Full-Grown
Fallingstar Beast

full grown fallingstar beast bosses elden ring wiki guide 300px
Location Mt. Gelmir
Drops

Mt. Gelmir:

runes currency elden ring wiki guide 18 21.000 Runes
runes currency elden ring wiki guide 18 63.000 Runes
 (NG+)
runes currency elden ring wiki guide 18 70.875 Runes (NG+3)
Somber Smithing Stone
5x Smithing Stone [6]
Fallingstar Beast Jaw

HP ≈ 13606 (Field Boss)
Strong VS
poison status effect elden ring wiki guide 25pxPoison
scarlet rot status effect elden ring wiki guide 25pxScarlet Rot 
All Physical Damage
Immune to
Weaker to
All Elemental Damage

Full-Grown Fallingstar Beast is a Boss in Elden Ring. Full-Grown Fallingstar Beast is a four legged boss with rapid movement and is found in Mt. Gelmir. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, doing so yields useful Items and Runes.

 

Elden Ring Full-Grown Fallingstar Beast Boss

Full-Grown Fallingstar Beast is a Field Boss found in Mt. Gelmir. Elden Ring Map Link

  • Is this an optional boss: Yes
  • Field Boss
  • Closest Site of Grace: Ninth Mt. Gelmir Campsite. Elden Ring Map Link
  • Is multiplayer allowed for this boss? Yes
  • Can you summon Spirit ashes for this boss?  Yes
  • Torrent is available for this boss fight, greatly increasing mobility at the cost of not being able to dodge some attacks while mounted.

 

Elden Ring Full-Grown Fallingstar Beast Location

Full-Grown Fallingstar Beast can be found by at the top of the one of the peaks in Mt. Gelmir. It can be reached through a spiritspring or a ladder on the side of the mountain up from the Ninth Mt. Gelmir Campsite Site of Grace. The Full-Grown Fallingstar Beast can be avoided to advance forward in the Mt. Gelmir area by running past it and continuing west over the stone pillars.

 

Full-Grown Fallingstar Beast Combat Information

  • Health: NG (??), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (??)
  • Defenses do not change between phases - a firebomb will do the same damage in phase 1 as in phase 2.
  • Deals Strike Damage, Pierce Damage, Standard Damage and Magic Damage. The tail attacks cause Blood loss.
  • gravity icon 40px Gravity type
  • Can be poise broken, which allows for a critical attack.
  • Hits to the head/back deals extra damage.
  • Weak to Elemental Damage
  • Resistant to Physical-type damage and Poison.
  • Immune to HemorrhageFrostbite.

 

Absorptions:

The absorption numbers are the % of your damage that gets blocked. For example if an absorption is 60. 40% of that damage by that type will go through and 60% is absorbed. Bigger number= less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.

Resistances:

The resistance numbers is the buildup amount to trigger it. For example if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.

 

Elden Ring Full-Grown Fallingstar Beast Boss Guide

Full-Grown Fallingstar Beast Boss Video Guide

[video guide coming soon]

Full-Grown Fallingstar Beast Fight Strategy

The Best Tips for Full-Grown Fallingstar Beast:

  • Use any tanky Ash Summons to draw aggro
  • Use Opaline Bubbletear to reduce damage.
  • Use any magic spell.
  • Ranged: Use Bow with 2x99 Arrow Types and Crossbow with 2x99 Bolt Types
  • Be careful as you climb up the ladder and engaging the boss, it will charge and knock you back down if you're not careful.

 

Melee Users

The fallingstar beast's torso and legs have a hard, stony skin that give it a measure of protection from physical attacks, but the white fur on its face is vulnerable. Because the boss is very aggressive, it is recommended to only use the safest punishes possible. This fight is a test of patience.

For those fighting on foot:
Fortunately, everything the boss does can be quite reactable. The main issue is its tankiness, so it cannot be overstated enough to never get greedy. You're in it for the long haul, so using up those flasks early because you think you can hit it one more time might be the eventual end of you.
When the boss recovers with its head raised in the air, punish with a jump attack if safe and possible. This will hopefully hit the soft head, which will splurt blood if successfully hit (otherwise, you'll get the same FX as hitting rock). When the boss recovers with its head close to the ground, disable lock and go for its head. Otherwise, suck it up and hit its rocky body.
If you do not know the boss' recovery times well, just hit it once. 

Do not punish:
- front leg smash, standing too close may trigger follow-up attacks
- 4-hit combo (see move list)

Do all of these things, and the boss is basically a waiting game.

In addition, consider using the ash of war Flame of the Redmanes if you have it. The boss gets poise broken around every 3 consecutive weapon arts and it also has a decent range and damage.

