Hammers are a type of Weapon in Elden Ring. Hammers can deal powerful but slow attacks against Enemies and Bosses. Hammers are renowned for their effectiveness against heavily armored enemies as well as destroying shields and breaking guards. 

Hammers can be modified by a number of Ashes of War to change their Skills or Damage Type, so play around with them and see what you like, as you acquire more.

Note: Patch 1.08 The speed and distance of some attacks has been increased and the recovery time has been reduced. While the poise damage of Hammers has been reduced, Poise damage when attacking with two-handed Hammers has been increased. Hammers now have identical hyperarmor to halberds when 2-handed.

Note: Patch 1.09 Running attacks speed has increased with reduced attack recovery time for hammers.

Shadow of the Erdtree, the expansion for Elden Ring, added only 1 weapon to this category, the Flowerstone Gavel.

Elden Ring Shadow of the Erdtree Hammer Range Comparison

hammers weapon range data elden ring wiki guide 600px

Weapon Range Data for Hammers in Elden Ring. Credits to user Kaj.

All Elden Ring Shadow of the Erdtree Hammers Guide

 

Hammers Showcase

 

Elden Ring Shadow of the Erdtree Hammers

 

standard base affinity elden ring wiki guide 60px
standard max affinity elden ring wiki guide 60px
heavy max affinity elden ring wiki guide 60px
keen max affinity elden ring wiki guide 60px
quality max affinity elden ring wiki guide 60px
fire max affinity elden ring wiki guide 60px
flame max affinity elden ring wiki guide 60px
lightning max affinity elden ring wiki guide 60px
holy max affinity elden ring wiki guide 60px
magic max affinity elden ring wiki guide 60px
cold max affinity elden ring wiki guide 60px
poison max affinity elden ring wiki guide 60px
blood max affinity elden ring wiki guide 60px
occult max affinity elden ring wiki guide 60px

 

Elden Ring Shadow of the Erdtree Hammers Base Values

Quick Search of All Weapons

Name
Phy Damage Type Phy Mag Fire Ligh Holy Crit
Boost
Str Dex Int Fai Arc Wgt Skill
flowerstone gavel elden ring shadow of the erdtree dlc wiki guide 200px
Flowerstone Gavel

sote new

Pierce

121

49

-

33

-

33

-

33

-

33

100

33

14

D

8

D

-

-

 

-

-

 

15

D

6

18

Flower Dragonbolt

club hammer weapon elden ring wiki guide 200px
Club
Strike

103

41

-

27

-

27

-

27

-

27

100

27

10

C

-

-

-

-

-

-

-

-

5

16

Barbaric Roar

curved club elden ring wiki guide 200px
Curved Club
Strike

114

45

0

30

0

30

0

30

0

30

100

30

11

7

E

-

-

-

-

-

-

5

16

Barbaric Roar

spiked club hammer weapon elden ring wiki guide 200px
Spiked Club
Strike

114

45

-

 30

-

30 

-

30 

-

30 

100

 30

12

D

7

D

-

-

-

5

16

Barbaric Roar

stone club clubs elden ring wiki guide 200px
Stone Club
Strike

 122

52

0

35

0

35

0

35

0

35

100

36

16

C

8

E

-

-

-

-

-

-

7

-

Kick

mace hammer weapon elden ring wiki guide 200px
Mace
Strike

115

45

-

30 

-

30 

-

30 

-

30 

100

 30

12

D

7

D

-

-

-

-

-

-

4.5

-

Kick

morning star hammer weapon elden ring wiki guide 200px
Morning Star
Strike

118

47

-

31

-

31

-

31

-

31

100

31 

12

D

8

D

-

-

-

-

-

-

5

 -

Kick

warpick hammer weapon elden ring wiki guide 200px
Warpick
Pierce

108

40

-

 27

 -

27

 -

27

 -

27

 100

27

11

D

9

 D

-

 -

-

 -

-

 -

2.5

-

Kick

hammer hammer weapon elden ring wiki guide 200px
Hammer
Strike

124

51

-

34

-

34

-

34

-

34

100

36

14

D

7

D

-

-

-

-

-

-

6.5

-

Kick

monks flamemace hammer weapon elden ring wiki guide 200px
Monk's Flamemace
Strike

126

49

-

33

-

33

-

33

-

33

100

33

13

E

13

D

-

-

-

-

-

-

-

Kick

varres bouquet elden ring wiki guide 200px
Varre's Bouquet
Strike

46

38

0

25

0

25

0

25

0

25

100

25

8

E

16

D

-

-

-

-

24

C

2

14

Blood Tax

envoys horn elden ring wiki guide 200px
Envoy's Horn
Strike

96

38

-

26

-

26

-

26

62

38

100

28

10

12

D

-

-

16

D

-

4

6

Oracular Bubble

nox flowing hammer hammer weapon elden ring wiki guide 200px
Nox Flowing Hammer
Strike

122

51

 0

34

0

34

0

34

0

34

100

34

17

B

7

D

-

-

-

-

-

-

6.5

 16

Flowing Form

ringed finger hammer weapon elden ring wiki guide 200px
Ringed Finger
Strike

121

38

-

26

-

26

-

26

-

38

100

28

15

D

9

D

-

-

-

-

-

-

4.5

14

Claw Flick

scepter of the all knowing hammer weapon elden ring wiki guide 200px
Scepter of the All-Knowing
Strike/Pierce

