Skills in Elden Ring are armament abilities that allow the player to execute various and unique offensive attacks from the Weapon or Shield that is currently wielded. Skills can often be changed using Ashes of War, though there are some armaments with unique skills that cannot be exchanged.

 

Weapon Skills for Elden Ring

A huge feature of the game are the various weapon skills that a player can obtain throughout the The Lands Between. Skills are a combat and character progression feature that make their return from the Dark Soul's 3. However, in Elden Ring, FromSoftware concentrated on the level of freedom that Ashes of War provide the player.

In Dark Souls 3, skills (a.k.a., weapon arts) were fixed to their respective armaments. Now, in Elden Ring, you're able to freely grant skills to a variety of weapons, and as mentioned by creator Hidetaka Miyazaki, there are about 100 different skills in total. You are free to combine skills with different weapons to craft Builds that express your unique playstyle.

Elden Ring Skills Guide & Showcase

 

 

Granting Skills to Armaments

Armaments can be granted new skills and/or Affinities using Ashes of War.

With a Whetstone Knife, visit any Site of Grace or speak with Smithing Master Hewg at the Roundtable Hold to use them.

Some armaments have unique skills that can't be overwritten. Ashes of War can also be restricted to certain armament types.

Unequipping a Skill

Skills granted by Ashes of War can be removed at any time. Within the Ashes of War menu, simply select the ash of war in use and choose to "Undo Enhancement."

Removing a skill entirely from an armament is unique to the Ash of War: No Skill. It may only be used with shields and torches.

 

Damage from Skills in Elden Ring

There are three distinct ways that skills deal damage:

  1. Armament Attacks
  2. Spell Attacks
  3. Hybrid Armament and Spell Attacks

 

Armament Attacks

These skills strike with the armament, dealing damage based on the power of your armament.

Typical factors that would affect the damage of an armament's standard moveset will increase the damage of these skills.

 

Spell Attacks

These skills have spell attacks that are cast (e.g., Glintstone Pebble (Skill) or Carian Grandeur) in a similar way to Staves and Sacred Seals. The damage done by these skills is based on three distinct factors:

  1. Armament upgrade level
  2. Affinity granted to the armament: choosing an affinity other than the original one stated by the Ash of War will decrease its skill's damage
  3. Your attributes that match the Ash of War's original affinity (e.g., Ash of War: Glintstone Pebble is tied to the Magic affinity, and Magic favors Intelligence)

Even if the armament now lacks the attribute scaling related to its respective skill, your attributes will still contribute to the spell damage dealt. For example: a Standard Dagger with Glintstone Pebble (Skill) will still see its skill damage increase with Intelligence, despite the armament's lack of Intelligence scaling.

This means that the spell damage of a skill is independent of what type of armament it is being used on. It makes no difference if Glintstone Pebble (Skill) is being cast from a Dagger or Short Sword, assuming all other factors are equal.

 

Hybrid Armament and Spell Attacks

These skills deal a mixture of damage from an armament and its spell attacks (e.g., Sacred Blade strikes with the armament and shoots a projectile). The armament and spell damage scale with the same aforementioned behavior.

Skills in which the armament and spell damage are less distinguishable (e.g., Blasphemous Blade's Taker's Flame) still function the same as those where the separation is more obvious.

 

Notes

Despite a skill's spell attack's apparent resemblance to an existing Magic Spell (e.g., Glintstone Pebble (Skill) and the sorcery, Glintstone Pebble), Talismans or other such equipment that boosts the damage of Sorceries or Incantations will not affect the damage of a skill. Only generic damage increases (e.g., Golden Vow), damage type increases (e.g., Magic Scorpion Charm), or skill damage increases (e.g., Shard of Alexander) will affect skills.

 

Elden Ring Skills

Skills Comparison Table
Skills Gallery

Skills Gallery

Charge Forth

A quick charge forward with the weapon at the hip, with that momentum ending in a thrust.
Use a heavy attack to cover a greater distance

Reduvia Blood Blade

Slash with the wicked dagger, transforming its never-drying bloostains into airborne blood blades that cause hemorrhaging.

Gravitas

Pierce the ground with your armament to damage foes as a surge of gravity draws them in.

Buckler Parry

Use this Skill in time with a foe's melee attack to deflect it and break that foe's stance.

 

Stamp (Sweep)

Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike.

Parry Skill

Use this Skill in time with a foe's melee attack to deflect it and break that foe's stance.
This gives you a chance for a critical hit.

Spinning Slash

Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack.

Repeating Thrust

Twist to build power, then unleash a flurry of thrusts.

 

Storm Stomp

Stomp the ground hard to kick up a temporary storm.

Square Off

Slash up through enemy guards with a normal attack, or run and thrust with a strong attack

Determination

Hold your armament to your face and pledge your resolve, powering up your next attack.

Torch Attack

Thrust your torch forward to set foes ablaze.
This Skill is especially effective against foes who are weak to fire.

 

Mighty Shot

Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.

Barrage

 Archery Skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see.

Kick

Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance.

Impaling Thrust

 Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a long thrust that pierces an enemy's guard.

 

I Command Thee, Kneel!

Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave.

Wild Strikes

Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack.

Quickstep

Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets.

Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.

 

Spinning Chain

Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successful attack.

Stamp (Upward Cut)

Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike.

Lion's Claw

Skill of the Redmanes, who fought alongside the General Radahn.Somersault forwards, striking foes with armament

Oath of Vengeance

Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased.

 

Braggart's Roar

Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.

