Frozen Armament

frozen armament sorcery elden ring wiki guide 200px
Spell Type Cold Sorceries
FP Cost 20 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Enchants right-hand armament with frost

attributes required elden ring wiki guide 18Requires

Frozen Armament is a Sorcery in Elden Ring. Frozen Armament spell enchants your weapon with frost damage. Can be cast while moving. Updated to Patch 1.07.

 

Sorcery said to have been used by the old snow witch.

Enchants armament held in the right hand with frost.
This sorcery can be cast while in motion.

The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.

 

Frozen Armament Location in Elden Ring

Frozen Armament can be found in the following location:

 

Elden Ring Frozen Armament Guide

  • Cold Sorcery
  • Stamina Cost: __cost__
  • Lasts 60 seconds
  • Imbues weapon with Frostbite (63)
  • To cast make sure you have a staff in one hand and your weapon in the other
  • Cannot typically be used on weapons that have a secondary damage type like Magic, Holy, Fire or Lighting, with a few exceptions.
  • This spell will need to be recast if you accidentally unequip the weapon, which also includes two-handing the staff.
  • NOTE: Since Patch 1.07 Frostbite Status Buildup has been increased, from 48 to 63.
 
 
 
 
 
 
 
 
 

 

Elden Ring Frozen Armament Note and Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here.
 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • Anonymous

      Long time reader, first time commenter. I feel like many people miss the intended purpose of spells like this when they talk about infusions and scaling. This spell’s job is to give pure melee builds a shot at inflicting the frostbite effect and that sweet increase to enemy damage taken. With a mere 15 INT and a freebie staff like Demi-Human Queen’s Staff and no scaling to worry about, I get 60 seconds to inflict a big damage boost in early on a tanky field enemy or a boss. I can keep my fave Ash of War too. And unlike the grease, I have access to it only a short way into the game. TLDR~ some things have jobs and fill roles at the time they’re available, even if they’re eclipsed later.

      • Anonymous

        the only advantage this has over Freezing Grease is that this is a sorcery and it is affected by Old Lord's Talisman, other than that it's just a spell version of the item that costs 20 FP and a spell slot

        • Anonymous

          I can't apply it to a weapon. Even if it's not a special weapon. What are the requirements in order to use this sorcery?

          • Anonymous

            should been like 0.3 * catalyst scaling for frost buildup, same with poison armament. they're both worthless

            • Anonymous

              How in the world this doesnt also give you some magic damage when Bloodflame blade gives bleed AND fire damage is beyond me, it would make this the int version of Bloodflame blade and give it the buff it needs to be viable. on top of that the Frost needs to be something more substantial, like 75 or maybe a bit more. Bloodflame is so strong bc you could cast it on weapons that have natural bleed for a total of 85-100+ bleed, which is a LOT of bleed for a non-arcane build especially at lower levels.

              • Anonymous

                Frozen armament on magic infused weapon is a no-no, but chilling mist AoW, which does much more frost buildup, on magic infused weapon is ok? ;(

                • Anonymous

                  The single most baffling thing about this spell is the fact that it costs >20< fp to cast when you can make a grease, which costs 0 fp and delivers the same buff and this is AFTER patch 1.09 that they made it equivalent to using the grease. The fact that this got patched so you can't get buildups on projectile ashes of war (haven't tested this but someone in these comments claims this to be true, which is a big reason I am prompted to comment about it, will test) is by far the most questionable decision they could make for this sorcery because it begs the question, what is the ****ing point of this spell even existing then? The second game in a row FS made a fail af frost weapon buff. Frostbite should have been under the arcane-scaling umbrella from the start. It would make sense since there are so many weird arcane investments you have to make for several of the available weapons and sorceries in the game. The fact that this spell cots 20 fp and doesn't scale up off anything, doesn't apply on projectile ashes, and is the EXACT same buff as a one of the easiest greases to farm for is bananas and It drives me insane every time I'm slotting my spells on my frost build. Doesn't even qualify as a joke, it's just sad. Fix it dammit.

