Flails are a type of Weapon in Elden Ring. Flails have long reach and can inflict single powerful strikes against hostile characters, but they are rather slow. 

Flails cannot be parried. However, unlike Whips, it can be used to perform critical attacks.

Flails can be modified by a number of Ashes of War to change their Skills or Damage Type, so play around with them and see what you like as you acquire more.

The default Art of War on most flails, Spinning Chain, is not available as a separate Ash of War as of Patch 1.03. This means you cannot change the damage affinity of these flails without overwriting Spinning Chain.

 

NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased, and the recovery time has been reduced. (Only when dual-wielding)

 

Elden Ring Flail Range Comparison

flails weapon range data elden ring wiki guide 600px

Weapon Range Data for Flails in Elden Ring. Credits to user Kaj.

 

Elden Ring Flails

 

 

standard base affinity elden ring wiki guide 60px
standard max affinity elden ring wiki guide 60px
heavy max affinity elden ring wiki guide 60px
keen max affinity elden ring wiki guide 60px
quality max affinity elden ring wiki guide 60px
fire max affinity elden ring wiki guide 60px
flame max affinity elden ring wiki guide 60px
lightning max affinity elden ring wiki guide 60px
holy max affinity elden ring wiki guide 60px
magic max affinity elden ring wiki guide 60px
cold max affinity elden ring wiki guide 60px
poison max affinity elden ring wiki guide 60px
blood max affinity elden ring wiki guide 60px
occult max affinity elden ring wiki guide 60px

Elden Ring Flails Base Values

Quick Search of All Weapons

 

Name
Phy Mag Fire Ligh Holy Crit
Boost
Str Dex Int Fai Arc Wgt Skill
flail weapon elden ring wiki guide 200px
Flail

109

36

-

24

-

24

-

24

-

24

100

20

10

D

18

D

-

-

-

-

-

-

5.0

8 (8 10)

Spinning Chain

nightrider flail weapon elden ring wiki guide 200px
Nightrider Flail

112

37

-

25

-

25

-

25

-

25

100

21

10

E

24

C

-

-

-

-

-

-

 6.0

8 ( 8 10)

Spinning Chain

chainlink flail weapon elden ring wiki guide 200px
Chainlink Flail

109

43

-

28

-

28

-

28

-

28

 100

24

 18

C

 12

E

-

-

-

-

-

-

8

8 ( 8 10)

Spinning Chain

family heads weapon elden ring wiki guide 200px
Family Heads

87

37

56

36

-

26

-

26

-

26

100

20

8

E

18

C

16

E

-

-

-

-

5.5

25

Familial Rancor

bastards stars weapon elden ring wiki guide 200px
Bastard's Stars

65

32

78

48

-

24

-

24

-

24

100

20

8

E

22

D

22

C

-

-

-

-

5.5

25

Nebula

Elden Ring Flails Max Standard Values

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt Upgrade
Bastard's Stars 159 191 - - - 100 106 E C B - - - 32 48 24 24 24 22 15 5.5 Somber Smithing Stones
Chainlink Flail 267 - - - - 100 122 B E - - - hemorrhage status effect elden ring wiki guide 25px(50) 43 28 28 28 28 28 18 8 Smithing Stones
Family Heads 213 137 - - - 100 106 D B D - - - 37 36 26 26 26 22 15 5.5 Somber Smithing Stones
Flail 267 - - - - 100 112 D C - - - hemorrhage status effect elden ring wiki guide 25px(50) 36 24 24 24 24 24 15 5 Smithing Stones
Nightrider Flail 274 - - - - 100 116 D B - - - hemorrhage status effect elden ring wiki guide 25px(50) 37 25 25 25 25 25 15 6 Smithing Stones

Elden Ring Flails Max Heavy Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 228 - - - - 100 134 A - - - - hemorrhage status effect elden ring wiki guide 25px(50) 43 28 28 28 28 26 18 8
Flail 244 - - - - 100 112 B - - - - hemorrhage status effect elden ring wiki guide 25px(50) 36 24 24 24 24 22 15 5
Nightrider Flail 251 - - - - 100 116 B - - - - hemorrhage status effect elden ring wiki guide 25px(50) 37 25 25 25 25 23 15 6