Angel's Wings

Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy.
The white wings impede recovery actions using a flask of tears.

Bloodhound's Finesse

Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.

Spinning Weapon

 Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.

 

War Cry

Give a war cry to rally the spirit and increase attack power.While active, strong attacks change to charging attacks.

Magma Guillotine

Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.

Bear Witness!

Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.

Golden Vow

Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense.

 

Golden Land

Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.

Troll's Roar

Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down.

Sacred Order

Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.

Spectral Lance

Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes.

 

Ground Slam

Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions.

Bloody Slash

Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.

Storm Wall

Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry.

Endure

Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.

 

Sacred Blade

Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile.

Prelate's Charge

Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge.

Carian Grandeur

Carian royal prestige embodied in a skill. Transform blade into magical greatsword and swing it down. Can be charged to increase its power by up to two levels.

Night-and-Flame Stance

Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.

 

Onyx Lord's Repulsion

Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.

Blade of Death

Unleash the power of the Rune of Death to fire off a blade-like projectile.
In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.

Dynast's Finesse

Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.

Black Flame Tornado

Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.

 

Firebreather

Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.

Carian Greatsword Skill

Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.

Glintstone Pebble

Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.

Shield Bash

Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.
Weaker enemies will be shoved backwards, and can even be staggered.

 

Eochaid's Dancing Blade

Infuse the sword with energy, then fling it forwards in a corkscrew attack.
The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.

Mists of Slumber

Releases a faint purple mist that spreads across a wide frontwards area.
This mist inflicts the sleep ailment upon foes.

Through and Through

Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.

Unsheathe

Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.

 

Storm Blade

Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession

Gravity Bolt

Imbue the jaw of fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession.
 

Spinning Wheel

Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies. 

Death Flare

Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes.
Follow up with an additional input to bring down the armament, triggering an explosion. 

 

Starcaller Cry

Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave.
Follow up with an additional input to slam down with gravity-infused swords.

Radahn's Rain

Archery skill performed from a low stance.
Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.

Cursed-Blood Slice

Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the late is followed by a burst of flame. Additional input allows for a follow-up attack. 

Glintblade Phalanx

Creates glintstone blades over your head that attack enemies automatically when they get close enough

 

Moonlight Greatsword

Raise the sword aloft, bathing it in the light of the dark moon.
Temporarily increases magic attack power and imbues blade with frost.
Charged attacks release blasts of moonlight.

Vacuum Slice

Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.   

Soul Stifler

Raise the greathorn's wings to summon a real a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense.

Corpse Wax Cutter

Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.

 

Shriek of Milos

Lets out a horrofic cursed scream that reduces all damage negation and status resistances for nearby foes.
While active, strong attacks wil change to a combo attack.

Thunderstorm

Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks.
The lightning will stay on the blade for a while.

Destined Death

Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time.

Taker's Flames

Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast.
The flames steal HP from those they touch.

Regal Roar

Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.

Knowledge Above All

 Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all
within the area, including the caster.

Nebula

Imbue the Naturalborn's stars with magic to perform a sweeping strike.
This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.

Devourer of Worlds

Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.

Alabaster Lord's Pull

Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.
Has a greater area of effect than Gravitas.

Ice Lightning Sword

Call down a bolt of ice lightning into the blade and bring it down upon a foe.
The ice lightning effect will persist for a while.

Great-Serpent Hunt

Perform a powerful forward lunge and follow up with an upward thrust via additional input.
When fightning a great serpent, a long blade of light will appear, revealing the armament's true power.
 

Flame Spit

Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.

Poisonous Mist

Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while.

Sacred Ring of Light

Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, and then fire it forwards. Can be fired in rapid succession.

Eruption

Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release.

Assassin's Gambit

Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps.

Seppuku

 A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.

Hoarah Loux's Earthshaker

Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again.

Transient Moonlight

Sheathe blade, holding it at the hip in a composed stance.
Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.

Enchanted Shot

Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target.

Barricade Shield

Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows.

Ice Spear

 Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice

 Erdtree Slam

Jump high up into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills.

Bloodboon Ritual

Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust.
This skill will coat the armament with bloodflame for a while.

Siluria's Woe

Thrust the treespear in a spiraling motion, surrounding it in a vortex of wind.
Charged attacks have the power to blow away enemies and can fire the tornado forwards.

Raptor of the Mists

Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air.

Sorcery of the Crozier

Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.

Glintstone Dart

Skill that builds from the Glintstone Pebble sorcery.
Charge the skill to upgrade it to Glintstone Dart.
Follow up with a strong attack to chain this skill into a lunging thrust.

Golden Retaliation

Ready the shield to unleash its protective incantation.
This will dispel sorceries and incantations, retaliating with golden power.

Piercing Fang

Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.

Blood Tax

Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.

Giant Hunt

Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust.

Loretta's Slash

Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.

Poison Moth Flight

Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage.

Royal Knight's Resolve

Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.

Storm Assault

One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.

Stormcaller

One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.

Sword Dance

Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash.

Lifesteal Fist

Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.

Prayerful Strike

Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits.

Earthshaker

Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike.

Flaming Strike

Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire.

Thunderbolt

Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.

Lightning Slash

Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while.

Blood Blade

Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession.

Phantom Slash

Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.

Chilling Mist

Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while.

Carian Retaliation

Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry.

Golden Parry

Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance.

Shield Crash

Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards.

Thops's Barrier

Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry.

Sky Shot

Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from abose when it comes down.

Rain of Arrows

Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.

Hoarfrost Stomp

Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.

Lightning Ram

Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession.

Flame of the Redmanes

Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc.

Golden Slam

Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.

