Erdtree Heal

erdtree heal incantation elden ring wiki guide 200px
Spell Type Erdtree Incantations
FP Cost 65 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Vastly heals HP for self and nearby allies

attributes required elden ring wiki guide 18Requires

Erdtree Heal is an Incantation in Elden Ring. Erdtree Heal spell grants superior healing for you and your allies.

 

One of the ancient Erdtree incantations.

Heals a vast amount of HP for the caster and nearby allies.

Hold to continue praying and delay activation.

The Erdtree once flourished with abundance - yet it was only for
a fleeting moment. Such is the course of all life.

 

Where to find Erdtree Heal

Where to find Erdtree Heal:

 

Elden Ring Erdtree Heal Guide

  • Heals (5.9x Faith Incantation Scaling) HP to self and heals (4.2x Faith Incantation Scaling) HP to nearby friendly entities.
  • Incantation Scaling from sources other than Faith is unused in calculating the HP healed.
  • Stamina Cost: 50
  • WARNING: Incantation heals nearby late-game Crucible Knights
 
 
 
 
 
 
 
 
 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      imagine an invader exclusively invading in farum azula just to use this to make the crucible knight neear the end unkillable

      • Anonymous

        Here's a comparison of healing incantations showing the amount of HP healed for self and allies.

        Based on incantation scaling: 353 (Edtree Seal + 10 with 80 Faith).

        Results are rounded down - haven't confirmed if this is correct but most other things seem to be rounded down (e.g. HP from Vigor).

        Urgent Heal
        FP: 16

        Self:
        Scaling: 1.15
        HP: 405
        HP per FP: 25

        Heal
        FP: 32

        Self:
        Scaling: 2.3
        HP: 811
        HP per FP: 25

        Allies:
        Scaling: 1.15
        HP: 405
        HP per FP: 12

        Great Heal
        FP: 45

        Self:
        Scaling: 3.64
        HP: 1284
        HP per FP: 28

        Allies:
        Scaling: 2.07
        HP: 730
        HP per FP: 16

        Lord's Heal
        FP: 55

        Self:
        Scaling: 4.2
        HP: 1482
        HP per FP: 26

        Allies:
        Scaling: 2.1
        HP: 741
        HP per FP: 13

        Erdtree Heal
        FP: 65

        Self:
        Scaling: 5.9
        HP: 2082
        HP per FP: 32

        Allies:
        Scaling: 4.2
        HP: 1482
        HP per FP: 22

        • Anonymous

          To everyone that says "just chase them and get a backstab" I agree but my GOD you're pulling your pants down by just chasing someone with a seal out. You wanna know what incants work good when your enemy is close and unprepared? Every single one. And then at that point, why block healing flasks in duels? It's nearly the same thing but one leaves you open for backstabs. I've won as many fights as I've lost against people who run away with a seal in hand who try and heal, because it's 50/50 if they're gonna either let me scratch their back or if they're gonna wallop me with a Wrath of Gold. At some point I just let them do it, if they wanna heal and win THAT bad let em.

          • Anonymous

            Mixed feelings for pvp balance. Really easy to layer into spell combos, L2 or even melee… but red/blue feather swap is faster, has no animation/cost and is stronger than an erdtree heal when used on royal remains. They also nerfed the buffs recently so a full heal can still get you one shot by mage or even pyro. I used it heavy in 2v2 but it always felt weak… then again my opponents always switched to their most cancer set up and would block me after. No it shouldn’t be banned from arena, but it’s really annoying when paired with frenzy spam+ star light shards. And duel cipher sword people give this a bad name

            • Anonymous

              Heal Amounts with 353 Incant Scaling:

              Urgent Heal 405.95 (1 FP = 25.371 HP)
              Heal 811.9 (1 FP = 25.371 HP)
              Great Heal 1284.92 (1 FP = 19.768 HP)
              Lord's Heal 1,482.6 (1 FP = 26.956 HP)
              Erdtree Heal 2,082.7 (1 FP = 32.041 HP)

              • Anonymous

                I love when people run across the arena and use this, I assume that they are just panicking but nope they just so happen to have this equipped now the fight starts all over again true peak arena action has me crying.

