Draconic Tree Sentinel
|Location||Capital Outskirts Crumbling Farum Azula|
Capital Outskirts : 11,726
Crumbling Farum Azula : 13,362
Draconic Tree Sentinel is an overworld Boss in Elden Ring. Draconic Tree Sentinel is a massive knight clad in golden/brownish armor that rides a massive horse and is found in Capital Outskirts. Defeating this boss unlocks the entrance to Leyndell Royal Capital, and is optional only if the player progresses in Fia's questline. Another is also located in the Crumbling Farum Azula as a regular non-respawning enemy.
After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.
Elden Ring Draconic Tree Sentinel Boss
Draconic Tree Sentinel is a Field Boss found in Capital Outskirts
- Both encounters are optional:
- Closest Site of Grace: Auriza Hero's Grave (Capital Outskirts), Beside the Great Bridge (Crumbling Farum Azula)
- There is stake of Marika near boss fight (Capital Outskirts)
- Multiplayer allowed for this boss
- You can summon Spirit ashes for this boss (Capital Outskirts)
- Torrent is available during fight (Capital Outskirts)
- NPC Summons (Capital Outskirts only):
Elden Ring Draconic Tree Sentinel Location
- Draconic Tree Sentinel can be found at the Capital Outskirts. Elden Ring Map here.
- Another Draconic Tree Sentinel is encountered in Crumbling Farum Azula guarding the entry to the boss arena. Elden Ring Map here.
Draconic Tree Sentinel Combat Information
- Health: NG (~7,300), NG+ (13,500), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (??)
- Defenses do not change between phases.
- Deals Strike, Standard, Fire (Horse) and Lightning Damage.
- Parriable: Yes, but not for critical attack
- Can be poise broken, but not for a critical attack.
- Like the Tree Sentinel, the horse and its rider count as a single entity.
The absorption numbers are the % of your damage that gets blocked. For example if an absorption is 60. 40% of that damage by that type will go through and 60% is absorbed. Bigger number= less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
The resistance numbers is the buildup amount to trigger it. For example if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
Results of Defeat on World
- Enables entrance to Leyndell, Royal Capital.
- Goldmask and Brother Corhyn will disappear from the destroyed bridge at Road of Inquity Site Path Site of Grace and move to their next location.
Elden Ring Draconic Tree Sentinel Boss Guide
Draconic Tree Sentinel Boss Video Guide
[video coming soon]
Draconic Tree Sentinel Fight Strategy
The Best Tips for Draconic Tree Sentinel:
- Draconic Tree Sentinel met at Capital Outskirts does not move until it spots the player, what can be used to approach him from behind and deal some damage, f.e. by inflciting Scarlet Rot.
- Consider summoning Tragoth and/or Millicent. They can provide decent damage and can take aggro away from you.
- Use the Rotten Breath Spell for an easy kill.
- Bring Rot or Poison Grease.
- Erdtree Greatshield or Carian Retaliation can parry the horse's fireballs.
- If it's charging its shield for its lightning strike, roll the moment you see it pull the shield down.
As a general overview, Scarlet Rot is the best way to take down this boss, but if that's not accessible then Poison is second best and also strong. There is an easy cheese method to take him down that is 100% reliable and poses no risk. The cheese method is at the bottom.
Its AI is notorious for shooting fireballs whenever you are at medium-to-long range from it, and it's fond of using this attack as a heal-punish. If you remain at even medium distance from it, it's not unusual for this enemy to use this attack in quick succession until you get close enough for any of its melee attacks. If you need to heal, goad it into launching a fireball, dodge to the side, then heal. You will have just enough time to roll out of the way if it responds to your heal with a second fireball.
As of patch 1.03, Great Horned Tragoth is available to summon for this fight. There are no triggers and he's available from level 1. This summon does ease the difficulty but it's by no means a walk in the park. Survival is the foremost priority. At least 20 Vigor, the Knight Armor, Boltdrake, and Dragoncrest Shield talismans should prevent all one-shots and allow for flask use. Alternatively, have at least 20 Endurance and block his physical damage with any 100% physical resistant shield, using Pickled Turtle Neck for stamina.
