Gravity Sorceries are a group of Sorceries in Elden Ring that share a specific type of buff criteria. Gravity Sorceries revolve around the ability to hurl rocks or summon meteorites by using the power of gravity. There are a total of 5 Gravity Sorceries available for players. Gravity Sorceries can be boosted by the Meteorite Staff.

 

 

Gravity Sorceries info

Obtaining Gravity Sorceries

  • Gravity Sorceries can be found on diverse areas of the Lands Between, check their individual pages to learn about their locations.
  • Gravity Sorceries don't have a related Scroll nor Merchant that sells them.

Gravity Sorceries Requirements

Boosting Gravity Sorceries

 

All Gravity Sorceries

 

 

 

 

 

Builds that use Gravity Sorceries

 
 
 
 
 
 
 
 
 

 

 




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    • Anonymous

      Look here's the deal, if you're doing a build with gravitational spells then you need to go 60 STR and 60 INT. Otherwise you're playing it wrong.

      • Only one spell that actually has a unique gravity effect. Two technically, but they're basically the same spell, one is just stronger. You'd think a spell like the weapon skill on Onyx Lord Greatsword would be a no-brainer, but instead we just get a bunch of projectiles. Hope they add something else in the DLC.

        • Anonymous

          Great for your first playthrough, falls off in NG+ when other schools can stack damage bonuses on weapons that can be upgraded.

          • Anonymous

            I hope for the DLC we get more Gravity sorceries, maybe something similar to Astel's charged beam attack. Not like comet azur which can be held down but something fast with a bit of charge up, probably better suited to an aow now that I think about it.

            • Anonymous

              Collapsing Stars is okay-ish if you want to yank someone off a ledge or make them eat a Great Oracular Bubble. Considerable damage on its own.
              Rock Sling is an answer against high-magic resistance. Has range and poise break.
              Gravity Well is a cheaper Collapsing Star(s) in every sense of the word.
              (Meteorite)-of-Astel are only useful for large enemies. Does not track or warrant the FP cost.
              Finally, The Meteor Staff cannot be ungraded.
              Final Verdict: Average at best. Telegraphic at worst.

              • Anonymous

                This category needs more spells to get it together. Gravity Well to Collapsing Stars is a straight upgrade and Rock Sling while great in pve is lackluster in pvp. We need a setup spell that makes Rock Sling a pseudo combo. Cometshard, Shard Spiral and Comet and Carian Slicer, Greatsword and Piecer combo into one another because their animations mesh into each other. Gravity sorceries need that. Carian Greatsword hits hard but is slow, so you do a running Slicer first. If we had a Pebble Sling or something it would be great. Something like Glintblade or Phalanx which let's you change the timing would let you make setups so you could hit slower Rock Sling. Also they should fix Meteorite's tracking because it has literally zero tracking. Also for a theme as imaginative as gravity they have no gimmick spells which is insane to me. Make me force people into walking/fatroll only, have an aow that throws everyone into the sky, do something with nebula and gravitas that an aow cannot do.

                • Anonymous

                  This is truly groundbreaking. I really appreciate FromSoftware making spells based around the leading cause of death in their games.

                  • Anonymous

                    Are you a mage who wishes they had spend more time in the gym so they could do more poise damage? Rock sling. Are you build like a wall but wish those pesky dexnerds would stop running away, but you already invested in int? Gravity well. If you're neither of those two people, these sorceries won't live up to your expectations and you're better of using something else in your spell slots. Meteorite and meteorite of Astel are waste of FP at worst and a "quickly delete enemy" gimmick at best. They're basically comet Azur for hipsters. There are better tears to use than the cerulean hidden one anyway.

                    • Anonymous

                      i kinda wonder if they'll make a physical buff spell using grav sorceries, akin to the more straightforward cragblade ash of war

                      • Anonymous

                        I really hate that developers didn't think of cheap fast version of rock sling. When you have Rennala and the like, you should give mage SOMETHING to attack with.
                        It could be pebble-type just less hitting, but more poise damaging.

