Draconic Tree Sentinel |
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Draconic Tree Sentinel is an overworld Boss in Elden Ring. Draconic Tree Sentinel is a massive knight clad in golden armor that rides a massive horse and wields draconic magic.
Tree Sentinel is another version of this boss.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Elden Ring Draconic Tree Sentinel Locations
Draconic Tree Sentinel Combat information
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Results of Defeat on World
- Enables entrance to Leyndell, Royal Capital.
- Goldmask and Brother Corhyn will disappear from the destroyed bridge at Road of Inquity Site Path Site of Grace and move to their next location.
Elden Ring Draconic Tree Sentinel Boss Guide
Draconic Tree Sentinel Fight Strategy
The Best Tips for Draconic Tree Sentinel:
- Draconic Tree Sentinel met at Capital Outskirts does not move until it spots the player, what can be used to approach him from behind and deal some damage, f.e. by inflciting Scarlet Rot.
- Consider summoning Tragoth and/or Millicent. They can provide decent damage and can take aggro away from you.
- Use the Rotten Breath Spell for an easy kill.
- Bring Rot or Poison Grease.
- Erdtree Greatshield or Carian Retaliation can parry the horse's fireballs.
- If it's charging its shield for its lightning strike, roll the moment you see it pull the shield down.
As a general overview, Scarlet Rot is the best way to take down this boss, but if that's not accessible then Poison is second best and also strong. There is an easy cheese method to take him down that is 100% reliable and poses no risk. The cheese method is at the bottom.
Godrick's Great Rune coupled with a Rune Arc can help you survive some one hit skills, such as the fireball or Shield Lightning skills.
Its AI is notorious for shooting fireballs whenever you are at medium-to-long range from it, and it's fond of using this attack as a heal-punish. If you remain at even medium distance from it, it's not unusual for this enemy to use this attack in quick succession until you get close enough for any of its melee attacks. If you need to heal, goad it into launching a fireball, dodge to the side, then heal. You will have just enough time to roll out of the way if it responds to your heal with a second fireball.
Melee Users
As of patch 1.03, Great Horned Tragoth is available to summon for this fight. There are no triggers and he's available from level 1. This summon does ease the difficulty but it's by no means a walk in the park. Survival is the foremost priority. At least 20 Vigor, the Knight Armor, Boltdrake, and Dragoncrest Shield talismans should prevent all one-shots and allow for flask use. Alternatively, have at least 20 Endurance and block his physical damage with any 100% physical resistant shield, using Pickled Turtle Neck for stamina.
The key tactic of this fight is staying on the Sentinel's left side (your right) with the shield holding hand. While on his left, he attacks with a slower shield bash that's easier to dodge, does less damage, and allows room to counter attack. When his horse rears back, either for a fireball or stomp, is the best opportunity to roll to his left side. If using Tragoth, simply pause long enough for Tragoth to strike, this shifts his focus and you can safely flank the left/rear side.
Another tactic is using attacks which stagger and break his poise. Hammers can break the sentinel's poise in 3-4 charged heavy attacks, and with Tragoth it's easier to perform. Jumping strong attacks will also cause more stagger and are necessary as the sentinel repeatedly leaps away and repositions throughout the fight. If your HP and defense are sufficient, equipping the Claw Talisman and Raptor's Feathers increase the damage of jumping attacks.
A weakness of the sentinel that's exploitable is his low resistance to DoT (damage over time) from scarlet rot/poison. Most melee builds will not have access to scarlet rot crafting upon reaching Leyndell. However, Poison Grease and Poisonbone Dart are powerful and accessible early on. Apply the first grease at a distance, then sprint in for 2 heavy attacks before his first swing. Apply the second grease when he changes phases. Keep in mind the rot/poison resistance goes up after the first effect, so additional poisons take more hits. It may be better to use darts for the second application as they can be thrown quickly.
If you can keep his aggro focused on you/Tragoth, ranged summons will do more damage than melee summons which tend to die quickly. Because of it's ranged attacks and poison stacks, Spirit Jellyfish Ashes may be the best low-level choice since with 2 poisons it can deplete roughly 20% of his health.
When he has lost 50% of his life bar, he enters phase 2 and adds lightning attacks to his kit. The lightning on his weapon adds AoE distance to his ground slam, so either roll inside the circle or keep a good distance to avoid the larger AoE. He casts a lightning bolt which is telegraphed by raising the shield hand. As soon as the shield drops, roll to avoid the bolt. When he calls a lightning storm, stay back until it clears as he will do a swiping attack with his shield at the same time.
