Erdtree Burial Watchdogs are Field Bosses in Elden Ring. These catlike hounds guard catacombs throughout the Lands Between, wielding swords and staves as well as elemental magic. These are optional bosses, meaning players don't need to defeat them in order to advance.

The Lesser Burial Watchdog is the normal enemy form of this boss. 

 

 The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.

 

Where to find Erdtree Burial Watchdog in Elden Ring

Erdtree Burial Watchdog can be found in:

  1. Stormfoot Catacombs [More Info] [Map Link]
  2. Impaler's Catacombs [More Info] [Map Link]
  3. Cliffbottom Catacombs [More Info] [Map Link]
  4. Minor Erdtree Catacombs [More Info] [Map Link]
  5. Wyndham Catacombs [More Info] [Map Link]

 

Erdtree Burial Watchdog Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

 

Erdtree Burial Watchdog Boss Guide for Elden Ring

Erdtree Burial Watchdog Fight Strategy

The Best Tips for Erdtree Burial Watchdog:

  • Kaiden Sellsword Ashes make early Watchdog fights a breeze.
  • If you hit a Watchdog with several Crystal Darts, it will go berserk and attack the closest thing, whether it be friend or foe. This can force it to focus on your summons while you attack it at range, but its most useful for forcing the Watchdog in Impaler's Catacombs to fight its Imps or the Watchdogs in Minor Erdtree Catacombs to fight one another.

 

Melee Strategy

For melee users, the best way to win this fight is to bait its attacks. Try dodge rolling to its side after a strike, get a few hits in, then dodge away. Some of its attacks covers a wide range, so having a good shield is also handy, but avoid guarding against the Levitating attacks since they can hit over a shield. If you end up behind the Watchdog, beware of its Tail Slam attack that can still hit you.

Jump Attacks: Jumping is effective for dodging both the Levitating and Spinning Swipe attacks. Jump to dodge and then do a jumping attack to build up Stance damage and get in critical hits.

Parries: Since their attacks are well-telegraphed, they can be parried with relative ease.

Magic and Ranged Strategy

This fight is considerably easier for ranged and magic users since all you need to do is keep your distance. You may have to roll or jump away several times during the Levitating attacks, since it likes to do this many times in a row, but eventually it will stop and switch to more easily punishable attacks.

Glintstone Pebble and Lightning Spear are excellent spells for these fights. Spells that can stun them such as Rock Sling can also help.

Attacks & Counters

Attack Description Counter
Tail Slam Turns its head to face its back, then slams its tail into the ground. Usually does this when you're behind it. Dodge roll away as soon as you see its head turn around.
Overhead Swing parry icon 40pxStands up and walks forward, pauses for a moment, then slams its weapon on the ground. Roll to the side as it pauses before the slam and get in a few hits while it's recovering.
Flaming Breath The Watchdog’s head begins to shake, before it exhales an stream of fire from its mouth, while chasing its target. Circle around behind it while it breathes fire, then land a few hits before backing away. Careful not to get too greedy, as it can quickly turn around.
Weapon
Slam
parry icon 40pxRaises its weapon above its head and slams it down in front. This attack is flexible: the Watchdog can turn to hit either side, and can follow it up with additional slams. Block the attack or roll to the side as the weapon reaches its peak.
Sword Variant
Levitating
Cleave
Rises into the air, then slams its sword into the ground, producing a small shockwave. Jump left or right over the shockwave and do a jump attack, but be careful not to get hit by the sword or the Watchdog's body. You can also roll, but the timing is less forgiving.
Spinning Swipe It will hold out to its  side, then it will swipe in a 180° arc. This can turn into a full 360° spin if you're behind it, or be followed by a reverse 180° arc if you're directly in front. Jump over the sword or roll in the opposite direction the sword is moving.
Thrust Leans back and immediately thrusts its sword forward. This move does not cover a lot of distance so you can easily back away. If you're close, rolling to either side and get a few attacks in.
Staff Variant
Staff Slam Rises into the air, then slams its sword into the ground, producing a magical shockwave. Jump left or right over the shockwave and do a jump attack, but be careful not to get hit by the sword or the Watchdog's body. You can also roll, but the timing is less forgiving.
Sorcery of the Crozier Summons a circle of magical projectiles that fly towards the player. Run to the sides or dodge forward through the projectiles.

parry icon 40px: Attack can be parried

Elden Ring Erdtree Burial Watchdog Lore, Notes & Other Trivia

  • Formerly called Burial Tree Watchdogs in the Closed Network Test.
  • Frost Watchdogs are only seen as regular enemies, while the Lightning variant is only seen as a boss.