                • Anonymous

                  my favorite part about this spell is when my opponent casts it and i still kill them with relative ease, just showing how skill > cheese

                  • Anonymous

                    how do i deal with bloodhoundstep bleed naginata jump attk spammers, who buff when i bow, then heal with this spell after running off with bhs, in a chill casual way?
                    its just too damn annoying to play against, especially as i am not patient, i can play off on equal terms with any other builds: melee or range (not saying i win all the time, other builds are not as taxing to play against as to me this imo)
                    i guess i wont be as annoyed if they didnt attack or buff during my bow

                    • Anonymous

                      Use this as your only incantation and equip the Blasphemous Blade and then summon your mimic and sit back. The mimic becomes darn near immortal and allows you to play as a pacifist. Seriously, it's hilarious.

                      • Anonymous

                        These should be banned from colosseum. Gigatryhards just shoot it off whenever they're out of the free health refill in a duel. Turns the game between mostly equally skilled opponents completely onesided when one can heal up fully after every single time they survive with like 10 hp left.
                        Also just spam the obviously duped starlight shards... DS3 had a mechanic that when you had more titanite slabs than you should've (15 per playthrough) the game gave you a softban. This should be reintroduced in Elden Ring with starlight shards.

                        • Anonymous

                          As a blue I once saved the world host from an invader, because I was healing myself with this after killing mobs, and it full healed the host who was fighting the invader in the other room. It made me laugh a bit to see my host get comboed then shoot right back up by accident.

                          • Anonymous

                            Depends on who am I fighting against. If they use a cancerous meta build like dual bleed pikes or they're magic spammers with light roll, I'll use this spell to ruin their experience to make sure that they gain no enjoyment from this fight.

                            • Anonymous

                              This is one of the most annoying things to deal with in a duel. If they find even just a single opportunity to make a little distance or just use endure they can heal back to full. Unless you run a setup that can nearly one shot a person you’ll always be out traded by the heal. When paired with light roll or bhs it can be nearly impossible to stop someone from using it. If you use this in a duel against me I’ll bring out my highest damage setup with no regrets. This is just never fun to fight against and I would prefer if it didn’t work in arena duels.

                              • Anonymous

                                For the sake of fast, fun matches I don’t use erdtree heal in duels... but I crave opportunities to use it in spell combos and think heals are valid at highest level play. I now enjoy fighting toxic people since they give me an excuse. Erdtree heal is the bane of players that strive to spread negative emotion but are emotional themselves. Erdtree heal should be an easy jump attack for a double lance enjoyer, but instead it made them too emotional to punish or adapt. Skill issue >:)

                                • Anonymous

                                  *****es will pick Caelid coliseum to run behind the pillars and use this after getting hit once for a quarter of their health.

                                  • Anonymous

                                    If you're a ~60+ faith build, you should only use this in coop and just use great heal for singleplayer instead. Instantly healing a host to full hp while he's getting combo'd by an invader to save him is really satisfying

                                    • Anonymous

                                      If you're a split stat caster and don't have 40 fth to use the erdtree seal, you'll be disappointed by healing spells. If you're an 80 faith gigachad, you can go from full ded to full red with one cast. It's really the only thing pure faith builds have that other builds don't lol.

                                      • Anonymous

                                        You can be salty about it, but wrath of gold into erdtree heal is the most satisfying spell combo. And erdtree heal is the best way to roll catch a light roll mage trololol

                                        • Anonymous

                                          The range on this thing mad wacky! Player be a dargon away and get heel! Real! If the light reach, the heel it too!

                                          • Anonymous

                                            LMAO, it's not even a commitment to cast. You can roll once your knee touches the ground. From couldn't try to give it more synergy with light roll if they tried

                                            • Anonymous

                                              I do think healing is balanced ok enough for pvp BUT the spells aren’t perfect and I would make some changes. I know in DnD, heals only heal the caster a small amount compared to what they heal allies... while ER goes the opposite way. I would hard nerf the personal healing power and massively buff ally healing power and maybe lower the fp costs. The biggest pve problem with heals is that spirit summons/allies both immediately lost that heal when they get hit once late game... massively buffing erdtree/lords heal power on allies at the cost of personal healing power might help make them much more useful in co op and much less salt inducing in duels... which is ironically the only time I see healing attempted. And of course, who cares about heal, great heal, regen/elemental buffs or urgent heal in duels, that’s all skill issue if you failed to punish spells that will always lose a trade against a jump attack... heck even lords/erdtree heal aren’t so bad in duels but they have a major issue pve and become annoying in pvp and the solution is so obvious.

