Founding Rain of Stars |
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Spell Type | Primeval Sorceries |
FP Cost 27 | Slots Used 2 |
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Releases a downpour of star rain for a while
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Founding Rain of Stars is a Sorcery in Elden Ring. The Founding Rain of Stars spell casts a rain of star bolts for a short period. Updated to Patch 1.07.
The eldest primeval sorcery, said to have been discovered by an
ancient astrologer. A sorcery of legendary status.
Summons a dark cloud of stars overhead. Shortly after, the cloud
will release a violent deluge of star rain. This sorcery can be cast
while in motion. Charging increases potency.
Thought to be the founding glintstone sorcery. The glimpse of the
primeval current that the astrologer saw became real, and the
stars' amber rained down on this land.
Where to find Founding Rain of Stars
Where to find Founding Rain of Stars:
- Inside a chest within Heretical Rise, in Mountaintops of the Giants. Players have to access the location via an invisible bridge starting from the other side of the ravine, and advance following a white mist that indicates the safe path (which is significantly easier to see at night). The safe path starts straight out then you have to go left and curve back towards the tower going upwards. The left path starts a little more than halfway from where you started. [Map Link]
Elden Ring Founding Rain of Stars Guide
- Primeval Sorcery
- Stamina Cost: 31
- Deals magic damage
- Does not stack. New cast will dissipate previous cast.
- Short range AOE
- Does not stagger enemies
- Note: In Patch 1.07, FP cost was reduced from 32 to 27, plus the time between casting and damage being dealt was reduced, while the range of the spell was increased. The stamina cost of the spell was also reduced from 37 to 31.
Elden Ring Founding Rain of Stars Notes and Tips
- Updated to patch 1.07. See Patch Notes for details.
- Other notes and player tips go here.
- Anonymous
"Is it possible to run to this at low level before doing any story?"
No, you need to get two great runes to enter leyndell, royal capital and that area leads into the mountaintops where this is located
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Its great for large enemies that don't move around too much. For pvp, pair with the spell Collapsing Star to pull opponents into the rain by force
- Anonymous
would be breathtaking if it’s short range AOE became a massive range AOE
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Is it possible to speed run to this at low level before doing any of the story? Want it to get a weather mage build up and running as soon as possible
- Anonymous
after patch its pretty good for poise damage and crowd control. the clouds form very quickly now and charging it is worth it now
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been getting some mileage out of this during invasions. ideal for ladder shenanigans
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Damage is too low for how slow and immobile it is. Spamming Carian Slicer or Comet deals more damage. Also, don’t really see the point of making this kind of spell chargeable.
- Anonymous
Basically is Arrow Barrage from Aldrich Devourer of Gods, but weak.
I hope this gets a buff, its really hard to get and it almost never hits enemies, maybe im just really bad with it
- Anonymous
Pretty insane in PvE when combo'd with the deathbird spear WA. It doubles down and lets you bomb your enemies back to the stone age.
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But why was it nerfed so much, in the trailer Founding Rain of Stars had a much, much wider AOE?
Opinion from a med student: This Game is Amazing XO
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Tip 2, use rainbow stone arrows to mark your way as the stones have no distance, practically land on your feet. Hardly usefull if you are looking for solid ground ahead of you, lol.
- Anonymous
Beautiful spell, but hard to land against more mobile enemies. It's extremely satisfying when you land it, though.
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I use this spell for a knarly build in pvp, cast it and stand under the clouds as they don't do damage to you. Cast eternal darkness to eat other spells, and cast stars of ruin to hunt them down, followed by moonveil if they get to close, rinse and repeat the founding rain spell every so often before it runs out and you should be able to keep people away while you cast.
- Anonymous
You'd be surprised at how many people just straight up avoid getting near you when this is cast. For PvP it basically gives you space to get off a charged spell or chug jug.
For PvE it's actually a devastating spell. Enemies tend to just stand in the AoE once it's cast so unless you're up against like Juno Hoslow who spams Bloodhound step, you can just stack damage.