The key tactic of this fight is staying on the Sentinel's left side (your right) with the shield holding hand. While on his left, he attacks with a slower shield bash that's easier to dodge, does less damage, and allows room to counter attack. When his horse rears back, either for a fireball or stomp, is the best opportunity to roll to his left side. If using Tragoth, simply pause long enough for Tragoth to strike, this shifts his focus and you can safely flank the left/rear side.
Another tactic is using attacks which stagger and break his poise. Hammers can break the sentinel's poise in 3-4 charged heavy attacks, and with Tragoth it's easier to perform. Jumping strong attacks will also cause more stagger and are necessary as the sentinel repeatedly leaps away and repositions throughout the fight. If your HP and defense are sufficient, equipping the Claw Talisman and Raptor's Feathers increase the damage of jumping attacks.
A weakness of the sentinel that's exploitable is his low resistance to DoT (damage over time) from scarlet rot/poison. Most melee builds will not have access to scarlet rot crafting upon reaching Leyndell. However, Poison Grease and Poisonbone Dart are powerful and accessible early on. Apply the first grease at a distance, then sprint in for 2 heavy attacks before his first swing. Apply the second grease when he changes phases. Keep in mind the rot/poison resistance goes up after the first effect, so additional poisons take more hits. It may be better to use darts for the second application as they can be thrown quickly.
If you can keep his aggro focused on you/Tragoth, ranged summons will do more damage than melee summons which tend to die quickly. Because of it's ranged attacks and poison stacks, Spirit Jellyfish Ashes may be the best low-level choice since with 2 poisons it can deplete roughly 20% of his health.
When he has lost 50% of his life bar, he enters phase 2 and adds lightning attacks to his kit. The lightning on his weapon adds AoE distance to his ground slam, so either roll inside the circle or keep a good distance to avoid the larger AoE. He casts a lightning bolt which is telegraphed by raising the shield hand. As soon as the shield drops, roll to avoid the bolt. When he calls a lightning storm, stay back until it clears as he will do a swiping attack with his shield at the same time.
Magic and Ranged Users
Draconic Tree Sentinel is much heavier than the known Tree Sentinel, with stronger attacks that have added area of effect and more options to strike you at range. Their mount shoots fireballs constantly whenever you are at a long distance from them. And it's very recommended to use your mount moving in circles around them while throwing projectiles. Bring lots of ammunition and bring heavy ammunition if you can. It can be simple to throw attacks all the time, but it's still very tedious as this enemy wears heavy armor.
One the Knight enters to phase 2, it may be recommended to always keep distance and switch between being mounted and unmounted, unmounted to dodge and defend and mounted to attack while moving. Mind the area you are moving, as there are trees around that may block you by surprise and some of the Knight attacks are very unforgiving, as some are even able to one-shot some players. Spirit Ashes are very helpful, but don't use them as distraction, instead you distract the Knight while the spirits attack them, keep them focused on you. Don't expect much as spirits will be eventually defeat as the Knight's attacks affect large area of effect.
Faith casters: Upgrade your sacred seal to +14 for S tier incant scaling. 2 stacks of scarlet rot and chip damage from lightning spear is all that's necessary to defeat the sentinel. Most of his attacks are easily dodged from a distance, just be wary of his leaping slam which has a large AoE sphere. Before the fight, use a physick with Cerulean Hidden Tear and Opaline Bubbletear to make Rotten Breathe free to cast and prevent damage from the first hit. Stand far enough away so that just the edge of the blast hits him. Although lightning spear won't deal heavy damage, it's okay because one rotten breath removes 30% of his HP. If you have trouble applying the second stack of scarlet rot, save your spirit summon until after the first stack of scarlet rot wears out. Once he aggros the summon you have time to cast it.