                                              • Anonymous

                                                I believe faith builds really are meant to heal in arena and it’s not grief assuming healers don’t run away for 3 minutes. Some incantations only make sense in the context of making room to heal/buff or buying a few extra seconds of regen, such as Elden stars and scarlet aeonia. Faith builds have the power to stack extremely high absorption, area denial and heal... most other builds still stack very high damage/defense and intelligence builds *guarantee* extremely high chip damage at the cost of defense. I also want to point out, that healing rarely seems to score me a win: doubling my health against someone who 3 shots me with a heavy thrust sword isn’t meta when I still have to hit them 8+ times with a split damage hammer to win and risk getting jump attacked on a heal. And healing requires massive mind investment, I’ve seen so many dedicated spell casters choose meta weaponry/endurance instead of mind, use an ineffective and expensive heal on a split scaling seal, and are now no longer able to cast anything at all while I stack buffs against their split damage. My team healer requires 40 mind to use just 3 heals but my golden order cleric rarely uses any heals since I’ve only got 25 mind and a split scaling seal. I’m not trying to convince you to heal or to say it’s completely balanced, most of you are slime who would abuse it by running away for 3 minutes with double coded swords/vykes spears. I’m just pointing out that healing is clearly an intentional part of a clerics kit, even in duels and its balanced well enough at face value to not be grief or toxic. I have a significantly higher win rate with pure str, pure int or int/fth anyways since stacking damage beats stacking def/healing as it should.

                                                • Anonymous

                                                  Switching all flask charges to Ceruleans and using this to heal is so much more efficient than using Crimson Tears. Currently at 80 vigor and faith, and this incantation heals my entire health bar pretty much every time. I’ve been using this as my healing source for a long time now, and I’ve yet to run out of flasks at any point. Seriously goated incantation.

                                                  • Anonymous

                                                    I think it’s honest enough if my off-meta build crutches on it to punish retreating/menuing opponents. But man, the return salt is unreal lol I don’t think anyone whose spent the last 9 months cheesing with double straight sword or moonveil get to complain when an honest finger maiden cosplay heals.

                                                    • Anonymous

                                                      I don’t think healing is cheese in coliseum. Of course, you can combine heals with defense/poise on top of endure, light roll, bhs and/or vyke double spear to become cheesy... but at face value the heals are balanced well enough. The cost is high, and so many pvp builds skip on mind. The dual seal guy spamming frenzy/ swarm of flies/heals had to whip out star light shards just to stalemate. His heals were also low grade due to split arc/fth scaling. It was clear light roll spam was the real cheese behind his build as opposed to the healing. And investing in 42 fth usually comes at a direct cost to damage or health. Sure a full charged giants flame can one shot, but whose gonna get hit by that in 1v1? They simply can’t have one shot giants flame set up, high vigor, armor/light roll AND have the mind to cast heals AND not get punished.

                                                      • Anonymous

                                                        Cheese in 1v1 duels. Valid in 3v3 arena. The problem is that it’s got a very fast cast time and doesn’t have the exorbitant stamina cost it had in previous games. And backstabs do way less damage than they did in past games while being harder to get. And erdtree heal can win trades against jump attacks through raw healing power combined with golden land or quickstep pokes. And there’s always endure.

                                                        • Anonymous

                                                          This and the other healing spells will be busted when they add arenas, since they cast fast and have no stamina penalties like in ds3. And unlike ds3, clerics have a massive selection of spells that create space. Golden land let’s you cast this and other buffs for free.