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Seeing as it's an invisible bridge that crosses a canyon I hoped the directions would have been a little less vague than that.
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Actually does a lot of poise damage to bosses if they get stuck in it for 3+ seconds.
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This spell is amazing against Morgott and Mohg, cast this right before using a shackle and just shred them to pieces.
- Anonymous
Kind of wished this spell traveled forwards, like actual rain clouds. It would've had a cool niche of area denial if it did as well as crowd control.
- Anonymous
I cast this spell and then dodge around in the aoe for faster targets. It’s really only useful to me on big enemies but so far this has given me the best damage besides the moon spells and rykards rancor with sorceries
- Anonymous
You wanna mention the immediate enemies that attack after crossing? Thanks..
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For some fights this is amazing, for example Placidusax' 1st form or Elden Beast. I beat Elden Beast by running in, casting Rain of Stars and when it swim far away i shot it with lorettas mastery
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the first sorcery... pretty wild to think about. Imagine what went through that dude's mind, lmao
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It has a slight homing effect on targets albeit from a very high places. Pushes whole AoE forward towards the latter end of it.
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This plus Crystal Release plus Zamor Storm must be a killer dot stack
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does this work with the rotten winged sword insignia, or anything like it?
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amazing to give u some space and ground controll during invasions
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katana/bleed users not understanding how to make good builds complain that this is bad
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Wait, is the lore implication here that the advent of Glintstone is what called the Outer Gods and Greater Will to the Lands Between in the first place?
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This is really nice for zoning gank squads in pvp, especially when fighting in hallways. Bonus points if you get them separated
- Anonymous
I wish it had a hat that buffed it. Maybe DLC? I hope so, such a cool spell; that extra damage would make it even cooler to use. Plus, I bet the hat would look awesome too.
- Anonymous
Can build up over 2k damage for relatively low FP cost, but the cast range is very limited. The area of effect is nice tho.
Good spell for various situations. Can be used offensively, but not in every situation. Duration is ok, but way too short for any target that's moving frequently or fast.
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if lusat has SoR and Azur got AC, who has this spell? doubt it's sellen.
- Anonymous
Decent stun and with a good build it's something not to complain about from its usefulness. Complaints apply to people with very low knowledge of the game or how to build a tactical loadout to bring the best out of each spell.
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This spell in the current 1.03 can proc the broken Carian Retaliation skill for shields. Also works with Magic Downpour.
- Anonymous
Everyone complaining needs to realize this is a defensive not an offensive spell. If you want to run a proper mage with both enough FP and spell damage then this thing is a must-have since it protects you from any and all melee attacks. Also great in Co-op and PvP since your biggest weakness is getting rushed down which would make you unable to cast anything without trading which as a squishy mage is a terrible idea.
- Anonymous
This spell is pretty good for mage builds who either A: Want to support other players while fighting big bosses without using something like comet Azur or B: Don't have enough room to cast or drink their flasks while in PvP. If you don't like using this than there are plenty of other spells, this one is just for support purposes. Mages don't always need to support their summoner/summons purely through damage.
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Works well against huge enemies (like fire giant) - lay it down and double up with melee for some big ole damage
- Anonymous
Not sure why people are dissing this spell, it's not meant to be something like Stars of Ruin, it's meant to be area denial. You use this to create an area that adds risk for someone trying to attack you inside while you do something like heal or prepare another attack.
It can also be used when predicting a PvE enemy's approach and they'll get shredded, especially bigger bosses.
- Anonymous
Not sure why people are dissing this spell, it's not meant to be something like Stars of Ruin, it's meant to be area denial. You use this to create an area that adds risk for someone trying to attack you inside while you do something like heal or prepare another attack.
It can also be used when predicting a PvE enemy's approach and they'll get shredded, especially bigger bosses.
- Anonymous
Not sure why people are dissing this spell, it's not meant to be something like Stars of Ruin, it's meant to be area denial. You use this to create an area that adds risk for someone trying to attack you inside while you do something like heal or prepare another attack.
