Erdtree Burial Watchdog

burial watchdog bosses elden ring wiki 600px1 min
Locations & Drops

Stormfoot Catacombs:
Runes runes currency elden ring wiki guide 18 1300 (NG)
Runes runes currency elden ring wiki guide 18 6500 (NG+)
Runes runes currency elden ring wiki guide 18 325 (NG, Co-op)
Noble Sorcerer Ashes

Impaler's Catacombs:
Runes runes currency elden ring wiki guide 18 2400 (NG)
Runes runes currency elden ring wiki guide 18 600 (NG, Co-op)
Demi-Human Ashes

Cliffbottom Catacombs:
Runes runes currency elden ring wiki guide 18 2,700 (NG)
Runes runes currency elden ring wiki guide 18 800 (NG, Co-op)
Kaiden Sellsword Ashes

Minor Erdtree Catacombs:
7,400 runes currency elden ring wiki guide 18 Runes (NG)
Mad Pumpkin Head Ashes

Wyndham Catacombs:
12,000 runes currency elden ring wiki guide 18 Runes (NG)
9,000 runes currency elden ring wiki guide 18 Runes (NG, Co-op Host)
3,000 runes currency elden ring wiki guide 18 Runes (NG, Co-op Phantom)

Glovewort Picker's Bell Bearing (1)

Immune to
All Status Effects
Weaker to

Erdtree Burial Watchdogs are Field Bosses in Elden Ring. These catlike hounds guard catacombs throughout the Lands Between, wielding swords and staves as well as elemental magic. These are optional bosses, meaning players don't need to defeat them in order to advance.

The Lesser Burial Watchdog is the normal enemy form of this boss. 

 

 The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.

 

Where to find Erdtree Burial Watchdog in Elden Ring

Erdtree Burial Watchdog can be found in:

  1. Stormfoot Catacombs [More Info] [Map Link]
  2. Impaler's Catacombs [More Info] [Map Link]
  3. Cliffbottom Catacombs [More Info] [Map Link]
  4. Minor Erdtree Catacombs [More Info] [Map Link]
  5. Wyndham Catacombs [More Info] [Map Link]

 

Erdtree Burial Watchdog Combat information

Negations (or Absorptions)

The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

 

Erdtree Burial Watchdog Boss Guide for Elden Ring

Erdtree Burial Watchdog Fight Strategy

The Best Tips for Erdtree Burial Watchdog:

  • Kaiden Sellsword Ashes make early Watchdog fights a breeze.
  • If you hit a Watchdog with several Crystal Darts, it will go berserk and attack the closest thing, whether it be friend or foe. This can force it to focus on your summons while you attack it at range, but its most useful for forcing the Watchdog in Impaler's Catacombs to fight its Imps or the Watchdogs in Minor Erdtree Catacombs to fight one another.

 

Melee Strategy

For melee users, the best way to win this fight is to bait its attacks. Try dodge rolling to its side after a strike, get a few hits in, then dodge away. Some of its attacks covers a wide range, so having a good shield is also handy, but avoid guarding against the Levitating attacks since they can hit over a shield. If you end up behind the Watchdog, beware of its Tail Slam attack that can still hit you.

Jump Attacks: Jumping is effective for dodging both the Levitating and Spinning Swipe attacks. Jump to dodge and then do a jumping attack to build up Stance damage and get in critical hits.

Parries: Since their attacks are well-telegraphed, they can be parried with relative ease.

Magic and Ranged Strategy

This fight is considerably easier for ranged and magic users since all you need to do is keep your distance. You may have to roll or jump away several times during the Levitating attacks, since it likes to do this many times in a row, but eventually it will stop and switch to more easily punishable attacks.

Glintstone Pebble and Lightning Spear are excellent spells for these fights. Spells that can stun them such as Rock Sling can also help.