Elden Ring Flails Max Keen Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 244 - - - - 100 122 E B - - - hemorrhage status effect elden ring wiki guide 25px(50) 43 28 28 28 28 26 18 8
Flail 244 - - - - 100 112 E B - - - hemorrhage status effect elden ring wiki guide 25px(50) 36 24 24 24 24 22 15 5
Nightrider Flail 235 - - - - 100 127 E A - - - hemorrhage status effect elden ring wiki guide 25px(50) 37 25 25 25 25 23 15 6

Elden Ring Flails Max Quality Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 213 - - - - 100 122 B B - - -
hemorrhage status effect elden ring wiki guide 25px(50)
43 28 28 28 28 26 18 8
Flail 213 - - - - 100 112 B B - - -
hemorrhage status effect elden ring wiki guide 25px(50)
36 24 24 24 24 22 15 5
Nightrider Flail 219 - - - - 100 116 B B - - -
hemorrhage status effect elden ring wiki guide 25px(50)
37 25 25 25 25 23 15 6

Elden Ring Flails Max Fire Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 176 - 176 - - 100 122 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 26.6 35 32.2 26.6 24 17.1 8
Flail 176 - 176 - - 100 112 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 22.8 30 27.6 22.8 20 14.25 5
Nightrider Flail 181 - 181 - - 100 116 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 23.75 31.25 28.75 23.75 21 14.25 6

Elden Ring Flails Max Flame Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 202 - 202 - - 100 122 D E - B -
hemorrhage status effect elden ring wiki guide 25px(50)
40.85 26.6 35 32.2 26.6 24 17.1 8
Flail 202 - 202 - - 100 112 E E - B -
hemorrhage status effect elden ring wiki guide 25px(50)
34.2 22.8 30 27.6 22.8 20 14.25 5
Nightrider Flail 208 - 208 - - 100 116 E E - B -
hemorrhage status effect elden ring wiki guide 25px(50)
35.15 23.75 31.25 28.75 23.75 21 14.25 6

Elden Ring Flails Max Lightning Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 176 - - 176 - 100 122 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 26.6 32.2 35 26.6 24 17.1 8
Flail 176 - - 176 - 100 112 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 22.8 27.6 30 22.8 20 14.25 5
Nightrider Flail 181 - - 181 - 100 116 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 23.75 28.75 31.25 23.75 21 14.25 6

Elden Ring Flails Max Sacred Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 202 - - - 202 100 122 D E - B - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 32.2 26.6 26.6 35 24 17.1 8
Flail 202 - - - 202 100 112 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 27.6 22.8 22.8 30 20 14.25 5
Nightrider Flail 208 - - - 208 100 116 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 28.75 23.75 23.75 31.25 21 14.25 6

Elden Ring Flails Max Magic Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 202 202 - - - 100 122 D E B - - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 35 26.6 26.6 32.2 24 17.1 8
Flail 202 202 - - - 100 112 E E B - - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 30 22.8 22.8 27.6 20 14.25 5
Nightrider Flail 208 208 - - - 100 116 E E B - - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 31.25 23.75 23.75 28.75 21 14.25 6

Elden Ring Flails Max Cold Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 187 149 - - - 100 122 B E C - - frostbite status effect elden ring wiki guide 25px(105)
hemorrhage status effect elden ring wiki guide 25px(45)
40.85 32.2 26.6 26.6 26.6 24 17.1 8
Flail 187 149 - - - 100 112 D C C - - frostbite status effect elden ring wiki guide 25px(105)
hemorrhage status effect elden ring wiki guide 25px(45)
34.2 27.6 22.8 22.8 22.8 20 14.25 5
Nightrider Flail 192 154 - - - 100 116 D B C - - frostbite status effect elden ring wiki guide 25px(105)
hemorrhage status effect elden ring wiki guide 25px(45)
35.15 28.75 23.75 23.75 23.75 21 14.25 6