 


Erdtree Burial Watchdog

Stormfoot CATACOMBS

__image__
Drops runes currency elden ring wiki guide 181,300
Noble Sorcerer Ashes
HP 1,200

Elden Ring Erdtree Burial Watchdog Boss (Stormfoot Catacombs)

  • Optional boss
  • Closest Site of Grace: Stormfoot Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 1,200 3,746 4,120 4,307 4,495 4,869 5,057 5,244
Defense 101.3 117.3 120.2325 123.165 129.03 134.895 140.76 152.49
runes currency elden ring wiki guide 18Runes 1,300 6,500 7,150 7,312 7,800 7,962 8,125 8,287

Erdtree Burial Watchdog

Impaler's CATACOMBS

__image__
Drops runes currency elden ring wiki guide 182,400
Demi-Human Ashes
HP 1,347

Elden Ring Erdtree Burial Watchdog Boss (Impaler's Catacombs)

  • Optional boss
  • Closest Site of Grace: Impaler's Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

  • Health: 1,347 HP
  • Defense: 102.6
  • Damage: standard damage 57pxStandardslash damage 57px hookclawSlashfire upgrades elden ring wiki guide 30Fire
  • This Watchdog wields a Watchdog's Greatsword
  • This Watchdog has three heads, so its Flaming Breath attack covers more ground to either side
  • This fight features several Imps as well, but only the Watchdog needs to be defeated to win
  • Drops runes currency elden ring wiki guide 182,400, Demi-Human Ashes
  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 1,347 3,848 4,232 4,425 4,617 5,002 5,194 5,387
Defense 102.6 117.4 120.335 123.27 129.14 135.01 140.88 152.62
runes currency elden ring wiki guide 18Runes 2,400 12,000 13,200 13,500 14,400 14,700 15,000 15,300

Erdtree Burial Watchdog

Cliffbottom CATACOMBS

__image__
Drops runes currency elden ring wiki guide 183,200
Kaiden Sellsword Ashes
HP 2,383

Elden Ring Erdtree Burial Watchdog Boss (Cliffbottom Catacombs)

  • Optional boss
  • Closest Site of Grace: Cliffbottom Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,383 4,396 4,835 5,055 5,275 5,714 5,934 6,154
Defense 107.9 117.8 120.745 123.69 129.58 135.47 141.36 153.14
runes currency elden ring wiki guide 18Runes 3,200 12,800 14,080 14,400 15,360 15,680 16,000 16,320

Erdtree Burial Watchdogs

Minor Erdtree CATACOMBS

__image__
Drops runes currency elden ring wiki guide 187,400
Mad Pumpkin Head Ashes
HP 2,531 each

Elden Ring Erdtree Burial Watchdogs Boss (Minor Erdtree Catacombs)

  • Optional boss
  • Closest Site of Grace: Minor Erdtree Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdogs Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,531 3,854 4,239 4,432 4,624 5,010 5,202 5,395
Defense 109.3 117.9 120.8475 123.795 129.69 135.585 141.48 153.27
runes currency elden ring wiki guide 18Runes 7,400 22,200 24,420 24,975 26,640 27,195 27,750 28,305

Erdtree Burial Watchdog

Wyndham CATACOMBS

__image__
Drops runes currency elden ring wiki guide 1812,000
Glovewort Picker's Bell Bearing (1)
HP 3,419

Elden Ring Erdtree Burial Watchdog Boss (Wyndham Catacombs)

  • Optional boss
  • Closest Site of Grace: Wyndham Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

Additional Attacks & Counters

Attack Description Counter
Electric
Blast
The Watchdog rears its head back, before launching a large ball of lightning. If you're nearby, circle around to its side to avoid getting hit. Otherwise, duck behind a pillar or dodge.
  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 3,419 4,995 5,494 5,744 5,994 6,493 6,743 6,993
Defense 111.9 118.1 121.0525 124.005 129.91 135.815 141.72 153.53
runes currency elden ring wiki guide 18Runes 12,000 36,000 39,600 40,500 43,200 44,100 45,000 45,900

Image Gallery for Erdtree Burial Watchdog in Elden Ring

 burial tree watchdog boss enemy elden ring wiki guide  erdtree burial watchdog 1 enemy elden ring wiki

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    • Anonymous

      I had to parry at least 20 times in an attempt to kill them both (Minor Erdtree Catacombs). Thank God I'll never have to see them again

      • Anonymous

        I wish there was some kind of visual effect that accompanied the boss floating into the air or sliding across the ground, because honestly, it doesn't look eerie or menacing, it just looks like the game is bugging out.

