Inescapable Frenzy

inescapable frenzy incantation elden ring wiki guide 200px
Spell Type Frenzied Flame Incantations
FP Cost 32 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Latches onto foes to spread madness

attributes required elden ring wiki guide 18Requires

Inescapable Frenzy is an Incantation in Elden Ring. Inescapable Frenzy spell attaches to an enemy. Other enemies that are close will get madness buildup.

 

Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to blaze from the caster's eyes.
The caster then latches onto foes, spreading the madness.
This incantation also causes buildup of madness in the caster, and
is only effective against Tarnished.

To gaze into one another's eyes is truly the most intimate form of
human contact.

 

Where to find Inescapable Frenzy

Where to find Inescapable Frenzy:

 

Elden Ring Inescapable Frenzy Guide

  • Frenzied Flame Incantation
  • Stamina Cost: 31
  • Deals fire damage
  • Can only be used on Tarnished, and therefore must be used on other players, NPC invaders, or named human enemies.
  • Strangely, the damage of this spell seems completely unrelated to the Incant Scaling of the seal used to cast it. Instead, damage is completely reliant on the critical damage of the weapon held in the caster's right hand.
    • Damage of the spell is calculated by the damage of the first hit* of the held weapon's backstab/riposte.
      • *Weapons with a two-part riposte, such as hammers, calculate their damage using the first, far less damaging, hit of the string.
      • This also means that weapons which cannot riposte, such as whips, shields, staffs, and bows, deal no damage whatsoever.
      • Strangely, seals seem to use fist weapon damage calculation, and even more strangely, they cause the spell to deal Madness buildup.
    • Additionally, the damage ticks from this spell appear to apply the special effects of the right-hand weapon, allowing users to cause Bleed, Poison, and even Sleep just by holding weapons that cause buildup.
    • Only the weapon in the right hand is used for this calculation. Holding the seal used to cast in the right hand and a weapon in the left will use the seal's critical damage.
    • Inescapable Frenzy also seems completely unaffected by spell-related buffs such as the Flock's Canvas Talisman or the bonus from the Frenzied Flame Seal.
    • Inescapable Frenzy deals no Madness buildup whatsoever unless any seal or Vyke's War Spear is held in the right hand.
    • Inescapable Frenzy's damage calculation is almost certainly a bug, and all information written here was tested in ver. 1.03.3.
  • This spell can be used on the Flame Guardians in the Guardian's Garrison fort, allowing players to test damage with it before going online.

 

 
 
 
 
 
 
 
 
 

 

 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzyke's Decay  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Ezykes's Decay  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold

 




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    • Anonymous

      Fun fact: After recent testing, the incant seems to inflict nearly the same amount of damage regardless of the right hand weapon. However, if the Seal is two handed while also having a right hand weapon, Inescapable Frenzy’s damage output will climb exponentially higher.

      • Anonymous

        put endure on your right hand weapon. gain crackhead endurance, grab your enemy and scream at them until they become based and frenzypilled

        • Anonymous

          i wish you could cast this mid air, timing it with a good plunge and landing on somebody like a jockey from L4D would be the funniest thing ever

          • Anonymous

            I've had issues trying to make this work at all, I tried it three times on Juno Hoslow but I wasn't grabbing him. It wasn't because of the bloodhound step because you can't see him when he spams it. So what was I doing wrong?

            • Anonymous

              You know today i learned somthing rivers of blood weapon art spammers gan be grabbed easily with this, if you make your character wear verry heavy armor and use the bull goat talisman!

              Finally a good counter against these annoying gankers who just spam the weapon art every time for the cheap win.

              Seriously had enough of people who do this in pvp with rivers of blood, it's so annoying, overused, and an old thing to to deal with those kind of people the "fair" way!

              Sadly this doesn't work for moonveil weapon art spammers. But we will find a perfect counter fir that eventually too!

              Seriously "play the way you wanna play, and nobody cares what you think of" people say? Even though 80% of pvp are those toxic, over used weapons that people spam their weapon art of, and no one likes to deal with.

              So if they don't wanna quite using rivers of blood fine, but don't complain to me when i grab you with this, and one shot you becease you wanted to use your weapon art spam against me. You hypocrite!

              Seriously what is pvp these days?

              • Anonymous

                Okay, after extensive use of this spell I can safely say that it has some use in pvp. 1.04. did remove it one-shot potential but it also buffed its speed significantly.
                2 thing that are required for this spell to work are capped casting speed (40dex + radagon's icon) and any weapon with endure ash of war.
                You basically want to trade with somebody. Endure will provide both immunity to stagger and good physical negation.
                Good players probably wont get baited into it, but this setup works wonders against reckless players.
                After the grab, other player will probably have around 30%hp and good spell to follow up with would be Unedurable frenzy (tho you must have enough mana bar to maintain it for a few seconds) This combo will probably kill them.

