Dragoncrest Greatshield Talisman

竜印の大盾のタリスマン

dragoncrest greatshield talisman talisman elden ring wiki guide 200px
Weight 0.8
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 141 elden ring wiki guide 44px Enormously reduces  Physical Damage taken by 20%.

Dragoncrest Greatshield Talisman is a Talisman in Elden Ring. Dragoncrest Greatshield Talisman enormously reduces Physical Damage taken, by 20%. Players can use talismans in Elden Ring to boost a variety of Stats.

 


Legendary talisman of wrought iron depicting a massive ancient dragon.

Enormously boosts physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree,
would protect their lord as a wall of living rock.

And so it is that the shape of the dragon has become symbolic of all manner of protections.

 

Dragoncrest Greatshield Talisman in Elden Ring

Dragoncrest Greatshield Talisman enormously reduces Physical Damage taken, by 20%. (Effect is reduced to 5% in PvP.)

 

Where to find Dragoncrest Greatshield Talisman in Elden Ring

Elphael, Brace of the Haligtree: Found in a chest on an elevated platform inside the large building in the northeast, guarded by several Pests. [Map link] Video Location

This platform can be reached by heading through the eastern exit from the Drainage Channel Site of Grace [Map link], and then navigating across the branches and concrete beams to reach the roof of the building. (See roof below)

dragoncrest shield talisman location 1 elden ring wiki

While there are many branches and beams to traverse, the path is fairly linear. Once on the roof, you'll see two holes in the roof's surface and peering through the hole, you'll see joists where you can land on.

dragoncrest shield talisman location 2 elden ring wiki

Land on the joists (you can go through either hole), and immediately shield, as you'll be attacked by pests. Make your way over the western end of the room (where the pests are attacking from) where the chest is located.

dragoncrest shield talisman location 3 elden ring wiki

 

Dragoncrest Greatshield Talisman Builds

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Elden Ring Dragoncrest Greatshield Talisman Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 2000
  • Incompatible with Dragoncrest Shield Talisman.
  • Note that this does not directly increase the physical damage negation value by 20. Rather it reduces your physical damage taken by 20% compared to what it would be without the talisman. For example, if a player's damage negation without the dragoncrest greatshield talisman is 20, then they will take 80% of incoming damage, e.g. a 100 damage hit (ignoring other aspects of the damage calculation) only removes 80 hp. Putting on the talisman will reduce this damage by 20% down to 64 hp, corresponding to an overall physical damage reduction value of 36 (reduce 36% of the 100 damage attack, taking 64 damage). So the player would see their physical damage negation value increase from 20 -> 36, not 40. This ensures a 20% reduction in incoming damage regardless of what the player's physical damage negation was previously.
    • The following formula can be used to calculate what the physical damage negation will be after equipping the talisman:
      • PNWT =  100 - [(100 - PNWOT) * 0.8]
      • PNWT: Physical Negation With Talisman, PWNOT: Physical Negation WithOut Talisman

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      Only 5% in PvP??? I'm sorry I was under the impression this was a "Legendary Talisman" not a extra layer of napkins under my armor, ffs

      • Anonymous

        if this wasnt nerfed to the ground it would be way too strong in pvp to the point where it's practically mandatory, not to mention the possibility of some twink pulling up to your world with 20% more damage resistance while youre still in limgrave

        • Anonymous

          What a strange change. I thought the Farum Azula location made sense tbh. But for it to be in Elphael now?

          • Anonymous

            The massive nerf in pvp makes this talisman functionally useless, especially considering the high quantities of affinity damage types in pvp. The crimson seed medallion will always outperform it in pvp, excluding duels.

            • Anonymous

              With the way defenses work, this becomes almost useless when u already have good def from armor/tear. While at low def this **** goated

              • Anonymous

                They should've nerfed the buffs in pvp, not the talismans. Because the talismans are the simpler and easier thing to use and don't require a specific build to be effective.

                • Always have this on for pve and coop. It's just that good. No other defensive talisman comes close, and it doesn't really matter if you have light or heavy armor on. It always helps.