        • Anonymous

          The special interaction with Crystal Darts is missing from Lore, Notes & Trivia. (Causes a bewitching/stun effect after stacking enough darts - see item description.)

          • Anonymous

            FromSoftware: "what if we dont make any movement and attack animations and just slide this thing forward up and down?"

            • Anonymous

              These things are so god damn annoying. Massive health pools, weak to no damage, and the most insane, input-reading, locked on attacks.

              • Anonymous

                The 2 in the bottom section of Giants' Mountaintop Catacombs can be cheesed by using the frost spewing pillars to kill them.

                • Anonymous

                  For the duo in Minor Erdtree Catacombs, use crystal darts on both and sit back while they wreck each other. Hate these fools so much

                  • Anonymous

                    quick tip: when it stands on 2 legs, look at their bicep not the sword, the moment it moves instantly parry for an easy win, works on duo fight too.

                    • Anonymous

                      Save yourself the headache from the ganks and use Crystal Darts. Cheap to make, and they make life easier for you.

                      • Anonymous

                        This was the first boss I fought while exploring. It looks terrifying, and there's just something very unsettling about it's movement/walking.
                        I got it after 8 tries when I realized his Cleave ability(hovers and stabs the ground) gives an opening each time he slams down.
                        After it was over, I felt like the imps were harder than the boss.

                        • Anonymous

                          I have a confession. I died more times to the one with the imp gank squad in the peninsula than almost any other boss in the game. I do not know how I managed to accomplish this.

                          • Anonymous

                            Ok but why is it like the way it is? Why does it float? Why does it walk? Is it just some terrible taxidermy gone horribly wrong?

                            • Anonymous

                              Says parriable then states "Unfortunately, you can’t parry any of its attacks" Are the dark souls guys writing the elden ring descriptions now lol

                              • Anonymous

                                Crystal darts not only stun this enemy and the other stone imps, but cause them to attack their allies as well.

                                • Anonymous

                                  for the one at the mtog caves at the bottom of the double elevator i kited it into the elevator room and it was stuck between the pillars then i used the meteor sword to do gravity damage keeping the elevator shaft between me and it. that kept me safe from its attacks whie i did chip damage took less than a minute. also volcano pots work ok on it.

                                  • Anonymous

                                    These guys have ridiculous poise.

                                    I fight one of those super creepy looking guys in Atlus and it take 2-3 Glinestone Phalanx + 2-3 moonveil to bring them to their knee, which by that point they would probably depleted of their HP already.

                                    • Anonymous

                                      Ok. Good. I'm not the only one thinking the ones in the Mountaintops were insanely difficult. Started fighting one thinking I'd be able to take it out relatively easily just like the many others up until that point in the game and just as I realized I was dealing little more than chip damage to it with my 830 AR weapon I was already dead.

                                      • Anonymous

                                        I hate how I completely missed these fights and when I came back to do them i killed them all in 1 - 3 hits

                                        • Anonymous

                                          My strat for these ridiculous statues was a red branch short bow, 200 arrows, buckshot after every dodge roll, also had arrow rain as the aow so I could shoot him from ridiculous angles sometimes, also the traps in mountaintop of giants can kill them as well, hope this make the fight less of a pain in the a55

                                          • Anonymous

                                            The ones in the mountaintops are ridiculous. Tons of health, infinite poise, TONS of damage (they WILL two shot you), and there are multiple instances where they throw MULTIPLE of them at you throughout a dungeon. Also, their thrust attack has one of the most ridiculous lingering hitboxes I've ever seen. Do not roll into it, it WILL still hit you.

                                            • Anonymous

                                              Not sure if it's just a distance thing or something, but is it just me or is the RNG on these kinda janky, favouring the plunging drop waaaaay more than anything else? I mean, I just started NG+ and fought the one on Impaler's Catacombs and it did that like 9 times in a row, then once the walking slash, and then again the drop 6 or so times, then the stab once, the spin once, and then once again the drop like 6 times in a row and it basically went on like this for the entire time.