Magic and Ranged Users
Draconic Tree Sentinel is much heavier than the known Tree Sentinel, with stronger attacks that have added area of effect and more options to strike you at range. Their mount shoots fireballs constantly whenever you are at a long distance from them. And it's very recommended to use your mount moving in circles around them while throwing projectiles. Bring lots of ammunition and bring heavy ammunition if you can. It can be simple to throw attacks all the time, but it's still very tedious as this enemy wears heavy armor.
One the Knight enters to phase 2, it may be recommended to always keep distance and switch between being mounted and unmounted, unmounted to dodge and defend and mounted to attack while moving. Mind the area you are moving, as there are trees around that may block you by surprise and some of the Knight attacks are very unforgiving, as some are even able to one-shot some players. Spirit Ashes are very helpful, but don't use them as distraction, instead you distract the Knight while the spirits attack them, keep them focused on you. Don't expect much as spirits will be eventually defeat as the Knight's attacks affect large area of effect.
Faith casters: Upgrade your sacred seal to +14 for S tier incant scaling. 2 stacks of scarlet rot and chip damage from lightning spear is all that's necessary to defeat the sentinel. Most of his attacks are easily dodged from a distance, just be wary of his leaping slam which has a large AoE sphere. Before the fight, use a physick with Cerulean Hidden Tear and Opaline Bubbletear to make Rotten Breathe free to cast and prevent damage from the first hit. Stand far enough away so that just the edge of the blast hits him. Although lightning spear won't deal heavy damage, it's okay because one rotten breath removes 30% of his HP. If you have trouble applying the second stack of scarlet rot, save your spirit summon until after the first stack of scarlet rot wears out. Once he aggros the summon you have time to cast it.
Poison Mist Cheese Method
This method uses Poison Mist incantation, Finger Seal, and Cerulean Flasks to replenish FP. To cast Poison Mist safely you will need to sneak behind the Sentinel. There are 2 ways, you can summon a spirit ash to distract him, move to the fog gate, quit to main menu and reload. Or you can simply hug the wall on his right side, sneaking while crouched down and you can circle around him. Either way once you're behind him safely, repeatedly cast Poison Mist. It requires 2-3 casts to poison him. The AI doesn't recognize this as an attack since it deals no direct damage, and the sentinel won't move/attack. Once the poison eventually wears off, cast to apply again until he dies. This process takes 10-15 minutes as the poison takes time to tick down.
To gain Faith, use Commoner's Garb (+1), Ruler's Mask (+1), Two Fingers Heirloom (+5), or a Rune Arc with Godrick's great rune (+5).
Draconic Tree Sentinel Attacks & Counters
Attack | Description | Counter |
Hammer Attack | Hits the ground violently with his massive hammer. | Roll towards his shield side if possible, otherwise back up. |
Quick Hammer Strike | Perceivably NO windup frames, from idle he instantly brings his hammer down. | Stand/ fight on his shield side. |
Lunging Strike | The boss lunges with his horse and slams his hammer down. If your not close to him he'll run up to you first. After the boss does some ranged attacks he reengages you with this. | Roll away from him to avoid combo. With good positioning you can roll directly to your right, aiming to pass his horse's head to get to his shield side. |
Sentinel’s Slam | Horse rears back as the boss holds his hammer menacingly over his head for a long time. Then brings it down to a massive AOE which will catch you if you are near midrange. The boss tracks the player the entire wind up. | Roll or more easily full retreat, farther than you think. Safe area to roll is behind him after he commits and stops tracking you. |
Horse Stomp | Horse rears back and attempts to stomp on you. His horse will track you and pivot until a moment/ animation commit, then will lung forward stomping down. | If melee strafe behind him, otherwise back up. |
Horse Stomp |
Horse rears back like Horse Stomp combined with the hammer raised high. It will bring the hammer down with a quick follow-up. | If melee strafe to shield side, otherwise back up. |
Fireball | The Sentinel’s steed shoots a fireball. Mainly used to punish healing from afar. | Roll, either to the sides or forward. Can be parried with Golden Retaliation or Carian Retaliation. |
Rearing Fireball (Close-range) |
The steed rears up and shoots a fireball below it. | Roll towards shield side, forward for melee. |
Shield - Backwards Swipe |
Brings his shield in front of him then swipes backwards. Has longer reach than other shield attacks. | Roll, forward for melee. |
Shield - Forward Swipe |
Brings his shield behind him then swipes forward. | Roll, forward for melee. |
Shield - Forward Swipe (Repositions) |
Appears the same as Forward Swipe, but the wind up is perceivably slower. After attacking the boss leaps away and repositions. | Roll. |
Shield - Smash |
Brings shield down in a straight line. | Roll, forward for melee. |
Shield - Double Smash |
