Great-Jar's Arsenal

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item effects icon elden ring wiki guide 55px 18pxEffect
status effect 15 elden ring wiki guide 44pxVastly raises maximum Equip Load, by 19%

Great-Jar's Arsenal is a Talisman in Elden Ring. Great-Jar's Arsenal raises maximum Equip Load by 19%. Players can use talismans in Elden Ring to boost a variety of Stats.

 

A charm that resembles a great jar overflowing with weaponry.
Vastly boosts maximum equipment load.

The great jar grants this talisman to their warriors. Carry as much as you can — grow big and strong.

 

Great-Jar's Arsenal Effect in Elden Ring

Great Jar's Arsenal raises maximum Equip Load by 19%.

 

Where to find Great-Jar's Arsenal in Elden Ring

Where to find Great-Jar's Arsenal: 

  • Reward for completing the The Great-Jar's challenge of defeating three NPC duelists in Dragonbarrow (northern Caelid). [Map link]
  • You must kill all three NPC duelists in one life; dying will make it so you have to start from the first duelist again. You can access this area by coming up from Siofra Deep River Well in the underground.
    • This area can also be accessed by climbing the roots above the large crystal at the bottom of the valley. However, this is most likely unintentional.
  • Obtaining this talisman while playing online results in player's build being uploaded to Elden Ring server to be used as randomized Knight of the Great Jar for other players.
  • When you talk to the Great-Jar, he will only respond with "..."
  • After talking to him, three red summon signs appear to summon three Knights of the Great-Jar.
    • In two of the four corners of the "arena", there are narrow rock outcroppings. Crouching or blocking in these spots will often cause the NPCs to fall off of the cliff as they attack. This is especially useful when sequence-breaking into this area with a low-level character.
    • Consider killing the closer of the two archer golems, as he will shoot arrows at you and disrupt your fights.

 

Elden Ring Great-Jar's Arsenal Notes & Tips

 

 

 

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia



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    • Anonymous

      Hide on a small ledge in the very corner behind the jar and watch the invaders jump off the cliff to their deaths. Wiggle a bit to repath them if they get stuck.

      • Anonymous

        Pushed them into the rocks one the left side and spinning strike'd the sobs to death with my scythe.
        I was fed up with all the rob bs builds that continued to appear but I also didn't want to put the game on offline mode.

        • Anonymous

          Got really annoyed with it and just used a Greatshield and Vyke’s Spear. I assume bleed spears/thrusting swords would also work marvelously. Feel bad that people have to face that build now tho.

          • Anonymous

            Lol I was reading comments about how hard the npcs are so I came there prepared with Prelate's Inferno Crozier (collosal hammer) and just used its skill Prelate's charge to throw them off the cliff :D easy cheese in offline mode but I believe it should work online too. You can get the weapon on Mt. Gelmir or AoW in the Mountaintop of Giants. New players can collect Dectus medallion to get to the Altus Plateau and from there to Mt. Gelmir... Have fun!

            • Anonymous

              Hold up, your build gets 'uploaded' when you win, and can become someone's adversary?

              ...I wonder how good my phantom will be at parrying?

              • Anonymous

                As a shield & spear build, I was able to do it in a couple tries after getting Ash of War: Barricade Shield. it only lasts about 5 seconds at a time but it seems to raise block boost by 30 and you can get a greatshield and upgrade it to have more than 70 block boost. and it costs little FP so I could enjoy no stamina consumption while blocking and just stab'em while they attacked, back off for a moment to recharge or heal any chip damage and repeat.

                sometimes human-build enemies get stuck in the loop of their weapon bouncing off the shield repeatedly and I think it's because their AI responds to the player attempting attack, which includes counter attack with thrusting weapon while blocking.

                if you have a even better shield with above block 75, you can use Scholar's Shield sorcery which lasts much longer and also gives extra elemental negation.

                • Anonymous

                  Probably the most toxic moment so far in ER. No stake of marika, no grace site, getting sniped just riding there and actually have to quit the game just to get the one golem to de-aggro or get shot during a fight. Tips (as you approach the big jar). The one on the right is all heavy armor/attacks, he'll one shot you with his weapon art. I finally got tired of his crap and used rejection to knock him off the edge, he was perfect for that. Godslayer's greatsword weapon art for the other two. Beware the center one, he is the easiest to stun lock and take down, but if you drop your guard his dagger attack will break your poise fast. Got me once at 32 poise with heavy armor. One on the far left is mixed epee-spells, but he stunlocks too with heavy hits. Way too many tries to just gain an extra 4% carry load over the +1. The left and center adversaries seem too mobile to easily reject them off the edge, but I didn't try.

