Erdtree's Favor

erdtrees favor elden ring wiki guide 200px
Weight 1.5
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 55 elden ring wiki guide 44px status effect 28 elden ring wiki guide 44px status effect 15 elden ring wiki guide 44px Raises maximum HP, Stamina and Equip Load

Erdtree's Favor is a Talisman in Elden Ring. Erdtree's Favor raises user's maximum HP, Stamina, and Equip Load. Players can use talismans in Elden Ring to boost a variety of Stats.

 

A talisman depicting a special blessing of the Erdtree.
Slightly raises maximum HP, stamina, and equip load.

It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.

 

Erdtree's Favor Effect in Elden Ring

Erdtree's Favor increases HP (3%), Stamina (6.75%), and Equip Load (5%).

Erdtree's Favor +1 increases HP (3.5%), Stamina (8.25%), and Equip Load (6.5%).

Erdtree's Favor +2 increases HP (4%), Stamina (9.6%), and Equip Load (8%).

 

Where to find Erdtree's Favor in Elden Ring

  • Base talisman:  Fringefolk Hero's Grave: To get there, use two Stonesword Keys on the double Imp Keystone next to the Stranded Graveyard Site of Grace. This will lead to a mini-dungeon with traps. Head down until you see the path narrow on both sides and drop drown at the edge to get access to the secret area. Proceed past the imps and a fire trap to find the item resting at an altar. Two Grafted Scions wait hanging above, so be sure to avoid them when they land and grab it really quickly. [Map link]
  • +1 Variant: Subterranean Shunning-Grounds: Can be found in a chest, in the boss room after the boss fight with Mohg, the Omen. [Map linkYou do not have to defeat Mohg to loot the chest. You can acquire this mid-fight.
  • +2 Variant: Leyndell, Ashen Capital: Found on top of a branch jutting out of the ground in a large courtyard, guarded by three Lesser Ulcerated Tree Spirits. Fast travel to the Forbidden Lands Site of Grace, and take the elevator back up to the city. Exit the west door, then fight past a knight and few soldiers, and continue down the stairs, then take the large wooden elevator down. You will arrive at a landing overlooking the courtyard, where the beasts and this talisman is located. You can avoid the beasts by hugging the left wall. [Map link]
  • Shunning Grounds, Video Location

 

Elden Ring Erdtree's Favor Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 500
  • +1 Variant Sell Value: runes currency elden ring wiki guide 18 1,500
  • +2 Variant Sell Value: runes currency elden ring wiki guide 18 3,000

 

Builds with Erdtree's Favor

 

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia



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    • Anonymous

      Gets you to 105 stamina at 10 endurance. Great for players with obsessive compulsive disorder that don't want to get 15+ points in Endurance for a multiple of 5. Thank you for the 5 levels, Miyazaki.

      • Anonymous

        This idea of a "lesser" rune bear, burial watchdog and this tree spirit thing is a load of bollocks. I've never died to a burial watchdog in any of the catacombs but the watchdog in giant's mountain top catacombs but the first one you come to in giant conquering hero's grave has me at 5-1 so far, it's a real c**t.

        When you think about how many bosses have been recycled for multiple dungeons then these lesser non boss versions suggests From Soft was in over their heads with a game this big and complex.

        • Anonymous

          to get the +2, I didn't even use anything to hide myself aside from the objects already there, I just snuck around the side and grabbed it when the patrolling tree spirit was facing away, and warped out of there

          • Anonymous

            I like this talisman, I think it’s a good talisman right, But this thing is such a goddamn pain in the ass when calculating equip load, and that already pretty painful, so I don’t care how amazing this talisman is, I’m never Using it.

            • Anonymous

              absolutely worthless. this talisman and its previous game counterparts have just steadily been getting worse with each version. honestly ds2 had the best version of this

              • Anonymous

                the +2 variant description to where to find it is absolutely unclear and unhelpful for someone who doesnt know where it is lol

                • Anonymous

                  So, FromSoftware idea of fun in this case is: fight three of the very same obnoxious, annoying bosses you've been fighting all game, all at the same time, or enjoy hugging a wall for two kilometers in "stealth" (out of AI's reach). I can see a sometimes recurring theme in this game, skip or cheese or enjoy suffering.

                  • Anonymous

                    +4% health, so now when a boss kills you in two hits, they overkill you just a little bit less. The only reason to use this is if you want a stam and equip load boost in a single slot, and even then it's probably better to just pick either of the talismans that do each of those vastly better

                    • Anonymous

                      to get the +3 is a PAIN if you actually kill the tree spirits instead of cheesing them or ignoring them...

                      for my efforts i get 10 hp, 1.6 weight and 3 stamina...