Brings shield down quickly twice. First attack appears identical to the single Smash | Roll and roll, both forward for melee. If caught can still roll away from second strike. |
Shield - Delayed Smash |
Holds shield above his head then slams it down. | Can either strafe to his back staying on shield side or roll, forward for melee. |
Phase 2 | ||
Lightning Strike | Raises shield imbued with lightning and swipes his shield sideways. This summons a random field of incoming lightning strikes with hurtboxes larger than they appear. | Safe: Full retreat Risky: If you can see the incoming lightning on the ground you can avoid it. Quickly backpedal to find a safe area to stand in whenever he imbues calls lightning, then move to the safe area. |
Honed Bolt | He raises his shield imbued with lightning and brings it straight down. This sends a targeted lightning strike down on you. Will trigger if outside his melee range. | Two options: |
Thunderous Smite | Raises his hammer, now with imbued lightning except the AOE is *even bigger* and sends out seemingly random lightning rippling out, effectively tripling the attack radius. | The only safe roll area is inside the area where his mace strikes or behind him after he commits and stops tracking you. The lightning ripples will hit you anywhere else. |
Lightning Wave | The sentinel places his hammer on the ground behind him with horse crouched low then rips his weapon forward, shooting out a massive wave of lightning. Has extremely long range. The tracking on this is insane and this move will end a run since he *combos* it with a follow up Thunderous Smite and possibly another Lightning Wave. | Positioning is critical. If you are close you can run towards his horses head and roll into his mace before he attacks. Otherwise you have to roll through the wave. |
Draconic Tree Sentinel Lore, Notes & Other Trivia
- First shown in the Elden Ring Gameplay Preview, fighting off both the player and their summon.
- It is rumored that during the development of the game he was called Kuseng, Draconic Tree Sentinel
Draconic Tree SentinelCapital Outskirts |
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Drops | ![]() Dragon Greatclaw Dragonclaw Shield |
HP | 8,398 |
Elden Ring Draconic Tree Sentinel Boss (Capital Outskirts)
- This is an optional boss, but either it or Fia's Champions must be defeated to enter Leyndell, Royal Capital
- Closest Site of Grace: Auriza Hero's Grave
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
- NPC Summons:
- Millicent: Give her the Valkyrie's Prosthesis and defeat the Godskin Apostle in Windmill Village
- Great Horned Tragoth: On the path just downhill from the Statue of Marika. No prerequisites
Elden Ring Draconic Tree Sentinel Location
Follow the trail southeast from the Hermit Merchant's Shack Site of Grace, then briefly south before following it further east. You'll run into the Draconic Tree Sentinel at the end of the path. [Map Link]
Draconic Tree Sentinel Combat information
- Health: 13,362 HP
- Defense: 118
- Drops
28,080
Resistances
Poison: 345 / 443 / 733 / 1190
Scarlet Rot: 345 / 443 / 733 / 1190
Hemorrhage: 565 / 855 / 1312
Frostbite: 565 / 855 / 1312
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 13,362 | 13,468 | 14,814 | 15,488 | 16,161 | 17,508 | 18,181 | 18,855 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
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28,080 | 56,160 | 61,776 | 63,180 | 67,392 | 68,796 | 70,200 | 71,604 |
Resistances |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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Immune |
Draconic Tree SentinelCrumbling Farum Azula |
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Drops | ![]() Malformed Dragon Set |
HP | 13,362 |
Elden Ring Draconic Tree Sentinel Boss (Crumbling Farum Azula)
- This enemy doesn't have a boss bar, but it will not respawn when killed
- Closest Site of Grace: Beside the Great Bridge
- Multiplayer is allowed for this boss
- You cannot summon Spirit Ashes for this boss
Elden Ring Draconic Tree Sentinel Location
Up the stairs from the Beside the Great Bridge Site of Grace, just before the fog gate to Maliketh, the Black Blade. [Map Link]
Draconic Tree Sentinel Combat information
- Health: 13,362 HP
- Defense: 118
- Drops
28,080, Malformed Dragon Set
Resistances
Poison: 345 / 443 / 733 / 1190
Scarlet Rot: 345 / 443 / 733 / 1190
Hemorrhage: 565 / 855 / 1312
Frostbite: 565 / 855 / 1312
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 13,362 | 13,468 | 14,814 | 15,488 | 16,161 | 17,508 | 18,181 | 18,855 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
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28,080 | 56,160 | 61,776 | 63,180 | 67,392 | 68,796 | 70,200 | 71,604 |
Resistances |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
![]() |
565 / 855 / 1312 | 603 / 893 / 1350 | 612 / 902 / 1359 | 621 / 911 / 1368 | 630 / 920 / 1377 | 639 / 929 / 1386 | 648 / 938 / 1395 | 657 / 947 / 1404 |
![]() |
345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
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Immune |
Draconic Tree Sentinel Image Gallery
- Anonymous
The one outside Maliketh might be the most tanky enemy in the game. It has 3000hp more than the damn boss. What were they thinking?
