crumbling Farum Azula)
- This enemy doesn't have a boss bar, but it will not respawn when killed
- Closest Site of Grace: Beside the Great Bridge
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Elden Ring Draconic Tree Sentinel Location
Up the stairs from the Beside the Great Bridge Site of Grace, just before the fog gate to Maliketh, the Black Blade. [Map Link]
Draconic Tree Sentinel Combat information
- Health: 13,362 HP
- Defense: 118
- Drops
28,080, Malformed Dragon Set
Resistances
Poison: 345 / 443 / 733 / 1190
Scarlet Rot: 345 / 443 / 733 / 1190
Hemorrhage: 565 / 855 / 1312
Frostbite: 565 / 855 / 1312
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 13,362 | 13,468 | 14,814 | 15,488 | 16,161 | 17,508 | 18,181 | 18,855 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
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28,080 | 56,160 | 61,776 | 63,180 | 67,392 | 68,796 | 70,200 | 71,604 |
Resistances |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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Immune |
Draconic Tree Sentinel Image Gallery
- Anonymous
I used" Mohgwyn's Sacred Spear +9 (This thing is a cheat code against bosses...I learned about it via a youtube "best weapons" video) with Dragon Communion Seal +9. and Talismans: Ritual Sword, Lord of Blood's Exultation, Fire Scropion Charm, and Shard of Alexander.
You can basically three/four hit any boss with this set up.
You still need to dodge this guy though. I didn't wear any armor so that my load was light. It took about five hits and he was finished.
- Anonymous
It took many attempts but I eventually won. +25 poison antspur rapier (bloody slash aow) mushroom crown, kindred of rot's exultation, shard of Alexander, pearldrake talisman+1, great-jar's arsenal. Omen armor and gauntlets, Radahn's greaves.
- Anonymous
Somehow I only got 37.5k runes instead of 50k. Not sure if it’s because I used a summon or because he killed me at the same time as I killed him.
Either way, loved fighting him, great fun!
- Anonymous
For the one in Farum Azula; use unseen form (use stargazer's heirloom and glintstone crown if you don't have enough intelligence) to sneak behind it, and when it stops moving just sit behind him and cast poison mist, then enjoy your free walk to the boss
- Anonymous
Why is killing these guys more on my 8th playthrough more rewarding than killing all remebrance bosses on my first
I don't feel like fighting this. I'll go fight Fortissax instead.
- Anonymous
The Farum Azula version absolutely sucks, main reason being the sheer amount of spamming projectiles that can one shot or nearly one shot you.
First phase his physical attacks (weapon and shield) are pretty slow but deal a bunch of damage, however they really aren't too hard to dodge as long as you stay close. He always raises either the weapon or shield before he attacks, once he drops the raised arm you should be able to roll through most attacks and get behind him for a free hit or two. Be warned though, the window to counter this dude (including healing) is very, very small. If you're using larger weapons or slow incantations DO NOT get greedy. Buffing with a DOT ailment like poison/rot/blood definitely helps.
Second phase of the fight is a bunch of BS, as he gains red lightning attacks that have massive hitboxes. I've been killed by this dude so many times from the overhead slam attack because somehow the attack's range extends behind the freaking horse.
I find this enemy is much more manageable if you use a quick hitting weapon and use a big shield to tank most of his attacks, and guard counter. His poise is high, but not unbreakable, and when you do break him I suggest using the lull to either heal or buff as he's one of those enemies you can't crit hit. Good luck and happy hunting!
- Anonymous
people who struggle with this boss would probably have an easier time if they didnt always dodge to the left lol, his hammer is obviously much harder to deal with than his shield.
- Anonymous
The Azula one, got spammed by the horses fire breath to many times. So I assassins gambitted past him on the far left and kept going till he was disinterested, had slightly noticed me, then poison missed him. Not dealing with 10 fire balls in a row from mid to close range.
- Anonymous
- Anonymous
Dropping Elden Ring if I have to run back through this stupid thing everytime Malekith is undoutedly going to kill me before finishing this awful area.
I LOVE WHEN THE FARUM AZULA SENTINEL CAN GET AN EXTRA FIREBALL OR A HALBERD SLAM OR SOME OTHER LIGHTNING ATTACK OUT OF NOWHERE. I LOVE WHEN ATTACK ANIMATIONS ARE IDENTICAL WHETHER THEY ARE ABOUT TO FINISH THEIR COMBO OR ADD ANOTHER ATTACK ONTO IT.