                  • Anonymous

                    I’m actually glad it’s almost useless in pvp. Strength builds have such high physical resistances especially when stacked on vigor/scaled armor. Then blue feather and shield talismans can go even farther. And as of 1.10 hyper armor gives 60% dmg negation… and then I have 12 fth for regen/fortifications. Anyone who doesn’t have a cheese L2 is literally hopeless and I don’t die. I once tried my same build as a pure faith build and immediately noticed I was taking way more damage due to the lost physical resistances and the nerf to buffs make them useless against ranged opponents. I’m convinced 10 fth buffs are better than 24 fth buffs due to convenience and moving whole cast. Switched back to strength on same stats otherwise and was immediately unkillable

                    • Anonymous

                      Now THIS is a useful talisman, not that dogshiat erdtree favor...20% def against the most common dmg type is so good.

                      • There are talismans that provide bigger percentage boosts in PvP, but it's still worth noting that this talisman is about equivalate to wearing a pair of Bull-Goat Gauntlets that weigh 0.8 units, have 0 Elemental Negation, 0 Status Resistance, 0 Poise, and take up a Talisman Slot. And here's a fun fact, if you have 99 Vigor, are wearing full Bull-Goats, equip the Crimson Amber +2, Blue-Feathered Branchsword, Erdtree's Favor +2, and this Talisman, are buffed with Morgott's Great Rune, Black Flame's Protection, Golden Vow, Holy Ground, Endure, Opaline Hardtear, and Crimsonspill Crystal Tear, you will have the maximum effective health possible (probably, I can't really think of anything else to stack that would increase your survivability even further that doesn't conflict with anything.)

                        • Anonymous

                          Now THIS is a useful talisman, not that dogshiat erdtree favor...20% def against the most common dmg type is so good.

                          • Anonymous

                            Now THIS is a useful talisman, not that dogshiat erdtree favor...20% def against the most common dmg type is so good.

                            • Anonymous

                              Wish they were at least 2/4/6/8 or 5/6/7/8 for PVP. When crimson amber basically gives you 8% for all damage types… even Erdtree favor gives you 4%... With this against someone with split damage you’re most likely negating less than 2.5% of an attack after scaling.

                              • Anonymous

                                Got savagely accused of hacking in the coliseums running this w/ Golden Vow (spell), the Tree Sentinel armor set and having ~2000 hp. Physical defenses were just over 50% and the dude was crying over not getting in any good damage and *insisted* I was a hacker... never got so much hate mail all at once in my life LOL

                                • Anonymous

                                  And yet, after multiple patches, this talisman doesn’t ****ing work the way it’s supposed to, regardless of your armor type. I tried it out multiple times, and it has never worked right for me every single time. I can’t tell if it’s my bad luck, if the game still hasn’t been patched, if FromSoft hasn’t taken the TIME to patch it, or all of the above.

                                  • Anonymous

                                    I think the reason why this has been nerfed in PvP is because of game balance for invasions, to give a chance of an advantage to the invader. Think about it. You want to wear this in PvE, since the effect is so good, but in PvP there are better options, which the PvP-focused invader can exploit. That way, he can pose a threat to people when invading, even if they are on the same level as him, because he can optimize towards PvP while fighting PvE groups, which will always outnumber him.

                                    • Anonymous

                                      as far as PvE is concerned, you might as well only have 3 talisman slots and also the dedicated dragoncrest square

                                      • Anonymous

                                        The game was meant to be played with 60 vigor, Crimson Amber Medallion +2, Erdtree's Favor +2, full bullgoat set and Dragoncrest Greatshield Talisman with the Endure AOW equipped. This is what the game designers used when deciding how much damage the enemies should do at Mountaintop of the giants and beyond.

                                        • Anonymous

                                          Great talisman to put on low armour builds, I use dual omen cleavers with little armour, warrior pants gauntlets and peasant headband basically, and I go full quality build to the moon. Vacuum strike on offhand storm blade on main, no bleed, it makes life too easy. My usual talisman line up is the perldrake +2, the Greatshield, blessed dew, and erdtrees favor. Those will get me through literally anything in the game on the build I run, pump heavy into vit and end and make sure my str + dex keep up.
                                          Been playing souls games since day one, I could wittle Gwyn in my day down with a dagger cause its all just learning patterns and the dance that goes with it. If you're like me and youre not going for a RoB Uber optimized build and are here sharpening your get gud, this talisman works fine. Takes off enough you don't immediately die in critical situations more than not.

                                          • Anonymous

                                            Quite late in the game, but I go straight to collect spelldrake+2, pearldrake+2, Haligtree+2, Dragoncrest greatshield talismans at the earliest opportunity.

                                            • Anonymous

                                              With all the ways to stack massive damage in PVP, why nerf defense talismans into the ground? Surely 10% wouldn’t be game breaking. Alexander’s talisman alone would be more than enough to negate it.

