Dragoncrest Greatshield Talisman |
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Dragoncrest Greatshield Talisman is a Talisman in Elden Ring. Dragoncrest Greatshield Talisman enormously reduces Physical Damage taken, by 20%. Players can use talismans in Elden Ring to boost a variety of Stats.
Legendary talisman of wrought iron depicting a massive ancient dragon.
Enormously boosts physical damage negation.
The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.
And so it is that the shape of the dragon has become symbolic of all manner of protections.
Dragoncrest Greatshield Talisman in Elden Ring
Dragoncrest Greatshield Talisman enormously reduces Physical Damage taken, by 20%. (Effect is reduced to 5% in PvP.)
Where to find Dragoncrest Greatshield Talisman in Elden Ring
Elphael, Brace of the Haligtree: Found in a chest on an elevated platform inside the large building in the northeast, guarded by several Pests. [Map link] Video Location
This platform can be reached by heading through the eastern exit from the Drainage Channel Site of Grace [Map link], and then navigating across the branches and concrete beams to reach the roof of the building. (See roof below)
While there are many branches and beams to traverse, the path is fairly linear. Once on the roof, you'll see two holes in the roof's surface and peering through the hole, you'll see joists where you can land on.
Land on the joists (you can go through either hole), and immediately shield, as you'll be attacked by pests. Make your way over the western end of the room (where the pests are attacking from) where the chest is located.
Dragoncrest Greatshield Talisman Builds
Elden Ring Dragoncrest Greatshield Talisman Notes & Tips
- Sell Value:
2000
- Incompatible with Dragoncrest Shield Talisman.
- Note that this does not directly increase the physical damage negation value by 20. Rather it reduces your physical damage taken by 20% compared to what it would be without the talisman. For example, if a player's damage negation without the dragoncrest greatshield talisman is 20, then they will take 80% of incoming damage, e.g. a 100 damage hit (ignoring other aspects of the damage calculation) only removes 80 hp. Putting on the talisman will reduce this damage by 20% down to 64 hp, corresponding to an overall physical damage reduction value of 36 (reduce 36% of the 100 damage attack, taking 64 damage). So the player would see their physical damage negation value increase from 20 -> 36, not 40. This ensures a 20% reduction in incoming damage regardless of what the player's physical damage negation was previously.
- The following formula can be used to calculate what the physical damage negation will be after equipping the talisman:
- PNWT = 100 - [(100 - PNWOT) * 0.8]
- PNWT: Physical Negation With Talisman, PWNOT: Physical Negation WithOut Talisman
- The following formula can be used to calculate what the physical damage negation will be after equipping the talisman:
- Anonymous
- Anonymous
pretty nifty talisman, on my wizard with low endurance this and some good old crab helped me get through Godfrey and Malenia a little easier and was overall really useful. I like that fromsoft gave us a bunch of talismans and craftable items that boost defense because in the endgame the damage numbers these bosses pump out can get a little insane at times. I can only imagine it'd be great on chunky heavy armor characters as well.
- Anonymous
Does this stack with blue feathered branch sword? If so, does it stack additively or multiplicitavely?
- Anonymous
So its nerfed from 20 to 5% but feather talismans+shield makes your absorptions go so high you receive like 100 dmg from 900 dmg weapon attacks... Genius
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Imagine nerfing defence talismans in PvP but letting damage boost ones retain the full effect.
- Anonymous
For people complaining: the reason it’s nerfed is because ritual shield, regen incantations, black flame protection/Barrier of gold, endure etc all exist and things can get pretty ridiculous once I stack with holy ground and use erdtree heal. And I don’t even wear armor or use blue feather nor do I have the high resistances of a str build. Absurd damage reduction in pvp is reserved for faith builds, for armored str builds with high resistances and for all builds below 20% hp. You have to understand, even if you believe regen/healing should not be in duels, the power of buffs/regen/healing is actually tripled/doubled from duels in team fights and the devs have to account for this...
- Anonymous
i really never didn't understand what is the problem of Fromsoftware against defenses/reductions. After DS2 the upgrade levels for armors never came back (it's a shame because upgrading your gear throught the journey is enjoyable and add a little deepness to the game mechanics). And since DS3 the armors reductions are nerfed progresivly and always the full armor has a few points less than the flat addition of the stats from each armor piece. In ER this logic makes the Bullgoat set useless due to the nerf is huge.
For the next game FS could do the bare minimum and throw the players naked to the world/mission without any kind of protection (withou armor or cloths in the entire game), in that way every enemy could oneshot us (how they like it).
