Frenzied Burst

frenzied burst incantation elden ring wiki guide 200px
Spell Type Frenzied Flame Incantations
FP Cost 24 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Emits concentrated blast of yellow flame of frenzy from eyes

attributes required elden ring wiki guide 18Requires

Frenzied Burst is an Incantation in Elden Ring. Frenzied Burst spell releases concentrated blasts of the flame of frenzy. When charged, the blast can easily penetrate the enemy's guard.

 

Incantations originating from the maddening Three Fingers.

Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes.
Charging enhances potency, enabling the blasts to penetrate the enemy's guard.

In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.

 

Where to find Frenzied Burst

Where to find Frenzied Burst:

 

Elden Ring Frenzied Burst Guide

  • Frenzied Flame Incantation
  • Stamina Cost: 33
  • Charging the blast deals 20% more damage, penetrates enemies and deals massive stamina damage to shields.
  • Deals fire damage.
  • High range, fast travel speed and moderate damage make this an excellent long-ranged tool in a faith user's arsenal.
  • This spell also does not trigger enemies auto-dodge animations (most often in NPC invaders) similar to an uncharged Lightning Spear.  Very useful in builds that are leaning more towards fire incants instead of lighting incants
  • Inflicts Madness buildup (90 normal/105 charged) on opponents and also (20 normal/30 charged) on self
    • The self inflicted madness is fairly negligible, but that also means it is not useful for triggering the Black Dumpling effect
 
 
 
 
 
 
 
 
 

 

 
 
 
 
 
 
 
 
 

 Frenzied Acolyte Written Guide

 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzyke's Decay  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Ezykes's Decay  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold

 




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    • Anonymous

      Has anyone noticed 'frenzied burst' is missing target locked enemies even if they are well within its range and not at a tricky elevation?

      I know if an enemy changes their elevation either jumping down or jumping up to a ledge or whatever FB can miss, but I've never had it miss a mounted knight the way it has been earlier on today. I didn't think to keep count of the casts that hit and those that missed, but it wasn't the odd miss here and there it was missing three or four casts in a row. I'd appreciate it if anyone else who's been seeing it lose its pinpoint accuracy replied to this commentt.

      • Anonymous

        This spell is responsible for the nerfing of the whole family. Seriously, only this spell and the fact that the madness affliction could be chained needed to be nerfed. No reduction on Frenzy build up from the Howl of Shabriri, Flame of Frenzy, and making Inescapable Frenzy do mediocre damage compared to how hard it is to land.

        • Anonymous

          so lets look at the frenzy incantations, hmm...
          we have: fire, scream, more fire, a grab, and barrett 50cal sniper rifle.

          • Anonymous

            someone mentions frenzied burst no longer passing through one enemy to hit a target locked enemy behind it. I was farming for poison-blooms outside morne tunnel yesterday, target locking the giant flowers furthest from me then lining up so the frenzied burst would pass through one to hit the other. It definitely still works, I was casting from the same distance every time, to be sure the poison cloud AoE couldn't reach me, and it was consistently hitting both flowers in one cast and doing the same damage to both.

            • Starting a new pew pew character. Does arcane still affect this significantly when cast from the dragon seal? Or is it better just to double up on the frenzy flame seal for the extra 20%?

              • Anonymous

                One thing I just noticed that I haven't seen mentioned is hitting an enemy seems to reduce the range of the rest of the follow-through. I'm seeing this when farming the 3 Stormveil birds just outside Rampart Tower grace. When you leave the doorway, 2 of them are lined up. If you lock onto the furthest of the two and fire through the closer one, you won't hit the one you're locked to. But if you fire another from the same spot, you will hit it.

                • Really funny how after the fix I haven't seen a single person in pvp use this over like...what, 1000 fights? Looks like everyone only wanted a cheap stunlock to death and now no one cares about it. Still fun for pve tho.

                  • Anonymous

                    One of the best PvP sniping options - it scales well and is easy to stack damage boosts with, unlike greatbows/ballistas, the charging animation is easier to conceal than Loretta's Greatbow, and it's easier to aim than Cannon of Haima.