- Anonymous
The one before Maliketh is harder than Maliketh himself. I only managed to kill with scarlet rot.Draconic sentinel attacks non stop and hits like truck.
Farum azula one is impossible to beat without mods, or ridiculously high levels. Just run past it.
- Anonymous
Is anyone else having problems with the one in Azusa spamming fireballs or is it a bug? Or just evil game design.
- Anonymous
not too fond of being shot at with fire loogies when i’m trying to f*cking heal.
- Anonymous
Light roll makes these guys infinitely easier, no more getting caught by a fireball hitting the ground next to you or by the lightning strike because you were 0.001 second off.
- Anonymous
- Anonymous
This is a hard bos. Not hard like "holy **** i hate this" but hard like "next time I'll win it", at least for me. If you're having trouble melee, just get on Torrent and do swings every now and then. Should be easy to interrupt most of his attacks with a colossal weapon (I recommend Zweihander, incredible on horseback), and on the horseback you should be able to dodge most of his ranged attacks using the dash in the right timing.
Not a cheese strat, but if you wanna have some fun
- Anonymous
I combined the mixed flask with infinite FP and increased magic damage with a continuous cast of comet azur and took this guy down in one uninterrupted shot. He didn't have time to get within 20m of me. I only used it on the one on the bridge because he has to come at you in more or less a straight line, and there's a site of grace so close, you can hit him and then go and reload your flask before you go fight the boss.
- Anonymous
This would be one of the easiest bosses in the game id its hitboxes were properly meshed
- Anonymous
Not sure if anyone but me was wondering this, but the one outside Leyndell does not despawn if you bypass them by defeating Fia's Champions.
- Anonymous
Everywhere on the freaking internet says this guy is weak to rot but I haven't been able to proc it once with an antspur rapier. I even got him down to basically 25% hp with pathetic 100 damage swings and managed to proc bleed THREE TIMES with my offhand rapier but still he didn't care about rot. What the **** is my problem?
- Anonymous
the poison mist cheese still works on patch 1.08, also the wording on the cheese is confusing. a better description would be the tree sentinel’s left, closer to the cliff
- Anonymous
Can someone explain to me how I did 1800 poison build up on this guy, and somehow it didn't proc? I shot 30 poison arrows at him as fast as possible and poison didn't activate at all.
It's basically impossible to avoid the lightning shield attack, no matter whether you roll a bit before or after he pulls the shield. Even with high lightning resistance and lightning buff, I'm 2 shot by it (the one from Farum Azule). And why the **** Fromsoft gives us all those Spirit Ashes if we can't summon them just when we most need them.
- Anonymous
Had no trouble killing him the first time I encountered this boss. But maybe I was just overleveled with LV 75? Anyways I used Bloodflame/Blackflame Blade with Godslayer Seal +14 and the Cross Naginata +15 with the multipe thrust Ashes of War.