99

36

64

36

-

25

-

25

-

25

100

27

12

E

18

D

21

D

-

-

-

-

4.5

35

Knowledge Above All

marikas hammer elden ring wiki guide 200px
Marika's Hammer
Strike

101

44

0

30

0

30

0

30

65

44

100

33

20

D

12

D

-

-

19

-

-

6

31

Gold Breaker

Elden Ring Shadow of the Erdtree Hammers Max Standard Values

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Flowerstone Gavel
sote new
296 - - - - 100 116 C D - - C - 49 33 33 33 33 36.3 16 6
Club 252 - - - - 100 102 B - - - - - 41 27 27 27 27 32.4 13 3.5
Curved Club 279 - - - - 100 106 B D - - - - 45 30 30 30 30 36 15 5
Envoy's Horn 235 - - - 151 100 106 C C - C - - 38 26 26 26 38 30.8 14 4
Hammer 303 - - - - 100 116 B D - - - - 51 34 34 34 34 43.2 17 6.5
Mace 281 - - - - 100 112 C D - - - - 45 30 30 30 30 36 15 4.5
Marika's Hammer 247 - - - 159 100 116 B D - C - - 44 30 30 30 44 36.3 16 6
Monk's Flamemace 308 - - - - 100 112 D B - - - - 49 33 33 33 33 39.6 16 6
Morning Star 289 - - - - 100 116 C D - - - hemorrhage status effect elden ring wiki guide 25px(50) 47 31 31 31 31 37.2 15 5
Nox Flowing Hammer 298 - - - - 100 116 B D - - - - 51 34 34 34 34 37.4 17 6.5
Ringed Finger 296 - - - - 100 94 B D - - - - 38 26 26 26 38 30.8 14 4.5
Scepter of the All-Knowing 242 156 - - - 100 84 D C C - - - 36 36 25 25 25 29.7 13 4.5
Spiked Club 279 - - - - 100 106 C C - - - hemorrhage status effect elden ring wiki guide 25px(50) 45 30 30 30 30 36 15 5
Stone Club 298 - - - - 100 130 B E - - - - 52 35 35 35 35 43.2 17 7
Varre's Bouquet 112 - - - - 100 100 E C - - B hemorrhage status effect elden ring wiki guide 25px(65) 38 25 25 25 25 27.5 12 2
Warpick 264 - - - - 100 106 C C - - - - 40 27 27 27 27 32.4 13 2.5

Elden Ring Shadow of the Erdtree Hammers Max Heavy Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 230 - - - - 100 102 A - - - - - 41 27 27 27 27 29.7 13 3.5
Curved Club 239 - - - - 100 116 S - - - - - 45 30 30 30 30 33 15 5
Hammer 261 - - - - 100 127 A - - - - - 51 34 34 34 34 39.6 17 6.5
Mace 258 - - - - 100 112 A - - - - - 45 30 30 30 30 33 15 4.5
Monk's Flamemace 282 - - - - 100 112 B - - - - - 49 33 33 33 33 36.3 16 6
Morning Star 265 - - - - 100 116 B - - - - hemorrhage status effect elden ring wiki guide 25px(50) 47 31 31 31 31 34.1 15 5
Spiked Club 256 - - - - 100 106 A - - - - hemorrhage status effect elden ring wiki guide 25px(50) 45 30 30 30 30 33 15 5
Stone Club 257 - - - - 100 143 A - - - - - 52 35 35 35 35 39.6 17 7
Warpick 242 - - - - 100 106 B - - - - - 40 27 27 27 27 29.7 13 2.5

Elden Ring Shadow of the Erdtree Hammers Max Keen Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 230 - - - - 100 102 E A - - - - 41 27 27 27 27 29.7 13 3.5
Curved Club 256 - - - - 100 106 E B - - - - 45 30 30 30 30 33 15 5
Hammer 279 - - - - 100 116 E B - - - - 51 34 34 34 34 39.6 17 6.5
Mace 258 - - - - 100 112 E B - - - - 45 30 30 30 30 33 15 4.5
Monk's Flamemace 264 - - - - 100 123 E A - - - - 49 33 33 33 33 36.3 16 6
Morning Star 265 - - - - 100 116 E B - - - hemorrhage status effect elden ring wiki guide 25px(50) 47 31 31 31 31 34.1 15 5
Spiked Club 256 - - - - 100 106 E B - - - hemorrhage status effect elden ring wiki guide 25px(50) 45 30 30 30 30 33 15 5
Stone Club 274 - - - - 100 130 D B - - - - 52 35 35 35 35 39.6 17 7
Warpick 242 - - - - 100 106 E B - - - - 40 27 27 27 27 29.7 13 2.5

