Erdtree Heal

erdtree heal incantation elden ring wiki guide 200px
Spell Type Erdtree Incantations
FP Cost 65 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Vastly heals HP for self and nearby allies

attributes required elden ring wiki guide 18Requires

Erdtree Heal is an Incantation in Elden Ring. Erdtree Heal spell grants superior healing for you and your allies.

 

One of the ancient Erdtree incantations.

Heals a vast amount of HP for the caster and nearby allies.

Hold to continue praying and delay activation.

The Erdtree once flourished with abundance - yet it was only for
a fleeting moment. Such is the course of all life.

 

Where to find Erdtree Heal

Where to find Erdtree Heal:

 

Elden Ring Erdtree Heal Guide

  • Heals (5.9x Faith Incantation Scaling) HP to self and heals (4.2x Faith Incantation Scaling) HP to nearby friendly entities.
  • Incantation Scaling from sources other than Faith is unused in calculating the HP healed.
  • Stamina Cost: 50
  • WARNING: Incantation heals nearby late-game Crucible Knights
 
 
 
 
 
 
 
 
 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzyke's Decay  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Ezykes's Decay  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      The range on this thing mad wacky! Player be a dargon away and get heel! Real! If the light reach, the heel it too!

      • Anonymous

        LMAO, it's not even a commitment to cast. You can roll once your knee touches the ground. From couldn't try to give it more synergy with light roll if they tried

        • Anonymous

          I do think healing is balanced ok enough for pvp BUT the spells aren’t perfect and I would make some changes. I know in DnD, heals only heal the caster a small amount compared to what they heal allies... while ER goes the opposite way. I would hard nerf the personal healing power and massively buff ally healing power and maybe lower the fp costs. The biggest pve problem with heals is that spirit summons/allies both immediately lost that heal when they get hit once late game... massively buffing erdtree/lords heal power on allies at the cost of personal healing power might help make them much more useful in co op and much less salt inducing in duels... which is ironically the only time I see healing attempted. And of course, who cares about heal, great heal, regen/elemental buffs or urgent heal in duels, that’s all skill issue if you failed to punish spells that will always lose a trade against a jump attack... heck even lords/erdtree heal aren’t so bad in duels but they have a major issue pve and become annoying in pvp and the solution is so obvious.

          • Anonymous

            I believe faith builds really are meant to heal in arena and it’s not grief assuming healers don’t run away for 3 minutes. Some incantations only make sense in the context of making room to heal/buff or buying a few extra seconds of regen, such as Elden stars and scarlet aeonia. Faith builds have the power to stack extremely high absorption, area denial and heal... most other builds still stack very high damage/defense and intelligence builds *guarantee* extremely high chip damage at the cost of defense. I also want to point out, that healing rarely seems to score me a win: doubling my health against someone who 3 shots me with a heavy thrust sword isn’t meta when I still have to hit them 8+ times with a split damage hammer to win and risk getting jump attacked on a heal. And healing requires massive mind investment, I’ve seen so many dedicated spell casters choose meta weaponry/endurance instead of mind, use an ineffective and expensive heal on a split scaling seal, and are now no longer able to cast anything at all while I stack buffs against their split damage. My team healer requires 40 mind to use just 3 heals but my golden order cleric rarely uses any heals since I’ve only got 25 mind and a split scaling seal. I’m not trying to convince you to heal or to say it’s completely balanced, most of you are slime who would abuse it by running away for 3 minutes with double coded swords/vykes spears. I’m just pointing out that healing is clearly an intentional part of a clerics kit, even in duels and its balanced well enough at face value to not be grief or toxic. I have a significantly higher win rate with pure str, pure int or int/fth anyways since stacking damage beats stacking def/healing as it should.

            • Anonymous

              Switching all flask charges to Ceruleans and using this to heal is so much more efficient than using Crimson Tears. Currently at 80 vigor and faith, and this incantation heals my entire health bar pretty much every time. I’ve been using this as my healing source for a long time now, and I’ve yet to run out of flasks at any point. Seriously goated incantation.

              • Anonymous

                I think it’s honest enough if my off-meta build crutches on it to punish retreating/menuing opponents. But man, the return salt is unreal lol I don’t think anyone whose spent the last 9 months cheesing with double straight sword or moonveil get to complain when an honest finger maiden cosplay heals.

                • Anonymous

                  I don’t think healing is cheese in coliseum. Of course, you can combine heals with defense/poise on top of endure, light roll, bhs and/or vyke double spear to become cheesy... but at face value the heals are balanced well enough. The cost is high, and so many pvp builds skip on mind. The dual seal guy spamming frenzy/ swarm of flies/heals had to whip out star light shards just to stalemate. His heals were also low grade due to split arc/fth scaling. It was clear light roll spam was the real cheese behind his build as opposed to the healing. And investing in 42 fth usually comes at a direct cost to damage or health. Sure a full charged giants flame can one shot, but whose gonna get hit by that in 1v1? They simply can’t have one shot giants flame set up, high vigor, armor/light roll AND have the mind to cast heals AND not get punished.

