Imps are Small Humanoid Enemies in Elden Ring.

Imps resemble living stone statues of gangly winged gargoyles, some bearing the heads of cats or wolves. They typically wield Forked Hatchets or Forked Greatswords, as well as throwing daggers and throwing pots that deal fire, magic, or lightning damage.

They are found largely in tombs and catacombs, and will attack trespassers with extreme prejudice. They typically lie in wait either by posing as harmless statues, waiting around corners, or clinging to walls and ceilings. Once they detect an intruder, they spring into action, jumping and scampering nimbly about to close in on their targets before relentlessly striking with their weapons, or else attacking from afar with throwing daggers or pots. With the exception of pots, all the weapons that Imps wield inflict Bleed damage.

The spirits of two (2) Fanged Head Imps can be summoned for aid in battle using the Fanged Imp Ashes.

 

These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots.

 

Combat Strategy

Imps are pesky little creatures that can quickly overwhelm the player if they're not careful. Most of them attack in groups of two or more, and their Bleed-inducing weapons combined with their rapid attacks can kill the player before they even completely fill their Hemorrhage bar. When exploring catacombs, players should be wary when walking through doorways or around corners, as there may be an imp lying in wait just out of sight ready to jump on the player or smack them with a greatsword. They can also be found lurking on higher-up ledges ready to attack with daggers and pots.

Fighting imps can be tricky- being made of stone, they are somewhat resistant to most attacks, and are immune to all status effects (Hemorrhage, Sleep, Frostbite, Madness, Poison, Scarlet Rot, and Death Blight). However, they take full damage against Strike-type damage, and are less resistant to Magic type attacks. In fact, one of the best weapons to use against imps are Crystal Darts: though they don't do a lot of damage by themselves, a couple hits with Crystal Darts will cause imps to "short-circuit" (indicated by the afflicted imp standing ramrod-straight and emitting blue sparks), making them go berserk and attack whoever is closest to them, friend or foe. This is especially useful to help kill off other enemies in the room with the short-circuited imp, or at the very least whittle them down for the player to take out more easily.

Imp Location in Elden Ring

Where to Find Imps:

 

Imp Combat Information

Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
Tier 7
Tier 8
Tier 9
Tier 10
Tier 11

 

 

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

Absorptions

The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances

The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

 

Imp Drops in Elden Ring

Item

Drop Rate

Notes

Runes
runes currency elden ring wiki guide 18 40 - 1784

100% N/A
Forked Hatchet 2.00% Dropped only by those that wield it
Forked Greatsword 2.00% Dropped only by those that wield it, which is the Wolf Head Imp
Imp Head (Cat) 0.50% Dropped only by the Cat Head Imp
Imp Head (Fanged) 0.50% Dropped only by the Fanged Head Imp
Imp Head (Long-Tongued) 0.50% Dropped only by the Long-Tongued Head Imp
Imp Head (Wolf) 1.50% Dropped only by the Wolf Head Imp
Smoldering Butterfly 10.00% Dropped only by those that throw Fire Pots
Glintstone Firefly 10.00% Dropped only by those that throw Magic Pots
Fulgurbloom 10.00% Dropped only by those that throw Lightning Pots
Mushroom 10.00% N/A
Smithing Stone (1 - 5) 1.00%~2.00% N/A
Smithing Stone (6-7) 1.00% N/A

 

Elden Ring Imp Notes & Tips

 

Elden Ring Imp Gallery

fanged imp 1 enemy elden ring wiki fanged imp 3 enemy elden ring wiki fanged imp 4 elden ring wiki guide

fanged imp 5 elden ring wiki guide fanged imp 6 elden ring wiki guide fanged imp 7 elden ring wiki guide

er imp

 

