Fell Twins |
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Location | Capital Outskirts |
Drops | ![]() Omenkiller Rollo |
HP | 7,871 (Cleaver) 6,539 (Axe) |
Stronger VS |
Weaker to |
Fell Twins is a Field Boss in Elden Ring. These two omen ambush you on the bridge to the Divine Tower of East Altus, one wielding an Axe wreathed in Bloodflame and the other a holy flaming cleaver. This is an optional boss, as players don't need to defeat them in order to advance in Elden Ring.
Elden Ring Fell Twins Boss
- This is an optional boss
- Closest Site of Grace: Forbidden Lands
- Multiplayer is not allowed for this boss
- You can summon Spirit Ashes for this boss
- Both Fell Twins must be defeated to win the fight
Elden Ring Fell Twins Location
From the Forbidden Lands Site of Grace, head west back into the tower and up the elevator, then take the south exit towards the Divine Tower of East Altus. As you cross the bridge, a deep blackness will descend and the Fell Twins will emerge and attack you. [Map Link]
Fell Twins Combat information
- Health: 7,871 HP (Cleaver), 6,539 HP (Axe)
- Defense: 115
- Stance: 65
- Parryable: Yes
- Is vulnerable to a critical hit after being stance broken or parried
- Damage:
Slash,
Strike,
Holy (Cleaver),
Slash,
Strike (Axe)
- Inflicts:
Hemorrhage (Axe)
- Drops
29,000, Omenkiller Rollo
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
Poison: 247 / 289 / 387 / 677
Scarlet Rot: 247 / 289 / 387 / 677
Hemorrhage: 247 / 289 / 387 / 677
Frostbite: 247 / 289 / 387 / 677
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
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HP (Cleaver) | 7,871 | 9,948 | 10,942 | 11,440 | 11,937 | 12,932 | 13,429 | 13,927 |
HP (Axe) | 6,539 | 8,265 | 9,091 | 9,504 | 9,918 | 10,744 | 11,157 | 11,571 |
Defense | 115 | 118 | 121 | 124 | 130 | 136 | 142 | 153 |
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29,000 | 58,000 | 63,800 | 65,250 | 69,600 | 71,050 | 72,500 | 73,950 |
Resistances |
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247 / 289 / 387 / 677 | 265 / 307 / 405 / 695 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 |
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247 / 289 / 387 / 677 | 265 / 307 / 405 / 695 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 |
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247 / 289 / 387 / 677 | 265 / 307 / 405 / 695 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 |
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247 / 289 / 387 / 677 | 265 / 307 / 405 / 695 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 |
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247 / 289 / 387 / 677 | 265 / 307 / 405 / 695 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 |
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Immune |
Elden Ring Fell Twins Boss Guide
Fell Twins Boss Video Guide
[video coming soon]
Fell Twins Fight Strategy
The Best Tips for Fell Twins:
- Use the ?? Ash Summons
- Use the ?? Spell
- Bring ?? Item
Melee Users
For melee users, it's recommended that you use either a fast weapon that can deal burst damage to quickly reduce their health, or use a heavy or colossal weapon that can stance break them easily. Both Fell Twins are susceptible to back stabs and both bosses can be parried. Once the area becomes pitch black, you'll see the axe wielding Fell Twin will come after you first, and the sword wielding one creeping at the back. You can lure the axe wielding one far away from the other Fell twin, this way, you can take them out one by one. Their attacks are pretty slow and can be dodged easily. Watch out for their grab attack, the timing of when it actually catches you can be quite tricky, similar to most grab animations in the game.
Once you've managed to defeat the axe wielding Fell Twin, the sword wielding one will start coming closer. It is recommended that you equip a lantern for this fight, because unlike the first one where the axe glows red which can help you see the boss, this one will only make its weapon glow once it starts using some of its holy attacks. This Fell Twin shares most of the moves from the axe wielding one, but this one has additional holy attacks and projectiles.
Magic and Ranged Users
For magic and ranged users, almost the same strat as stated above, but use heavy-hitting spells/incantations or skills to quickly make work of them both.