                      • Anonymous

                        The +2 version gives 4% more HP. At 60 Vigor you sit at 1900 HP. 1900 X 4% is 76. You read that right. At 1900 HP with a +2 Talisman you only get a measly 76 HP. This talisman is damn near useless.

                        • Anonymous

                          Pro tip for +2 talisman. After you exit the wooden elevator, don't jump over the railing on the left. Just don't.

                          • "Radagon's Soreseal is so much better." I think you're missing the point. Rad's is a godsend at low levels where 5 vigor greatly offsets the 15% less defenses (except heals effectively have to do more work but whatever), 5 endurance helps you wear much better armor and carry more weapons, while the str/dex lets you use them. However, as 5 vigor goes from almost a third increase of health to just a small boost, the 15% damage starts looking a lot worse. Meanwhile you could be at 99 vigor and endurance with the erdtree's favor and STILL get increased health and stamina.

                            • This increases all of the same stats as Radagon's Scarseal (and therefore Soreseal, as well), or it would if it increased the base stats. But it doesn't, and just affects the final stats. There may be a point at which you get more benefit from this than the Scarseal, but it is not at low levels.

                              • Anonymous

                                Crimson amber medallion +2 gives you 2052 hp at 60 vigor

                                Erdtree's favor +2 gives you 1975.

                                If you just need a little more equip load I feel like the trade is worth it, assuming you don't have enough space to use both.

                                • Anonymous

                                  Nerfed ring.
                                  In DS3 it was amazing. Why? Because endurance and vitality (equip load) were two different stat. So you would get benefit from 3 stats. Vigor, vitality and endurance.
                                  In elden ring this only boost Two stats vigor and endurance, yes its weight and stamina but they are the same damn stat. So technically you are getting some points in vigor and endurance. Mathematically the stat boosting is on the lower side. Of course still an amazing ring but dont let the three boost percentage blind you.

                                  • Anonymous

                                    Wish they didnt have such mandatory rings, kills build variety. Very hard to find a reason to not use this.

                                    • Anonymous

                                      For the +2 I hugged the right wall with Crepus' Vial and Concealing Veil equipped, just crouched and slowly made my way over. Got it without any noticing me. Definitely worth having a bloodhound's step weapon equipped in case things don't go as planned though.

                                      • I'm of two minds about this talisman. One one hand it's worth just under 50% of the top tiers of the other respective buff items for health and equip, and about 60% stamina talisman. So it's about say 55% more effective for the slot in terms of overall gains, mainly to stamina. You lose out on equip load compared to jar arsenal and its 50% of crimson talisman's buff.

                                        At around 50 Vigour you're looking at about 70 or so health buff from the 2+ erdtree, equivalent to the next 3 or so levels in Vigour if starting at lvl 50.

                                        In comparison the stamina buff of 9.6% will grant you approximately 15 or so points of stamina at level 50 (which is REALLY good as you don't see much improvement past that point). The equip load is worth a little under 6 endurance levels at level 50 for further end levels, and a much higher value for stamina (equivalent to the difference between lvl 50 and 80 endurance).

                                        But the Great Jar is worth 19% equip load. So discounting the stamina which at just under 15 points doesn't feel like a lot to me provided I can manage my stamina properly, the Jar is actually worth more per level than this item, being worth approximately 13 endurance levels at lvl 50 endurance, about 4 levels of difference in value at mid/endgame as compared to the 2+ erdtree talisman which gets 3 vigour and 6 endurance levels worth.

                                        At even spread on the Erdtree 2+ at lvl 50 in each you get the equivalent of 53 vigour, and lvl 55 or so Endurance. Put another way, you can get the same health buff from 3 more levels of vigour after lvl 50 with the erdtree talisman and 5 levels worth of endurance equip load, plus 15 stamina.

                                        If you have the levels for 50 Vigour and Endurance and you rearrange them however... you're getting the same health (lvl 53 vigour), and equivalent to lvl 60 equip load by spreading to lvl 53 vigour, 47 end with the jar arsenal equipped instead of the 2+ erdtree talisman. The 15 stamina difference here is effectively equivalent to 5 or so endurance levels.

                                        So the question is, is the 15 stamina worth the loss of 5 levels of equip load? or around 7.5 equip load. For me, I feel the equip load is more valuable as you can distribute those theoretical 5 extra levels elsewhere as you otherwise need them. If you distributed them into Vigour for example, it puts you at lvl 58 Vigour and gives 99 more health.