Elden Ring Flails Max Poison Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 223 - - - - 100 122 B E - - D hemorrhage status effect elden ring wiki guide 25px(45) 40.85 26.6 26.6 26.6 26.6 24 18 8
Flail 223 - - - - 100 112 D C - - D hemorrhage status effect elden ring wiki guide 25px(45) 34.2 22.8 22.8 22.8 22.8 20 15 5
Nightrider Flail 230 - - - - 100 116 D B - - D hemorrhage status effect elden ring wiki guide 25px(45) 35.15 23.75 23.75 23.75 23.75 21 15 6

Elden Ring Flails Max Blood Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 223 - - - - 100 122 B E - - D
hemorrhage status effect elden ring wiki guide 25px(82)
40.85 26.6 26.6 26.6 26.6 24 17.1 8
Flail 223 - - - - 100 112 D C - - D
hemorrhage status effect elden ring wiki guide 25px(82)
34.2 22.8 22.8 22.8 22.8 20 14.25 5
Nightrider Flail 230 - - - - 100 116 D B - - D
hemorrhage status effect elden ring wiki guide 25px(82)
35.15 23.75 23.75 23.75 23.75 21 14.25 6

Elden Ring Flails Max Occult Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 234 - - - - 100 122 D E - - B hemorrhage status effect elden ring wiki guide 25px(45) 43 28 28 28 28 26 18 8
Flail 234 - - - - 100 112 E D - - B hemorrhage status effect elden ring wiki guide 25px(45) 36 24 24 24 24 22 15 5
Nightrider Flail 240 - - - - 100 116 E D - - B hemorrhage status effect elden ring wiki guide 25px(45) 37 25 25 25 25 23 15 6

 




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    • Anonymous

      slow? check. low AR? check. poor range? check. bad moveset? check. yup, this is one of the elden ring weapon classes of all time

      • Anonymous

        The power stance is alright now but the 1h and 2h lights and heavy lack range and speed for their damage. I get they can't be parried but only like 250 dmg on someone with around 30% damage negation just feels bad man when they don't even attack that quickily.

        • I am seriously baffled that they didn't buff flails in 1.08. Both hammers and axes got speed and range buffs, yet flails were untouched.

          (Yes I am aware the dual moveset was buffed)

          • Anonymous

            Dual flails are actually fairly strong now. I like having stamp upwards cut on the main hand for some pocket poise.

            • Anonymous

              This weapon was literally designed to wrap around shields. Why doesn't it chip through shields like the shotel???

              • Horseback heavy attack is my favorite attack in the game. Just hold r2 and it hits them with every spin on the wind up, and nearly guarantees a stance break once the big swing comes in at the end, if they even live through it. Great for damage on crowds of mobs too, just gallop through them spinning your flail like an idiot and you'll hit all of them.

                • Anonymous

                  Flails are bad for many reasons and needs more than a buff to make them even on par with other weapons.

                  1. Lack of dexterity shields, forcing players to invest into strength when there can be dexterity shields.

                  2. Out of 5 flails there's only ONE that uses strength, Chainlink Flail, which is behind a rare drop making which makes point 1 much more annoying. Outshined by Morning star.

                  3. Flails are outshined by the mace's moveset which is nothing to brag about since it's one of the worst in the game unfortuantly. Morning star will beat flails anytime because it can thrust forward as well as hit horizontally, giving it a much more diverse moveset. It's heavy is also faster to use AND the strength requirement for Morning star allows anyone to get a 100 % blocking shield as long as you have the required stats for Morning star.

                  4. Bad moveset, it doesn't even try to hit enemies' heads even though most flails were made to do so, except for when you do a guard attack. But the horse combat reflects just that and considering people enjoy the horse combat with makes me suspect were supposed to be able to use horses in Co-op AND in some boss fights allowing flails to actually be useful.

