Godskin Duo |
|
---|---|
Location | Crumbling Farum Azula |
Drops | |
170,000 Smithing-Stone Miner's Bell Bearing [4] (NG only) Ash of War: Black Flame Tornado |
|
HP | 26,350 |
Stronger VS |
Weaker to |
Godskin Duo is a Boss in Elden Ring. In this dual boss fight, you'll have to fight against a Godskin Apostle and a Godskin Noble simultaneously, as each one resurrects the other. This is not an optional boss as players must defeat it in order to advance in Elden Ring.
The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.
Elden Ring Godskin Duo Boss
- This fight has a single shared health bar that must be fully depleted to win the fight
- If you kill either Godskin, the other will use a special move to resurrect it shortly afterwards
- If you kill both Godskins, one of them will resurrect on its own shortly afterwards
- This is not an optional boss
- Closest Site of Grace: Dragon Temple Transept
- Multiplayer is allowed for this boss
- You can summon Spirit Ashes for this boss
- NPC Summons: Knight Bernahl. You can find his summon sign near either entrance to the boss arena.
Elden Ring Godskin Duo Location
From the Dragon Temple Transept Site of Grace, just head north to the boss arena's fog gate. [Map Link]
When you first encounter this fight, you're likely to approach it from the Dragon Temple Site of Grace. However, there are two Banished Knights between this Site of Grace and the boss door making the boss run both long and risky. The Dragon Temple Transept Site of Grace can be reached by jumping off the ledge directly west of the Dragon Temple Site of Grace, then turning around and jumping to an even lower platform and heading east.
Godskin Duo Combat information
- Health: 26,350 HP
- Drops 170,000, Ash of War: Black Flame Tornado, Smithing-Stone Miner's Bell Bearing [4] (NG only)
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 26,350 | 26,560 | 29,216 | 30,544 | 31,872 | 34,528 | 35,856 | 37,184 |
Runes | 170,000 | 340,000 | 374,000 | 382,500 | 408,000 | 416,500 | 425,000 | 433,500 |
Godskin Apostle Combat information
- Health: 6,668 HP
- Defense: 118
- Stance: 80
- Parryable: Yes
- Is vulnerable to a critical hit after being stance broken or parried
- Damage: Slash, Pierce, Fire
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
- Poison: 345 / 443 / 733 / 1190
- Scarlet Rot: 345 / 443 / 733 / 1190
- Hemorrhage: 251 / 293 / 391 / 681
- Frostbite: 345 / 443 / 733 / 1190
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 6,668 | 6,721 | 7,393 | 7,729 | 8,065 | 8,737 | 9,073 | 9,409 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
Resistances |
||||||||
Poison | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Scarlet Rot | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Hemorrhage | 251 / 293 / 391 / 681 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 | 292 / 334 / 432 / 722 |
Frostbite | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Sleep | 251 / 293 / 391 / 681 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 | 292 / 334 / 432 / 722 |
Madness | Immune |
Godskin Noble Combat information
- Health: 8,000 HP
- Defense: 118
- Stance: 80
- Parryable: Yes
- Is vulnerable to a critical hit after being stance broken or parried
- Damage: Standard, Pierce, Fire
Negations (or Absorptions)
The negation numbers are the % of your damage that gets blocked. For example, if a negation is 60, 40% of that damage by that type will go through and 60% will be negated. Bigger number = less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
Resistances
- Poison: 345 / 443 / 733 / 1190
- Scarlet Rot: 345 / 443 / 733 / 1190
- Hemorrhage: 251 / 293 / 391 / 681
- Frostbite: 345 / 443 / 733 / 1190
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the "/"s indicate the increased resistances after each successive proc.