Elden Ring Creatures & Enemies
Abductor Virgin  ♦  Abnormal Stone Cluster  ♦  Albinauric  ♦  Albinauric Wolfback Archer  ♦  Anastasia Tarnished-Eater  ♦  Ancestral Follower  ♦  Ancestral Follower Shaman  ♦  Avionette Soldier  ♦  Azula Beastman  ♦  Baleful Shadow  ♦  Banished Knight  ♦  Basilisk  ♦  Battlemage  ♦  Bear  ♦  Blackflame Monk  ♦  Bloody Finger Nerijus  ♦  Bloody Finger Ravenmount Assassin  ♦  Boar  ♦  Broken Statue  ♦  Burning Slug  ♦  Celebrant  ♦  Chanting Winged Dame  ♦  Chariot  ♦  Chief Guardian Arghanthy  ♦  Clayman  ♦  Colossal Fingercreeper  ♦  Commoner  ♦  Construct  ♦  Crab  ♦  Crystal Snail  ♦  Crystal Sorcerer  ♦  Deer  ♦  Demi-Human  ♦  Demi-Human Queen  ♦  Depraved Perfumer  ♦  Direwolf  ♦  Dog  ♦  Duelist  ♦  Eagle  ♦  Edgar the Revenger  ♦  Errant Sorcerer Wilhelm  ♦  Exile Soldier  ♦  Fallen Hawks Soldier  ♦  Farum Azula Dragon  ♦  Festering Fingerprint Vyke  ♦  Fingercreeper  ♦  Fire Monk  ♦  Fire Prelate  ♦  Flame Guardian  ♦  Frenzied Villager  ♦  Giant Ant  ♦  Giant Bat  ♦  Giant Crab  ♦  Giant Crayfish  ♦  Giant Dog  ♦  Giant Dragonfly  ♦  Giant Land Octopus  ♦  Giant Land Squirt  ♦  Giant Miranda Sprout  ♦  Giant Rat  ♦  Giant Skeletal Slime  ♦  Giant Skeleton (Spirit)  ♦  Glintstone Dragon  ♦  Glintstone Sorcerer  ♦  Godrick Foot Soldier  ♦  Golem  ♦  Great Horned Tragoth  ♦  Great-Jar Warrior  ♦  Guardian  ♦  Guillemot  ♦  Haligtree Foot Soldier  ♦  Haligtree Knight  ♦  Haligtree Soldier  ♦  High Page  ♦  Highwayman  ♦  Inaba, Disciple of Okina  ♦  Inquisitor Ghiza  ♦  Juno Hoslow, Knight of Blood  ♦  Kaiden Sellsword  ♦  Knight of Zamor  ♦  Land Octopus  ♦  Land Squirt  ♦  Lazuli Sorcerer  ♦  Lesser Alabaster Lord  ♦  Lesser Black Knife Assassin  ♦  Lesser Bloodhound Knight  ♦  Lesser Burial Watchdog  ♦  Lesser Demi-Human Chief  ♦  Lesser Dragonkin Soldier (Spirit)  ♦  Lesser Fingercreeper  ♦  Lesser Kindred of Rot (Pests)  ♦  Lesser Mad Pumpkin Head  ♦  Lesser Misbegotten Warrior  ♦  Lesser Omenkiller  ♦  Lesser Red Wolf of Radagon  ♦  Lesser Runebear  ♦  Lesser Sanguine Noble  ♦  Lesser Spirit-Caller Snail  ♦  Lesser Ulcerated Tree Spirit  ♦  Lesser Wormface  ♦  Leyndell Foot Soldier  ♦  Leyndell Knight  ♦  Leyndell Soldier  ♦  Lion Guardian  ♦  Living Jar  ♦  Lone Wolf  ♦  Mad Tongue Alberich  ♦  Maleigh Marais, Shaded Castle Castellan  ♦  Malformed Star  ♦  Man-Serpent  ♦  Mausoleum Foot Soldier  ♦  Mausoleum Knight  ♦  Mausoleum Soldier  ♦  Miner  ♦  Miranda Sprout  ♦  Misbegotten  ♦  Monstrous Crow  ♦  Mounted Knight  ♦  Nameless White Mask  ♦  Night Maiden  ♦  Noble Sorcerer  ♦  Nomad  ♦  Nox Monk  ♦  Nox Swordstress  ♦  Old Knight Istvan  ♦  Omen  ♦  Oracle Envoy  ♦  Oracle Envoy Giant  ♦  Owl  ♦  Page  ♦  Preceptor Miriam  ♦  Putrid Avatar  ♦  Putrid Corpse  ♦  Radahn Foot Soldier  ♦  Radahn Soldier  ♦  Raya Lucaria Foot Soldier  ♦  Raya Lucaria Knight  ♦  Raya Lucaria Soldier  ♦  Recusant Henricus  ♦  Redmane Knight  ♦  Revenant  ♦  Rileigh the Idle  ♦  Rotten Duelist  ♦  Scarlet Rot Zombie  ♦  School of Graven Mages  ♦  Serpent Snail  ♦  Servant of Rot  ♦  Sheep  ♦  Silver Tear  ♦  Skeletal Bandit  ♦  Skeletal Militiaman  ♦  Skeletal Slime  ♦  Skeletal Snail  ♦  Skeleton Mage  ♦  Skeletons  ♦  Slug  ♦  Soldier  ♦  Spirit Jellyfish  ♦  Spirit NPC  ♦  Springhare  ♦  Starcaller  ♦  Tanith's Knight  ♦  Teardrop Scarab  ♦  Thorn Sorcerer  ♦  Troll  ♦  Troll Knight  ♦  Turtle  ♦  Twinsage Sorcerer  ♦  Unobtainable Items  ♦  Vargram the Raging Wolf  ♦  Vulgar Militant  ♦  Wandering Nobles  ♦  Warhawk  ♦  Wild Mouflon  ♦  Wraith Caller