                  • Anonymous

                    Hopefully this spell gets reworked, but until then I'll just keep using the chilling mist AOW. Slightly worse freezing mist + frost buff on a cold nagakiba in MH. Running that bloody slash on uchi in OH, swap off to RoB and use corpse piler to reset frostbite. The amount of bleed and frost procs are insane once you're at higher scaling
                    Whoever it was that told me INT/ARC isn't viable for PvE was dead wrong lol

                    • Anonymous

                      Would be nice if this added either more frost, or some magic damage. It’s sad to see such a cool spell being so outclassed by it’s older brother.

                      • Anonymous

                        You should be able to use this on cold infused weapons to increase frost buildup so it can be used thematically for cold int builds and be viable

                        • Anonymous

                          Was getting hyped using this NG+ to buff a MH Keen Wakizashi and using the Sorcery to enchant it, have a Cold Wakizashi OH, open fights with Frostbite and swap MH weapon to Moonveil for burst DPS. Then I found out the enchantment does ZERO damage scaling with INT, and now I'm left wondering why this spell even exists when there are far more practical resources for Frost build up than just 48...

                          Might still try for style points, but just seems like a huge dud of a spell that merely exists to bloat the selection.

                          • Anonymous

                            Was getting hyped using this NG+ to buff a MH Keen Wakizashi and using the Sorcery to enchant it, have a Cold Wakizashi OH, open fights with Frostbite and swap MH weapon to Moonveil for burst DPS. Then I found out the enchantment does ZERO damage scaling with INT, and now I'm left wondering why this spell even exists when there are far more practical resources for Frost build up than just 48...

                            Might still try for style points, but just seems like a huge dud of a spell that merely exists to bloat the selection.

                            • Anonymous

                              I put this into my uchigatana, use unsheath, and say “ice breathing: 1st form | Hailstorm crash” for the heavy unsheath

                              • Anonymous

                                Idc if its not as good as other stuff but itd be cool if you could at least use it with frost ashes ow. if fire cancels frost then frost can work with frost yea?

                                • Anonymous

                                  Even after the update this isn’t very good. Sure, it’s no longer objectively worse than freezing grease, but I still don’t see where this would be more useful than freezing grease or cold infusion. For this to have a use I think they should either increase its duration and slightly increase buildup or just really buff its buildup so it’s better than cold infusion but increase the int requirement and fp cost

                                  • Anonymous

                                    For those wondering on a build with low intelligence a buff like scholar's armament might not add much damage, whereas this buff does not scale in any way. Useful for low int builds that would otherwise lose too much ar on a cold infusion.

                                    • Anonymous

                                      I don't know why you would use this over infusing your weapon with Cold, unless you're using something like Bloodhound's Fang that can't swap it's skill but can be buffed.

                                      ...Then I don't know why you'd use this over Scholar's Armament because that adds a large amount of AR, has a longer duration, and only requires you to kill an easy very early game boss as opposed to clearing an entire dungeon.

                                      Elden Ring made a lot of weird choices in how some of their weapons and spells work, and this is certainly one of them.

                                      • Anonymous

                                        If this isn’t going to provide any damage like bloodflame blade, at least give it good frostbite buildup. It should be the same or greater than if you cold infuse a weapon

                                        • Anonymous

                                          We are born of the moon, made sorcerers by the moon, undone by the moon. Our stars are yet to align...Fear the dark moon.

                                          • This spell absolutely does not scale with Sorc Scaling despite the page saying otherwise. Provides 48 or so frost buildup with a +0 Glintstone Staff at 10 Int, and 48 or so with a +10 Lusat's at 80 int.

                                            • Anonymous

                                              So I thought about it and I found one use for this. The frozen needle! It would be worth it in a dex int build with the frozen needle. You can buff that weapon and it already has frost but not enough

                                              • Anonymous

                                                There's no situation where this spell seems useful, which is odd considering most everything has some situation to use it if you look hard enough

                                                • Anonymous

                                                  No no guys, this spell is designed perfectly! You see, it lasts 60 seconds, which is about how long it takes to proc frostbite on something when you're only applying 48 buildup per hit! It's genius!

