Endurance

Type Main Attribute
Effects Attribute governing Stamina.
Also affects Robustness.
This attribute also determines Equip Load.

Endurance is one of the Stats in Elden Ring. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. Endurance primarily affects a player's Stamina and Equip Load. It is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the Stat's effectiveness and influencing their relative secondary stats. Stats such as Endurance are an important aspect of character progression in Elden Ring.

 

Elden Ring Endurance Stat General Information

  • Endurance (END) is a Main Attribute that primarily influences Stamina. The more Endurance a character has, the larger their Stamina bar and the more actions they can perform before requiring a recharge. Stamina is an important resource that is used up by nearly every action performed while in combat.
  • Another influence of Endurance is on the Equip Load Stat. A player's Equip Load is the sum of the weight of all their currently equipped armaments, armor, and other equipment. Raising the Endurance stat also raises your Maximum Equip Load. The closer your current Equip Load is relative to your Maximum Equip Load, the more encumbered you become. Equip Load directly influences your ability to perform evasive rolls. This is measured against certain percentage thresholds of your Maximum Equip Load and will either allow you to perform long, highly evasive rolls at lower thresholds or slow and janky tumbles that have terrible evasion properties at high thresholds. See the Equip Load page for details on how this stat works.
  • Endurance also influences the Robustness Body Stat, which in turn improves a player's resistance to Hemorrhage and Frostbite effects.
    • +3 Robustness per level from 31 to 40 Endurance
    • +0.5 Robustness per level from 41 to 60 Endurance
    • +0.25 Robustness per level from 61 to 99 Endurance
  • Soft-capped for stamina at 50 and carry capacity at 60: returns diminish greatly after those points.

 

How to Increase Endurance in Elden Ring?

Endurance is one of the Main Attributes that players can spend Runes on in order to level up.

Equipment that increases Endurance:

 

Level Progression for Endurance in Elden Ring

Level Stamina Increase by
1 80  
2 81 +1
3 83 +2
4 85 +2
5 87 +2
6 88 +1
7 90 +2
8 92 +2
9 94 +2
10 96 +2
11 97 +1
12 99 +2
13 101 +2
14 103 +2
15 105 +2
16 106 +1
17 108 +2
18 110 +2
19 111 +1
20 113 +2
21 115 +2
22 116 +1
23 118 +2
24 120 +2
25 121 +1
26 123 +2
27 125 +2
28 126 +1
29 128 +2
30 130 +2
31 131 +1
32 132 +2
33 133 +1
34 135 +2
35 136 +1
36 137 +1
37 138 +1
38 140 +2
39 141 +1
40 142 +1
41 143 +1
42 145 +2
43 146 +1
44 147 +1
45 148 +1
46 150 +2
47 151 +1
48 152 +1
49 153 +1
50 155 +2
51 155 +0
52 155 +0
53 155 +0
54 156 +1
55 156 +0
56 156 +0
57 157 +1
58 157 +0
59 157 +0
60 158 +1
61 158 +0
62 158 +0
63 158 +0
64 159 +1
65 159 +0
66 159 +0
67 160 +1
68 160 +0
69 160 +0
70 161 +1
71 161 +0
72 161 +0
73 162 +1
74 162 +0
75 162 +0
76 162 +0
77 163 +1
78 163 +0
79 163 +0
80 164 +1
81 164 +0
82 164 +0
83 165 +1
84 165 +0
85 165 +0
86 166 +1
87 166 +0
88 166 +0
89 166 +0
90 167 +1
91 167 +0
92 167 +0
93 168 +1
94 168 +0
95 168 +0
96 169 +1
97 169 +0
98 169 +0
99 170 +1

 