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This thing has always been unfairly nerfed to the ground since dark souls 1 or any souls games. I am convinced someone personally hates this item working at Fromsoft and has made his/her life goal to keep this useless in PVP.
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How does one simply know the 5% effect in pvp without looking at here.Stats doesn't even change for it. For an rpg from really needs to give the number
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Pretty much essential talisman due to the absolutely bullshit damage numbers that late game enemies deal to you.
- Anonymous
I got this elsewhere (forget where) much much earlier in the game...am not even at the Haligtree yet, but have had this for a long long time.
- Anonymous
People wondering why it's nerfed vs players need to understand. This, golden vow, negation physic, protection of the erdtree, heavy armor and poise would make an all tank meta where no one does, I've tested this even nerfed I'm face tanking a lot and it's very acceptable as an off meta. If it weren't nerfed it would be everywhere and fights would potentially take 10x longer as bursting someone down is usually how you end an invasion fight. Since the meta is damage stack this actually has a place as people you fight tend to still take a lot of damage and are burstable. Fun but nothing crazy or insane
- Anonymous
I'm livid, I put this on my main when I first started playing when the game launched basically and never took it off, went to go swap my swap slot talisman and accidentally swapped this ring and when I put it back on my defense was 4% lower than it was before I unequipped it.
None of my gear changed either besides the talisman so I'm legitimately confused and frustrated.
- Anonymous
with lowered damage across the board in PvP this has become even less useful
- Anonymous
PVP: If you’ve got both life post talismans and blue feather/shield talisman equipped, this is valid for that last talisman slot against cheese set ups like dual lance/dual sword, etc. Against most everything else, you’ll squeeze more tankyness out of blessed dew in that last slot. If you’re a heavy regen faith build, this is also valid if you’re stacking regen and got old lords/ritual shield to milk every second. The nerf to pvp is rather overzealous but it’s still the equivalent of a 6th piece of armor.
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Very useful. I played with a character that only wore light pants and gloves. I used this Talisman, boiled crab and a tear in wondrous physique that raises all resistances. Even Malenia couldn't kill me that easily. At 40 vigor I could sometimes even take 3 hits.
- Anonymous
Or, just run in and grab it. It takes the pests a moment to start attacking, so open the chest, dodge any attacks, then grab the Talisman. You may die, but now you have the item.
- Anonymous
Wow , they butchered this Talisman on PvP.... I dont see why tho cuz this is a pretty Crucial Slot of a Talisman... And also a Main source of Survival actually for just being Unbuffed. ( Regardless of whatever Light , Medium or Heavy gear armor your wearing ). In PvP specialy unlike typical AI PvE monsters , they dont stack Attack-Buffs like FGmS , GV , Shroud Tears and other sorts of Buffs... Nerfing this crucial Talisman would mean most Light armored builds will most likely be One Shot by really tough Builds and specialy Meta Builds , even Medium Armor builds are pretty Squishy without this. ( Atleast in PvE you are good with this Talisman even when wearing Soreseal , since Boiled Crab and Golden Vow Outpaces the lost damage negations from the Soreseal Talisman that gives you 5 Attribues to 4 Stats )..... PvP must've suck now lol its been awhile for me. From how i see it i think this is the only Talisman that doesn't need any Nerfs or Buffs , its just good like it always been before.... Man that's just sad awful , just 5% in PvP ? This means GV is better and Crab Buff in order to sustain unusual invades or even 1v1 PvP Battles.
- Anonymous
i dont understand how this and scorpion charms get nerfed but alexander shard and bullgoat talisman are completely unchanged
- Anonymous
Not like in souls, in ER these types of talismans really matters.
- Anonymous
Instead of "nerf this weapon, nerf that weapon" to address the "1 shot PvP meta" everyone complains about which also affects PvE, just make this and the Pearldrake talismans do the full damage reduction in PvP, not only would it directly take a lot of attacks out of 1 shot range, it would effectively reduce the number of people using 4 damage boosting talismans because for some strange reason almost none of those are nerfed in PvP
- Anonymous
Why did they nerf it so much in PvP? I don't even get that. Like maybe nerf it down from 20% to 15% or 10%/12% but all the way to 5%? It isn't even useful in PvP now.
- Anonymous
This and at least medium armor GREATLY reduces the amount of 2-shot bs that the late game throws at you, since high damage attacks take much more noticeable reductions
- Anonymous
If you only stack defense against one damage type in PVE, physical would probably be the best performer. Most enemies primarily use physical attacks, and even those who don't are often physical/elemental hybrids.