                                        I haven't ran numbers for lvl 60 in each, but considering endurance gains drop 33% to 1.0 and Health drops by 66% to 6 past that point, you'll see the curve going the other way. Until you do get those extra 20 levels though the Jar arsenal is far superior in terms of gains.

                                        Thank you for coming to my TED talk.

                                        • I'm of two minds about this talisman. One one hand it's worth just under 50% of the top tiers of the other respective buff items for health and equip, and about 60% stamina talisman. So it's about say 55% more effective for the slot in terms of overall gains, mainly to stamina. You lose out on equip load compared to jar arsenal and its 50% of crimson talisman's buff.

                                          At around 50 Vigour you're looking at about 70 or so health buff from the 2+ erdtree, equivalent to the next 3 or so levels in Vigour if starting at lvl 50.

                                          In comparison the stamina buff of 9.6% will grant you approximately 15 or so points of stamina at level 50 (which is REALLY good as you don't see much improvement past that point). The equip load is worth a little under 6 endurance levels at level 50 for further end levels, and a much higher value for stamina (equivalent to the difference between lvl 50 and 80 endurance).

                                          But the Great Jar is worth 19% equip load. So discounting the stamina which at just under 15 points doesn't feel like a lot to me provided I can manage my stamina properly, the Jar is actually worth more per level than this item, being worth approximately 13 endurance levels at lvl 50 endurance, about 4 levels of difference in value at mid/endgame as compared to the 2+ erdtree talisman which gets 3 vigour and 6 endurance levels worth.

                                          At even spread on the Erdtree 2+ at lvl 50 in each you get the equivalent of 53 vigour, and lvl 55 or so Endurance. Put another way, you can get the same health buff from 3 more levels of vigour after lvl 50 with the erdtree talisman and 5 levels worth of endurance equip load, plus 15 stamina.

                                          If you have the levels for 50 Vigour and Endurance and you rearrange them however... you're getting the same health (lvl 53 vigour), and equivalent to lvl 60 equip load by spreading to lvl 53 vigour, 47 end with the jar arsenal equipped instead of the 2+ erdtree talisman. The 15 stamina difference here is effectively equivalent to 5 or so endurance levels.

                                          So the question is, is the 15 stamina worth the loss of 5 levels of equip load? or around 7.5 equip load. For me, I feel the equip load is more valuable as you can distribute those theoretical 5 extra levels elsewhere as you otherwise need them. If you distributed them into Vigour for example, it puts you at lvl 58 Vigour and gives 99 more health.

                                          I haven't ran numbers for lvl 60 in each, but considering endurance gains drop 33% to 1.0 and Health drops by 66% to 6 past that point, you'll see the curve going the other way. Until you do get those extra 20 levels though the Jar arsenal is far superior in terms of gains.

                                          Thank you for coming to my TED talk.

                                          • Anonymous

                                            Okay am I crazy or does this also lower your damage negation values? Cause when I go to put this on over any other talisman I have it seems to say it's going to reduce the values of all my damage negation?

                                            • Anonymous

                                              Wow, that fight against the 3 spirits sounds awful. I picked up my talisman without even knowing it existed. Ignorance is bliss indeed.

                                              • Anonymous

                                                The 3 Ulcerated dudes guarding the +2 are in fact not a hard fight, They will kill each other very quickly, you basically just bloodhound step around them continuously until only one of them remains with maybe 5% health left. Defeating them all will not grant any loot however :( If possible, steal the talisman and don't bother with the fight

                                                • Anonymous

                                                  We’ve come a long way from the Favor and Protection Ring.
                                                  The +3 version of this gives about 3 points of endurance. Talismans are practically useless

                                                  • Anonymous

                                                    Once you get to the balcony overlooking the three tree spirits, walk down the left staircase until it’s safe to jump off. Now, just hug the left wall and sneak past. Bloodhounds step really helps here. One tree spirit will emerge when you are close enough to the branch but he might not attack if your sneaking. Hope this helped someone out.

                                                    • Anonymous

                                                      If you're thinking of ways to cheese them, remember that Rock Sling has about the same range as both Loretta Bow spells. The rocks rise above the guard rails before moving so you don't have to be standing on the flower beds / benches.

                                                      • Anonymous

                                                        Out of all the enemy encounters ever, in every Soulsborne game, never have I ever felt less guilty of cheesing anything like the three Tree Spirits guarding the +2 version.
                                                        The stupid long walk of shame when you die, covering two elevators...
                                                        I killed them all with the only shortbow I was able to equip. And about 2000 arrows. And 35 minutes of my time.
                                                        And I do not even feel bad about it...