- Anonymous
16 deaths, ended up not using horse. So far one of my favorite bosses if I’m honest.
- Anonymous
The worst part about the boss is the fireball thrown by the horse its like super annoying
- Anonymous
Did just maliketh with no problems the i was goin for that dude and tooked me 20tries... somehow my Timing was total ****ed up and He killed me again and again.
- Anonymous
- Anonymous
- Anonymous
Fighting this guy in Farum Azula right after finally beating Malenia was a huge bummer. No Torrent, no spirit ashes, just one of the shittiest bosses in the game attacking you through a fog gate. I wonder if Miyazaki even played this far
- Anonymous
One thing that bothers me with a lot of elden ring bosses is that they often have follow-up attacks on their big flashy powerful attacks, and not on their weaker quicker attacks. This is completely backwards logic, and makes it harder to learn the bosses movesets the first couple tries. Not game-breaking, but still bothersome.
- Anonymous
Ok, I just need to know -- who fed their horses jalapeno peppers? Poor beasts just keep spitting fire like there is no tomorrow... Bad case of cruelty to animals, if I have ever seen one.
- Anonymous
The one outside the Capital despawns sometime later in the game. Probably after it turns ashen. I never fought it and it's not there. Don't have the weapon or shield and it's not in my list of bosses beaten. I've beaten the game and am trying to collect all the weapons I don't need to farm for. Another L Miyazaki has handed me for not exploring the way he wants me to.
- Anonymous
Another great cheese is to first kill the boss he is guarding beyond the fog wall (it's not blocked). Then come me back to the boss arena and cheese him from there as he can't enter the arena. Hahaha. So satisfying as I was losing my marbles with this guy.
- Anonymous
I only use quickstep, and I can now pass him no damage and even dodge lightning strikes matrix with quickstep. I am god now.
- Anonymous
As someone wielding katanas, I swear to god the DTS guarding Malekith is harder than the boss itself. Almost same resists, same 35% slash resistance, but with 30% more HP. Same-ish lethality and trigger happiness at range but at least there are pillars for Malekith. Sticking close ime is also safer for Malekith since just rolling towards him will eventually get you to his back which is the safe side. The DTS by virtue of being mounted is harder to get to its back, so the other option is hug its shield side and that's a bit trickier.
- Anonymous
Anyone else notice the stake of marika moved to the path next to the boss? I swesr it used to be in a different location
- Anonymous
Fighting him on Torrent is risky, once he dismounts you he will kill you off with a follow up attack. I fight him on horse until second phase and dismount. His attacks are not that hard to dodge but deals lots of damage
- Anonymous
Surprised at the amount of people that struggle with this on. His moveset is pretty simple and his moves are very telegraphed. The only difficult one to figure out is the triple lightning bolt he does. You need to watch his shield and dodge when he pulls it down.
- Anonymous
Just fought it in Farum Azula, Square Off strong attack stunlocks him pretty good. Two are enough to stagger him.
- Anonymous
The one in Farum azula sucks. I died to him like 5 times before jut going to Placidusax. I beat Placidusax in two tries and leveled up and came back to this dude, and got destroyed another 10 times. I got annoyed and ended up just cheesing it. A fully charged elzykes decay procs rot, and then you can just sprint away and use long range spells. I got him to like 10% health like this before running out of flasks, so make sure you bring enough blue
- Anonymous
For those looking to cheese the one in Farum Azula, if you go up the temple lift to the area with all of the undead beast men you can get a pretty clear vantage point of him, just drop a ton of scarlet rot arrows or bolts on him. be aware he can still hit you with his lightning bolt attack if he has direct line of sight.
- Anonymous
felt kinda bad using night mist and the big archer golem to cheese him until he firebombed me 10 times in a row while i was healing
- Anonymous
i did the leyndell tree sentinel after doing the tragoth request from patches, and his summon sign did not appear, so it possibly may be added to the prerequisites. unless it was a bug on my side, or its considered too obvious to add :,d (for the nitpickers - i've used him in previous playthroughs, so its not just me missing the sign)
- Anonymous
Yeah his moveset is sloppy af. The majority of his attacks explode, so there's no moving out of the way. It's just quick time events all over again, press X to avoid. But they don't look like explosions, surprise! The delays on his swings are all different - can you say rollcatch - and the lightning wave can't be dodged thru or jumped over, so if you're in the wrong spot it's a flask tax. Also they couldn't bring themselves to cut any of the suuper cool moves so the AI is flailing about with a set of a dozen moves, 3 or 4 of which work in any given context, so you have no idea what he is going to do.
