|HP||≈ 13606 (Field Boss)|
All Elemental Damage
Full-Grown Fallingstar Beast is a Boss in Elden Ring. Full-Grown Fallingstar Beast is a four legged boss with rapid movement and is found in Mt. Gelmir. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, doing so yields useful Items and Runes.
Elden Ring Full-Grown Fallingstar Beast Boss
- Is this an optional boss: Yes
- Field Boss
- Closest Site of Grace: Ninth Mt. Gelmir Campsite. Elden Ring Map Link
- Is multiplayer allowed for this boss? Yes
- Can you summon Spirit ashes for this boss? Yes
- Torrent is available for this boss fight, greatly increasing mobility at the cost of not being able to dodge some attacks while mounted.
Elden Ring Full-Grown Fallingstar Beast Location
Full-Grown Fallingstar Beast can be found by at the top of the one of the peaks in Mt. Gelmir. It can be reached through a spiritspring or a ladder on the side of the mountain up from the Ninth Mt. Gelmir Campsite Site of Grace. The Full-Grown Fallingstar Beast can be avoided to advance forward in the Mt. Gelmir area by running past it and continuing west over the stone pillars.
Full-Grown Fallingstar Beast Combat Information
- Health: NG (??), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (??)
- Defenses do not change between phases - a firebomb will do the same damage in phase 1 as in phase 2.
- Deals Strike Damage, Pierce Damage, Standard Damage and Magic Damage. The tail attacks cause Blood loss.
- Gravity type
- Can be poise broken, which allows for a critical attack.
- Hits to the head/back deals extra damage.
- Weak to Elemental Damage
- Resistant to Physical-type damage and Poison.
- Immune to Hemorrhage, Frostbite.
The absorption numbers are the % of your damage that gets blocked. For example if an absorption is 60. 40% of that damage by that type will go through and 60% is absorbed. Bigger number= less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
The resistance numbers is the buildup amount to trigger it. For example if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs.
Elden Ring Full-Grown Fallingstar Beast Boss Guide
Full-Grown Fallingstar Beast Boss Video Guide
[video guide coming soon]
Full-Grown Fallingstar Beast Fight Strategy
The Best Tips for Full-Grown Fallingstar Beast:
- Use any tanky Ash Summons to draw aggro
- Use Opaline Bubbletear to reduce damage.
- Use any magic spell.
- Ranged: Use Bow with 2x99 Arrow Types and Crossbow with 2x99 Bolt Types
- Be careful as you climb up the ladder and engaging the boss, it will charge and knock you back down if you're not careful.
The fallingstar beast's torso and legs have a hard, stony skin that give it a measure of protection from physical attacks, but the white fur on its face is vulnerable. Because the boss is very aggressive, it is recommended to only use the safest punishes possible. This fight is a test of patience.
For those fighting on foot:
Fortunately, everything the boss does can be quite reactable. The main issue is its tankiness, so it cannot be overstated enough to never get greedy. You're in it for the long haul, so using up those flasks early because you think you can hit it one more time might be the eventual end of you.
When the boss recovers with its head raised in the air, punish with a jump attack if safe and possible. This will hopefully hit the soft head, which will splurt blood if successfully hit (otherwise, you'll get the same FX as hitting rock). When the boss recovers with its head close to the ground, disable lock and go for its head. Otherwise, suck it up and hit its rocky body.
If you do not know the boss' recovery times well, just hit it once.
Do not punish:
- front leg smash, standing too close may trigger follow-up attacks
- 4-hit combo (see move list)
Do all of these things, and the boss is basically a waiting game.
In addition, consider using the ash of war Flame of the Redmanes if you have it. The boss gets poise broken around every 3 consecutive weapon arts and it also has a decent range and damage.
Magic and Ranged Users
Get on horse and arrow it to death using Bow with 2x99 Arrow Types and Crossbow with 2x99 Bolt Types. The Player should try to stay on higher ground than the beast. So autoaiming and shooting leads to more hits on its white fur instead of its rock armor. When the Beast rushes at the player, just run out of its direction. When the Beast try to cast the 3-Hit-Spell (Falling Bolt), just outsprint it. Don't bother shooting back, just sprint away. But this is also the best time to attack after the last beastattack ended. Either with a strong close melee hit or strong range damage skills. If the player has not upgraded its range weapons and is running out of range ammunition or has no FP left to cast anything before the Beast dies, play it safe and wait for the 3-Hit-Spell to attack it. Also the player needs to be very careful to not get hit at all, one hit and the horse despawns (even with a Dex Build), so having 2 to 3 Red Flasks to respawn the horse would be good. This Strategy does take time and patience, but is very safe. Fighting on Foot is very hard because the Beast stunlocks the player a lot with Spikes, its Charge attack and Tail strikes.
Full-Grown Fallingstar Beast Attacks & Counters
|Bull Rush (1st phase)||
The boss lowers its head to the ground and opens its jaw before charging at the player up to 3 times in a row.
You can actually drink a potion between charges. Otherwise, keep walking to the side and roll over its pincers so that you don't accidentally roll into the center of its face and take heavy damage.
You can additionally jump attack the head to stagger it, although it is risky.
|Bull Rush (2nd phase)||
The boss lowers its head to the ground and opens its jaw before charging at the player up to 3 times in a row. Sometimes, instead of charging a 3rd time, the boss will start channeling an extremely powerful beam of dark energy, starting from the left, before converging to the middle.
|When the boss starts its bull rush, have your horse ready but don't get on it yet.
When it begins to channel its energy beam, get on your horse ASAP and sprint to the back of the boss before getting off. Do not get off at the side because the beam's tracking may still hit you.