Magic and Ranged Users

Get on horse and arrow it to death using Bow with 2x99 Arrow Types and Crossbow with 2x99 Bolt Types. The Player should try to stay on higher ground than the beast. So autoaiming and shooting leads to more hits on its white fur instead of its rock armor. When the Beast rushes at the player, just run out of its direction. When the Beast try to cast the 3-Hit-Spell (Falling Bolt), just outsprint it. Don't bother shooting back, just sprint away. But this is also the best time to attack after the last beastattack ended. Either with a strong close melee hit or strong range damage skills. If the player has not upgraded its range weapons and is running out of range ammunition or has no FP left to cast anything before the Beast dies, play it safe and wait for the 3-Hit-Spell to attack it. Also the player needs to be very careful to not get hit at all, one hit and the horse despawns (even with a Dex Build), so having 2 to 3 Red Flasks to respawn the horse would be good. This Strategy does take time and patience, but is very safe. Fighting on Foot is very hard because the Beast stunlocks the player a lot with Spikes, its Charge attack and Tail strikes.

 

Full-Grown Fallingstar Beast Attacks & Counters

Attack Description Counter
Bull Rush (1st phase)

The boss lowers its head to the ground and opens its jaw before charging at the player up to 3 times in a row.

You can actually drink a potion between charges. Otherwise, keep walking to the side and roll over its pincers so that you don't accidentally roll into the center of its face and take heavy damage.

You can additionally jump attack the head to stagger it, although it is risky.

Bull Rush (2nd phase)

The boss lowers its head to the ground and opens its jaw before charging at the player up to 3 times in a row. Sometimes, instead of charging a 3rd time, the boss will start channeling an extremely powerful beam of dark energy, starting from the left, before converging to the middle.

When the boss starts its bull rush, have your horse ready but don't get on it yet.
When it begins to channel its energy beam, get on your horse ASAP and sprint to the back of the boss before getting off. Do not get off at the side because the beam's tracking may still hit you.
 4-hit combo

1. Swings its head from your right to your left
2. Swings its head again while stepping backwards
3. Swings its head again stepping far backwards
4. Long-range tail sweep

The key move to recognize is its first attack. Roll backwards a total of 3 times consecutively, and you should be far enough for its final attack to completely whiff. If feeling unsure, just roll a 4th time.
Do not expect to whiff punish this if you're melee.
2-hit combo (fast)

1. Swings its head from your left to your right
2. Quickly slams its pincers into the ground before momentarily flinging rocks towards the player

Roll the first attack, wait, roll forward to dodge the rock fling and potentially punish the boss. Can get in 0-2 hits, depending on distance.
2-hit combo (slow)

1. Swings its head from your left to your right
2. With a slow delay, slams its pincers into the ground before creating an explosion of rocks.

Roll the first attack, wait, roll forward to dodge the rock fling and potentially punish the boss. Can get in 0-2 hits, depending on distance.
To successfully dodge the explosion of rocks, wait as the boss slams its pincers into the ground, and react to the pincers moving again while still in the ground.
Rock Fling (with head)

With a slow delay, the boss slams its pincers into the ground before flinging rocks towards the player.

If you're not used to the timing, react to the boss shifting its pincers in the ground and roll right when the rocks start flying. If further away, delay your roll by just a little bit to dodge the expanding AOE.
Always roll this move, even if you think you're safe.
Rock Sweep (quick, with tail)

The boss steps back, smashes its hind legs into the ground and pauses before spinning around rapidly, swinging its tail across the ground and sweeping rocks in a wide arc.

React to the hind legs smashing into the ground.
Remember to dodge the rock projectiles, not the actual tail sweep itself. The boss will almost always step back far enough so that the tail sweep itself cannot hit you.
Funnily enough, most of the time the attack will miss you completely.
Tail Sweep (fast)

The boss steps back, turns around, briefly pauses, and sweeps its tail towards the player.

Dodge backwards.
Tail Sweep (slow)

The boss turns to the side, pauses, turns backwards, curls its tail sideways, and pauses again before swinging its tail towards the player.

