Erdtree's Favor |
|
---|---|
![]() |
|
Weight | 1.5 |
![]() |
Erdtree's Favor is a Talisman in Elden Ring. Erdtree's Favor raises user's maximum HP, Stamina, and Equip Load. Players can use talismans in Elden Ring to boost a variety of Stats.
A talisman depicting a special blessing of the Erdtree.
Slightly raises maximum HP, stamina, and equip load.
It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.
Erdtree's Favor Effect in Elden Ring
Erdtree's Favor increases HP (3%), Stamina (6.75%), and Equip Load (5%).
Erdtree's Favor +1 increases HP (3.5%), Stamina (8.25%), and Equip Load (6.5%).
Erdtree's Favor +2 increases HP (4%), Stamina (9.6%), and Equip Load (8.0%).
Where to find Erdtree's Favor in Elden Ring
- Base talisman: Fringefolk Hero's Grave: To get there, use two Stonesword Keys on the double Imp Keystone next to the Stranded Graveyard Site of Grace. This will lead to a mini-dungeon with traps. Head down until you see the path narrow on both sides and drop drown at the edge to get access to the secret area. Proceed past the imps and a fire trap to find the item resting at an altar. Two Grafted Scions wait hanging above, so be sure to avoid them when they land and grab it really quickly. [Map link]
- +1 Variant: Subterranean Shunning-Grounds: Can be found in a chest, in the boss room after the boss fight with Mohg, the Omen. [Map link] You do not have to defeat Mohg to loot the chest. You can acquire this mid-fight.Video Location
- +2 Variant: Leyndell, Ashen Capital: Found on top of a branch jutting out of the ground in a large courtyard, guarded by three Lesser Ulcerated Tree Spirits. Fast travel to the Forbidden Lands Site of Grace, and take the elevator back up to the city. Exit the west door, then fight past a knight and few soldiers, and continue down the stairs, then take the large wooden elevator down. You will arrive at a landing overlooking the courtyard, where the beasts and this talisman is located. You can avoid the beasts by hugging the left wall. [Map link] Video Location
Elden Ring Erdtree's Favor Notes & Tips
- Sell Value:
500
- +1 Variant Sell Value:
1,500
- +2 Variant Sell Value:
3,000
Builds with Erdtree's Favor
- Anonymous
For those that wondering why are there people complaining about this talisman when it boosts your Stamina, Health and Equip load:
Stamina..... you don't use it for that...
Health, on even on 60 vigor it will give around 50 hp...
Equip load, until reaching 30 (or even higher) and beyond endurance, literally 1 level in endurance gives more equipment load...
To put it simply if you want to hang around meta level brackets this thing is absolutely useless as any regular stat boosting talisman can easily replace it (you just put 5 levels less into stat you equipped talisman for an put them elsewhere, most likely vigor or endurance.) And if you don't care about that even on max stats this thing gives 100 hp, while at that point your endurance is probably so high you are just wasting talisman slot...
- Anonymous
- Anonymous
- Anonymous
If you get disconnected, when you re-enter the game, they respawn
- Anonymous
might be a good talisman to have if you focus on damage, like my character, where im focusing on strength
- Anonymous
Base level talisman is not worth killing Ulcerated Tree Spirit
- Anonymous
"This is absolute garbage, because it doesn't fit my build."
I guess some people don't need HEALTH, STAMINA AND ENDURANCE.
- Anonymous
Like so many other legendaries this needs a buff... It's not a debate either. It's minimally useful
- Anonymous
You can get the three tree spirits around the +2 version to clip each other to death with some reliability, and it makes for a fairly fun way to farm souls.
- Anonymous
I like this for equip load in early game but the heath and stamina is meh for me. I’d rather use the turtle talisman for more regen (PVE)
- Anonymous
- Anonymous
- Anonymous
Remember it's says
Leyndell, [Ashen Capital]
so not getting til you have a little erdtree fire!