- Anonymous
Extremely bad boss moveset design. It is way too hard for a solo player to know when to dodge the lightnings when he raises the shield upward. It's also completely inconsistent as on horseback I could sometimes avoid the lightnings, sometimes not for unknown reason. This kind of attack shouldn't have a place in a Souls game. Same thing for Thunderbolt AoW, this kind of **** shouldn't exist in this game.
- Anonymous
- Anonymous
trying it in the nude with uchikatana and blue dancer, losing my mind
- Anonymous
Another easy cheese for a very tough boss: use Assassin's Gambit ash of war to sneak behind him. You can then cast poison mist on him from behind.
- Anonymous
- Anonymous
some goofy lookin armor and ..wait I just noticed this is basically Havel knight.
- Anonymous
Found the Farum Azula version way too annoying with a moonveil build. Went and grabbed my Bloodhound Fang (didn't respec - had 37 dex but not enough str, so had to 2-hand the sword; only enough Faith to buff with FGMS and Bloodflame). Killed him comfortably on first try doing mostly L2/R2 combos; oddly enough he was getting staggered fairly easily by that. Bloodhound Fang for the win!
- Anonymous
Found this nice exploit out when versing the Draconic tree Sentinel. When it uses the Honed bolt attack in phase 2, using any airborne dragon move, ex: Agheel's Flame and Smarag's Glintstone Breath would make the bolts not deal any damage. I'm unsure if others like incantations like Placidusax's ruin have the same exploit because i don't have them. But it's a nice exploit to use if you're having trouble looking for a good opening.
- Anonymous
Found this nice exploit out when versing the Draconic tree Sentinel. When it uses the honed bolt attack from the sky after charging up, using any airborne dragon move, ex: Agheel's Flame and Smarag's Glintstone Breath would make the bolts not deal any damage. I'm unsure if others like incantations like Placidusax's ruin have the same exploit because i don't have them. But it's a nice exploit to use if you're having trouble looking for a good opening.
- Anonymous
Damn thing is designed to give you as little break as possible, gotta be careful with healing timing and every dodge count, the dev probably cranked up it's difficulty for lore reason, the boss he's guarding got the one thing that would make or break your plan lore wise, so don't feel bad cheesing, it's designed to be unreasonable so don't be.
- Anonymous
A none cheese guide for everyone who struggles : just react to him. fight on your horse and outtrade him everytime he runs for a melee hit cause his weapon is too slow to actually hit you so you always trade 1 for 0 hits when hes charging at you. the fireballs are dodged easily by running on your horse and when he casts his lightning there is a simple way to dodge it all the time: dismount when he lifts his hand at the end of the charging animation and the i-frames should perfectly match the timing when the lightning hits. Get on your horse after that and continue trading. I already did this strat with a lvl1 character and a +0 weapon its 100% reliable and save
- Anonymous
I've read many comments on Reddit saying they found the Sentinel before Maliketh more difficult than Maliketh himself. This is crazy for me to even think about because it took me 3 tries to solo the Sentinel but like 4 hours to kill Maliketh because he wouldn't sit still and hits like a truck in 2nd phase.
- Anonymous
- Anonymous
Poison Mist cheese still works as of April 2023. I literally sat under his horse's tail for good 10 min, crouched, and cast it on and on (cracking up the entire time because, well, it's hilarious). In the end I ran out of FP and FP flasks and ended up having to hit him twice for him to die.
- Anonymous
I don't know if this is a melee enemy with ranged attacks or a gatling gun with melee defense.
- Anonymous
I really struggled with the Farum Azula sentinel so as someone suggested, I cheesed him from the balcony overlooking his stairs. The successful run took about 10 mins, though I died about 6 times prior while experimenting.
To get there, start from the Dragon Temple Altar site of grace, turn around and leave the room through the left exit on the far side. Go up the curved stairs to the upper floor, then go right down the hallway. Kill the banished knight with the shield then the next one with two greatswords (these guys are weak to lightning). Now you're on the balcony.
Defense: Be careful, the Tree Sentinel can still hurt you here! His fireballs will almost always hit the architecture, but his lightning can target you through walls. Learn to dodge it based on the timing of the sound, and don't stand anywhere near the ledge when he's angrily casting bolts because the strikes can ragdoll you to your death. You may want gear/items/spells to minimize the lightning damage.