Unlike the other tail sweep move that the boss has, this one is very, very slow on startup. It cannot be stressed enough that you must be very patient with this move in particular.
Pincer Grab The beast lurches back, clicking its mandibles together, before lunging forward to grab the player and deals heavy damage. The attack itself is very fast, so dodge a little bit earlier than expected. Disable lock and manually aim and attack the soft head. This move has a lot of recovery, so take advantage of that.
Rushing Head Slam  The boss lunges forward and smashes its head into the ground and to your left. If you're quick on your feet, roll to your left, disable lock, and start hitting its head.
Retreating Head Slam The boss takes a quick step back and smashes its head into the ground and to your left. Hard to ideally punish as a melee character because you were probably expe
Forward Lunge The boss rushes forward with its mouth open and plunges its head straight into the ground. This move is not as active as it looks, so dodging on reaction should generally be okay.
Frontal Leg Slam The beast stands on its hind legs before slamming into the ground. Might keep attacking afterwards. Always dodge backwards without punishing. The risk for trying to punish this move is heavily rng-dependent.
Hind Leg Slam The beast raises its rear before slamming its hind legs into the ground. Might keep attacking afterwards. If you're behind the creature, be prepared to dodge this move. If you have a fast weapon, you may hit it once before getting ready to dodge its potential followup attack.
Beast Roll The boss jumps into the air, curls into a ball, and descends onto the player. Roll as the boss is about to land. This move is very active, so you don't want to roll too early. Fortunately, this move has a decent amount of recovery and the boss lands right next to you, so you can definitely get in 1-3 hits, depending on your weapon.
Gravity Bolt The boss' eye turns purple and it clacks its pincers together. The ground will spark and turn purple underneath the player, and the boss will raise its head as a pillar of rock rises from the ground and strikes the player. The boss will do this one more time before charging up big spikes to unleash on the player.
The final attack will be accompanied by a loud roar which damages anyone standing next to the boss.
The last attack might happen early if more than one person is fighting it.
This move should be easy to dodge.
Roll the small spikes; sprinting away from them will sometimes cause you to get hit.
When the boss charges up its big spikes, start sprinting to the side. Once you approach the edge of the purple indicator circle, roll out of it.
The reason why the sprinting is necessary is because this move is very active.
Reverse Gravity (2nd phase attack) The boss will always use this attack when initially entering its 2nd phase, which is just above 50% HP. It is extremely telegraphed by its eye glowing purple, its head raising towards the sky, and the long and loud roar it makes. After it finishes its long channeling time, the boss telekinetically raises anyone and a bunch of rocks into the sky. It dramatically poses before sending its victims and the rocks slamming down into the ground. Run backwards until you're away from the blurry columns of air. Stand and wait if you're a melee character.

Full-Grown Fallingstar Beast Lore, Notes & Other Trivia

  • The Full-Grown Fallingstar Beast shares strong similarities to another unique enemy: Astel, Naturalborn of the Void. Both feature many sharp barbs on the tail, oversized piercing mandibles, and heads with a central cracked hole showing something glowing underneath. Both creatures also have rock-like plating attached reminiscent of meteorite covering or comprising their body. Their move sets bear similarity as well, with purple magic focused on gravity manipulation and meteors. These beasts may be considered younger forms of Astel, as there are many  Malformed Stars found underground, and there are two Astels fought as bosses.
    It also has a third eye, located on its head. This is not seen on other Fallingstar Beasts. This eye glows when it reaches Phase 2, unlocking new moves. 
    If one looks close at this eye, it slightly resembles the skull of an Astel. 

 

Full-Grown Fallingstar Beast Image Gallery

full grown fallingstar beast 1 elden ring wiki guide

 