- Anonymous
Gets you to 105 stamina at 10 endurance. Great for players with obsessive compulsive disorder that don't want to get 15+ points in Endurance for a multiple of 5. Thank you for the 5 levels, Miyazaki.
- Anonymous
This idea of a "lesser" rune bear, burial watchdog and this tree spirit thing is a load of bollocks. I've never died to a burial watchdog in any of the catacombs but the watchdog in giant's mountain top catacombs but the first one you come to in giant conquering hero's grave has me at 5-1 so far, it's a real c**t.
When you think about how many bosses have been recycled for multiple dungeons then these lesser non boss versions suggests From Soft was in over their heads with a game this big and complex.
- Anonymous
to get the +2, I didn't even use anything to hide myself aside from the objects already there, I just snuck around the side and grabbed it when the patrolling tree spirit was facing away, and warped out of there
- Anonymous
STAMINA, HEALTH, EN- how many times has this reference been made?
Use Crepus vial talisman for easy undetected sneak while sticking to the wall.
- Anonymous
I like this talisman, I think it’s a good talisman right, But this thing is such a goddamn pain in the ass when calculating equip load, and that already pretty painful, so I don’t care how amazing this talisman is, I’m never Using it.
- Anonymous
absolutely worthless. this talisman and its previous game counterparts have just steadily been getting worse with each version. honestly ds2 had the best version of this
- Anonymous
- Anonymous
- Anonymous
- Anonymous
the +2 variant description to where to find it is absolutely unclear and unhelpful for someone who doesnt know where it is lol
- Anonymous
So, FromSoftware idea of fun in this case is: fight three of the very same obnoxious, annoying bosses you've been fighting all game, all at the same time, or enjoy hugging a wall for two kilometers in "stealth" (out of AI's reach). I can see a sometimes recurring theme in this game, skip or cheese or enjoy suffering.
- Anonymous
- Anonymous
+4% health, so now when a boss kills you in two hits, they overkill you just a little bit less. The only reason to use this is if you want a stam and equip load boost in a single slot, and even then it's probably better to just pick either of the talismans that do each of those vastly better
- Anonymous
to get the +3 is a PAIN if you actually kill the tree spirits instead of cheesing them or ignoring them...
for my efforts i get 10 hp, 1.6 weight and 3 stamina...
- Anonymous
The +2 version gives 4% more HP. At 60 Vigor you sit at 1900 HP. 1900 X 4% is 76. You read that right. At 1900 HP with a +2 Talisman you only get a measly 76 HP. This talisman is damn near useless.
- Anonymous
Pro tip for +2 talisman. After you exit the wooden elevator, don't jump over the railing on the left. Just don't.
- Anonymous
the +2 variant requires the city to be destroyed before you can access it.
"Radagon's Soreseal is so much better." I think you're missing the point. Rad's is a godsend at low levels where 5 vigor greatly offsets the 15% less defenses (except heals effectively have to do more work but whatever), 5 endurance helps you wear much better armor and carry more weapons, while the str/dex lets you use them. However, as 5 vigor goes from almost a third increase of health to just a small boost, the 15% damage starts looking a lot worse. Meanwhile you could be at 99 vigor and endurance with the erdtree's favor and STILL get increased health and stamina.
- Anonymous
god damn it i forgot about the +2 when i got to leyndell againnnn
- Anonymous
the +1 version can be acquired DURING the Mohg the Omen boss fight.
This increases all of the same stats as Radagon's Scarseal (and therefore Soreseal, as well), or it would if it increased the base stats. But it doesn't, and just affects the final stats. There may be a point at which you get more benefit from this than the Scarseal, but it is not at low levels.
- Anonymous
"stamina health and equip load, everything you could ever need"
- Anonymous
- Anonymous
Crimson amber medallion +2 gives you 2052 hp at 60 vigor
Erdtree's favor +2 gives you 1975.
If you just need a little more equip load I feel like the trade is worth it, assuming you don't have enough space to use both.