 




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    • Anonymous

      When you see one in clear view on the wall opposite, that's how you know there's one waiting in ambush to the right of the door. Then when you deal with that one, the ACTUAL one you should've been watching for will drop down from above and remove 80% of your health. Can't get mad at it, that's just imp excellence.

      • Anonymous

        Imagine having beef with me, I'm just a rascally scamp. A silly little imp. You're gonna have beef with a silly little imp?

        *YOU DIED*

        • Anonymous

          These guys were my least favorite enemy in Dark Souls 3 before Elden Ring was even released, and there's only like 20 in the whole game. The spot before Hodrick annoyed me every single time, so you I hope you can feel my anger in that these guys make up 90% of this long ass game often in ambushes with groups.

          • Anonymous

            I don't know why they decided to put these guys in the first dungeon most players stumble upon, considering they are one of the best examples of copy pasting from DS3 in the entire game. It really puts a bad taste in your mouth the first time you see them.

            • There are two primary behaviors for imps. (As far as I can tell.) They will either rush you with their weapons in an all out assault or they'll do everything in their power to stay away from you while throwing projectiles at you. You'll know which is which the moment they see you. If it's the former, they'll instantly rush at you and start attacking - almost any shield with 100% physical negation (Or weapons with high enough guard boost) will cause them to bounce off, ending their attack spam and stopping the bleed build up. Once they bounce off, you have about a second to punish them for the inconvenience before they start moving again. If it's the latter, they'll start throwing daggers or pots and will not charge at you. In my experience, these imps will also be very defensive in melee and will prefer to attack while moving backwards or only as a way to avoid being cornered. Either block their attacks and punish them like the former, or just rush them down and pulverize them while they're still in throwing mode. Also, note that the imps wielding greatswords can and will break your stance if you're not careful, allowing the much faster axe-wielders to hack you to death. It's best to bait them out and deal with them first if possible.

              • Anonymous

                First mob that taught me no matter the poise, if u don't deploy something like a stormcaller, you're getting clapped lol. **** this little bullshit goblin

                • Anonymous

                  Fanged imps are just souls of ds3 dagger gankers.

                  In your house, I long to be
                  Room by room, patiently
                  I'll wait for you there
                  Like a stone
                  I'll wait for you there
                  Not alone

                  • Anonymous

                    Me: "Just 200 more runes for leveling up. Let's kill some of this weak looking imps before exploring these catacombs properly. What can possibly go wrong?"
                    And that's how i lost all of my runes.

                    • Anonymous

                      just got killed by a wolf imp in the giant conquering hero's grave and the damn thing howled?! never seen this behavior before and haven't seen it mentioned anywhere, trying to replicate it now.

                      • Anonymous

                        "Hey Master Miyazaki! you know that one annoying enemy from Dark Souls 3 that people hated? Well what if instead of making a unique new enemy design for the catacomb and dungeon levels, we just took that enemy, gave them a shitty lazy reskin and gave them bleed and bullshit damage and health despite being a tiny and evasive enemy?" "Oh congrats B-team John! What a fantastic, and fair and balanced idea! Now go back to your basement and I'll make sure the design team spam these enemies as much as possible!"