- Anonymous
For the Crumbling Farum Azula DTS
Using Scorpion's Stinger+9 with Str 26 and Dex 28, med load
Exploit the initial alert animation's length to land as many hits as you can to proc scarlet rot, roll *forward* as the horse winds up w/ lock on so you can get more stabs in (you'll be staring right at the horse's ass). When the pink cloud appears, just start kiting him all over the bridge. Don't even bother trying to attack while the DoT is draining his health. When the horse starts spamming flame, it seems for me that I have a better chance to avoid by rolling to the right. If they get too close, you have to very, very carefully time your rolls. Lock on and roll *in* to the sentinel, not away.
You have a couple options here:
1. Let the DoT shave off a few thousand HP while dodging around and staying engaged in the fight, and reapplying the DoT when it expires;
or
2. Wait a bit, then run back down the stairs - the reason one might do this is that if you time it right so that the DoT wears off as you go back to the site of grace, he'll actually go back to a peaceful state and resume his patrol, which means you can sneak up behind him to land more hits for another proc. He starts the same winding up / rearing up animation again. Apparently his memory is short. Keep in mind some of his attacks (like lightning) can still hit you when you're out of his line of sight until he disengages, even underneath.
Also, for his ranged lightning attack, he'll raise his shield up (a la fist pumping motion) -- when he brings it down, the lightning strikes. If you roll *just before* the shield comes down, 99% of the time you can dodge it completely.
Hope this helps!
- Anonymous
He’s a pretty cool boss. I don’t understand why everyone complains about it being difficult? He ain’t THAT bad. There’s way worse bosses. His attacks are very telegraphed and easy to dodge on foot. Ranged horseback combat is borderline cheese, and if you can’t get good he’s probably the most cheeseable boss in the game with a bunch of strats
- Anonymous
Ah ef me! This field boss is massively hard. I've tried icerind axe+9 (hoarfrost stomp), death's poker+9 (ghostflame ignition), wing of astel+9(nebula), rock sling, carian retaliation, flame of the redmanes (was able to get him down to half with this)... I was not successful. I had to do the cheese, get in behind, save and quit, and poison mist. I did feel a little guilty and when I got close to finishing him off, use hoarfrost stomp to do so, but 95% of the work was with poison mist. took about 2 flasks and 15-20 minutes.
- Anonymous
The move I hate the most is probably his ****ing horse shooting fireball he does it non stop and the ****ing lighting charge attack is bullshit the timing is so broken
- Anonymous
Or you could completely cheese it by sneaking behind him and using poison mist up his arse
- Anonymous
If you're going close range / melee, the best advice I saw was to roll toward his shield side. Got him on my first attempt using that method.
- Anonymous
- Anonymous
Just did it, took me about 10 tries about 6 where I got him between 5% health because I'm bad at the game but Cipher Pata and Oleg shred him at capital outskirts, didn't use the other NPC summons, my gear was the +6 Cipher and lightning defense, don't use torrent for the fight only use him to rush close, jump off then stick close and pour it on him. My main limitation in this fight was stamina, with the amounts of damage you are doing aggro is easily split between you and your summon, if you have aggro then kite at a distance while healing/stamina recharging, the horse will try fireball you which lets your summon get hits in, if your summon draws aggro and you are fully charged and healed then get in there, stack the damage and redraw aggro.
- Anonymous
The lightning strike appears to only hut you if you're on the ground.
I was using the weapon art on the Bolt of Gransax with makes you float for a moment, and his lightning strike was not hitting me at all.
- Anonymous
It is possible to kill the one in Crumbling Farum Azula from the balcony behind the Godskin Duo arena. He still has the red lightning attack, which will get you once or twice as you sprint back down the corridor, but by taking one or two shots at a time, and healing with the Blessed Dew talisman... it's slow but I did it.
- Anonymous
Cheese Crumbling Farum Azula:
-Run to boss door and close game
-Reload and the knight starts patrolling forward. He will stop permanently after reaching a short distance from where he spawned
-Now you can sneak up behind and cast pestilent mist
- Anonymous
for the one in farum azula assassin's gambit + crepus' vial and hug the wall, wait for him to stop walking and he wont turn around, cast poison mist
- Anonymous
Struggling with this boss but good at parrying? Try to lure him to his right until you hit the edge. You should be next to the wall. 2 attacks can be reliably parried. 1st, his his jump. He will do it if you run like 5 feet away for him, and 2, his fast and slow slash. He will lift his thing above his head and slam it down. His fast happens if you stay at his side, and the slow will happen if he does a combo to his side. At the end he will do the slow. parry him and attack. It launches him back a bit. You cannot repost, but it will send him flying back can send him off the edge. if you are not good at parrying him, practice parrying him or stagger him to hit him off the edge.