                                              • Anonymous

                                                This + Pearldrake +2 and Haligdrake +2 can really help with Radagon and Eldenbeast, especially if you are wearing good armor with the Haligtree Shield. Or, just learn their moveset and don't get hit lol

                                                • Oh boy, I sure do love talismans that increase damage by 15% with no nerfs in PvP but defence talismans get nerfed into the ground for PvP. At least make it 10% or something. 5% more defence is so small when you can do 15% more damage.

                                                  • Anonymous

                                                    i sure love having alexander's shard still buffing by 15% dmg in attacks but the dragoncrest greatshield being nerfed to 5% dmg reduction. the attack talismans easily outweigh the defence ones

                                                    • Not quite sure why this is just a better, yet exactly the same talisman as the dragoncest shield +2.
                                                      Much as I love DS3 and of course how good this talisman is, I've never been a huge fan of the + variants of talismans in general, especially when the DLC made it "just grab the +3 version!". If there were some tradeoff on the stronger variants, such as more physical resist at an increasing expense of other resistances, it wpuld be more interesting. Having the base talisman is just a flat but smaller buff, that would make all resistance talismans still useful, with selective knowledge of your enemy allowing you to push more one direction, instead of just making old ones obsolete this would be better... that would probably fix PvP too, as yes, you get big physical resistances, but anyone with a lightning, fire, holy, etc build will smoke you unless ypg spend another slot on that talisman, which itself hits your other resistances further.

                                                      • I seriously don't understand why this can't at least match the numbers for the Crimson Amber Medallion in PvP, which at +2 boosts your effective health by 8% whereas this at essentially +4 caps out at 5% ONLY for physical attacks. Did they think it'd be too strong to stack both of these together because talisman's have "no cost for entry" even when things like Boiled Crab exists? If that is the case, they could have given it a drawback or something similar like Black Flame's Protection, which has so much more benefit it justifies its drawbacks, whereas this doesn't justify the limited Talisman slot over something else that'll just give you better stats. This is supposed to be a legendary Talisman by the way, I just don't see the logic.

                                                        • Anonymous

                                                          pretty nifty talisman, on my wizard with low endurance this and some good old crab helped me get through Godfrey and Malenia a little easier and was overall really useful. I like that fromsoft gave us a bunch of talismans and craftable items that boost defense because in the endgame the damage numbers these bosses pump out can get a little insane at times. I can only imagine it'd be great on chunky heavy armor characters as well.

                                                          • Anonymous

                                                            So its nerfed from 20 to 5% but feather talismans+shield makes your absorptions go so high you receive like 100 dmg from 900 dmg weapon attacks... Genius

                                                            • Anonymous

                                                              For people complaining: the reason it’s nerfed is because ritual shield, regen incantations, black flame protection/Barrier of gold, endure etc all exist and things can get pretty ridiculous once I stack with holy ground and use erdtree heal. And I don’t even wear armor or use blue feather nor do I have the high resistances of a str build. Absurd damage reduction in pvp is reserved for faith builds, for armored str builds with high resistances and for all builds below 20% hp. You have to understand, even if you believe regen/healing should not be in duels, the power of buffs/regen/healing is actually tripled/doubled from duels in team fights and the devs have to account for this...

                                                              • Anonymous

                                                                i really never didn't understand what is the problem of Fromsoftware against defenses/reductions. After DS2 the upgrade levels for armors never came back (it's a shame because upgrading your gear throught the journey is enjoyable and add a little deepness to the game mechanics). And since DS3 the armors reductions are nerfed progresivly and always the full armor has a few points less than the flat addition of the stats from each armor piece. In ER this logic makes the Bullgoat set useless due to the nerf is huge.
                                                                For the next game FS could do the bare minimum and throw the players naked to the world/mission without any kind of protection (withou armor or cloths in the entire game), in that way every enemy could oneshot us (how they like it).

                                                                • Anonymous

                                                                  This thing has always been unfairly nerfed to the ground since dark souls 1 or any souls games. I am convinced someone personally hates this item working at Fromsoft and has made his/her life goal to keep this useless in PVP.

                                                                  • Anonymous

                                                                    How does one simply know the 5% effect in pvp without looking at here.Stats doesn't even change for it. For an rpg from really needs to give the number

                                                                    • Anonymous

                                                                      Pretty much essential talisman due to the absolutely bullshit damage numbers that late game enemies deal to you.