Waves of Darkness

Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike.

Shared Order

Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.

Cragblade

Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.

Beast's Roar

Unleash a beastly roar, rending the air as a forward-traveling projectile.

Vow of the Indomitable

Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.

Holy Ground

Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.

Bloodhound's Step

Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets.

White Shadow's Lure

Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state.

Tongues of Fire

Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking.

Oracular Bubble

Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target.

Bubble Shower

Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.

Great Oracular Bubble Skill

Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target.

Sea of Magma

Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip.

Rallying Standard

Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies.

Wave of Gold

Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.

Ruinous Ghostflame

Swing the sword to bathe its blade in ghostflame.
The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.

Establish Order

Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light.

Wolf's Assault

Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.

Thundercloud Form

Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade.
Hold to increase the reach of the thundercloud form.

Waterfowl Dance

Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo.
Repeated inputs allow for up to two follow-up attacks.

Gold Breaker

Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground.
The heroic Radagon's signature attack.

Flowing Form

Temporarily transforms armament into its liquid form.
Swing the armament like a whip to perform a sweeping slice over a wide area.

Blade of Gold

Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile.
Inflicts holy damage.

Flame Dance

Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.

Claw Flick

Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.

Ghostflame Ignition

Thrust out the barbed rod and set its tip alight with ghostflame.
Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.

Ancient Lightning Spear

Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power.

Frenzyflame Thrust

Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion.
The skill inflicts both the enemy and the user with madness.

Miquella's Ring of Light

Summon Miquella's shining halo and fire it forwards.
Can be fired in rapid succession.

Golden Tempering

Cross the two swords to grant their attacks holy essence.
While in effect, strong attack performs a dual-wielding combo attack.

Last Rites

Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity.
Particularly effective at laying to rest Those Who Live in Death.

Unblockable Blade

Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack.
This attack cannot be blocked.

Zamor Ice Storm

Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.

The Queen's Black Flame

Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.

Magma Shower

Slash at foes in a twirling motion while scattering magma all around.
Additional input allows for a follow-up attack.

Corpse Piler

Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.

Bloodblade Dance

Leap at foe to perform a flurry of tornado-like attacks.
Follow up with an additional input to perform an attack that ends in an evasive maneuver.

Rosus's Summons

Raise the axe aloft to summon those lost in death.
Three skeletons will appear at a distance and attack in tandem before vanishing.

Storm Kick

Thrust the prosthetic leg blade into the ground, creating a storm.
Follow up with a strong attack to perform a lightning-infused jumping attack.

Fires of Slumber

Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead.
The intoxicating flames inflict the sleep ailment upon foes.

Ordovis's Vortex

Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground.
This skill can be charged to increase its power.

Familial Rancor

Gently rattle the copper heads to summon vengeful spirits that chase down foes.
The anguish of a spouse and children invites accursed wrath.

Sacred Phalanx

Release the power of a hidden incantation to erect a palisade of golden spears frontwards.

Contagious Fury

Incite the jellyfish's wrath and allow its fury to flow through you.
Raises attack power for a certain duration.

Flowing Form

Temporarily transforms armament into its liquid form.
Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.

Spearcall Ritual

Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears. 

 