- Anonymous
doesn't count as an attack my ass. If i'm not up against him the poison doesn't take effect.
- Anonymous
Got him witn Npc furled finger, +12 brick hammer and lightning strike from behind while npc distracted him
i just want the duelist helm for a rl30 strength build fashion and i'm being gatekept from leyndell by this dude with his lingering hitboxes straight out of dark souls 2
- Anonymous
Never attack more than once in a row, and try to roll/sprint to his shield side whenever you can. His shield hits just as hard as his weapon, but he doesn't combo it as fast or long.
- Anonymous
Perfect example of the **** boss design this game has. Combos that never stop, godlike tracking and input reading if you try to even think about healing.
- Anonymous
For anyone using the jar cannon with the Arrow's Reach talisman, you could snipe him from the Dragon Temple Altar ledge with the banished knight looking towards the bridge. Just gotta make sure you dodge his fireball and lightning attacks when he notices you, he only performs these once per aggro.
- Anonymous
Flame of the Redmanes stagger him quite well. After that I threw rocks at his face once he hit second phase.
- Anonymous
- Anonymous
pulley crossbow, rotbone bolt, 3 or 4 bursts, 5 at most depending distance proc scarlet roc, retreat enough to lose aggro, but keep an eye on him, watch his health fade away, rinse and repeat
incredibly cheesy, but he DEMANDS to be when he spams homing fireballs at distance, to both heal punish, and destroy you, or face lighting AoE and/or stunlock strikes when in melee
- Anonymous
Rock sling and some luck got me through the fight with the Crumbling Farum Azula sentinel.
- Anonymous
Give me your armor, weapons and steed.
...A couple of seconds later. You can have your hammer back.
I have tried different tactics, but the one that was by far the easiest for me was an STR build. Level 100, 25 Vigor, 27 Endurance, 74 Strength. A Heavy Brick Hammer+25 with Wild Strikes. Went close, engaged Wild Strikes, and saw his life melt rather quickly. Also, Ritual Sword Talisman.
- Anonymous
- Anonymous
way too many melee attempts... boosted int w/ gear and just Coment Azure'd him down. Good ol' "open with a Kamehameha" strat
- Anonymous
You want to witness an actual canon? you've come to the right place. High damage high health and he actually shoots fireballs.
- Anonymous
So if you're bad like me and can't manage you can cheese the farum azula one just like the others. To sneak behind him buy assasins gambit hug the rail and he will walk forward half down the ramp. Once there just poison mist him for like 15 minutes. It's pathetic but gets the job done.
- Anonymous
After 6 fails on my faith build(no summons) I managed to almost no hit him quick casting wrath of gold, bring fp flasks... It's fast enough to dodge his stacks right after and packs a punch plus being on top of him I got fireballs only when I chugged a blue and 2 honing bolts from his shield, making him mostly melee
- Anonymous
Terrible hit boxes and a near undodgeable attack make this guy harder than he should be. Even the minibosses have some BS mechanics behind them, i swear the boss design in this game is so bad
- Anonymous
Hate this ****head taunting me with his red lightning weapons that don't do **** when I use them.
- Anonymous
- Anonymous
Where is the summon pool totem exactly?
I must have missed it but want to activate it so I can help others. I liked the fight and used Leyndell soldier ashes. They block continuously and the lances deal more damage.
Is the summon pool on the right side of the gate? In front of the elevated cupola area of the whole bridge construction that sits on the rock formation?
- Anonymous
Crumbling farum one gets affected with frostbite pretty easily and staggers after its applied twice
- Anonymous
Bruh the one in Crumbling Farum is harder than the actual story boss fight :/
- Anonymous
I always love big knight bosses with massive weapons that are somehow neither slow nor exhaustible. I swear this guy does not have an end to his ****ing comboes; no matter how many times he smashes his hammer into the ground, he somehow has the strength to smash it a 10th time right as I'm attacking. And if I don't attack he just dashes away. For a game based around posture breaking heavy enemies, they sure make it hard to actually do that where it matters.