                                                        • Anonymous

                                                          Heads up for those going after the +2 version, those ulcerated tree jerkwads RESPAWN. I killed 2, had the third pop up and booked it out of there, came back later and all three were back. So, ****in kill the one wandering in the open with great arrows from up high, and then BOOK IT to the talisman, grab it, and book it back up.

                                                          • Anonymous

                                                            quitting to main menu resets enemy aggro like any other souls game, so u can mad dash over there/bloodhound step and then say bye bye tree spirits if you aggroed one

                                                            • Anonymous

                                                              Is this talisman possible to get at all after completing and Farum Azul and covering the capitol in ashes?

                                                              • Anonymous

                                                                if you arent desparate for equip load and running a melee build I think radagon soreaseal actually serves you better

                                                                • Anonymous

                                                                  Contrary to a lot of what I'm reading, it's still useful for pure STR builds. The Great Jar Arsenal and Ertree's Favor+2 give a combined equip weight boost of 27% and 9.6% Stamina boost. That is definitely welcome if you're using heavy armor and a colossal weapon. Still very good for the Havel-monster types of builds. Durability, Poise, Stamina, and high equip weight are all very important for such builds.

                                                                  • Anonymous

                                                                    It looks like it was two Ulcerated Tree Spirits as of parch 1.02 (one visible, one hidden), but another one then was added in a later patch.
                                                                    I am on 1.02 and I definitely see total of two of them, not three.

                                                                    • Anonymous

                                                                      Hug the left wall around the courtyard, it's possible to Nan the talisman without aggroing the tree spirits

                                                                      • Anonymous

                                                                        You do not have to Kill Mohg to get the +1 version - when you enter Mohg's Boss room for the fight - he is standing in front of the chest that has the +1 Talisman - after he start attacking you - just run around him - open the chest - take the Talisman. If you are trying to get the spell he drops then yes, you must kill him for that.

                                                                        • Anonymous

                                                                          You are still not showing your outgoing damage being reduced by 10% as an effect of equipping this talisman...

                                                                          • Anonymous

                                                                            If you die, you ahve to run all the way back from grace for the +2. So just skip those mother****ers and go for the talisman.

                                                                            • Anonymous

                                                                              so if u left the elevater down u have to wait for ng plus to get this? kinda messed up that theres no lever at the top.

                                                                              • Anonymous

                                                                                For the +2, hug the right wall (left when you run along side) after you grab it and run towards the gate which used to go to the city.
                                                                                Looks like they couldn't reach me on the right at all. Even the old door to the city is a safe spot now.

                                                                                • Anonymous

                                                                                  Anyone else notice it’s reducing your damage when equipped? Like by a significant amount. My Darkmoon Greatsword drops from 750 -> 682

                                                                                  • NGL; at NG+ tier this drops off significantly. (which is weird, you'd think this would suck early/mid game and get progressively better late game O.o)

                                                                                    With 40 vigor, 50 endurance, i get an extra 13 stamina, 58 hp, and 8.4 carry weight. There are much better choices for talismans than handcuffing you to a ring slot.

                                                                                    To be fair; you start with more stamina/carry weight than pretty much every game in the series (even with 'Wretch/Deprived' class) so it makes sense that it's not 'as good as it was'

                                                                                    • Definitely seems like the +2 Erdtree or the +2 Viridian got a nerf post 1.02.3/1.03.2? (Could have been the most recent shadow patch), before i had 220 stam when combining the +2 Viridian amulet, plus the +2 erdtree, now im only getting 155 with the Erdtree and 178 with Both.

                                                                                      Come on FROM, with all the issues in the game and you're focusing on nerfing talismans and weapons?? wtf.

                                                                                      • The +2 is 9.6%, not 9.5%. I typed a huge post with an explanation but it wouldn't let me post it so I had to make an account, and now it won't let me edit. -_- This wiki is stupid but whatever, just letting you all know. Real easy to test with 26 endurance vs 27. I'm not doing the math again.

                                                                                        • Anonymous

                                                                                          Nobody seems to use Mimic's Veil - if stealth is not your strong suit, pop Mimic's Veil and just walk straight past enemies. They won't detect you even if you're moving, and although that might change if you bump into them it's never been an issue for me. Worked wonders in Sub Shunning Grounds to get past the entrance Omens after dying repeatedly in later segments.

