Godskin Swaddling Cloth

godskin swaddling cloth talisman elden ring wiki guide 200px
Weight 0.9
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 138 elden ring wiki guide 44px Successive attacks restore 30 + 3% HP

Godskin Swaddling Cloth is a Talisman in Elden Ring. Godskin Swaddling Cloth causes successive attacks to restore HP. Players can use talismans in Elden Ring to boost a variety of Stats.

 

Sacred cloth of the Godskin Apostles, made from supple skin sewn together.

Successive attacks restore HP.

The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.

 

Godskin Swaddling Cloth Effect in Elden Ring

Godskin Swaddling Cloth causes successive attacks to restore HP.

  • Works only for consecutive melee-type attacks.
    • Some very specific melee-like spells, like Carian Slicer, can trigger the talisman's effect. However, they require a more significant amount of hits to trigger the effect.
  • Heal is 3% plus a flat 30. At 1450 maximum HP (40 Vigor), it heals for 73 HP (43 + 30). At 1900 maximum HP (60 Vigor), it heals 87 HP (57 + 30).
  • Trigger depends on various factors, such as weapon type, type of attack, and Ashes of War (melee-type only). Total damage does not affect this in any way. Two-handing a weapon does not affect this by itself either, unless the two handed moveset changes the amount of hits.
  • If using light attacks:
    • Fists / Claws / Daggers / Torches / Sacred Seals / Small Shields take 7 hits to activate the talisman. 
    • Anything not listed before activates the talisman's effect on 5 hits.
      • Notes to consider:
        • Lightning Ram proved to reduce the hit count on a Caestus from 7 hits to 4. There was no difference on varying upgrade levels.
        • Charge Forth Ash of War in Golem's Halberd, despite having multiple hits during the charge, does not trigger the talisman. This seemed consistent to the same Ash of War applied to other weapons.
  • Heavy attacks behave differently:
    • Charged attacks make the talisman's effect trigger on the third hit, but any other variations of heavy attack (such as jumping, standing, or crouching) need 4 hits to trigger the effect.
    • This makes weapons with multiple hits on heavy attack (such as Twinblades' two-handed charged attack) a more favorable option when using this talisman.
  • The player does not need to hit the same target for the effect to trigger, but all targets that have been hit are counted towards the total hits needed for triggering the effect.
  • Based on the extensive in-game testing, there's a possibility that the talisman has a meter that fills up varying amounts. These amounts depend on the type of hit, in relation to weapon type.
    • If the user stops attacking, said meter would slowly regress back to 0 over time.

 

Godskin Swaddling Cloth Location in Elden Ring

Spiritcaller's Cave: Dropped by the Spirit-Caller Snail that summons the Godskin Apostle and Godskin Noble in a consecutive boss encounter. [Map link]

 

Elden Ring Godskin Swaddling Cloth Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 1,000

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      It's really hard to say for certain, but if you have to choose between them like I did with one build, I think the 20% reduction to physical damage taken from the dragon greatshield talisman is better than this healing because preventing that damage is more reliable than having to get the HP back after taking a hit. Yes the timer is generous, but how much you get back is partly based on your total HP, so it's not good if you have low vigor and will only be so effective once your build is complete. Meanwhile, the DGS talisman is more effective the bigger the hit, so it gets better as you go and enemies get stronger in the final areas and into NG+. Additionally, the encouragement to be aggressive in order to recover lost HP tends to make me reckless, leading to damaging errors in judgement instead of patiently choosing good moments to go on the offensive.

      • Anonymous

        Hits from starscourge GS (one from radahn) count normally despite hitting double. This allows you to heal every second attack. Pretty sweet.

        • Anonymous

          works really well on a duel wield greatstars build with wild strikes, you heal so much hp from the jump attacks as well

          • Anonymous

            Really hard to say whether this is better or worse than the DS3 iteration of this talisman. In DS3 it only healed 30 hp, with no percentage based bonus like this game, making it in the short term very difficult to use. But there was a bug, well I think it was a bug at least, which allowed you to gain all of your health back after many successive hits, usually to a group of enemies. Assuming it was a bug, it was a fun one that didn't hinder gameplay, rather rewarded risky play which was fun. Now in Elden Ring we don't have the huge rally potential of getting all of our health back, but that 3% bonus really is nice. With the bonus, it elevates this talisman to being viable throughout all points in the game. Obviously you get it pretty lategame, but if you were to savescum it onto a new character, it would be viable throughout the playthrough.

            • Anonymous

              The gauge decay rate is quite generous. It seem to always heal me at the 5th hit when I was fighting a boss using iron greatsword, rare were the occasions when it took 6th hit to heal. Also note that spears are not listed above which means they also heal at 5th hit, sounds quite good with a shield poke build.

