Erdtree Burial Watchdog |
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Locations & Drops | |
Stormfoot Catacombs: Impaler's Catacombs: Cliffbottom Catacombs: Minor Erdtree Catacombs: Wyndham Catacombs: |
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Immune to
All Status Effects
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Weaker to |
Erdtree Burial Watchdogs are Field Bosses in Elden Ring. These catlike hounds guard catacombs throughout the Lands Between, wielding swords and staves as well as elemental magic. These are optional bosses, meaning players don't need to defeat them in order to advance.
The Lesser Burial Watchdog is the normal enemy form of this boss.
The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.
Where to find Erdtree Burial Watchdog in Elden Ring
Erdtree Burial Watchdog can be found in:
- Stormfoot Catacombs [More Info] [Map Link]
- Impaler's Catacombs [More Info] [Map Link]
- Cliffbottom Catacombs [More Info] [Map Link]
- Minor Erdtree Catacombs [More Info] [Map Link]
- Wyndham Catacombs [More Info] [Map Link]
Erdtree Burial Watchdog Combat information
- Stance: 80
- Parryable: Yes
- Is vulnerable to a critical hit after being stance broken or parried
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: Immune
Scarlet Rot: Immune
Hemorrhage: Immune
Frostbite: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
Erdtree Burial Watchdog Boss Guide for Elden Ring
Erdtree Burial Watchdog Fight Strategy
The Best Tips for Erdtree Burial Watchdog:
- Kaiden Sellsword Ashes make early Watchdog fights a breeze.
- If you hit a Watchdog with several Crystal Darts, it will go berserk and attack the closest thing, whether it be friend or foe. This can force it to focus on your summons while you attack it at range, but its most useful for forcing the Watchdog in Impaler's Catacombs to fight its Imps or the Watchdogs in Minor Erdtree Catacombs to fight one another.
Melee Strategy
For melee users, the best way to win this fight is to bait its attacks. Try dodge rolling to its side after a strike, get a few hits in, then dodge away. Some of its attacks covers a wide range, so having a good shield is also handy, but avoid guarding against the Levitating attacks since they can hit over a shield. If you end up behind the Watchdog, beware of its Tail Slam attack that can still hit you.
Jump Attacks: Jumping is effective for dodging both the Levitating and Spinning Swipe attacks. Jump to dodge and then do a jumping attack to build up Stance damage and get in critical hits.
Parries: Since their attacks are well-telegraphed, they can be parried with relative ease.
Magic and Ranged Strategy
This fight is considerably easier for ranged and magic users since all you need to do is keep your distance. You may have to roll or jump away several times during the Levitating attacks, since it likes to do this many times in a row, but eventually it will stop and switch to more easily punishable attacks.
Glintstone Pebble and Lightning Spear are excellent spells for these fights. Spells that can stun them such as Rock Sling can also help.
Attacks & Counters
Attack | Description | Counter |
Swing | ![]() |
Block the attack or roll through the swing |
Thrust | ![]() |
This move does not cover a lot of distance so you can easily back away. If you're close, rolling to either side and get a few attacks in |
Tail Slam | Turns its head to face its back, then slams its tail into the ground. Usually does this when you're behind it. Only Watchdogs with lit tails will do this. | Dodge roll away as soon as you see its head turn around. |
Overhead Swing | ![]() |
Roll to the side as it pauses before the slam and get in a few hits while it's recovering |
Breath Attack | Fire: The Watchdog’s head begins to shake, before it exhales an stream of flames from its mouth while chasing its target Lightning: The Watchdog rears its head back before launching a large ball of lightning. |
Circle around behind, then land a few hits before backing away. Careful not to get too greedy, as it can quickly turn around. If you're far away when it fires lightning, hide behind a pillar. |
Weapon Slam |
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Block the attack or roll as the weapon reaches its peak |
Levitating Slam |
Rises into the air, then slams its weapon into the ground, producing a small shockwave. The staff variant will produce a wider magical shockwave | Jump left or right over the shockwave and do a jump attack, but be careful not to get hit by the sword or the Watchdog's body. You can also roll, but the timing is less forgiving. |
Sword Variant | ||
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Spinning Swipe | ![]() |
Jump over the sword or roll in the opposite direction the sword is moving. This is only parriable when the sword has rotated 450° |
Staff Variant | ||
Sorcery of the Crozier | Summons a circle of magical projectiles that fly towards the player. | Run to the sides or dodge forward through the projectiles. |
: Attack can be parried
Elden Ring Erdtree Burial Watchdog Lore, Notes & Other Trivia
- Formerly called Burial Tree Watchdogs in the Closed Network Test.