1. Swings its head from your right to your left
|The key move to recognize is its first attack. Roll backwards a total of 3 times consecutively, and you should be far enough for its final attack to completely whiff. If feeling unsure, just roll a 4th time.
Do not expect to whiff punish this if you're melee.
|2-hit combo (fast)||
1. Swings its head from your left to your right
|Roll the first attack, wait, roll forward to dodge the rock fling and potentially punish the boss. Can get in 0-2 hits, depending on distance.|
|2-hit combo (slow)||
1. Swings its head from your left to your right
|Roll the first attack, wait, roll forward to dodge the rock fling and potentially punish the boss. Can get in 0-2 hits, depending on distance.
To successfully dodge the explosion of rocks, wait as the boss slams its pincers into the ground, and react to the pincers moving again while still in the ground.
|Rock Fling (with head)||
With a slow delay, the boss slams its pincers into the ground before flinging rocks towards the player.
|If you're not used to the timing, react to the boss shifting its pincers in the ground and roll right when the rocks start flying. If further away, delay your roll by just a little bit to dodge the expanding AOE.
Always roll this move, even if you think you're safe.
|Rock Sweep (quick, with tail)||
The boss steps back, smashes its hind legs into the ground and pauses before spinning around rapidly, swinging its tail across the ground and sweeping rocks in a wide arc.
|React to the hind legs smashing into the ground.
Remember to dodge the rock projectiles, not the actual tail sweep itself. The boss will almost always step back far enough so that the tail sweep itself cannot hit you.
Funnily enough, most of the time the attack will miss you completely.
|Tail Sweep (fast)||
The boss steps back, turns around, briefly pauses, and sweeps its tail towards the player.
|Tail Sweep (slow)||
The boss turns to the side, pauses, turns backwards, curls its tail sideways, and pauses again before swinging its tail towards the player.
|Unlike the other tail sweep move that the boss has, this one is very, very slow on startup. It cannot be stressed enough that you must be very patient with this move in particular.|
|Pincer Grab||The beast lurches back, clicking its mandibles together, before lunging forward to grab the player and deals heavy damage.||The attack itself is very fast, so dodge a little bit earlier than expected. Disable lock and manually aim and attack the soft head. This move has a lot of recovery, so take advantage of that.|
|Rushing Head Slam||The boss lunges forward and smashes its head into the ground and to your left.||If you're quick on your feet, roll to your left, disable lock, and start hitting its head.|
|Retreating Head Slam||The boss takes a quick step back and smashes its head into the ground and to your left.||Hard to ideally punish as a melee character because you were probably expe|
|Forward Lunge||The boss rushes forward with its mouth open and plunges its head straight into the ground.||This move is not as active as it looks, so dodging on reaction should generally be okay.|
|Frontal Leg Slam||The beast stands on its hind legs before slamming into the ground. Might keep attacking afterwards.||Always dodge backwards without punishing. The risk for trying to punish this move is heavily rng-dependent.|
|Hind Leg Slam||The beast raises its rear before slamming its hind legs into the ground. Might keep attacking afterwards.||If you're behind the creature, be prepared to dodge this move. If you have a fast weapon, you may hit it once before getting ready to dodge its potential followup attack.|
|Beast Roll||The boss jumps into the air, curls into a ball, and descends onto the player.||Roll as the boss is about to land. This move is very active, so you don't want to roll too early. Fortunately, this move has a decent amount of recovery and the boss lands right next to you, so you can definitely get in 1-3 hits, depending on your weapon.|
|Gravity Bolt||The boss' eye turns purple and it clacks its pincers together. The ground will spark and turn purple underneath the player, and the boss will raise its head as a pillar of rock rises from the ground and strikes the player. The boss will do this one more time before charging up big spikes to unleash on the player.
The final attack will be accompanied by a loud roar which damages anyone standing next to the boss.
The last attack might happen early if more than one person is fighting it.
|This move should be easy to dodge.
Roll the small spikes; sprinting away from them will sometimes cause you to get hit.
When the boss charges up its big spikes, start sprinting to the side. Once you approach the edge of the purple indicator circle, roll out of it.
The reason why the sprinting is necessary is because this move is very active.
|Reverse Gravity (2nd phase attack)||The boss will always use this attack when initially entering its 2nd phase, which is just above 50% HP. It is extremely telegraphed by its eye glowing purple, its head raising towards the sky, and the long and loud roar it makes. After it finishes its long channeling time, the boss telekinetically raises anyone and a bunch of rocks into the sky. It dramatically poses before sending its victims and the rocks slamming down into the ground.||Run backwards until you're away from the blurry columns of air. Stand and wait if you're a melee character.|
Full-Grown Fallingstar Beast Lore, Notes & Other Trivia
- The Full-Grown Fallingstar Beast shares strong similarities to another unique enemy: Astel, Naturalborn of the Void. Both feature many sharp barbs on the tail, oversized piercing mandibles, and heads with a central cracked hole showing something glowing underneath. Both creatures also have rock-like plating attached reminiscent of meteorite covering or comprising their body. Their move sets bear similarity as well, with purple magic focused on gravity manipulation and meteors. These beasts may be considered younger forms of Astel, as there are many Malformed Stars found underground, and there are two Astels fought as bosses.
It also has a third eye, located on its head. This is not seen on other Fallingstar Beasts. This eye glows when it reaches Phase 2, unlocking new moves.
If one looks close at this eye, it slightly resembles the skull of an Astel.
Full-Grown Fallingstar Beast Image Gallery