Elden Ring Shadow of the Erdtree Hammers Max Quality Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 200 - - - - 100 102 B B - - - - 41 27 27 27 27 29.7 13 3.5
Curved Club 223 - - - - 100 106 B B - - - - 45 30 30 30 30 33 15 5
Hammer 243 - - - - 100 116 B B - - - - 51 34 34 34 34 39.6 17 6.5
Mace 225 - - - - 100 112 B B - - - - 45 30 30 30 30 33 15 4.5
Monk's Flamemace 246 - - - - 100 112 B B - - - - 49 33 33 33 33 36.3 16 6
Morning Star 231 - - - - 100 116 B B - - - hemorrhage status effect elden ring wiki guide 25px(50) 47 31 31 31 31 34.1 15 5
Spiked Club 223 - - - - 100 106 B B - - - hemorrhage status effect elden ring wiki guide 25px(50) 45 30 30 30 30 33 15 5
Stone Club 239 - - - - 100 130 B B - - - - 52 35 35 35 35 39.6 17 7
Warpick 211 - - - - 100 106 B B - - - - 40 27 27 27 27 29.7 13 2.5

Elden Ring Shadow of the Erdtree Hammers Max Fire Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 166 - 166 - - 100 102 C E - - - - 38.95 25.65 33.75 31.05 25.65 27 12.35 3.5
Curved Club 185 - 185 - - 100 106 C E - - - - 42.75 28.5 37.5 34.5 28.5 30 14.25 5
Hammer 202 - 202 - - 100 116 C E - - - - 48.45 32.3 42.5 39.1 32.3 36 16.15 6.5
Mace 187 - 187 - - 100 112 C E - - - - 42.75 28.5 37.5 34.5 28.5 30 14.25 4.5
Monk's Flamemace 204 - 204 - - 100 112 C E - - - - 46.55 31.35 41.25 37.95 31.35 33 15.2 6
Morning Star 192 - 192 - - 100 116 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 44.65 29.45 38.75 35.65 29.45 31 14.25 5
Spiked Club 185 - 185 - - 100 106 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 42.75 28.5 37.5 34.5 28.5 30 14.25 5
Stone Club 198 - 198 - - 100 130 C E - - - - 49.4 33.25 43.75 40.25 33.25 36 16.15 7
Warpick 175 - 175 - - 100 106 C E - - - - 38 25.65 33.75 31.05 25.65 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Flame Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 196 - 196 - - 100 102 D - - B - - 38.95 25.65 33.75 31.05 25.65 27 12.35 3.5
Curved Club 218 - 218 - - 100 106 D E - B - - 42.75 28.5 37.5 34.5 28.5 30 14.25 5
Hammer 238 - 238 - - 100 116 D E - C - - 48.45 32.3 42.5 39.1 32.3 36 16.15 6.5
Mace 220 - 220 - - 100 112 E E - B - - 42.75 28.5 37.5 34.5 28.5 30 14.25 4.5
Monk's Flamemace 240 - 240 - - 100 112 E D - C - - 46.55 31.35 41.25 37.95 31.35 33 15.2 6
Morning Star 226 - 226 - - 100 116 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 44.65 29.45 38.75 35.65 29.45 31 14.25 5
Spiked Club 218 - 218 - - 100 106 D E - B - hemorrhage status effect elden ring wiki guide 25px(50) 42.75 28.5 37.5 34.5 28.5 30 14.25 5
Stone Club 234 - 234 - - 100 130 D E - B - - 49.4 33.25 43.75 40.25 33.25 36 16.15 7
Warpick 206 - 206 - - 100 106 E E - B - - 38 25.65 33.75 31.05 25.65 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Lightning Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 170 - - 170 - 100 102 E C - - - - 38.95 25.65 31.05 33.75 25.65 27 12.35 3.5
Curved Club 189 - - 189 - 100 106 E C - - - - 42.75 28.5 34.5 37.5 28.5 30 14.25 5
Hammer 207 - - 207 - 100 116 E C - - - - 48.45 32.3 39.1 42.5 32.3 36 16.15 6.5
Mace 191 - - 191 - 100 112 E C - - - - 42.75 28.5 34.5 37.5 28.5 30 14.25 4.5
Monk's Flamemace 208 - - 208 - 100 112 E C - - - - 46.55 31.35 37.95 41.25 31.35 33 15.2 6
Morning Star 196 - - 196 - 100 116 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 44.65 29.45 35.65 38.75 29.45 31 14.25 5
Spiked Club 189 - - 189 - 100 106 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 42.75 28.5 34.5 37.5 28.5 30 14.25 5
Stone Club 203 - - 203 - 100 130 E C - - - - 49.4 33.25 40.25 43.75 33.25 36 16.15 7
Warpick 179 - - 179 - 100 106 E C - - - - 38 25.65 31.05 33.75 25.65 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Sacred Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 196 - - - 196 100 102 D - - B - - 38.95 31.05 25.65 25.65 33.75 27 12.35 3.5
Curved Club 218 - - - 218 100 106 D E - B - - 42.75 34.5 28.5 28.5 37.5 30 14.25 5
Hammer 238 - - - 238 100 116 D E - C - - 48.45 39.1 32.3 32.3 42.5 36 16.15 6.5
Mace 220 - - - 220 100 112 E E - B - - 42.75 34.5 28.5 28.5 37.5 30 14.25 4.5
Monk's Flamemace 240 - - - 240 100 112 E D - C - - 46.55 37.95 31.35 31.35 41.25 33 15.2 6
Morning Star 226 - - - 226 100 116 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 44.65 35.65 29.45 29.45 38.75 31 14.25 5
Spiked Club 218 - - - 218 100 106 D E - B - hemorrhage status effect elden ring wiki guide 25px(50) 42.75 34.5 28.5 28.5 37.5 30 14.25 5
Stone Club 234 - - - 234 100 130 D E - B - - 49.4 40.25 33.25 33.25 43.75 36 16.15 7
Warpick 206 - - - 206 100 106 E E - B - - 38 31.05 25.65 25.65 33.75 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Magic Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 196 196 - - - 100 102 D - B - - - 38.95 33.75 25.65 25.65 31.05 27 12.35 3.5
Curved Club 218 218 - - - 100 106 E E B - - - 42.75 37.5 28.5 28.5 34.5 30 14.25 5