Elden Ring Bosses
Abductor Virgins  ♦  Adan, Thief of Fire  ♦  Alabaster Lord  ♦  Alecto Black Knife Ringleader  ♦  Alecto, Black Knife Ringleader  ♦  Ancestor Spirit  ♦  Ancient Dragon Lansseax  ♦  Ancient Hero of Zamor  ♦  Astel Naturalborn of the Void  ♦  Astel, Stars of Darkness  ♦  Battlemage Hugues  ♦  Beast Clergyman  ♦  Beastman of Farum Azula  ♦  Bell Bearing Hunter  ♦  Black Blade Kindred  ♦  Black Knife Assassin  ♦  Bloodhound Knight  ♦  Bloodhound Knight Darriwil  ♦  Borealis the Freezing Fog  ♦  Cemetery Shade  ♦  Cleanrot Knight  ♦  Commander Niall  ♦  Commander O'Neil  ♦  Crucible Knight  ♦  Crucible Knight and Misbegotten Warrior  ♦  Crucible Knight Ordovis  ♦  Crucible Knight Siluria  ♦  Crystalians  ♦  Death Rite Bird  ♦  Deathbird  ♦  Decaying Ekzykes  ♦  Demi-Human Chief  ♦  Demi-Human Queen Gilika  ♦  Demi-Human Queen Maggie  ♦  Demi-Human Queen Margot  ♦  Divine Bridge Golem  ♦  Draconic Tree Sentinel  ♦  Dragonkin Soldier  ♦  Dragonkin Soldier of Nokstella  ♦  Dragonlord Placidusax  ♦  Elden Beast  ♦  Elemer of the Briar  ♦  Erdtree Avatar  ♦  Esgar, Priest of Blood  ♦  Fallingstar Beast  ♦  Fell Twins  ♦  Fia's champions  ♦  Fire Giant  ♦  Flying Dragon Agheel  ♦  Flying Dragon Greyll  ♦  Frenzied Duelist  ♦  Glintstone Dragon Adula  ♦  Glintstone Dragon Smarag  ♦  God-Devouring Serpent  ♦  Godefroy the Grafted  ♦  Godfrey the Grafted  ♦  Godfrey, First Elden Lord  ♦  Godfrey, First Elden Lord (Golden Shade)  ♦  Godrick the Grafted  ♦  Godskin Apostle  ♦  Godskin Apostle & Godskin Noble  ♦  Godskin Apostle (Caelid)  ♦  Godskin Apostle and Godskin Noble  ♦  Godskin Duo  ♦  Godskin Noble  ♦  Grafted Scion  ♦  Great Wyrm Theodorix  ♦  Guardian Golem  ♦  Hoarah Loux, Warrior  ♦  Kindfred of Rot  ♦  Kindred of Rot  ♦  Leonine Misbegotten  ♦  Lichdragon Fortissax  ♦  Mad Pumpkin Head  ♦  Magma Wyrm  ♦  Magma Wyrm Makar  ♦  Malenia Blade of Miquella  ♦  Maliketh, the Black Blade  ♦  Margit, The Fell Omen  ♦  Mimic Tear  ♦  Miranda the Blighted Bloom  ♦  Misbegotten Crusader  ♦  Misbegotten Warrior  ♦  Mohg, Lord of Blood  ♦  Mohg, the Omen  ♦  Morgott the Omen King  ♦  Necromancer Garris  ♦  Night's Cavalry  ♦  Nox Swordstress & Nox Priest  ♦  Omenkiller  ♦  Omenkiller and Miranda, the Blighted Bloom  ♦  Onyx Lord  ♦  Perfumer Tricia  ♦  Putrid Grave Warden Duelist  ♦  Putrid Tree Spirit  ♦  Radagon of the Golden Order  ♦  Red Wolf of Radagon  ♦  Red Wolf of the Champion  ♦  Regal Ancestor Spirit  ♦  Royal Knight Loretta  ♦  Royal Revenant  ♦  Runebear  ♦  Rykard, Lord of Blasphemy  ♦  Scaly Misbegotten  ♦  Sir Gideon Ofnir, the All-Knowing (Boss)  ♦  Soldier of Godrick  ♦  Spirit-Caller Snail  ♦  Starscourge Radahn  ♦  Stonedigger Troll  ♦  Tibia Mariner  ♦  Tree Sentinel  ♦  Ulcerated Tree Spirit  ♦  Valiant Gargoyle  ♦  Wormface



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    • Anonymous

      Pure melee build, Lordsworn's Straight Sword +23 lightning infusion, Brass Shield +17, killed him on third try

      • Anonymous

        Sure love his "oh you're not in the perfect position in this precise moment? Well **** you, you're dead now" eye laser attack.

        • Anonymous

          If you look closely, you'll notice his body is based on a bull. This is a reference to this fight being bullshit

          • Anonymous

            In "combat information" it's wrong, he's not inmune but he's resistant, while in the enemy info it does say he's strong against poison

            • Anonymous

              Solo melee'd this sonof----- after 9 or 10 tries. I'd call him "obnoxious" more than "difficult".

              I think this could actually be one of the great bosses in the game if it were possible to more consistently punish some of the long-winded combos. Seriously, my reward for dodging three charges in a row or a massive charged AoE (both of which have frankly absurd hit range) should be guaranteed revenge. Instead he runs so far away or you're so far away he's already bearing down by the time I close the distance. And that rings true for all of it; all of the abilities are designed to keep you out of short range or have such pittance recovery windows that you're never getting more than one safe hit in. The only attacks I was consistently able to punish were the headbutts and the meteor body slam or whatever. It's not that there was anything that made me go, "wow what was I supposed to do about that?" but more, "Jeez stop using deathray and electrified pincers and just give me a freaking hit already!" Downright obnoxious! Not exactly "difficult" though.

              I two-handed Golden Halberd for the fight and used a Holy Shroud physick for boosted holy damage. Dodge the melee and charge attacks. Simply run from the AoE and the electric pincers. Stay at close range when possible so you don't trigger the electric pincers. Wait for a headbutt or a meteor slam. Dodge roll. R2. Retreat. Rinse. Repeat... over and over and over. And STAY AWAY FROM HIS BACKSIDE! That back kick has almost no windup and can be used after just about anything. Lastly, because he can close distance so fast, only heal or cast Holy Vow during his recovery windows. Yes you will have to sacrifice attacks by doing this but its better than getting run of the cliff and starting over again.