                        • Anonymous

                          These spells are odd to me, for the reason that the meteorite staff dosent upgrade at all and that the few weapons that are themed after this class, ruins, greatsword, atarscourge great swords- require hefty strength requirement to use. It’s like from that they’re implying this class of spells to be similar to the beast incantations, low requirements and built to supplement melee but they’re not. The two lowest stat requirements are 17 and 18 with the rest in tge 30s which you probably won’t reach until new game plus. They’re all awesome spells but it’s just odd game design

                          • Anonymous

                            Came up with an idea for a gravity Sorcery. Have an area of effect spell like Terra Magica, but much wider, that forces enemy players into heavy equipment load, no matter what buffs or existing load, and in PvE it slows enemies down.
                            I just think the idea of AoE ground effect like Golden Ground and Terra Magica are under used, would like to see more

                            • Spell idea: You create A black hole, which sucks all destrucktable objects and then shoots them. The higher the number of objects sucked the higher the damage.

                              • Anonymous

                                Would be super cool to have a gravity spell that turn you into boulder and then you shoot at the enemy doing damage and getting you right next to them for some weapon attacks!

                                • Anonymous

                                  This school of magic has so much untapped potential, from buffs like increasing equip load (like Radahn does for Leonard) or decreasing weapon strength requirements, to just offensive spell versions of certains AoWs like Fallingstar Beastjaw's or Ruins Greatsword's skills. Hell, the massive AoE attack that Astel and the Fallingstar beasts do where they negate gravity then slam it all down could be a neat PvE attack, or a chain-cast capable spell version of Gravitas. Radahn's homing rocks could be cool, too. Just feels like this school is very limited despite having so much potential

                                  • Anonymous

                                    This school of sorcery needs more things like a black hole sucks in enemies at the target location or some kind of stasis field that slows and staggers enemies that enter it.

                                    • Anonymous

                                      It's wild that they dedicate a sorcery school to Gravity and they don't utilise: slows, freezes, traps, pins, reducing or increasing equip loads, glides, floats, flight, teleports, black holes, vortexes, singularities, gateways, rifts, levitation, telekinetics, pushes or fall damage.

                                      • Anonymous

                                        I hope that the dlc adds a gravity spell that increases players' equip load. Like you would hit them with a bunch of rocks that them stick to them and add a flat amount to their equip load

                                        • Anonymous

                                          I'd like some gravity spell that hits from the ground, like falingstar beastclaw ro ruins greatsword or gravity fan or even gravitas variations. All gravity skills seem so much cooler than spells.

                                          • Anonymous

                                            The magic seal while casting these sorceries depicts what is obviously a magnetic field, not a gravity one.

                                            • Anonymous

                                              This is easily my favorite school of sorceries in the game, they look cool as hell and work really well on my 65 str 35 int build, plus you get access to some of the coolest weapons in the game like the royal, ruins, and starscourge gs, meteoric ore blade, alabaster lord’s sword, etc. Hoping we get a few more in a future dlc

                                              • Anonymous

                                                Gravity spell dlc wishlist: can we please have a gravity spell version of Golden Land where we hit the ground with the staff like a pimp cane and the five golden projectiles are instead small chunks of rock.

                                                • Anonymous

                                                  If you chose the Dream Rod during character creation and maxed out your MP, casting these will kill most enemies in one hit.

                                                  • Anonymous

                                                    Was thinking of the portals created for Meteorite and wondering if that could be a potential positioning spell, fire a projectile which opens a portal at the end of its trajectory, spiriting us to its location. Could be fast and short range when tapped, charged up to cross a greater distance with more of a delay on the beginning and end.

                                                    Or if you're in the mood, fire it straight into the sky to yeet and die in spectacular fashion.

                                                    • Anonymous

                                                      We should be able to levitate boulders around us which absorb a set amount of damage before scattering them away on release in an aoe like Lamia does in Raised by Wolves. So cool.

                                                      • Anonymous

                                                        To touch upon a few spell ideas which fit the spell school:
                                                        A black hole skill that you place like eternal darkness, except its at our level and has a (balanced) vacuum or large AoE slow effect. Vacuum may be hard to work in but could also be great for grouping enemies or pulling people off ledges.