Hammer 238 238 - - - 100 116 E E B - - - 48.45 42.5 32.3 32.3 39.1 36 16.15 6.5
Mace 220 220 - - - 100 112 E E B - - - 42.75 37.5 28.5 28.5 34.5 30 14.25 4.5
Monk's Flamemace 240 240 - - - 100 112 E E C - - - 46.55 41.25 31.35 31.35 37.95 33 15.2 6
Morning Star 226 226 - - - 100 116 E E B - - hemorrhage status effect elden ring wiki guide 25px(50) 44.65 38.75 29.45 29.45 35.65 31 14.25 5
Spiked Club 218 218 - - - 100 106 E E B - - hemorrhage status effect elden ring wiki guide 25px(50) 42.75 37.5 28.5 28.5 34.5 30 14.25 5
Stone Club 234 234 - - - 100 130 D E B - - - 49.4 43.75 33.25 33.25 40.25 36 16.15 7
Warpick 206 206 - - - 100 106 E E B - - - 38 33.75 25.65 25.65 31.05 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Cold Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 176 140 - - - 100 102 B - C - - frostbite status effect elden ring wiki guide 25px(105) 38.95 31.05 25.65 25.65 25.65 27 12.35 3.5
Curved Club 196 156 - - - 100 106 B D C - - frostbite status effect elden ring wiki guide 25px(105) 42.75 34.5 28.5 28.5 28.5 30 14.25 5
Hammer 214 171 - - - 100 116 B D C - - frostbite status effect elden ring wiki guide 25px(105) 48.45 39.1 32.3 32.3 32.3 36 16.15 6.5
Mace 198 158 - - - 100 112 B D B - - frostbite status effect elden ring wiki guide 25px(105) 42.75 34.5 28.5 28.5 28.5 30 14.25 4.5
Monk's Flamemace 216 172 - - - 100 112 D B D - - frostbite status effect elden ring wiki guide 25px(105) 46.55 37.95 31.35 31.35 31.35 33 15.2 6
Morning Star 203 162 - - - 100 116 C C C - - frostbite status effect elden ring wiki guide 25px(105)hemorrhage status effect elden ring wiki guide 25px(45) 44.65 35.65 29.45 29.45 29.45 31 14.25 5
Spiked Club 196 156 - - - 100 106 B C C - - frostbite status effect elden ring wiki guide 25px(105)hemorrhage status effect elden ring wiki guide 25px(45) 42.75 34.5 28.5 28.5 28.5 30 14.25 5
Stone Club 210 169 - - - 100 130 B E C - - frostbite status effect elden ring wiki guide 25px(105) 49.4 40.25 33.25 33.25 33.25 36 16.15 7
Warpick 185 147 - - - 100 106 C C C - - frostbite status effect elden ring wiki guide 25px(105) 38 31.05 25.65 25.65 25.65 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Poison Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 210 - - - - 100 102 B - - - D poison status effect elden ring wiki guide 25px(95) 38.95 25.65 25.65 25.65 25.65 27 13 3.5
Curved Club 234 - - - - 100 106 B D - - D poison status effect elden ring wiki guide 25px(95) 42.75 28.5 28.5 28.5 28.5 30 15 5
Hammer 255 - - - - 100 116 B D - - D poison status effect elden ring wiki guide 25px(95) 48.45 32.3 32.3 32.3 32.3 36 17 6.5
Mace 236 - - - - 100 112 B D - - D poison status effect elden ring wiki guide 25px(95) 42.75 28.5 28.5 28.5 28.5 30 15 4.5
Monk's Flamemace 258 - - - - 100 112 D B - - D poison status effect elden ring wiki guide 25px(95) 46.55 31.35 31.35 31.35 31.35 33 16 6
Morning Star 242 - - - - 100 116 C C - - D poison status effect elden ring wiki guide 25px(95)hemorrhage status effect elden ring wiki guide 25px(45) 44.65 29.45 29.45 29.45 29.45 31 15 5
Spiked Club 234 - - - - 100 106 B C - - D poison status effect elden ring wiki guide 25px(95)hemorrhage status effect elden ring wiki guide 25px(45) 42.75 28.5 28.5 28.5 28.5 30 15 5
Stone Club 251 - - - - 100 130 B D - - D poison status effect elden ring wiki guide 25px(95) 49.4 33.25 33.25 33.25 33.25 36 17 7
Warpick 221 - - - - 100 106 C C - - D poison status effect elden ring wiki guide 25px(95) 38 25.65 25.65 25.65 25.65 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Blood Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 210 - - - - 100 102 B - - - D hemorrhage status effect elden ring wiki guide 25px(82) 38.95 25.65 25.65 25.65 25.65 27 12.35 3.5
Curved Club 234 - - - - 100 106 B D - - D hemorrhage status effect elden ring wiki guide 25px(82) 42.75 28.5 28.5 28.5 28.5 30 14.25 5
Hammer 255 - - - - 100 116 B D - - D hemorrhage status effect elden ring wiki guide 25px(82) 48.45 32.3 32.3 32.3 32.3 36 16.15 6.5
Mace 236 - - - - 100 112 B D - - D hemorrhage status effect elden ring wiki guide 25px(82) 42.75 28.5 28.5 28.5 28.5 30 14.25 4.5
Monk's Flamemace 258 - - - - 100 112 D B - - D hemorrhage status effect elden ring wiki guide 25px(82) 46.55 31.35 31.35 31.35 31.35 33 15.2 6
Morning Star 242 - - - - 100 116 C C - - D hemorrhage status effect elden ring wiki guide 25px(82) 44.65 29.45 29.45 29.45 29.45 31 14.25 5
Spiked Club 234 - - - - 100 106 B C - - D hemorrhage status effect elden ring wiki guide 25px(82) 42.75 28.5 28.5 28.5 28.5 30 14.25 5
Stone Club 251 - - - - 100 130 B D - - D hemorrhage status effect elden ring wiki guide 25px(82) 49.4 33.25 33.25 33.25 33.25 36 16.15 7
Warpick 221 - - - - 100 106 C C - - D hemorrhage status effect elden ring wiki guide 25px(82) 38 25.65 25.65 25.65 25.65 27 12.35 2.5