                                              • Anonymous

                                                They seem to be made from the same "material" as fanged imps, and even their bodies and faces have a similar structure

                                                • Anonymous

                                                  These bosses are pretty easy, at least the solo ones. Just run as far as you can from them, that should bait them to stand up and walk towards you on their hind legs. Wait for them to do an overhead swing, dodge, and then they do a weird jerky motion as they sit down. That animation of them sitting down takes a while and you can land a bunch of shots on them and then rinse and repeat. Once I figured that out of the first (solo) one, I bodied the rest of them with ease

                                                  • Anonymous

                                                    one of the hardest enemies to deal with. Alongside the Banished Knights in Azula and the Tyrannosaurus Dogs. If you are testing a build you have to try it versus these enemies, others don't count, they are too easy.

                                                    • Anonymous

                                                      It can also be found as a non boss in the Giants' Mountaintop Catacombs as a regular enemy, one wielding a stuff and one wielding a sword, both in a secret area accessible by letting the lift go up to reveal a second sub-level

                                                      • Anonymous

                                                        Don't use Glintstone Stars or Beast Claw, use Lightning Spear or Black Flame.
                                                        Glintstone does even less damage than rocks, not sure why anyone even recommended it.

                                                        • Anonymous

                                                          Theres something infuriating about fighting an enemy that is almost inanimate. Pretty creepy tho.

                                                          The one in Giant’s mountaintop ruins is the worst one imo, i wish they had a weakness.

                                                          • Anonymous

                                                            They look creepy. Especially the ones with multiple heads. Anyway for the gank ones throw a few crystal darts at them and then they freak out and attack each other. Way easier than the solo version

                                                            • Anonymous

                                                              This boss is one of the worst ones in FROM history. This isn't due to it being difficult but rather it was intentionally designed to be toxic and anti-fun, especially with regards to new players. This boss is placed in a spot that makes it almost certain to be one of a new player's first bosses after the Tree Sentinel. It is the closest boss that would normally be encountered on the lowest level region, just south of the starting region which is actually slightly higher level than Weeping Peninsula.

                                                              This boss has a huge number of ads and they are very mobile, aggressive, prone to dodging the player's attacks, and inflict rapid bleed and considerable melee damage. They also pelt with ranged attacks frequently. They're AI is designed to be troublesome and actually unfair based on player action. This is all while dealing with the actual boss, itself, which is designed to be tricky and deceptive. They also rush you out the gate so most players will struggle to summon their phantom and will likely take several hits in the process if they're not good or just total scrubs. Further, you have to run a distance past two of these imps before even seeing the boss room, too, each time which is easy to do but less skilled or new players may find troublesome and stressful.

                                                              The boss, itself, actually does good damage considering how early it is but not the highest. The boss is of large stature and levitates in a way that is designed to deceive bad and new players about how aggressively fast it is moving and attacking. It uses the very common new FROM mechanic which is the raise delay bait and fast drop attack. Due to its size and levitation effect it may appear that it isn't moving fast but it actually is moving much faster than you may realize and its various AoEs are quite deceptive. Do not underestimate its ability to pursue and hit you or you will take unnecessary damage and deaths. Keep the distance very padded until ads are dead. Its flame attack is also designed to be deceptive and cover a rather significant range. It also has a spinning AoE attack for the purpose of catching bad players or newbies off guard and kill them. Last, this boss is designed with an absurd amount of physical defense that reaches BS levels if a new player doesn't have a good weapon and has no refinements yet that will make life effectively hell. Further, even if they have a good weapon they still need elements which they're likely not to have at this point as fire, magic, and holy the only practical ways of doing real damage to the boss due to its incredible physical defensive stats.

                                                              Honestly, I'm not impressed because this isn't intended to be hard but just frustrating as hell for new players in the most intentional toxic way.

                                                              Be warned, spend your souls, bring an elemental weapon Ashe or resin, or better yet very fast application AoEs and ranged magic. Test various spirit Ashes to see which ones will do best for you. Godrick Soldier Ashes were okay early if you can't use any of the higher FP spirit ashes. They will not be super useful but will at least somewhat distract the boss and a few mobs occasionally and not die instantly, but still quickly.