                  • Nothing says "fair fight" like one of three opponents you have to defeat having like 10K HP. The reward is so great it might be worth it. Hard to cheese these opponents with Rotten Breath or the like, you would have to "proc" them like three or four times a piece if the one enemy is anything to go by.
                    With great rewards, come great sacrifice.

                    • Anonymous

                      On first play through as a strength build, fire damage weapons weren’t cutting it and wound up dominating these bastards with the dragon halberds ice spin ash, I don’t think they can escape it

                      • Anonymous

                        If you're struggling getting past the OP meta build Jar Knights: switch to offline mode. I had no trouble defeating the three knights on my first play through, but now the red summons are bull goat double river or double hammer monstrosities. Offline, the basic guys are fair.

                        • Anonymous

                          I can't believe they removed the roots for the shortcut. I used them on my first two playthroughs, but I can confirm it's gone now. They're probably going to find a way to stop the 3 summons from falling off the cliff too

                          • Why are people linking build videos on random pages? These build guide videos mean nothing to virtually every single person possibly on this page and serve nothing more than to just bloat the page.

                            • Anonymous

                              Was able to shove two of the fighters off the side of the cliff to the Great Jar's left. You could potentially get this really early if you manage to get all three that way.

                              • Anonymous

                                I don’t really get the Golem complaints, they stagger so easily. Just spam charge attacks at their legs.

                                • Anonymous

                                  i wish the NPC fighters/invaders followed the rules of the players. you jump and get hit, you take damage. any NPC jumps, it counts as a dodge and they're invincible. what trash.

                                  • Anonymous

                                    They've removed the roots coming out from the side of the cliff view so you can no longer get this early, you must go through the river

                                    • Anonymous

                                      Night Comet is the absolute easiest way to complete this (as well as the most powerful tool for breezing through all of the Volcano Manor quests & any NPC invasions). It's in Sellia just on the other side of the cliffs, so it seems like a pretty clear suggestion, as they're also the source of spells like Eternal Darkness which is very PvP-focused.

                                      With Night Comet, you just stand a little ways away and cast as soon as you can target lock as they summon in. Even without backing away, they usually won't even reach you before they die — because it's an invisibility spell so the AI doesn't input read and therefore won't ever dodge it. They will just directly approach you and tank every single hit to the face until they fall. If you're up against a bunch of Azur's-glass-cannon Sorcerers & naked-bleeding-katana meta builds… you might not even have to use a single flask to dispatch all 3.

                                      Also, as of 1.04 they also fixed the bug with the spell, so firing off the charged version to start the fight doesn't even cost any extra FP, but significantly raises your damage on the initial cast. Then, just kick back and enjoy your +19% carrying capacity.

                                      • Anonymous

                                        Honestly? The npc ai is kinda doodoo. They always roll after getting hit instantly (like normal players) but it's always to the side. I had a night rider glaive on and I just did running r1 into a charged r2 and it kept working. Also the golems are easy. You don't have to fight both at the same time and they only have two attacks to do when youre at their feet, the stomp one being really easy to hit and run. Also, fellow full str flame of the red mane enjoyers? It is simply too free.

                                        • Anonymous

                                          If you're having trouble with the giant archers disrupting your fights, something I found useful was running straight through as best I could and then ducking behind the great jar before touching any red signs and briefly restarting the game - this de-aggroed them every time in my experience and was much faster than outright taking the time to deal with them.

                                          • Anonymous

                                            I found you don't have to fight the golems, certainly not the first one. Just try to ride past them without getting hit. The closest one to the jar will keep trying to hit you, but if you fight the invaders up at the top, the arrows are blocked by the hill.

                                            I fought offline, as a heavy build the only invader that gave me issues was Mr. Pokey stick with the phalanx spell. Don't give him time to get his spells out, and watch out for his multiple quick melee attacks.