Elden Ring Shadow of the Erdtree Hammers Max Occult Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Club 220 - - - - 100 102 B - - - B - 41 27 27 27 27 29.7 13 3.5
Curved Club 245 - - - - 100 106 D E - - B - 45 30 30 30 30 33 15 5
Hammer 267 - - - - 100 116 D E - - B - 51 34 34 34 34 39.6 17 6.5
Mace 247 - - - - 100 112 D E - - B - 45 30 30 30 30 33 15 4.5
Monk's Flamemace 270 - - - - 100 112 E D - - B - 49 33 33 33 33 36.3 16 6
Morning Star 254 - - - - 100 116 D E - - B hemorrhage status effect elden ring wiki guide 25px(45) 47 31 31 31 31 34.1 15 5
Spiked Club 245 - - - - 100 106 D E - - A hemorrhage status effect elden ring wiki guide 25px(45) 45 30 30 30 30 33 15 5
Stone Club 263 - - - - 100 130 D E - - B - 52 35 35 35 35 39.6 17 7
Warpick 231 - - - - 100 106 E E - - B - 40 27 27 27 27 29.7 13 2.5

 




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    • Anonymous

      in a game where 70% of weapons are oversized if you put a realistick sized weapon it will look like a happymeal toy, case and point, my beloved warpick and mace

      • Anonymous

        They don’t stagger in pvp. So what’s the point? I don’t know if it’s a glitch or if they nerfed hammers poise damage into the ground but people consistently, sometimes many times in a row, passive poise hammers. So they’re basically a slower dagger.

        • Anonymous

          The whole point of the hammer is that people don’t poise it and it’s cheap enough for a caster or heavy shield builds. 1.10 made it so people can consistently passive poise it AND hyper armor hammers. In 1.09, hammers hard countered thrust swords, curved swords and passive poise set up and were equal to great swords. Now, thrust swords and curved swords hard counter hammers and great sword laughs off mace with hyper armor. He’ll even my great club bounces off great sword hyper armor. Sword dance on literally any weapon can poise through mace. I hate what 1.10 did to this game. They gave us the worst part of passive poise and the worst part of hyper armor instead of balancing anything. And gave the main perk of fth builds to meta builds.

          • Anonymous

            At 99 str/dex, quality stone club has 809 ar. The wretch club has about 600-650 ar on quality. At max level the best affinity for normal club is occult, but stone club is best on quality.

            • Anonymous

              Another massive issue with hammers that’s fine overlooked: all the meta weapons got speed buffs for whatever reason. This means hammer is still very slow when fighting the meta. As several people below have noted: daggers do more damage, have better reach and speed with none of the drawbacks of a hammer. Even a pure str monster will do more damage with a dagger, or even better yet, cleanrot sword.

              • Anonymous

                In previous patches hammers held their own by beating down poise boys. But 1.10 nerfed these into the ground: you can’t even break GS hyper armor. Shamshir overpowers mace on raw dps of r1 while channeling hyper armor L2s stronger than maces own hyper armor or damage. I’ve had entire matches where I didn’t once poise break my opponent. So you’re basically using a dagger but with the drawbacks of a hammer. No wonder I’ve been using dagger or thrust sword exclusively since 1.10 ruined my favorite weapons and ruining PvP in general. I’ve gone from dueling for hours to dueling once a week. My favorite game doesn’t exist anymore :/

                • Anonymous

                  Reach is very important with this weapon class, especially in PVP.

