Explosive Ghostflame

explosive ghostflame sorcery elden ring wiki guide 200px
Spell Type Death Sorceries
FP Cost 29 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Causes ghostflame explosion that burns wide area

attributes required elden ring wiki guide 18Requires

Explosive Ghostflame is a Sorcery in Elden Ring. Explosive Ghostflame spell causes burning to surrounding area when cast.

 

Sorcery of the servants of Death.

Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area.

In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.

 

Where to find Explosive Ghostflame

Where to find Explosive Ghostflame:

 

Elden Ring Explosive Ghostflame Guide

  • Death Sorcery
  • Can be boosted by Prince of Death's Staff
  • Stamina Cost: 45
  • Deals magic damage
  • Inflicts Frostbite on opponents. Initial explosion deals 50 and flames deal 28 per tick
  • When casting, the caster holds their staff in two hands and thrusts it into the ground, generating an explosion and leaving patches of ghostflame on the ground. The initial explosion has good knockback, and the fire may be good for zoning enemy players in PvP, but overall this spell deals weak damage for the FP cost and leaves the caster vulnerable.
 
 
 
 
 
 
 
 
 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

 




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    • Anonymous

      With the right build you can get some good damage, I’m doing a magic man build and with 75 in both faith and intelligence and with the staff it did a good 1000 damage

      • Anonymous

        The agony of the stat investment basically means you can only have faith and int but basically nothing else.

        • Anonymous

          I think they cut content to give the DLC more oompf, should be packed with occult, lightning & sacred spells

          • Anonymous

            For those complaining about ANY spell not having poise; just put Endure on your main hand and staff in your off hand, use the skill then the spell... Problem solved.

            • Anonymous

              They should've made its Faith requirement way less for this to be viable, or at least they should've put some weapons that can scale with int and faith so that at least the stat investment had more initiative.

              • Anonymous

                72 stats of investment for a spell that takes 9 years to cast and does about the same damage as Comet. Not worth it in any context

                • Anonymous

                  I haven't seen this mentioned yet, but counter intuitively, to me at least, it does more damage based on how close to the edge of the blast they are. If they are up in your face, does way less

                  • Anonymous

                    After the buff, the spell went from 'unusable' to 'mediocre'. Needs another cast speed reduction as well as a slight damage buff

                    • Anonymous

                      Just use Zamor Ice storm, it has charging so can boost damage and does more damage, less cast time, and better at applying frostbite...I just dont get what they were going for here. Make lingering flames last longer, quicker cast and give it a better frostbite application.

                      • Anonymous

                        I've had some success with this spell against invaders post patch 1.04. You need to use Tibia Summons first to mess with their expectations and then they'll run right into this since the casting animations look the same.

                        • Still has one of the longest start ups of any spell, needs to be cast at close range, and has zero extra poise during casting. All ingredients for a spell that feels terrible to actually use.

                          • Anonymous

                            this spell is still trash after patch and other death sorceries need a pick me up as well, also I can't seem to post anything while logged in
                            - ACEXULTRA

                            • Anonymous

                              The casting time is too long as of 1.04 for what it does.

                              IF you can use it to start a fight with a slow or non moving target it's not too bad, but other than that it has no use.

                              • Anonymous

                                Still pretty terrible post patch, cast time is too long for how low damage/utility this one is. I dont get what the purpose of this spell is and didnt get a poise buff like lightning.

                                • Anonymous

                                  For patch 1.04, FP cost changed 36 -> 29 and the ridiculously long recovery time was cut in half. This may be a decent AoE spell now.

                                  • Anonymous

                                    This could be one of the best spells if only the recovery wasnt so long. It also seems to leave way weaker trails than say Death Poker.

                                    • Anonymous

                                      I carry this spell around on my hexer character because it's one of the few death spells in the game. It's proven useful for cheesing enemies through walls when you can't apply Night Maiden's Mist without hitting yourself

                                      • Anonymous

                                        This spell is a cool concept but again another ghostflame spell that doesnt seem to work. Frost buildup is 0 to nonexistent on the lingering trails if you compare it to Death's Poker, plus the trails damage is no where near Death's Poker. Why are all of these death sorceries so weak compared to the 2 weapons that use ghost flame and do respectable frost buildup. I really hope these spells get a slight buff soon, I love the death sorcery build concept.