Skills Comparison Table

Quick Search of All Skills

Skill Name Type Equipment Charge FP Effect Location
Stamp (Upward Cut) Regular  Can be used on Swords, Axes, and Hammers, (small and medium swords excepted). No   5 (-/8) Brace armament and step into a low stance that prevents recoil from most enemy attacks.
Follow up with a strong attack for an upward strike.
Stamp (Sweep) Regular Can be used on Swords, Axes, and Hammers (small and medium swords excepted). No 5 (-/8) Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike.
  • Dropped by an invisible Teardrop Scarab located at the beaches of Western Limgrave. From where the Giant Land Octopus and Land Octopus enemies are, check the east side of the shore and you'll see some pillars on the beach. You'll notice multiple glowing prints moving around the pillars. Attack it at the right time just when it's about to approach you to reveal the scarab. Elden Ring Map Link.
Wild Strikes  Regular Can be used on Axes and Hammers as well as Curved Swords and Greatswords (colossal weapons excepted). No 2 (10/15)  Swing armament with wild abandon.
Hold to continue swinging. Can be followed up with a normal or strong attack.
Lion's Claw Regular Can be used on Swords, Axes, and Hammers (small armaments and Thrusting Swords excepted). No 20 Skill of the Redmanes, who fought alongside the General Radahn.
Somersault forwards, striking foes with armament
Cragblade Regular Can be used on melee armaments (Whips excepted). No 16 Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.
Kick Regular Can be used on all melee armaments. No - Push an enemy back with a high kick.Effective against enemies who are guarding, and can break a foe's stance.
Endure Regular Can be used on all melee armaments. No  9 Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.
Ground Slam Regular Can be used on all melee armaments. No 14 Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions.
Earthshaker Regular Can be used Greataxes, Warhammers, and Colossal Weapons. No 10 (-/5) Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike.
  • Can be obtained killing an invisible scarab on the road after Grand Lift of Dectus (found near a statue at the first intersection, you can hear it rolling and see a little cloud of dust moving).
Hoarah Loux's Earthshaker Regular Can be used on all melee armaments. No 16 (-/16) A skill where slamming both hands to the ground will unleash a shockwave, following up with another input will enable you to slam the ground again.
War Cry Regular Can be used on melee armaments (Daggers, Thrusting Swords, and Whips excepted). No 16 Give a war cry to rally the spirit and increase attack power.While active, strong attacks change to charging attacks.
Barbaric Roar Regular Can be used on melee armaments (Daggers, Thrusting Swords, and Whips excepted). No 16 Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.
  • Default skill on the Club.
  • On a Teardrop Beetle in Ravine-Veiled Village, found by going as far northeast as possible in Lake of Liurnia (near but not accessible from Grand Lift of Dectus).
Braggart's Roar Regular Can be used on melee armaments (Daggers, Thrusting Swords, and Whips excepted). No  16 Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.
Troll's Roar Regular Can be used on large and Colossal Swords, Axes, and Hammers. No 22 Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down.
Spinning Slash Regular Can be used on Swords, Axes, and Polearms (colossal weapons excepted). No 6 (-/12) Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack.
Impaling Thrust Regular Can be used on armaments capable of thrusting (colossal weapons excepted). No  9 Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a long thrust that pierces an enemy's guard.
Piercing Fang Regular Can be used on medium and large armaments capable of thrusting. No 16 Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.
Repeating Thrust Regular Can be used on all thrusting weapons. (Colossal Weapons excepted). No 7 Twist to build power, then unleash a flurry of thrusts.
Double Slash Regular Can be used on swords and polearms capable of slashing (colossal weapons excepted). No 6 (-/3) Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks.
Sword Dance Regular Can be used on Swords, Axes, and Polearms capable of slashing (colossal weapons and great spears excepted). No 6 (-/6) Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash.
Unsheathe Regular Can be used on Katanas. No - (10/15) Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.
Quickstep Regular Can be used on all melee armaments. No  3 Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets.
Bloodhound's Step Regular Can be used on all melee armaments. No 5 Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets.
Raptor of the Mists Regular Can be used on all melee armaments No 6 Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air
Beast's Roar Regular Can be used on all melee armaments. No 10 Unleash a beastly roar, rending the air as a forward-traveling projectile.
Square Off Regular Can be used on Straight Swords. No - (6/8) Slash up through enemy guards with a normal attack, or run and thrust with a strong attack.
Charge Forth Regular Can be used on Polearms capable of thrusting, Heavy Thrusting Swords, and Twinblades. No 16 Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance
Spinning Strikes Regular Can be used on Polearms (Great Spears excepted). ?? 2 (10/15) Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning.
Giant Hunt Regular Can be used on large and colossal weapons capable of thrusting, Spears and Twinblades. No 16 Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust.
Storm Blade Regular Can be used Swords (Colossal Weapons and Twinblades excepted) No 10 (-/6) Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession.
Storm Assault Regular Can be used on Polearms capable of thrusting, heavy thrusting swords, and Twinblades. ?? 22 One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.
Stormcaller Regular Can be used on Swords capable of slashing, Axes, Hammers, and polearms (small and colossal weapons excepted). ?? 9 (-/11) One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.
Storm Stomp Regular All melee armaments. No 6 One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm.
Vacuum Slice Regular Can be used on Swords and Axes (small and colossal axes excepted). No 18 Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearin vacuum, then launch it forwards as a blade-like projectile.
Phantom Slash Regular Can be used on Polearms and Twinblades (Great Spears excepted). No 8 (-/8) Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.
Determination Regular Can be used on all melee armaments. No 10  Hold the flat of the armament to your face and pledge your resolve, powering up your next attack.
Royal Knight's Resolve Regular Can be used on all melee armaments. No 15 Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.
  • Continue going through the Volcano Manor Legacy Dungeon until you see a chapel full of Lizards, you'll then see an Imp Statue Dungeon you can enter at the balcony. From there, you will have to jump down carefully until you reach the bottom. Then enter the room on the east side, then pillage the corpse to acquire the ash of war.
Glintstone Pebble Regular Can be used on Swords and Polearms capable of thrusting (colossal weapons excepted). No 8 (-/4) Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.
Glintblade Phalanx Regular Usable on Swords as well as Polearms capable of thrusting (colossal weapons excepted) No 10 (-/4) Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.
Carian Greatsword Skill Regular Can be used on Swords (colossal weapons excepted) Yes 16 Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.
Carian Grandeur Regular Can be used on Swords (colossal weapons excepted). Yes 26 Carian royal prestige embodied in a skill. Transform blade into magical greatsword and swing ti down. Can be charged to increase its power by up to two levels.
Spinning Weapon Regular Small and medium Swords, AxesHammers, Polearms, Staves (great spears excepted) No 12 Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.
Loretta's Slash  Regular Can be used on Polearms and Twinblades. No 14 Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.
Waves of Darkness Regular Can be used on Greataxes, Warhammers, and Colossal Weapons. No 16 (-/5) Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike.
Gravitas Regular Melee armaments that are not small. No 13 Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.
Flaming Strike Regular Can be used on melee armaments (Colossal Weapons and Whips excepted). No 4 (-/10) Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire.
Flame of the Redmanes Regular Can be used on all melee armaments. No 14 Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc.
Eruption Regular Can be used on colossal Swords, Axes, and Hammers. No 14 Slam armament into the ground, spawning roiling lava which spouts up upon release.
Prelate's Charge Regular Can be used on large and colossal axes and hammers. Yes 7 (-/7) Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge
  • Default skill on the Prelate's Inferno Crozier.
  • A dung beetle hanging on a tree will drop this Ash of War. Located on a Fire Monk campsite located on the Forbidden Lands. South of Whiteridge Road's grace