              • Anonymous

                I would use this all the time with powerstance great stars so I get 2% HP every single attack and then even more once this procs which was about ever 2 attacks

                • The heal is very minimal compared to the damage-buff-on-multi-hit talismans. It takes significantly more effort to trigger it and doesn't heal much when it does trigger so even on the Marais drill build it's not very good.

                  • Anonymous

                    It specifically says that charged attacks trigger the talismans effect on the third hit but I don't see that as being even remotely possible, except on greyoll as it doesn't move. I have no idea how many playing elden ring have this talisman, but I'd bet good money no one has come across an enemy or boss who just stands there while someone hits it with three charged hits.

                    • Anonymous

                      the healing proc with 4 attacks from curved swords. jump attack and running attack while powerstancing curved swords proc it.

                      • Anonymous

                        Note that hitting a very recently dead enemy still adds to the count. Very similar to Malenia healing off dead summons/players.

                        Dual wielding dagger gives insane proc for this talisman, sadly the number is not exactly high so swap accordingly with Assasin's Crimson Dagger

                        • Anonymous

                          I wonder how much you can heal with Great Stars + Godskin Cloth + Prelate's Charge.

                          I know that Great Stars' passive effect works with Prelate's Charge, but I haven't tried it with Godskin Cloth.

                          • Anonymous

                            Good for coop and if you're using dual wielding a fast weapon (curved sword/twinblades).

                            Even the little HP it gives you is better than using the Dragoncrest Greatshield Talisman.

                            • Anonymous

                              This with Milliscent prosthesis and Rotten Wing Sword Insignia using Waterfowl Dance gives you a proper Malenia build since it heals you with the constant attacks

                              • Anonymous

                                I think Assassin's Crimson Dagger will be better for most melee builds. Most normal enemies die in 4 hits or less, even with an upgraded twinblade. It would take 7-8 hits to match the healing of a single critical strike

                                • Anonymous

                                  Little late to the party, but this and any twinblade seems to work very well. Since each R1 hits multiple times, you can easily proc the effect. Using the Godskin Peeler, I'm able to proc it on the second hit of the second R1, making it a pretty easy heal.

                                  • Anonymous

                                    So if you hit an enemy you get healed? Or if you hit an enemy a certain number of times you get healed? Which is it?

                                    • Anonymous

                                      Hitting turrets like ballistas will also heal you. You can switch to your fists and just wail on em for easy hp.

                                      • Anonymous

                                        Responding to the fellow below me – Godskin Swaddling Cloth DOES synergize with Eochaid's Dancing Blade. When paired with Taker's Cameo, this can result in 2-3 procs of HP return on a single use of the weapon art if it hits enough times and kills the enemy.

                                        Gotta test viability on stronger bosses in this current playthrough but so far this is an unexpectedly beautiful synergy!

                                        • Anonymous

                                          Need to test this with Eochaid Weapon Arts. Since its weapon art hits like 10 times in one use, this might be a good pair with thorn magic, at least to clear out NPCs around until you meet the boss and get destroyed.

                                          • Anonymous

                                            This pairs well with the Godskins signature peeler, which is one of the quickest attacking weapon in the game

                                            • Anonymous

                                              if you trigger this thing twice in a short window, the second heal comes a few seconds after. im guessing this is to avoid the ds3 full heal glitch

                                              • Anonymous

                                                Incredibly good with certain powerstanced weapons. Powerstanced curved swords' jump attack comes out very fast and hits 4 times which is enough to instantly proc a heal from this.

                                                • Anonymous

                                                  Insanely good for builds revolving around high vitality and seppuku. Health loss for a damage boost, then use a dual set of weapons and go to town, regening hp as you cut each person down. But something like Beast Vitality on in addition and there's a very slim chance of you dying outside of boss fights.

                                                  • Anonymous

                                                    Works incredibly well with takers cameo + dual twinblades, as you only need one jumping attack to get the healing. This setup works best in catacombs and dungeons where there are lots of weaker enemies. The heal won't be all that noticable against endgame bosses so it's best to swap to another talisman e.g. millicent's prosthesis/rotten winged sword insignia

                                                    • Anonymous

                                                      After noticing that the Man Serpents stretch and move in the same way as the Godskin apostles i started looking at stuff like this to try and find a connection. the serpent spirit ash says they where born LONG AGO, and this says Dusk/Gloam cradled newborn apostles.

                                                      • Anonymous

                                                        Works pretty nicely with the Godslayer Greatsword, which has a relatively fast moveset but only requires 3 hits to proc the effect

                                                        • Anonymous

                                                          This talisman works extremely well with dual twinblades. If you connect all the hits on the jump attack it heals you every time.