Attacks & Counters

Attack Description Counter
Swing parry icon 40pxSwings its weapon in various orientations Block the attack or roll through the swing
Thrust parry icon 40pxLeans back and immediately thrusts its sword forward. This move does not cover a lot of distance so you can easily back away. If you're close, rolling to either side and get a few attacks in
Tail Slam Turns its head to face its back, then slams its tail into the ground. Usually does this when you're behind it. Only Watchdogs with lit tails will do this.  Dodge roll away as soon as you see its head turn around.
Overhead Swing parry icon 40pxStands up and walks forward, pauses for a moment, then slams its weapon on the ground. Roll to the side as it pauses before the slam and get in a few hits while it's recovering
Breath Attack Fire: The Watchdog’s head begins to shake, before it exhales an stream of flames from its mouth while chasing its target

Lightning: The Watchdog rears its head back before launching a large ball of lightning.
Circle around behind, then land a few hits before backing away. Careful not to get too greedy, as it can quickly turn around. If you're far away when it fires lightning, hide behind a pillar.
Weapon
Slam
parry icon 40pxHolds its weapon horizontally and slams it down on the ground Block the attack or roll as the weapon reaches its peak
Levitating
Slam
Rises into the air, then slams its weapon into the ground, producing a small shockwave. The staff variant will produce a wider magical shockwave Jump left or right over the shockwave and do a jump attack, but be careful not to get hit by the sword or the Watchdog's body. You can also roll, but the timing is less forgiving.
Sword Variant
Spinning Swipe parry icon 40pxPuts its sword on the ground to its right, then spins quickly in a 540° circle Jump over the sword or roll in the opposite direction the sword is moving. This is only parriable when the sword has rotated 450°
Staff Variant
Sorcery of the Crozier Summons a circle of magical projectiles that fly towards the player. Run to the sides or dodge forward through the projectiles.

parry icon 40px: Attack can be parried

Elden Ring Erdtree Burial Watchdog Lore, Notes & Other Trivia

  • Formerly called Burial Tree Watchdogs in the Closed Network Test.
  • Frost Watchdogs are only seen as regular enemies, while the Lightning variant is only seen as a boss.

 

Erdtree Burial Watchdog Combo Chart

watchdog unified combo chart


Erdtree Burial Watchdog

Stormfoot CATACOMBS

__image__
Drops runes currency elden ring wiki guide 181,300
Noble Sorcerer Ashes
HP 1,200

Elden Ring Erdtree Burial Watchdog Boss (Stormfoot Catacombs)

  • Optional boss
  • Closest Site of Grace: Stormfoot Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 1,200 3,746 4,120 4,307 4,495 4,869 5,057 5,244
Defense 101.3 117.3 120.2325 123.165 129.03 134.895 140.76 152.49
runes currency elden ring wiki guide 18Runes 1,300 6,500 7,150 7,312 7,800 7,962 8,125 8,287

Erdtree Burial Watchdog

Impaler's CATACOMBS

__image__
Drops runes currency elden ring wiki guide 182,400
Demi-Human Ashes
HP 1,347

Elden Ring Erdtree Burial Watchdog Boss (Impaler's Catacombs)

  • Optional boss
  • Closest Site of Grace: Impaler's Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

  • Health: 1,347 HP
  • Defense: 102.6
  • Damage: standard damage 57pxStandardslash damage 57px hookclawSlashfire upgrades elden ring wiki guide 30Fire
  • This Watchdog wields a Watchdog's Greatsword
  • This Watchdog has three heads, so its Flaming Breath attack covers more ground to either side
  • This fight features several Imps as well, but only the Watchdog needs to be defeated to win
  • Drops runes currency elden ring wiki guide 182,400, Demi-Human Ashes
  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 1,347 3,848 4,232 4,425 4,617 5,002 5,194 5,387
Defense 102.6 117.4 120.335 123.27 129.14 135.01 140.88 152.62
runes currency elden ring wiki guide 18Runes 2,400 12,000 13,200 13,500 14,400 14,700 15,000 15,300

Erdtree Burial Watchdog

Cliffbottom CATACOMBS

 erdtree burial watchdog 2 elden ring wiki guide
Drops runes currency elden ring wiki guide 183,200
Kaiden Sellsword Ashes
HP 2,383

Elden Ring Erdtree Burial Watchdog Boss (Cliffbottom Catacombs)