                                        • From the time you hit the button to the time you can roll away is about 6 seconds exactly, and doesn't seem to change a single bit with or without Radagon Icon. Terrible damage for the obscenely long casting and recovery time. Also funnily enough, the Academy Glintstone Staff at 54/30 Int/Faith deals more damage than Prince of Death's Staff at 42/42 Int/Faith, despite boosting death sorceries. Don't even get me started on the other Ghostflame gear, such as Ghostflame Torch or Helphen's Steeple, which both scale off of only Intelligence despite this spell and the other Death spells having Int/Faith requirements. Honestly baffling design decisions.

                                          • Anonymous

                                            I know Ghostflame usually causes frostbite build up. This spell states burns the area does anyone know if this quickly removes frostbite for quicker reapplication like regular burning?

                                            • Anonymous

                                              Shouldn't require faith... These death sorceries might be passable if they were just pure int and didn't require the player to make a build uniquely for them, and the death weapons (family heads, deaths poker, ritual spear) scale off dex/str way harder than int, and not at all off faith. I have no idea how I'm supposed to build my dark sorcerer, it seems like I have to slap points in literally every stat just to use some mediocre spells.

                                              • Anonymous

                                                This does cause frostbite. I'm not sure if it's the explosion or the ghost flame trails, but I inflicted frostbite in 2 casts on a black candlestick man-serpent near Temple of Eigley grace. Stats were 50 Int/52 Faith on +25 Prince of Death Staff.

                                                • Anonymous

                                                  I'm running a Full Assassin Dark Mage Build , and this Spell is a must when considering AoE damage and the Ghostflame actually still Lingers afterwards for some Extra DoT damage.... Altho High FP Consumption with a slow casting time. ( Having Radagon's Icon is a must with pretty much most good Spells , and with Lusat's Staff at +10 this thing Hits like a Truck can kill Bosses fairly easy , and leaves big Bosses hopeless with the Ghostflame lol ). Highly advise you use this only with Radagon's Icon at hand and with Lusat's staff for insane damage... Otherwise just sticking with Ancient Death Rancor and Rancorcall is also a pretty good option with my particular Build. ( Altho i gotta say , i'm heavily boosted just entered Mountaintop of Giants at Level 245 now still in NG ). And with my fully equipped Dex/INT build being a Dark Assassin Death Mage is pretty nice.... As for Rancorcall its debateable. Since Ancient Death Rancor is much better in terms of Damage and this Ghostflame Explosion is a must aswell. ( This Spell also 1 shots pesky annoying small enemies that rush you up , mostly any guards , imps and even late-game foot soldier enemies given that your at 80 INT and have a +10 Special Staff lol ).

                                                  • Anonymous

                                                    Unfortunately this spell is basically useless in PvP. Tested online, even with a direct hit on another player the recovery of the spell is so long that your opponent has enough time to get up from the hit and backstab you before you can move. The only time you will ever not be punished for using this spell is if the other player does not know about the recovery or you kill them with it, but since the damage is also quite low for such a slow casting spell the latter is unlikely.

                                                    • Anonymous

                                                      Has anyone confirmed whether or not this spell does fire or magic damage. I think a lot of the ghostflame affects in the game do magic damage but I could be wrong.

                                                      • Anonymous

                                                        This has gank spank potential as long as your main hand weapon has the Endure Ash of War to poise cast through the group’s hits.

                                                        • Anonymous

                                                          What is the point of having sorceries with Faith requirements? Just about every viable build uses one or the other. Shame that almost nobody will ever get to use these spells until like NG8 lol

                                                          • Anonymous

                                                            It's a pretty big AoE around the caster that leaves lingering flames for a few seconds. However the mana cost is high, the damage is average even with Prince of Death's Staff and recovery time is very high. Only worth using against large numbers of enemies, but there are better spells that do the same thing.

                                                            • Anonymous

                                                              sadly pretty bad, the damage is okay but it leaves you in an absurdly high recovery meaning you get punished most of the time.

                                                              • Hands down hardest boss in the game in my opinion, not even close. Can't use summons, attacks hit 1000+, horse dies in 2 hits, this is up there in difficulty with Shinobi the Owl in Sekiro.

                                                                • Anonymous

                                                                  Drop from Death Rite Bird found next to Apostate Derelict. Boss only spawns at night, and spawns in a little clearing in the frozen river.

                                                                  • Anonymous

                                                                    Has anyone found this yet? I assume it drops from a Deathbird, but out of thr 6 I've found so far, none of them have had this spell.

                                                                    • Anonymous

                                                                      Dropped from a Death Rite Bird found in the Consecrated Ground zone, Northwest from the Ordina Liturgical Town Site of Grace. Spawns at the end of the frozen river at night.

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