                                                                      • Anonymous

                                                                        I got this elsewhere (forget where) much much earlier in the game...am not even at the Haligtree yet, but have had this for a long long time.

                                                                        • Anonymous

                                                                          People wondering why it's nerfed vs players need to understand. This, golden vow, negation physic, protection of the erdtree, heavy armor and poise would make an all tank meta where no one does, I've tested this even nerfed I'm face tanking a lot and it's very acceptable as an off meta. If it weren't nerfed it would be everywhere and fights would potentially take 10x longer as bursting someone down is usually how you end an invasion fight. Since the meta is damage stack this actually has a place as people you fight tend to still take a lot of damage and are burstable. Fun but nothing crazy or insane

                                                                          • Anonymous

                                                                            I'm livid, I put this on my main when I first started playing when the game launched basically and never took it off, went to go swap my swap slot talisman and accidentally swapped this ring and when I put it back on my defense was 4% lower than it was before I unequipped it.
                                                                            None of my gear changed either besides the talisman so I'm legitimately confused and frustrated.

                                                                            • Anonymous

                                                                              PVP: If you’ve got both life post talismans and blue feather/shield talisman equipped, this is valid for that last talisman slot against cheese set ups like dual lance/dual sword, etc. Against most everything else, you’ll squeeze more tankyness out of blessed dew in that last slot. If you’re a heavy regen faith build, this is also valid if you’re stacking regen and got old lords/ritual shield to milk every second. The nerf to pvp is rather overzealous but it’s still the equivalent of a 6th piece of armor.

                                                                              • Anonymous

                                                                                Very useful. I played with a character that only wore light pants and gloves. I used this Talisman, boiled crab and a tear in wondrous physique that raises all resistances. Even Malenia couldn't kill me that easily. At 40 vigor I could sometimes even take 3 hits.

                                                                                • Anonymous

                                                                                  Or, just run in and grab it. It takes the pests a moment to start attacking, so open the chest, dodge any attacks, then grab the Talisman. You may die, but now you have the item.

                                                                                  • Anonymous

                                                                                    Wow , they butchered this Talisman on PvP.... I dont see why tho cuz this is a pretty Crucial Slot of a Talisman... And also a Main source of Survival actually for just being Unbuffed. ( Regardless of whatever Light , Medium or Heavy gear armor your wearing ). In PvP specialy unlike typical AI PvE monsters , they dont stack Attack-Buffs like FGmS , GV , Shroud Tears and other sorts of Buffs... Nerfing this crucial Talisman would mean most Light armored builds will most likely be One Shot by really tough Builds and specialy Meta Builds , even Medium Armor builds are pretty Squishy without this. ( Atleast in PvE you are good with this Talisman even when wearing Soreseal , since Boiled Crab and Golden Vow Outpaces the lost damage negations from the Soreseal Talisman that gives you 5 Attribues to 4 Stats )..... PvP must've suck now lol its been awhile for me. From how i see it i think this is the only Talisman that doesn't need any Nerfs or Buffs , its just good like it always been before.... Man that's just sad awful , just 5% in PvP ? This means GV is better and Crab Buff in order to sustain unusual invades or even 1v1 PvP Battles.

                                                                                    • Anonymous

                                                                                      i dont understand how this and scorpion charms get nerfed but alexander shard and bullgoat talisman are completely unchanged

                                                                                      • Anonymous

                                                                                        Instead of "nerf this weapon, nerf that weapon" to address the "1 shot PvP meta" everyone complains about which also affects PvE, just make this and the Pearldrake talismans do the full damage reduction in PvP, not only would it directly take a lot of attacks out of 1 shot range, it would effectively reduce the number of people using 4 damage boosting talismans because for some strange reason almost none of those are nerfed in PvP

                                                                                        • Anonymous

                                                                                          Why did they nerf it so much in PvP? I don't even get that. Like maybe nerf it down from 20% to 15% or 10%/12% but all the way to 5%? It isn't even useful in PvP now.

                                                                                          • Anonymous

                                                                                            This and at least medium armor GREATLY reduces the amount of 2-shot bs that the late game throws at you, since high damage attacks take much more noticeable reductions

                                                                                            • Anonymous

                                                                                              If you only stack defense against one damage type in PVE, physical would probably be the best performer. Most enemies primarily use physical attacks, and even those who don't are often physical/elemental hybrids.