  • Optional boss
  • Closest Site of Grace: Cliffbottom Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,383 4,396 4,835 5,055 5,275 5,714 5,934 6,154
Defense 107.9 117.8 120.745 123.69 129.58 135.47 141.36 153.14
runes currency elden ring wiki guide 18Runes 3,200 12,800 14,080 14,400 15,360 15,680 16,000 16,320

Erdtree Burial Watchdogs

Minor Erdtree CATACOMBS

__image__
Drops runes currency elden ring wiki guide 187,400
Mad Pumpkin Head Ashes
HP 2,531 each

Elden Ring Erdtree Burial Watchdogs Boss (Minor Erdtree Catacombs)

  • Optional boss
  • Closest Site of Grace: Minor Erdtree Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdogs Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 2,531 3,854 4,239 4,432 4,624 5,010 5,202 5,395
Defense 109.3 117.9 120.8475 123.795 129.69 135.585 141.48 153.27
runes currency elden ring wiki guide 18Runes 7,400 22,200 24,420 24,975 26,640 27,195 27,750 28,305

Erdtree Burial Watchdog

Wyndham CATACOMBS

erdtree burial watchdog 3 elden ring wiki guide
Drops runes currency elden ring wiki guide 1812,000
Glovewort Picker's Bell Bearing (1)
HP 3,419

Elden Ring Erdtree Burial Watchdog Boss (Wyndham Catacombs)

  • Optional boss
  • Closest Site of Grace: Wyndham Catacombs
  • Multiplayer allowed for this boss
  • You can summon Spirit Ashes for this boss

Erdtree Burial Watchdog Combat information

  NG NG+ NG+2 NG+3 NG+4 NG+5 NG+6 NG+7
HP 3,419 4,995 5,494 5,744 5,994 6,493 6,743 6,993
Defense 111.9 118.1 121.0525 124.005 129.91 135.815 141.72 153.53
runes currency elden ring wiki guide 18Runes 12,000 36,000 39,600 40,500 43,200 44,100 45,000 45,900

Image Gallery for Erdtree Burial Watchdog in Elden Ring

 

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    • Anonymous

      The Incantation 'Stone of Gurranq' just destroys Watchdogs. For casters, it makes them so easy to kill. Throw a few rocks at them and they're toast. Stone of Gurranq is only 13 Faith and 15 FP so it's not a huge commitment. It's like bonking but with rocks :-)

      • Anonymous

        Fighting one Watchdog: "Felt a bit janky, but pretty neat overall, good job"
        Fighting one Watchdog plus some Imps: "Wow, might have gotten a lucky first try win this time, but what a terrible idea nonetheless. Sure hope that isn't indicative of coming design decisions."
        Fighting two Watchdogs: "aaaaaaaaAAAAAAAAAAAAA A A A A A A A AH H H H H H H H"

        • Anonymous

          the fact that they put Kaiden sellsword makes fighting these easy makes me SOOO mad.as u have to defeat one to get him to begin with. on i ash only run early to mid game that freakin hard.

          • Anonymous

            the duo fight goes like this: dodge constant jump attack spam until one of them starts breathing fire then u hit the other a few times and repeat

            • Anonymous

              I tried jumping the magic-infused slams of the Giant's Catacombs watchdogs... it wasn't possible. I assume the magic blast extends the AoE into the air

              • Anonymous

                "For melee users, the best way to win this fight is to bait its attacks."

                Hmm, yes. The floor here is made of floor.

                • Anonymous

                  crystal dart gimmick on these unfair duo burial dog fight is some of hot garbage design i've seen for a while. i'm fighting boss or fighting gimmick i wonder.

                  • Anonymous

                    Was it really neccesary to have 5 imps alongside this boss? I'm like 2 hours into the game and there's already this level of gank?

                    • The people ragging on the animations don't seem to understand that it was done intentionally. The jerky, abrupt motions add to their unsettling nature on top of their grotesque stone-carved faces. They come at you, levitating, their bodies otherwise motionless and stiff and only the halting twitch of their stony, stiff weapons alert you that an attack is coming.