                                                          • Anonymous

                                                            This has been working amazing for me with Elenora's Twinblade, TBs in general should be strong with the talisman. It triggers a lot since you're attacks are so fast. Good for keeping HP topped up to combo with the Ritual Shield/Sword talismans

                                                            • Anonymous

                                                              This has been working amazing for me with Elenora's Twinblade, TBs in general should be strong with the talisman. It triggers a lot since you're attacks are so fast. Good for keeping HP topped up to combo with the Ritual Shield/Sword talismans

                                                              • Anonymous

                                                                This has been working amazing for me with Elenora's Twinblade, TBs in general should be strong with the talisman. It triggers a lot since you're attacks are so fast. Good for keeping HP topped up to combo with the Ritual Shield/Sword talismans

                                                                • Anonymous

                                                                  Anyone know if this works with the Hand of Malenia weapon art? I've tried testing it and it doesn't seem to work, I see the effect of the heal but I recieve no health from it.

                                                                  • Anonymous

                                                                    Marais Executioner's Sword Ash of War can proc Godskin Swaddling Cloth. A single cast seems to proc this Talisman twice but the 2nd heal is delayed. Is there perhaps a cooldown on this?

                                                                    • Anonymous

                                                                      Take a close look at the art.

                                                                      Haven't seen anyone talking about, but this item's really ****ed up when you realise it's made of a baby's flayed skin.

                                                                      • Anonymous

                                                                        Powerstanced Beastman's Curved Swords are triggering this...a lot. Haven't done formal testing, but I get a reliable trigger by landing a running L1 and following with a standing L1.

                                                                        Came here because I remembered people saying it sucked, but it's really good for high-Poise powerstancing.

                                                                        • Anonymous

                                                                          "work only for melee"
                                                                          wow they said Archer got butchered hard in this game as 90% of damage talisman doesn't work on bows except only 2 bow talisman, i didnt know they got butchered this hard.

                                                                          • Anonymous

                                                                            Number of hits needed to proc varies significantly depending on the weapon and types of attacks used. I tested with the raptor talons two handed and found that the following combos generated 1 proc:
                                                                            - 5 Light hits
                                                                            - 4 Strong hits (run/jump)
                                                                            - 3 Charged Strong hits
                                                                            Increasing damage did not change the number of necessary hits (tested with talismans and frost debuff). It's likely the proc is based on motion values or something similar. So test your weapons, especially if they have unique combos.

                                                                            • Anonymous

                                                                              From my testing it appears based on your weapons R1 combo. Then to trigger the heal its hitting with your number that many times. E.G Greatsword R1 = 3 hit combo. The heal with trigger on a greatsword from 3 jumping, 3 running or 3 heavys or any combo in between. Lance was the same with a 3 hit combo. Havent tried any others if anyones keen

                                                                              • Anonymous

                                                                                Pontiff's Eye Ring had different proc conditions depending on weapon type; generally larger and slower weapons required less hits. Is this still true or is it now 5 hits across the board?

                                                                                • Anonymous

                                                                                  Heals 5% of your max health when it activates. This works great with dual wielding. Though it seems faster weapons do have the clear advantage. Every 7 hits with dagger would activate it, every 6 hits with straight swords and greatswords, every 3 swings though if you're dual wielding. Colossal weapons still need 5 or 6 hits to activate it so it's pretty bad on them. Great during regular encounters to save on flasks, and even pretty useful during bosses too when you want to keep the pressure on and not have to stop for a flask.

                                                                                  • Anonymous

                                                                                    One thing with this talisman, you can hit dying enemies like 2-3 times more before they fade out and those hits trigger this heal.

                                                                                    • Anonymous

                                                                                      Considering you need 5 hits to land within a certain time window to get the healing, I'm guessing this is fairly useless for slow-hitting weapons such as the Greatsword?

                                                                                      • Anonymous

                                                                                        HP Healed: 5% of health
                                                                                        Weapons: Melee only
                                                                                        -Needed to land 5 attacks on an enemy. This is not per hit so dealing with multiple enemies yield the same result. Hits done by dual wield (ie. claws) counts as is (like when the first attack has two hits = two attacks landed).
                                                                                        -Skills doesn't work if it does not involve the actual weapon landing (ie. stormblade, hoarfrost, and all elemental skills, stormblade). Repeating strikes of physical skills do count (ie. spinning slash).

                                                                                        • Anonymous

                                                                                          Got it to tick once after like a 5-hit combo with Rapier. Can't get it to proc at all with Flail. Very confusing.

                                                                                          • Anonymous

                                                                                            Tested the item.

                                                                                            Seems to heal 75 HP whenever you do successive attacks in a fairly large window. They do NOT need to be in the same combo, but they do need to be separate attacks (I.e. dual-wielders can’t cheat).

                                                                                            Does not work with magic attacks, but DOES work with weapon skills that have multiple attacks/inputs.

                                                                                            • Anonymous

                                                                                              Obtained from defeating the Legacy Dungeon Boss in Spiritcaller's Cave in the Giant's Region to the North.

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