                                            • Anonymous

                                              For those looking for an easier cheese for this fight, Inescapable Frenzy incantation is your friend (https://eldenring.wiki.fextralife.com/Inescapable+Frenzy). Stand right by where they appear, cast the moment you can target them. They take a good second to start moving and you're almost guaranteed to grab them.
                                              If your right hand weapon has a good critical first hit it's an instant kill. Inescapable Frenzy is utterly broken against NPC invaders like this. I took them all out without taking a single hit.

                                              • Anonymous

                                                " This is especially useful when sequence-breaking into this area with a low-level character."

                                                FFS. Please just STOP telling people wow to twink. All of those "helpful speedrunning tips" are used for twinking, primarily. The online is more of a shitshow than it's ever been.

                                                Just stop.

                                                • Anonymous

                                                  The fact that you have to fight those two giants EVERY ****ING TIME you want to attempt those NPC summons is pure AIDs. It takes so ****ing long to get to that point again. God damn why does From hate heavy builds so much

                                                  • Anonymous

                                                    Can you combine this with either of the Dragoncrest (Great)Shield talismans? I mean, without faith, damage resistance is almost nonexistent. Have to use consumables and the AOW from the Caelid swamp boss' weapon.

                                                    • Anonymous

                                                      Kinda overrated ring I think i see it on almost every build. Consider bull goats talisman is better for poise on low endurance builds, like significantly below 20

                                                      • Anonymous

                                                        whoever decided to put those golem archers in the wings coupled with the garbage runback should be run over with a semi-truck

                                                        • Anonymous

                                                          As a side note, I'd recommend never killing all 3 summonable NPCs on your NG+ as they serve as really good dummies for testing PvP builds/weapons.

                                                          • Anonymous

                                                            Pretty much a best case scenario for using buff incantations. I stacked Golden Vow, Blessing's Boon, Dragonbolt Blessing, and Bloodflame Blade before every fight.

                                                            • Anonymous

                                                              Unequiping this talisman lowers my AR on all my weapons by a considerable amount. Anyone know what's going on? I'm not using the dancers talisman.

                                                              • Anonymous

                                                                So wait. If the description is right, and it only provides 16% increased equip load at higher Endurance, doesn't that make this *worse* than the Arsenal Charm+1's 17% bonus? Or do all the equip load talismans have a similarly reduced effect at higher END?

                                                                • Anonymous

                                                                  Happy to report that the 16%-19% increase is wrong, in my testing (27 endurance to 41), it was giving me 19% extra equip load all the way through. The precise math would be slightly above or below 19%, but I imagine that is because the game only measures equip load to the nearest 1/10th. I was using Radagon's soreseal to give me 5 endurance which is worth noting but I also imagine that doesn't matter even a little bit. I also used the arsenal charm +1 as reference, which gave me a 17% increase with all tested levels as well.

                                                                  Total equip load relative to stats and talismans

                                                                  Endurance | Base | Arsenal charm +1 | Great Jar's Arsenal
                                                                  27 | 74.1 | 86.7 | 88.1
                                                                  28 | 75.2 | 88.0 | 89.5
                                                                  29 | 76.4 | 89.4 | 90.9
                                                                  30 | 77.6 | 90.8 | 92.4
                                                                  31 | 78.9 | 92.3 | 93.9
                                                                  32 | 80.2 | 93.8 | 95.4
                                                                  33 | 81.6 | 95.3 | 96.9
                                                                  34 | 82.8 | 96.8 | 98.5
                                                                  35 | 84.1 | 98.4 | 100.1
                                                                  36 | 85.4 | 100 | 101.7
                                                                  37 | 86.8 | 101.5 | 103.3
                                                                  38 | 88.1 | 103.1 | 104.9
                                                                  39 | 89.5 | 104.7 | 106.5
                                                                  40 | 90.9 | 106.4 | 108.2
                                                                  41 | 92.3 | 108 | 109.8

                                                                  Happy light rolling out there high endurance giga chads

                                                                  • Anonymous

                                                                    About the decrease: I have 40 endurance and with the talisman the Max Equip Load jumps from 90.9 to 108.2 which is quite exactly still 19%... maybe it was a bug or the decrease happens later?