Why is this thing hidden behind 3 cancerous tree spirit fights??? Like the +2 ver is total garbage and if not for the trophy it's completely useless.
- Anonymous
I wish you would have something if you killed the 3 in a row, here you get 56k runes. Yay.
- Anonymous
Nerfed ring.
In DS3 it was amazing. Why? Because endurance and vitality (equip load) were two different stat. So you would get benefit from 3 stats. Vigor, vitality and endurance.
In elden ring this only boost Two stats vigor and endurance, yes its weight and stamina but they are the same damn stat. So technically you are getting some points in vigor and endurance. Mathematically the stat boosting is on the lower side. Of course still an amazing ring but dont let the three boost percentage blind you.
- Anonymous
Wish they didnt have such mandatory rings, kills build variety. Very hard to find a reason to not use this.
- Anonymous
Mimic veil, patience and hugging the left wall got me through with no combat necessary
- Anonymous
What is the max equip load with +2 at level 99. Without the great jar charm.
- Anonymous
The health and equipload boost is meh... this is mostly an Endurance boosting talishman in disguise.
- Anonymous
- Anonymous
Does this stack with Great Arsenal Charm? I don’t want to replace this and lose my hp.
- Anonymous
- Anonymous
For the +2 I hugged the right wall with Crepus' Vial and Concealing Veil equipped, just crouched and slowly made my way over. Got it without any noticing me. Definitely worth having a bloodhound's step weapon equipped in case things don't go as planned though.
- Anonymous
go in with bloodhound step and use the pureblood knight's medal to tp out once you get it
"You can avoid the beasts by hugging the left wall."
LIES! Boo this man. BOOOOOOOOOOOO
- Anonymous
Hugged the left wall. It leads straight to one of them and puts you. In a corner
I'm of two minds about this talisman. One one hand it's worth just under 50% of the top tiers of the other respective buff items for health and equip, and about 60% stamina talisman. So it's about say 55% more effective for the slot in terms of overall gains, mainly to stamina. You lose out on equip load compared to jar arsenal and its 50% of crimson talisman's buff.
At around 50 Vigour you're looking at about 70 or so health buff from the 2+ erdtree, equivalent to the next 3 or so levels in Vigour if starting at lvl 50.
In comparison the stamina buff of 9.6% will grant you approximately 15 or so points of stamina at level 50 (which is REALLY good as you don't see much improvement past that point). The equip load is worth a little under 6 endurance levels at level 50 for further end levels, and a much higher value for stamina (equivalent to the difference between lvl 50 and 80 endurance).
But the Great Jar is worth 19% equip load. So discounting the stamina which at just under 15 points doesn't feel like a lot to me provided I can manage my stamina properly, the Jar is actually worth more per level than this item, being worth approximately 13 endurance levels at lvl 50 endurance, about 4 levels of difference in value at mid/endgame as compared to the 2+ erdtree talisman which gets 3 vigour and 6 endurance levels worth.
At even spread on the Erdtree 2+ at lvl 50 in each you get the equivalent of 53 vigour, and lvl 55 or so Endurance. Put another way, you can get the same health buff from 3 more levels of vigour after lvl 50 with the erdtree talisman and 5 levels worth of endurance equip load, plus 15 stamina.
If you have the levels for 50 Vigour and Endurance and you rearrange them however... you're getting the same health (lvl 53 vigour), and equivalent to lvl 60 equip load by spreading to lvl 53 vigour, 47 end with the jar arsenal equipped instead of the 2+ erdtree talisman. The 15 stamina difference here is effectively equivalent to 5 or so endurance levels.
So the question is, is the 15 stamina worth the loss of 5 levels of equip load? or around 7.5 equip load. For me, I feel the equip load is more valuable as you can distribute those theoretical 5 extra levels elsewhere as you otherwise need them. If you distributed them into Vigour for example, it puts you at lvl 58 Vigour and gives 99 more health.