                  • Anonymous

                    Cheese in 1v1 duels. Valid in 3v3 arena. The problem is that it’s got a very fast cast time and doesn’t have the exorbitant stamina cost it had in previous games. And backstabs do way less damage than they did in past games while being harder to get. And erdtree heal can win trades against jump attacks through raw healing power combined with golden land or quickstep pokes. And there’s always endure.

                    • Anonymous

                      This and the other healing spells will be busted when they add arenas, since they cast fast and have no stamina penalties like in ds3. And unlike ds3, clerics have a massive selection of spells that create space. Golden land let’s you cast this and other buffs for free.

                      • Anonymous

                        This also heals other players a lot less than the cast at 300 with 70 faith and 372 golden seal scaleing I heal myself 1400 about but only healed a friend up to 950

                        • Anonymous

                          Even with a measly 209 Incant Scaling on a +22 Giant's Seal and 42 Faith at level 120 this heals for just over 1200 HP. More than most PvE players have. As a healer/buffer Cooperator this incantation is now the only immediate 'Heal' spell I use due to both the deceptively wide area of affect, and oddly, FP efficiency per amount healed. With the Primal Glintblade Talisman and at least 200 FP you can pop out 4 of these per FP bar/Blue Flask. I use Blessing of Erdtree to heal for smaller amounts over time, as well as Warming Stones + Holy Ground to create healing zones that also reduce incoming damage. I now run full Blue Flasks and no Crimson Flasks because aside from emergency healing I get far more bang for my Blue Flask and more options than I get for a Red Flask.

                          • Anonymous

                            healing incantation scales only with faith (same with weapon buff incantation), and the Erdtree seal for some reason actually perform a lot better than any other seals when it comes to healing and buffing (i guess its bc of the pure faith and S scaling). with 80 faith and 99 vigor, i can always heal myself from an almost empty health bar to full, (idk whats the exact number cuz it seems like an overkill).
                            it is a good spell to have if u are one of the assisting fingers cuz u only have 3 red flasks, cuz now by spending 65 fp u can have ur entire health bar back. tho i think lord's heal is already enough.
                            anyway, i saved a host from the elden stars with this incantation today when doing an elden beast run. felt amazing saving ppl.

                            • Anonymous

                              Tested on dis: maximum range of 13 steps if you’re walking slowly towards her. Tested with golden order seal.

                              • Anonymous

                                Tested on dis: maximum range of 13 steps if you’re walking slowly towards her. Tested with golden order seal.

                                • Anonymous

                                  Tested with 313 incant scaling Golden Order Seal / 46 Faith /40 Int

                                  Great Heal - 771

                                  Lord's Heal - 890

                                  Erdtree's Heal - 1250

                                  • Anonymous

                                    My main character is now at the end of NG+1 and this incantation never appeared for me, am I missing something?

                                    • Anonymous

                                      Using a frenzied flame seal with 362 incant scaling (higher than all my other ones in current build) this heals for about 1400, but with gods layers at about 340 it does over 2k - so I don’t think the dex int and str boost It

                                      • Anonymous

                                        Everyone's complaining about the FP cost, but this has a much larger range than any other heal. (about 2x) In singleplayer yeah you'd be better off with Lords Heal, but this is great for multiplayer.

                                        • Anonymous

                                          Yikes... I just tested some heals. Erdtree Seal vs Dragon Communion Seal, both at +10. With Erdtree Seal, as it scales off of pure Faith, you get like almost 2x the heal amount. It's pretty stupid.

                                          Here is a discord link for the video (will probably prompt a download, unfortunately) https://cdn.discordapp.com/attachments/518537865034989570/960565768465047662/healz.mp4

                                          • Anonymous

                                            just go with lords heal. unless you plan on healing tanky spirit ashes or npc summons it just isn't worth it.

                                            • As above player states all incant group buff spells can be held indefinite for the sole reason to let team members get into range or I suppose to let 7ndead get into range.

                                              With 80 faith and 1900 hp this always heals to full, I actually stopped using it because it was over kill. Lords heal almost always heals me to 100% I can't actually remembering it not since I switched to erdtree seal and 80 faith from sacred seal 60/60 faith int once I heard then confirmed sacred seal incantation scaling is mostly a false number and the real number is mostly based on the faith alone. Something I wish I knew much earlier in game

                                              • Anonymous

                                                This spell has a 600% ratio from incantation scaling, however the portion of the incantation scaling you get currently from strength (most seals say E scaling except beastman seal) does not count for some damn reason towards healing and offensive spells.

                                                • Anonymous

                                                  With 253 incant scaling (Godslayer's Seal with 50 FTH,) this heals me for 1,496 HP. That's about 5.9 * incant scaling.

                                                  • Anonymous

                                                    At 50 Faith + 80 Intelligence using a +10 Golden Order Seal (Incant Scaling: 367) with no additional buffs results in a 1315 HP heal. The FP cost of 65 results in a 20.23/HP per FP.
                                                    (Depending on stats, this would mean that this is the most cost effective heal spell that isn't a regen but the HP per FP is subjective to how much your scaling is.)

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