                I personally think that this spell should have hyper armor, this would actually make this spell somewhat viable as a close ranged spell.

                • Anonymous

                  Inescapable Frenzy works properly now, as of Patch 1.05. It's the first thing listed in Bug Fixes.
                  'Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.'

                  • Anonymous

                    If anything deserves to kill another player with 50+ vigor in one hit, it's this spell. But it doesn't. And lots of other things do

                    • Anonymous

                      it says the frenzy incantations can only be used on NPCs Invaders or named enemies, but its misleading. enemies that are immune to the madness still take big damage to health and with flame of frenzy poise, it can stagger large enemies if enough of the individual flames hit them, this is regardless of being immune to the madness status effect. the erdtree avatars are good examples of enemies that are immune to madness but still take big damage from the incantations.

                      • Anonymous

                        I did some damage testing.
                        It seems that they fixed it. It now scales off the seal used. I tested it on a keen infused katana in my r1 slot
                        Damage remained the same with a +4 frenzy seal with or with any sword. I didn't get a bleed proc (even with two attacks back to back.) 164 incant 16 str 17 dex 7 int 43 faith on flame guardians. (691 with sword, no sword, upgraded dagger, second frenzy seal.)
                        Seems that it doesn't apply cold, bleed (or poison), but it does apply madness regardless of the weapon it seems.
                        Seems a second frenzy seal off hand does not boost it at all.
                        Fire scorp charm seems to work, going to about 739
                        Golden vow seems to boost too, about 750
                        Seems the flock talisman works on it now as well. (about 701)
                        I assume any damage boost spell or charm works as well

                        • Anonymous

                          during my first playthrough of the game with would do insane damage to npc invaders, sometimes even one shotting them. now it doesnt even do half the bar. its a spell that has an extremely niche use and is quite difficult to hit. why on earth they nerfed it is beyond me

                          • Anonymous

                            Let me ask you in all fairness.

                            Is a one shot grab attack truly broken when it has an slow animation? I don't see why people are complaining on this spell's damage.

                            I mean you people say that things like rivers of blood, or moonveil is good the way it is in pvp but this is too overpowerd?

                            I say no to all of that this is the most high risk high reward but fair thing in pvp. When someone peforms it on you don't be greedy that's all you need to do for it.

                            Now rivers of blood gankers on the other hand

                            • Anonymous

                              Out of all the one shot garbage in this game it shocks me this of all things doesn’t even do 8/10 of a healthbar in pvp.

                              • Anonymous

                                The spell isn’t “bugged” I found that most animations that are ash of wars, certain heavies, or spells grant immunity to the grab. Also any procs cancel the ability like all other abilities. The spell i good when you have high poise or a poise flask also 2 seals like frenzied flame and dragon seal are really good as dragon seal will proc madness faster with the more arcane you have. If you have a hard time hitting it imagine if it as a hammer or dagger also lead them into it. Get them to do a running r1 or r1.

                                • Anonymous

                                  Still needs fixed, badly. Often times when i stun someone with madness i try to follow up with this but my hand goes right through them and it does 7 damage. Worthless as of 1.04

                                  • Anonymous

                                    I tried this on vyke and it did 600 damage with a plus 8 vyke's warspear in the right hand and plus 8 frenzyflame seal in the left. strangely, while two-handing the seal, it instead did 5300 damage.

                                    • Anonymous

                                      since the crit damage on the weapon you have equipped in your main hand matters for this, would the misericorde technically be best since it has the highest crit boost in the game?

                                      • Anonymous

                                        If you have trouble landing this in pvp then do the following:

                                        1. Looks are everything, you need to appear as someone they trust. Try wearing Fia's hood and robe. She gives great hugs and so can you.

                                        2. Now make them want to feel all warm and fuzzy inside by changing your name to "Free Hugs".

                                        3. When adversary starts to get close give them an option warm welcome gesture so they know what is expected of them.

                                        4. Now just give them the best warmest face hug you can. :)

                                        • Anonymous

                                          So tested after patch 1.4. So yes post nerf, it still 1 shots with the same mechanic as before u just gotta 2 hand your seal.
                                          Alittle annoying but hey ill take it

                                          • Anonymous

                                            It seems to have some degree of hyperarmor, but only through the middle of the animation and after; almost none during the startup 'crest glow' animation. I've successfully grabbed some dude and traded with a Giant Hunt; but I've been flinched out of the spell as well with things like a throwing knife. As reference, the character I had both of these instances happen to had 53 poise.