Black Flame Tornado Regular Can be used on Polearms and Twinblades. Yes 30 Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.
Thunderbolt Regular Can be used on all melee armaments. ?? 10 (-/10) Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.
Lightning Slash Regular Can be used on Swords, Axes, and Hammers. No 10 Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while.
Lightning Ram Regular Can be used on all melee armaments. No 5 (-/5) Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession.
Sacred Blade Regular All melee armaments (Whips, Fists, and Claws excepted). No 19 Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile.
Prayerful Strike Regular Can be used on Axes and Hammers. No 20 Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits.
  • Under the short rocky tunnel on the lake next to the west entrance to Leyndell Royal Capital, dropped by killing the invisible mob that leaves shiny paw prints on its path.
Sacred Ring of Light Regular Usable on polearms (Great Spears excepted). No 9 (-/9) Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, and then fire it forwards. Can be fired in rapid succession.
Sacred Order Regular Can be used on all melee armaments. No 18 Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.
Shared Order Regular Can be used on all melee armaments. No 20 Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.
Golden Land Regular Can be used on Greataxes, Warhammers, and Colossal Weapons. ?? 16 (-/5) Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.
Golden Slam Regular Can be used on all melee armaments. No 22 Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.
Golden Vow Regular Can be used on all melee armaments. No 40 Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense.
Vow of the Indomitable Regular Can be used on all Shields. No 20 Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.
Holy Ground Regular Can be used on all Shields. No 30 Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.
Poisonous Mist Regular Usable on certain melee armaments (Whips, Fists, and Claws excepted). No 14 Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retain its poison for a while.
Poison Moth Flight Regular Can be used on small and medium Swords (Twinblades excepted). ?? 7 Slash with a poison-infused blade. If the
follow-up strike lands on a poisoned foe, it will deal significant damage.
Blood Blade Regular Can be used on small and medium Swords. No 3 (-/3) Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession.
Bloody Slash Regular Can be used on Swords (colossal weapons excepted). No 6 Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.
Blood Tax Regular Can be used on armaments capable of thrusting (Colossal Weapons excepted). No 14 Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP
  • Found in the Mohgwyn Dynasty area in a small cave, at the eastern edge of the blood lake with four blood Albinaurics that appear after killing the beetle.
Seppuku Regular Can be used on Swords as well as polearms capable of thrusting (small and colossal weapons excepted). No 4 A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.
  • On the frozen lake next to the "Freezing Lake" site of grace, dropped by an invisible scarab. Scarab can be heard on the edge of the lake. Stand on his trail and wait for it to come back around and greet it with attacks.
Ice Spear Regular Can be used on Polearms capable of thrusting and Twinblades. No 15 Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice.
Chilling Mist Regular Can be used on melee armaments (Whips, Fists, and Claws excepted). No 14 Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while.
Hoarfrost Stomp Regular Can be used on all melee armaments. No 10 Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.
Spectral Lance Regular Can be used on Polearms (reapers excepted). No 9 Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes.
Lifesteal Fist Regular Can be used on Fists and Claws. No 14 Skill that demonstrates mastery of the art of controlling vital energies.
A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.
White Shadow's Lure Regular Can be used on all melee armaments. No 15 Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state.
Assassin's Gambit Regular Can be used on small and medium Straight Swords and Thrusting Swords. No 5 Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps.
Mighty Shot Regular Can be used on Light Bows and Longbows. No - (6/6) Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.
Through and Through Regular Can be used on Greatbows. No - (9/9) Powerful archery skill using a greatbow held in an oblique stance.
Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.
Barrage Regular Can be used on Light Bows. No  - (2/2) Archery Skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see.
Sky Shot Regular Can be used Light Bows and Longbows. No - (3/3) Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from abose when it comes down.
Enchanted Shot Regular Can be used on Light Bows and Longbows. No - (8/8) Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target.
Rain of Arrows Regular Can be used on all Bows. No - (20/20) Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.
Parry Skill Regular Can be used on Daggers, Curved Swords, Thrusting Swords, Fists, Claws, and small and medium Shields. No - Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit.
Golden Parry Regular Can be used on small and medium Shields. No 4 Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance.
Storm Wall Regular Can be used on small and medium Shields No 3 Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry.
Shield Bash Regular Can be used on all Shields. No 10 Brace behind shield before using bodyweight to ram foes while maintaining guarding stance.
Weaker enemies will be shoved backwards, and can even be staggered.
Shield Crash Regular Can be used on all Shields. Yes 12 Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards.
Barricade Shield Regular Can be used on all Shields. No 12 Focus your energy into your shield, temporarily hardening it to
deflect greater blows.
It can be used on all types of shield.
Thops's Barrier Regular Can be used on small and medium Shields. ?? - Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry.
Carian Retaliation Regular Can be used on light and medium Shields No 8 Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry.
  • Sold by Pidia, Carian Servant at Caria Manor: on a balcony above the Manor Lower Level bonfire. Only accessible by dropping down the cliffs from the southwestern side of the Three Sisters sub-area.
  • In the western part of Liurnia is the Temple Quarter Grace Site. Directly to the northwest of it is a small island surrounded by flying beetles upon which is a beetle that drops this particular Ash of War. One can get to this location with little to no fighting of enemies, particularly if they skip past Stormveil Castle.
No Skill Regular Can be used on Shields and Torches. - 0 This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead."
Usable on shields and torches
Torch Attack Unique Can be used on all Torches. No - Thrust your torch forward to set foes ablaze. This Skill is especially effective against foes who are weak to fire.
Spinning Chain Regular  Can be used on Flails. No  8 (8 10) Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successful attack.
Firebreather Unique Steel-Wire Torch No 8 Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.
Buckler Parry Unique Buckler No - Use this Skill in time with a foe's melee attack to deflect it and break that foe's stance.
Surge of Faith Unique Cranial Vessel Candlestand No 15 (-15) Set the flames of Birac's faith ablaze in the cranial vessel, then
raise it aloft to rain down fireballs in all directions.
Repeated inputs will continue to raise the armament aloft,
continuing the attack.
Flame Spit Unique One-Eyed Shield No 28 Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.
Tongues of Fire Unique Visage Shield No 5 Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking.
Oracular Bubble Unique Envoy's Horn No 6 Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target.
Bubble Shower Unique Envoy's Long Horn No 16 Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.
Great Oracular Bubble Skill Unique Envoy's Greathorn No 28 Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target.
Sea of Magma Unique Magma Whip Candlestick Yes 5 (-5) Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip.
Viper Bite Unique Coil Shield No 8 Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes.
Moonlight Greatsword Unique Dark Moon Greatsword No 40 Raise the sword aloft, bathing it in the light of the dark moon.
Temporarily increases magic attack power and imbues blade with frost.
Charged attacks release blasts of moonlight.
Siluria's Woe Unique Siluria's Tree Yes 25 Thrust the treespear in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blow away enemies and can fire the tornado forwards.
Rallying Standard Unique Commander's Standard No 30 Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies.
Bear Witness! Unique Grafted Dragon No 20 Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.
Eochaid's Dancing Blade Unique