                                                          • Anonymous

                                                            This also heals other players a lot less than the cast at 300 with 70 faith and 372 golden seal scaleing I heal myself 1400 about but only healed a friend up to 950

                                                            • Anonymous

                                                              Even with a measly 209 Incant Scaling on a +22 Giant's Seal and 42 Faith at level 120 this heals for just over 1200 HP. More than most PvE players have. As a healer/buffer Cooperator this incantation is now the only immediate 'Heal' spell I use due to both the deceptively wide area of affect, and oddly, FP efficiency per amount healed. With the Primal Glintblade Talisman and at least 200 FP you can pop out 4 of these per FP bar/Blue Flask. I use Blessing of Erdtree to heal for smaller amounts over time, as well as Warming Stones + Holy Ground to create healing zones that also reduce incoming damage. I now run full Blue Flasks and no Crimson Flasks because aside from emergency healing I get far more bang for my Blue Flask and more options than I get for a Red Flask.

                                                              • Anonymous

                                                                healing incantation scales only with faith (same with weapon buff incantation), and the Erdtree seal for some reason actually perform a lot better than any other seals when it comes to healing and buffing (i guess its bc of the pure faith and S scaling). with 80 faith and 99 vigor, i can always heal myself from an almost empty health bar to full, (idk whats the exact number cuz it seems like an overkill).
                                                                it is a good spell to have if u are one of the assisting fingers cuz u only have 3 red flasks, cuz now by spending 65 fp u can have ur entire health bar back. tho i think lord's heal is already enough.
                                                                anyway, i saved a host from the elden stars with this incantation today when doing an elden beast run. felt amazing saving ppl.

                                                                • Anonymous

                                                                  Tested on dis: maximum range of 13 steps if you’re walking slowly towards her. Tested with golden order seal.

                                                                  • Anonymous

                                                                    Tested on dis: maximum range of 13 steps if you’re walking slowly towards her. Tested with golden order seal.

                                                                    • Anonymous

                                                                      Tested with 313 incant scaling Golden Order Seal / 46 Faith /40 Int

                                                                      Great Heal - 771

                                                                      Lord's Heal - 890

                                                                      Erdtree's Heal - 1250

                                                                      • Anonymous

                                                                        My main character is now at the end of NG+1 and this incantation never appeared for me, am I missing something?

                                                                        • Anonymous

                                                                          Using a frenzied flame seal with 362 incant scaling (higher than all my other ones in current build) this heals for about 1400, but with gods layers at about 340 it does over 2k - so I don’t think the dex int and str boost It

                                                                          • Anonymous

                                                                            Everyone's complaining about the FP cost, but this has a much larger range than any other heal. (about 2x) In singleplayer yeah you'd be better off with Lords Heal, but this is great for multiplayer.

                                                                            • Anonymous

                                                                              Yikes... I just tested some heals. Erdtree Seal vs Dragon Communion Seal, both at +10. With Erdtree Seal, as it scales off of pure Faith, you get like almost 2x the heal amount. It's pretty stupid.

                                                                              Here is a discord link for the video (will probably prompt a download, unfortunately) https://cdn.discordapp.com/attachments/518537865034989570/960565768465047662/healz.mp4

                                                                              • Anonymous

                                                                                just go with lords heal. unless you plan on healing tanky spirit ashes or npc summons it just isn't worth it.

                                                                                • As above player states all incant group buff spells can be held indefinite for the sole reason to let team members get into range or I suppose to let 7ndead get into range.

                                                                                  With 80 faith and 1900 hp this always heals to full, I actually stopped using it because it was over kill. Lords heal almost always heals me to 100% I can't actually remembering it not since I switched to erdtree seal and 80 faith from sacred seal 60/60 faith int once I heard then confirmed sacred seal incantation scaling is mostly a false number and the real number is mostly based on the faith alone. Something I wish I knew much earlier in game

                                                                                  • Anonymous

                                                                                    This spell has a 600% ratio from incantation scaling, however the portion of the incantation scaling you get currently from strength (most seals say E scaling except beastman seal) does not count for some damn reason towards healing and offensive spells.

                                                                                    • Anonymous

                                                                                      With 253 incant scaling (Godslayer's Seal with 50 FTH,) this heals me for 1,496 HP. That's about 5.9 * incant scaling.

                                                                                      • Anonymous

                                                                                        At 50 Faith + 80 Intelligence using a +10 Golden Order Seal (Incant Scaling: 367) with no additional buffs results in a 1315 HP heal. The FP cost of 65 results in a 20.23/HP per FP.
                                                                                        (Depending on stats, this would mean that this is the most cost effective heal spell that isn't a regen but the HP per FP is subjective to how much your scaling is.)

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