- Frost Watchdogs are only seen as regular enemies, while the Lightning variant is only seen as a boss.
Erdtree Burial Watchdog Combo Chart
Erdtree Burial WatchdogStormfoot CATACOMBS |
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__image__ | |
Drops | ![]() Noble Sorcerer Ashes |
HP | 1,200 |
Elden Ring Erdtree Burial Watchdog Boss (Stormfoot Catacombs)
- Optional boss
- Closest Site of Grace: Stormfoot Catacombs
- Multiplayer allowed for this boss
- You can summon Spirit Ashes for this boss
Erdtree Burial Watchdog Combat information
- Health: 1,200 HP
- Defense: 101.3
- Damage:
Standard,
Slash,
Fire
- This Watchdog wields a Watchdog's Greatsword
- Drops
1,300, Noble Sorcerer Ashes
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 1,200 | 3,746 | 4,120 | 4,307 | 4,495 | 4,869 | 5,057 | 5,244 |
Defense | 101.3 | 117.3 | 120.2325 | 123.165 | 129.03 | 134.895 | 140.76 | 152.49 |
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1,300 | 6,500 | 7,150 | 7,312 | 7,800 | 7,962 | 8,125 | 8,287 |
Erdtree Burial WatchdogImpaler's CATACOMBS |
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__image__ | |
Drops | ![]() Demi-Human Ashes |
HP | 1,347 |
Elden Ring Erdtree Burial Watchdog Boss (Impaler's Catacombs)
- Optional boss
- Closest Site of Grace: Impaler's Catacombs
- Multiplayer allowed for this boss
- You can summon Spirit Ashes for this boss
Erdtree Burial Watchdog Combat information
- Health: 1,347 HP
- Defense: 102.6
- Damage:
Standard,
Slash,
Fire
- This Watchdog wields a Watchdog's Greatsword
- This Watchdog has three heads, so its Flaming Breath attack covers more ground to either side
- This fight features several Imps as well, but only the Watchdog needs to be defeated to win
- Drops
2,400, Demi-Human Ashes
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 1,347 | 3,848 | 4,232 | 4,425 | 4,617 | 5,002 | 5,194 | 5,387 |
Defense | 102.6 | 117.4 | 120.335 | 123.27 | 129.14 | 135.01 | 140.88 | 152.62 |
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2,400 | 12,000 | 13,200 | 13,500 | 14,400 | 14,700 | 15,000 | 15,300 |
Erdtree Burial WatchdogCliffbottom CATACOMBS |
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Drops | ![]() Kaiden Sellsword Ashes |
HP | 2,383 |
Elden Ring Erdtree Burial Watchdog Boss (Cliffbottom Catacombs)
- Optional boss
- Closest Site of Grace: Cliffbottom Catacombs
- Multiplayer allowed for this boss
- You can summon Spirit Ashes for this boss
Erdtree Burial Watchdog Combat information
- Health: 2,383 HP
- Defense: 107.9
- Damage:
Standard,
Slash,
Magic,
Fire
- This Watchdog wields a Watchdog's Staff
- Drops
3,200, Kaiden Sellsword Ashes
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 2,383 | 4,396 | 4,835 | 5,055 | 5,275 | 5,714 | 5,934 | 6,154 |
Defense | 107.9 | 117.8 | 120.745 | 123.69 | 129.58 | 135.47 | 141.36 | 153.14 |
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3,200 | 12,800 | 14,080 | 14,400 | 15,360 | 15,680 | 16,000 | 16,320 |
Erdtree Burial WatchdogsMinor Erdtree CATACOMBS |
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__image__ | |
Drops | ![]() Mad Pumpkin Head Ashes |
HP | 2,531 each |
Elden Ring Erdtree Burial Watchdogs Boss (Minor Erdtree Catacombs)
- Optional boss
- Closest Site of Grace: Minor Erdtree Catacombs
- Multiplayer allowed for this boss
- You can summon Spirit Ashes for this boss