                  5. Heavy attack is way too slow, bad range and not usable at all against anything that is moving away from you

                  6. The unique flail called Bastard's Stars is outshined by Wing of Astel and for some reason does not have a special heavy attack like Wing of Astel do. Only good thing it has is it deals strike damage.

                  7. Flails cannot swing their weapons at the same time as blocking.

                  Ya know what a flail can do but what a mace cannot do as easily? Swing the weapon around your head simultanously as you are guarding with your shield to scare away foes since it will give a free headshot to enemy, basically killing them most likely instantly. This alone would make it justifiable for the flail to use dexterity since it would require dexterious hands to do both at the same time without hitting yourself in the face.

                  But as right now I don't find flails to be dexterous except for when you're on the horse. If flails = dexterous according to Fromsoftware by spinning the weapon on the side of your body giving any enemy a free opening on you is dexterous idk what the hell they were thinking.

                  Make Flails great defensive tools and Maces great offensive tools!





                  • Anonymous

                    If you can get around 50 dex and either 50 int or 50 Faith with the regular flail or nightrider flail, you can use electrify armament or scholars armament with magic/lightning physic tears to make its ar go over 700 without infusing the. This allows you to use its unique ash of war and it not suck so much.

                    • Anonymous

                      When Dual-wielding two flails, I enjoy the extra effort the character puts into the swings, like he's REALLY angry.

                      • Anonymous

                        Is it just me or do these things look comically tiny? Idk if it's just because i'm too used to using bigger weapons, but the flails look ridiculously small in your hands.

                        • Anonymous

                          having trouble with parry spammers? you have a life and therefore no time for training "perfect timing skills" and "how to mash 10 different buttons at once without taking your eyes off the screen" all of that while becoming a 500 pound blob? well my friend, here's the perfect R1 R1 R1 solution for you, now you can have a life AND a chance of winning a lot of battles as well. enjoy ;)

                          • Anonymous

                            I actually don’t feel like flails are in a horrible spot, although I know that others do. The main buff I want them to get is better range, particularly to make their guard counter attack hit smaller enemies more consistently. One of the selling points of flails is that their guard counters do increased damage/poise damage and swing pretty quickly, but that’s negated if it’s just whiffing. To me, increasing their overall range and/or making the guard counter attack hit more consistently would almost feel like more of a patch fix than a buff and I think it’s well deserved.

                            • Anonymous

                              Literally just Dex hammers that can’t be parried. Hell, even their powerstance animations are just taken from hammers.

                              • Anonymous

                                of all the weapon classes, these probably need the most buffing. sure they can't be parried, but that is the extent of the pros they have.

                                • Anonymous

                                  Spinning Weapon is actually a fantastic substitute for Spinning Chain. It can even keep Malenia staggered indefinitely if you hit her with it.

                                  • Anonymous

                                    Damn i wish spinning chain could be used on infusions -.- Literally the only thing that separates flails from hammers is this skill

                                    • Anonymous

                                      These are underrated weapons. The scaling isn’t too high and the AR never gets crazy but the guard counter, poise damage, bleed build up, and Ash of war make up for it. The guard counters do solid damage and high poise damage and spinning chain can deal massive amounts of damage. One stagger and spinning chain can knock off half a bosses health bar. It’s mounted horseback heavy attack may also be the best in the game. Don’t sleep on flails, hit for hit they arent amazing but with all aspects combined they can be a very strong weapon.

                                      • Anonymous

                                        Wish flails had a more unqiue, spinning move set that takes advantage of their weird design rather than just the basic axe/hammer move set.

                                        • Anonymous

                                          I just had a neat idea for a flail. Nunchaku! Just keep the normal flail R1s, maybe give it a unique R2 and charged R2 and a unique stance ash of war that works like Square Off so you can have two different attacks. It could definitely work.

                                          • Anonymous

                                            Apparently wearing the Deathbed Dress and charging the R2 acts as if you got hit, but didn't take any damage.