Poison Mist Cheese Method
This method uses Poison Mist incantation, Finger Seal, and Cerulean Flasks to replenish FP. To cast Poison Mist safely you will need to sneak behind the Sentinel. There are 2 ways, you can summon a spirit ash to distract him, move to the fog gate, quit to main menu and reload. Or you can simply hug the wall on his right side, sneaking while crouched down and you can circle around him. Either way once you're behind him safely, repeatedly cast Poison Mist. It requires 2-3 casts to poison him. The AI doesn't recognize this as an attack since it deals no direct damage, and the sentinel won't move/attack. Once the poison eventually wears off, cast to apply again until he dies. This process takes 10-15 minutes as the poison takes time to tick down.
Draconic Tree Sentinel Attacks & Counters
|Hammer Attack||Hits the ground violently with his massive hammer.||Roll towards his shield side if possible, otherwise back up.|
|Quick Hammer Strike||Perceivably NO windup frames, from idle he instantly brings his hammer down.||Stand/ fight on his shield side.|
|Lunging Strike||The boss lunges with his horse and slams his hammer down. If your not close to him he'll run up to you first. After the boss does some ranged attacks he reengages you with this.||Roll away from him to avoid combo. With good positioning you can roll directly to your right, aiming to pass his horse's head to get to his shield side.|
|Sentinel’s Slam||Horse rears back as the boss holds his hammer menacingly over his head for a long time. Then brings it down to a massive AOE which will catch you if you are near midrange. The boss tracks the player the entire wind up.||Roll or more easily full retreat, farther than you think. Safe area to roll is behind him after he commits and stops tracking you.|
|Horse Stomp||Horse rears back and attempts to stomp on you. His horse will track you and pivot until a moment/ animation commit, then will lung forward stomping down.||If melee strafe behind him, otherwise back up.|
|Horse rears back like Horse Stomp combined with the hammer raised high. It will bring the hammer down with a quick follow-up.||If melee strafe to shield side, otherwise back up.|
|Fireball||The Sentinel’s steed shoots a fireball. Mainly used to punish healing from afar.||Roll, either to the sides or forward. Can be parried with Golden Retaliation or Carian Retaliation.|
|The steed rears up and shoots a fireball below it.||Roll towards shield side, forward for melee.|
|Brings his shield in front of him then swipes backwards. Has longer reach than other shield attacks.||Roll, forward for melee.|
|Brings his shield behind him then swipes forward.||Roll, forward for melee.|
|Appears the same as Forward Swipe, but the wind up is perceivably slower. After attacking the boss leaps away and repositions.||Roll.|
|Brings shield down in a straight line.||Roll, forward for melee.|
|Brings shield down quickly twice. First attack appears identical to the single Smash||Roll and roll, both forward for melee. If caught can still roll away from second strike.|
|Holds shield above his head then slams it down.||Can either strafe to his back staying on shield side or roll, forward for melee.|
|Lightning Strike||Raises shield imbued with lightning and swipes his shield sideways. This summons a random field of incoming lightning strikes with hurtboxes larger than they appear.||Safe: Full retreat
Risky: If you can see the incoming lightning on the ground you can avoid it. Quickly backpedal to find a safe area to stand in whenever he imbues calls lightning, then move to the safe area.
|Honed Bolt||He raises his shield imbued with lightning and brings it straight down. This sends a targeted lightning strike down on you. Will trigger if outside his melee range.||
|Thunderous Smite||Raises his hammer, now with imbued lightning except the AOE is *even bigger* and sends out seemingly random lightning rippling out, effectively tripling the attack radius.||The only safe roll area is inside the area where his mace strikes or behind him after he commits and stops tracking you. The lightning ripples will hit you anywhere else.|
|Lightning Wave||The sentinel places his hammer on the ground behind him with horse crouched low then rips his weapon forward, shooting out a massive wave of lightning. Has extremely long range. The tracking on this is insane and this move will end a run since he *combos* it with a follow up Thunderous Smite and possibly another Lightning Wave.||Positioning is critical. If you are close you can run towards his horses head and roll into his mace before he attacks. Otherwise you have to roll through the wave.|
Draconic Tree Sentinel Lore, Notes & Other Trivia
- First shown in the Elden Ring Gameplay Preview, fighting off both the player and their summon.
- It is rumored that during the development of the game he was called Kuseng, Draconic Tree Sentinel
Draconic Tree Sentinel Image Gallery