                  If you just need a basic bonking stick, I recommend the ringed finger. The hammer, scepter, and gavel have great range too.

                  The nox flowing hammer has great damage but the normal attacks whiff constantly against players or tall monsters.

                  • Anonymous

                    These feel good to use after all buffs they got across patches. They could still use some forward momentum to compensate for the lack of range on most of them.

                    • Anonymous

                      How can the Nox be the shortest hammer when it's model is one of the longest? And Warwick in the middle when it's one of the shortest looking ones? Is this a mistake? I thought the hit box is supposed to align with the visual image?

                      • Anonymous

                        Anyone else realize there are no actual warhammers in the hammer category? The only hammer we have is the stone one, but that one is kind of a meme.

                        • Anonymous

                          Niche but useful. But why does every other weapon class get to hit you for free after you hit them? The poise damage in pvp is too low but more importantly the hit stun is so short you’ll get hit right back. No. They won’t hit you right back, they usually L2 you right back. There’s also a glitch where people frequently passive poise hammers.

                          • Anonymous

                            I have no idea why but this is my favorite weapon class. Also the 2-handed back-step attack is weirdly over the top and i love it.

                            • Anonymous

                              Based on pure stats alone, the Morningstar seems to just have better scalings or damage and the extra bleed too comes in handy. At least for a first run, it seems superior to most other maces you could use, barring maybe Envoy's horn with it's special AoW. I'm currently running a Morningstar and while I feel mildly uncomfortable using it, it's performed exceptionally well earlygame with a Sacred Flames infusion despite how bad I am at this game.

                              • If someone who understands how to work with these tables sees this, the base weapon table stays there regardless of which table you select with the table you want appearing below it. This behavior is unlike the behavior on all other weapon type pages and I don't know how to fix it. I don't even know enough to tell which edit caused this because the changes shown when I look at revisions are hard for me to understand, so I can't just roll the page back because I don't know where to roll back to.

                                • Anonymous

                                  Club and stone club: unique r1 attacks much faster than normal, almost as fast as dagger.

                                  Morning star and scepter of all knowing: rolling r1 and running r2 are thrusting attacks.

                                  Mace: unique r2 that has more hyperarmor, especially 1-handed.

                                  Spiked club: unique r2 that is a little faster than normal.

                                  Monk's flamemace: unique r2 that does a funny stomp dance.

                                  Marika's hammer, ringed finger, envoy's horn have completely unique and distinct weapon arts, that is saying something when many so many somber weapons have something generic like spinning slash. Like, even corpse piler (rivers of blood) is reskinned double slash. And I guess the nox hammer aow is kinda unique, but similar to the curved sword.

                                  The hammer as a weapon class has a lot of things going for it, they are just unpopular for whatever reason.

                                  • Anonymous

                                    This might be just a me problem, but I hate how they gave 2 handed mace and flails poise. It's not even good, it's just that it looks really stupid, if I'm using a mace or a flail i want it with a shield, but Miyazaki decided using maces as a dumb club like a barbarian was the way of the future for these weapons.

                                    • Speaking from a PvE perspective here:

                                      Hammers, and especially those with the 'Club' moveset (i.e fast overhand strikes rather than the slower horizontal swings) are arguably the best Guard Counter weapons in the game. They share the same annoying Guard Counter animation as Great Hammers, albeit a solid bit faster in its animation. Hammers were nerfed in their poise damage to (annoyingly) be just under the 40 poise breakpoint for guard counters and charged R2s at 36.4 poise damage. 40 is an important breakpoint because a great many main bosses have Stance in multiples of 40. Margit/Morgott has 80, Malenia has 80, Radahn has 200, Placidusax has 160, Maliketh has 80, Godskin Apostle and Noble both have 80, Godfrey has 80, and Radaon has 120. There are a ton of other side-bosses that also follow this multiple of 40 rule as well.

                                      With that said, being just under the 40 poise breakpoint is a bit annoying, but can be solved by using Cragblade which grants 10% extra poise damage, and raises any hammer to 40.04 poise damage, *just* enough to hit the breakpoint. It's unfortunate to have to give up both your Ash of War and a potential weapon buff to achieve this, but guard-counter builds are generally light on weapon buffs already due to needing so much strength and endurance to use heavy shields and good poise-break weapons. Cragblade does grant 15% extra physical damage, so all is not lost in that regard.

                                      That out of the way, I'd say that a Heavy affinity Stone Club is probably the best of the bunch, as it boasts best in class damage, and has the longest reach of any of the Hammers with the Club moveset, which can be desireable due to its fast attack speed and quick starting frames. Horizontal swings are good for small amounts of crowd control, but that is not the Hammer weapon class' strong-suit.

                                      Once you've guard-countered an enemy into a stance-break, it's best to weapon swap to a Fire Misericorde of course due to the solidly stronger riposte damage and low weapon weight.

                                      tl;dr Heavy Stone Club with Cragblade is goated for Guard-Counter builds.