                                                                                              • Anonymous

                                                                                                its like its a coincidence you get this on the way to Malenia, almost like from are trying to tell you something.

                                                                                                • Anonymous

                                                                                                  Scaled armor - helmet + boiled crab + this talisman = 50% absorption.

                                                                                                  Thats 50% less damage from all physical sources and im not even wearing the heaviest armor in the game. Compared to DS3 it looks like they toned down the diminishing returns from stacking absorption in this game, so this talisman becomes a must-have esp with how high the damage is in this game.

                                                                                                  • Anonymous

                                                                                                    They need to remove the negative effects of the Scorpion charms and the Soreseals and Scarseals, pointless to have negatives on items. plus I want more talisman slots for extra fun. they should give more slots for leveling. so the PVP diehards won't get butthurt about the meta game balance. hahaha. and players who want to grind get more reward.

                                                                                                    • Anonymous

                                                                                                      Never understood why they decreased the effectivenesses of defensive rings/talismans in PvP while not doing the same with others. It’s such an unnecessary change, especially considering how you can just use the arsenal talisman and wear heavy armour to get much more defense instead of wasting a slot on this

                                                                                                      • Anonymous

                                                                                                        Functionally I only have three talisman slots because this one never leaves my loadout. Easy S-tier talisman and probably the best talisman in the game unless your playstyle revolves around never getting hit

                                                                                                        • Anonymous

                                                                                                          To clarify the PVE side of things:

                                                                                                          If your armor gives 60% physical defense, then a 1000dmg hit would be reduced to 400. Wearing this talisman would reduce that damage by 20%, down to 320.

                                                                                                          When calculating damage mitigation here, it does not matter if the talisman reduction occurs first before the armor reduction. The damage taken remains the same.
                                                                                                          Ex: A 1000dmg hit is reduced by 20% with this talisman, down to 800. If your armor has a 60% physical defense (meaning you take 40% damage), it results in 320.

                                                                                                          While it is true that this talisman will reduce physical damage by 20% regardless of your armors physical defense, those with lighter armors will notice the effect more.
                                                                                                          Ex: A 60% physical defense from armor reduces a 1000dmg hit to 400. This talisman would reduce it by 20%, down to 320. (Spares you 80dmg)
                                                                                                          Ex2: A 30% physical defense from armor reduces a 1000dmg hit to 700. This talisman would reduce it by 20%, down to 560. (Spares you 140dmg)
                                                                                                          Ex3: A 10% physical defense from armor reduces a 1000dmg hit to 900. This talisman would reduce it by 20% down to 720. (spares you 180dmg)


                                                                                                          • Anonymous

                                                                                                            If Invaders who are on a lower level can one shot the Hosts even after Rune Arcs, what's the point of reducing the effectiveness of these Talismans? There is literally a defensive option in the game, but exactly the defense is being reduced... no wonder everything can one shot. Backwards logic for no reason is the best... "Hey lets give them a +80% DMG buff with their next hit, but no... they don't need +20% defense, give them 5, that's more than enough." Wut?

                                                                                                            • Anonymous

                                                                                                              If Invaders who are on a lower level can one shot the Hosts even after Rune Arcs, what's the point of reducing the effectiveness of these Talismans? There is literally a defensive option in the game, but exactly the defense is being reduced... no wonder everything can one shot. Backwards logic for no reason is the best... "Hey lets give them a +80% DMG buff with their next hit, but no... they don't need +20% defense, give them 5, that's more than enough." Wut?

                                                                                                              • Anonymous

                                                                                                                I have a 99 vigor fat roll build at 125. Yes it’s viable in duels coming out to 2594 vigor with all my health boost stuff on, which stacks with tree sentinel armor and golden vow. Doing the math this ring (and elemental if I’m fighting a mage or lightning build) is better than blessed dew talisman (3.5 phy defense boost all the time vs 2 hp a second starting only when you take damage.) Considering how easy high damage ash of war spam is to land, the all time 3.5% boost is gonna be much more meaningful, especially when bestial vitality is so cheap and most duels are over fast. No this ring is not great for pvp but it does have a niche use in pvp and will carry in pve.

                                                                                                                • Anonymous

                                                                                                                  no idea why this only applies 1/4th of it's effect in PvP. could probably be buffed up to 10% and still be something people are iffy about putting in their talisman slots. this talisman is GREAT in PvE but in PvP, you might as well put on the trick mirror to look cooler instead.