                                                                    • Anonymous

                                                                      Seeing as this ends up going down to 16%, is the regular arsenal charm +1 not better in the end, as that appears to be 17% fixed, or does that same effect also apply to the regular charms?

                                                                      • Anonymous

                                                                        At level 46 trying honestly it was pretty difficult, online and offline. Surprisingly some of the online builds I encountered took quite dumb actions, and kept casting slow buff spells leaving them wide open for an attack. Went offline and the mage estoc guy was the real troublesome one so I had to lead him off the tree on the right side.

                                                                        • Anonymous

                                                                          If you're having trouble with these guys it's definitely worth it to fight them offline. When you're online the knights shuffle around everytime you start a new round but you fight the same 3 when you're offline. This was a fun but challenging way to earn a talisman.

                                                                          • Anonymous

                                                                            The duelists I saw the most: bloodhoud GS oneshotter, carian knight dragon spell spammers, full Radahn cosplayers, bleeders with katanas/twinswords, moonveil weebs.

                                                                            • Anonymous

                                                                              Got this after spending 30 minutes. It is true that the phantom is dominated by Rivers of Blood/dual wield katana bleed build. But I also see some different build like Hoarfrost, Moonveil and several magic user. The only enemy I dread is someone dual-wielding Greatsword. Killed in 1 jump attack even though I was wearing Banished Knight set and 28 Vigor.

                                                                              • Anonymous

                                                                                I love fighting a 10k health mage with heavy armour, 100 poise, fast rolling, hyper armour on spells, and input reading. Such an amazingly balanced NPC.

                                                                                • Anonymous

                                                                                  They do know how to make perfectly capable AI so how come the mimic tear's AI got like a fraction of their IQ's combined?

                                                                                  • Anonymous

                                                                                    1 of those cursed phantoms for me had dual twinblades infused with bleed, the bastard ai did a jump L1 and deleted my entire ****ing 45 vigor favor +1 healthbar....
                                                                                    For how fun the pvp can get, all this op **** is starting to get tiring now that arcane is the flavour of the month.
                                                                                    You thought moonveil would get nerfed?
                                                                                    Let me do you one better, ANOTHER busted katana!

                                                                                    • these builds are based on common user gear so you will see primarily the most popular setups unless you go offline, I can't test atm but I am told it's much easier offline.

                                                                                      • Anonymous

                                                                                        Beat it 3rd time through on offline. When I tried on online there was absolutely no way! They were all maxed player npc builds with ai controlling it. A different set each time. And the ledge thing i keep seeing commenter say didnt help a bit. But offline was the same 3 npcs a short sword, a dagger, and a club and it was much simpler

                                                                                        • Anonymous

                                                                                          The three summons even offline are really difficult but totally doable. For the offline encounters I always came across,

                                                                                          Estoc/staff, Dagger/buckler, Great hammer/Medium shield

                                                                                          For The estoc/staff, this guy has basically infinite stamina, don't try to trade you will lose. With the uchi all I had to do was bait and punish when his attack were out of range with R2 unsheath. Honestly any strong attack should work as long as it staggers him. Most of his spells do a decent chunk of damage so any magic damage absorption talismans help.

                                                                                          For dagger/buckler DON'T attack while he has his buckler out, even with 40 vigor and 25%~ absorption he was onshotting me with a parry. Have a kite shield and when he attacks into it he will bounce off the shield which should give you enough time for one quick attack. When he two hands the dagger you can play a bit more aggressively. This guy is only scary if he parrys you, the rest of his attacks have no range and his AoW his super slow.

                                                                                          For hammer/shield this probably the easiest one as long as you can stagger him after he whiffs an attack. The uchi R2 unsheath does just that so it was super simple, just back up and whiff punish. This guy might be able to parry you too, I've seen the guy try at least but he's not frame perfect like the dagger/buckler so it isn't as scary.

                                                                                          I dont mind the difficulty in this fight i just wish there was a site of grace here.

                                                                                          • Anonymous

                                                                                            I must have lucked out on this one. Got through it on my second try. First time out I got pummelled by a colossal sword power stancer on enemy number 3. Second go and they were all squishy mage builds that I just beat into submission with a halberd. Think I was about level 50-60. I had not actually realised that we have to play against human player cheese builds though, that's kinda horrible.