                                                                                          • Anonymous

                                                                                            God, this thing gets weaker every game.

                                                                                            The Ring of Favor and Protection in DS1 increased Health, Stamina, and Equip Load by 20% each.
                                                                                            The Third Dragon Ring in DS2 lowered that to 7.5%, 12.5%, and 12.5% respectively.
                                                                                            The Ring of Favor +2 in DS3 lowered that to 5%, 10.5%, and 7%.
                                                                                            The Erdtree's Favor +2 lowers that to 4%, 9.5%, and 8%. Equip load went up, but it was still a net reduction.

                                                                                            Yeah, I know there's mitigating circumstances: you could only equip two rings in Dark Souls 1 so they had to be stronger, and you couldn't take it off. The Third Dragon Ring was really fragile and broke if anything acidic so much as glanced at you. Dark Souls 3... I don't know, I guess it was grappling with some kind of pathological terror of anyone being allowed to wear heavy armor. None of that changes how weak this thing feels compared to every single previous iteration. The only real use for this is if you're just a point or two points over a medium load and refuse to change armor, so you put this on instead of Great-Jar's Arsenal to get a little extra health and stamina.

                                                                                            "Yeah well this isn't a Dark Souls game." ***** please.

                                                                                            • Anonymous

                                                                                              God, this thing gets weaker every game.

                                                                                              The Ring of Favor and Protection in DS1 increased Health, Stamina, and Equip Load by 20% each.
                                                                                              The Third Dragon Ring in DS2 lowered that to 7.5%, 12.5%, and 12.5% respectively.
                                                                                              The Ring of Favor +2 in DS3 lowered that to 5%, 10.5%, and 7%.
                                                                                              The Erdtree's Favor +2 lowers that to 4%, 9.5%, and 8%. Equip load went up, but it was still a net reduction.

                                                                                              Yeah, I know there's mitigating circumstances: you could only equip two rings in Dark Souls 1 so they had to be stronger, and you couldn't take it off. The Third Dragon Ring was really fragile and broke if anything acidic so much as glanced at you. Dark Souls 3... I don't know, I guess it was grappling with some kind of pathological terror of anyone being allowed to wear heavy armor. None of that changes how weak this thing feels compared to every single previous iteration. The only real use for this is if you're just a point or two points over a medium load and refuse to change armor, so you put this on instead of Great-Jar's Arsenal to get a little extra health and stamina.

                                                                                              "Yeah well this isn't a Dark Souls game." ***** please.

                                                                                              • Anonymous

                                                                                                Y'all in the comments are just insanely bad at stealth. Equip the Black Knife Armor chest (removes sound from footsteps), get down in the couryard, and hug the left wall and stealth around clockwise in the entire courtyard along the wall, until you are closest from the wall to the log that the talisman is on. Stealth on top of the log, grab it, while the 2nd worm comes out from the ashes, but surprise, it will not aggro cuz no footstep sounds.. You teleport out without combat.

                                                                                                • Anonymous

                                                                                                  Y'all in the comments are just insanely bad at stealth. Equip the Black Knife Armor chest (removes sound from footsteps), get down in the couryard, and hug the left wall and stealth around clockwise in the entire courtyard along the wall, until you are closest from the wall to the log that the talisman is on. Stealth on top of the log, grab it, while the 2nd worm comes out from the ashes, but surprise, it will not aggro cuz no footstep sounds.. You teleport out without combat.

                                                                                                  • You will most certainly not be able to avoid the rotting beasts by hugging the left wall. You will be able to get the talisman without aggroing any of them, but then you either warp your way out or you fight your way out.

                                                                                                    • You will most certainly not be able to avoid the rotting beasts by hugging the left wall. You will be able to get the talisman without aggroing any of them, but then you either warp your way out or you fight your way out.

                                                                                                      • Something seems buggy with the math either on the +2 talisman or how the game determines equip load.

                                                                                                        I currently have 46 endurance with a 99.4 max equip load.

                                                                                                        The +2 version of this talisman says it gives +8% equip load.

                                                                                                        8% of 99.4 is 7.952 and adding this bonus to my existing load brings the total to 108.04

                                                                                                        My current weight of 75.5 needs a total of 107.8 equip load to remain under the 70% for medium load.

                                                                                                        In game this math does not add up. Instead of having a max load of 108, I have a max load of 107.3 and that puts me under a heavy load.

                                                                                                        • Anonymous

                                                                                                          +2 variation seems to have a damage reduction effect whether unintentional or not. When equipping it you can look at your attack power and see the reduction. seems to be about 10%

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