Glintstone Stars

glintstone stars sorcery elden ring wiki guide 200px
Spell Type Glintstone Sorceries
FP Cost 12 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Fires three shooting stars that pursue foes

attributes required elden ring wiki guide 18Requires

Glintstone Stars is a Sorcery in Elden Ring. The Glintstone Stars spell produces three magic projectiles to attack enemies at range. Updated to Patch 1.07.

 

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires three magic shooting stars that pursue the target.
This sorcery can be cast while in motion. Charging enhances
potency.

A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.

 glintstone stars anim

Glintstone Stars Location in Elden Ring

Where to find Glintstone Stars:

  

Elden Ring Glintstone Stars Guide

  • Glintstone Sorcery
  • Stamina Cost: 21
  • Deals magic damage
  • Damage can be boosted by 10% by wearing Lusat's Glintstone Crown. This comes at the cost of a 15% increase in ALL sorcery costs
  • Glintstone Stars, like many other multi-projectile spells, suffers in damage output in the early/mid game, due to the way absorption and defenses work. The higher level and scaling you reach, the better results you will get out of this spell
  • Glintstone Stars has extremely good tracking, even at long ranges. In addition, there is a slight delay between the cast time and when the projectiles begin moving.
    • This makes Glintstone Stars excellent against enemies that typically dodge spells, like NPC phantoms
    • The good tracking also makes it an excellent choice in mounted combat, allowing you hit fast moving targets
  • Effectively a lower-cost version of Star Shower.  Star Shower fires more projectiles, but the projectiles themselves behave identically.
  • NOTE: Since Patch 1.07 FP Consumption has been Decreased from 14 to 12, and attack power has been increased.

 

Best Glintstone Stars Buffs

Use these Buffs to maximize the performance of Glintstone Stars. Note that increases in attack power are multiplicative unless stated otherwise.

Glintstone Stars

Buff Description Notes
Graven-Mass Talisman +8% Attack Power Can be used with Graven-School Talisman, and stacks additively with it. 
Graven-School Talisman +4% Attack Power Can be used with Graven-Mass Talisman, and stacks additively with it.
Lord of Blood's Exultation +20% Attack Power Lasts 20 seconds when a nearby player or enemy is inflicted with blood loss.
Lusat's Glintstone Crown +10% Attack Power All spells cost 15% more FP to cast.
Magic Scorpion Charm +12% Attack Power Increases physical damage taken by 10%. 
Magic-Shrouding Cracked Tear +20% Attack Power (+15% PvP) Lasts 3 minutes.
Rallying Standard +20% Attack Power Lasts 30 seconds.
Ritual Sword Talisman +10% Attack Power Must be at full health.
Terra Magica +35% Attack Power Lasts 30 seconds.
White Mask +10% Attack Power Lasts 20 seconds when a nearby player or enemy is inflicted with blood loss.

 

 
 
 
 
 
 
 
 
 

 

Elden Ring Glintstone Stars Notes and Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here.

 

Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • Anonymous

      Nerf the tracking because it's unavoidable. Why can another player stay at distance and get free hits? Makes no sense. I thought FromSoftware games supposed to be fair.

      • Anonymous

        The impact from this is silent

        the casting still makes noise but the impact won't alert anything you don't hit
        casting is silent on Night Sorceries though

        • Anonymous

          One thing that I find really odd about this wiki is that this page says "Glintstone Stars, like many other multi-projectile spells, suffers in damage output in the early/mid game, due to the way absorption and defenses work. The higher level and scaling you reach, the better results you will get out of this spell", which heavily implies that all PVE enemies have some amount of FLAT resistances in addition to PERCENT resistances, and yet there's no info on the wiki about the FLAT resistances anywhere that I've seen. Some enemies have resistances listed, but only in PERCENT values, and a multi-projectile spell would not be especially damaged by a PERCENT value; it would be reduced the same PERCENT as any single-projectile spell would. It only makes sense that multi-projectile spells are bad in early game if all enemies have a certain amount of FLAT resistances that barely scale up over the course of the game.

          I am aware that player characters have a certain amount of innate flat defense (in addition to percent reductions from equipment), and that this value increases as you level up in general, and increases further if you level Strength. I just made a fresh Wretch and she had 75 physical resistances at level 1 (and higher varied elemental resistances since e.g. Int disproportionately boosts your magic resist). Based on a little testing and math (not enough testing to be totally sure), I believe that both Godrick Soldiers and Bats in early Limgrave have 56 physical resistances, at least vs pierce (didn't test other damage types, pretty small scale test lol)...

          • Anonymous

            Unfortunately, Glintstone Stars is one of the few spells where its usefulness is only during early-game and is quickly outclassed by its upgraded version, Star Shower. Glintstone Pebble is still very useful even if Great Glintstone Shard outclasses it. Same can be said with Crystal Barrage and Crystal Torrent. But Glintstone Stars? Nope. It does less damage than Pebble uncharged and charging it takes too long that it would be a dps loss comparing to Pebble. Thus, Glintstone Stars only purpose is to track down agile enemies early-game until you get Star Shower and later, Stars of Ruin.

            • Anonymous

              I’ve found that this spell has pretty good stagger potential when fully charged, being capable of dropping a troll with 5 fully charged casts.

