Ivory Sickle is a Dagger in Elden Ring. The Ivory Sickle scales primarily with Intelligence, Strength and Dexterity and is a good Weapon for short ranged melee combat and dealing Slash and Pierce Damage.
Sickle fashioned from ivory.
Weapon carried by aged Albunaurics.
These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.
Where to Find Ivory Sickle in Elden Ring
The Ivory Sickle weapon can be found at the following location:
- Can be found at the Village of the Albinaurics. It is up a small hill past the grace in a stone coffin. [Map Link]
Elden Ring Ivory Sickle Notes & Tips
- Weapon Skill: Quickstep
- This weapon cannot be infused with Ashes of War
- Can't be buffed by Magic or Consumables.
- Ivory Sickle can be upgraded by using Smithing Stones
- The one-hand R2 is the same as the two-hand R2. It shares this quirk with the Celebrant's Sickle.
- Sell Value:
100.
- NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased and the recovery time has been reduced.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
- Other notes and player tips go here
Moveset & Videos in Elden Ring for Ivory Sickle
Ivory Sickle PVP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5/6 Attacks): 40.5/63/63/63/63/126
- 1H R2 (1/2 Attacks): 144/144
- 1H Charged R2 (1/2 Attacks): 540/540
- 1H R1 Jumping: 60.75
- 1H R2 Jumping: 360
Two-Handed Attacks
- 2H R1 (1/2/3/4/5/6 Attacks): 52.65/81.9/81.9/81.9/81.9/163.8
- 2H R2 (1/2 Attacks): 158.4/158.4
- 2H Charged R2 (1/2 Attacks): 594/594
- 2H R1 Jumping: 78.975
- 2H R2 Jumping: 396
Ivory Sickle Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Smithing Stone [1], Smithing Stone [2], Smithing Stone [3], Smithing Stone [4], Smithing Stone [5], Smithing Stone [6], Smithing Stone [7], Smithing Stone [8], and Ancient Dragon Smithing Stone.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ivory Sickle | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 60 | 60 | - | - | - | 28 | E | D | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 15 | 10 |
Standard +1 | 63 | 63 | - | - | - | 29 | E | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 15.15 | 10 |
Standard +2 | 66 | 66 | - | - | - | 30 | E | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 15.3 | 10 |
Standard +3 | 70 | 70 | - | - | - | 31 | E | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 15.45 | 10 |
Standard +4 | 73 | 73 | - | - | - | 32 | E | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 15.6 | 10 |
Standard +5 | 77 | 77 | - | - | - | 33 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 15.75 | 10 |
Standard +6 | 80 | 80 | - | - | - | 34 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 15.9 | 10 |
Standard +7 | 84 | 84 | - | - | - | 35 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 16.05 | 10 |
Standard +8 | 87 | 87 | - | - | - | 36 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 16.2 | 10 |
Standard +9 | 91 | 91 | - | - | - | 38 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 16.35 | 10 |
Standard +10 | 94 | 94 | - | - | - | 39 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 16.5 | 10 |
Standard +11 | 98 | 98 | - | - | - | 40 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 16.65 | 10 |
Standard +12 | 101 | 101 | - | - | - | 41 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 16.8 | 10 |
Standard +13 | 105 | 105 | - | - | - | 42 | D | C | D | - | - | - | 26 | 42 | 15 | 15 | 15 | 16.95 | 10 |
Standard +14 | 108 | 108 | - | - | - | 43 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.1 | 10 |
Standard +15 | 112 | 112 | - | - | - | 44 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.25 | 10 |
Standard +16 | 115 | 115 | - | - | - | 45 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.4 | 10 |
Standard +17 | 119 | 119 | - | - | - | 47 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.4 | 10 |
Standard +18 | 122 | 122 | - | - | - | 48 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.55 | 10 |
Standard +19 | 126 | 126 | - | - | - | 49 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.55 | 10 |
Standard +20 | 129 | 129 | - | - | - | 50 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.7 | 10 |
Standard +21 | 133 | 133 | - | - | - | 51 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.7 | 10 |
Standard +22 | 136 | 136 | - | - | - | 52 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.7 | 10 |
Standard +23 | 140 | 140 | - | - | - | 53 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.85 | 10 |
Standard +24 | 143 | 143 | - | - | - | 54 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 17.85 | 10 |
Standard +25 | 147 | 147 | - | - | - | 56 | D | C | C | - | - | - | 26 | 42 | 15 | 15 | 15 | 18 | 10 |
- Anonymous
And then God saw the Murky, and spoke: What a scummy weapon you are, now your strength be undone, and your black become white!
And Murky despaired, and shriveled, and was no more
- Anonymous
When I'm in the worst weapon in the game companion and my opponent is the ivory sickle......