Offense: What worked for me was a Dex+Arcane build, the Serpent Bow +9, Serpent arrows, and Rotbone arrows. The Arrow's Reach Talisman makes it easier to hit the Sentinel, and I think Shard of Alexander causes both the impact and status procs to do more damage. With high Arcane the Serpent bow+arrows procced poison on him in only 2 hits (3-4 once he adapted). Rotbone arrows took more like 8-10 hits to trigger Scarlet Rot, so higher risk but higher reward. It'll take longer with <45 Arcane.
The basic strategy is just to shoot him to trigger Poison or Rot, wait it out and dodge his lightning retaliation over by the balcony columns, then peek out again and repeat. Be patient. It took me about 3 full applications of Poison and 1 of Rot to drain all of his health.
- Anonymous
I really struggled with the Farum Azula sentinel so as someone suggested, I cheesed him from the balcony overlooking his stairs. The successful run took about 10 mins, though I died about 6 times prior while experimenting.
To get there, start from the Dragon Temple Altar site of grace, turn around and leave the room through the left exit on the far side. Go up the curved stairs to the upper floor, then go right down the hallway. Kill the banished knight with the shield then the next one with two greatswords (I think these guys are weak to lightning). Now you're on the balcony.
Defense: Be careful, the Malformed Draconic Tree Sentinel can still hurt you here! His fireballs will almost always hit the architecture, but his lightning can still target you. Learn to dodge it based on the timing of the sound, and don't stand anywhere near the ledge when he's angrily casting bolts because the strikes can ragdoll you to your death. You may want gear/items/spells to minimize the damage, such as the original Tree Sentinel armor set, Boltdrake talisman, Lightningproof Dried Liver, and the Lightning Fortification incantation.
Offense: What worked for me was a Dex+Arcane build, the Serpent Bow +9, Serpent arrows, and Rotbone arrows. The Arrow's Reach Talisman makes it easier to hit the Sentinel, and I think Shard of Alexander caused both the impact and status procs to do more damage. Mighty Shot can add a little damage as well. With high Arcane (60) the Serpent bow+arrows procced poison on him in only 2 hits (3-4 once he adapted). Rotbone arrows took more like 8-10 hits to trigger Scarlet Rot, so higher risk but higher reward.
The basic strategy is just to shoot him to trigger Poison or Rot, wait it out and dodge his lightning retaliation over by the balcony columns, then peek out again and repeat. Be patient. It took me about 3 full applications of Poison and 1 of Rot to drain all of his health.
- Anonymous
The one in Farum Azula can be cheesed after Maliketh is dead - it can't enter the Boss Arena, so you can just stand on the bridge just inside the door and blast it with incantations and sorcery; will still have to watch out for fireballs and lightning though, but his Ai mostly breaks at that point.
- Anonymous
For the Crumbling Farum Azula sentinel, I found the ramp is too steep for fireballs if you stay up near where the ramp transitions to the flat platform near the mist wall.
The sentinel can be kited back and forth over that transition. The AI seems to know the fireballs aren't hitting and will charge toward you to reposition.
It can buy time to heal. The charge attack offers an opening for a melee strike on its weapon side.
This guy is a b****. I can poise break him pretty easily with my Great Stars +25, I have a Golden Round Shield +24 and this mofo STILL burns through my stamina and ice I get him to half HP withing 20 or so seconds he goes lightning crazy and destroys you. It's dumb! I want his armour though!
- Anonymous
- Anonymous
For me, Tragoth’s summon sign only appears when I kill the archer golem directly behind where it would normally be. Idk if this is happening to anyone else.
- Anonymous
The one outside Maliketh might be the most tanky enemy in the game. It has 3000hp more than the damn boss. What were they thinking?
- Anonymous
The one before Maliketh is harder than Maliketh himself. I only managed to kill with scarlet rot.Draconic sentinel attacks non stop and hits like truck.
Farum azula one is impossible to beat without mods, or ridiculously high levels. Just run past it.
- Anonymous
Is anyone else having problems with the one in Azusa spamming fireballs or is it a bug? Or just evil game design.
- Anonymous
not too fond of being shot at with fire loogies when i’m trying to f*cking heal.
- Anonymous
Light roll makes these guys infinitely easier, no more getting caught by a fireball hitting the ground next to you or by the lightning strike because you were 0.001 second off.
- Anonymous
- Anonymous
This is a hard bos. Not hard like "holy **** i hate this" but hard like "next time I'll win it", at least for me. If you're having trouble melee, just get on Torrent and do swings every now and then. Should be easy to interrupt most of his attacks with a colossal weapon (I recommend Zweihander, incredible on horseback), and on the horseback you should be able to dodge most of his ranged attacks using the dash in the right timing.