Erdtree Burial Watchdogs Combat information
- Health: 2,531 HP each
- Defense: 109.3
- Damage:
Standard,
Slash,
Magic,
Fire (Staff),
Standard,
Slash,
Fire (Sword)
- This fight features two Erdtree Burial Watchdogs, one with a Watchdog's Greatsword and one with a Watchdog's Staff
- Both Erdtree Burial Watchdogs must be defeated to win the fight
- Drops
7,400, Mad Pumpkin Head Ashes
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP | 2,531 | 3,854 | 4,239 | 4,432 | 4,624 | 5,010 | 5,202 | 5,395 |
Defense | 109.3 | 117.9 | 120.8475 | 123.795 | 129.69 | 135.585 | 141.48 | 153.27 |
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7,400 | 22,200 | 24,420 | 24,975 | 26,640 | 27,195 | 27,750 | 28,305 |
Erdtree Burial WatchdogWyndham CATACOMBS |
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Drops | ![]() Glovewort Picker's Bell Bearing (1) |
HP | 3,419 |
Elden Ring Erdtree Burial Watchdog Boss (Wyndham Catacombs)
- Optional boss
- Closest Site of Grace: Wyndham Catacombs
- Multiplayer allowed for this boss
- You can summon Spirit Ashes for this boss
Erdtree Burial Watchdog Combat information
- Health: 3,419 HP
- Defense: 111.9
- Damage:
Standard,
Slash,
Lightning
- This Watchdog wields a Watchdog's Greatsword
- Drops
12,000, Glovewort Picker's Bell Bearing (1)
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 3,419 | 4,995 | 5,494 | 5,744 | 5,994 | 6,493 | 6,743 | 6,993 |
Defense | 111.9 | 118.1 | 121.0525 | 124.005 | 129.91 | 135.815 | 141.72 | 153.53 |
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12,000 | 36,000 | 39,600 | 40,500 | 43,200 | 44,100 | 45,000 | 45,900 |
Image Gallery for Erdtree Burial Watchdog in Elden Ring
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Crystal dart = easy mode. Just hit each with about 5 and they basically kill each other.
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The people ragging on the animations don't seem to understand that it was done intentionally. The jerky, abrupt motions add to their unsettling nature on top of their grotesque stone-carved faces. They come at you, levitating, their bodies otherwise motionless and stiff and only the halting twitch of their stony, stiff weapons alert you that an attack is coming.
It's so unsettling for such hostility to come from something so stiff and lifeless with such a grotesque visage.
- Anonymous
Later ones like in Wyndham are utterly decimated by half-upgraded greatshield bois for some reason, they block all attacks including slam (was surprised lol) and melt its poise. So if you for some reason find these stupid chunky floaty 2003-year-game-animated cats hard, get the greatshield buddies and enjoy
- Anonymous
Next time you fight one of these things just remember not only did someone design these animations but someone also approved it.
- Anonymous
I've played every souls game but THIS boss just seems busted. The hit box's from their attacks seem to reach farther than what is visually presented, and the movements seem... for lack of better wording,... clunky.
At first glance it looks like an easy boss, but the game physics of this thing ARE 'off' by what is visually shown. I can be a foot away from the sword swing, or them dropping down from above, and still somehow take damage. Artificial difficulty, or bad design??
Also, before anyone says "GG"... I have no complaints on any other boss in this game lol.