Level Equip Load Increase by
1 45.0  
2 45.0 +0
3 45.0 +0
4 45.0 +0
5 45.0 +0
6 45.0 +0
7 45.0 +0
8 45.0 +0
9 46.6 +1.6
10 48.2 +1.6
11 49.8 +1.6
12 51.4 +1.6
13 52.9 +1.5
14 54.5 +1.6
15 56.1 +1.6
16 57.7 +1.6
17 59.3 +1.6
18 60.9 +1.6
19 62.5 +1.6
20 64.1 +1.6
21 65.6 +1.5
22 67.2 +1.6
23 68.8 +1.6
24 70.4 +1.6
25 72.0 +1.6
26 73.0 +1.0
27 74.1 +1.1
28 75.2 +1.1
29 76.4 +1.2
30 77.6 +1.2
31 78.9 +1.3
32 80.2 +1.3
33 81.5 +1.3
34 82.8 +1.3
35 84.1 +1.3
36 85.4 +1.3
37 86.8 +1.4
38 88.1 +1.3
39 89.5 +1.4
40 90.9 +1.4
41 92.3 +1.4
42 93.7 +1.4
43 95.1 +1.4
44 96.5 +1.4
45 97.9 +1.4
46 99.4 +1.5
47 100.8 +1.4
48 102.2 +1.4
49 103.7 +1.5
50 105.2 +1.5
51 106.6 +1.4
52 108.1 +1.5
53 109.6 +1.5
54 111.0 +1.4
55 112.5 +1.5
56 114.0 +1.5
57 115.5 +1.5
58 117.0 +1.5
59 118.5 +1.5
60 120.0 +1.5
61 121.0 +1.0
62 122.1 +1.1
63 123.1 +1.0
64 124.1 +1.0
65 125.1 +1.0
66 126.2 +1.1
67 127.2 +1.0
68 128.2 +1.0
69 129.2 +1.0
70 130.3 +1.1
71 131.3 +1.0
72 132.3 +1.0
73 133.3 +1.0
74 134.4 +1.1
75 135.4 +1.0
76 136.4 +1.0
77 137.4 +1.0
78 138.5 +1.1
79 139.5 +1.0
80 140.5 +1.0
81 141.5 +1.0
82 142.6 +1.1
83 143.6 +1.0
84 144.6 +1.0
85 145.6 +1.0
86 146.7 +1.1
87 147.7 +1.0
88 148.7 +1.0
89 149.7 +1.0
90 150.8 +1.1
91 151.8 +1.0
92 152.8 +1.0
93 153.8 +1.0
94 154.9 +1.1
95 155.9 +1.0
96 156.9 +1.0
97 157.9 +1.0
98 159.0 +1.1
99 160.0 +1.0

elden ring wiki bonfire Equipment load thresholds (Light / Medium) per level

Level Light Threshold (30% or less) Medium Threshold (70% or Less)
1 13.5 31.5
2 13.5 31.5
3 13.5 31.5
4 13.5 31.5
5 13.5 31.5
6 13.5 31.5
7 13.5 31.5
8 13.5 31.5
9 13.98 32.62
10 14.46 33.74
11 14.94 34.86
12 15.42 35.98
13 15.87 37.03
14 16.35 38.15
15 16.83 39.27
16 17.31 40.39
17 17.79 41.51
18 18.27 42.63
19 18.75 43.75
20 19.23 44.87
21 19.68 45.92
22 20.16 47.04
23 20.64 48.16
24 21.12 49.28
25 21.6 50.4
26 21.9 51.1
27 22.23 51.87
28 22.56 52.64
29 22.92 53.48
30 23.28 54.32
31 23.67 55.23
32 24.06 56.14
33 24.45 57.05
34 24.84 57.96
35 25.23 58.87
36 25.62 59.78
37 26.04 60.76
38 26.43 61.67
39 26.85 62.65
40 27.27 63.63
41 27.69 64.61
42 28.11 65.59
43 28.53 66.57
44 28.95 67.55
45 29.37 68.53
46 29.82 69.58
47 30.24 70.56
48 30.66 71.54
49 31.11 72.59
50 31.56 73.64
51 31.98 74.62
52 32.43 75.67
53 32.88 76.72
54 33.3 77.7
55 33.75 78.75
56 34.2 79.8
57 34.65 80.85
58 35.1 81.9
59 35.55 82.95
60 36 84
61 36.3 84.7
62 36.63 85.47
63 36.93 86.17
64 37.23 86.87
65 37.53 87.57
66 37.86 88.34
67 38.16 89.04
68 38.46 89.74
69 38.76 90.44
70 39.09 91.21
71 39.39 91.91
72 39.69 92.61
73 39.99 93.31
74 40.32 94.08
75 40.62 94.78
76 40.92 95.48
77 41.22 96.18
78 41.55 96.95
79 41.85 97.65
80 42.15 98.35
81 42.45 99.05
82 42.78 99.82
83 43.08 100.52
84 43.38 101.22
85 43.68 101.92
86 44.01 102.69
87 44.31 103.39
88 44.61 104.09
89 44.91 104.79
90 45.24 105.56
91 45.54 106.26
92 45.84 106.96
93 46.14 107.66
94 46.47 108.43
95 46.77 109.13
96 47.07 109.83
97 47.37 110.53
98 47.7 111.3
99 48 112

 

endurance stamina endurance equip

Figures contributed by TheDezzi55  

Elden Ring Endurance Notes & Tips

  • Notes & Tips go here.