              • Anonymous

                I found a weird cheese for this: after his charge attack (Bull rush? Where he rushes at you 2-3 times), if you are far enough range and just stay still and attack him with ranged weapon, he will stay still until you or summon move close enough for him to trigger another attack. I could defeat him just by spamming ranged attacks while he just stood still and took it.

                • Anonymous

                  It wasnt fun at first. More of a fight against my patience than agaisnt the game. My tip: for the bullrush dodge right, left then right. The important part is to make sure his head doesnt push you. If you're having trouble, just punish the gravity bolt attack ( run on the side for the first two, run + dodge for the last one(focus on his head not on the ground)). Second attack easy to punish is the jump roll attack, just dodge into hit and smash him once and retreat imediatly.Third one and the most damaging one, the laser after the bull charge on the second phase of the boss. just run straight to HIS right side, once safe just smack his dumb head. Make sure to mind the terrain for any block during that punish might be fatal to you.
                  Hated it at first but that boss grew on me during my several tries. Just stay calm and be smart in what moves you decide to punish and it ll be alright

                  • Anonymous

                    Bro even when cheesing this mf with poison mist, his hitbox is so weird that it sometimes needs 1 and sometimes 3 casts lol

                    • Anonymous

                      If you're climbing the ladder to fight this boss, do yourself a favor and DON'T try to summon spirit ashes right away. This POS boss WILL RUSH YOU and knock you off to your death. Avoid the initial charge then summon.

                      • Anonymous

                        Tiche + Shard Spiral kill this boss in 20-30 sec. It did look like Tiche would have been able to solo it easy.

                        • Anonymous

                          If you're having trouble with its laser attack it's short range so either run away when you see it powering up or, if you can, run left and forward to punish it

                          • Anonymous

                            Anyone reading the comments and thinking of poison will miss out and be cheating themselves out of gameplay they paid money to experience. It really isn't anywhere near being as bad as some comments are saying. With a decent spirit summons for distraction and flame of the redmanes it's an enjoyable boss fight.

                            • Anonymous

                              A lot of comments whining about how difficult this boss is, I'm not one of the masochistic From Software faithful thinking no boss can be too hard or cheap and no mob is ever OP. But this IS a From Software game, everyone who bought it knew what the difficulty was likely to be like It's hardly a secret that they make challenging games. So why buy Elden Ring in the first place? So you'd have something to bi*ch about in the comments? This boss is nowhere near as bad as some here are trying to make it out to be, better if all the whingers commenting here had bought Kirby and the forgotten land instead.

                              • Anonymous

                                That thing that landed just outside capital outskirts not being the full on version hasn't made me enthusiastic about trying to kill the big one at Mt. Gelmir.

                                I think its time I tried to get the beast jaw weapon though. I have a couple of questions, combat information says hitting it is the same as hitting rock so will great-stars be better than a greatsword both at +22, or no difference? If it's weaker to elemental damage than physical should I just forget trying to get close enough for melee, concentrate on hitting it with as many casts of lighting strike I can then use bloodhound step on a dagger to get some distance?

                                I'm also unsure about using Opaline bubbletear in my physik. Its a one time deal only good for the next hit after using it, advice from anyone who has beaten it would be appreciated.

                                • Anonymous

                                  Unpopular opinion: this boss isn’t so bad, just did it with a +6 golden halberd (the holy dmg helped)
                                  This fight is very doable because you get to use your horse and you’re way faster and nimbler than it, just wait for it to finish a combo, swoop in, hit a few attacks and run out
                                  I feel like this is the easier version of the blazing bull

                                  • Anonymous

                                    Dogshit boss fight. Horrible camera that won't aim to his head deliberately because it is a weak point. Cringe artificial difficulty.

                                    • Anonymous

                                      After fighting it for a solid 15 minutes and barely dropping it to half health, I gave up and just spammed the black knife ash of war until it died. Its resistances are way too much for the area, this boss just hopes to cheese you with janky hitboxes while you chip miniscule amounts of damage at it for 20 minutes.
                                      Possibly one of the most un-fun experiences I had with this game. Not difficult, just tedious like most of elden ring.

                                      • Anonymous

                                        Reading these comments after running around the edge of the crater then sneaking behind him to poison mist cheese ;)

                                        • Absolute cancer of a boss if you're pure melee. This thing's moveset are designed to make sure you get as little melee hits in as possible with it's constant movement and large AOE attacks. The boss is already stupid tanky even with +20 weapons, going melee will just gonna effectively double that hp bar for you. Do yourself a favor and grab an upgraded bow/crossbow/catalyst, summon a tanking ash, and just shoot this ****er to death. Every hit will guarantee to land, every AOE attack will just be free damage, and you minimize the chance of it's purple death laser that will guarantee one shot you if you **** up dodging it in the slightest.