I haven't ran numbers for lvl 60 in each, but considering endurance gains drop 33% to 1.0 and Health drops by 66% to 6 past that point, you'll see the curve going the other way. Until you do get those extra 20 levels though the Jar arsenal is far superior in terms of gains.
Thank you for coming to my TED talk.
I'm of two minds about this talisman. One one hand it's worth just under 50% of the top tiers of the other respective buff items for health and equip, and about 60% stamina talisman. So it's about say 55% more effective for the slot in terms of overall gains, mainly to stamina. You lose out on equip load compared to jar arsenal and its 50% of crimson talisman's buff.
At around 50 Vigour you're looking at about 70 or so health buff from the 2+ erdtree, equivalent to the next 3 or so levels in Vigour if starting at lvl 50.
In comparison the stamina buff of 9.6% will grant you approximately 15 or so points of stamina at level 50 (which is REALLY good as you don't see much improvement past that point). The equip load is worth a little under 6 endurance levels at level 50 for further end levels, and a much higher value for stamina (equivalent to the difference between lvl 50 and 80 endurance).
But the Great Jar is worth 19% equip load. So discounting the stamina which at just under 15 points doesn't feel like a lot to me provided I can manage my stamina properly, the Jar is actually worth more per level than this item, being worth approximately 13 endurance levels at lvl 50 endurance, about 4 levels of difference in value at mid/endgame as compared to the 2+ erdtree talisman which gets 3 vigour and 6 endurance levels worth.
At even spread on the Erdtree 2+ at lvl 50 in each you get the equivalent of 53 vigour, and lvl 55 or so Endurance. Put another way, you can get the same health buff from 3 more levels of vigour after lvl 50 with the erdtree talisman and 5 levels worth of endurance equip load, plus 15 stamina.
If you have the levels for 50 Vigour and Endurance and you rearrange them however... you're getting the same health (lvl 53 vigour), and equivalent to lvl 60 equip load by spreading to lvl 53 vigour, 47 end with the jar arsenal equipped instead of the 2+ erdtree talisman. The 15 stamina difference here is effectively equivalent to 5 or so endurance levels.
So the question is, is the 15 stamina worth the loss of 5 levels of equip load? or around 7.5 equip load. For me, I feel the equip load is more valuable as you can distribute those theoretical 5 extra levels elsewhere as you otherwise need them. If you distributed them into Vigour for example, it puts you at lvl 58 Vigour and gives 99 more health.
I haven't ran numbers for lvl 60 in each, but considering endurance gains drop 33% to 1.0 and Health drops by 66% to 6 past that point, you'll see the curve going the other way. Until you do get those extra 20 levels though the Jar arsenal is far superior in terms of gains.
Thank you for coming to my TED talk.
- Anonymous
Okay am I crazy or does this also lower your damage negation values? Cause when I go to put this on over any other talisman I have it seems to say it's going to reduce the values of all my damage negation?
- Anonymous
Probably worth considering sending that one elevator back up
I just wanted to comment on how great the directions are for version +2 on the wiki, good job.
- Anonymous
Wow, that fight against the 3 spirits sounds awful. I picked up my talisman without even knowing it existed. Ignorance is bliss indeed.
- Anonymous
Kinda think this thing should give you a bit more of a buff. 4% HP increase at +2 is a bummer.
- Anonymous
The 3 Ulcerated dudes guarding the +2 are in fact not a hard fight, They will kill each other very quickly, you basically just bloodhound step around them continuously until only one of them remains with maybe 5% health left. Defeating them all will not grant any loot however :( If possible, steal the talisman and don't bother with the fight
- Anonymous
We’ve come a long way from the Favor and Protection Ring.
The +3 version of this gives about 3 points of endurance. Talismans are practically useless
- Anonymous
- Anonymous
Once you get to the balcony overlooking the three tree spirits, walk down the left staircase until it’s safe to jump off. Now, just hug the left wall and sneak past. Bloodhounds step really helps here. One tree spirit will emerge when you are close enough to the branch but he might not attack if your sneaking. Hope this helped someone out.