                                            • Anonymous

                                              After experiencing the horrible Mace/Axe powerstance I though my dear Dark Souls 2 mace powerstance was hidden behind flails, alas.
                                              Honestly kinda ruined my initial expression of the game.

                                              • Anonymous

                                                Something weird happens when I use the Flail's charged R2. It acts as if I took a hit, but it did no damage. It broke Opaline Bubbletear when I used it. Anyone else have this problem?

                                                • Anonymous

                                                  Share the abysmal powerstance moveset of hammers, have nearly the same moveset as hammers, just slower with a different R2, and don't even have a way to infuse the original AoW onto them.

                                                  • Anonymous

                                                    If you plan on using guard counters flails are one of the best options. The guard counter comes out fast and does one of the highest stagger/poise damage ratings in the game (comparable to colossal weapons, except colossal hammers which are the strongest in the game).

                                                    • Anonymous

                                                      Flails do more damage than other weapons in the same weight class with their charged heavy attack. Tested.

                                                      • Anonymous

                                                        These are the most mid weapons in the game. The only place they really shine is on horseback, they're very mid elsewise. Completely anti-climactic when I finally gave these a shot. There are definitely worse weapons to use but these are very unimpressive.

                                                        • Anonymous

                                                          Wish there was one that scaled with faith. It's such a great look for a crusader/paladin to smite the undead and demons with a flail.

                                                          • Flails are Crazy Good! They CAN NOT be parried, Most of them have bleed built in, And their Guard Counter does one of THE HIGHEST poise damage the THE WHOLE GAME while coming out with the same speed as a strait sword.

                                                            The only real downsides are the range and limited ashes of war selection.

                                                            • Anonymous

                                                              really wish flails where more unique, like if the multi headed flails had a chance of applying
                                                              damage and/or status 1-3 times

                                                              • Anonymous

                                                                thought it was cool they put flails in as a weapon type. seeing as they are just the hammer weapon type, i dont see why they bothered.
                                                                could have been something a little unique, something with more range than the hammer at least!
                                                                at least i got a boss weapon for it and its one of the best dumb ideas and i love that at least.

                                                                • The spinning chain ash of war is actually pretty good in PvE if you want to inflict bleed especially if you enchant them with bloodflame blade. Go with nightrider flail for dex or quality builds, chainlink flail for str, and frankly just ignore the basic flail.

                                                                  • Anonymous

                                                                    As of 1.04, there is still no Spinning Chain Ashes of War so it's not possible to have Spinning Chain whatsoever if you plan on changing the scaling.

                                                                    • Anonymous

                                                                      I hate that half the weapons in this game have some arbitrary/pointless requirement in INT or FTH or ARC despite scaling like **** with that stat. What's the point?

                                                                      • Anonymous

                                                                        People saying flails suck but their really good as off hand. Bleed+stagger dmg puts powerstance poise bois in their place

                                                                        • Anonymous

                                                                          Probably the only weapons worth keeping in Standard to avoid changing the Ash of War, Spinning Chain is absolutely busted when used alongside Bloodflame Blade incantation, I swear everyone is sleeping on this.

                                                                          • Anonymous

                                                                            Really digging the Flail and Nightriders Flail. Noteworthy that flails can't be parried. Great Dex strike weapons.

                                                                            • I seriously think this kind of weapon is slept on. I got 2 Nightrider flails (I guess regular would do the same) and they just melt bosses.

                                                                              I put wild strikes on mine with keen infusion and beat Margit, Godrick, Rennala (actual first phase in one shieldbreak, second phase before summons) and Radahn in their first phase.

                                                                              • Anonymous

                                                                                There's A flail missing, Thorned Whip. Drops from the Fire Prelate at the "Bridge" outside Giants' Mountaintop Catacombs

                                                                                • Anonymous

                                                                                  Two handed +25 Flail + Spinning Chain + Bloodflame Blade + Rallying Standard + Fire Grant Me Strength + Fire Scorpion Charm + Shard of Alexander + Rotten Winged Sword Insignia + Lord of Blood Exulatation + Flask of Wonderous Physick = GG any boss

                                                                                  • Anonymous

                                                                                    Finally! Such a cool new weapon class. I've wanted a flail ever since I saw those Gyrm warriors using them in DS2.