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The animator for this thing never showed up to work for the entire process of making this game
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Lone Wolf Ashes make stance breaking first one much easier. Keep it focused on you and let your doggos do some serious chip damage.
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Personal strategy? Cheese them with Flame of the Redmanes. It destroys their poise like no tomorrow. Do not show these garbage enemies any dignified fights.
- Anonymous
Very cool design for a creepy creature, but could have used more interesting moveset animations.
- Anonymous
Another perfect example of fromsoft not knowing what a cooldown is and it overall having an incredibly negative impact on player experience, fun stuff
- Anonymous
The devs: How many times in a row should it perform its levitating attack?
Miyazaki: Yes
- Anonymous
The Impaler's Catacomb one with an Imp gank squad with it is easily one of the most annoying fights in the game for me, one of the cheapest and most annoying ways you can make a boss "harder" is by just throwing in a bunch of mobs to gang up on you when you're trying to focus on the boss, shame on whoever thought that encounter was a good idea.
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This boss duo feels like a Dark Souls 2 boss, they're a bit boring...
- Anonymous
Those guys gets on my nerves easier than any real boss. F*ck those stupid clunky ass catdogs.
- Anonymous
These things are by far…. One of the worst designs things in this game. Got a whole moveset; lets spam the same one move constantly. Oh and let’s become a standard enemy late game.
- Anonymous
glintstone arc makes the erdtree catacomb twins a lot easier, they tend to clump pretty close to eachother
- Anonymous
Use the kaiden sellsword ashes that you get from watchdog to beat an even easier version of watchdog. Why didn't I think of that?
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I could not stop laughing the entire time I fought the first one
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I had to parry at least 20 times in an attempt to kill them both (Minor Erdtree Catacombs). Thank God I'll never have to see them again
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I wish there was some kind of visual effect that accompanied the boss floating into the air or sliding across the ground, because honestly, it doesn't look eerie or menacing, it just looks like the game is bugging out.
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The frost ones in Giant’s Catacombs made me bruise my fingers from how hard I raged >.<
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Trivia: Their design may be based off Komainu. Stone dogs that guard shinto shrines.
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The special interaction with Crystal Darts is missing from Lore, Notes & Trivia. (Causes a bewitching/stun effect after stacking enough darts - see item description.)
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FromSoftware: "what if we dont make any movement and attack animations and just slide this thing forward up and down?"
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Those mfckers killed me more than main bosses on level 130. Especially the ones in the catacombs/dungeons
- Anonymous
These things are so god damn annoying. Massive health pools, weak to no damage, and the most insane, input-reading, locked on attacks.
- Anonymous
The 2 in the bottom section of Giants' Mountaintop Catacombs can be cheesed by using the frost spewing pillars to kill them.
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Why does it remind me of the creepy cats from that one movie
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wtf is the point of a dodge if they will just fly and follow you in the air then come down?
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For the duo in Minor Erdtree Catacombs, use crystal darts on both and sit back while they wreck each other. Hate these fools so much
- Anonymous
quick tip: when it stands on 2 legs, look at their bicep not the sword, the moment it moves instantly parry for an easy win, works on duo fight too.
- Anonymous
Save yourself the headache from the ganks and use Crystal Darts. Cheap to make, and they make life easier for you.
- Anonymous
This was the first boss I fought while exploring. It looks terrifying, and there's just something very unsettling about it's movement/walking.
I got it after 8 tries when I realized his Cleave ability(hovers and stabs the ground) gives an opening each time he slams down.
After it was over, I felt like the imps were harder than the boss.
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These and the f*ckin' rot pests,creepiest shits in Elden Ring
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I have a confession. I died more times to the one with the imp gank squad in the peninsula than almost any other boss in the game. I do not know how I managed to accomplish this.
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Ok but why is it like the way it is? Why does it float? Why does it walk? Is it just some terrible taxidermy gone horribly wrong?
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Says parriable then states "Unfortunately, you can’t parry any of its attacks" Are the dark souls guys writing the elden ring descriptions now lol
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Crystal darts not only stun this enemy and the other stone imps, but cause them to attack their allies as well.
