Flame, Grant Me Strength

flame grant me strength incantation elden ring wiki guide 200px
Spell Type Fire Monk Incantation
FP Cost 28 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Raises physical and fire-affinity attack power

attributes required elden ring wiki guide 18Requires

Flame, Grant Me Strength is an Incantation in Elden Ring. The Flame, Grant Me Strength spell raises physical and fire-affinity attack power.

 

Superior incantation of the Fire Monks.

Creates an invigorating fire within that enhances physical and fire-affinity attack power.

This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.

 

Where to find Flame, Grant Me Strength

Where to find Flame, Grant Me Strength:

 

Elden Ring Flame, Grant Me Strength Guide

 

 

 

Builds with Flame, Grant Me Strength

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      I'm tempted to say 30 seconds is criminally short, but this spell just does too much, balance had to come in somehwere.

      • Anonymous

        To get the most of it as a str main use fire affinity and go all the way with flaming strike and flame cracked tear. This costs way too much for a 30" buff so make it count

        • Anonymous

          Kinda thought about this and, does that thing boosts damage of pest threads and scarlet aeonia?It boosts bestial incants and dragonmaw\dragonclaw, so i don't see any reason this wouldn't work with PT and SA since both deal pure physical damage. And, if it does, does it boosts only aeonia's initial explosion or affects both the explosion and the lingering AOE?

          • Anonymous

            How did we get from ds1 power within to this 30 second lasting,not worth reapplying midfight,only really worth using when stacked with other buffs and using fire damage ass incant

            • Anonymous

              Power Within's bastard cousin.

              Pros: no longer saps your health, no intelligence requirement and can be obtained WAY earlier in the game.
              Cons: higher Faith requirement, bigger PvP nerf, now only buffs Fire/Physical damage and the stamina regen buff is nuked into the ground.

              Which one is better? You tell me.

              • Anonymous

                Dark soul 1 : Power within
                Dark soul 2 : Power off ... Immolation ?
                Dark soul 3 : Power of being garbage
                Elden ring : Bro I don't suck your health with a silly straw for 30s

                • Anonymous

                  If this lasted just ~10 seconds longer *without* wasting a talisman slot I’d be able to die a happy man. Love this spell but its short duration makes it a chore to maximize uptime

                  • Anonymous

                    if when you hit something with [thing] you see a fire effect on them, then [thing] does fire damage and this will boost it.

                    • Anonymous

                      Fun fact: this thing also boosts the power of beast incantations since they’re all considered physical damage

                      • Anonymous

                        Since this doesn't work for incantations anymore, just cast barrier of gold or black frame protection instead. Honestly, with how much magic damage and intelligence moonviel users there are spamming PvP, going this before was just getting you one-shot anyway. 15% more damage was not worth taking 50+% more damage depending on how tanky you were before. If I see a wizard in the background, I just barrier of gold and ignore them while I kill their teammates.

                        • Anonymous

                          Since this doesn't work for incantations anymore, just cast barrier of gold or black frame protection instead. Honestly, with how much magic damage and intelligence moonviel users there are spamming PvP, going this before was just getting you one-shot anyway. 15% more damage was not worth taking 50+% more damage depending on how tanky you were before. If I see a wizard in the background, I just barrier of gold and ignore them while I kill their teammates.

                          • Anonymous

                            I agree that it's good that it doesn't work anymore for PVP since buff stacking is a problem and fire damage is high enough but for PVE players like us it sucks, fix the glitch and just nerf it more in pvp

                            • Anonymous

                              Mages tears are delicious
                              Fire spells are already too OP in pvp, you wont die because you do 15% less damage

                              • Anonymous

                                The description says fire affinity not fire damage. Fire affinity means a weapon infused with fire.

                                As weird as this may be. Maybe it's not a bug? Maybe it's intentional? Idk it's been a while now. It should have been fixed by now.

                                • Anonymous

                                  I think I'm the only one actually looking at the stamina regeneration for this. It's the only body buff that affects it so it would be able to stack with every other stamina buff. Very useful when doing a shield centered build. But 30 seconds is rather short. I would definitely like to have a body buff that's exclusively for stamina regeneration or something in that direction. "Turtle's vitality" or something.

                                  • Anonymous

                                    A question fellow tarnished, do I Golden Vow first then FGmS, or... the other way around. or.... does it matter the order?

                                    • Anonymous

                                      Nooooo my catch flame doesn't do over 600 damage in pvp anymore it's horrible I hope from fix this very balanced incantation to make pvp more fair!!!

                                      • Anonymous

                                        Hope it stays bugged so people won't spam catch flame to win anymore, no way that **** should do over 600 damage considering how fast it is

                                        • Anonymous

                                          1.09 added a new bug that render most body buff like flame grant me strenght, golden vow and howl of shabriri not affect incantation and spells anymore

                                          • Anonymous

                                            Think this got nerfed, hopefully yes, because 15% damage in PvP is waaaay too high, 10% is more reasonable.

                                            • This stopped working for incantations and sorceries after the newests 1.09 along with golden vow and howl of shabriri. Bugged because you still see the spell buff icon appear after using them.