NG+ and Beyond (click to reveal)
NG | NG+ | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 | |
---|---|---|---|---|---|---|---|---|
HP | 8,000 | 8,064 | 8,870 | 9,273 | 9,676 | 10,483 | 10,886 | 11,289 |
Defense | 118 | 118 | 121 | 124 | 130 | 136 | 142 | 154 |
Resistances |
||||||||
Poison | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Scarlet Rot | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Hemorrhage | 251 / 293 / 391 / 681 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 | 292 / 334 / 432 / 722 |
Frostbite | 345 / 443 / 733 / 1190 | 368 / 466 / 756 / 1213 | 373 / 471 / 761 / 1218 | 379 / 477 / 767 / 1224 | 384 / 482 / 772 / 1229 | 390 / 488 / 778 / 1235 | 395 / 493 / 783 / 1240 | 401 / 499 / 789 / 1246 |
Sleep | 251 / 293 / 391 / 681 | 268 / 310 / 408 / 698 | 272 / 314 / 412 / 702 | 276 / 318 / 416 / 706 | 280 / 322 / 420 / 710 | 284 / 326 / 424 / 714 | 288 / 330 / 428 / 718 | 292 / 334 / 432 / 722 |
Madness | Immune |
Elden Ring Godskin Duo Boss Guide
Godskin Duo Boss Video Guide
[video coming soon]
Godskin Duo Fight Strategy
The Best Tips for Godskin Duo:
- Put one boss to sleep and focus down the other. Refer to Sleep Strat below.
- Use the Hoarfrost Stomp skill and spam it behind a pillar. Refer to Hoarfrost Stomp Strat below.
- For Incantations, Dragon Communion spells can be used throught pillars. Borealis's Mist will prove useful.
- The structures in the arena are your allies, use them to gain space to heal, or to separate them and fight them one at a time.
- If you use a Spirit Ash, don't stall too much as your Spirit ally won't last too much, so be aggressive while the Spirit Ash is active.
- The Commander's Standard's weapon skill Rallying Standard can be used to increase the survivability of your Spirit Ash.
General Information
This boss fight is extremely tough to beat with most conventional methods owing to the fact that you are fighting two of the most difficult bosses together simultaneously. Additionally, each Godskin boss has an individual health bar in addition to the collective health bar labeled "Godskin Duo". Their collective bar is depleted as you deal damage to either boss, but depleting both bosses' health bars does not end the encounter. As long as the collective bar still has health, one or both bosses will re-appear and you will have to keep fighting and killing them over and over.
When only one of the Godskins has been killed, the other one can perform an attack where it creates a sigil in the air over its head to resummon the other. This move leaves it quite vulnerable, but the newly-summoned Godskin can attack immediately so be wary when taking advantage of it. If both Godskins have been killed, one or the other will respawn even without this special attack.
Sleep Strategy
One way to deal with this duo is to use sleep-inducing items such as Sleepbone Arrows, Sleep Pots, Soporific Grease, or Sword of St. Trina to put one boss to sleep while you deal with the other. Once one is dead, wake the sleeping boss up and then let them re-summon their companion before putting them to sleep again. Rinse and repeat until their collective health bar is depleted. You could also summon a Mimic Tear with Sleep Pots equipped, who uses pots often and won't purposefully wake the sleeping bosses. This saves the pots for multiple attempts and future use, at the cost of the Mimic Tear often using all its equipped pots quickly.
Hoarfrost Stomp Strategy
Another effective method is to imbue a weapon with Ashes of War: Hoarfrost Stomp and then summon your most powerful Spirit Ashes to distract one boss. Lure the other boss to one of the pillars while you stand behind it and keep spamming Hoarfrost Stomp which will deal its damage through the pillar. Be careful when they destroy a pillar, though: they can still get stuck on the base, but their attacks will go through. This strategy can be combined with the Sleep Strat above, but in that case you may want to refrain from using summons to avoid waking up the sleeping Godskin. If you summon Mimic Tear, it can also use Hoarfrost Stomp to deal massive damage to the bosses.
Melee Users
This boss is particularly challenging for melee users. The key strategy is to keep both the Godskin Noble and the Godskin Apostle in view at all times. Both can throw black fireballs, so be cautious when attacking one, as the other might attack from a distance. Use the pillars in the arena to block one boss while attacking the other. However, once either boss enters phase two, they will gain attacks that can destroy these pillars.