                        • Anonymous

                          Reskins of DS3 Thralls, except now they have a lot of health, read your inputs and all of them can proc bleed on you instead of just the sword kind. Truly the worst enemy type in the game, not hard to fight by any means, they are just plain annoying and tedious.

                          • Anonymous

                            I actually really like these guys, never had too much problem with them unless I was silly. I feel like different variations would have been good though. Like a bigger one or a proper ranged one. (and I wish the weapons they dropped were alot better). They add a nice feel to the dungeons

                            • Anonymous

                              These guys just promote cheesing the game as there is no "git gud" way to deal with them. You either trade a TON of damage, or cheese them. You either use spells, or jumping R2. There is no option here. If you take the melee route, you have to wait for them to do these super long animation attacks that cover a tremendous distance.
                              I hate these things, they ONLY waste time and add annoyance.

                              • Anonymous

                                Whenever Fromsoft makes a game, they have to let the bad enemy design Goblin in the basement design at least one enemy. This is that enemy.

                                • Anonymous

                                  "Imps are pesky little creatures"; Imps are taller than the player when they stand upright, put some respeck on their name!

                                  • Anonymous

                                    Still can't believe they took the enemy that almost singlehandedly ruined DS3 for me, and made it one of the most common enemy types in ER.

                                    • Anonymous

                                      These are reskinned from the little hollow slaves in DS3. They have the exact same animations and even sounds. I got so used to fighting those bastards that the reskinned Elden Ring ones don't give me any trouble. I already know all your tricks, you little shitstains!

                                      • Anonymous

                                        No one would complain if these ****s just got removed from the game completely and replaced all the dungeon ones with skeletons.

                                        • Anonymous

                                          Completely ridiculously over reused mob. You will end up going through at least 3x as many of this flop of a mob design than any other enemy in the game. But oh, they have different heads so it's obviously mob variety...

                                          • Anonymous

                                            People complain about the Omens in the sewers, but these horrible little ****heads cause me far more grief than even them.

                                            • Anonymous

                                              I have gotten screwed over by these insufferable scumlords more times than i'd like to admit, something that tiny and evasive has no right being so tanky and hard-hitting.

                                              • Anonymous

                                                Some may have other favorite opponents, but for me it's the Imp. Speed, bleed, immunity and ambush. What's not to like? Better yet are the ones that are invincible until they activate and come into the light circle where you are waiting like a sacrifice.

                                                • Anonymous

                                                  I'm just starting the shunning ground now, one of the areas has a lot of imps, doing exactly the same thing they do in the catacombs, they're hanging onto the sides of pipes, walls and above waiting to drop down. I've died a couple of times to them through impatience trying to clear them out too quickly. One at a time they're not hard enemies to deal with, even in late game areas. Guard counter makes them trivial, as long as you take the time to draw them towards you one at a time and don't let them overwhelm you.

                                                  • Anonymous

                                                    This page has the imp wolf-head as a drop, can anyone confirm this? The specific page for the wolf-head helm has it as being found as loot on a corpse in minor erdtree catacombs. I've been saying for a good while that I have the imp wolf head, but I'm 100% I've never been inside the minor erdtree catacomb. I can't be bothered with dungeons that are full of poison or rot water. So is the wolf imp head dungeon loot and can be got from enemy drops?

                                                    • Anonymous

                                                      From finally knows how to make one of the worst enemy types in previous games even more cancerous. Truly amazing.

                                                      • Anonymous

                                                        Best way to deal with them as melee with short range:
                                                        1. Walk backwards slowly to bait them.
                                                        2. When they're 2 steps away (or 2 swings away) from you, make 1 step forward and start your combo to delete them.

                                                        P.S. Mind your surroundings, of course.

                                                        • Anonymous

                                                          I had these guys spawn on the banisters of ​the Lyndell Eastern Rampart (along with a 2-bladed-sword Gargoyle) until I went back to kill the 2-Bladed-Sword Gargoyle on the road to Lyndell.