- Anonymous
its like its a coincidence you get this on the way to Malenia, almost like from are trying to tell you something.
- Anonymous
Scaled armor - helmet + boiled crab + this talisman = 50% absorption.
Thats 50% less damage from all physical sources and im not even wearing the heaviest armor in the game. Compared to DS3 it looks like they toned down the diminishing returns from stacking absorption in this game, so this talisman becomes a must-have esp with how high the damage is in this game.
- Anonymous
They need to remove the negative effects of the Scorpion charms and the Soreseals and Scarseals, pointless to have negatives on items. plus I want more talisman slots for extra fun. they should give more slots for leveling. so the PVP diehards won't get butthurt about the meta game balance. hahaha. and players who want to grind get more reward.
- Anonymous
Never understood why they decreased the effectivenesses of defensive rings/talismans in PvP while not doing the same with others. It’s such an unnecessary change, especially considering how you can just use the arsenal talisman and wear heavy armour to get much more defense instead of wasting a slot on this
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This talisman is required unless you are a super sweaty nolifer.
- Anonymous
Swarm of Flies is great to clear the area from the top of the ceiling btw
- Anonymous
Functionally I only have three talisman slots because this one never leaves my loadout. Easy S-tier talisman and probably the best talisman in the game unless your playstyle revolves around never getting hit
- Anonymous
To clarify the PVE side of things:
If your armor gives 60% physical defense, then a 1000dmg hit would be reduced to 400. Wearing this talisman would reduce that damage by 20%, down to 320.
When calculating damage mitigation here, it does not matter if the talisman reduction occurs first before the armor reduction. The damage taken remains the same.
Ex: A 1000dmg hit is reduced by 20% with this talisman, down to 800. If your armor has a 60% physical defense (meaning you take 40% damage), it results in 320.
While it is true that this talisman will reduce physical damage by 20% regardless of your armors physical defense, those with lighter armors will notice the effect more.
Ex: A 60% physical defense from armor reduces a 1000dmg hit to 400. This talisman would reduce it by 20%, down to 320. (Spares you 80dmg)
Ex2: A 30% physical defense from armor reduces a 1000dmg hit to 700. This talisman would reduce it by 20%, down to 560. (Spares you 140dmg)
Ex3: A 10% physical defense from armor reduces a 1000dmg hit to 900. This talisman would reduce it by 20% down to 720. (spares you 180dmg)
- Anonymous
If Invaders who are on a lower level can one shot the Hosts even after Rune Arcs, what's the point of reducing the effectiveness of these Talismans? There is literally a defensive option in the game, but exactly the defense is being reduced... no wonder everything can one shot. Backwards logic for no reason is the best... "Hey lets give them a +80% DMG buff with their next hit, but no... they don't need +20% defense, give them 5, that's more than enough." Wut?
- Anonymous
If Invaders who are on a lower level can one shot the Hosts even after Rune Arcs, what's the point of reducing the effectiveness of these Talismans? There is literally a defensive option in the game, but exactly the defense is being reduced... no wonder everything can one shot. Backwards logic for no reason is the best... "Hey lets give them a +80% DMG buff with their next hit, but no... they don't need +20% defense, give them 5, that's more than enough." Wut?
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I have a 99 vigor fat roll build at 125. Yes it’s viable in duels coming out to 2594 vigor with all my health boost stuff on, which stacks with tree sentinel armor and golden vow. Doing the math this ring (and elemental if I’m fighting a mage or lightning build) is better than blessed dew talisman (3.5 phy defense boost all the time vs 2 hp a second starting only when you take damage.) Considering how easy high damage ash of war spam is to land, the all time 3.5% boost is gonna be much more meaningful, especially when bestial vitality is so cheap and most duels are over fast. No this ring is not great for pvp but it does have a niche use in pvp and will carry in pve.
They literally have the fix for the broken damage values in the game and they intentionally destroy their use......
- Anonymous
no idea why this only applies 1/4th of it's effect in PvP. could probably be buffed up to 10% and still be something people are iffy about putting in their talisman slots. this talisman is GREAT in PvE but in PvP, you might as well put on the trick mirror to look cooler instead.
heck, most of the protection talismans (pearldrake, spelldrake, etc) could probably be tuned up in order to reduce the egregious damage some AOWs do. especially since doing it this way would not nullify these AOWs in PvE.