Fell Twins Attacks & Counters
Attack | Description | Counter |
Fell Twin (Axe) | ||
Frontal Kick | Does a small hop forward and performs a kick. | Can be dodge rolled to either side or through easily. |
Running Grab | Will stretch out its arms horizontally and starts chasing you, when grabbed, you will be slammed to the ground. | Wait for the hands to actually close before trying to dodge roll. Panic rolling will most likely get you clipped with the grab animation if you're not careful. |
Somersault Slam | Jumps into the air performing a flip, before slamming onto the ground with its back. | Dodge roll backward just before the slam. |
One-hand Axe Swings | Starts off with an overhead slash, followed-up by a diagonal coming from the right, then swipes its left hand to the right before the last overhead slam. | This is one of his slower combos, so you can easily dodge roll through these attacks, you can just opt to dodge roll backwards so you can avoid every attack from the combo. |
Charged-up Punch | Lifts up its left hand, before leaping towards you and throwing a punch. | Dodge roll through the punch. |
Fell Twin (Cleaver) The sword wielding Fell Twin shares most of the attacks from the axe wielding Fell Twin, but this one has some additional holy attacks. |
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Golden Wraiths | Charges up and releases a burst of gold, sending out a group of homing orbs. | The initial burst will also deal damage, so try to stay away from him when you see him charge up. There will be seven golden orbs that will start chasing you, the homing is somehow quick compared to other projectiles so it is not recommended to just run in one direction, but dodge roll at the perfect time instead. |
Golden Breath | Unleashes a golden projectile in a coned-shaped manner. | It's easier to dodge this projectile when you're closer to the boss, since it's in a coned-shaped form when it is released, you might get clipped when you're far away if you try dodge rolling forward or either side. The boss can do this twice or thrice in a row. |
Golden Sword Slam | Sword imbued with gold, when slammed to the ground, releases golden orbs that will start chasing you. | Watch out when the sword starts glowing gold, when he starts slamming it to the ground, it is similar to the golden homing orbs and it'll start chasing you. |
Fell Twins Lore, Notes & Other Trivia
- A likely reference to Mohg and Morgott, who were both twin Omens born to royalty. The aggressive axe wielder that can cause bleed (Mohg) and the sword wielding Omen who uses Holy attacks (Morgott)
Fell Twins Image Gallery
- Anonymous
Something happend, I could not cast any spell against these bosses, after defeat them everything normal
- Anonymous
I don't think it does not required you to reach the Forbidden Land to trigger this encounter. Fought them the first time reaching the bridge before I even activete the elevator down to the narrow cliff leading to Grand Lift of Rold
- Anonymous
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RoB's Corpse Piler AoW makes stuhuhUPID quick work of these guys
- Anonymous
Honestly, this if my favorite gank fight in souls borne. The fact you only only get light from their weapon buffs is so cool to me. If you hate this boss, feel free to go off and die in a ditch somewhere.
- Anonymous
anyone else experienced problems with the music, cause after 1.06 or so, it'll just never play for me (Not really a big deal, though i thought it fit the setting of fighting these two in pitch darkness quite well)
- Anonymous
What the **** happened to their spirit ash. Is it replaced with omen killer. I enjoyed using these twins in battle.
- Anonymous
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Im always curious about Motgott and Mogh' relationship, as both of them never said a word about each other. Morgott seems to haven't entirely forgotten about his brother though, seeing how he chose another pair of omen brothers to guard this place. He likely wished for Mogh to defend the Erdtree with him, but alas, the brothers are too different
- Anonymous
if you needed any more proof they completely ran out of ideas 1/4th of the way through development
- Anonymous
The worst boss ever in a from game, in the Four Kings arena.
- Anonymous
Almost **** my heart out when the sky suddenly turned black, lmao.
- Anonymous
The best duo boss in the game because one of them just stands around like a fat idiot while you kill his brother.
- Anonymous
Course, dying in the arena lets the game flip you off, and make your runes impossible to get back
- Anonymous
Kinda sad that this is one of the few duo fights in this game that doesn't suck ass, if not the only one.
- Anonymous
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The empty void you fight these in triggered my anxiety so freaking hard! Same when I fought 4 Kings with zero depth perception.
- Anonymous
Accidentally found a way to entirely skip this fight on the way to the divine tower. I put the patrolling soldier to sleep with arrows and once I riposted his sleeping ass during the transition to the boss room it glitched out, I spawned in the void but with no boss in sight. Eventually the game warped me out from the void and put me on the other side of the bridge. It was weird.
- Anonymous
Only in a Souls game do you have to beat more bosses in order to get the benefits from beating bosses.
- Anonymous
You've heard of the Four Kings, now get ready for the Two Fellas
- Anonymous
I didn't realise the arena being a totally black void was intended and thought my game had glitched out
- Anonymous
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mom can we have mogh and morgott?
We have mogh and morgott at home
mogh and morgott at home
- Anonymous
Why does it say these guys are in the capital outskirts and then claim they're basically a few inches from the forbidden lands? Wouldn't it be more accurate to say they're located in the capital proper?
- Anonymous
- Anonymous
I can't believe I'm saying this but this is probably the most well-designed gank bossfight in any of the soulsborne games. The AI of the cleaver twin almost never closes in on the player while you're fighting the axe guy except to do an occasional ranged attack, leaving it as largely a 1v1 except for the second occasionally throwing in another attack, it's a shame this good use of their AI isn't really present with many of the other gank bosses and it's kinda wasted on a very out of the way miniboss.
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What was the item on the corpse? I didn’t really pay attention when I picked it up.
- Anonymous
But the real question is.. where was the other twin pair to make it a real four kings battle.
- Anonymous
Noticed one of them has their horns cut and one does not. Lore says only Omens from nobility did not have their horns cut, so... are these guys really twins?