                    • Anonymous

                      Even post nerf, If you spec completely into using this spell, it's insanely strong and really fun in PvE and PvP. Godfrey's Icon, Fire Scorpion, and Flock Canvas Talisman, will multiply the charged blast damage by a total of 40% on top of the innate 20% charged damage. Easily one shots unsuspecting targets from long distance

                      • Anonymous

                        Insane all the people that wanted this nerfed when the ultimate counter for it was walking slowly to the left. Now it will continue to miss 96% of the time, and when it hits, won't do a damn thing.

                        • Anonymous

                          They nerfed the least problematic OP thing in the game. Kinda odd, honestly. I used this quite a bit and it only worked like 20% of the time but over on my RoB account I edgewalk people and 1-2 shot entire groups.

                          • Anonymous

                            LMAO total trash rn
                            4 shots to apply the crazi status, at 4 shots doing 600 dmg they r probably dead already,
                            Use madness spear, spears are totally broken in range and the status proc on them even if they are rolling
                            Yw

                            • Anonymous

                              I wanted the arcane scaling boost gone as that trivialized pvp, but I don't think they should have nerfed the buildup on the spell itself. Previously, you were able to proc madness in two hits on every seal, aside from Dragon Communion Seal, and now it ranges from 3-4 to accomplish the same thing. The issue is that this spell isn't easy to hit twice to begin with, and the fact that you potentially must hit it four times makes it nearly impossible to pull off. The best fix would have to completely remove arcane adding madness but keep the spell as is, and in the best case scenario they figure out a way to make it not add madness on rolls.

                              • Anonymous

                                Still really good at PvE. You know how most minibosses have an AI that makes them dodge the moment you fire any projectile, even if it's as slow as Elden Stars?

                                This one spell breaks them, they just don't dodge it. They will, but right after being hit. Malenia takes it, even from across the arena and even when charged.

                                • Anonymous

                                  Given the spell's notoriety it was only a matter of time. I haven't tried the spell, ever, but i'll still go pick it up. The range and esthetics of it is still awesome. I'm glad unreasonably powerful stuff is nerfed, although i still want there to be a diverse meta; so if one powerful element of the game dwindles into obscurity I'd kinda want the same for everything else. Of course not everything can be meta as it ruins the satisfaction of progressing into something grand.

                                  • Anonymous

                                    For PVP, around 400 Mind is needed to resist an uncharged 50 Arcane/30 Faith Frenzied Burst from the Dragon Communion Seal. If they have something like 80arc/80fai and charge it to full, you might need around 600 mind, although this is a massive investment in arcane/faith and charging it is not optimal in most situations. 425 mind will resist 99% of frenzied bursts, you just need the talisman and some fire prelate armour pieces.

                                    • Anonymous

                                      friendly reminder to carry a backup carian retal shield/spell incase someone tries to stunlock you with this

                                      • Anonymous

                                        Flaming sniper shot, absolutely wrecks human sized enemies, the range is massive, can be charged so it benefits from Godfrey's icon. Quite efficient damage to fp ratio and npc invaders don't know how to deal with it. S-tier incantation.

                                        • Anonymous

                                          This spell is probably the most annoying thing to play against durring a gank. It didn’t used to proc full frenzy on hit before, now it can actually stunlock an opponent.

                                          • Anonymous

                                            Can some people test if 550 focus is enough to resist the infinite when the incantation is used by a player with dragon communion seal and high arcane?

                                            • Anonymous

                                              Opinions aside, this spell is probably being nerfed in the future. If/when they do so, they will probably:

                                              1. Nerf the cast speed so that it cannot stun lock. I feel like this would be a slap in the face towards PvE players though.

                                              2. Nerf it’s madness buildup so that it requires to hits to proc madness. This one affects PvE a bit less bc there aren’t many tarnished enemies in the game. However, it would pretty severely affect its usefulness in PvP.

                                              3. Allow it to be countered by carian retal. I don’t think this is a good option because it would essentially ruin the spell in PvP. It also fails to prevent the stunlock from going through immunity.

                                              Overall, I think that the second option should be taken if it were to be needed. Mostly because PvE players make up the majority.