                                                                                    • Why do everyone say that this weapon's skill is so good?

                                                                                      Cons
                                                                                      1) It's range is pathetic
                                                                                      2) It's startup time is long
                                                                                      3) It can easily be interrupted by enemy

                                                                                      Pros
                                                                                      1) it's spinning chain does many hits

                                                                                      But honestly is can be done only to immovable objects that do not strike back.
                                                                                      Wild strikes are slower, but better in every other way.

                                                                                      • Anonymous

                                                                                        Have been using Nightrider Flail with Beasts Roar (with a special talisman) and have had little need for anything else. Nightrider flail using heavy attacks on horseback is a giant/dragon toppler. Spin er up.

                                                                                        • Flails are fun. Dual Flails are the best. Let's go over it:

                                                                                          1) Strike is the best damage type. What backup weapon?
                                                                                          2) Inherent bleed on most of them. It's free real estate.
                                                                                          3) Easily the best mounted weapon in the game. SwingswingswingSLAP
                                                                                          5) Bounces/parries? What are those?
                                                                                          6) Dual flail roll attack, jump attack, and crouch attack are the same thing; crush things with both flails. Comes out quick, massive posture damage, BONK
                                                                                          7) Regular dual attack is weird as hell and I'm here for it. First hit looks like you're just punching for some reason??

                                                                                          They're not meta for anything but who cares, spin and bonk your way through the game. Flail Gang

                                                                                          • Anonymous

                                                                                            flails are very meh. they're basically just hammers with bleed, except the basic morning star has a better moveset than these.

                                                                                            • Anonymous

                                                                                              Hot take for fail users I guess based on this comment section... I don't think the inherent "Spinning Chain" art is good... It's hit rate is faster compared to a fail's basic attack, but as someone who mains claws/katana for my bleed procs this things place on my belt is due to it's strike damage not the spinning chain bleed speed... Spinning chain has gotten me killed during boss fights with its slightly slow start up time and being easily interruptible more than anything...

                                                                                              I guess I could see this being for strength builds or anyone with heavier armor and thus higher poise to stand in longer for the payoff (which my Dex/Arc build is not)...

                                                                                              • Anonymous

                                                                                                If you want to apply a less_bad weapon art to be able to make a keen flail, take a look at wild strikes. Not as awesome as the chainsaw of doom, but has its uses

                                                                                                • Anonymous

                                                                                                  Warning! You CAN NOT keep the Spinning Chain Ash of War while infusing (Heavy/Keen/Cold...) any flail with Spinning Chain. So you either have Spinning Chain and no infusion OR infusion and some other Ash of War. It does feel like a gross oversight, as Katanas have Unsheathe, and Unsheathe can only be used in Katanas. Hopefully, they fix this by either adding the option of selecting the standard Ash of War to infuse the weapon or adding a Spinning Chain to the game, only usable on Flails.

                                                                                                  • Anonymous

                                                                                                    I heavily recommend this as a backup weapon to anyone running a bleed build with katana/hookclaws type slashing weapons.

                                                                                                    As the Nightrider Flail scales in dex, bleed or dex builds can easily use it + use their favorite ash and weapon enchantment on it.

                                                                                                    There are plenty of catacombs/tunnels/mine dungeons which have enemies like miners, skeletons or rock-type enemies where your bleed weapons are hard-countered.

                                                                                                    The bosses made of stone or crystal where generally some of the hardest challenges in the game for me as a katana user, which is why I decided to level this weapon as a dex strike weapon to counter them back.

                                                                                                    • Anonymous

                                                                                                      Little disappointing to learn there's not many available flails in the game. Wish there were more options, or at least more strength or faith flavored ones, rather than the two weird int ones we got. Very cool new weapon archetype, though, and I hope From keeps these as an archetype in future games.

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