Marais Executioner's Sword

Regalia of Eochaid

Yes 15 Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.
Soul Stifler Unique Winged Greathorn  ?? 12 Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense.
Taker's Flames Unique Blasphemous Blade No 30 Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast.
The flames steal HP from those they touch.
Shriek of Milos Unique Sword of Milos No 30 Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes.
While active, strong attacks will change to a combo attack.
Reduvia Blood Blade Unique Reduvia dagger No 6 Slash with the wicked dagger, transforming its never-drying bloostains into airborne blood blades that cause hemorrhaging.
Can be fired in rapid succession.
 
  • Defaul skill on the Reduvia dagger.
Glintstone Dart Unique Glintstone Kris Yes 10 Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust.
Night-and-Flame Stance Unique Sword of Night and Flame No - (19 23) Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.
Wave of Gold Unique Sacred Relic Sword No 50 Imbue the sword with bygone golden glory, then fire it at foes.
A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.
Ruinous Ghostflame Unique Helphen's Steeple No 20 Swing the sword to bathe its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.
Establish Order Unique Golden Order Greatsword No 20 Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light.
Mists of Slumber Unique Sword of St Trina No 30 Releases a faint purple mist that spreads across a wide frontwards area.
This mist inflicts the sleep ailment upon foes.
Spearcall Ritual Unique Death Ritual Spear No 20 Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears.
Wolf's Assault Unique Royal Greatsword No 20 Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.
Thundercloud Form Unique Dragon King's Cragblade Yes 35 Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form.
Cursed-Blood Slice Unique Morgott's Cursed Sword No 20 (- 20) Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the late is followed by a burst of flame. Additional input allows for a follow-up attack.
Waterfowl Dance Unique Hand of Malenia No 12 Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo.
Repeated inputs allow for up to two follow-up attacks.
Gold Breaker Unique Marika's Hammer No 31 Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground.
The heroic Radagon's signature attack.
I Command Thee, Kneel! Unique Axe of Godrick No 15 Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves.
Follow up with an additional input to produce a third shockwave
Regal Roar Unique Axe of Godfrey No 25 Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.
Starcaller Cry Unique Starscourge Greatsword ?? 20 (-20) Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords.
Wave of Destruction Unique Ruins Greatsword No 25 Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.
Bloodboon Ritual Unique Mohgwyn's Sacred Spear No 20 (-20) Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust.
This skill will coat the armament with bloodflame for a while.
Flowing Form Unique Nox Flowing Sword No 9 Temporarily transforms armament into its liquid form.
Swing the armament like a whip to perform a sweeping slice over a wide area.
Flowing Form Unique Nox Flowing Hammer No 16 Temporarily transforms armament into its liquid form.
Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.
Blade of Death Unique Black Knife No 25 Unleash the power of the Rune of Death to fire off a blade-like projectile.
In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.
Blade of Gold Unique Blade of Calling No 20 Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile. Inflicts holy damage.
Destined Death Unique Maliketh's Black Blade No 40 Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time.
Spinning Wheel Unique Ghiza's Wheel No 3 Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies.
Alabaster Lord's Pull Unique Alabaster Lord's Sword No 15 Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas.
Onyx Lord's Repulsion Unique Onyx Lord's Greatsword No 27 Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.
Oath of Vengeance Unique Grafted Blade Greatsword ?? 20 Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased.
Ice Lightning Sword Unique Dragonscale Blade No 25 Call down a bolt of ice lightning into the blade and bring it down upon a foe.
The ice lightning effect will persist for a while.
Regal Beastclaw Unique Beastclaw Greathammer No 20 Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.
Flame Dance Unique Giant's Red Braid No 25 Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.
Claw Flick Unique Ringed Finger No 14 Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.
Nebula Unique Bastard's Stars
Wing of Astel
No 25 Imbue the Naturalborn's stars with magic to perform a sweeping strike.
This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.
Ghostflame Ignition Unique Death's Poker No 15 Thrust out the barbed rod and set its tip alight with ghostflame.
Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.
Ancient Lightning Spear Unique Bolt of Gransax Yes 35 Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power.
Frenzyflame Thrust Unique Vyke's War Spear No 22 Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness.
Miquella's Ring of Light Unique Halo Scythe No 11 Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession.
Golden Tempering Unique Ornamental Straight Sword No 30 Cross the two swords to grant their attacks holy essence.
While in effect, strong attack performs a dual-wielding combo attack.
Last Rites Unique Golden Epitaph No 25 Raise the epitaph to grant the effect of Sacred Order to yourself
and allies in the vicinity.
Particularly effective at laying to rest Those Who Live in Death.
Unblockable Blade Unique