                                              • Anonymous

                                                Did we really need a hundred imbedded youtube pvp montages showcasing the builds that make use of this incantation? (It's all of them. Every build uses this incantation. We get it.)

                                                • Anonymous

                                                  Melee and fire users are so lucky
                                                  Meanwhile we mages are stuck with terra magica, when you're a pure battlemage that only use melee spells with an aggressive playstyle terra magica is trash..

                                                  • This single incantation is exactly why fire hybrids are one of, if not the strongest dps hybrids in the game. Other types like holy hybrids, simply can't compete.

                                                    Flaming Strike (Weapon Buff) + Flame/Fire (Weapon Affinity) + Flame, Grant Me Strength (body buff) + Golden Vow (aura buff)

                                                    https://eldenring.wiki.fextralife.com/Buffs+and+Debuffs

                                                    On top of that, all fire incantations are extremely versatile and strong.

                                                    • Anonymous

                                                      A very, very, very good damage buff incantations, especially for pve.
                                                      Now in pvp there's just one thing holding it back: mages or even worse pure caster mages, as at this point you would most likely benefit much more from barrier of gold then more damage, as decent enough mage builds can dish out a truly ridiculous amount of damage in a very short time, without taking moonveil into consideration...

                                                      • Anonymous

                                                        Genuinely one of the best incantations in the game; especially for RL1.

                                                        With a +9 flaming strike fire infused claymore, FGMS, and strength knot + flame shrouding physick flask, I have an AR of 656. Absolutely nutty. Could obviously push it further with red-feathered branchsword, blue dancer charm, and fire scorpion charm if you're doing no hit. Damage is really not an issue for a RL1 run in this game lol.

                                                        • Anonymous

                                                          Hey kind of new to Elden ring, can you have the Ash of War " Flaming Strike " buff and the " Flame Grant Me Strength " buff active at the same time ?

                                                          • Anonymous

                                                            I really wish there was a bestial, crucible or erdtree incantation that actually increased your strength massively by 10 or 20. It would probably increase damage less than this spell does but it would allow some interesting builds and niche uses...

                                                            • Anonymous

                                                              I wish this buff lasted as long as golden vow but didn't stack with golden vow. Less reapplying buffs, less buff-stacking, more enjoying the benefits of one good buff for a fight.

                                                              • Anonymous

                                                                Anyone else think it's weird that buffs have such short duration? Why not have buffs take a chunk away from your maximum hp/fp/stamina, one or a combination of them depending on the buff in question? Now there's a real cost to buff-stacking. Applying a buff or two for a boss fight would feel good because you know it will last for the whole fight. Buffs would be used by more players based on synergy and cost/benefit for their build, making their use a more deliberate build choice. All told, it would expand the use of the various buff spells beyond the typical nukes, glass cannons, and people watching Fextralife guides.

                                                                • Anonymous

                                                                  Insanely good for obliterating any boss weak to fire. With this plus the flame physick buff you can destroy erdtree avatars in seconds by spamming catch flame, and it only gets stronger as you get the flock talismans and fire scorpion charm. Plus if you're a strength build you're already disposed to physical+fire, and the 15 fth requirement will also give you Flame Cleanse Me and a host of handy buffs along with the entire Beast incantation line.

                                                                  • Anonymous

                                                                    you know **** is about to go down when someone applies this. its the equivalent to taking your jacket off before a bar fight

                                                                    • Anonymous

                                                                      Is there any int or some other equivalent boost without faith investment? I'm trying hard to make a meta character but started as a Bandit.

                                                                      • I feel like this incantation alone makes so many above average setups and builds teeter over the edge closer to top tier. (PvE) Like there is nothing that can compete with giantsflame or agheel's flame spam at NG+ because you can buff fire damage more than any other element. On even higher NG+ levels, you can just use black flame incantations instead for the HP% damage...it boosts arcane weapons which are already very strong, it boosts blasphemous blade, yet another top tier PvE weapon. It boosts physical damage of gravity sorceries, it boosts the damage of pure dex and pure strength builds. It's just a bit silly how many high damage setups this thing enables across the board with only a 15 faith req. For example, scroll back up and look at how many Fextralife build videos are embed on this page. All of them are using it. It's so pve meta-defining.

                                                                        • Anonymous

                                                                          I came here to ask if 'flame grant me strength' works with the frenzy incantations damge and if it stacks with the "Frenzy Seal" damage (PvE)

                                                                          • Anonymous

                                                                            A little bit disappointed that it seemingly cannot be used alongside any pure phyiscal damage nullifiers such as Black Flame's Protection, or even crab meat. Either one of those things will nullify the effect of Flame grant me strength, and vice-versa if you use them before casting Flame grant me strength.

                                                                            • Anonymous

                                                                              quick question, when the description says it "enhances physical and fire affinity attack power" that does mean it boosts any melee attack with a sword, axe or whatever and bows, even if no fire grease has been put on the weapon and if no fire arrows are being shot from the bow, yes?