                                                          Reddit comments speculated that it was a glitch, but it made enough narrative sense that I'd want to verify

                                                          • Anonymous

                                                            They’re called “Fanged Imps” due to their head (Imp Head: Fanged) They should just be renamed to Imps since not all Imps wear the same head.

                                                            • Anonymous

                                                              The page probably shouldn’t be called “Fanged Imp” by default, just “Imp”. I’m pretty sure the Fanged Imp Ashes are only named so to specify it summons the imps with the “Fanged” head, the enemies that throw the magic bombs as the summon does. “Imp” would just refer to all kinds, cat, wolf, long-tongued, etc.

                                                              • Anonymous

                                                                The Imps are Just Thralls form ds3 but...i dont mind sure they are Annoying but its Cool to Get their Heads
                                                                (Wolf imps are Flamberge Thralls And Cat Imps are Axe Thralls)

                                                                • Anonymous

                                                                  So many people upset that these are thralls from DS3 on roids as if they haven't been using rats, dogs, and basilisks since DS1.

                                                                  • Anonymous

                                                                    I don't know if this is super rare, but if you kill all the other imps around a wolf imp it will look around before howling

                                                                    • Anonymous

                                                                      Unpopular opinion but I actually kinda like these guys

                                                                      I find it funny that they just stand in place, and it's obvious they're going to attack, but just stand there, menacingly...
                                                                      And I do like that Elden Ring introduced these things in addition to the fairly obvious trap floors, so you have reason to look around a room before entering and keep your awareness up without anything really stupid that is completely impossible to avoid

                                                                      • Anonymous

                                                                        I farmed Cat, Wolf and Fanged heads in Cliffbottom Catacombs so It's possible to get them there. But it took a long time.

                                                                        • Anonymous

                                                                          It's like they filled the dungeons and catacombs with the worst enemy in the game so no one wants to do them

                                                                          • Anonymous

                                                                            if you throw a crystal dart intro their forehead (the same place a swordstone key would go) they sort of 'sort circuit' and then turn hostile to everything

                                                                            • Anonymous

                                                                              Just to be 100% clear, can you get any of the rare drops even if you don't have at least 10 points in Arcane?

                                                                              • Anonymous

                                                                                If you happen to have crystal darts, if two of these land on them in a row, the imps get paralyzed for a few seconds then go frenzy.

                                                                                • Anonymous

                                                                                  Don't know why, but it seems they don't like fire. If you hit them with a fire weapon, they seem to panic for a short while.

                                                                                  • Anonymous

                                                                                    Don't know why, but it seems they don't like fire. If you hit them with a fire weapon, they seem to panic for a short while.

                                                                                    • Anonymous

                                                                                      one of a handful of unfair enemies in this game that they reuse for a lot of dungeons. at least give them some different heads or something, so I can die with some variety, is that too much to ask for?

                                                                                      • Anonymous

                                                                                        You'd think after 2 catacombs dungeon that you have seen all the tricks they have to ambush you?

                                                                                        Well you'r exactly right, theses little sh*ts will try and ambush you the exact same ways for like 20 catacombs straight.

                                                                                        • Anonymous

                                                                                          Beat the game, started ng+, made a new character that's in eternal city and still believe these are the worst mobs. Was tired and trying to just grab my souls when 3 chased me 5 miles and cornered me as I was a room from my souls. Bastards

                                                                                          • Anonymous

                                                                                            Y'all really out here whining about reusing assets when literally most movesets and movement from DS3 was also copied from DS1. Then before that? Demons Souls (to some extent) so stop your whining. Acting like this is something new. I swear people who play games nowadays find any reason to complain about something.

                                                                                            • Anonymous

                                                                                              You’d expect a little sh*t made of stone to not decimate half your health in one hit, FromSoft knew exactly what they threw at us.

                                                                                              • I have found that the imps can drop a smithing stone shard [1] as a rare drop not sure if it scales with imps in later dungeons but the ones in murkwater catacombs for certain drop them

                                                                                                • Anonymous

                                                                                                  Forked Greatsword does drop from the slightly bigger imps, type "Imp Heads - Where to get them - Elden Ring" in youtube. also u can get cat, Fanged, and wolf imp heads.

                                                                                                  • Anonymous

                                                                                                    The fact that you find reskinned DS3 enemies throughout the entire duration of the game is kind of mind blowing.

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