Cipher Pata

Coded Sword

No 25 Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack.
This attack cannot be blocked.
Corpse Wax Cutter Unique Gargoyle's Blackblade No 20 Lost skill of ancient heroes.
Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.
Zamor Ice Storm Unique Zamor Curved Sword No 15 Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.
Radahn's Rain Unique Lion Greatbow No - (25 -) Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.
The Queen's Black Flame Unique Godslayer Greatsword No 15 Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.
Dynast's Finesse Unique Bloody Helice No 5 ( -7) Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.
Magma Shower Unique Magma Blade No 12 Slash at foes in a twirling motion while scattering magma all around.
Additional input allows for a follow-up attack.
Death Flare Unique Eclipse Shotel No 16 Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes.
Follow up with an additional input to bring down the armament, triggering an explosion.
Bloodhound's Finesse Unique Bloodhound's Fang No  8 ( - 12) Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.
Magma Guillotine Unique Magma Wyrm's Scalesword ?? 20 ( - 10) Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.
Corpse Piler Unique Rivers of Blood No 17 ( - 9) Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.
Transient Moonlight Unique Moonveil No  - (15 20) Sheathe blade, holding it at the hip in a composed stance.
Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.
Bloodblade Dance Unique Eleonora's Poleblade No 11 Leap at foe to perform a flurry of tornado-like attacks.
Follow up with an additional input to perform an attack that ends in an evasive maneuver.
Knowledge Above All Unique Scepter of the All-Knowing No 35 Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.
Devourer of Worlds Unique Devourer's Scepter No 35 Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.
Familial Rancor Unique Family Heads No 25 Gently rattle the copper heads to summon vengeful spirits that chase down foes.
The anguish of a spouse and children invites accursed wrath.
Rosus's Summons Unique Rosus' Axe No 15 Raise the axe aloft to summon those lost in death.
Three skeletons will appear at a distance and attack in tandem before vanishing.
Thunderstorm Unique Stormhawk Axe No 19 ( - 12) Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while.
Sacred Phalanx Unique Cleanrot Spear No 12 Release the power of a hidden incantation to erect a palisade of golden spears frontwards.
Great-Serpent Hunt Unique Serpent-Hunter No 30 Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fightning a great serpent, a long blade of light will appear, revealing the armament's true power.
Angel's Wings Unique Winged Scythe No 17 Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy.
The white wings impede recovery actions using a flask of tears.
Storm Kick Unique Veteran's Prosthesis No 10 Thrust the prosthetic leg blade into the ground, creating a storm.
Follow up with a strong attack to perform a lightning-infused jumping attack.
Sorcery of the Crozier Unique Watchdog's Staff No 15 Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.
Erdtree Slam Unique Staff of the Avatar
Rotten Staff
No 19 Jump high up into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills.
Gravity Bolt Unique Fallingstar Beast Jaw No 13 (-13) Imbue the jaw of fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession.
Fires of Slumber Unique St Trina's Torch No 15 Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead.
The intoxicating flames inflict the sleep ailment upon foes.
Golden Retaliation Unique Erdtree Greatshield No 4 Ready the shield to unleash its protective incantation.
This will dispel sorceries and incantations, retaliating with golden power.
Contagious Fury Unique Jellyfish Shield No 9 Incite the jellyfish's wrath and allow its fury to flow through you.
Raises attack power for a certain duration.
Ordovis's Vortex Unique Ordovis's Greatsword Yes 15 Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground.
This skill can be charged to increase its power.

 

 

 




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    • Anonymous

      Decreasing damage on most skills by roughly 30% as well as increasing FP consumption would make the game so much more balanced

      • Anonymous

        There is a misspelling at the Carian Grandeur's effect description: "Transform blade into magical greatsword and swing ti down".

        • Anonymous

          Given how powerful skills are in this game compared to it's predecessor in DS3, I feel like From could have experimented with balancing them by having each skill have a cooldown period. Given that the offensive skills are usually the strongest thing in your toolbelt, it would make sense that if From wanted to encourage more diversity in which moves you utilize, they should have made these less spammable. Would probably result in more varied gameplay, and more people preferring weapons for move sets over just weapon skill spam. Would probably improve the pvp experience as well a little bit.

          • Anonymous

            I'd love a skill that allows you to play around password summoned players in pvp, something like soulsucker from DeS that lets you siphon some of their power temporarily.

            • Anonymous

              I haven't seen any mention of it, but there seems to be a mechanic in which a skill can be executed even if it doesnt have all the FP it needs, I noticed in particular that if I cast certain spells I could then use my weapon skill 4 times at full power, but if I did that in the opposite order I didnt have enough FP to cast the spell. Id love if someone could figure out the breaking point so I could know how much lenience there is

              • Anonymous

                I monaci della nera fiamma fanno scaturire un cono di nera fiamma dalle mani negli scontri ravvicinati è magia o una cenere di guerra?

                • For those looking for the "pictures" or images, you're looking for the Ash of War page.

                  This page lists all the Skills in the game.