Not a cheese strat, but if you wanna have some fun
- Anonymous
I combined the mixed flask with infinite FP and increased magic damage with a continuous cast of comet azur and took this guy down in one uninterrupted shot. He didn't have time to get within 20m of me. I only used it on the one on the bridge because he has to come at you in more or less a straight line, and there's a site of grace so close, you can hit him and then go and reload your flask before you go fight the boss.
- Anonymous
This would be one of the easiest bosses in the game id its hitboxes were properly meshed
- Anonymous
Not sure if anyone but me was wondering this, but the one outside Leyndell does not despawn if you bypass them by defeating Fia's Champions.
- Anonymous
Everywhere on the freaking internet says this guy is weak to rot but I haven't been able to proc it once with an antspur rapier. I even got him down to basically 25% hp with pathetic 100 damage swings and managed to proc bleed THREE TIMES with my offhand rapier but still he didn't care about rot. What the **** is my problem?
- Anonymous
the poison mist cheese still works on patch 1.08, also the wording on the cheese is confusing. a better description would be the tree sentinel’s left, closer to the cliff
- Anonymous
Can someone explain to me how I did 1800 poison build up on this guy, and somehow it didn't proc? I shot 30 poison arrows at him as fast as possible and poison didn't activate at all.
It's basically impossible to avoid the lightning shield attack, no matter whether you roll a bit before or after he pulls the shield. Even with high lightning resistance and lightning buff, I'm 2 shot by it (the one from Farum Azule). And why the **** Fromsoft gives us all those Spirit Ashes if we can't summon them just when we most need them.
- Anonymous
Had no trouble killing him the first time I encountered this boss. But maybe I was just overleveled with LV 75? Anyways I used Bloodflame/Blackflame Blade with Godslayer Seal +14 and the Cross Naginata +15 with the multipe thrust Ashes of War.
- Anonymous
For the Crumbling Farum Azula DTS
Using Scorpion's Stinger+9 with Str 26 and Dex 28, med load
Exploit the initial alert animation's length to land as many hits as you can to proc scarlet rot, roll *forward* as the horse winds up w/ lock on so you can get more stabs in (you'll be staring right at the horse's ass). When the pink cloud appears, just start kiting him all over the bridge. Don't even bother trying to attack while the DoT is draining his health. When the horse starts spamming flame, it seems for me that I have a better chance to avoid by rolling to the right. If they get too close, you have to very, very carefully time your rolls. Lock on and roll *in* to the sentinel, not away.
You have a couple options here:
1. Let the DoT shave off a few thousand HP while dodging around and staying engaged in the fight, and reapplying the DoT when it expires;
or
2. Wait a bit, then run back down the stairs - the reason one might do this is that if you time it right so that the DoT wears off as you go back to the site of grace, he'll actually go back to a peaceful state and resume his patrol, which means you can sneak up behind him to land more hits for another proc. He starts the same winding up / rearing up animation again. Apparently his memory is short. Keep in mind some of his attacks (like lightning) can still hit you when you're out of his line of sight until he disengages, even underneath.
Also, for his ranged lightning attack, he'll raise his shield up (a la fist pumping motion) -- when he brings it down, the lightning strikes. If you roll *just before* the shield comes down, 99% of the time you can dodge it completely.
Hope this helps!
- Anonymous
He’s a pretty cool boss. I don’t understand why everyone complains about it being difficult? He ain’t THAT bad. There’s way worse bosses. His attacks are very telegraphed and easy to dodge on foot. Ranged horseback combat is borderline cheese, and if you can’t get good he’s probably the most cheeseable boss in the game with a bunch of strats
- Anonymous
Ah ef me! This field boss is massively hard. I've tried icerind axe+9 (hoarfrost stomp), death's poker+9 (ghostflame ignition), wing of astel+9(nebula), rock sling, carian retaliation, flame of the redmanes (was able to get him down to half with this)... I was not successful. I had to do the cheese, get in behind, save and quit, and poison mist. I did feel a little guilty and when I got close to finishing him off, use hoarfrost stomp to do so, but 95% of the work was with poison mist. took about 2 flasks and 15-20 minutes.
- Anonymous
The move I hate the most is probably his ****ing horse shooting fireball he does it non stop and the ****ing lighting charge attack is bullshit the timing is so broken
- Anonymous
Or you could completely cheese it by sneaking behind him and using poison mist up his arse
- Anonymous
If you're going close range / melee, the best advice I saw was to roll toward his shield side. Got him on my first attempt using that method.