- Anonymous
Rain of Arrows, Rotbone arrows, poison bone arrows, get a drink, enjoy said drink, move to next victim.
- Anonymous
Instead of a video, "builds with Erdtree's favor" could just be: all of them
- Anonymous
If you're thinking of ways to cheese them, remember that Rock Sling has about the same range as both Loretta Bow spells. The rocks rise above the guard rails before moving so you don't have to be standing on the flower beds / benches.
- Anonymous
Sooo, has anybody here beaten all three UTS's to get this or did you just snatch it and flee?
- Anonymous
Out of all the enemy encounters ever, in every Soulsborne game, never have I ever felt less guilty of cheesing anything like the three Tree Spirits guarding the +2 version.
The stupid long walk of shame when you die, covering two elevators...
I killed them all with the only shortbow I was able to equip. And about 2000 arrows. And 35 minutes of my time.
And I do not even feel bad about it...
- Anonymous
Heads up for those going after the +2 version, those ulcerated tree jerkwads RESPAWN. I killed 2, had the third pop up and booked it out of there, came back later and all three were back. So, ****in kill the one wandering in the open with great arrows from up high, and then BOOK IT to the talisman, grab it, and book it back up.
- Anonymous
quitting to main menu resets enemy aggro like any other souls game, so u can mad dash over there/bloodhound step and then say bye bye tree spirits if you aggroed one
- Anonymous
Is this talisman possible to get at all after completing and Farum Azul and covering the capitol in ashes?
- Anonymous
The higher the grade, the less rune it's actually worth... Is this lore significant?
- Anonymous
if you arent desparate for equip load and running a melee build I think radagon soreaseal actually serves you better
- Anonymous
Contrary to a lot of what I'm reading, it's still useful for pure STR builds. The Great Jar Arsenal and Ertree's Favor+2 give a combined equip weight boost of 27% and 9.6% Stamina boost. That is definitely welcome if you're using heavy armor and a colossal weapon. Still very good for the Havel-monster types of builds. Durability, Poise, Stamina, and high equip weight are all very important for such builds.
- Anonymous
- Anonymous
It looks like it was two Ulcerated Tree Spirits as of parch 1.02 (one visible, one hidden), but another one then was added in a later patch.
I am on 1.02 and I definitely see total of two of them, not three.
- Anonymous
Hug the left wall around the courtyard, it's possible to Nan the talisman without aggroing the tree spirits
- Anonymous
You do not have to Kill Mohg to get the +1 version - when you enter Mohg's Boss room for the fight - he is standing in front of the chest that has the +1 Talisman - after he start attacking you - just run around him - open the chest - take the Talisman. If you are trying to get the spell he drops then yes, you must kill him for that.
Add 69 health, 13 stamina and 6.5 equip load at end game. Legendary talisman? Riiight... RIP Ring of Favor </3
- Anonymous
You are still not showing your outgoing damage being reduced by 10% as an effect of equipping this talisman...
- Anonymous
Fun fact for those wondering: you can’t get plus 2 until Malikath is killed!
- Anonymous
If you die, you ahve to run all the way back from grace for the +2. So just skip those mother****ers and go for the talisman.
- Anonymous
- Anonymous
so if u left the elevater down u have to wait for ng plus to get this? kinda messed up that theres no lever at the top.
- Anonymous
- Anonymous
For the +2, hug the right wall (left when you run along side) after you grab it and run towards the gate which used to go to the city.
Looks like they couldn't reach me on the right at all. Even the old door to the city is a safe spot now.
- Anonymous
Anyone else notice it’s reducing your damage when equipped? Like by a significant amount. My Darkmoon Greatsword drops from 750 -> 682
- Anonymous
Avoid fighting them? You sure your playing the same game, have to fight everything come on
NGL; at NG+ tier this drops off significantly. (which is weird, you'd think this would suck early/mid game and get progressively better late game O.o)
With 40 vigor, 50 endurance, i get an extra 13 stamina, 58 hp, and 8.4 carry weight. There are much better choices for talismans than handcuffing you to a ring slot.