                                                  • Anonymous

                                                    I can’t use this spell at all? I can use all other armament enchantments, except frost - I’ve tried everything, from changing weapons to changing hands, checking all my stats, etc. E.g.: Dagger in R, Freeze Armament in L, 40 Int, does nothing. I assume this spell is bugged...?

                                                    • Anonymous

                                                      Just like in DS3 this spell is garbage even at base int and high physical stats cold infusion is superior

                                                      • Anonymous

                                                        If it’s just going to add frost, it should at least add a large amount of frost. Buffs vs infusions are supposed to be balanced by having better damage/status on buffs but they cost something and have a limited time. As it is, this is just flat out worse than a cold infusion

                                                        • This enables you to imbue weapons that usually can't be infused through the blacksmith, For example-- "Ashe of War: Chilling Mist" can not be applied to Fist weapons, but casting this spell allows Fist weapons to be coated in frost! :D

                                                          • Anonymous

                                                            So after testing, it adds 0 damage. Yes 0 damage. I think this spell is broken or not working as intended. It adds little to no frost build up either, which if it gave high frost build up I would take it not adding damage. Sadly this isn't the case, freezing grease probably out performs this. (If anyone is curious, 25int with Demi-human queen's staff at +20)

                                                            • Anonymous

                                                              Huh, I was wondering why this was cheaper in FP than Scholar's Armament, that added magic. Seems like Frost would be a straight upgrade over plan Magic, but it's not. Well good that they didn't make spells that weren't just better versions of another, but still miffed it deals so little Frost.

                                                              • Anonymous

                                                                It just broken I think, no adding dmg just low frost build up, what point of this then? Greatsword +25 with cold affinity provides 157 frost build up and much more AR in total, since heavy affinity is still broken.

                                                                • Anonymous

                                                                  I’ve found a use for this spell. It seems the only time the spell would really be useful is if you are going for cold buildup, but don’t want to lose any of the innate bleed buildup of the weapon. Using the cold affinity reduces the amount of status buildup on the weapon. So this is a way of adding cold buildup without losing that bit of bleed. Also works better for magic resistant enemies as you aren’t sacrificing any of your physical damage.

                                                                  • Anonymous

                                                                    would have loved it if it at least added a bit of magic damage liek bloodlfame add at leats a bit of fire damage

                                                                    • Anonymous

                                                                      "Scales with Sorcery Scaling"

                                                                      What exactly scales here? The added Frostbite buildup seems to be static, and it adds no additional damage

                                                                      • Anonymous

                                                                        Can you use this armament on blood affinity weapons? Since they don't technically have any magic or other damage a part of them, would the spell still work?

                                                                        • Anonymous

                                                                          ah yes a magic spell that enchants your normal weapon with frost, but NO magic buff, makes sense makes sense...

                                                                          • Anonymous

                                                                            Ive done testing on this:

                                                                            Waypoint ruins big poison spweing flower.

                                                                            Rogiers rapier +8. Keen.

                                                                            Frozen armaments and greese takes 3 r1 pokes to proc the cold.

                                                                            Cold infussion 2 hits to proc.

                                                                            Conclution: Cold infussion does more cold damage but loweres total damage by a tiny ammount. enchantment and greese gives flexibility.



                                                                            • Anonymous

                                                                              do we know how much +frost it gives? The cold mod gives +77 (which is a heavy amount) im rocking this on twin straight swords and usually proc frost in 3 hits of dual swings. The damage boost is pretty nice but i might want to work this in with a frost/bleed build. Where you proc the frost (which lasts a while) and then move in for bleed which everything wil hit harder now that their defences are dropped.

                                                                              • Anonymous

                                                                                I guess I'm just curious does it actually increase damage? Scholars armament shows you the attack added, but frozen armament does not.

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