                                            Still think the damage could be buffed from where it currently is. My current incant scaling is at 284, and this deals about 1000-1200 damage to players, which is not great considering how hard it is to actually land the grab.

                                            On average most pvp players have somewhere in the realm of 1400-1900 hp at a meta level of 120, so if it can reach that bottom threshold of health in terms of damage, I'd say that's when the spell is in a good spot balance wise.

                                            I'll probably do more testing when I can get my incant scaling to 300+, see if that changes anything.

                                            • Anonymous

                                              After some testing (on pot warriors and flame guardians) I can confirm that the inescapable frenzy can still one shot people. To still trigger the one shot, the seal needs to be in the offhand and a single hit crit weapon on the main hand. Then wielding your seal of choice (I've tested with the frenzied flame and clawmark seals) with 2 hands and casting inescapable frenzy will proceed to do well over 1000 damage per tick.

                                              • Anonymous

                                                It seems like the new hotfix might've bugged this incantation - if you 2hand your seal with a weapon equipped on your person that has a status effect, it will deal that status effect instead of madness buildup, and it scales off the weapon.
                                                Tested it with scarlet rot, bleed, and frostbite (together and also single) and each one could proc. Doesn't seem to take effect when 1handing the seal.

                                                • Anonymous

                                                  i have never known pain such as that which i felt when i landed this on a malenia cosplayer and immediately ate a waterfowl dance. from pls Put It Back

                                                  • Anonymous

                                                    Everything that is fun seems to be on target and everything annoying is untouched lol, okay From Software.

                                                    What about nerfing magic damage and Moonveil instead ?

                                                    • Anonymous

                                                      Does anyone know how the poise/hyper armor works on this? I've seen people poise through attacks from Greatswords, but I've literally had this animation interrupted by a throwing knife despite having 59 poise and the animation being almost done.

                                                      • Anonymous

                                                        although it DOES come out faster this incantation will sometimes not kill... which is kind of lame for basically one of the only command grabs in the game.

                                                        also, i tested it and the decreased startup time doesn’t mean you can grab slept players. although the move now comes out fast enough to catch a slept player mashing roll, you just knock them back and deal like ~80 damage.

                                                        • Anonymous

                                                          although it DOES come out faster this incantation will sometimes not kill... which is kind of lame for basically one of the only command grabs in the game.

                                                          also, i tested it and the decreased startup time doesn’t mean you can grab slept players. although the move now comes out fast enough to catch a slept player mashing roll, you just knock them back and deal like ~80 damage.

                                                          • Anonymous

                                                            Honestly this should have remained a one shot no matter what at high level, the risk of using this is super high. Now it's absolute trash

                                                            • Anonymous

                                                              Further testing required but the patch seems to have broke this spells scaling. The damage seems to be affected ONLY by the seals upgrade levels. Tried numerous seal at the same upgrade level with different levels of faith on the npc enemies on the mountaintop of giants and a +1 frenzied seal did the exact same damage as a +3 godlsayer and +3 basic seal

                                                              • Anonymous

                                                                In v1.04, Inescapable frenzy only does about 700 damage (give or take for resistances) with the frenzy seal +7, 33 faith, and Flock’s Canvas Talisman. For how easy it is to dodge and how hard it is to land, this is absurdly low. 700 damage is not even a large amount compared to damage achievable with other tools at this level. The damage should be immensely buffed. Triple it! That would still be considered a massive nerf.

                                                                The bugged version showed us what a command grab could truly offer in fromsoft pvp, and I absolutely loved it. Every other command grab we have known has been left in the dust so that Inescapable Frenzy can flourish!

                                                                • Anonymous

                                                                  "Don't be sad that it's over be happy that it happend"

                                                                  -patch 1.04

                                                                  Everyone else: WHO ASKED YOU!?GIVE IT BACK TO USE PRE-NERF

                                                                  • Anonymous

                                                                    As of patch 1.04, it no longer does ludicrous amounts of damage depending on the weapon you have in your right hand. Gonna miss one shotting Gideon and others with just a firm stare down at point blank.

                                                                    • Anonymous

                                                                      Sacred Flame glitch is back: Offhand the seal, with any weapon that can riposte in main hand. Use bleed weapon for best results.

                                                                      • Anonymous

                                                                        One of the funniest damn things I've seen in this game was my Mimic chain comboing Inescapable Frenzy on Gideon Ofnir every time he tried to charge spells, I literally just stood off to the side laughing until he was dead. Didn't see THAT one comin', did ya, Mr. All-Knowing? Lmao

                                                                        • Anonymous

                                                                          Honestly if it made you lunge forward a bit more, not too much, it would be optimal. The past command-grab spell (Sacred Flame) had this, in addition to being able to move with it being casted.