                                              • Anonymous

                                                My only issue with this spell is that it seems bugged with arcane scaling, I have yet to find a focus level high enough that can prevent being immediately madness proc’d. I don’t have a way to test its actual upper limit, but with 50 ARC and a +10 dragon communion talisman, it can penetrate over 500 focus, without charging. This effectively means there is no counter to a madness loop (even a very specific setup) if you get hit by the beam due to latency, a mistake or you just didn’t see it coming. It can be spell parried, but if the latency isn’t working in your favor it can create a scenario where you still have madness proc, but no damage done and no special parry retaliation. It’s a shame, because it’s one of the best (if not the best) counters to Stars of Ruin and dragon breath spam and atm it’s just a scummy way to win.

                                                • Anonymous

                                                  Gotta love the folks who are so bad at the game, they have to spam this with their friends in pvp. Easy to dodge but not when your screen can only focus on one person. They should significantly reduce madness build up for pvp.

                                                  • Anonymous

                                                    This things projectile speed is insane, paired with the fact that even if you roll it can still proc madness instantly, which will immobilize you long enough for the caster to charge up and fire another. I have been able to escape this loop a few times by being lucky enough to fall behind a rock or something, or miraculously spamming the dodge button and joystick might help (not confirmed, maybe i was just lucky)

                                                    Anyways catch someone off guard with this and its a free kill. Yes madness sniper builds are a thing. Dont feel bad if you die to this bs, its in league with the retaliation glitch tbh.

                                                    • Anonymous

                                                      You can argue the damage, range, buildup (even using the seal that isnt made for frenzy incants for more) is all working as intended.

                                                      And sure, you can "just strafe left", but there's no way you're telling me From made this and was like "yeah we want people to get stunlocked if they get hit once" smh

                                                      • Anonymous

                                                        Having played many fights with this I don't think it's broken enough to warrant nerfing

                                                        When the spellcaster's head tilts back you have plenty of time before the head tilts forwards again to tap dodge. Approach them to psyche them out into using the spell earlier, but also to be a better view of the head whipping towards you.
                                                        Hope to use this spell myself sometime. Laser eyes look fun

                                                        • Ah the "if i can lock on it i can hit it" kind of spell. Super usefull to kill annoying enemies like birds of dogs in one cast before they even saw you.
                                                          And of course ITS LASER EYES COME ON, EVERYONE WANT TO SHOOT LASERS FROM EYES

                                                          • Anonymous

                                                            lol its only really dangerous as a surprise attack in pvp but my god if it catches you off guard it really can 1 shot you

                                                            • Anonymous

                                                              Incredible range, near instantaneous projectile speed, high damage and madness build up on the target makes this an essential spell for the faith caster. Also looks cool as hell.

                                                              • By far one of my favourite incantations in the game. I know madness is mainly for pvp, but in pve this spell is spectacular. You can lock onto enemies from afar and snipe them. The damage is very respectable and the range is nearly limitless. Way better than lightning spear IMO.

                                                                • Anonymous

                                                                  "THIS SPELL IS TOO STRONG AND CAN INSTANT MADNESS IF YOU SPEC SOME WEIRD ARCANE FAITH HYBRID TO USE IT"

                                                                  My brother in christ, just walk left and the spell will miss every time.

                                                                  • worth the 22 faith and memory slot because it's such a good incantation in pvp. also glitched with dragon communion seal and arcane scaling at the moment.

                                                                    • Anonymous

                                                                      Why though? Bloodhound Step & Inescapable frenzy is far more fun and people rarely see it coming though it may require a little more skill and effort to execute I suppose

                                                                      • Anonymous

                                                                        I hope they don't nerf the frenzied flame spells. Sure, they're really really good in both PvP and PvE but if we start going down that road it'll just reduce the viable build pool.

                                                                        • Anonymous

                                                                          Ah yes, let's give a line of faith spells arcane scaling on their class-unique status effect, and let's not give it a cap. What could go wrong?

