Law of Causality

law of causality incantation elden ring wiki guide 200px
Spell Type Golden Order Incantations
FP Cost 22 Slots Used: 1
item effects icon elden ring wiki guide 55px 18pxEffect
Retaliates upon receiving a number of blows

attributes required elden ring wiki guide 18Requires

Law of Causality is an Incantation in Elden Ring. The Law of Causality spell serves as a counter-offensive after receiving multiple hits. Updated to Patch 1.07.

 

One of the incantations of the Golden Order fundamentalists.
One of the key fundamentals.

Manifests a small ring of causality within that allows the caster to
automatically retaliate upon receiving a certain number of blows.

The fundamentalists describe the Golden Order through the
powers of regression and causality. Causality is the pull between
meanings; that which links all things in a chain of relation.

 

Where to find Law of Causality

 

Law of Causality Guide

  • Golden Order Incantation
  • 487 base holy attack that increases based on incant scaling
  • Stamina cost: 20
  • Deals holy damage
  • Triggers after receiving five hits.
  • The buff lasts for 120 seconds or until the explosion is triggered.
  • Only damaging hits will trigger the explosion. Damage-over-time effects, self-inflicted damage, and completely blocked attacks don't count.
  • If the fifth hit is a phantom hit (the damage effect is shown and status damage builds up, but you don't take damage) you will lose the spell's effect without an explosion occurring.
  • Retaliates with a small area-of-effect explosion that can knock enemies back.
  • Since this incantation only has Intelligence requirement, a pure Int build with less than 10 Faith, which excludes them from using most Sacred Seals, can still use this incantation by using Frenzied Flame Seal.
  • NOTE: Since Patch 1.07 Duration has been extended from 60 to 120 seconds.

 

 
 
 
 
 
 
 
 
 

 

Law of Causality Notes and Tips

  • Updated to patch 1.07. See Patch Notes for details.
 
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Barrier of Gold  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold

 

 



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    • Anonymous

      ok so u have to get hit 5 times which is barely possible in PVP and barely possible in PVE past the midgame, just to deal pitiful damage, which is pure holy so gets very useless near the PVE endgame. also you get it AFTER MOHG. this might be the worst spell

      • Anonymous

        This spell is godly for tanky dps builds, use a shield with chip damage or endure and start wailing with this buff on. The beauty isn't so much the damage but the repulse effect which knocks down anything that can be knocked down and now you're free to dump a few more hits in or recast it. The sheer size of the aoe will simply allow you to wipe out the entire group without breaking a sweat. I also like to throw in a healing ground effect to really shine. Remember, you can also do this while dual wielding or using some other high dps ash. This is best used with melee int builds including frost. Also compatible with blue feather talisman as you are impossible to finish off if you keep recasting it.

        • Anonymous

          Mm I think this could be better in pvp if the spell builds up with phantom hits from your enemies, instead of damage

          • Anonymous

            Stupid how dealing damage to yourself doesn't work, because it could take steps toward being any kind of usable for you to be able to trigger it independently with something like, say stabbing yourself. Could've at least been something flashy you could do with it so it could be worth being compared to the worst spells in the game, as opposed to managing to be an even worse embarrassment than those.

            • Anonymous

              Crackhead shower thought: infuse an elemental affinity on your shield to reduce its physical damage negation (but barely) on purpose, then cast this. most likely isn't gonna save this spell at all, but an attempt was made.

              • Anonymous

                You think this will sync well with the Crimsonwhorl Bubbletear? I'm talking about the one that absorbs elemental damage. I'm thinking of using this combo in PvP.

                • Anonymous

                  Holy damage scales with faith.
                  This would be be decent for pure faith builds, but it's got an intelligence requirement to make sure it stays underwhelming

                  • Anonymous

                    This isn't very good, unless gideon has it, in which case, it is the most annoying and broken thing in his arsenal because he uses it as soon as you are out of range, which is pretty much how you are supposed to dodge it... fun. "oh just throw knives, duh" ah yes and then he immediately casts it again yaayyy. thank you fromsoftware.

                    • Anonymous

                      The only thing going for this is sharing the same trash can with elden stars, vike dragonbolt and fire deadly sin.

                      But you know what? I take it back. Why intelligence? What’s smart about nuking yourself, or demanding more sht than discus of light?

                      • Anonymous

                        I think it would be better if this spell set a 30 second timer, after which it is guaranteed to detonate, but any hits taken before then will increase the damage. That way taking damage isn't necessary for it to work.

                        • Anonymous

                          Cool concept "holy retribution" spell. But very trash execution by From.