It can also be used when predicting a PvE enemy's approach and they'll get shredded, especially bigger bosses.
- Anonymous
It looks cool therefore and thats enough of a reason to use it.
- Anonymous
After the patch this is really good for area denial in PvP, it ensures safe blue flasking against opponents without ranged damage.
- Anonymous
With the new update, this thing can really shred a boss provided you can secure him in one area
Some of these legendary spells and how some spells function in general are really bad and really uninspired.
This spell IMO is next to useless. The range is short and the cast time is long. No staggering and no point of casting when the target of interest is already in your face.
I hate the fact it's just a click and cast spell. It could have been so much more.
Additionally I'd like to mention that in the ER gameplay reveal, this spell covered a MASSIVE area.
Its since been reduced.
- Anonymous
I actually found this spell to be quite powerful in PVP as it will either deny the area entirely to an opponent or they'll take a few 100 damage trying to attack you in it. PVE it's very strong vs huge enemies as the majority of the "rain" will land on them. Otherwise it's *almost* a top tier spell but since it takes up 2 slots it just isn't worth it unless you're planning on PVP and even then you may be better off using 2 different spells for more versatility.
- Anonymous
really saddens me that so many of these cool looking spells have absolutely no utility whatsoever because they take so fking long to cast or don't have tracking
- Anonymous
just use Stars of Ruin instead. At least those have homing capabilities
If it's anything like Soul Shower from the other Souls game... I highly doubt a "Founding Star Rain" will be anything more than a pretty speckling of Glintstones which an Invader with a 10 foot catch pole in an open field or a dagger wielder in a tight dungeon will ever blink an eye to
The cloud spawns at where you at instead of above you're targeting which makes it virtually useless because you simply don't have the time for this spell if the enemy is already right in front of you.
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Ive found it pretty useful to cast as a bit of suppressing fire so to speak, cast it as an enemy approaches you and then cast your other spells. Works wonders
- Anonymous
The legendary version of the “shoot a bunch unguided projectiles” spells. It’s probably exactly as good as you think it is
- Anonymous
Really want to justify slotting this, but having a hard time. It seems to require a large, immobile enemy that doesn't heavily punish you for casting in melee range, since it deals no stagger. Every situation like this seems more easily handled with other spells that take less slots and are useful in more situations. If it had some sort of range so that the cloud would appear above your target instead of melee range, I'd think it'd be much more usable. But since even in a crowded room with an invader, the stars just hit the ceiling, it just seems like something to take if you have extra slots, which isn't going to be most people who have the int requirement. Maybe I'm missing something?
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This spell is the prettiest trash spell in the game. If you use it on human size enemy it deals laughable damage, and zero stagger. Even if you use it on Massive and immobile enemies. It is not worth the FP to cast it, since Night Maiden's Mist deal same kind of damage on any size enemy that within the mist, ignore magic resistance, cost only 1 memory slot, faster cast animation and only cost 20 FP.
- Anonymous
Pretty mid in normal gameplay, but somewhat op when targeting larger/immobile enemies.
- Anonymous
The FP cost is actually 420 not 69. In all seriousness though it’s 46
- Anonymous
This magic is amazing.
I have 75 Intelligence and my staff is Lusat's Glintstone Staff +6.
It did 2000 damage to the big flower enemy next to where SORCERESS SELLEN was in the first area.
Yes, that means you can do more damage.
However, if you are in a low ceiling area, the magic will hit the ceiling.
One more thing, in the SORCERESS SELLEN event, I found a spell that is a higher version of STAR SHOWER.
I'm not very good at English. And I can't edit the wiki.
I couldn't find this magic in this wiki, so let me report it here.
Its name is in Japanese "滅びの流星".
When I translated this name with translation software.
It was "Meteor of Doom." ←This translation is probably wrong.
This spell is very strong, If you want to play this game in EASY mode, use it in conjunction with MIMIC TEAR ASHES by Spirit Ashes.
And it's probably hard to avoid this magic in PVP.
Long live the Elden Ring.
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does this work with the winged sword insignia?
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