                                                                                            • Anonymous

                                                                                              Ya, this encounter is broken. They perfect counter every attack swing 2H as fast as 1handers, and have insane range on short weapons.

                                                                                              • Anonymous

                                                                                                Standing on the ledge with the short drop and crouching worked terribly for me. The npcs can hit you just fine from above and can step down there without falling, so you're almost always just making it easy for THEM to knock YOU off or just corner you where you can't jump up.

                                                                                                • Anonymous

                                                                                                  Can i summon this NPC's again after i killed all 3? I would love to practice PVP there till they fixed the banana netcode.

                                                                                                  • Anonymous

                                                                                                    Can i summon this NPC's again after i killed all 3? I would love to practice PVP there till they fixed the banana netcode.

                                                                                                    • Anonymous

                                                                                                      I am preaty sure they have been buffed patch 1.03. Every single one of them is some katana user, eiher katana + shield or dual katana, no exception. On top of that they are literally and i mean LITERALLY one swing kill me through Knight armor and 30 Vigor at level 70.

                                                                                                      • Anonymous

                                                                                                        The actual way to get to this location is in Siofra, from the worshippers Woods lost Grace go north till you find a lift (requires a stone sword key) and it will take you to the very top

                                                                                                        • Anonymous

                                                                                                          You can easily obtain this talisman at any level by getting a halberd, two-handing it, and outspacing the offline npc's attacks and well as playing defensively. They also cannot parry you with the halberd for whatever reason. Did this at SL 25 with a +4 halberd and while tedious it is possible.

                                                                                                          • Anonymous

                                                                                                            jump on that tree branch to the right of the peninsula (when facing the jar dude) right when you summon each fighter and they will simply run at you and fall off the cliff - got it first try

                                                                                                            • Anonymous

                                                                                                              You don't have to kill the last giant, just save behind the jar and reload, the giant will face the other way again.

                                                                                                              • Anonymous

                                                                                                                Can beat at any level. Go offline, the builds will be generic. It will take a lot of tries, but you can just get them to roll of the edge. Using Rejection makes it even easier. Killed them all at lvl 30.

                                                                                                                • Anonymous

                                                                                                                  If you're having trouble with the npcs, go offline for it. I'm pretty sure the game is using the equipment of players that die here or maybe that win, because when I was playing online 2/3 of the phantoms had moonveil and the other one was likely to be powerstancing ultras or some BS. When I went offline it was a guy with a great mace and prayerful strike, a guy with an estoc who casts magic glintblade, and the bandit starting class who would two-hand their dagger and block with it. Way way easier to fight than 3000 hp npcs with one-shot moonveil cheese builds

                                                                                                                  • Anonymous

                                                                                                                    They tend to spam their Art's. I just dodged till they started running towards me, jump attacked and followed up when they rolled or just took the hits.
                                                                                                                    This will prolly be difficult for caster's. They all tend to run up to you and try to whack n' whap ya.
                                                                                                                    A pretty difficult challenge, since you have to defeat all three without dying.
                                                                                                                    It took two tries, but the first attempt made me realize one mistake and they'll basically one shot you. :x

                                                                                                                    • Anonymous

                                                                                                                      Went offline with the 3 summons to keep them consistent and charged R2 Raptor Talons took care of them pretty easily.

                                                                                                                      • Anonymous

                                                                                                                        Buckler Parry invalidates most of the available summons. Just be wary of their AoWs. Can't be parried and have 1HK-potential.

                                                                                                                        • Anonymous

                                                                                                                          Don't let the bunch of people using moronic builds or cheese techniques fool you in thinking this is easy. You have to defeat all the three summons without dying once, otherwise they reset. And pretty much EVERY SINGLE ONE of the summon possibilities has something that may one shot you. As if this wasn't enough difficulty, there is no statue or grace near the jar. That means you have to walk from the grace close to Siofra Well entrance back to the jar going through both giants again, and the last giant necessarily needs to be killed otherwise he will keep attempting to snipe on you, which is something that takes an annoyingly large amount of time. This encounter is ULTRA difficult, far more difficult than most of the bosses in the game.

                                                                                                                          • Anonymous

                                                                                                                            real tiresome to see them purposefully ignore all the quality of life improvements that make the game enjoyable for some stupid 'bloo blee bloo look it's masochistic' bullshit

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