In phase two, the Apostle’s attacks are slow and stationary, providing opportunities to strike the Noble. The Noble's phase-two attacks are generally less threatening, but the Godskin Wheel is highly dangerous. It often uses this attack immediately upon entering phase two if you're at a distance, so stay close during the transition to prompt it to use the easier-to-dodge Godskin Crusher. If you can't stay close, run behind a pillar. The top part of the pillar may be destroyed by the roll, but the base will still offer protection. Be cautious, as the boss can roll onto a pillar quickly, so position yourself behind one that is a bit farther away.
Magic and Ranged Users
For magic users, the spell Comet Azur and using a Bow with sleep arrows will make the fight easy. First, lure the Noble away from the Apostle and shoot about five sleep arrows at the Noble until it falls asleep. Avoid attacking it. Next, attempt to put the Apostle to sleep near the Noble. Once both are asleep, cast Terra Magica and drink a Flask of Wondrous Physick with Cerulean Hidden Tear. Position the Godskins so that your spell hits both, then charge and fire Comet Azur to quickly deplete their health. Continue firing even after their bodies disappear, as their hitboxes still allow damage for a short time. If one respawns and tries to resurrect the other, use sleep arrows again and finish them off. Avoid using Spirit Ashes, as they may wake the Nobles.
Godskin Duo Attacks & Counters
While the Godskin Duo are fought simultaneously, they have the same movesets as their solo counterparts and have no added attacks or skills for this fight (aside from re-summoning their dead companion). | ||
Refer to the Godskin Apostle's page for its moveset and counters here. | ||
Refer to the Godskin Noble's page for its moveset and counters here. |
Godskin Duo Notes & Other Trivia
- The Godskin Apostles' theme is not in Latin. Youtuber Antonius Tertius (aka redditor MAGISTER-ORGANI), a Latin scholar, contacted some music producers and confirmed the official lyrics and backstage information regarding their creation, which he published on his channel; the lyrics are mostly nonsensical latinish syllables and vowel sounds arranged in a way that makes them sound like some ancient language, thus they hold no meaning, no lore, just like most of the lyrics in the game.
- Even after a Godskin is dead, attacking its corpse will damage the shared health bar for a short time.
- Player can trigger Blood loss/Frostbite during that time, but this will bear no effect on Godskin Duo's healthbar.
- Bug: Godskin Wheel always goes for the host, even if host did not attack the Noble
- Bug (cooperation only): Resummoned Godskin does not skale with the number of players that were at the start of the fight. Instead, they will have same stats as if they were faced solo.
- The Godskin Duo have an unused interaction where if one of them is put to sleep, the other will scream to wake them up. The reason it is unused is because it is bugged due to the Banished Knights patrolling the area as well as the hidden enemy that acts as the Godskin Duo's total HP.
- Owing to them being reused bosses, their ability to ressurect the other, and their movesets being accused of not properly complementing the other in other duo fights, fans often rank the Godskin Duo as one of the worst bosses in FromSoftware history.
Godskin Duo Lore
Lore Items Related to Godskin Apostle and Godskin Noble
Godskin Apostle Robe
Robe made by sewing together patches of smooth skin.
Worn by the Godskin Apostles.
The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.
Black Flame Ritual
Superior black flame incantation of the Godskin Apostles.
Summons a circle of black flame pillars around the caster. Charging increases the size of the circle.
The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.
Godskin Swaddling Cloth
Sacred cloth of the Godskin Apostles, made from supple skin sewn together.
Successive attacks restore HP.
The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.
Scouring Black Flame
A black flame incantation of the Godskin Apostles.
Sweeps a wide area before the caster with black flame.
Charging enhances range.
The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.
Godskin Stitcher
Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.
The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.
Dialogue Related to Godskin Apostle and Godskin Noble
Windmill Spirit
Eek... I hear a festive melody... No, no, don't skin me... My hide is filthy, I swear...