- Anonymous
Were +2 hours fighting this gentleman, summoned somebody and we had him like at 15% health, then some "MrFrogman" with Albinauric
mask invades, does a reverence, use infinite fp comet azur and kills me, proceeds to inmediatly do a backflip animation and leaves
I was so f damn pissed off i rage uninstalled and start swearing all invasion system and Miyasaki's ancestors, then i just couldnt stop laughing be couse darn that was both the most stupid bs i have seen and the most funny thing i have seen in this game so far
MrFrogman, f you, you legend
- Anonymous
Note that in Leyndell if you use the summon Great Horned Tragoth for the fight you will be unable to use Torrent.
- Anonymous
For the one at Leyndell, I first tried Lhutel, then switched to Warhawk. Lhutel, in hindsight, probably could have managed it. Once the spirit had his attention, I gave him a full blast of rotbreath, which it looked like he really enjoyed. Then I ran away for a bit until the spirit got his attention again, then gave him a full blast of the dragon frost. After that, I just ran around and tried to throw Black Flame at him. He eventually killed the bird, but I managed to lob a couple more Black Flames at him and finish him off. 50k runes.
one of my favorite bosses in the game. always look forward to fighting them
- Anonymous
Found a pretty much guaranteed way to kill this guy. Go to Renala and Respec to 70int and the rest in mind. Equip the azur comet and staff. Put the hidden cerulean tear and bubble tear in your flask. Run towards the sentinel until you are just at range pop your flask and start casting comet azur. Hold until dead
- Anonymous
For the one at Crumbling Farm, just roll to the side when he uses his horses fireball and his lightning attack. Bait his charge attack. When he charges at you roll past him and immediately use GIANTSFLAME TAKE THEE. Rinse repeat. This fireball is too big for him to dodge and nails him every time. Any slower spells/attacks and you'll take it in the face. After you cast it just make sure to roll to the side as his horse will immediately shoot a fireball at you. Just for kicks I tried several different methods using different spells/skill that are NOT meta (RoB, Beast Jaw, ect) to see what works best and this was pretty simple.
- Anonymous
Just to make it clear for newbie players; just because it says the boss is strong against Bleed and Frost, it doesn't mean you can't use them. What the page actually wants to say is that the boss resists Bleed and Frost better than Poison and Scarlet Rot. So Bleed and Frost are still viable choices against this boss.
- Anonymous
I just learnt you can summon NPCs and ashes right after I cheesed him as a last resort :(
- Anonymous
Why does this guy have higher HP and better defenses than Morgott, the ****ing Demigod of the area he is guarding.
homie, he really isn't that bad, just use the erdtree greatshield or carian retaliation.
- Anonymous
- Anonymous
Use his fireball spam in your advantage. Get close when his horse starts the fireball spam. When you're close, dodge the fireball towards the horse and attack once (roll attack). Then time to roll backwards when the horse blast the ground. Wait until he fireballs you again. Repeat for free easy hits. It usually spam twice (fireball, ground blast, fireball, ground blast) allowing you to at least deliver 2 roll hits. However, sometimes it does that 4/5 times giving you a chance to hit him 5 times (depending on your stam).
Another tip. Avoid his lightning strike by staying relatively close to him. Not to close to get smashed but not far either. It is likely that he choose to fireball you rather than strike you with lightining. Probably he'll do that AoE lightining rain but you can just sprint away as soon as you see the ground getting red
- Anonymous
The page says the boss have 252 points of bleed resistance. I have two katanas each has 71 bleed. So am I not supposed to apply blood loss in 4 hits ? I'm only able to apply the bleed after 10+ hits.(All hits are consecutive and spammed fast without extra delay)
I would appreciate any help , would like to know if I'm missing out something. Thanks in advance.
- Anonymous
His finisher move is so damn cool. Very difficult to dodge though.
- Anonymous
Pure Caster “cheese”:
Land Squirt ashes +5, Millicent Summon, and Comet Azur
The squirts spawn near the wall, sneak in to crook behind them and to the left, Millicent will aggrieved while you spam Comet Azur. I got him to half heath before he even noticed me. Keep going until he heads your way. Once he is right on top of you roll along the wall past the squirts (towards the fog door). He will now be focused on the squirts. Finish him off with comet.
I am near level 100 but I suck so I consider it a win.