 

Stats in Elden Ring
Arcane  ♦  Dexterity  ♦  Discovery  ♦  Equip Load  ♦  Faith  ♦  Fire Damage Negation  ♦  Fire Defense  ♦  Focus  ♦  Focus Resistance  ♦  FP  ♦  Holy Damage Negation  ♦  Holy Defense  ♦  HP  ♦  Immunity  ♦  Immunity Resistance  ♦  Intelligence  ♦  Level  ♦  Lightning Damage Negation  ♦  Lightning Defense  ♦  Magic Damage Negation  ♦  Magic Defense  ♦  Memory Slots  ♦  Mind  ♦  Physical Defense  ♦  Poise  ♦  Robustness  ♦  Robustness Resistance  ♦  Runes Held  ♦  Stamina  ♦  Strength  ♦  Vigor  ♦  Vitality  ♦  VS Pierce Damage Negation  ♦  VS Pierce Defense  ♦  VS Slash Damage Negation  ♦  VS Slash Defense  ♦  VS Strike Damage Negation  ♦  VS Strike Defense  ♦  Weight

 




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    • Anonymous

      Based on the chart above about stamina gain, if you try to go for 99 endurance you're going to lose 32 POINTS of actual stamina levels. The game does not give stamina all the way up to 99 which is dumb.
      Therefore 50 endurance is the most effective because between 50 and 53 you get 0 stamina and it will continue doing so beyond 53.

      This makes endurance one of the worst stats for leveling. It does have bonuses such robustness and carry weight which is amazing, but the fact you barely gain any stamina for spending 49 levels after level 50 on the damn thing? Come on, change this **** man, I'm no genius but anyone with a brain can see spending 3 levels straight and gaining no stamina for it is not okay. Give me 0.5 stamina or something, instead of 0, I'd rather have that than 0 stamina for 3 levels straight after level 50.

      Compare this to Mind which is the mage equivalent of stamina. Even after mind 50, it still goes strong gaining 5 point of fp at mind 51, 52 mind gains 6 fp and at 53 mind you gain 6 fp. Mind starts as a wretch at 10 and gives 78 fp. At 99 mind you have 450 fp while endurance goes from 96 to 170. I'm not saying they should have the same value, but the increase difference is ridiculous (Do not nerf mind).

      My point is endurance doesn't feel right. It doesn't fit since even in leveling it doesn't even work properly. Endurance should allow us to hit for a longer combo. A good example of this is could be the colossal swords.

      Colossal swords should be able to do more than 3 light attacks if you have the endurance for it. Most people only use poke attacks because they can be used endlessly without it rendering you motionless.
      Give colossal sword attacks more attack paterns if you increase endurance, instead of 3 light attack allow me to do 4-5 at endurance 50 and make it ramp up after that.

      Allow me to use my endurance to the fullest.

      • Anonymous

        Why did Miyazaki tie equip load to endurance again? Separating it from endurance and giving it its own attribute did wonders for build variety and kept everyone from going full tank with a fast dex weapon. Now everyone is just wearing bullgoat and spamming Rivers of Blood. It is Havel's paired with Gold Tracer all over again. People keep saying it is Japanese developers that do backpedaling on good ideas all the time but I never see this too much in games from Capcom or Konami or Nintendo usually. From seems to just have this desire to undo any good change they make for...some reason?

        • Anonymous

          Hey guys remember how equip load was tied to endurance in Dark Souls 1 and it let people wear full Havel's while spamming Gold Tracer? Hey, Hey guys remember how in Dark Souls 3 bleed was HELLA OP? Well here...have them BOTH together! Because who cares about balance RIGHT?! -Miyazaki

          • Anonymous

            What is up with that stamina table? At lvl 8 it goes from 88 to 92 that's not +2, same thing at 32, stamina goes from 131 to 132 but the table says +2. Which column am I supposed to believe??

            • Anonymous

              I'm not good with maths I never have been, maybe not to the extent of dyscalculia but not that far off, so I'm hoping someone here will help me out. what sort of endurance would I need to wear the scaled armour with one of the imp heads, and allow me to carry great stars, a shortbow and a dagger without getting fat rolls? as it is now I can use the scaled armour chest piece if I use exile greaves and gauntlets, but can only carry a bow and great stars with no dagger, I'm not getting the poise or protection I would with whole scaled set, barring the helm, any help would be appreciated.

              • Anonymous

                What is a good amount of endurance for a pure faith lightning build? Im not planning on using any real armour, will wear very light equipment (goofy aah sunflower mask). But i'm not to sure about leaving my endurance at 8...