                                      • Anonymous

                                        Does the warpick really have longer reach than the standard mace? I'm testing it out visually, and the mace actually seems to be a big longer. They also share the same moveset. I'm unsure how to test whether the hit detection extends past the tip of the models, though. Anyone know? I know this wiki was put together back when the game came out years ago, but I figure not a lot of people use hammers so a mistake on the wiki could be overlooked for some time.

                                        • Anonymous

                                          If anyone wants to make a fix: there is a note added about Patch 1.08 on this page (and I think on the page of many specific hammers) that poise damage was reduced, but poise damage is increased for two-handed hammers. This is wrong.

                                          According to the patch notes poise damage (which should probably have been called stance damage) was decreased for hammers. They do less stance damage to enemies than they did before 1.08.

                                          Poise (not poise damage) was increased while two-handing hammers in 1.08. So, you are less likely to get knocked out of your attack while two-handing, but you are still dealing less stance damage than before the patch.

                                          This conflation of poise and poise damage seems to have been posted across all relevant hammer pages, a well-meaning but misleading update in hammer functionality.

                                          If anyone with editing access feels inclined to update the affected pages, thank you.

                                          • Anonymous

                                            IMO both hammers and basic axes should get true hyperarmor on their heavy attacks. You still take full damage, but at least you can get your attack off without fear of stagger. Would also help them get a lot more mileage out of the Axe Talisman.

                                            • Anonymous

                                              I never, ever touch these outside of a catacomb in any From game. If I want to use a hammer for anything but whacking skeletons, I play Bloodborne. Maces in these other gamers are the blandest of the bland.

                                              • Anonymous

                                                I don't understand why fromsoft is so scared of making hammers or pretty much anything else besides ss, katanas, spears and so forth the best thing to use for everything.

                                                I just want my hammer to strike fear in the heart of men, but unfortunately.. It was never meant to be..

                                                • Anonymous

                                                  Feels really nice to use, got a good weightiness to it that most other weapon classes don't possess. Nice compromise between speed and damage overall. With the added thrust and range, I am 100% being honest when I say that the Scepter of the All-Knowing is my favorite weapon in this whole damn game, just a shame you obtain it so late is all

                                                  • Anonymous

                                                    The moveset on these isnt that bad, but the range is god awful, and they dont really have any good attacks for closing distance.

                                                    • Anonymous

                                                      It's quite surprising that the Scepter of the All Knowing and the Hammer are tied in hitbox length. If you compare them in-game then the Scepter is clearly much longer visually, but the length graphics on this wiki are based on datamining, so I guess the Hammer has a disjointed hitbox. Scepter feels very lengthy though which is pretty cool, and its total AR is actually pretty good if you build for it but a lightning infused Hammer beats it for total AR and evidently has the same reach despite looking much shorter.

                                                      • Anonymous

                                                        2 handing these and spamming charged attacks/guard counters is some of the best stance damage you can put out in pve, even if they arent all that great in pvp.

                                                        • Anonymous

                                                          Sad that power stance doesn't get hyperarmor. Not like it's gonna be powerful, the PS moveset is still bad you'd be better off just 2 handing the hammer.

                                                          • Anonymous

                                                            I haven't tried the others yet, but the Mace definitely has hyper armor on the 1 handed r2 now, and a noticeable amount of it. It's feeling really good in boss fights.

                                                            • Anonymous

                                                              You made a mistake while updating, Two handling doesn't increase poise damage, it increases poise. aka weak hyperamor.

                                                              • Anonymous

                                                                Favorite weapon category :) but they’re all literally trash in pvp. They lose trades against thrust swords, have no priority against 2h curved swords. And don’t do the damage or poise damage they should be doing. I want these to get a 10-20% damage buff and a similar poise damage buff. They should be mini great hammers or great swords, just like past games. With combos gone, strength resistances made overkill and health pools massively increased in ER, hammers do less than half their former damage from past games and fail to overcome the resistances of strength builds. This logic only applies to hammers however, because other small weapons are still fast enough to land double or triple combos, have the range to roll catch or punish, have thrust and have short enough recoveries to avoid trades if they didn’t poise break.

                                                                • Anonymous

                                                                  Hammers are deceptively powerful in PVE provided you use the charged R2. 2-3 hits will knock down virtually everything including bosses; colossals aren't that much better at stance breaking but are slower, heavier, and take massive stat investments and tend to have bizarrely terrible hitboxes as you pull the weapon in close or swing it at awkward angles. Carry a Misericorde in your pocket with an infusion of choice and enjoy effortless criticals on everything in the game.

                                                                  • Anonymous

                                                                    Probably the best out of the crappy moveset bunch (axes, hammers, flails), with noticeably better range and quicker r1 chains.

                                                                    • Just give them good poise damage From, Jesus Christ. Literally what hammers are supposed to do. This way I can actually murder crouch poke spamming idiots with my beloved mace.