                                          • Anonymous

                                            A giant hard hitting boss should be slow and have generous openings but then you have this guy who swiftly attacks 4 times in a row and then when you land a single attack he immediately begins another combo. Why are elden ring bosses so bad?

                                            • Anonymous

                                              It feels like they've adjusted some hitboxes on this, is it just me? Beaten him half a dozen times, and it seems to act differently than it used to?

                                              • Anonymous

                                                Fairly difficult fight. But as a melee user, I found it to be easier using low faith requirement incantations, like the black flame ball one and the lightning spear. Consistently dealing +300 damage and with no risk of being hit by the thingy.

                                                • Anonymous

                                                  You know, I thought Red Wolf of the Champion was the dumbest boss in the game. This one wins hands down. It has it all: Infinite stamina, constantly chaining attacks with no chance to punish, ranged attacks, MAGIC ranged attacks, rapid-casting you can't dodge without quick stepping, AOE's both magic and normal, one-shots your horse, chaining stomps (haha 100 poise does nothing) to break your poise and chomp your health. Why not just put every stupid mechanic in the game all in one boss? "hurrrr we good at game design"

                                                  • Anonymous

                                                    Dislike this boss with melee, but with a +12 or upwards heavy weapon:

                                                    - Flame of the Redmane stuns it with 2-3 hits to the head.
                                                    - Then move to crit attack it.
                                                    - Rinse and repeat.

                                                    Dodge its charged runs a bit sideways or it will lock you into its attacks. Run when it does gravity spells.

                                                    The crits are also sometimes a bit bugged and don’t land. And you can get stuck in the terrain.

                                                    Overall, not much fun but it’s doable.

                                                    • Anonymous

                                                      Honestly not a hard boss, like at all. Mainly just hits like a truck.
                                                      – very telegraphed moves that don't track much
                                                      – very passive
                                                      – big windows to hit it on the head
                                                      It's another boss that you aren't supposed to attack anywhere but its head. It's even color coded. You have so much time to land jump attacks, including after you poise break it, its riposte window is huge. That said I used a colossal sword. Smaller weapons will take more time to poise break, but there is even less risk due to their faster recovery.

                                                      • Anonymous

                                                        Why all this whining in comments? I just beat it on 7-8 th try and it wasn't that hard. i had uchigatana + 21 ( so i was doing almost no damage) but it was very fun. each attack was properly telegraphed and had a proper way to be dodged.

                                                        Bull rush:
                                                        run to the righ for first charge, then left , then right again .
                                                        in second phase dodge left and toward him for laser and you can punish him with several attacks

                                                        His head to ( character) right:
                                                        wait until last moment to didge or you get hit by stones

                                                        Head to (character) left:
                                                        grab attack, wait for the moment he start moving to dodge, then punish

                                                        remember grab is always from left to right and stones the opposite

                                                        when his jaws are glowing start running and start going toward him after second eruption. jump just to be safe and punish him.

                                                        Jump-roll, wait last second and dodge TO RIGHT

                                                        half health : get the **** out of him and wait for the animation to end. moveset more or less stsy the samez except he is noe more aggressive and will jump-roll on you and you need to dodge to left instead of right

                                                        Hope it was useful, it's not really hard just a bit of a health sponge for melee

                                                        • Anonymous

                                                          It must be some mistake during development that this monster isn't considered a "Great" enemy. Same thing with it's paltry rune reward.

                                                          • Anonymous

                                                            Use the Luthena the Albinauric's ashes. Summon her on a safe spot then get away from her so she can snipe the boss whole you distract it, she can almost solo this fight in a reasonable time if she's leveled up enough, also since she shoots so fast, she might even poise break the boss giving you a free crit.
                                                            If you have the pulley crossbow (or any other quick way to apply poison from a distance) use that to speed up the process.

                                                            • Anonymous

                                                              If you got the Guts greatsword, a well timed crouch poke when it’s charging straight at you would stun it and deal good damage. You also can get an extra jump attack in before it gets up.

                                                              This is the only way I’ve beaten it with melee

                                                              Serpent Hunter’s R1 also works but the timing has to be more precise, which I really struggled with

                                                              • Anonymous

                                                                +9 serpent bow, at 30 str 20 dex and arcane it took 40 fire and 40 serpent arrows. Spent the entire fight on horseback kiting and shooting. Took about five-ten minutes.

                                                                • Anonymous

                                                                  +9 serpent bow, at 30 str 20 dex and arcane it took 40 fire and 40 serpent arrows. Spent the entire fight on horseback kiting and shooting. Took about five-ten minutes.