                                                        Reverse Gravitas (or Gravity version of Wrath of Gold) expanding wave in a 360 which pushes things away and creates space, doesn't have to deal damage.

                                                        Singular projectile with some knockback perhaps. Again, doesn't need great damage just some utility.

                                                        A time stop skill or immobilise skill to trap a target in a prison. Should probably be brief, or could even make the victim immune to damage to balance it out so its just a respite tool.

                                                        There's loads that could be done!

                                                        • Anonymous

                                                          Saw someone mention Promised Walk of Peace below and I love that idea, but reading it made me think of Profound Still from DS2, it even has the similar spell effects. I love the idea of it being applied sensibly in Elden Ring as a gravity spell (not just affecting movement but the flow of magic as well etc) and could be an epic utility tool that sets gravity apart, and gives it an air of superiority (if the school must be lacking in the spell variety/options, at least give the spells it does have some oomph (not saying meteorite or rock sling doesn't have oomph like)

                                                          • Anonymous

                                                            Just thought of a neat idea for a gravity spell. It's basically similar in function to "Promised Walk of Peace" in that it slows everyone in the spell's range down to a crawl via increasing the gravity in an area temporarily.

                                                            • Anonymous

                                                              Yo why are two of the few decent gravity spells locked behind consumable items? (gravity stone fan and gravity stone chunk, not even reusable tools like the wraith bell either, not cool)

                                                              • Anonymous

                                                                In addition - why can a strength build using huge weapons wield more superior gravity magic than GRAVITY CASTERS.

                                                                ruins greatsword, fallingstar beast AND Starscourge wtf!! Talk about being snubbed

                                                                • Anonymous

                                                                  Man i wish we can just have more gravity spells. like a gravity spell that copies Carian Phalanx but this time its gravity wells hovering over you which would be awesome, and gravity spells that copy gravity boss attacks like Astel, Radahan and one move that the Elden Beast does that which is the strongest gravity spell of them all, a Black Hole. Personally i would want a black hole attack from the Elden beast as a spell that sucks in enemies and all magic, which makes sense because the strongest gravity attack would be a black hole not meteorite of Astel. Eternity of darkness is a perfect representation of how a black hole could be in this game. it hurts that pure gravity builds barely have much gravity spells and the ****ing weapon skills and items have the best cool looking gravity attacks and more. (sigh)

                                                                  • Anonymous

                                                                    The fallingstar beasts Invert Gravity, Gravitas, Gravity Stone Fan, and Gravity Bolt desperately need to be included as usable sorceries - poor gravity build purists are starving to death on Rock sling for 200 hours.

                                                                    A fist catalyst for some hand casting goodness and telekinesis builds would be a bonus - Please don't let us down in the DLC Fromsoft YOUGOTTHIS

                                                                    • Anonymous

                                                                      I really wish that the game had a couple more Gravity sorceries. There's SO much Glintstone and Carian Swords, that the others feel like they fall short. Gravity has the amazing Rock Sling, but it doesn't get an upgraded form like Gravity Well to Collapsing Stars or Meteorite to Meteorite of Astel. The main issue is that all the others either leave you totally static to cast them, or they pull enemies towards you — both not always ideal. With Greatblade Phalanx being focused more on stagger, it would have been neat to have that version use gravity held boulders like Radahn's second phase does. Even the bow ability Radahn's Rain is similar to Founding Rain of Stars, which is how Radahn was using his powers… but it's not considered that type of sorcery.

                                                                      We see other cool examples of Gravity magic, but exclusively as Weapon Skills or in Radahn's boss battle. The Alabaster Lords are the ones who use gravity to pull things as evidenced in their sword's unique skill, whereas the Onyx Lords used it to repel things, with their sword skill being the exact opposite. Personally, I'd love to see a Gravity Wave spell like Radahn uses that travels forward along the ground, and acts like a version of Glintstone Arc but with a longer casting time and small knockback, but that an enemy could jump over. Even something like the incantation Assassin's Approach could be like how Radahn used his gravity magic to ride his horse without actually placing a burden on it.

                                                                      The game has just got such a huge showcase of this in moments of the game… but not within Sorceries which was supposedly how all of those things were learned.

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