                          1- You get this very late into the game.
                          2- Requires a ton of Int for some reason despite being an incantation. I guess it makes sense for Int/Faith builds, but that route lacks weapon variety.
                          3- Requires you to "fill an invisible bar" in order to trigger the explosion, any second not taking damage and it recovers very fast. Really feels like you have to desperately focus on triggering the spell in order for it to work, which means taking hits on purpose, or blocking a hit that should probably be dodged.
                          4- Depending on what hits you it requires so many hits to trigger the spell that you wonder what's the point of doing that? Why not just fight back?
                          5- EVEN AFTER ALL THAT WORK, it has a stupid small radius, and stupid low damage, that CANNOT be increased or scaled in any form.

                          Sad.

                          • Anonymous

                            This spell is really good in pvp under meta lavel. Most players won't be able to kill you in 5 hits so this actually works. This spell has gotten me so many kills on my lvl 60 and 90 build lmao it's so funny seeing blues attack you just for this to either kill themselves or the host. Bonus points for fighting on a high ledge and this just sends them flying to their death. 6/10 spell, 10/10 hilarity.

                            • Anonymous

                              People dump all over this spell. Remember, this is a DEFENSIVE ability. To be used prior to entering combat. Not to be relied upon, but might provide assistance. Probably won't help but it has no downsides. 2 minutes is a long time too. Cast it before you enter combat or PvP and forget about it. It just might save you and provide a window to heal or gain an advantage. An effective tool for any crafty Fundementalist.

                              • Anonymous

                                A 95%-ish shield (Icon, Lordsworn's, Beastman's Jar, etc.), proper buffs and/or the right situation (e.g.: near cliff) and this becomes almost viable. Still, the fact that it is an incant that requires 29 int means you'd only ever want to cast it with the Golden Order Seal. That 29 int requirement is truly its biggest setback. And it's a very niche incant regardless.

                                • Anonymous

                                  The red feather talisman works well with this, if the 5th hit puts you below 20% hp, the explosion goes up 20% damage in pve and pvp. Throw in standard incant damage talismans, holy dmg tear, and sacred oath, and you literally release a nuke (2k+ dmg) on those around you lol.

                                  • Anonymous

                                    The most practical use for this incantation after receiving it from Gideon is walking directly over to the Roundtable's Site of Grace and dumping it straight into your storage box.
                                    This will help by removing it from your selection of spells to memorize at a Site of Grace, which will speed up the process of choosing your spells a little bit.

                                    — Courh the Explorer

                                    • Anonymous

                                      The most reliable way I've found to proc this is to simply have a less than 100% negation shield. You'll take chip damage and it'll count as the hits needed to activate it. I used the palisade shield with cold shield crash to frost and bleed, while all block hits helped to proc the ability. Not great by any means, just ok.

                                      • Anonymous

                                        Let me break down to you why this spell is garbage.

                                        Most endgame bosses and PvPers have damage outputs that can kill you in usually 3-4 hits. To activate the spell, you need to be hit 5 times...in rapid succession.

                                        In other words, in order for this to trigger, you need to willingly let yourself be hit 5 times by the boss/player, and you will also need to have enough poise to drink an Estus during that, and since poise is **** in this game, that's going to have to be a very high number. Plus, as I just said, you need to essentially waste an Estus, which I don't think I need to tell you why that is not ideal.

                                        And once you finally trigger it? It does a pitiful 310-340 damage, which is probably going to be equivalent to a single R1 from your regular weapon. But wait, there's more! It also does pure holy damage, and Maliketh and Radagon/EB, who are also both hard-hitting endgame bosses, have 80% holy resistance. Doing the math, you are now doing a whopping 62-68 damage per Law of Causality. All of that damage you took from these 2-shot happy bosses and all of that poise you invested in and that Estus you wasted amounted to 62 damage.

                                        What this needs is a damage buff from 310-340 to possibly 700-760 and reduction of 5 hits required to 3. If that happens, then I could see it being a reasonable option against Malenia or some other late game bosses, but right now, you need to put in too much effort for too little damage.

                                        • Anonymous

                                          This with endure on a level 30 twink invasion build is hilarious... its just like OG dark souls with Karmic Justice

                                          • Anonymous

                                            I’m pretty confused on how it activates. I’ve been testing it and it seems the number of hits will reset after 5 seconds. But I’ve had a few cases where it took 6 hits for whatever reason. So I’m leaning towards it take 5 CONSECUTIVE hits for it to activate and it will completely reset after 5 seconds if you don’t get hit, which kinda blows tbh. Or if it’s like a status effect where the number of hits drops down every few seconds. But I highly doubt the latter is the case. Decent spell. But I wouldn’t try to activate it on purpose though because in my experience it seems most of the time it’ll reset before I can actually get it to work. Best to just let it happen “naturally”

                                            • Anonymous

                                              So is this a body buff? Aura buff? Or a unique buff? I can’t test it rn because I have a long way to go before I can acquire this. But I’d imagine it’s a body buff, right?