                                                                          >months of madness-chain true combos ensue

                                                                          • Anonymous

                                                                            I see that the community has graduated from pressing L2 on RoB to now one-shorting with this. How original

                                                                            • Anonymous

                                                                              Arcane stat increase madness build up , if you have enough arc to one shot madness proc > you can stunlock kill in anyone in pvp.
                                                                              Thanks to bad netcode , even you roll this still proc madness and get stunlock kill

                                                                              • Hello there. For PVE, where madness build up is not important, whats the best way to increase the damage of this spell? Arcane or Faith? And which seal should i use?

                                                                                • Anonymous

                                                                                  I’m 500 level and this dump incantation one-shot me 90% of times.. we don’t tell u how to play but just play!
                                                                                  P.s. Fix it

                                                                                  • Anonymous

                                                                                    so for anyone wondering why they cant stun lock people you have to use the dragon seal to be able to stun lock people with this incantation for some reason

                                                                                    • Anonymous

                                                                                      This is a great range spell for my Pyromancer to use, but I swear I’m the only person who doesn’t spam cast it on others. Come on fellow PvPr’s let’s be creative, not redundant.

                                                                                      • Anonymous

                                                                                        U need 520 to 550 Focus resistance to tank the spell in PVP , still will build madness like at 85% 90% of the bar (eat item to reset the bar) , but wont do damage sometimes and you wont get CC/stunlock and in case you get caught with 2 shots you can scape since he would need again to use 2 shots to stunlock you. I used 2 talismas to raise focus + burger king helmet and some other armor pieces to reach that high resistance.

                                                                                        • Anonymous

                                                                                          U need 520-550 Focus resistance to tank the spell in PVP , still will build madness like at 85% 90% of the bar (eat item to reset the bar) , but wont do damage sometimes and you wont get CC/stunlock and in case you get caught with 2 shots you can scape since he would need again to use 2 shots to stunlock you. I used 2 talismas to raise focus + burger king helmet and some other armor pieces to reach that high resistance.

                                                                                          • Anonymous

                                                                                            One cool thing about this spell is that it travels so fast, it completely negates the input reading that a lot of enemies in this game seem to have for spells and projectiles. Enemies that would usually dodge your slow moving fireballs or arrows can be hit by this spell.

                                                                                            • Anonymous

                                                                                              Wow. Just got 2 shorted by this in PvP with 44 vigor. 1st shot got my madness to max, stunned tf out of me, and took over 50% of my hp. Second shot finished me off.

                                                                                              Now I’m on my way to pick this up for myself.

                                                                                              • Anonymous

                                                                                                Is there a way to escape this spell once caught in the stunlock? Some form of toggle escape maybe? Got hit by this while wearing Clarifying Horn Charm and Mottled Necklade, it instantly filled the bar and madness gave the caster enough time to fully charge another, which also triggered madness and gave the caster enough time to fully charge another...

                                                                                                I get it, I shouldn't get hit to begin with, but once you do, is it a death sentence?

                                                                                                • Anonymous

                                                                                                  Wow. Just got 2 shorted by this in PvP with 44 vigor. 1st shot got my madness to max, stunned tf out of me, and took over 50% of my hp. Second shot finished me off.

                                                                                                  Now I’m on my way to pick this up for myself.

                                                                                                  • Anonymous

                                                                                                    This spell is fun but madness stunlock needs to be decreased since there are builds utilizing this spell that put you in a death loop of madness that you cannot escape.
                                                                                                    It's easy to dodge but if you slip up or an invader/host/phantom is hiding or gets a good hit in and they run the build, well, you died.
                                                                                                    The stunlock being decreased by about a second would be all that's needed.

                                                                                                    • Anonymous

                                                                                                      This spell is fun but madness stunlock needs to be decreased since there are builds utilizing this spell that put you in a death loop of madness that you cannot escape.
                                                                                                      It's easy to dodge but if you slip up or an invader/host/phantom is hiding or gets a good hit in and they run the build, well, you died.
                                                                                                      The stunlock being decreased by about a second would be all that's needed.

                                                                                                      • Anonymous

                                                                                                        This spell is too OP in PvP. Its so fast you don't see the spell until its hitting you, most of the time you don't even see it and you end up dying from a one shot. Easily able to reach 3500 damage if properly specced.

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