- Anonymous
- Anonymous
Just did it, took me about 10 tries about 6 where I got him between 5% health because I'm bad at the game but Cipher Pata and Oleg shred him at capital outskirts, didn't use the other NPC summons, my gear was the +6 Cipher and lightning defense, don't use torrent for the fight only use him to rush close, jump off then stick close and pour it on him. My main limitation in this fight was stamina, with the amounts of damage you are doing aggro is easily split between you and your summon, if you have aggro then kite at a distance while healing/stamina recharging, the horse will try fireball you which lets your summon get hits in, if your summon draws aggro and you are fully charged and healed then get in there, stack the damage and redraw aggro.
- Anonymous
The lightning strike appears to only hut you if you're on the ground.
I was using the weapon art on the Bolt of Gransax with makes you float for a moment, and his lightning strike was not hitting me at all.
- Anonymous
It is possible to kill the one in Crumbling Farum Azula from the balcony behind the Godskin Duo arena. He still has the red lightning attack, which will get you once or twice as you sprint back down the corridor, but by taking one or two shots at a time, and healing with the Blessed Dew talisman... it's slow but I did it.
- Anonymous
Cheese Crumbling Farum Azula:
-Run to boss door and close game
-Reload and the knight starts patrolling forward. He will stop permanently after reaching a short distance from where he spawned
-Now you can sneak up behind and cast pestilent mist
- Anonymous
for the one in farum azula assassin's gambit + crepus' vial and hug the wall, wait for him to stop walking and he wont turn around, cast poison mist
- Anonymous
Struggling with this boss but good at parrying? Try to lure him to his right until you hit the edge. You should be next to the wall. 2 attacks can be reliably parried. 1st, his his jump. He will do it if you run like 5 feet away for him, and 2, his fast and slow slash. He will lift his thing above his head and slam it down. His fast happens if you stay at his side, and the slow will happen if he does a combo to his side. At the end he will do the slow. parry him and attack. It launches him back a bit. You cannot repost, but it will send him flying back can send him off the edge. if you are not good at parrying him, practice parrying him or stagger him to hit him off the edge.
- Anonymous
doesn't count as an attack my ass. If i'm not up against him the poison doesn't take effect.
- Anonymous
Got him witn Npc furled finger, +12 brick hammer and lightning strike from behind while npc distracted him
i just want the duelist helm for a rl30 strength build fashion and i'm being gatekept from leyndell by this dude with his lingering hitboxes straight out of dark souls 2
- Anonymous
Never attack more than once in a row, and try to roll/sprint to his shield side whenever you can. His shield hits just as hard as his weapon, but he doesn't combo it as fast or long.
- Anonymous
Perfect example of the **** boss design this game has. Combos that never stop, godlike tracking and input reading if you try to even think about healing.
- Anonymous
For anyone using the jar cannon with the Arrow's Reach talisman, you could snipe him from the Dragon Temple Altar ledge with the banished knight looking towards the bridge. Just gotta make sure you dodge his fireball and lightning attacks when he notices you, he only performs these once per aggro.
- Anonymous
Flame of the Redmanes stagger him quite well. After that I threw rocks at his face once he hit second phase.
- Anonymous
- Anonymous
pulley crossbow, rotbone bolt, 3 or 4 bursts, 5 at most depending distance proc scarlet roc, retreat enough to lose aggro, but keep an eye on him, watch his health fade away, rinse and repeat
incredibly cheesy, but he DEMANDS to be when he spams homing fireballs at distance, to both heal punish, and destroy you, or face lighting AoE and/or stunlock strikes when in melee
- Anonymous
Rock sling and some luck got me through the fight with the Crumbling Farum Azula sentinel.
- Anonymous
Give me your armor, weapons and steed.
...A couple of seconds later. You can have your hammer back.
I have tried different tactics, but the one that was by far the easiest for me was an STR build. Level 100, 25 Vigor, 27 Endurance, 74 Strength. A Heavy Brick Hammer+25 with Wild Strikes. Went close, engaged Wild Strikes, and saw his life melt rather quickly. Also, Ritual Sword Talisman.
- Anonymous
- Anonymous
way too many melee attempts... boosted int w/ gear and just Coment Azure'd him down. Good ol' "open with a Kamehameha" strat
For anyone having trouble with him i suggest using bloodflame blade on your fast hitting weapon and try to get him to bleed as quickly as possible i got bleed on him 2 times and also the incantation last for a decent amount of time.
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