                                                              • Anonymous

                                                                For me it was the first boss of the game, not challenging. I did run away, this would make him stand, so I would run towards his side making his swing miss and then hitting him a few times. Roll away and repeat. Also he also has a tail smash attack if you are right behind him. It makes a fire aoe.

                                                                • Anonymous

                                                                  This is literally one of the worst bosses I've fought in this game so far, whenever a boss with two enemies at once this is exactly what not to do. Typically they should have some type of synergy between the two attacks like with the princes in DS3. With these two they literally just follow each other and make it almost impossible to have an attack opening, due to the fact that one has a longer range hammer that conveniently can cover the distance if the short range flail is within distance. If you want some advice for beating this one, use your horse and try to keep them both in the middle but relatively far apart from each other so you have space to damage. Then just focus on trying to attack and kill the one with the flail first. If you try to kill the one with the hammer first, the range of the hammer WILL best you. After you kill the one with the flail it should be as easy as killing the normal version of these guys.

                                                                  • Anonymous

                                                                    Anyone else feel that the animations for this guy are extremely unsettling? After all the fluid and beautiful animations of other bosses seeing him stiffly move like a Bad dark souls spin-off was extremely unsettling for me.

                                                                    • Anonymous

                                                                      There isnt a page for the non boss version, but there is three (2 sword, 1 staff) in the giant's mountaintop catacombs

                                                                      • Anonymous

                                                                        If you're not sure about your dodge game - just sprint away whenever it begins to fly. The moment it decided to strike you, it slows down to the point where you can just run away from the impact - useful if you're having trouble landing hits in-between slams if you're using a slower weapon.

                                                                        • Anonymous

                                                                          Using crystal darts causes gargoyles to malfunction and attack each other. I used some to make the boss fight easier since they beat eachother for me. it doesnt last forever though.

                                                                          • Anonymous

                                                                            this is hands down the worst boss encounter in the game. The animation looks so shabby, you face this type of enemy like 5 times and there is a bug so you always respan at the site of grace instead in front of the statue. 0/10 for this one. What's with this ubasti obsession anyway

                                                                            • Anonymous

                                                                              Their swords kinda look like the moonlight greatsword... the weapon drop itself even references how the gem is missing too... curious.

                                                                              • Anonymous

                                                                                Something about this thing is really offputting and frightening and I can't really put my finger on it. I absolutely hate it and it has nothing to do with the fight itself, the way it moves and looks is just... deaugh

                                                                                • Anonymous

                                                                                  Anyone else find it silly that the strats here recommend using the "Northern Mercenary" spirit summon (Kaidan Sellsword) which is literally the boss loot for the third watchdog?

                                                                                  If you need help with this boss fight, it's a safe bet that you don't already have the thing you get from beating this exact boss.

                                                                                  • Anonymous

                                                                                    EXTREME CHEESE SPOILERS: For the fight against the two of them, throwing crystal darts (and presumably other crystal implements as well but this is untested) causes them to short-circuit (electrical arcs fly from their heads) and attack each other. They will take turns staggering until one dies, then you simply mop up the other.

                                                                                    This was a total accidental discovery and I'm literally slackjawed over it. I was having big trouble at melee so I tried crafting all the magic ranged damage I could, which included 40 crystal darts.

                                                                                    • Anonymous

                                                                                      2 of them together sucks 1 with a sword other with magic. The floating slam kills my stamina with blocking

                                                                                      • Anonymous

                                                                                        There is also fight with two watchdogs in the Minor Erdtree Catacombs as well. One with a sword, and the other has a scepter.

                                                                                        • Anonymous

                                                                                          There is also fight with two watchdogs in the Minor Erdtree Catacombs as well. One with a sword, and the other has a scepter.

                                                                                          • Anonymous

                                                                                            This may be one of the creepiest bosses ever in Soulsborne. Just killed the bastard but I stil feel its damn eyes locked on me.

                                                                                            • Anonymous

                                                                                              Looks like some ancient-summerian-mecha-thing. Real creepy, especially when it walks on two legs. It's soooo cool!

                                                                                              • Anonymous

                                                                                                a duo of them are in the Minor Erdtree Catacombs, they drop the mad pumpkinhead soul thing and something else. i died and a cooperatior finsihed before i faded away

                                                                                                • Anonymous

                                                                                                  i don't know why but in my game the thing is surrounded by 4 goblins/gargogyles. turns an easy fight into an absolute ****ing nightmare, why do these normal enemies have 5 hit ****ing combos???

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