- Anonymous
didn't expect it but my +6 crystalian held great against him and distracted him a lot, made fight much easier
- Anonymous
I ****ing hate his lightning strike attack, the timing on it demands perfect dodging and it does absurd damage for how much the prick spams it, often multiple times in a row.
- Anonymous
I only got 37,500 runes on my first playthrough for the one at the capital outskirts
- Anonymous
Using Eleanor's poleblade +10 and Flame, grant me strength I managed to kill the one at farm azula. Its still a nightmare as it suddenly will hit you with a combo which you cannot predict. All his moves can be dodged but you have to completely learn all his moves otherwise he'll just murder you.
- Anonymous
I love this game, but why do they put bosses that are way too overpowered, in front of a major part of the game, and add nothing to the story
- Anonymous
- Anonymous
two cheeses, sneak behind him, use frost mist or poison mist on repeat until he dies, make sure to only redo the spell/incant once the effect wears off, otherwise it won't do anything and you've wasted fp. Don't use night maiden's mist for this cheese because she'll turn around and destroy you
- Anonymous
- Anonymous
Carian Retalition significantly reduces the threat level of these guys. Parry him, parry his fireballs, it's so funny to deny him even if it doesn't open him up to a crit.
- Anonymous
- Anonymous
Just no hit this guy first try thanks to a bleed build and maxed out mimic tear. I regret nothing.
- Anonymous
Im around level 90. have 40 str 25 faith 60 vigor. my buffed ar is ~750. For some reason my lightning negation is low to negative. Am I ready to whoop his ass now?
- Anonymous
His lightning attack isn’t difficult to dodge after you figure out the timing and same goes for the fireballs. I just used Millicent and Tragoth since I knew otherwise the fight would be going on for a while.
ive been finding so many things that are wrong with the little guides when it says goldmask will move locations if you defeat the tree sentinel is wrong thats a error ive been finding alot of errors and alot of things the so called in depth guids dont even tell you ya this wiki needs so much work js not to mention all the items missing from the map
- Anonymous
This mob is embodiment of everything I hate about this game.
- Anonymous
"Optional only if the player progresses Fia's questline" is not actually true. You can fight the champions and use the eayvate to enter the capital from deep root regardless of doing Fia's quest or not. Source: never let her hug me.
- Anonymous
Really fun to have a boss that punishes you if you're close, punishes you if you're far away, and punishes you if you're at a nice medium distance...
- Anonymous
"154 poison 252 bleed" my ass. 12 mists to poison and by the time bleed procced the first time the dude was already at half hp.
I died more times to this guy than both bosses of the area.
- Anonymous
- Anonymous
I hate his horse's fireballs. Everything else was tolerable. Very hard to just exist at mid-range while he makes you strafe out of the way constantly.
- Anonymous
one of those bosses besides black blade kondred that hit like a truck
sooooo much damage that every hit is worth of flask
- Anonymous
What helped me a lot was learning to Golden Parry (just) the running attack. Relatively easy to time. I'd follow up with a jumping strong attack (hammer style) and try to poise-break him. If successful, fully charged strong attack + jumping attack.
- Anonymous
Becomes immune to poison after reaching 2/3 of his health with poison
- Anonymous
Took about 10 tries before I beat him last night. I finally decided to use Spirit Jellyfish +5 after trying the other ashes and having them all die quickly, and Trogoth to help keep aggro (both of them were good at it) He couldn't bombard me from afar too much before I could close in like the first several times I faced him (having 8 crimson tear flasks helped allowing me to survive, as even with 40 vigor, some of his attacks took me all the way down to 30% health. I did have rotten breath, but my seal was only +11 when I faced him (afterwards, I found the a remaining +4 smithing stone that got me up to +14).
Now if only I could beat the Tree Sentinel duo on the entrance to the capital outskirts coming in from the Altus Junction site of grace....
- Anonymous
i dont see how people cant dodge the homing bot attack, all you have to do is dodge the second his sheild goes down its like nito’s sword dance move from darksouls. Act as though that action is attacking you directly dont focus on the lightning. Works every time.
- Anonymous
I find that moving to his shield side makes them way easier to fight. They still hit hard as hell though.
- Anonymous
Absolutely idiotic boss. Everything is fine except for the homing bolt that is basically impossible to dodge and one shots you. Can't believe this move made it into the final game
For me, Tragoth’s summon sign only appears when I kill the archer golem directly behind where it would normally be. Idk if this is happening to anyone else.
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