                                              • Anonymous

                                                Super underrated and underappreciated in pvp. The cast time isn't that long, it's cheap, and has a potential effect if used alongside a shield to make absorbing hits a bit easier to trigger it. Really punishes people who use stuff like rapiers or fists.

                                                • Anonymous

                                                  Does not seem to get an increase with incant scaling like what the wiki said. I've tried it on a character with 10 faith using Erdtree Seal(60) and Frenzied Flame Seal(177). Both dealt the same damage which is 457.

                                                  • Anonymous

                                                    Has strange interactions with mainhand weapon buffs like Scholars armorment, RKR etc. Scholars upped the damage by 81 points, RkR doubled the damage of LoC without consuming the buff on the weapon itself.

                                                    • Anonymous

                                                      For some reason, if you use scholars armorment on your right hand weapon this does more damage, with a +0 diggers staff and 29 int, it did 566 dmg compared to 541 without.

                                                      • Anonymous

                                                        Usless info: Damage increases if a magic grease is used on the right hand weapon.
                                                        ie: 541 dmg with magic infused weapon, 561 with heavy infused + magic grease.

                                                        • Anonymous

                                                          Has anyone come across an enemy using a version of this that retaliates after every hit not after five ?
                                                          I think it was a silver tear at the furthest point north west from nokstella eternal city grace.

                                                          • Anonymous

                                                            Worthless in pvp, doesn't do enough poise damage to knock over or even stagger anyone with optimized poise and the damage is mid.

                                                            • Anonymous

                                                              Are either of the Nox duo able to cast a version of this that retaliates after every hit not five, like being hit by a light weapon not an explosion. ?

                                                              • Anonymous

                                                                This spell seems like it’s horribly bugged.

                                                                The damage doesn’t scale with incant scaling. An unleveled Erdtree Seal does the same damage as a +9 Golden Order Seal.

                                                                The GO Seal passive doesn’t increase its damage. Gold Mask doesn’t increase damage either.

                                                                Talismans and Crystal Tears CAN increase the damage. But sometimes it just straight up doesn’t work. Doesn’t get the damage boost half the time. When they do work, the damage is still pitiful so it’s not worth it at all.

                                                                Worst spell in the game

                                                                • Anonymous

                                                                  FEXTRA please start adding damage formulas to your pages, or at least state whether spells scale with incant or not. You do with some, and not with others. Is this a flat-damage explosion? Or does it scale to incant? What's the damage based on? A few motion values and what they are multiplied by would go a long way to increasing the value of the wiki pages.

                                                                  • Anonymous

                                                                    It’s too cheap/long lasting to be bad... even on pure int. But the damage is pitiful even on 45/45. To be clear I’m specifically talking about pvp, I don’t think it’s much good in pve except against the really weak group enemies.

                                                                    • Anonymous

                                                                      I actually found a way to make a pretty good use of it: shield crash. You have blocking frames while doing it, so you trigger last hit, stun the guy with your charge and blast him away. I've been doing around 800 dmg with magic carian knight shield and no talisman boosts - maybe not that high but god damn its so satisfying

                                                                      • Anonymous

                                                                        They finally did Karmatic Justice right.
                                                                        Chip damage from blocked attacks give you ticks. So you could absorb all but 95% of damage and still get those ticks. The key is not to rely on the spell but have it as life insurance. Stick it on a hybrid shield build

                                                                        • Anonymous

                                                                          so since i did not see anyone addressing this, i will: this and law of regression's animation are one of the coolest i've seen in the entire game, idk if its just me, but seeing the character FLICKING both arms in perfect synchrony, and in perfect position, like two levers, is absolutely satisfying.

                                                                          • Anonymous

                                                                            Too inconsistent for pvp. Make it trigger after reaching a specific hp threshold like the branchsword talismans and then it'll be worth taking over other buff incants.

                                                                            • Anonymous

                                                                              After 1.07, I just tested the duration and it seems to last 120 seconds now. 156 seconds with Old Lord's Talisman.

                                                                              • Anonymous

                                                                                From my counting it lasts 108 seconds. So i presume it lasts between 100-110 seconds now which is amazing! I loved this spell before now its even better!

                                                                                • Anonymous

                                                                                  The explosion always triggers after five hits. However, the charges decay over time. So this incantation works the best against fast enemies or groups of enemies. Some attacks like crystal burts can trigger the explosion immediately since there are more than five projectiles hitting you at once. This makes it nearly useless in pvp since it is rare for a player to attack fast enough to trigger the explosion yet too slow to dodge the explosion.