                • Anonymous

                  Don't understand the casters complaining that spells cost stamina. Doing anything other than walking and sipping flasks costs stamina. And you only need 1 point of stamina in order to cast your spells, unless you're just spamming.

                  • Anonymous

                    Who picked the font used on these tables? This is a website for reference, not a frigging illustrated paperback manual... ffs

                    • Anonymous

                      This is nice, but I wish this page would tell how to increase Endurance with equipment, like talismans. I know there are some that increase it because Radagon's Scarseal and Radagon's Soreseal do.

                      • I fixed the formatting of the table raleigh_littles added (very helpful table btw). I don't have permissions to remove raleigh's table though.
                        also, Luca's second table (Equip load increase per level) has an extra column that can be deleted (also dont have perms)

                        • I added a section about the equipment load thresholds (light and medium) per level. For those unaware, the thresholds is 30% of equipment load for fast rolls, and 70% for medium rolls (anything over that is 'fat roll')

                          • Anonymous

                            I wish the stamina gains were more substantial. It doesn't make sense to me that a guy with 50 Endurance has only about 50% more stamina than a wimpy wretch. Compare this to Mind or Vigor, where you can double or triple the amount of max points.

                            • Anonymous

                              At max level endurance you can wear a full set of bull goat armor and duel wield ruins great sword by a little less than 2% why do I do this to myself

                              • Anonymous

                                the big early gains for equip load between prior 25 end is the primary reason poise is such a problem. They need to have the Equip Load gains from 8-25 end and place all of that over the course of 33-50
                                50 should be the hard cap for equip load

                                • Anonymous

                                  What could you even DO with 160 equip load? That's full bull-goat armor and double colossal weapons with still having equip load to spare...

                                  • Anonymous

                                    Physical Defense increases by level naturally (especially between level 70 and 90). This defense increase is perfectly independent from attributes, so it will grow by getting more attributes. Only STR gives you even more if you need that. What you may experience is the "virtual level-up" by equipping attribute increasing items. Virtual level is calculated by adding all your attributes together and thats where your Pysical Defense is coming from.

                                    • Anonymous

                                      This article has some wrong info. Endurance does NOT affect physical defense, but it DOES affect Robustness. To increase physical defense, level Strength. (This is according to the in-game "Explanation" feature on the Status page.)

                                      • Anonymous

                                        Question from a newb planning their build: I'm hoping someone can clarify something for me. If level 99 endurance gives you 170 stamina then how does Placidusax's Ruin cost 600 stamina?

                                        • Anonymous

                                          Heavy armor (banished knight), headgear that raises endurance (wolf head), talisman that raises carry capacity (arsenal charm), big sword (Take your pick, I like Blasphemous Blade), shield with a helpful effect (icon shield). The legend!

                                          • Anonymous

                                            That's interesting how they do equip load with a break point at 25. It's like they're saying "you can use medium armor, but if you want to use heavy armor you need to reeeeely work for it." Is heavy armor really that worth it? I guess for poise, since it seems the difference between a set of medium and a set of heavy is only about 10% damage reduction. Or is it just so you can't carry multiple big weapons around with you? I can't quite tell whether wearing armor is worth it in this game or if it would be better to be naked with a couple big weapons.

                                            • Anonymous

                                              Would STRONGLY recommend levelling endurance over vigor in PVE. The amount of damage that can be tanked by levelling endurance by far outweighs vigor. Most damage comes from weapon upgrades, so you only need bare minimum stats (especially with regular weapons since their scaling doesn't increase at a much higher level).

                                              • Anonymous

                                                Tbh if they had tied equip load to Strength they could've scrapped Endurance completely, stamina management is almost as non-existant in this game as in Bloodborne. But at least they got rid of Vitality as a stat, that bugged the hell out of me in DS2-3.

                                                • Anonymous

                                                  casting costs stamina and stamina is tied to equip load, everyone says taking equip off of strength would increase variety but now everyone can just spec into heavy armor because everyone uses stamina

                                                  • Anonymous

                                                    Are you sure this is soft capped at 40? Stamina still goes up by a good amount only after it hits 50 does it show +0.

                                                    • Anonymous

                                                      I heard that the equip load Is now a stat determined by Endurance, not by strength anymore, really? I prefer strength for equip load, its more realistic

                                                      • Anonymous

                                                        How significant is the effect on physical defense? Is this going to be like Resistance in DS1 where it barely matters, or is it going to be more like the natural physical defense stat in Bloodborne where it honestly matters more than the armor you're wearing? If it ends up being pretty significant, elemental damage is going to play a big role in higher level PvP where most people will have soft capped endurance.

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