                                                                  • Anonymous

                                                                    Had him down to 1% health on my 4th try, I was at 5%, so we were slugging it out on the rim for who wins. He got me, but I was too tired to try again, so I gave him the old ElCheeso. Jump torrent to the rim, dismount/crouch, sneak along the rim and poison mist him. I'd take 8 to 10 flasks of mp to be sure, but worked like a charm.

                                                                    • Anonymous

                                                                      For mages, just ride Torrent nonstop and spam stars of ruins. Works for any aggressive cavalry type of enemies (Fallingstar Beast, Tree Sentinel, Night Cavalry, etc.)

                                                                      • Anonymous

                                                                        I think that the hardest I laughed while playing this game might be when I took the spiritspring up to this arena completely unaware of what I was getting myself into, and then the health bar appeared and boss music started playing the second that I landed. The instant feeling of "Oh no no no noOOOO!!!!!" was amazing

                                                                        • Anonymous

                                                                          I play on two different characters at once, a dex/int (spellblade) and a str/fai unga bunga build. Good god is this guy easy with magic and awful as melee.

                                                                          • Anonymous

                                                                            A lot easier than I thought it would be. Me and my nerfed Mimic beat it comfortably first time. Moves seemed fairly easy to read to me. I've struggled a lot more on other bosses.

                                                                            • Anonymous

                                                                              the ai on this boss is broken when you're far away so magic users just spam one of the loretta's greatbow spells and it doesnt even fight back

                                                                              • Anonymous

                                                                                I'm here to tell you, if you're on NG+ or have a friend to drop one or co-op with, the Fallingstar Beast Jaw weapon art absolutely stomps this thing. It's like 2-3 hits for full stagger. I went in curious if it was weak to its own weapon and yeah... it really is lol

                                                                                • Anonymous

                                                                                  If you use the spiritspring and go as far to the right as possible you can get on the platform without aggroing the boss, from here you can proceed without killing it or buff up and get the free first hit.

                                                                                  • Anonymous

                                                                                    Hell naw. The hell with this fight. I’ll wait until.. another day or something. Frustrating. I was patient, I usedKaiden Sellsword ashes as my distraction to use my Rotten Breath, but only a tad of its health diminished. Then the charge caught me shortly after. I’m done. Maybe until I get better gear and higher stats. Until then, goodbye crazy bill lol.

                                                                                    • Anonymous

                                                                                      Deceptively conservative hitbox, incredibly agile, 2 shot power and about 4,000 health more than he needs. Quintessential Elden Ring boss.

                                                                                      • My main weapon was completely ineffective, but it was rather easy with Flame of the Redmanes on a Misericorde. L2 a few times, dodging attacks in between, and it went down for an easy crit. Rinse and repeat until dead. When it did the big AoE attack, don't bother dodging, just run away. Chug a flask once out of range if you need to, or as you walk toward its face once it goes down for a crit. There's just enough time.

                                                                                        • Anonymous

                                                                                          You can sneak up behind it and cast poison mist upon it to knock off around 1400hp each time. Not saying you can do this to kill it... but it can be done several times.

                                                                                          • Anonymous

                                                                                            I think I'm the only one who enjoyed this! I used a tanky summons, Fire of the Redmane's for the stagger, then switched the Wing of Astel AoW to do all the damage. It took me a couple of tries but I got there.

                                                                                            • I spammed him with the Ice Spear ash of war, some dodging, stunned him, critical, dead. Was fun but unconcerting at first as he get so little damage. Did not try other weapons though than my Godskin Peeler.

                                                                                              • Anonymous

                                                                                                Took me 20+ tries as melee solo no summon on my third gameplay and honestly it was so fun learning its moveset. Besides the gravity beam ability which is total bullshit this is a very good boss.

                                                                                                • Anonymous

                                                                                                  Flame of the Redmanes is really the Ash you want here. 2-3 hits to it's face will stagger it. Dagger Talisman if you can spare a slot. The best time to use FotR is when it starts to just slowly walk towards you doing nothing for a few seconds. When he does the Gravity Spikes, just sprint in 1 direction and you should be able to avoid all 3 bursts. When it does it's Bull Rush attack 3 times, be sure to dodge plenty far away from the jaws as it's easy to get hit by them even if they don't directly touch you. Like most Souls bosses, it's about learning the exact timing and spacing of it and your attacks.

                                                                                                  • Anonymous

                                                                                                    I'm kind of disappointed that the beasts hurtling to earth from the cosmos just have the body of a bull. Wish they would have gone a little crazier on this design.

