Golden Parry

golden parry gif elden ring wiki guide
Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance.

Golden Parry is a Skill in Elden Ring. Golden Parry is a regular skill that can be found in Ashes of War. It can be used on small and medium Shields.

 

How to get Golden Parry in Elden Ring

 

Elden Ring Golden Parry Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Golden Parry.
  • FP Cost: 4
  • Golden Parry has 4 start-up frames and 6 parry frames at 30 FPS. Double the values for data at 60 FPS. 
  • See Parrying for detailed information on the mechanic and a comparison of different parry skills.

Click below for Golden Parry recovery frame data. Note that left-hand attacks are only possible after parrying with a shield if you're holding that shield in your right hand.

See Golden Parry recovery frames at 30 FPS (click to reveal)
  • Roll/Crouch: 15
  • Ash of War: 16
  • Right-hand attack: 13
  • Left-hand attack: 16
  • Block: 14
  • Quick item use: 15
  • Item use: 16
  • Walk: 17

 

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      Great way to replenish FP with the critical hits Talisman and a Colossal weapon.

      You get 15 x 2 FP back when doing a critical hit, this spell guarantees it for most humanoid mobs at the cost of 4 FP so you're netting 26 FP per success.

      • Anonymous

        Might be better on paper, but dagger parry lands significantly more as it's synchronized to human reaction time. Don't believe me? Do a full playthrough using dagger parry, then do it again using golden parry. You'll quickly see it is a downgrade rather than upgrade.

        • Anonymous

          Does it care about small vs medium shield? Because if not is there any point to using this on a small shield other than less weight?

          • Anonymous

            When you use this without fp the golden arc stops appearing. But does anyone know what happens to the parry frames if you use this without fp? Does it revert back to the shield's default parry frames? (I.e. small window for medium shields, larger for small shields, etc) Or does it keep the Golden Parry frames but just lose the extra range?

            • Anonymous

              Is it just me or does this thing actually removes parry frames? Feels like it's much harder to parry since I put this on my shield

              • Anonymous

                Storm wall has done far better for me than golden parry. Feels like golden parry has a blind spot right in front of it (at least for me) making it hard for me personally to land parries since I get real close when going for them

                • Anonymous

                  For those wanting an easier way to get this Ash of War, I recommend throwing Thunderbolt on a weapon and using it on the scarab

                  • Anonymous

                    this had always felt better to use than the buckler parry, for me atleast. very nice range and pretty fast to use. i can't get a single parry from the buckler, its timing is too slow for me

                    • Anonymous

                      This is not lag friendly at all. Nailed tons of carian and thops parries, but it seems like this window is off or something from a normal parry.

                      • Anonymous

                        Anyone know if the extra parry frames only apply to the hitbox of the golden arc that appears, or are the frames on the actual shield swing also given better parry frames?

                        • Anonymous

                          Does putting this on Medium Shields make the parry animation reduce the start up frames to the same amount as Small Shields ?

                          • Anonymous

                            Is there a list anywhere of un-parryable attacks? The only things that I've read can't be parried are:

                            - jump attacks (although I've seen someone parry waterfowl dance in PvP which starts with a jump, so maybe skills are excepted from this rule)
                            - nightrider flail (maybe all flails?)

                            I'm assuming there are more weapon classes and attack types that can't be parried. Whips maybe? What about greatswords, colossal swords, colossal weapons, etc?

                            • Anonymous

                              It feels much better to use than the standard parry skill. I am not sure if it's extra parry frames or the enlarged hitbox. Anyways, awesome skill. Looks very cool and prevents me from having to use that eye sore buckler.

                              • Anonymous

                                I can get the shield to do the swing with the gold arc but it does nothing to the enemies what am I doing wrong??

                                • Anonymous

                                  If you like parrying, this is the ash for you. It not only greatly increases the range of your parry, it also great increases your parry frames it seems. They basically gave us the counter move from Metroid Dread and I can just vibe with that.

                                  • Anonymous

                                    Does anyone know if this has different frames depending on the shield? And what the frames are compared to using a buckler?

                                    • Anonymous

                                      You can actually parry multiple enemies simultaneously with a single golden parry, the large parry range is awesome

                                      • Anonymous

                                        Party timing is great in this game and this gives you a huge party window...The double seppuku boys can't wait to buck that L1 and get flashily sent packing.. lol seriously though if you parry use this the range is amazing

                                        • For anyone interested, the range on this parry is very large, and so for players wanting to play more towards a supporting role this would be a fantastic option for supporting melee players, as you can perform parries for them from a pretty sizeable distance away.

                                          • Anonymous

                                            The scarab for this is annoying, it disappears super quickly. You can save and quit, then reload and be on top of it before it teleports away if you are having trouble like I was

                                            • Anonymous

                                              worth mentioning that this uses FP on every parry regardless of wether you land a parry or not, unlike carian retaliation that only uses FP when successfully parrying a spell. Not a huge drawback anyways if you're not spamming it

                                              • Anonymous

                                                Not sure what the math is, but the "longer range" seems to also mean a larger hitbox for the parry- making parries much easier. Some casual testing placed it more consistent than a buckler, but I'm not a math guy and this needs verification.

                                                • so far teh diference from normal parry is visual and maybe better parry frames, it has realy nice holy anymation taht is great for helping to visualize teh parry and helps me to learn to use it way more

                                                  • Anonymous

                                                    Can someone explain what the difference is between this and a normal parry. Oh and would be neat if the location was on here as to where to find the ash.

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