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for the one at the mtog caves at the bottom of the double elevator i kited it into the elevator room and it was stuck between the pillars then i used the meteor sword to do gravity damage keeping the elevator shaft between me and it. that kept me safe from its attacks whie i did chip damage took less than a minute. also volcano pots work ok on it.
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You can use crystal darts to stun them once. I got the stun after 4 darts.
- Anonymous
These guys have ridiculous poise.
I fight one of those super creepy looking guys in Atlus and it take 2-3 Glinestone Phalanx + 2-3 moonveil to bring them to their knee, which by that point they would probably depleted of their HP already.
- Anonymous
Ok. Good. I'm not the only one thinking the ones in the Mountaintops were insanely difficult. Started fighting one thinking I'd be able to take it out relatively easily just like the many others up until that point in the game and just as I realized I was dealing little more than chip damage to it with my 830 AR weapon I was already dead.
- Anonymous
I hate how I completely missed these fights and when I came back to do them i killed them all in 1 - 3 hits
- Anonymous
My strat for these ridiculous statues was a red branch short bow, 200 arrows, buckshot after every dodge roll, also had arrow rain as the aow so I could shoot him from ridiculous angles sometimes, also the traps in mountaintop of giants can kill them as well, hope this make the fight less of a pain in the a55
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The ones in the mountaintops are ridiculous. Tons of health, infinite poise, TONS of damage (they WILL two shot you), and there are multiple instances where they throw MULTIPLE of them at you throughout a dungeon. Also, their thrust attack has one of the most ridiculous lingering hitboxes I've ever seen. Do not roll into it, it WILL still hit you.
- Anonymous
As if their appearance not creepy enough, they can spin their head 180 like owl
- Anonymous
Not sure if it's just a distance thing or something, but is it just me or is the RNG on these kinda janky, favouring the plunging drop waaaaay more than anything else? I mean, I just started NG+ and fought the one on Impaler's Catacombs and it did that like 9 times in a row, then once the walking slash, and then again the drop 6 or so times, then the stab once, the spin once, and then once again the drop like 6 times in a row and it basically went on like this for the entire time.
- Anonymous
They seem to be made from the same "material" as fanged imps, and even their bodies and faces have a similar structure
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3 hits and im dead. Shits hard out here on the mountain tops.
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Do the non-boss variants in Mountaintops drop anything, and do they respawn?
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These bosses are pretty easy, at least the solo ones. Just run as far as you can from them, that should bait them to stand up and walk towards you on their hind legs. Wait for them to do an overhead swing, dodge, and then they do a weird jerky motion as they sit down. That animation of them sitting down takes a while and you can land a bunch of shots on them and then rinse and repeat. Once I figured that out of the first (solo) one, I bodied the rest of them with ease
- Anonymous
one of the hardest enemies to deal with. Alongside the Banished Knights in Azula and the Tyrannosaurus Dogs. If you are testing a build you have to try it versus these enemies, others don't count, they are too easy.
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they are also present in consecrated snowfeild catacombs.very pesky to deal with
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Use flame of the redmanes ash of war on these. They stagger in 2 uses, and then you can do a critical
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It's super easy to parry them (using the buckler) , make them become harmless kittens.
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the ones in giants mountaintop catacombs are a real pain in the ass.
- Anonymous
It can also be found as a non boss in the Giants' Mountaintop Catacombs as a regular enemy, one wielding a stuff and one wielding a sword, both in a secret area accessible by letting the lift go up to reveal a second sub-level
- Anonymous
Don't use Glintstone Stars or Beast Claw, use Lightning Spear or Black Flame.
Glintstone does even less damage than rocks, not sure why anyone even recommended it.
- Anonymous
Theres something infuriating about fighting an enemy that is almost inanimate. Pretty creepy tho.
The one in Giant’s mountaintop ruins is the worst one imo, i wish they had a weakness.