Godskin Duo Image Gallery
Bragging intended, I got 'em good solo with Milady + Endure as a STR RL125. Didn't use a single flask and summons, I played aggressively focusing on the fatboi first. The whole fight itself took me less than 1 min, while waiting for them to spawn was longer than the actual fight. But to get to this point (understanding of how the game almost completely) took me 2000 hrs gameplay (I'm a completionist tho so I love exploring).
I wonder what they were doing in farum azula… perhaps they were going to avenge their mother’s defeat?
- Anonymous
As much as I like this fight, the only good thing is the soundtrack. They lack coordination, which is expected as a result of copy-pasting 2 regular mini-bosses that weren't meant to be fought together in the first place. If they had a unique moveset that complemented the other, then they could've been better than Ornstein and Smough. For example, the Godskin Noble could attack you with fireballs while the Godskin Apostle could stretch out and spew black flame from above.
- Anonymous
the godskin duo ain't **** on my chad squad trio (me, mimic tear, Big Benny Bernahl)
- Anonymous
This boss is overhated i mean yeah the whole respawning thing is lazy and putting bosses that were earlier in the game into one gang boss is stupid but thats pretty much whole elden ring and its not like they are difficult because they arent if you kill one the fight is essentialy over because it takes so long for them to cast that spell that brings back their friend overall godskin duo is lazy but perfectly balanced and overhated
- Anonymous
Seriously, I don't know what all the fuss is about. I was dreading doing this pair after hearing all of the horror stories, but it was one of the easiest boss fights I've had; WAY easier than Mogh or Malenia. Did it first time, didn't even need to heal and barely had to exert myself. Of course I used summons like any sensible person and spammed Takers Flame like any cheapass player, but that's because I was expecting it to be difficult. In fact, Bernahl kept one busy, Dolores kept the other on his toes and I just say there actually doing the damage from a safe distance. Took maybe 45 seconds to completely deplete the combined health bar, which equated to killing both of them twice. A breeze.
- Anonymous
ok so why is it just one healthbar ?? and "godskin duo" sounds like what the fanbase would call it instead of the actual name. it really feels like a fanmade boss
- Anonymous
I cheese this boss by being overlevelled (157). Still tough af. The strat (ignoring sleep) really is to focus on the skinny first, then try to burst each boss when they're only one.
- Anonymous
As of late they simply refuse to split up for some god forsaken reason so now you can barely get a hit in.
- Anonymous
Hear me please, dear Tarnished! Using summons on this boss fight is always morally correct!
- Anonymous
- Anonymous
- Anonymous
Miyazaki put the 2 elden ring stereotypes into the game!!! The skinny and pasty nerd who smells like dead skin! And the fatass who can damage you by rolling on you!
- Anonymous
Once you have the desired texture and consistency for your dough, bake until golden for a fine Ornstein and Smough.
- Anonymous
I killed them both but the health bar wasnt down so another one spawned. I think this a gold nugget of boss design, because really if you think about it the real boss is always the health of the boss and not its other things or whatever really it doesnt matter. And of course you could totally justify it with lore, like, maybe there was actually a third member of the godskin duo like how "duo" has 3! letters for example
- Anonymous
I'm convinced people be fighting these two with a challenge in mind and no armor, cause I've beaten them first try every time I face them
- Anonymous
From soft only has two good dual boss fights, ornstein and smough and Demon in pain/ Demon from below, that's it. Anything else is just cope.
- Anonymous
- Anonymous
Ive played the game ever since it was released and i fought these guys around two dozen times now and i never even once considered using sleep, and nowadays i look on youtube and everyone cheeses them with sleep even post-nerf, lmfao, i still just call the big bois Bernahl and Mimic Tear wielding the good ol Blasphemous Blade and togethaaa we clap them every single time, it was easy before, it is even easier now.
- Anonymous
- Anonymous
Using Tiche ashes and summonning Bernahl, while employing Storm Blade ash of war, made it disgustingly easy to beat them first try on RL1. If anyone has too much trouble beating them, I do recommend my strat.