- Anonymous
No unique skill, no innate status buildup, can't be infused or buffed, upgraded with regular smithing stones... What is the ****ing point?
- Anonymous
People, I was wondering if this dagger has any reasons to be used.
I see that it seems like you can't buff it, while needing regular Smithing Stones to upgrade, which makes things more expensive and time-eating to upgrade.
It doesn't have quite a unique usage.
And it's only 110 crit rate...
Is there really any good reasons to use it?
- Anonymous
I propose a new rule for fromsoftware and Miyazaki to follow going forward
"If a mediocre weapon like this requires regular smithing stones yet cannot change its AOW or affinity let the player at least buff it, split damage types be damned"
- Anonymous
- Anonymous
Miyazaki: Make some cool looking daggers!
Also Miyazaki: Now give them permanent Quickstep and make them uninfusable lol
- Anonymous
If you are among those who wonder why this "weapon" is not that great of a weapon, consider that it is in fact, a sickle. A symbolic one at that, at least to the Albinaurics. If you don't know what a sickle is used for, it is kind of fun to read about them.
- Anonymous
- Anonymous
Good model but trash weapon. Could have easily been a talisman of some sorts
I feel would be perfectly fine or maybe even good if you could infuse it. I would have loved an intelligence equivalent of the erdsteel dagger. But quickstep is boring, and the standard dagger is a better int dagger when magic infused...
Absolutely horrendously unreasonably bad to an egregious degree but I use it on my int character as an offhand dagger for swag points
- Anonymous
Even though it is mostly useless at least it does behave like a sickle and it's moves ignore opponents shield.
- Anonymous
Its only real use is to powerstance with a weapon that scales decently with it. Maybe perhaps with Celebrant’s Sickle or Glintstone Kris?
- Anonymous
I just will never understand what FromSoft was thinking when they made this... The design is way too nice for what it is, it could've been some short/handheld reaper or literally anything else for like, a unique R2, but there is just nothing appealing about this when it shares the same move set as other, more viable daggers in terms of range and scaling.
- Anonymous
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- Anonymous
Not allowing you to to infuse this yet still asking you for regular smithing stone should be a crime
- Anonymous
I'm curious. Why are there sickles in the daggers category? These weapons are not daggers. It would make more sense to put them in the curved sword category especially with the shotels present or even their own sickle category.
- Anonymous
man not only you cannot infuse this, quickstep is such a cruel joke for a race whose legs don't work
- Anonymous
- Anonymous
i feel like getting stabbed by a hook like this would hurt a lot more than getting stabbed by the misericorde
- Anonymous
Why is an Ivory Sickle evidence of dedication to the Haligtree?
- Anonymous
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this gets my vote for worst weapon in the game. literally zero redeeming qualities other than looking pretty
- Anonymous
albinaurics are innately arcane creatures, and yet this scales with int.
- Anonymous
- Anonymous
This would've been a good weapon if it at least worked like Geri's stiletto from DeS, stealing some mana upon hit. Now the only thing this has is style points. I used it with Death's Poker for fashion.
- Anonymous
- Anonymous
I feel like this weapon and the crystal knife were supposed to be special because they were infusable daggers with innate magic and int scaling, like the clay man’s harpoon… but they somehow shipped bugged and have been overlooked ever since.
- Anonymous
- Anonymous
This is NOT the Murky Hand Scythe... That honor goes to Celebrant's Sickle!
up the hill past the perfumer.. and odd spot inside a closed coffin. Can barely make out the faint white glow from the item. Easy to miss.
- Anonymous
Objectively worse then the crystal knife unless its a pure dex/int build.
- Anonymous
Someone gotta fix this weapon, when used off-hand ivory sickle's quickstep weapon art doesn't activate but instead it uses main weapon's weapon art. It seems like this weapon has bug
- Anonymous
Can't be infused, enchanted or boosted. Ok. But then why isn't it unique? It takes regular stones. Lol someone goofed
- Anonymous
- Anonymous
On the stone coffin right next to Albus, did NOT render item there for me until i went to other side of the coffin from Albus. Graphic bug for me only?
- Anonymous
- Anonymous
It can NOT be infused with ash of war. Unless I’m making some kind of mistake. :(
- Anonymous
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Everyone see's the curve of this thing and gets ptsd back to Murky.
- Anonymous
...so it's an objectively worse Glintstone Kris? Because the only real niche i can see this having is the dex/int scaling, but the Kris a) is somber, b)also can't have a skill swapped but has a way better skill, and c)has higher base damage. Ig quickstep isn't bad and the Kris is an endgame weapon but there's no reason to use this over a magic dagger and then upgrade to the Kris.
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