- Anonymous
They look creepy. Especially the ones with multiple heads. Anyway for the gank ones throw a few crystal darts at them and then they freak out and attack each other. Way easier than the solo version
- Anonymous
This boss is one of the worst ones in FROM history. This isn't due to it being difficult but rather it was intentionally designed to be toxic and anti-fun, especially with regards to new players. This boss is placed in a spot that makes it almost certain to be one of a new player's first bosses after the Tree Sentinel. It is the closest boss that would normally be encountered on the lowest level region, just south of the starting region which is actually slightly higher level than Weeping Peninsula.
This boss has a huge number of ads and they are very mobile, aggressive, prone to dodging the player's attacks, and inflict rapid bleed and considerable melee damage. They also pelt with ranged attacks frequently. They're AI is designed to be troublesome and actually unfair based on player action. This is all while dealing with the actual boss, itself, which is designed to be tricky and deceptive. They also rush you out the gate so most players will struggle to summon their phantom and will likely take several hits in the process if they're not good or just total scrubs. Further, you have to run a distance past two of these imps before even seeing the boss room, too, each time which is easy to do but less skilled or new players may find troublesome and stressful.
The boss, itself, actually does good damage considering how early it is but not the highest. The boss is of large stature and levitates in a way that is designed to deceive bad and new players about how aggressively fast it is moving and attacking. It uses the very common new FROM mechanic which is the raise delay bait and fast drop attack. Due to its size and levitation effect it may appear that it isn't moving fast but it actually is moving much faster than you may realize and its various AoEs are quite deceptive. Do not underestimate its ability to pursue and hit you or you will take unnecessary damage and deaths. Keep the distance very padded until ads are dead. Its flame attack is also designed to be deceptive and cover a rather significant range. It also has a spinning AoE attack for the purpose of catching bad players or newbies off guard and kill them. Last, this boss is designed with an absurd amount of physical defense that reaches BS levels if a new player doesn't have a good weapon and has no refinements yet that will make life effectively hell. Further, even if they have a good weapon they still need elements which they're likely not to have at this point as fire, magic, and holy the only practical ways of doing real damage to the boss due to its incredible physical defensive stats.
Honestly, I'm not impressed because this isn't intended to be hard but just frustrating as hell for new players in the most intentional toxic way.
Be warned, spend your souls, bring an elemental weapon Ashe or resin, or better yet very fast application AoEs and ranged magic. Test various spirit Ashes to see which ones will do best for you. Godrick Soldier Ashes were okay early if you can't use any of the higher FP spirit ashes. They will not be super useful but will at least somewhat distract the boss and a few mobs occasionally and not die instantly, but still quickly.
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For me it was the first boss of the game, not challenging. I did run away, this would make him stand, so I would run towards his side making his swing miss and then hitting him a few times. Roll away and repeat. Also he also has a tail smash attack if you are right behind him. It makes a fire aoe.
- Anonymous
Weak to strike. Land a few jump attacks or charged R2 and riposte.
- Anonymous
This is literally one of the worst bosses I've fought in this game so far, whenever a boss with two enemies at once this is exactly what not to do. Typically they should have some type of synergy between the two attacks like with the princes in DS3. With these two they literally just follow each other and make it almost impossible to have an attack opening, due to the fact that one has a longer range hammer that conveniently can cover the distance if the short range flail is within distance. If you want some advice for beating this one, use your horse and try to keep them both in the middle but relatively far apart from each other so you have space to damage. Then just focus on trying to attack and kill the one with the flail first. If you try to kill the one with the hammer first, the range of the hammer WILL best you. After you kill the one with the flail it should be as easy as killing the normal version of these guys.
- Anonymous
Anyone else feel that the animations for this guy are extremely unsettling? After all the fluid and beautiful animations of other bosses seeing him stiffly move like a Bad dark souls spin-off was extremely unsettling for me.
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There isnt a page for the non boss version, but there is three (2 sword, 1 staff) in the giant's mountaintop catacombs
- Anonymous
One of the best designs in the game, their animations are perfect for a creepy old statue.
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