                  As a remainder, all Ashes of War have a respective Weapon Skill, but not all Weapon Skills have a respective Ash of War.

                  • Anonymous

                    Thop’s Barrier location is incorrect in this list, but correct on its associated page. The location of this AoW is actually in the church you met him in. It appears after you give him the key and he moves locatons.

                    • Anonymous

                      Remember when you didn’t need a broken skill to kill a boss and instead actually fought it with your sword and shield like a normal dude? I remember.

                      • Anonymous

                        this page is in a sorry state.
                        no icons.
                        can't filter skills by affinity.
                        can't separate replaceable skills from non-replaceable ones.

                        • Anonymous

                          Does anyone if its possible to have barricade shield skill AND bloody slash skill on sword at the samr time and shift between them whitout take one skill away from the armarment?

                          • Anonymous

                            wish they'd bring back the aquamarine dagger weapon art in the dlc or something similar that lets you effectively have a second moveset by holding l2

                            • Anonymous

                              Does anyone know how the skills scale, if at all? The article doesn't seem to say. Has anyone tested this?

                              • Anonymous

                                CBA to register to edit: your Great Club link is broken (on the Golden Land skill) because you forgot to delete a + from it.

                                • Anonymous

                                  This web page should say "How do I ***use*** the skills?

                                  It doesn't say, for example, if I have the longsword with the "Square Off" skill- How do I engage that skill and actually execute the move with that sword?

                                  • Anonymous

                                    Someone help me out here, I’m not sure if it’s an incantation, sorcery, or another unique skill. But it’s very similar to Shriek of Milos. But instead sends chasing flame looking things. What is it called?

                                    • Anonymous

                                      The "buckler parry" ash of war doesn't seem to be sold by Gostoc. After I killed Godfrey, I killed Gostoc and took his ball bearing to the Hold. A "buckler" shield is sold by Gostoc, however.

                                      • Anonymous

                                        Edgar the Revenger drops a +8 Banished Knight Halberd, which has the Spinning Strikes skill. This skill is removable - get the halberd, put the skill on whatever you want.

                                        Spinning Strikes info below - somebody give it a home, I don't know how.
                                        FP: 2 (10 15)
                                        Description:
                                        This Ash of War grants an armament the Quality affinity and the following skill:
                                        "Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning."
                                        Usable on polearms (great spears excepted).

                                        It's basically the Splitleaf Greatsword's WA from DS3.

                                        • Quick likely noob question. Do skills that are already inherent in a weapon whether legendary or more standard, scale with the actual weapon damage scaling based on attributes or is the damage related to the skill itself fixed?

                                          • Anonymous

                                            Oracular Bubble from the Envoy's Horn is missing, overall great job listing all of these skills there's a ton O_o

                                            • Anonymous

                                              So this allows players to change a weapon's scaling affinity to an attribute they like more? For example turn a Katana from a Dexterity based weapon to a Strength based weapon, and a 2H Great Sword into a Dex scaling weapon?

                                              • Anonymous

                                                Did someone notice the spinning strikes frome banished knight halberd +8 is missing here ???? I really need to copy this move to another halberd. Help

                                                • Barricade Shield art is also on the weapon, Great Turtle Shell, which in my opinion is a great early game shield. With only 14 STR requirement, 100% physical reduction and barricade Shield, you can do no wrong. This Shield also sports stamina recover speed. You can find this South West of Oridys's Rise on top of a tower

                                                  • Ich will unbedingt mit Bogen spielen.. Aber es sieht wirklich danach aus das Bögen absolut schlecht sind in diesem Spiel würdet ihr mir da zustimmen?

                                                    • Anonymous

                                                      The most obvious and effective skill to wreck pretty much everything and everyone in the entire series is the R1 pressing. preferably with a curved or straight sword.

                                                      • Anonymous

                                                        I was hoping for an alchemy skill. Foraging and making potions and poisons, would of been fun. Paralysis for the players who pick on the old man in the forest.

                                                        • Anonymous

                                                          This FP system didn't work as a host for fight clubs in Dark Souls 3, because there is no way in hell that you can rely on killing ppl consistently with using Magic/weapon skills. Many ppl who lost all their FP as a "Wizard" without being able to win just ALT+F4 from the game as an invader and as a host. Without a base FP regeneration there is no real Mage build... and decreasing the number of Rings we can have(now Talismans) to 2 means that even if there is a new Ring that regenerates FP during battle, with only 2 Talisman slots... no one is going to choose that over more DMG. So putting in a lot of fancy new skills means nothing, especially for the host of a fight club who in Dark Souls 3 needed to be able to fight even 3 ppl at the same time, maybe 30~50 ppl in a row without sitting down at a Bonfire. Btw the moment you use an FP flask in PvP the other person automatically thinks that they can Heal even when they don't mistake it as a Life Flask. I automatically don't care about any of these fancy skills. No FP regen = no fs given. In the other hand if they implement an FP regen consumable... that can potentially make the game into a grinding game where we farm all day long for materials. I mean... the ppl who like fair play and don't duplicate/use another account.

                                                          • Anonymous

                                                            Does anyone who played know: do ashes of war ''weapon arts'' skale with the weapon damage? Example: when glintsword arc is used with a weapon with *standard affinity* say str scaling, does the damage of the sword projectiles also scale with str?

                                                            • Anonymous

                                                              I love the actual variety this is going to bring. Even if you see, say, a winged spear, you still wont know what skill it has attached till you see it and now there wont be any issues for noobs with infusion since it auto infuses for you. No more mismatched infusions.

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