                                                                      • Anonymous

                                                                        So the dual wield jumping attack won't stagger bigger enemies (like the various heavy knights you find all over) but the 1 handed jumping heavy will... why?? It's literally the same thing but with more hammer. The dual wield jump attack already does alot of poise damage so why not let it stagger? I want to like hammers darnit

                                                                        • Anonymous

                                                                          The hammer guard counter missing rats and dogs at point blank is frustrating, especially since straight-sword guard counter can hit/stun like 2-3 enemies at a time with its range. Working as intended?

                                                                          • Anonymous

                                                                            surprisingly good as an off hand weapon. the hammer, finger, and gideon scepter all have decent range and satisfactory damage, can easily stagger somebody into a thrusting sword or dagger attack.

                                                                            • Anonymous

                                                                              These things are really limited by their miniscule reach and very mediocre moveset, they aren't bad, they are just bland and not very fun to use imo, the fact they do strike damage is good though in of itself, and they are excellent at stance breaking though, so although i don't think they are particularly great, that doesn't necessarily mean you should sleep on them.

                                                                              • Anonymous

                                                                                Lmao those dudes in denial about nox, it’s go look up the source on YouTube, dude is pulling straight hit box information. Nox is shorter ranged.

                                                                                • Anonymous

                                                                                  seconding anon below me. i refuse to believe nox hammer can have the shortest range when its clearly one of the longest.

                                                                                  • Anonymous

                                                                                    Really? Nox Flowing has shorter reach than flamemace and clubs? It doesnt look like it, it doesnt feel like it.

                                                                                    • Anonymous

                                                                                      Underrated PvE weapon class. Beat some sap over the head with the crazy stance break build up and quickly swap to a dagger or something with a high crit multiplier and go to town.

                                                                                      • Anonymous

                                                                                        the image at the top cannot be right... nox flowing hammer has the least range??? its like the longest hammer there is. ingame, switch between varres and nox hammer and look at the difference. nox hammer cannot possibly be that short.

                                                                                        • Anonymous

                                                                                          Checking the data from the PC version, Hammers have an abnormally high stance break build up from charged heavy attacks. They have second strongest charged heavy attacks in the game in terms of stance break surprisingly enough and are second only to colossal weapons in raw numbers.

                                                                                          When you factor in the eternity it takes to charge a colossal weapon though, Hammers are arguably the best stance break weapons in the game as long as you make use of charging.

                                                                                          Without charging they are roughly on par with greatswords, which is still pretty decent given their weight.

                                                                                          I wish From made this information more accessible.

                                                                                          • Anonymous

                                                                                            When you realize katanas out damage or tie these with straight dmg values and scaling your realize how much of a ducking joke katanas are in this game.

                                                                                            • Anonymous

                                                                                              Underwhelming damage in pvp generally. Short reach would be fine if they could win trades like in previous titles. In ds3 5 hits or 3 combos would about kill most pvp builds. Now I can land a full 5 hit combo on an r1 spammer and he’s just under half health. They removed combos and allowed players to have more health and another 10% armor from ds3. This means maces now do less than half their previous damage. Same for collosal hammers. They are literally useless as a result. Meanwhile if you powerstance fast weapons instead... well you already know that’s leagues better and dominates pvp.

                                                                                              • Anonymous

                                                                                                They aren’t the best class of weapons. But they do tons of stance damage relative to their weight, close to that of greatswords which are a fair bit heavier on average, and are really good for rapidly building stance break, especially so with guard counters.

                                                                                                • Anonymous

                                                                                                  I have not tested very much, but hammers in general seem a little underwhelming in pvp. The slow speed and short reach will pretty much limit you to jump attacks. I still upgrade one for enemies with heavy armor or stone skin, however.

                                                                                                  • Anonymous

                                                                                                    This no good. Club go bonk, but enemy no stagger. Bonk no good bonk. Why no bonk? R1 bad. Bonk bad. Feels bad man.

                                                                                                    • Anonymous

                                                                                                      Remember when they buffed hammers and gave them more forward momentum and hyper armor on their 2h attacks, thus turning a previously bland and unwieldly weapon class into something fun and fearsome? Yeah, that needs to happen again ASAP.

                                                                                                      • Anonymous

                                                                                                        I feel insulted by how outclassed the normal Club gets by others hammers. Seriously, the only hammer that hits lower on a Str-Build is the damn Warpick (and the Holy/Int ones)

                                                                                                        • Anonymous

                                                                                                          Why do people think hammers are bad? The poise damage of heavy attacks is absurd; jump heavy deals the poise damage of a colossal sword while being on a weapon that swings almost as fast as a straight sword.

                                                                                                          • Anonymous

                                                                                                            Although they buffed the R1 spam speed, not having a unique, slightly higher poise breakpoint (like in DS3) makes this class of weapons objectively worse than most of the other standard arms. They are largely short range and have redundant R2s. I love them for PvE but, in PvP, they just make me want to cry.

                                                                                                            • Anonymous

                                                                                                              Why are these worse than Katanas at staggering and breaking poise, on top of already being worse than Katanas in every other way? Why would you ever use a Hammer instead of a Katana in this game? Why does From hate maces?

                                                                                                              • Anonymous

                                                                                                                Maybe the worst weapon class in the game. Could somebody explain me why hammers do so little poise damage, while great thrusting swords do so much, while also being 3x longer, faster and have similiar weight?

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