              • Anonymous

                good pvp spell - hard to fully dodge and does decent enough damage . try pairing with shard spiral or magic glintblade

                • Anonymous

                  Kinda the spell for Godfrey's icon talisman usage, otherwise the pebble spam or the sword sigil spam is better due to lower fp cost and faster animation

                  • Anonymous

                    People say this is good against npc invaders and enemies that dodge a lot, but rock sling is a much better choice, most enemies will dodge when you cast, since rock sling takes a bit of time the enemy will have finished dodging by the time the spell reaches them, the damage is a lot higher and it also has some decent tracking, the only downside is that it's a little bit harder to get in comparison but totally worth it

                    • Anonymous

                      It's true the FP efficiency is bad, going by raw stats, but efficiency also depends on circumstance -- all spells have 0 efficiency if they can't hit! The tracking on this is *amazing* compared to glintstone pebble. At lvl 21 I used it to beat Bloodhound Knight Darriwil, who is super dodgy! Pebble wouldn't have been any good in that fight.

                      • Anonymous

                        Ok, to put it simply: it cost more, does less damage, and has a slower cast time than glintstone pebble. While it does have light tracking this spell really isn't worth the FP. People have made the argument that for npc invaders the light tracking is helpful but you are better off using phalanx or another spell. In short, this needs to either do more damage or have its FP cost halved to be worth it in most scenarios.

                        • Anonymous

                          This spell does less damage than pebble for me, even fully charged (I have about 45 int) but it costs more fp and is slower to shot.

                          • Anonymous

                            Great early game spell to have on hand for PVP or really dodgy enemies and it has better fp efficiency than its 6 star counterpart. Inferior to the 12 star version (as it should be) so definitely swap it out when you get it.

                            • Anonymous

                              CHARGE this spell to make it to more than pebble

                              Used for killing dodge rolling invader NPCs / other dodgy npcs early game

                              Upgrade to the 6 star / 12 star version later -- this spell is worth it when used on dodgy targets & invaders!

                              • Anonymous

                                Not gonna lie, I thought this spell was useless, but some enemies and bosses read your inputs and dodge when you're casting a spell. This spell tracks them after their dodge and they usually dodge early. Also it catches enemies that move very quickly. It won't out damage Pebble but against some enemies it's more efficient to cast this and be sure they will hit than cast Pebble and have it miss and waste fp. It is situational, but it is more useful than I thought

                                • Anonymous

                                  Trash spell unfortunately, inferior in every way to Pebble other than tracking, which is worthless since the few enemies that can actually dodge pebble will dodge this aswell anyway.

                                  • Anonymous

                                    i buy and memorize Glintstone Pebble in grace but i dont know how to use it.....please help me....i cant use it with samourai class ???

                                    • Whoever came up with the sorcery ranking is tripping. Best by far is the Swift Glintstone, it's fast, MP light and deals just a tiny bit less damage than regular pebble. Only real downside to Swift Pebble is the range.

                                      Second best sorcery has to be Rock Sling, as it literally breaks poise of most enemies in game in about 3-5 casts.

                                      • Anonymous

                                        If the FP cost was half of what it is, this would be a fantastic spell.

                                        But even with the tracking... I dont know. It's slower to cast, does less damage, costs more.... You're better off just timing your Glintstone Pebble a bit better.

                                        • Anonymous

                                          This spell, along with Night Shard and Night Maiden's Mist, are available for purchase from Gowry after completing his quest near Sellia in Caelid.

                                          • Anonymous

                                            This spell, along with Night Shard and Night Maiden's Mist, are available for purchase from Gowry after completing his quest near Sellia in Caelid.

                                            • Anonymous

                                              The most useless spell I've ever encountered in any souls game. Even if all 3 connect, it does less damage than pebble, takes longer to cast than pebble, and is twice as expensive. wtf? It should do 30% more damage than pebble if all 3 connect, bare minimum,

                                              • Anonymous

                                                Weird mixed info from people. Cost twice as much as pebble, casts slower AND needs to be charged to do maybe 50% more damage if all 3 hit? homing ability is much better so will hit enemies who slightly walk to the side or up/down compared to pebble, but less spammable and more mana hungry. Not worth carrying regularly but if you're up against a monster/boss and pebble is wiffing slightly because they walk back and forth lazily, this is an option to swap it to.

                                                • Anonymous

                                                  This will never out DPS pebble or dagger, but maybe it can be more efficient per FP IF:

                                                  Can't be too close to the enemy, the arcs are so wide 2/3 of the projectiles miss at close medium range
                                                  Need to fully charge the spell - even fully charged if all 3 projectiles hit it barely does more damage than dagger / pebble
                                                  Hope the enemy doesn't move because of the early spells it has the lowest accuracy, weakest tracking, and slowest projectile speed.

                                                  They should triple the FP cost and multiply the damage by 2.5 in order for it fit a burst niche of the early game spells. Right now it might be good for pure backline in co-op or cheesing but the work you need to put in to beat pebble or dagger by maybe 10% damage per FP makes this spell complete trash and a total waste.

                                                  • Anonymous

                                                    Garbage?? It looks like it would be so better than glintstone pebble but on average does 20 to 30 less damage while charged? 22 int w/ +2 astrologer staff.

                                                    • Anonymous

                                                      This spell’s tracking is insane! 1 or 2 out of the 3 will connect 90% of the time regardless of rolling, this is gonna be sorcerers bread and butter

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