                                                                          • I would love it if they changed this spell so that it does less dmg and doesn't oneshot people, but had a little bit more range. Maybe like a two or three step lunge. Because in it's current state, it's mainly just a meme spell that you will rarely ever land, but oneshots if you do.
                                                                            A really funny way to use this spell is to wait at the top of that one volcano manor elevator that's before the godskin noble fight and use it right as they get to the top.

                                                                            • Anonymous

                                                                              I felt like I was playing Castlevania 64 while trying to parkour to this thing. They had tiny tombstones in the wall you had to jump between with terrible controls. Exact same feeling

                                                                              • Anonymous

                                                                                Since it seems based on your right hand weapon's critical hit damage, is this affected by dagger talisman?

                                                                                • Anonymous

                                                                                  bruh i misread the boss name and ended up beating mohg the lord of blood instead. At lvl 60, fatrolling. . . thank god i had the dungeater puppet summon atleast

                                                                                  • Anonymous

                                                                                    Hm, so question: The spell's damage scales with the critical hit damage of the weapon in your right hand. So does that mean that the dagger talisman would affect the damage done by this spell, seeing as it boosts critical damage as well?

                                                                                    • Anonymous

                                                                                      This + leaden hard tear and already good base poise has a pretty good chance of grabbing people just combining in front of you. I tanked 2 golden halberd hits, grabbed the dude and instantly did 1900 damage. If that doesn't kill them outright, it makes them 1 bestial sling from death. You can also add a crimsonwhorl on there if they're using carian slicer or split damage weapon.

                                                                                      • I wish the list of enemies you can use this spell will be much bigger, like in ds3 sacred flame could be used on humanoid enemies like lothric knights and Friede. Landing this spell on Gideon or other human like boss is still super fun but hard

                                                                                        • Anonymous

                                                                                          This should combo into the madness proc, it really blows that it doesn't. There should be at least one guarantee from this spell and it's a perfect fit. Once Madness pops on your target, you actually DO have enough to land the spell...only your hit will deflect off their body for some weird reason...

                                                                                          • Anonymous

                                                                                            Use the poise talisman and or anything that increase poise, then use this.

                                                                                            This is the perfect counter to mr "i'll hide behind the stone shield like a coward, and poke you with status effects untale you die"

                                                                                            • Anonymous

                                                                                              this spell, when used right, is a guaranteed one shot. however, despite that, it's almost impossible to use against people because it has such an impossibly small hitbox and only seems to actually grab people if they're standing nearly still right next to you. anyone walking by me has literally taken the small damage from getting slapped by my hands, but does not get grabbed and just ****s me. not to mention that there's no poise on it. so it's a fun spell, but almost impossible to use.

                                                                                              • Anonymous

                                                                                                I believe the damage is also based on physical damage, weapons like the coded sword and cipher pata do greatly reduced damage since they have 0 physical damage

                                                                                                • Anonymous

                                                                                                  It seems like this spell effectively scales based on the damage dealt by your right-hand weapon on the FIRST hit of a critical, which is why fists and blunt weapons will cause it to do very little damage, as the first hit of a blunt critical is always a low-damage setup for the bigger hit. I'd be curious to see what kind of damage you could get out of this thing with a maxed misericorde.

                                                                                                  • Anonymous

                                                                                                    Grab someone, go full schitzo and watch them die from sheer "im in your walls" energy. The perfect spell

                                                                                                    • Anonymous

                                                                                                      why is this only effective on tarnished ? We see raya lucaria and lendeyll soldiers affected by it we even see a troll infected in front of volcano manor . Should n't this be usable at least on most humanoid enemies of your size

                                                                                                      • Anonymous

                                                                                                        I hope they increase the grab frames on this. To many times have i lunged through a guy spamming a rivers of blood AoW and it doesnt grab him. :-(

                                                                                                        • Anonymous

                                                                                                          Oof, this was quite the disappointment to find way down there. DS3's Sacred Flame was kinda mediocre in PvE but at least it, ya know... worked at all. It was funny. This just doens't even work on 97% of all enemies you face, unless you count the 40-70dmg initial hit. ****in' rad, mate. Sure, the Madness status wouldn't work on regular enemies for lore reasons (once they fix it), but at least let us grab Soldiers and such by the nuts and crush 'em, please? I really hope From allows us to grab humanoid enemies in a future patch.

                                                                                                          • Anonymous

                                                                                                            Seems like sacred flame was from DS3, it's effected by right hand weapon crit damage, so don't use right hand weapons with no damage (i.e. whips)

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