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From: hey let's make these stat boost talismans
Miyazaki: that would be op in pvp
From: bro since when did you ever care about pvp in your games
Miyazaki: every time it comes to making fun things not fun is when I'm most needed
- Anonymous
DO NOT SLEEP ON THIS TALISMAN. This lets you use very very very light armor and still have decent defense, especially since light armor had fantastic elemental defense. You will still have low poise but that can be played around and items like ironjar exist anyway
For people wondering about the diminishing returns, and whether the talisman applies before or after other damage reduction effects:
1: The talisman reduces your current physical damage taken by 20%. Without other damage reductions (or increases) this translates to 20% physical damage reduction. With Hoslow's armor (which has a nice round number of 14.0 physical damage reduction) this is increased to 31.200 physical damage reduction. With Marika's Soreseal (which increases damage taken across the board by 15%) this translates to 8% physical damage reduction. These are stats that the game gives you.
With some maths, Hoslow's armor 'leaves' 86% of physical damage to be negated, so 86 x 0.8 = 68.800, which is the damage you would take with this combination of armor and talisman, which nicely coincides with the total damage reduction of 31.200. Conversely, Marika's Soreseal and Dragoncrest Greatshield combination gives 115 x 0.8 = 92.00, which is the damage you take with these talismans equipped, which, again, nicely coincides with the 8% damage reduction.
So that leads into which damage reduction effect applies first, the armor or the Talisman?
2: It doesn't matter whether the talisman or the armor applies first, because multiplication doesn't care. If we take another damage reduction effect into consideration, Black Flame Protection, which is a 35% physical damage reduction incantation, we get, if we also use Hoslow's armor and the talisman, a total of 55.280 physical damage reduction. Applying more maths, the damage reduction are 100 x 86 = 86. Then, talisman is 86 x 0.8 = 68.800. Then, add the incantation to make 68.800 x 0.65 = 44.720, which fits snugly with the 55.280 damage reduction the game provides us.
In short, 100 x 0.860 x 0.8 x 0.650 = 44.720. Switching these numbers around won't matter, because 100 x 0.650 x 0.860 x 0.8 = 44.720, which is, well, the exact same damage taken. Any combination of these numbers will result in the same damage reduction/damage taken.
TL:DR: Each subsequent item that decreases damage taken reduces your current damage taken, and the order of these items is irrelevant, because it results in the same damage reduction regardless of order and combination.
- Anonymous
I've got this on my pure STR build.
With this talisman, 40 Endurance, heavy armor (Greathelm, Scale Armor, Tragoth's gauntlets and leggings), and after biting on a juicy Crab Meat, I get 60% reduction to physical damage. When I activate the "Endure" AOW, I temporarily get a whopping SEVENTYFIVE PERCENT reduction to physical damage.
In PvE,you become a freaking M1 Abrams against physical attackers.
Don't use the talisman in PvP though, it's not worth it. The damage reduction is something like 2%, not 20%.
- Anonymous
Jesus christ. The FromSoft community is so idiotic. This talisman doesn't have diminishing returns. Are you all 13, or did you all just fail middle school math class????
- Anonymous
Do these things actually factually work, or is it DS3 again? I see no noticeable difference from 4 to 40 resist
- Anonymous
Holy mother of descriptions. Why did you need so many words just to say it absorbs 20% of damage?
- Anonymous
So for pvp not only are you getting 5% instead of 20% but you are also getting the 5% reduction to damage received post armor reduction because its multiplicative so your getting like 3% damage reduction max...
- Anonymous
ummmm why does it say 15%? did someone mess up and put the elemental shield value there?
- Anonymous
I can’t believe I never equipped this thing when I fought Malenia.
- Anonymous
It gets weaker the more physical resistance you have: 22.538 to 38.031 on the first Physical defense stat for me. Still nice, tho :D
- Anonymous
It gets weaker the more physical resistance you have: 22.538 to 38.031 on the first Physical defense stat for me. Still nice, tho :D
- Anonymous
The "Reduces all physical damage taken by 20%" is extremely misleading. It looks to boost your current damage negation by 20%. It's not additive like the note and tips imply.
- Anonymous
The "Reduces all physical damage taken by 20%" is extremely misleading. It looks to boost your current damage negation by 20%. It's not additive like the note and tips imply.
- Anonymous
No matter what build I run, this talisman is a staple. I usually have this and a +2 drake talisman for the relevant damage type when fighting bosses (if boss does more than just physical damage) and it makes the fights much less punishing if you’re trying to do a play through without using summons.
- Anonymous
Does the 20% physical damage negation apply for PvP (not just PvE), or is it a different percentage?
- Anonymous
Biggest benefit to this talisman is if you plan on running a scorpion (DS3 clutch ring) along with a sore to offset both trinkets large negative physical armor side affects.