                                                                                  • Anonymous

                                                                                    I think I've figured out the issue with this spell, it's bugged. Deals the exact same damage on a +0 talisman compared to a +9. Highly doubt this is intentional.

                                                                                    • Anonymous

                                                                                      The number of hits here is wrong, on more powerful enemies it does proc on 5 but when testing on Gatefront soldiers it didn't even proc after 10 so this leads me to believe it is a flat damage amount instead.

                                                                                      • Anonymous

                                                                                        Lore should have this be 'the push of meanings" rather than "the pull of meanings." Pull is for Regression, because it is the pulling together of things into one. Push should then be for Causality, because to say that "A causes B" is to imply a billiards-like interaction where A "pushes" B through a linear temporal relationship. Probably a messed up translation.

                                                                                        • Anonymous

                                                                                          the "get off my ass" spell that mages don't deserve. still fun in my holy spellblade tho. put that body buff slot to use.

                                                                                          • Anonymous

                                                                                            I don’t think it’s an accident the “ring of causality” looks like the eclipse. The eclipse as in the eclipse related to death blight, eclipse shotel and worn by mausoleum soldiers. Perhaps an eclipse bringing death blight is an inevitability due to causal factors just like Catch Flame is a prophecy of the Erdtree burning. I’m confident DLC will feature an eclipse with a death blight swamp.

                                                                                            • Anonymous

                                                                                              Im really curious what counts as a "hit" cause i was counting hits last time and i got hit 6 times with r1 and then wild strikes 4 hits until i died. The buff was still in me not triggering

                                                                                              • Anonymous

                                                                                                Definitely needs a damage buff. Tested it during duels, increasing int/faith from 30/30 to 50/50, and damage only went from around 200 to 340. Really not worth it considering how tricky it is to not die before actually triggering it...

                                                                                                • Anonymous

                                                                                                  So yeah, i took 3 multiple hit lance charge combos and it did nothing, it just disappeared with no effect.

                                                                                                  "This just works"

                                                                                                  • Anonymous

                                                                                                    'In this world... is the destiny of mankind controlled by some transcendental entity or law? Is it like the hand of God hovering above? At least it is true that man has no control; even over his own will."

                                                                                                    • Anonymous

                                                                                                      Appears to proc from vow of domination ash. Used vow of domination through stars of ruin taking only one or two bits of damage but it blew up as I was jumping at the mage lol I hadn’t taken damage before this so I’m confident it workes even through those i frames

                                                                                                      • Anonymous

                                                                                                        Funniest spell in the game. Yeah needs a major damage buff but it comes in handy if you use shields and have the spare spell slot. The damage hits for like 2-300 on most players with 50 fth, 31 int... makes me wonder if it scales solely off intelligence like orders blade scales solely on fth even with golden order seal

                                                                                                        • Anonymous

                                                                                                          I noticed if I cast this, then swap off my sacred seal it will never ever proc. If I swap the sacred seal back on it will be able to proc again. I don't think it remembers hits either, so if you took 4 hits and swapped the seal off and on you would need to take 5 more hits to actually trigger this.

                                                                                                          • Anonymous

                                                                                                            Persists through sitting at site of grace. meaning you could talisman/physik swap to apply and swap after casting.

                                                                                                            • Anonymous


                                                                                                              Your offerings have been consecrated by the laws of Causality
                                                                                                              Falcon of Darkness
                                                                                                              Send us into an age of abyss
                                                                                                              Blinded by beauty
                                                                                                              With stacks of bodies as high as the eye can see
                                                                                                              The one chosen by the hand of God
                                                                                                              The master of the sinful black sheep
                                                                                                              And the king of the blind white sheep

                                                                                                              • Anonymous

                                                                                                                The best use I've found for this is with a Colossal weapon with a good physical block. I've been using it with the Royal Greatsword which justifies the INT investment, but there are possibly better choices. Since the sword doesn't block all the damage, Causality ticks from blocking, so if you're dealing with something too quick to easily hit you just block, let Causality go off and flatten them, and follow up with the weapon whilst the target's down.
                                                                                                                Possibly even better would be using the Icon Shield and a Great Stars with Prayerful Strike. Block with the 95% GS, let Causality proc, then Prayerful Strike to get all the HP back.

                                                                                                                • Anonymous

                                                                                                                  After defeating Maliketh, this and Lord's divine fortification were available in the twin maiden husk's shop. I have not yet defeated Gideon as a boss at the time of writing this comment.

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