To be fair; you start with more stamina/carry weight than pretty much every game in the series (even with 'Wretch/Deprived' class) so it makes sense that it's not 'as good as it was'
Definitely seems like the +2 Erdtree or the +2 Viridian got a nerf post 1.02.3/1.03.2? (Could have been the most recent shadow patch), before i had 220 stam when combining the +2 Viridian amulet, plus the +2 erdtree, now im only getting 155 with the Erdtree and 178 with Both.
Come on FROM, with all the issues in the game and you're focusing on nerfing talismans and weapons?? wtf.
The +2 is 9.6%, not 9.5%. I typed a huge post with an explanation but it wouldn't let me post it so I had to make an account, and now it won't let me edit. -_- This wiki is stupid but whatever, just letting you all know. Real easy to test with 26 endurance vs 27. I'm not doing the math again.
- Anonymous
Nobody seems to use Mimic's Veil - if stealth is not your strong suit, pop Mimic's Veil and just walk straight past enemies. They won't detect you even if you're moving, and although that might change if you bump into them it's never been an issue for me. Worked wonders in Sub Shunning Grounds to get past the entrance Omens after dying repeatedly in later segments.
Ring of Favor and Protection..
Health, Stamina, Endurance.
Everything you could ever want!
- Anonymous
God, this thing gets weaker every game.
The Ring of Favor and Protection in DS1 increased Health, Stamina, and Equip Load by 20% each.
The Third Dragon Ring in DS2 lowered that to 7.5%, 12.5%, and 12.5% respectively.
The Ring of Favor +2 in DS3 lowered that to 5%, 10.5%, and 7%.
The Erdtree's Favor +2 lowers that to 4%, 9.5%, and 8%. Equip load went up, but it was still a net reduction.
Yeah, I know there's mitigating circumstances: you could only equip two rings in Dark Souls 1 so they had to be stronger, and you couldn't take it off. The Third Dragon Ring was really fragile and broke if anything acidic so much as glanced at you. Dark Souls 3... I don't know, I guess it was grappling with some kind of pathological terror of anyone being allowed to wear heavy armor. None of that changes how weak this thing feels compared to every single previous iteration. The only real use for this is if you're just a point or two points over a medium load and refuse to change armor, so you put this on instead of Great-Jar's Arsenal to get a little extra health and stamina.
"Yeah well this isn't a Dark Souls game." ***** please.
- Anonymous
God, this thing gets weaker every game.
The Ring of Favor and Protection in DS1 increased Health, Stamina, and Equip Load by 20% each.
The Third Dragon Ring in DS2 lowered that to 7.5%, 12.5%, and 12.5% respectively.
The Ring of Favor +2 in DS3 lowered that to 5%, 10.5%, and 7%.
The Erdtree's Favor +2 lowers that to 4%, 9.5%, and 8%. Equip load went up, but it was still a net reduction.
Yeah, I know there's mitigating circumstances: you could only equip two rings in Dark Souls 1 so they had to be stronger, and you couldn't take it off. The Third Dragon Ring was really fragile and broke if anything acidic so much as glanced at you. Dark Souls 3... I don't know, I guess it was grappling with some kind of pathological terror of anyone being allowed to wear heavy armor. None of that changes how weak this thing feels compared to every single previous iteration. The only real use for this is if you're just a point or two points over a medium load and refuse to change armor, so you put this on instead of Great-Jar's Arsenal to get a little extra health and stamina.
"Yeah well this isn't a Dark Souls game." ***** please.
- Anonymous
the stats upgrades from 0 to 2 are so strong and not trash truly game-breaking!
Really only useful if you need to squeeze a little extra Equip load, so might as well get some free HP and Stamina as well.
0
+10
-1