- Anonymous
this boss is so funny to me i don't even know why they're in the game, why would you make this a mandatory boss fight when maliketh is like 5 minutes later anyway, they're a boss you already see a bunch of times in the game as optional bosses so this fight serves no lore purpose, i genuinely can't imagine why they would make this boss fight its pretty hilarious how out of place they are
- Anonymous
- Anonymous
When you summon co-op for this fight and the phantom dies in the first 10 seconds, and you summon another and try again. Different person, same result. The real Elden ring begins now..
- Anonymous
- Anonymous
The godskin ost is good already but the reprise that plays when they revive/resummon the other for this fight is S tier. It’s such a shame that it’ll be lost on a good portion of players who are focused on how stupid the fight is. This should’ve been a special fight with a godskin leader of some kind. Such a waste of good music imo
- Anonymous
Do you feel like summoning or spirit ashes are cheap? So is this fight alone. Summon. Makes this fight bearable. I've only summoned on a couple of fights. It's a game mechanic. Don't let people tell you is for noobs. You spirit ash drawing attention from one is usually enough to kill the other one.
Depending on your summon you will want to focus the slim guy or the bug guy, but remember that the Michelin Man roll Attack will focus you regardless on who is he fighting, so I usually Focus him.
Sleeping is also a good strategy, but I'm too lazy to craft pots or seek arrows, even if they are not hard to come by.
- Anonymous
erase all other "strategies" on this page, just toss an eternal sleep pot. practically an insta-win
- Anonymous
They wanna be Dragon Slayer Ornstein and Executioner Smough soooo bad
- Anonymous
ah yes what i need before a shitty boss is 2 shittier enemies giving me backshots everytime i try to fight these 2
- Anonymous
If youre strength or str/int - meteoric ore blade almost trivializes this fight. It hits fast enough to get 2 poise breaks on the noble pretty fast, and can interrupt the godskins from summoning each other when one is down.
Focus the noble first, with the apostle, whenever you see him going for the summon, hit him with a jumping heavy.
Make sure to keep attacking them once their character model has fallen/disappeared. They will still take damage
- Anonymous
- Anonymous
ngl i dont get the hate for this boss, i actually found them pretty fun
- Anonymous
I killed Malenia with a greatsword and no summons today, which was quite a fcng ordeal. No way in hell I'm wasting my time with this one. Sleeping pots on the fat one and Bolt of Gransax goes brrrrr on the snakey one.
- Anonymous
if you're struggling with this fight, I'd highly recommend Morgott's Cursed Sword.
I'm horrible at the game and it really helped a hell of a lot to spam its ash of war.
- Anonymous
It's so cool when you get summoned for this fight, put one of the duo to sleep. and then the host immediately rushes over to the neutralised godskin and wakes them up.
"Oh no, the fight has become a 2v1 in our favour, better put a stop to that!"
- Anonymous
The music is absolutely amazing despite the mixed feelings people have for the fight itself.
- Anonymous
If Kai Cenat can do this no summon and no sleep pots so can we.
- Anonymous
This is one of the easiest bosses in the game if you have a single sleep pot.
- Anonymous
- Anonymous
Pretty easy fight even with no summons and ashes. Methinks all the people whining just have a poor build with low DPS.
- Anonymous
- Anonymous
At least we can summon Bernhal and do a 2v2 fight... Also Bernhal Can solo one of them. Ez fight.
- Anonymous
- Anonymous
We need a Godskin Quadruplo.
Godskin Noble with Sticher.
Godskin Apostle with Peeler.
Godskin Noble with Peeler.
Godskin Apostle with Sticher.
Great. Now it's not a CTRL+C and CTRL+V, but a real upgrade for them.
Of course, not 2 by 2, or 1 by 1, but all 4 at the same time against us, miserable mortal tarnisheds.
- Anonymous
- Anonymous
I think it’s overhated. If I were to change it, I would stop them from respawning each other and buff their HP or reward you for killing them both before respawning the other.