                                                                                                    • Anonymous

                                                                                                      Missing 2 potentially helpful tips:

                                                                                                      1) Meteoric ore blade deals extra damage to him.

                                                                                                      2)his bullrush can be countered by attacking his head during it

                                                                                                      • Anonymous

                                                                                                        i can barely fight one but radahn is holding back an army of these things while his brain is fried, even more respect to this chad

                                                                                                        • Anonymous

                                                                                                          I did my first playthrough with a 2h zwei and I found that if I could time an R2 during the bullrush to hit it as it charged, it would stop the charge and deal huge poise damage. High risk/reward and needs more testing, but I don't see anything about it here

                                                                                                          • Anonymous

                                                                                                            Pretty sure the 252 scarlet rot resistance is wrong. I hit him roughly 8 times within a few seconds with Antspur Rapier and did not proc rot, unless I'm misunderstanding status buildup

                                                                                                            • Anonymous

                                                                                                              You can use shield bash ash of war with big shield when he run towards and it will always interrupt and stagger him
                                                                                                              Learned this today and share with you
                                                                                                              Dont forget to hit head for extra dmg(target locks you at torso bruh)

                                                                                                              • Anonymous

                                                                                                                my top 5 bosses. bow on torrent. lots of timing and patience, felt like a chess match with all that timing. I would do 10 of these before another gargoyle duo

                                                                                                                • Anonymous

                                                                                                                  The fight is MUCH easier on horseback. Its tracking attacks are nowhere near as punishing while riding on the horse. You will get knocked off with a single attack however, no biggie just get back on and make sure your steed is topped up on HP at all times

                                                                                                                  • Anonymous

                                                                                                                    I had a friend who says this is his favorite boss.
                                                                                                                    *Had* being the operative word there.
                                                                                                                    He told me this over a letter from the mental hospital he got locked in.

                                                                                                                    • Anonymous

                                                                                                                      So an interesting trick is using the Black Flame Monk (named) ashes as a tank, using a weapon with the bloodhound step, and some form of elemental damaging spell/ incantation. The monk keeps okay aggro so you can do a boost and then hit with your choice of attack, step away or out of the way with your BHS weapon and repeat. The blackflame attacks does continuous damage so you can effectively 'cheese' the enemy. Torrent while usual seems to make it make use of it's line charge attacks more often then say the tail or at least in my own experience.

                                                                                                                      • Anonymous

                                                                                                                        So an interesting trick is using the Black Flame Monk (named) ashes as a tank, using a weapon with the bloodhound step, and some form of elemental damaging spell/ incantation. The monk keeps okay aggro so you can do a boost and then hit with your choice of attack, step away or out of the way with your BHS weapon and repeat. The blackflame attacks does continuous damage so you can effectively 'cheese' the enemy. Torrent while usual seems to make it make use of it's line charge attacks more often then say the tail or at least in my own experience.

                                                                                                                        • Anonymous

                                                                                                                          Honestly, the worst thing I can say about this boss is that the uneven terrain can lead to some frustratingly inconsistent hitboxes. We can deal with gigantic health pools & designated weakpoints, no problem -- but, there's a reason most FromSoft bosses are fought on *flat* ground.

                                                                                                                          • Anonymous

                                                                                                                            I can tell that a lot of y'all crying are probably fresh to souls-like ngl. Boss is incredibly fun aside from the potential jank of being pushed off right after you climb up the ladder. The boss was hard but I thought the fight was super cinematic and had a great time. If any of y'all are having trouble with the grav spike attack you can literally sprint strafe it all until the last one where you just have to jump. Don't get so heated because you die a couple of times because the game is actually punishing you for mistakes. Just grind through it, focus on learning on when to safely punish, and learn the timing on rolling through it's attacks. Focus on enjoying the game as well, if you die just try again and you'll get it. It's all part of the game

                                                                                                                            • Anonymous

                                                                                                                              I used the Meteoric Ore Blade to kill him and it wasn't too bad, just a lot of blocking and running. the gravity attack does a decent amount of damage and stagger to him

                                                                                                                              • Anonymous

                                                                                                                                poison mist does 16 damage per tick, if the poison damage is 0,07%x(HP) + 7, we can estimate that the total HP of the fallingstar beast is around 12860.

                                                                                                                                • Anonymous

                                                                                                                                  This guy killed me so many times before I finally beat him on Torrent. If you're a melee user fighter on horseback you I'd recommend trying to lure him on the crater wall that way if you attack him from the top of the crater you'll have the high ground and a better chance of hitting his head.

                                                                                                                                  • Anonymous

                                                                                                                                    Flame of the Redmanes hard counters this boss. I was getting it to fall down about every 2/3 weapon arts and not to mention the huge damage per WA.

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