                      It's so unsettling for such hostility to come from something so stiff and lifeless with such a grotesque visage.

                      • Anonymous

                        Later ones like in Wyndham are utterly decimated by half-upgraded greatshield bois for some reason, they block all attacks including slam (was surprised lol) and melt its poise. So if you for some reason find these stupid chunky floaty 2003-year-game-animated cats hard, get the greatshield buddies and enjoy

                        • Anonymous

                          Next time you fight one of these things just remember not only did someone design these animations but someone also approved it.

                          • Anonymous

                            I've played every souls game but THIS boss just seems busted. The hit box's from their attacks seem to reach farther than what is visually presented, and the movements seem... for lack of better wording,... clunky.
                            At first glance it looks like an easy boss, but the game physics of this thing ARE 'off' by what is visually shown. I can be a foot away from the sword swing, or them dropping down from above, and still somehow take damage. Artificial difficulty, or bad design??
                            Also, before anyone says "GG"... I have no complaints on any other boss in this game lol.

                            • Anonymous

                              Lone Wolf Ashes make stance breaking first one much easier. Keep it focused on you and let your doggos do some serious chip damage.

                              • Anonymous

                                Personal strategy? Cheese them with Flame of the Redmanes. It destroys their poise like no tomorrow. Do not show these garbage enemies any dignified fights.

                                • Anonymous

                                  Another perfect example of fromsoft not knowing what a cooldown is and it overall having an incredibly negative impact on player experience, fun stuff

                                  • Anonymous

                                    The Impaler's Catacomb one with an Imp gank squad with it is easily one of the most annoying fights in the game for me, one of the cheapest and most annoying ways you can make a boss "harder" is by just throwing in a bunch of mobs to gang up on you when you're trying to focus on the boss, shame on whoever thought that encounter was a good idea.

                                    • Anonymous

                                      These things are by far…. One of the worst designs things in this game. Got a whole moveset; lets spam the same one move constantly. Oh and let’s become a standard enemy late game.

                                      • Anonymous

                                        glintstone arc makes the erdtree catacomb twins a lot easier, they tend to clump pretty close to eachother

                                        • Anonymous

                                          Use the kaiden sellsword ashes that you get from watchdog to beat an even easier version of watchdog. Why didn't I think of that?

                                          • Anonymous

                                            I had to parry at least 20 times in an attempt to kill them both (Minor Erdtree Catacombs). Thank God I'll never have to see them again

                                            • Anonymous

                                              I wish there was some kind of visual effect that accompanied the boss floating into the air or sliding across the ground, because honestly, it doesn't look eerie or menacing, it just looks like the game is bugging out.

                                              • Anonymous

                                                The special interaction with Crystal Darts is missing from Lore, Notes & Trivia. (Causes a bewitching/stun effect after stacking enough darts - see item description.)

                                                • Anonymous

                                                  FromSoftware: "what if we dont make any movement and attack animations and just slide this thing forward up and down?"

                                                  • Anonymous

                                                    These things are so god damn annoying. Massive health pools, weak to no damage, and the most insane, input-reading, locked on attacks.

                                                    • Anonymous

                                                      The 2 in the bottom section of Giants' Mountaintop Catacombs can be cheesed by using the frost spewing pillars to kill them.

                                                      • Anonymous

                                                        For the duo in Minor Erdtree Catacombs, use crystal darts on both and sit back while they wreck each other. Hate these fools so much

                                                        • Anonymous

                                                          quick tip: when it stands on 2 legs, look at their bicep not the sword, the moment it moves instantly parry for an easy win, works on duo fight too.

                                                          • Anonymous

                                                            Save yourself the headache from the ganks and use Crystal Darts. Cheap to make, and they make life easier for you.

                                                            • Anonymous

                                                              This was the first boss I fought while exploring. It looks terrifying, and there's just something very unsettling about it's movement/walking.
                                                              I got it after 8 tries when I realized his Cleave ability(hovers and stabs the ground) gives an opening each time he slams down.
                                                              After it was over, I felt like the imps were harder than the boss.