- Anonymous
overhated boss imo. i think the main reason people hate this fight is because they try to fight both at once. its really not that hard to just focus on 1 of them until he dies while the other one is away throwing easy to dodge fireballs. its definitely not a good fight and it is very stupid to just put 2 reused bosses and give them a huge shared healthbar but people are talking about this fight like its the worst fight in all of fromsoft even though it is not at all
- Anonymous
Is this how Sumou and Ornstein looks when they take their armors off???
I prefer them with armors if that's the case......
- Anonymous
I think I'm the only person that actually likes this fight
- Anonymous
between "godskin duo" and "four kings" im not sure fromsoft knows how to count
- Anonymous
Well after seeing the final boss of the dlc i think i owe and apology to these guys
- Anonymous
While doing a fresh run with a character to take into the DLC I figured out that the only attack between the two of them that is actually making the fight difficult is the Noble's Roll. And he only starts doing it after his ~50% HP phase transition and thus I found a way how to do this fight without summons or sleep cheese:
Ignore fatty (Noble) and just kill the Apostle a bunch of times, while spacing and timing things to avoid fatty's attacks as much as possible. Once Apostle is down, just kite fatty to the other end of the arena and as soon as he starts summoning his lanky friend back run to the spawn point to get some fast damage in (or even down him again if you're fast and have good DPS.
The arena is bigger than it looks, so there's lots of space for positioning. You can get a couple of hits in on the Apostle here and there and the columns are good at blocking the black flame projectiles too, if you need to flask or cast buffs/heals. Should work with literally any build, although casters might find it more frustrating due to them spamming black flame when you try to cast/use items at a distance. Crimson Seed and Dragoncrest Greatshield talismans are good picks here as they boost your survivability a lot and allow for more room for mistakes as you get the hang of positioning and timing.
I actually had FUN fighting them for the first time ever using this strategy. Beat them on my 3rd try with a Keen Flamberge +19 at 70 DEX, only took a few minutes per attempt, so it's not at all a slog.
- Anonymous
if youre able to kill the skinny one first and get the fat one to start rolling, jump on a broken pillar and cast as many buffs as you can and lay into him once hes done
- Anonymous
the only boss I used Mimic Tear for because it's such a bullshit and unfun boss
- Anonymous
Unfun bosses that dont have synergy and force player to either play very passive or dps race them just like 4 kings, personally i go 4 kings route with lion's claw and smack their head in with this i can easily kill them on first try, playing passive with dex weapons seems to be harder as they lack a skill like lion's claw that has absurd hyper armor
- Anonymous
I just beat them second try (camera screwed me first try) by keeping my distance, some well timed dodge rolls, and spamming the magma wyrm sword ability. I went in blind, so i had no clue they were resistant to fire. Did not matter.
- Anonymous
With no summons, I successfully solo-parried these guys to death in Farum Azula. I alternate between the two for the sleeping pot throw. First, the plump sort sleeps then I parry the skinny sort to death. Second, the fat one's turn to be parried. Then the other revived his buddy so I made him sleep again and keep parrying the solo-awaken one. Revenge satisfaction never felt so good (remembering my noob days 2 months ago)!
- Anonymous
I've got a pretty suboptimal setup with the Godslayer's Greatsword +9, 40 vigor, 40 faith and bare minimum of other stats and I somehow managed to beat these badboys first try without using summons and with half flasks left. I either got better or lucky, because in my first playthrough with a very similar weapon- Fallingstar Beast Jaw- they took me around 30 tries. Colossals seem to work great against them though, the skinny one is easy to stagger and has some moves that allow charging free heavy attacks. I don't get all the hate, after fighting these guys like 3 times each they really become pretty predictable and quite fun, atleast for me.
- Anonymous
Mimic Tear (yes, murder me) alongside the spamming of that one Ancient Dragon incantations that summons a thunderstorm around you bruteforced the fight for me after numerous attempts trying to deal with them "legit".