- Anonymous
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This fight is what I don’t get about enemy and boss placement in this game. You can only reach this fight if you went through Leyndell, which means there’s a strong chance you went through the shunning grounds with has a dozen of these guys. Entrance to the fight is cool and spooky but it’s wasted on enemies I already was very used to
- Anonymous
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its an easy fight but it is so damn scary when you stumble upon it
- Anonymous
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If you start backing up as soon as one of them starts coming after you, only 1 of them will chase you and the second one will drop aggro. So you can avoid fighting both at once.
- Anonymous
You already have to fight 2-3 of these at a time in the sewers. Easy bossfight IMO should have at least 4 to make it a challenge.
I don't think multiplayer is available, wouldn't let me put my sign down anywhere
The screen turning black surprised me. They were easy to beat tho
- Anonymous
You can backstab at least the one that fires something from the mouth. I do not know about the other one.
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I didn’t even realize I already killed these 2, yea before turning in the rune at the tower, the screen turns black, they were cake for Mimic
- Anonymous
Lore-wise I think this is a reference to Morgott and Mohg both being omens, as well as being brothers, and on the bridge directly to the Divine Tower that activates both of their runes.
- Anonymous
Morgott: can I have Godskin Duo at home?
Maliketh: you already have Godskin Duo at home
Godskin Duo at home:
"Strategy for melee users [and magic users as well for some reason?]: Hoarfrost Stomp."
Not anymore, boys. The days of 1.02 and super cheese weapons are behind us now.
That said, these two buggers are especially weak to bleed and quick weapons. Blood grease slapped on a Militia Saw popped bleed three times on each of them (took between 8-10 hits). They have no poise, only hyper armour, so abuse that and play aggressive.
- Anonymous
If there are edges in the arena they are far off, if you start off and run straight back you will have enough time to summon your spirits, buff yourself, heal, do whatever you need. This also makes the second one not come even close during the first with the first.
"Fell Twins can be found after you already passed the bridge leading to the Forbidden Lands. Return to the bridge and the screen will turn black, and the Few Twins will make their appearance. Note that you will have to face them with the screen turned black for the remainder of the fight." None of this is accurate. You fight them on the bridge leading south-east, if you choose not to go into the Forbidden Lands down the elevator, but instead continue through the door to the other bridge. And the screen doesn't stay black, it fades to black and you're taken to a dark void to fight them. This makes it sound like you're blind or something. Or that you're even in the same area still, which I'm certain you are not.
- Anonymous
location is wrong on interactive map, they are in between the lift room and divine tower of east altus
- Anonymous
it's just two ogres lol, and the second one starts far enough back that by the time it gets to you the other one will probably already be dead
- Anonymous
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Surprise! FromSoft "forgot" to program these guys in if you are too late into the game, meaning if you are trying to activate Mohg's Great Rune you are SOL if you've already beaten the game. It's a feature, not a bug.
- Anonymous
- Anonymous
that was by far the easiest boss fight for me. Hoearfrost Stomp eliminates them in no time. The one spewing fire didn't even go near me while I killed the other one
- Anonymous
Feels like every boss or idea in this game is just a half-assed version of something Dark Souls already did.
This is diet Dark Souls made by the company who made Dark Souls.
- Anonymous
beat these two spamming the dragon scarlet rot incantation + mimic tear. i didnt even need to move or draw my sword once. scarlet rot OP
- Anonymous
At first I thought ohh it’s cool am I in the abyss like four kings? But then I realized it’s just two regular fat fuks
- Anonymous
Literally just a shitty Four Kings. Why did they even include this as a boss?
- Anonymous
Tips :
-Keep distance between the 2 bosses, chain parry/BS the Axe one, he should die pretty fast
- Backstab the sword one everytime he tries to channel his AOE, parry the the sliding slash and the left hand attack
Good luck
- Anonymous
kind of an jerk move to just have 2 hidden bosses fight us, and they lure you in with a patrolling guard, like WTF
I just fought these twins and wanted to share that, at least having already defeated the Shardbearer of Leyndell at visiting the Divine Tower, after defeating these twins I was immediately teleported to the Divine Tower and was also able to open the door to activate the Great Rune.
- Anonymous
You can cancel the horned one's yellow attack that gives him more damage and a damage reduction if you stun him while he does it
- Anonymous
Void could have used a little something, but it’s not a horrible callback I guess. Anything is better than Radahn imo.
- Anonymous
These 2 spooked me. You'll meet them after dealing with Margit in the throne area in Leyndell, and try to enter into the new area to the East to follow Melina marker.
Go past the double door, up the elevator, past the horse guy, and instead of going down the elevator, go right instead. Look at that innocent poor lonely guy... totally just some free runes and a road ahead... but wait what's happening?
These twins seem to have very low poise. I was able to stun them multiple times with a fire enchanted Gargoyle Axe. Anyone have similar experiences?
- Anonymous
This boss area literally breaks my eyes and brain, void arenas should not have made a comeback.
- Anonymous
The introduction to this boss was so good, with the surroundings suddenly turning pitch black and the soldier's corpse just lying there. Shame the boss itself is just two regular enemies. Is there even any lore behind this fight?
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