                                                              • Anonymous

                                                                I have a confession. I died more times to the one with the imp gank squad in the peninsula than almost any other boss in the game. I do not know how I managed to accomplish this.

                                                                • Anonymous

                                                                  Ok but why is it like the way it is? Why does it float? Why does it walk? Is it just some terrible taxidermy gone horribly wrong?

                                                                  • Anonymous

                                                                    Says parriable then states "Unfortunately, you can’t parry any of its attacks" Are the dark souls guys writing the elden ring descriptions now lol

                                                                    • Anonymous

                                                                      Crystal darts not only stun this enemy and the other stone imps, but cause them to attack their allies as well.

                                                                      • Anonymous

                                                                        for the one at the mtog caves at the bottom of the double elevator i kited it into the elevator room and it was stuck between the pillars then i used the meteor sword to do gravity damage keeping the elevator shaft between me and it. that kept me safe from its attacks whie i did chip damage took less than a minute. also volcano pots work ok on it.

                                                                        • Anonymous

                                                                          These guys have ridiculous poise.

                                                                          I fight one of those super creepy looking guys in Atlus and it take 2-3 Glinestone Phalanx + 2-3 moonveil to bring them to their knee, which by that point they would probably depleted of their HP already.

                                                                          • Anonymous

                                                                            Ok. Good. I'm not the only one thinking the ones in the Mountaintops were insanely difficult. Started fighting one thinking I'd be able to take it out relatively easily just like the many others up until that point in the game and just as I realized I was dealing little more than chip damage to it with my 830 AR weapon I was already dead.

                                                                            • Anonymous

                                                                              I hate how I completely missed these fights and when I came back to do them i killed them all in 1 - 3 hits

                                                                              • Anonymous

                                                                                My strat for these ridiculous statues was a red branch short bow, 200 arrows, buckshot after every dodge roll, also had arrow rain as the aow so I could shoot him from ridiculous angles sometimes, also the traps in mountaintop of giants can kill them as well, hope this make the fight less of a pain in the a55

                                                                                • Anonymous

                                                                                  The ones in the mountaintops are ridiculous. Tons of health, infinite poise, TONS of damage (they WILL two shot you), and there are multiple instances where they throw MULTIPLE of them at you throughout a dungeon. Also, their thrust attack has one of the most ridiculous lingering hitboxes I've ever seen. Do not roll into it, it WILL still hit you.

                                                                                  • Anonymous

                                                                                    Not sure if it's just a distance thing or something, but is it just me or is the RNG on these kinda janky, favouring the plunging drop waaaaay more than anything else? I mean, I just started NG+ and fought the one on Impaler's Catacombs and it did that like 9 times in a row, then once the walking slash, and then again the drop 6 or so times, then the stab once, the spin once, and then once again the drop like 6 times in a row and it basically went on like this for the entire time.

                                                                                    • Anonymous

                                                                                      They seem to be made from the same "material" as fanged imps, and even their bodies and faces have a similar structure

                                                                                      • Anonymous

                                                                                        These bosses are pretty easy, at least the solo ones. Just run as far as you can from them, that should bait them to stand up and walk towards you on their hind legs. Wait for them to do an overhead swing, dodge, and then they do a weird jerky motion as they sit down. That animation of them sitting down takes a while and you can land a bunch of shots on them and then rinse and repeat. Once I figured that out of the first (solo) one, I bodied the rest of them with ease

                                                                                        • Anonymous

                                                                                          one of the hardest enemies to deal with. Alongside the Banished Knights in Azula and the Tyrannosaurus Dogs. If you are testing a build you have to try it versus these enemies, others don't count, they are too easy.

                                                                                          • Anonymous

                                                                                            It can also be found as a non boss in the Giants' Mountaintop Catacombs as a regular enemy, one wielding a stuff and one wielding a sword, both in a secret area accessible by letting the lift go up to reveal a second sub-level

                                                                                            • Anonymous

                                                                                              Don't use Glintstone Stars or Beast Claw, use Lightning Spear or Black Flame.
                                                                                              Glintstone does even less damage than rocks, not sure why anyone even recommended it.

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