FS Bossfights, Soulsborne especially, are the best when it's a 1v1 duel, so whoever tf keeps suggesting that "hey, what if we made a duo boss of some of the most oppressive bosses we have" I would like a word with. Especially considering the fatty's roll attack can get stuck ON you if you're against a wall. at that point, that's no longer "Damn, I should've dodged the other way", that's just "welp, I lose now. Thanks, game".
- Anonymous
I Like these characters lol, they are easy with Oleg+10 and Bernhal...
- Anonymous
Whenever someone says that that souls-like games from other devs "don't understand the genre" and it's not all about difficulty for the sake of difficulty, remind them of this abomination
- Anonymous
Is it more cheesy to use sleep strat or spirit ashes for this fight?
- Anonymous
i dont understand why the four kings healthbar is necessary? you have to fight what, 5 or 6 bosses worth of health bars? isn't that a bit stupid? Fromsoft is known for their love and care put into the game but for some reason they never fix the few bad bosses in their games with a patch.
- Anonymous
this is so bad, not 1 good duo boss in this game, even the "good" ones where mid at best, putting 2 health bars doesn't translate to a good duo, ffs the devs made Ornstein and Smough in 2011 and in 2022 we get this mess, this isnt even hard, either trivial with sleep pots or bs if you do it solo. fatty and lanky dont complement each other (which is realistic but makes for an annoying fight). ive beat them several times solo playing sword and board and after you learn them the fight isnt even satisfying its just boring
- Anonymous
- Anonymous
Hypothetically, what would they do if they skinned a giant god? I mean, would they make a Godskin robe out of every part of the skin? A fore skin robe? A scwrote robe? A nip robe? That's not even getting into the wacky shenanigans you could do with reddit semantics. Would they make a see through sclera robe because they're freaky cultists?
- Anonymous
- Anonymous
- Anonymous
So recently I've been doing a RL 1 playthrough (my first one ever) and for anyone struggling with this boss plying normally, I feel like this is almost a bulletproof strategy:
equipment:
Armor - Raptor's black feathers, then whatever you feel is best (enhances jump attacks)
Talismans: Claw talisman, then whatever you feel is best (enhances jump attacks)
Weapon: Bloodhound's Fang (a bit more cryptically enhances jump attacks, causes bleed) - crnge, I know, but c'mon, my first RL1
Flask of wonderous physick: the one that enhances stamina recovery + whatever you want
Items: sleep pots, obviously
The play is to make the fat guy fall asleep, or both of them ideally. What you can do, when they are asleep: heavy jump attack + critical attack - you an manage both, before they wake up. Tehn obviously, before the guy you picked (I recommend the thin one), another heavy jump attack, and anothe, if you have stamina, if not, disengage. What this does, is that it effectively puts the godskin in a situation where they are almost never able to even attack, you just need to be wary of their transformation phase (this is the main reason why you should picj the thin one first - after the blast accompanying his transformation, you can just stay next to him and pile on attacks while he swings somewhere half across the arena, the fat guy goes into invinvcible rolling tank mode)
Have multiple sleep pots ready and be prepared that after a while, it will take 2 instead of 1 to put them asleep.
- Anonymous
The cheese I found is Dragons Rot Breath, get the two with the large health pools, then let the minions fight it out. After the two large ones die, it's a 1v1 and a lot easier.
- Anonymous
**** THE FAT ****S ROLL MOVE! WHO THOUGHT THIS BOSS WAS A GOOD IDEA? ELDEN RING DUO FIGHTS ARE TERRIBLE
- Anonymous
- Anonymous
I've defeated them on multiple playthroughs, but on my most recent one, I finally killed them, got their souls and their items, saw the site of grace appear in the boss room, and the music changed, but then the skinny one reappeared and I had to fight him. I managed to beat him but I wonder if they both would have respawned had I died. Very weird.
- Anonymous
- Anonymous
Knight Bernahl's summoning was nowhere in sight by either entrance. This was after I completed his questline and he said he'd assist me.