                                                                              • Anonymous

                                                                                I don't do pvp so I'm only asking out of curiosity, does 'flame grant me strength' buff frenzy incantations? frenzy obviously has a fire component, you see this at caria manor when the finger creepers are hit with 'frenzied burst' or 'the flame of frenzy' incantations they flop about a bit, they sort of roll around as well, its the exact same effect that 'surge o flame' or 'flame sling' has on them. I'm killing the tree guardians at dragon barrow right now, I have faith boost, incantaion boost and fire scorpion talismans and the physik that boosts faith and fire attacks. I can kill all the tree guardians scattered about up the hill with one hit from frenzied burst before my physik runs out. But I've just been messing about with 'flame grant me strength' because I don't usually want it taking up a memory slot, my go-to buffs are always golden vow and dragonbolt blessing. I came here to ask if 'flame grant me strength' works with the frenzy incantations because I'm getting mixed results, on a single run up the hill I kill some enemies with one cast and some take two hits with a noticeable drop in damage on the first hit, some casts are hitting for over a thousand and others hitting for seven or eight hundred. I have no idea why this is happening and I'd appreciate it if someone who knows why this is happening would explain it to me.

                                                                                • Anonymous

                                                                                  As someone who uses blood flame blade a lot, I'd recommend just using physick buffs instead. flame shrouded tear + a knot tear provides pretty much the same benefit for a whopping three minutes instead of 30 seconds. This incantation is only really useful if you want to stack the two for pve.

                                                                                  • Anonymous

                                                                                    Mainly pve player, im psyched for my flock canvas, blood exult, fire scorp, RoB, and this build. Oh and giants talis for the fire magic.
                                                                                    Pop this and pop physick with fire and hidden, throw down some bloodfire or corpse piler, and let the party....ehem, slaughter, begin.

                                                                                    • Anonymous

                                                                                      This may be the most overrated spell in the game. 30 seconds is an incredibly short duration of time, especially when you see people start to stack buffs along with this. 20% damage buff to both physical and fire damage may sound nice, and dropping to a 15% may also sound okay in pvp, but the issue is that nobody has to fight you during those 30 seconds. Timing out buffs is lame, most people can agree with that, but the way this spell is, it makes it extremely easy to accidentally time people out since it has such a short duration. In DS1, Power Within lasted 100 seconds, taking 100% of your health over that time period. If you made use of Lingering Dragoncrest Ring, it lasted 150 seconds, while still taking 100% of your health over that period. That is a negative that is extremely easy to offset, while still gaining a huge benefit. For those who don't know, Power Within gave you a 40% damage buff. 40% to EVERYTHING you did. This spell only affects physical and fire, where in DS1 any build could use this and increase their damage by 40%, as pyromancies had no stats directly related to them. I would honestly be okay with the damage numbers staying at what they were right now if we had a duration of DS1's Power Within, even with the penalty attached. In my opinion, a buff needs to be at least 45 seconds for me to consider using it, or a weapon has a buff baked into its moveset. Alternatively, I believe that Fire's Deadly Sin could turn into a stand in for Power Within, as that spell is currently worthless unless you are using it for glitches (which is incredibly scummy).

                                                                                      • Anonymous

                                                                                        If I see someone apply this buff... I’m confident I’ve already won. 30 seconds?! Lol get real, the math means this is only a good idea if you’ve got something extremely high damage coming. Meanwhile the average duelist who applies this will play passive that entire 30 seconds. Makes me wonder in advance if they even leveled vigor. I bet this would be really good with one eye shield or with actual pyros who can reapply safely throughout a fight.

                                                                                        • Anonymous

                                                                                          Wow this community really b*tches about everything don’t they. Exalted Flesh boost physical damage by 20% and isn’t reduced in PvP, has the same duration and it’s a consumable that doesn’t require stat investment that occupies the same body buff slot. Only reason you would run this over flesh is if you’re going for a faith fire damage build, you’re using RoB or Eleonora’s Poleblade and you already hit your dex/arc softcap, or you’re too lazy to farm items. The reason so many people run this on all of their builds is because they copied the latest *BrOkEn BuILd* clickbait video by people who also don’t know what they’re talking about and put this and golden vow on every build because they think think big AR = OP. To top it off, boiled crab or fireproof dried liver gives more negation than this does damage. Of all of the legitimately overpowered things in this game, people choose to complain about this.

                                                                                          • Anonymous

                                                                                            Should be nerfed for PvP or should have higher faith requirement. This incantation is run in basically every build other than mages. Defensive talismans such as the dragoncrest greatshield talisman increases physical damage absorption by 20% in PvE, and 5% in PvP, losing 75% of its efficiency in PvP, while this goes down from 20% to 15%, losing only 25% efficiency.

                                                                                            • Anonymous

                                                                                              This **** doesn't last long enough. They should either make flame strike last 30 seconds, or make this last at minimum 45

                                                                                              • Anonymous

                                                                                                I hope they add element increasing spells in the future. As it is now fire is the strongest element simply because of this spell.

                                                                                                • Anonymous

                                                                                                  Tested on erdtree with fire buff on physical, black flame tornado capped at4.4k with only 24 faith on a grave scythe +14.

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