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The only wonderful thing in the entirety of the damn Haligtree
- Anonymous
Lol, this discussion about diminishing returns …
If this talisman has built-in diminishing returns because you have armor, then equip armor AFTER the talisman, then the talisman suddenly doesn’t have diminishing returns
Diminish Returns is a built-in mechanic, which this talisman doesn’t have, unlike the stats.
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Personally, I view this more as a bad luck charm. Was speedrunning for achieves and was on my fourth play through when I equipped this. All of a sudden all my timings were off and enemies were spamming annoying moves only. I’ve run this gauntlet three times already but somehow I hit a roadblock. Once I unequipped this though, the enemies stopped their spamming and attacked normally again. So I’m never equipping this damn thing again.
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Did some quick testing in pvp at SL90 so take this as you will, quickly swapped this out and got hit by the same attack, physical AR. The damage reduction was 2.4% AR :/
- Anonymous
Litteraly just dragoncrest talisman +3. Can't even use with any of the others.
*sad face*
- Anonymous
Path of Exile prepared me well for multiplicative vs additive modifiers it seems lol
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300 health build here, I have gotten this thing to keep me from dying in one hit to a lot of bosses. This, plus black flame, plus golden vow is a massive damage resist build
- Anonymous
Put this on with bull-goat armour and boiled crab and you can take so much more damage it's unreal.
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No matter what game it is, as soon as multiplicative damage reduction exists it's always the same debate. lol
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i never pressed X (E for PC) so fast ever just to grab this one..
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One of the best PvE talismans in the entire game, gives you so much more survivability and basically no physical attack will oneshot you with decent vigor
- Anonymous
There is no Diminishing Returns. Let me explain with a simple example.
If an attack would deal 1000 damage to you, equip this and you’ll now take 800. 1000->800 = 20%.
If you have 50% damage reduction, the same attack will deal 500. Equip this and will now deal 400. 500 -> 400 is a 20% reduction. However your damage reduction will go from 50%->60%. This is a 20% increase, 20% of 50 = 10.
The number it will change your stat by will not be constant among builds/loadouts but equipping this will always reduce damage by 20% if all other things remain equal.
- Anonymous
This works exactly as any armor pieces, other talismans, weapon arts, spells etc in this game. They stack with each other MULTIPLICATIVELY. Which means that these increase your effective HP% the same amount regardless of your other armor, talisman pieces etc.
So if your 4 armorpieces and this talisman would give you 20% reduction each , then you should reduce damage by 1 - (1 - 0.2)^5 = 67% instead of 100%.
This is logical, because with additive stacking you could be immortal (inifinte effective HP) so every DR would make additional DR more valuable and the last piece value would be infinite. Multiplicative stacking is perfect because you don't have to think about your setup at all, it is worth exactly the same.
The easiest way to think it is that to completely forget about 20% damage reduction, and think about it as if this would increase your Max HP and Flask power by 25% instead.
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This get's nerfed to only about 75% effectiveness in PvP. If you wear nothing but this, the damage you take from a player is only about 5% less, instead of the advertised 20% on your status page. This only gets further exaggerated the more absorption you already stack on from armour. Save yourself a talisman slot! Use literally any other talisman but the phys absorption ones in pvp! Unsure about the elemental ones though, I didn't get around to test them.
Oh boys, is it so hard to understand? When something halves the dmg you take, it isnt "weaker the more DR you have", even tho your DR only increases by 1%p from 98 to 99%. It still halves your dmg, doubing your effective HP.
- Anonymous
Jesus, this talisman is very powerful. Instead of full damage 1000-1500 HP from hard hitting boss. You receive like 700-1000 HP. That's a lot. And I am even not full heavy armor fat roll.
- Anonymous
Jesus, this talisman is very powerful. Instead of full damage 1000-1500 HP from hard hitting boss. You receive like 700-1000 HP. That's a lot. And I am even not full heavy armor fat roll.
- Anonymous
Which is better, this or the +2 Dragoncrest Shield Talisman.
I seriously don't understand why this can't at least match the numbers for the Crimson Amber Medallion in PvP, which at +2 boosts your effective health by 8% whereas this at essentially +4 caps out at 5% ONLY for physical attacks. Did they think it'd be too strong to stack both of these together because talisman's have "no cost for entry" even when things like Boiled Crab exists? If that is the case, they could have given it a drawback or something similar like Black Flame's Protection, which has so much more benefit it justifies its drawbacks, whereas this doesn't justify the limited Talisman slot over something else that'll just give you better stats. This is supposed to be a legendary Talisman by the way, I just don't see the logic.
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