- Anonymous
therapist: godskin duo waking eachother up isn't real, they can't hurt you godskin duo waking eachother up:
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
most annoying boss in co-op. The fat one always starts rolling then randomly changes to target the host mid roll and the host dies. this happens literally 90% of the time
- Anonymous
- Anonymous
+10 mimic +9 rivers of blood and 11 charges of +9 estus makes this **** easy
- Anonymous
What level are we supposed to be when reaching them ? I dont know if I was overleveled but the fight was really easy, beated them in my second try
- Anonymous
The sad thing about multiboss fights is that they weren’t thoroughly designed to create some synergy like that of Ornstein and Smough. They were literally added as two or more enemies that will gank on you relentlessly, like creating a deathzone that you must go around and poke with a sword every 30 seconds which I really don’t find compelling.
The only explanation behind them is the fact that you would use summons which is pretty much what you can do to avoid nuisances. In fact that’s why godskin duo and crucible duo were not engraved in my memory as horrible experiences and in fact became kinda neat. When I did them alone though I wished they didn’t exist.
But summons have the issues we all know they have: they make the game terribly easy. I believe not all fights should’ve employed spirit summons but rather only in places of duo or multiple enemy fight like the game does in open world, instead of placing them for every boss fight like with radagon godfrey or malenia.
And even though you can limit yourself to use them in certain fights like the ones proposed, I still don’t understand something: why most people don’t use them in those instances? Is it pride?
- Anonymous
Such a great reference to Hotep and Huy from cinematic masterpiece Prince of Egypt.
- Anonymous
- Anonymous
Amazing that the best part of the ost is shown only in the godskin duo fight when everything I listen to is the sound of my mouth cursing in disbelief and outrage of how garbage a duo fight can be.
Lit burying gold in the middle of sht
- Anonymous
Beaten these guys first try with Dung Eater Puppet +10 to hold aggro so we had 2 1v1s.
- Anonymous
I don't know if this still applies to the latest patch, but the sleep mechanic is apparently bugged. To the player's favor.
The godskin guys have an ability that allows them wake up sleeping allies.
However, IIRC the godskin duo's boss room or rather the enemies around it seem to interfere with the AI and prevents the wakeup.
Almost ironic that a bug is somewhat a saving grace for this boss fight.
- Anonymous
I've been trying to figure out how to do this fight without using consumables, status effect or ashes of war (in other words, "raw" combat), and here's what I've found:
- Just like with crucible duo, stay relatively close to one of them (preferably noble), while the further is only two-three Miyazakis away. If you walk away too far, the further one will spam black flame and approach. If you get too close, the further one will melee you. However, if you keep the further one at medium distance, he'll sometimes jump away when you swing your weapon, maintaining passivity, only rarely throwing a black flame;
- Stay unlocked, and always have both of them on your screen, to dodge any black flames they might throw anyway; locking on is death.
- Noble Presence (black belly flop) is almost too fast to react to, so once noble is below 50%, you have to be ready to preemptively dodge after your attack;
- Longer, heavier weapons like colossal swords allow for reliable hits and frequent stance breaks. You can do this with a small mace, but it will tighten your windows of opportunity dramatically.
- Obviously, you can now add any frostbites, bleeds, ashes or consumables to this strat as you see fit. Bear in mind, using many consumables/throwables triggers an action from the duo, either a black flame, or rushing you.
It's an insanely annoying fight that nonetheless is doable with just basic weapon attacks and rolling, so long as you work on your spacing and dodging their moveset. The trick is to not sprint away constantly while repeatedly healing, since it tightens their positions, rollcatching you the whole time. If you need to heal, sprint away behind a pillar, heal up, and return to proper melee spacing asap.
- Anonymous
so does the destined death debuff from blade of death effect drain there individual health or the shared health bar
- Anonymous
Bro, they but more effort into belfry gargoyles then all the duo fights in ER, hope the DLC changes that.
waterfowl + sleep pots absolutely shredded these guys in sub 1min
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