                                                                                                                  heck, most of the protection talismans (pearldrake, spelldrake, etc) could probably be tuned up in order to reduce the egregious damage some AOWs do. especially since doing it this way would not nullify these AOWs in PvE.

                                                                                                                  • Anonymous

                                                                                                                    From: hey let's make these stat boost talismans

                                                                                                                    Miyazaki: that would be op in pvp

                                                                                                                    From: bro since when did you ever care about pvp in your games

                                                                                                                    Miyazaki: every time it comes to making fun things not fun is when I'm most needed

                                                                                                                    • Anonymous

                                                                                                                      DO NOT SLEEP ON THIS TALISMAN. This lets you use very very very light armor and still have decent defense, especially since light armor had fantastic elemental defense. You will still have low poise but that can be played around and items like ironjar exist anyway

                                                                                                                      • For people wondering about the diminishing returns, and whether the talisman applies before or after other damage reduction effects:

                                                                                                                        1: The talisman reduces your current physical damage taken by 20%. Without other damage reductions (or increases) this translates to 20% physical damage reduction. With Hoslow's armor (which has a nice round number of 14.0 physical damage reduction) this is increased to 31.200 physical damage reduction. With Marika's Soreseal (which increases damage taken across the board by 15%) this translates to 8% physical damage reduction. These are stats that the game gives you.

                                                                                                                        With some maths, Hoslow's armor 'leaves' 86% of physical damage to be negated, so 86 x 0.8 = 68.800, which is the damage you would take with this combination of armor and talisman, which nicely coincides with the total damage reduction of 31.200. Conversely, Marika's Soreseal and Dragoncrest Greatshield combination gives 115 x 0.8 = 92.00, which is the damage you take with these talismans equipped, which, again, nicely coincides with the 8% damage reduction.

                                                                                                                        So that leads into which damage reduction effect applies first, the armor or the Talisman?

                                                                                                                        2: It doesn't matter whether the talisman or the armor applies first, because multiplication doesn't care. If we take another damage reduction effect into consideration, Black Flame Protection, which is a 35% physical damage reduction incantation, we get, if we also use Hoslow's armor and the talisman, a total of 55.280 physical damage reduction. Applying more maths, the damage reduction are 100 x 86 = 86. Then, talisman is 86 x 0.8 = 68.800. Then, add the incantation to make 68.800 x 0.65 = 44.720, which fits snugly with the 55.280 damage reduction the game provides us.

                                                                                                                        In short, 100 x 0.860 x 0.8 x 0.650 = 44.720. Switching these numbers around won't matter, because 100 x 0.650 x 0.860 x 0.8 = 44.720, which is, well, the exact same damage taken. Any combination of these numbers will result in the same damage reduction/damage taken.

                                                                                                                        TL:DR: Each subsequent item that decreases damage taken reduces your current damage taken, and the order of these items is irrelevant, because it results in the same damage reduction regardless of order and combination.

                                                                                                                        • Anonymous

                                                                                                                          I've got this on my pure STR build.
                                                                                                                          With this talisman, 40 Endurance, heavy armor (Greathelm, Scale Armor, Tragoth's gauntlets and leggings), and after biting on a juicy Crab Meat, I get 60% reduction to physical damage. When I activate the "Endure" AOW, I temporarily get a whopping SEVENTYFIVE PERCENT reduction to physical damage.
                                                                                                                          In PvE,you become a freaking M1 Abrams against physical attackers.

                                                                                                                          Don't use the talisman in PvP though, it's not worth it. The damage reduction is something like 2%, not 20%.

                                                                                                                          • Anonymous

                                                                                                                            Jesus christ. The FromSoft community is so idiotic. This talisman doesn't have diminishing returns. Are you all 13, or did you all just fail middle school math class????

                                                                                                                            • Anonymous

                                                                                                                              Do these things actually factually work, or is it DS3 again? I see no noticeable difference from 4 to 40 resist

                                                                                                                              • Anonymous

                                                                                                                                So for pvp not only are you getting 5% instead of 20% but you are also getting the 5% reduction to damage received post armor reduction because its multiplicative so your getting like 3% damage reduction max...

                                                                                                                                • Anonymous

                                                                                                                                  It gets weaker the more physical resistance you have: 22.538 to 38.031 on the first Physical defense stat for me. Still nice, tho :D

                                                                                                                                  • Anonymous

                                                                                                                                    It gets weaker the more physical resistance you have: 22.538 to 38.031 on the first Physical defense stat for me. Still nice, tho :D

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