Flame, Fall Upon Them

flame fall upon them incantation elden ring wiki guide 200px
Spell Type Fire Giant Incantations
FP Cost 16 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Hurls several balls of fire at once

attributes required elden ring wiki guide 18Requires

Flame, Fall Upon Them is an Incantation in Elden Ring. The Flame, Fall Upon Them spell launches multiple balls of fire. Updated to Patch 1.07.

 

One of the incantations that draws directly from the power of the
Fire Giants.

Hurls several balls of fire at once.

Charging enhances potency and causes the balls offire to explode.
There is no record of this incantation in common prayerbooks.
Only a select few prelates know of its existence.

 

Where to find Flame, Fall Upon Them

Where to find Flame, Fall Upon Them:

 

Elden Ring Flame, Fall Upon Them Guide

  • Fire Giant Incantation
  • Stamina Cost: 40
  • Deals fire damage
  • Hurls 12 fireballs.
  • Each fireball deals damage separately, and hitting with multiple fireballs will significantly increase overall damage.  There is a limit to this however; throwing too close to an enemy will cause the fireball hit before it has a chance to split, dealing only the damage of one fireball.  The ideal case is to use it in midrange combat where 1-3 fireballs are sure to hit the mark.  
    • This becomes exponentially more effective when faced with larger enemies where you might be able to hit most or all of the projectiles on a single target
  • Damage of a single fireball is fairly significant, and can be used as a quick ranged AOE option to deal with groups of enemies, or as an alternative ranged option, given its affordable FP cost and fairly quick cast time. 
  • The spread of the projectiles often means you can hit dodging enemies - a useful tool against NPC invaders
  • Notes: As of Patch 1.07, FP cost reduced from 18 to 16 and this spell now does bonus stamina damage to guarding enemies.

 

 
 
 
 
 
 
 
 
 

 

 

Elden Ring Flame, Fall Upon Them Notes and Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here. 
 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzyke's Decay  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Ezykes's Decay  ♦  Fire's Deadly Sin  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      Good for duels. Nuke the opponents with this spell when they try to zone father away. Apparently tricky to dodge since the fireballs are kind of random. Pressure them to come to you.

      • Anonymous

        This is easily one of my favourite incantations I've had it pretty much permanently equipped to a memory slot, I think volcano manor is the only exception.
        I didn't think it was up to much at first, but I was messing around with it antagonising the giant crows near rotview balcony and the massive increase in range without a target-lock was immediately obvious. On top of that there is no damage drop off at longer ranges and from medium to long range the fireballs spread like a shotgun blast.

        • Anonymous

          I call them pop rocks because I love baiting people into attacking me. When they do I aim my camera at my feet and cast this spell lol.

          • Anonymous

            One of the best spells in the game. Fast, low FP, can be charged, decent arc range, shotgun fans means it can crowd control or hit multiple times against big enemies and it doesn't lose effectiveness against most things because of multihit and spam.

            • Anonymous

              This is now really good for large enemies as It can deal close to Giantsflame Take Thee level of damage at the cost of 18fp (same as black flame & lightning spear) but against anything else you have to free aim it at the feet of your enemies otherwise the damage is not worth it so against for example Malenia it's going to be rather inconsistent and unreliable.

              • Anonymous

                Buffed in today's patch so that multiple projectiles can strike the same target, and costs 18fp like Black Flame. However, the individual projectiles deal way less damage than before, so the single target damage gain seems fairly minimal while the damage against spread out groups is much less.

                • Anonymous

                  SO glad they made this a multi-hit incantation. Its doing respectable damage and poise break on large enemies, and still is great for CC.

                  • Anonymous

                    The multi-hit buff might be really good for pvp since pallets lands at different times, potentially roll catching people

                    • Anonymous

                      Pretty useful in PVP. Wide area, relatively quick cast time, and the charged AOE means it's not a spell your opponent can safely ignore. The charged AOE isn't very large, but it will still catch panic-rollers.

                      • Anonymous

                        Deals around 80% of the damage that giants flame take thee does. Has no knockdown but is cheaper and seems to have a greater range (width not depth).

                        • Anonymous

                          Underrated incantation. It's viable to have slotted if you need a quick, crowd control fire based incantation with a small aoe. It covers a horizontal line in an arc when cast and has a small AOE upon impact. It does not have the knockback and stagger of Giantsflame Take Thee, unfortunately.

                          Potency can be further increased via:
                          -Golden Vow/Flame Grant Me Strength incantations
                          -Flame-Shrouding Cracked Tear from your flask,
                          -Faithful/Flock Canvas talisman
                          -Fire Scorpion Charm talisman
                          -Godfrey's Icon talisman

                          I can't speak for it in PvP since I don't PvP.

                          • Anonymous

                            If it was cheaper and faster, it would be better. It does fine damage but the enemies aren't trying to stay still and find out.

                            • Anonymous

                              Riding through the mountaintop area on Torrent casting this like a mobile flamethrower made my stale playthrough fresh again lol. It's really good, each cast shoots 10 fireballs and has lots of AOE so you don't need to be accurate at all to hit. I had 60 FTH and 30 Mind (enough for 6 casts) and I was dumpstering mobs. 3 shotting the giant T rex dogs. Not sure why someone claimed it doesn't do dmg? It does a lot more than lightning spear. Ba da da da da I'm lovin' it!

                              • Anonymous

                                people say it's trash but each fireballs deals each of their own damage sooo yeah.. if you managed to land all of the fireballs straight on someone's face it deals more damage than Giant's fireball spell.

                                • Anonymous

                                  I feel like it's not really fair to compare every incantation to something as overpowered as flame of frenzy - this one obviously doesn't do nearly as much damage, but the quicker cast time is nice for reliably hitting mobile enemies and staying mobile yourself. Really nice against deathbirds where flame of frenzy takes just a little too long to cast and everything else on my list often misses its head or skinny torso with all the moving around they do.

                                  • Anonymous

                                    i dont know what to say, i thought this was gona be some good damage on a big target, but walking up to a dragon i get within wedgie range, and only 1 of the fireballs did damage. the rest went threw it...only 1 fireball can hit a target per cast. why make this spell so trash.

                                    nothing to see here just use "the flame of frenzy".

                                    • Anonymous

                                      Hurls a shotgun like pattern of fireballs. Targets can only be damaged by one fireball it seems, but multiple fireballs means you'll hit your target and just about everything around it, too.

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